Stellaris | Minerals & Food From LIVESTOCK ONLY*! Full Playthrough! MAX Difficulty

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Greeson sir and surrett and welcome back to stellaris with me on a 3x and of course welcome to the galactic blob nation now this is a full playthrough version of the test run I did very recently ago which had the basic concept of having the lipids as livestock eventually relying on them solely for all of our mineral needs but this time I'm going to hopefully avoid lots of the pitfalls of playing with the Floyd's as the syncretic species and hopefully I can just play a lot better so this time we are going to be playing all the way through now I've changed quite a few things including the look and overall name of the Empire since this is version 2 and I think it's going to go a lot smoother so then who are the galactic blob nation to put things bluntly the galactic blob nation are by far one of the most evil empire types you can possibly play in this game when you start thinking about the end goals we are actually trying to achieve here they are truly truly horrifying the galactic blob nation our fanatic xenophobes and they are authoritarian giving us extra population growth and extra resources from our basic workers now our basic workers take the form of lipids thanks to syncretic evolution which means they are unpaid workers and we are going to be owning a lot of them now the fact we already have owned populations is rather horrifying all by itself but our end goal is to have thrall worlds in which we have livestock now the livestock will consist completely of other saiping life-forms which we are growing and then harvesting for food or minerals they will be separate from our main worlds which will just have the blobs the blobs will then live on those worlds producing complex resources and feeding on the minerals and food from the threal worlds end goal is to farm all other species so our battle plan is to expand incredibly quickly grabbing every single world we can because even worlds which are not ocean worlds like our homeworld are absolutely fine for the lipids so ocean world's tropical worlds and continental will be for the blobs everything else will be for the lipids now where I really messed up before is that I had the lipids growing on every single planet and because they are so habitable they ended up being groan rather than the blobs so we had way too many little and not enough blobs getting loads of basic resource but they're not really being able to use it this time I'm going to be a lot more specific about that and the micromanagement although it's going to be horrendous I actually think it's going to be quite fun the other change i've made is that the blobs themselves are now rapid breeders so rather than being intelligence we are going to get a lot more of them they are decadent and they are weak natural sociologists because we need through our worlds and well let's face it they're going to be looking into ways of controlling the lipids and they are conservationists because they're on an ocean world it's beautiful and they're building their buildings and everything else out of the lipids I'm sticking with the lore of the previous video in that this world is quite mineral poor and most of it is deep underwater making it incredibly difficult to access which meant our species was very slow to adapt very slow to grow technologically until they found the lipids who are now going to have this port right once they found the lipids they realize they could grow them and use them for minerals thus exploiting them to build their buildings their ships absolutely everything are made from the remains of their little friends and they are almost the same as before but rather than giving us crystals they instead have bonus energy because this time I am NOT going to super rush into making them livestock but then once I do I will give them one of these three because that's an extra resource they are giving which otherwise they wouldn't give anything else but for now loads of energy and loads and minerals we are going to be very rich early on and hopefully we can bribe some enemies not to fight us until we're ready to claim them going to be sticking with the game being quite difficult with the highest difficulty III aggressiveness on high the endgame crisis will be very early on and with that let's get going and here we are in the top right of the galaxy okay there's our ship going as soon as possible we need to find all the worlds we can possibly grab and we are going to be expanding in every direction as fast as possible so scouting isn't really a main priority right now extra research towards good unity is fantastic and get more research and before we continue let's set up everything else so the first thing we're going to do is build the bureaucratic complex now this isn't something I mentioned earlier some a dum-dum but one of these civics I have swapped is rather than how many police states we now have this the bureaucracy the reason is this gives us less housing usage and less amenities usage straight away the housing usage is amazing considering livestock gives 0.25 housing which is ridiculously small and this makes it even smaller but also we can have the bureaucratic complexes which will give us unity and amenities for the planet for free rather than costing us things like consumer goods they're free of charge and this is the building which is going to go on the thrall world to warm up through our worlds but the worlds we use as through our worlds before we convert them into through our worlds because I'm good explaining things to give us all the unity and amenities possible otherwise it's a little bit more expensive to keep our lovely fellows around since upkeep is increased let me try and explain that again I'll do it better so we are using the bureaucratic complexes because they don't cost anything other than the upkeep of energy which means our lovely blobs on the for our worlds don't really cost us too much then we are using the bureaucratic bonus here because less amenities and less housing is really good on threal worlds and the worlds we use as through our words before we convert them because they're the things which are actually the biggest issue so this really really helps us in the last playthrough as well I did struggle for unity so having these everywhere is a really nice touch next up policies food policy and nutritional plenitude increasing our mineral upkeep for the lipids and food upkeep for our regular blobs but giving them extra happiness and most importantly plus 10% growth right there we go and ala Floyd's hard at work giving us energy minerals and food we have lots of bonuses because of that now the choice to have lipids is our secondary species in this particular playthrough is twofold rather than having a normal species which give food they give us minerals but also they have plus 50% habitability meaning they can grow planets where I don't really want the blobs and I have found a size 25 planet which is amazing straightaway right next to us problem is it's a tomb world zero percent habitability by default which means it's still only 50% habitability for the Latoya's that's going to be really expensive but I still think it's best we start growing them there because we want to grow them as fast as possible also migration controls in a boulder yep still definitely worth it so our first little world and over here will be our first regular blob world we are separating them just to make us seem that little bit more horrible the processing facility this large and imposing facilities used to process labour and extinguish any traces of free will yep we continue to be just so lovely over five growth per month already that is really nice for now getting more basic resources that'd be fantastic and let's continue along expansions soon enough we'll get our first ascension perks so we are definitely going down the genetic roots again because it's just fantastic this playthrough however our first choices are most likely go through one vision and technological ascendancy getting either of these early is fantastic so those two then genetics even though we could probably get out on the second choice I'll have it on the third instead then I don't really know where I'm going after that I'll called your project I have not actually used this in such a long time maybe that we have found our cowardly neighbors fanatic pacifists you can hate me all you like you can't do anything to stop me but seriously they can't even declare war they can only have defensive wars the Clavin trying to change our ideology they will sit there disliking our cruelty in how we are expanding to consume the galaxy and they will just stay there what a useless empire habitability is so harsh plus 50% FK plus 50% sir means his usage minus 25% resources gained and minus 25 cent growth rates obviously we do not want these fellows here so what they're going to do is quickly get some energy I've just spent loads of energy getting some alloys cuz I'm going to try and steal this system off them this is actually one of their habitable world which a guaranteed if we can grab this we are really weakening them and giving us a 24 sighs through our world which obvious is great so moving on those over there have it as mandatory then any species and it will almost always grown up blobs because they have more habitability the game tries to grow the species which are more adapted to the planet which is why I ended up with too many of them because lipids are so great with their habitability even ocean worlds they tended to be built rather than regular blobs and we need some more energy and minerals so let's go minerals for now for now this will be a fantastic mineral world even with only 50% habitability it's still gonna be overall positive it's funny that negotiate with crime lords here tends to be really good so crime itself can be horrendous and if left unchecked you can have criminals on the planet rather than doing regular jobs but if you have a high enough population that's negligible you only have four or five criminals at once even with some of the worst events in a hundred or so population and if you have this you're basically forever going to have crime but that plus temps n stability will give you a huge bonus so right now we're getting plus 12.6% resources we do this and now it's eighteen point six so six percent increase of all resources just for some extra crime yes totally I'll leave that um permanently this may be the most condensed I've ever had our starting area look how many worlds we have so one two three four five six seven eight nine in this tiny little space all glory to the nation so I've decided even the tropical world will be a Thrall world or a pseudo thrall world until I can actually convert it into a truth for our world the point is we're going to be using it to get loads of lipids only the perfect worlds will have blobs on everything else is going to be worked clearly our cause is righteous at 25 relic world and our precursor is the first league which I believe gives us a relic world we are going to be a power like none I've ever seen before even though I still think this particular way of flying an empire is not the strongest it has a fantastic start I'm not struggling for any resources at all but this time we need to specialize faster that was the downfall last time he guards I do not wish to anger our neighbors they may hurt me oh wait no they're fanatic pacifists I'll be having those minerals I mean I would like the influence as well but yeah our influence is fine and we can even expand we've so many discounts it really doesn't matter even managed doesn't map the stars uncharted the second empire we found our Xena files they somewhat like us I mean if you like us now how about some healthy bribery just look the other way Stasi welp still wary but we're about to get some border friction so it's very for the best a little while lighter and through the power of bribery and persistence we now have a commercial pact and a research agreement with our neighboring zina files the ones which love aliens are now in a commercial pact and research pact with fnatic xenophobes whose only real goal is to devour all other side life-forms eventually and right now they're already kind of doing it just through normal means they'll eat them later Oh fantastic okay so we have a subterranean civilization on for our world and then before was it thrall thrall or throughout whatever under safe throughout probably wrong don't really care we have established communications all we have pre-emptive strike if we preemptive strike it simply gives us loads more districts on the planet which will eventually give us some extra energy and other stuff since we're finding their gold stores and everything else however with this we can be friendly with them and eventually eventually one of them will run out and enter our world or at least enter the surface of our world in which we get a new species the new species of course will be regular organic not a little at least the chances are it's not a little which means we get our food source we're gonna be ever so friendly with them for now it's finally happened a refugee from the subterranean civilization has joined us which means now we have a regular UN's population which means we can easily send them into livestock and get food now I won't be doing that just yet or will I I could have this as our first livestock world move out the nut blobs they do have 100% habitability I am tempted though honestly we may say wait for a while until all of these are filled up but saying that that means we don't have to pay these districts and just keep this as food to be nice and simple you know what sure I will allow the final nut blob to be bred here and then from then on out we'll only have these fellows and once again migration controls enabled our first through our world is looking almost complete now at least until we convert it truly we have mineral production plans and we have gene clinics on the fifteenth slot we will then build one of the admin buildings so right now we have a grand total of four blobs here who are just here to add amenities and extra growth right and eventually we'll have more for more amenities and more unity but after that just little avoids and more little it's so grand total of six will likely reside here that is six of the blobs loads of the not blobs fantastic we now have the Omni codex and that has came from the relic world over here so what this can do is for 150 influence it will allow us to make a new species of one of our planets and we get a few populations of it so where shall I put them is the question there going to be food now I really wish this said gave me the option for a low one or thrall Oh 101 because then they would have to world preference which is fantastic priests dead maybe we can have four and five Bofors food producers okay so do that so now on five will get a new species hello there fellows your rapid breeders which is wonderful so what I'm going to do is move out you to to number one and on this world convert you into livestock okay that is that and they will have 100 cent habitability on the planets as well so they're going to grow incredibly quickly okay we have the homeworld of the first league which is oh there okay that looks pretty weird for a second I thought it was in a system we already have discovered okay you move your butt construction or soon see if we do get a relic world there I don't think we do I thought we did but I can't remember thinking is difficult yeah at least for people like me the first league headquarters so loads of influence some research and loads of unity and yes indeed we get another 25 relic world I like this one so far weirdly next up I think about to go of harmony though prosperity is also very good domination is great with workplace motivate as though any of these three will do I think harmony for now just because I want the extra stability and I want the less and mean it is usage the arrival we have a size 10 dial world with plus 15 cent minerals okay yes please I don't think I'll ever convert this into a true throughout world although it will be almost completely for growing lipids I want all these mining districts worked which means I can turn into throughout world I just don't want as a livestock world that's the difference okay we're now reaching that point where most of the worlds are finally becoming specialized it seems like this way of playing because you have so many colonies and such you don't really get to this stage as fast as other empires but you have so many worlds and so much potential resource that now is when things will start to snowball very very well and we're already way ahead of the previous version of this so I'm happy with that I have two fleets of Corvettes right now which apparently are keeping one of the other empires from just declaring war on me although that may change soon so changing some of our tactics to more alloys definitely worth it you can't criticize that literature you will regret this bookworms adds the book burner her pinyin modifier we've just found some of their ancient writings told them about it and burnt it oh we are horrible we have been able to genetically modify our species for a while now but now we also have engineered evolution which means we are building clone vats plus 33 percent growth rate which is absolutely insane and now we're turning our lipids into livestock now honestly this isn't the best thing to do right now because the ellipsoids are still mining these worlds we haven't really overpopulated them yet do we need livestock no but what it does mean is that I can remove load of these districts not only to livestock only use one-third of the housing of other owned populations they also don't need jobs because they are their own job which means we don't need the districts so no housing no upkeep and our empire sprawl will be vastly reduced because of this and it's just better for plans as well and we could even remove things like the mineral purification plants since sadly that's only minerals for miners not minerals from jobs things like for the rural world you simply resource output plus five percent will still work and their genetics will also do that later on once I have the ability to remove beneficial genes will also be removing ingenious because we don't need energy credits from them anymore at least from the livestock variants the non livestock variant will still exist on things like blob world so then let's just remove one of those and I would like crystals remove that later on when we have more points we can have things like where are you there we are housing usage negative so this will apply to all ferrell worlds once that's complete we can then change them from their regular ownership to livestock so one mistake I've made is I've made the so one mistake I made is I accidentally made the not blobs on through a low six the gaia world into life stock meaning they're not accessing the high quality minerals over here so mr. nut blob you can go back to blob world I've just made a brand new species here using our relic and I will convert these fellows into our new mining species migration controls thank you very much and create template industrious that's it really Oh what else gonna give you industrious and rapid breeders perhaps that's fantastic communal industrious rapid readers they're perfect to work here and strong they will live only in the gaya world so this event occurred on their last playthrough as well I either I get plus twenty percent resources from jobs on my home more than plus ten stability which obviously is amazing or a load of alloys a relic and 500 influence in fact I always get the miner a relic this is good in long term this in the short term but right now I am struggling for alloys and the neighboring empires are looking at us with a bit of a distasteful glare but that's so good in the long term and we do have so many minerals I have been able to sell them for pretty much everything right now okay we're going long-term but our worlds are now we're going to be shifting heavily into alloys now laughs tricks you are in high aggressiveness on the highest difficulty why are the other empires not attacking you and simply but the bribery from earlier stop them from attacking us for so long they've end up hating each other currently this empire here is why junk with both of these this Empire is a war with those of course they are fighting on both sides there and their value hates both of these it's just a matter of no one likes each other and because we kind of avoided all of that early on via the power of bribery and just pretending to be nice it was long enough that they started fighting each other rather than us and they don't want to fight everything at once so they're just ignoring us until they're finished which may be a while make sure to have a statecraft scientist and because of that we already have the resort world and the penal colony both being offered eventually we'll get the throne world but for now this is fantastic at this point I'm happy to say we are doing significantly better than last time despite having less space we are getting more tech than we were getting at this point in the last run which is great so less empire sprawl more tech and that is increasing rapidly and almost all of our minerals and food are coming from our livestock with the only exception really being this world here all of our energy is mostly coming from trade values so yeah I like that loss of the only job our main species is doing is just clerks speaking which I do mean to upgrade our main species no longer decadent so you're fine with being a clerk you will now be intelligent no longer weak you are see adaptive would be nice charismatic would be useful less housing usage stacks with everything else which is nice all it's more trying value actually yeah more trying values much better since all of our energy really is coming from tried value that's pretty darn good a little while lighter still a fair bit off 2300 and we already have evolutionary mastery since we've just finished a harmony which means if we go on over to our research we are now getting genetically sequencing which will unlock the special traits we can give to our people which will either make them the ultimate livestock or the ultimate main species this is going to make us incredibly powerful now on top of that because our leader here is expertise that craft we have already got through our worlds because being a state craft increases the chance of this popping up so I've already researched it so our very first world to be converted is through a low one now sadly certain buildings aren't allowed here anymore but we do have access to things like the huts here which give the same house in fact more housing than the luxury apartments but cost far less upkeep as you can well imagine we however can't build things like the gene clinics and such so things like amenities could become a bit more of an issue but thankfully we do eventually get these toilers which the game seems to eventually understand we need and then move livestock to become toilers now sadly they won't produce us any minerals but they will make sure that the planet stability is okay not that that really matters all that much as long as the rulers are happy that's all that really matters and eventually I will get another job for them now what I'm going to try and find out however is it worth its have all of our thrall worlds as thrall worlds I should have called them something else because of the simple fact the stability on these planets even if you manage them perfectly just isn't as good as a regular planet well of course a regular planet is a bit more expensive to keep up but with such high stability you get way more resource per livestock so maybe it's worth having the flower walls around to simply create the populations but then move them to worlds like this where they can live out their lives happy in the fields that's right they're free-range livestock the more you talk about it like that the worse it sounds although our alloy production may look pretty awful right now that's because all of our alloys have gone into making ships so our upkeep is kind of horrendous we're making more alloys than ever but also spending them now it's just about enough to keep things from fighting me and we're starting to beat people on research now as well finally now if we ended up becoming more of an aggressive Empire I really would have went with this nihilistic acquisition means we can grab the populations from other worlds I'm just thinking about that right now because we have the peace-loving fellows over here at war and they have lost most of their ships we could go toward them right now and claim well all of their worlds and all of their people would be food well we are definitely an empire with the rules of kick the Maus they're down well that's pretty brutal now one thing I've just noticed though is we don't have all of our bonuses up right now we have most of them just I think we're missing the bonus armor yes we are okay that's one system oh do under our control I think we might as well group back up and get ready to attack the main one that's a nasty bastion they've got which is rare for a homeworld lots of missiles for the glory of the blob Empire the blob nation even excellent 63 delicious populations being led by a butcher Brock daughter of Marie okay I'll regroup and get ready to attack the neck system oh yeah that was an absolute slaughter complete so what to do review fellows the name under singing livestock white 125 how do I have 125 within a galaxy species okay that makes more sense within my Empire now it doesn't actually say that yet oh I suppose because I need to finish the war first I could have finished it now that's good to know if things go horribly wrong somehow I definitely have their home world though honestly things been going fantastically wouldn't you send that fleet in to help Wow it's gonna hurt though you love missiles don't you well we love lasers so you know potato potato it's like tomato tomato but incorrect okay you grab that you just defend them and soon we'll have everything they really Bastion DUP your missiles do nothing okay maybe they do something no Reginald Wow little chips look a nice when they break there's almost worth it just to see that sorry Reginald okay one go home our allied production now looks better because we have less ships to maintain let's have a look see our New Worlds well isn't that lovely so what should I do with these world shall I keep them as just regular own populations do we need that much food because this is gonna be an insane amount of food return into livestock burst livestock is a lot easier to work with because you know less housing and less job need so be easy to convert the world for now you can be live stuck then lucky lucky you and I'm just going to destroy everything on the planet and then we can move in some of our blobs yeah that's a lot of food maybe eventually we'll turn them into residence or something so I can actually work these worlds but on the upside though we're gonna have enough food for this on like every single planets encourage planetary growth so that's good so I'm to negotiate some crime lords as you do and because their livestock worlds we have almost no districts just one so our Empire sprawl was hardly been affected by these two planets just insane amounts of food now to do with as we wish should really grab these two systems they gained a bit weird just being there in fact we should finally climb all of this area am i strong enough to break through all this ooh maybe after I get a few more ships we are now at war with an empire from all the way over there it turns out that's where this wormhole goes and they are just trying to humiliate us so nothing really major this is gonna be a nasty fight but we should win Wow you're not helping with that fleece I mean yeah you would have lost but less no respect for your fellow Xena's this is why we eat you now converting the nut blobs into something even more useful nerves stapled so they won't be unhappy very strong giving us more resource and actually so doesn't move stapled they will stay as industrious and they will stay as survives but they are now producing gas rather than crystals so loads of bonuses to their output and most importantly they're never going to be unhappy so all of the world's be a little bit more stable not by much sadly because well that's just how the game works at the moment we don't really have all that much stability change from the happiness of own populations now sadly we can't give them communal because that doesn't fit with nerves stifled otherwise we could further decrease their housing usage which would be amazing but there we go all of those will be converted sure their ships may look more like ships than ours but look how shiny as our angry little rocks made out of our livestock almost status quo for to sit here for a while like him to status quo and that's fine I don't really care about winning this war just don't lose it that's all so it turns out on a truther our world wouldn't say population is growing even if their livestock they always just become toilers that's all it happens every time without fail even when I'm at 100% stability with enough amenities so essentially a through our world is just a growth the world they're not there to hold the species just there to grow them then we move them off also I have changed the species over here to a much better form of livestock which is interesting so I'm looking any food why not unemployed but your livestock yeah you'll cast it what game you have definitely glitched out on me there but ok now your livestock ok just took a second to update it so not a glitch just it takes second to update so now they are nerve stapled they are fertile they give extra food from jobs and +2 food from livestock which is really good and yes all of those things do apply as you can see there in the bottom right since there was a bit of confusion last time I did a video like this of what boldness is actually applied to livestock livestock essentially counts as a job in every sense of the way so as long as it isn't a specific bonus for instance plus temp set food from farmers the plus food will apply and we are getting way too much food well at least the food means we're gonna be able to sell that and once again have the bonuses on every single planet rather have it not it's not like this worlds are the costing me much either currently at war with this empire over here who also wishes to humiliate me but no actually no they're on to conquer me wish to conquered this little section here which obviously we're not going to allow thankfully their fleets are incredibly split up since its bow for these empires combining to fight me so I should be able to fight them back crush them first battleship is now also ready which is pretty done lovey I have to say now let's look at thrall one okay so we do actually have any livestock now but still sixteen toilers I don't know the rules are supplying in terms of will they become livestock or will let it come a toilet butts we're on maximum happiness from immunities now we do not need any more of these I'll make some claims here I know it's gonna cut weight no won't because it's not an aggressive war it doesn't cost me any more rhyming oh come on so close that's gonna be weird I'll consider it can you hurry up and upgrade that would have been so much better if you upgraded already since I just lost two battleships from this okay this Wars gone on for a long time and I've lost a lot from it honestly right now we're looking pretty weak we had over 20k fleet power now we have about ten total so where are you claims they want to make peace at the moment and I want this world we can status quo and we won't actually grab this world because we haven't landed on it but if we land on it and claim it we can have it in our status quo agreements and if I developed enough a world they probably won't turn these into livestock I'll probably have them as residence so well done you're gonna be working making alloys for the legion which just took over your world aren't we nice okay that's good enough why can't I win oh because of humiliate as well but I will grab the planet right great tada we have a planet and let's have a looksie and new species okay you are not going to be a known population you are simply residence because I want you to work that planet yes the migration controls them so you're not exactly being treated well be not being treat as badly as the rest now back to you you almost accept that if we were a little bit stronger you would probably accept becoming our vassal or most importantly our tributary because money is fun okay let's agree to these and let's see if some friendship will eventually make you agree to that here you go lads have some alloys ooh who's disliking us the pact oh these fellows well obviously converting the world we've just grabbed into a true forge world they will be making arms for the enemy they were just fighting and soon the devastation will go low enough that we can start growing populations again but that's gonna be a little while we did bombard them for quite some time I'm now Auto trading the food every month which is much better so now we have loads of energy loads and minerals and our alloys are starting to increase even our research is doing okay the only thing we're really struggling with is rare resource so at this point doing significantly better than the last playthrough however not doing as well as other playthroughs I've done this is either because this type of style which is so extreme is not as strong as others although it does have quite good start all it's me not playing it perfectly honestly I think it's a mixture of the two but either way now we have the mega structures being built or about to finish off supremacy I'm probably going to go ahead and grab galactic wanders and Master Builders and all that kind of stuff well we could still go with the idea of having the archaeology project which would be really interesting so we have worlds with our livestock and then the other worlds are these archaeological paradises for the main species all that's horrible I love it well here's something interesting our neighbors now realize they are too weak to survive in such a hostile galaxy with empires like ours around and they wish to have protectorate status but we could simply make them a tributary instead making them pay 25% of their minerals and energy income every month which is lovely and of course we would still protect them the question is can I still integrate them if they are a subject like a tributary because that would be fantastic would grab all of their systems all of their worlds after a number of years of them being under our protection well I want those minerals and energy so let's go and so there are hours offered migration treaty Oh that'd be interesting considering as soon as you land on a planet well oh boy no I won't accept that so can i integrate you later yes I can fantastic in 3,600 days you will be ours till then thanks for the oh god that's a lot of energy thank you 122 that's actually more than I expected no no it's I see eight that's more along lines of I expected still very very nice indeed finally sending in a fleet to clear out all other systems nearby with random enemies in hello there this is our spice now and so we finish off the crystals just one more weld over there oh well guy Oh world well this is definitely worth cleaning out lovely now getting ready to turn our worlds into the archaeology project it's gonna take a while now of course we can always change our relic worlds into the archaeology project but I like the relic worlds as they are honestly probably it's best to convert them but I just don't want to subject integration has just begun so soon we are going to have all of this Empire as our own and that will happen in thirty four months now sadly we did have to swap them from tributary to Protectorate but thankfully all of that time they'd been our subject still counted so soon all of this will be mine now who are you where did you wake up far enough away there's probably not concern for us then have fun oh these ones aren't too bad actually okay so even if they become too powerful it's not really a big deal good good oh look one year into the fact they can spawn and they're here subspace echoes apparently the scourge of here once again to devour the galaxy which is really being dominated but it's a few empires then there's us like what's even going on with our borders I'm just looking at it and being more and more confused by the moment either way hopefully they don't arrive too quickly thankfully we do have a lot of anti Armour stuff already when we are building battleships so we should be okay by the time they arrive as long as they give us maybe ten years that'd be nice happy nice so that wouldn't it construction no I've decided all of these are going to be through our worlds there's hardly any people there already so what I'm going to do is move in the livestock ellipsoids into every single one of them and then move out all the current populations to our food through our world then that's how that's going to work out because right now they are just a complete mess okay so I ended up changing my mind quite drastically these world's mostly I'm not going to be through our worlds because actually they were surprisingly good fowl regular blobs so now they're slowly being developed into just regular blob worlds just some of them will now have life stuck on as well but for the most part they will become eventually alloy worlds and research and all that other really good stuff oh also now both of the fallen empires have awoken due to ancient rivals so that's gonna be fun really need to start using this on cooldown 40 influence and extra xenophobe ethics attraction the xenophobes are actually really easy to police at the moment since we're being so horrible turns out I was also incorrect about this lovely bit of space here not having any other worlds for us to colonize 26 relic world yeah that was just right here [Music] so that's pretty cool the League of non-aligned powers we will lead this league why purely because this will give us a federation fleet or do i simply ignore it stay passive stay over here as I have been the entire time and just allow them to destroy each other or I could take advantage of this and start attacking some of the groups I mean this one over here is weak enough that we could force them to become our tributary it just seems so light and with the endgame crisis approaching don't really want to spend our fleet power over there especially when we're so specialized to destroy it the endgame crisis makes very weakened shields not sure I think I'm going to leave it just doesn't seem right for this Empire to ever really be in a Federation an associate may be leader never oh wow everyone's lost their Federation stares interesting wow most of them have joined the awakened empires now normally there's quite a few just left by the wayside seems like this time everyone has joined okay maybe not being in the Federation was a bad idea ixnay I can't go to war without warring and with the fallen empires at least for the most part no the Crusaders do not defend their minions nevermind acts 4 absolutely fantastic but it seems like the peacekeepers will yell at peacekeepers will defend but those who have pledged to the others the Crusaders will not be defended now sadly I can't try and make them into tributaries whilst they're at war but I can at least grab somewhere spice if I so desire how about is cartel whose side is the cartel on where is the cartel am i blind there we are the Crusaders perfect we could grab all of the section here if we have enough influence which we don't cuz I'm currently turning my worlds into the archaeology project oh dear yeah I have to currently converting bad timing so for now I guess we'll just sit here and wait just run up athlete to scare them away so this is the League of non-aligned powers then that's quite powerful a few moments lights are now already it seems like we made the right choice the Federation is now at war with both the Crusaders and the peacekeepers well for once it looks like there might unlike each other fairly quickly Rose until right next to each other but still we do you really want that type of war right now a Whiting's then game crisis to appear we don't have the resources to deal with that for the moment well here comes the swarm over here which is fine by me wow yeah our choke points are fantastic except for you you're a bit exposed when I eventually get through over here is fine though yeah this is a slight worry we might need to give up this planet when they start attacking move our people elsewhere then reinforce here yeah that way here and here just two points of entry this wormholes are worried this wormhole we know where that goes that's not really a huge problem I think we'll be okay so I've been thinking about something and one thing I think we can do with our our worlds is have all of the through our worlds as a proper throughout world except for one now I don't like how the game handles livestock on a throughout world itself so what about if one of the worlds is just a normal world like we've been using already for instance this one here with plus 10% minerals then all the others have the bonus speed of being converted then as they grow on those other worlds they just get sent here it's why more micromanage intensive but it would be interesting as well to hundreds upon hundreds on one planet it also means we'd have loads more merchants because of how the stacking system works because we'd always be hitting the next 50 so you only have more just more consistent merchants and it would be a lot easier to manage since we'd only ever need two or three blobs on each of these planets and now I'm talking about it I think that makes a lot more sense so we'd end up getting why more of them and it would be easier to maintain except more micromanagement moving populations around which is annoying but I think it's worth it let's try that to the moments they're just not breeding fast enough that's the only issue if so many planets with them but they are little avoids don't breed alright quick except from the throttle world's truth route and all the rest will be converted except this one which ended up becoming a bit of a half regular planet meanwhile the art installation has begun its construction Rank 1 is finished it's Britain but we don't really have the alloys for that right now since we are spending them on our fleet the archaeology project is finished in our first world and isn't it beautiful made of our livestock so this is granting us AI plus 20% resources from jobs and plus 50% growth speed what ok did not know it was that strong am I going to end up with a throttle world which is one of these because that's insane yeah that's just insane so really we don't need these anymore since the districts can simply do better than the upgraded buildings so actually I suppose we should keep the buildings around until we should have grade them then rather than upgrading them just build districts which will give us way more for the resource and even give housing okay been looking up so far not to be attacked but yet I officially am going to simply abandon these systems this world is great but we can move its people somewhere else we need the choke point this is just so exposed we can't grab that anymore yeah let's move back put a citadel here you already have a citadel there that's the riding fleet right good good good they can't actually get from here to here no so we have two points where this half of the galaxy can expand if we can hold both of them we should be safe and I think we are going to have enough force to be able to do that just about yep run away the second I abandoned the planet the system comes under attack that was definitely the right call because they would have destroyed my fleets which were there actually no because we have the bonus damage we almost definitely would have won but yeah wouldn't want to be there for too long okay I'm taking the game in a weird direction now rather than building more research facilities we are instead of making sure that our economic might will never be surpassed every single world I can I will be converting into the ecology project and from that we are going to have insane levels of alloys and even the thrower world will eventually become one of these and that will result in loads more minerals and loads more livestock we are going to rely almost solely on these worlds but one thing these worlds aren't fantastic at is research they do not have a research district so because of that we are focusing completely on alloy production I want to get that into the thousands as fast as possible and honestly I think that is more than obtainable and to showcase how much I care about this we now have the Oracle as our main Governor on the blob world sector of 18 worlds the Oracle is a unique leader the Oracle sees all the Oracle is the way forwards plus 10 stability plus 20% to unity crime a minus 45 and all research - temp said now thankfully the stability does help to counteract that - since but not quite the Oracle comes from a very special section over here where are you yep hidden worlds which is a unique archaeological sites which I've covered quite a few times I didn't cover it here in this video just normally I don't have the Oracle active when I have tech worlds but now I am and in fact this tech world Here I am planning on converting as well everything will turn into alloys everything even our thrall worlds will be City planets at first proper Feist and we definitely lost some battleships okay only two though so we can definitely hold this off for a very very long time and there is reinforcements on the way and reinforcements being created there we're going to be okay here's what I keep on telling myself our worlds are certainly taking shape there goes one more arcology we are currently getting loads of extra influence since we are using will to power and every single time I can on cooldown I'm using this giving us plus 65 influence and let's make everyone happy why not I really need now though is more energy so some of these worlds are going to be almost completely for energy production though that's why we do need to go into making proper mega structures soon the Dyson Sphere and ringed worlds are fantastic for energy so this was one of our relic worlds it is now upgraded and apparently you still get this form a relic world so still gets the plus 10% to research of course it loses the other bonuses but gets the plus 20% everything so yeah definitely worth it to do this also this a fantastic world okay the reason what we lost a couple of ships there is I'm moving two of our full fleets over here the enemy are now appearing over here and I need to start splitting our forces need start building some of the ion cannons as well on the upside though our economy is now becoming a little bit more balanced and we have even more worlds which are now fully converted although I did have to lose the bonus influence so now we've kind of stopped that as well our economic power will eventually be here I think I've been a bit too hard I self again throughout this playthrough because I'm now realizing it's only two thousand three hundred and fifty normally this is when the endgame crisis would just be appearing in my normal difficulty playthroughs but now I've set it this early it just feels like I'm doing so much worse than I actually am lovely okay once you're done with that I want clone vats and I really really want gene clinics we need just numbers of people now these worlds can house insane numbers of people even if they're not livestock just regular people and because of that and insane amount of clerks Oh actually that's something I removed to your bonus trade value didn't I I shouldn't have done that no I shouldn't have is that worth it 25% extra almost all of our energy is currently coming from trade value and a few automatic trades of food and alloys that's probably worth it honestly there are many space for conservationists which is a shame you know what you're no longer natural sociology so you are now conservationists instead so in keep that yeah let's stick with that all this housing usage now I think for now just lets consumer goods really need to make sure that all of our worlds have the Ministry of production giving us plus 15% alloys the reason why I've kind of forgot about it on some planets is some planets already had all of their building slots filled before I actually got access to this but he's insanely good only one battleship that time okay we're almost now defending zero losses we are the chosen so now that Empire won't hate us quite as much you fellows still not a huge fan of us though okay so clearly research is very important so now worlds which are not in the original system the original sector so all the ones which aren't these I will be converting into research worlds except for this one that's gonna be a fantastic research world as soon as you have the influence to begin another construction of the arcology project plus 20% research will be lovely you too will be well you will no longer be a throne world as soon as I start converting you and you'll be research as well it's time to go a little bit crazy colossus project meaning of course we can build the Colossus itself and the colossi will allow us to go to war without having to have claims which means we can start having some really fun times taking over this half of the galaxy soon it will be the nation and the scourge lovely but first you have to research it so let's get to work now that is beautiful the end of all things now because our ships are so specialized to kill the scourge they're not all that good against general-purpose enemies so because of that I am making a new fleece which is going to be a Corvettes worn which will be there with the colossi to invade our neighbors so we have the battleships here preventing the scourge from expanding this way and then we're going to go this way as the secondary endgame crisis and eventually it will even end up fighting the Fallen Empire which will be kind of Awesome though honestly I can't see myself using the colossi too much it's mostly there just so we have the correct type of warfare so rather than a white no that's end threat that's actually why I want but against normal empires yeah we just have these I just want to be able to take everything they grab we have the brood Queen just from one of the random fights and moments ago which means now once in a while we can spawn in a miniature swarm they're quite weak but it only costs us food rather than influence and honestly that's what's stopping me from using all the other relics so every 3,600 days we get 13 K worth of us little brood fleet which I don't think actually counts towards navy capacity which is pretty nice well that's annoying it turns out the wormhole over here is now under the control of the swarm must be that one there so I have to do some micromanaging with these fleets thankfully this is a very powerful set of fleets now and I can easily take out one enemy fleet at a time taking zero damage so just every time I see them moving towards us just do a bit of a dance ready and alighting in fact not lighting just already we have declared war to see God we need more space in order to save this galaxy from the scourge sometimes to do a little good you've got to be a little bad in this case horribly Jenna Seidel on a lighter note of the mega art installation is now complete the question is am I ever going to go down the route of galactic wonders or am I just going to go with something like void born we are building quite a few habitats because the one thing really holding us back right now is just how many rare resources we need well that and our Navy capacity but that's gonna be fixed by doing this because by doing all of this we're gonna get more Starbase capacity through that and more Navy capacity and that's gonna make everything run a lot smoother you're going to be following them how to get ahead of them let your waiting oh my god it's like a wave oh dear Wow look how well the Crusaders have been doing they're gonna be delicious the first planet has been conquered and all of its people have been turned into livestock really then what'd be best just to move them all to one of our our ecology project through our worlds and then just start using this for something else otherwise it just gets too confusing I know why though that's ours and where does this wormhole go so before you do all that go and check that out okay you're just sitting there in defense that's fine your reinforcements should be on the why yes they are okay let's continue but first let's move out all of these also I'm going to convert this into an ocean world I can't destroy all of these but they're not costing me anything right now anyway so no bother don't know what I'll end up using it for but that's one more world for us so where does this lead construct a good good that's pretty safe then from the Scourge I am beset by pirates they're in for a bit of a shock when our guards turn up scourge guards construction if there's any survivors they're gonna have one hell of a story okay you stay there my other group is moving over there one of my thrall worlds just uh grinded fantastic overall by the way we're currently gathering over 3,000 minerals per month purely from our livestock as if we have an update oh no when my governors is passed I'll fix their second here's the problem with Corvettes even if you have overwhelming force you always end up losing one or two or in this case four but you get the point one more delicious world for our claim now okay I was cut off mid thought there because my brain just went nope anyway I was going to say is which world should I use the Colossus on at the moment they've all had too many people I can't waste fifty-eight livestock wow we have loads of food next to this yeah we need to start selling more of that Oh little weeds why are there no little empires oh that would be perfect if there's a lipid Empire well well well well well well well well well well currently your leader is until authority but at the same time oh that's a habitat yeah you've been crushed at some point haven't you because that's not even really meant to be a homeworld it's kind of cut off there so your homeworld currently is a habitat Oh oh dear and your little annoyed empires mean that's not really gonna give us all that many Leah Lloyd's what a shame I want minerals our fleet size may be 2159 but I can not deal with all three of these systems constantly being attacked so I'm going to do it I did last time and abandon this area I'm afraid you are all on your own the new choke point will either be here or here maybe best is to go back to here where I've already got something I can upgrade into a citadel straight away and that gives me a bit of time as well then to take these systems and so don't normally overreach okay so move your butt back we sacrificed the space to make our remaining space significantly harder to take as we get more and more populations of the same species it occurs to me one thing we could do rather than having them always livestock we could have some of them as undesirables and then as forced labor forced labor gives us loads of food and loads of minerals but slowly kills off the population now of course that means that eventually you will simply stop getting resources from the population but if you have loads of them on one planet for instance maybe somewhere like this where we have four hundred and forty-four livestock already and that's increasing drastically well that doesn't really matter since you only kill one population at a time and if you've got hundreds that's going to take until the end of the game and give you a loads of minerals and loads of food now the only reason why I'm not doing this is purely because the whole challenge of this Empire is to get minerals only through livestock and right now we are we have almost no other sources of minerals the only other minerals we're getting are from systems and although that's great it's only like one-fifth of our overall mineral income so right now we have achieved that goal so should I start with the forced labor and go even darker down this rabbit hole or shall we just stay as we are and all of that food is being sold for energy and we will always have that livestock I'm not sure which we're going to do but right now we are continuing this warfare as we defend our space speaking of which and the Titan fires instantly killing one of them I do love tie-ins and as our empire expands we can have ye more of them complete they are getting to fire but only briefly and because battleships have so much health we're losing none just a little bit of damage here and there it's also weird seeing all of our battleships neither have armor or shields since they all have the crystal forged plating it's an insane amount of holo they're putting up some final fights as we head towards their home world which I've decided even though it's probably gonna give us an insane amount of people hundred and ten we're still going to use the colossi honest it makes sense as we conquer an empire to give one final warning to all other empires who dare to insult us who dare to oppose us we're going to obliterate their home world from existence you know like good guys do oh wow so I've taken over all this yep I am very glad we moved back Construction complete losing a lot of these forces cool that's a quick which is great but yeah we're losing so many oh can you not be on aggressive police don't try and take over this world oh but it's so weak as well so many people it's such a good planet too bad and so slowly moves the colossi imagine looking up into the night sky and seeing this thing it's about to get a lot scarier as we invade another world well that's just horrifying and very very loud seventy percent non-aggression pact yeah I'm not agreeing to that little instruction complete enemy presence exposed and so we say goodbye to their homeworld look it gives a strait value well I've just found something out which is incredibly annoying it turns out to finish off the mega art installation we need a hundred relics to turn it into mega art installation perfection now the reason why this is so powerful is it also increases the amenities across the entire Empire which is great for the threal worlds so to do this what I'm going to do is finally finish off this which will release shard but it will also give us the rubric writer which means we can constantly make more relics so that really isn't clusters being done then where are you galactic wonders oh maybe just cows being finished this is just the next level a special level okay well I want to see its final stage so let's get the rubric aye sir and so chard has been destroyed though we did lose a battleship in the process so now we do have the rubric right today if we ever want to use that which I might end up doing purely because I really really want to finish off of this though he only gives us 30 so it's tough to use it twice unless we find a new relic site which is unlikely at this stage that's annoying okay annoyingly we have to change our plans here and I wish my forces didn't land straight away this is their last world once you grab this they will be annihilated from the game unless they have some pockets somewhere where they have another planet which means we're not going to be able to grab their systems as easily once this happens the reason why I'm going for it is because we are currently at 100% war exhaustion very soon we're going to have the whole thing finished and I would rather them not be here than just be here in this tiny little pocket as occasions so can you go back please and grab that the station was just stolen from us would be great people to get to there before they get the next thing Construction complete come on take this thank you keep on chasing them I gene warriors making short work of their regular warriors which is good I guess a battleship they'll be incredibly slow so we'll catch up with that and grab that system back end okay all is good the Sentinels are giving us some warships lovely not as many as I'd hoped but still three ships of free ships of course we'll send them against the scourge in no way am I going to send them over here where I'm currently sending all of my anti full and Empire ships they're just there for safekeeping you know meanwhile my scourge forces you please go over there and deal with those pirates I need to set up a bastion right there so the one system with a pirate issues the caravanners wish to take one of our systems in return plus 5% trade value yeah vali is definitely worth it where was that system you just grabbed no it's not that well sometimes I need to pay more attention it turns out it's the system I'm currently using as choke point well I'm a dumb DeLand sir [Laughter] consider yourself terminated oh and we keep the five-set ride value you know I was a little bit worried that what we just did wasn't really in the hole you know spirits of this playthrough especially this type of Empire well now it is oh that was very mean I swear I'm becoming crueler because of this blazer throat complete also we almost have enough forces now to start fighting against the Fallen Empire this space will be ours especially your home worlds okay so although we're not going to be protecting this side at all it's time to go to war I want your homeworld so very much the idea is they're probably going to retreat their forces to try and defend against us now because although they are at war with the Crusaders were doing much better than them we are far scarier than the Crusaders also we're right next to their homeworld that's exactly what we're going for straight through and straight towards it I'm not going to stop for anything else we should have enough forces that we are making up some backups already and we can always peel some of the defense's away they've been doing fantastically and so far I haven't lost this at a single ship now very long time now I do read this system because the problem is we do lose a bit of armor each time we fight against the scourge or hip points I guess since they actually have armor but the point is I need a station there so that my fleets can repair between fights the Sentinels are very quick and instantly we have some tech which will lead us to full an empire tech which means better thrusters since we're not really using shields that's pretty much all we'll gain from that oh no no and reactors better reactors as well not getting much dark matter though it says plus zero bits actually like plus zero point six or something their first major station welcome to laughs friction control not many people here nope dumped if we care about that we're after your home world so well how many defenders do you have on this planet I'm assuming not all that many more than I expected but we do have a halo lots of ground forces but even then I would rather keep them safe until we get to your home world the home world is everything remember this hello homeworld citadel complete oh there's our reinforcements arriving just to join in the final fight lovely so we have brother cradle and mother and cradle and mother of the two which are very very powerful actually all of them have pretty good stuff okay so the cradle has 250 energy 250 energy 250 energy loads of consumer goods being created loads of food loads of rare materials it is absolutely phenomenal it then has all of these lovely fellows who are going to be devouring and robots who will be running this place after you are well otherwise busy ok you that's at cradle you're a bit weak aren't you us at cradle as well - you bombard brother and the Corvette swarm bombard mother she's always weird to say ground forces as soon as you can jump I would like you to jump straight there and hopefully we can grab them nice and quickly speaking of grabbing stuff researcher please get your butt over here what's the bouncing the sentinels are trying their darndest to fight the scourge that always one shot that ship will they be able to take down a station they are countering its weapons quite well because of sheer amount of point defense I might just about like it it's good psycho Alvar good luck our ground forces have arrived and after watching the Sentinels so bravely attacking and actually probably winning this one fight I think it's about time we start sending in some killer fleets into the Scourge territory just to push them back and weaken them a little bit it also stopped their advance over here as they tend to try and expand equally in all directions so removing this section gives them more places try and expand too so we're going to do is once the Fallen Empire is destroyed we're going to grab our battleships and convert them all into scourge killers so we have essentially three more fleets then we're going to sacrifice one fleet from here one fleet from here and then that will be our five fleet killer group they'll be sent out and just destroy scourge we're not going to be claiming the space most likely because we have such good choke points already and trying to defend this territory to be a nightmare just destroying some bugs well well well the full winner here let's see how they deal with our forces by the way destroying us is destroying the central so you are fighting against those who protect you from the scourge or you can just run I mean honestly I'm basically ready to a status quo anyway and I'm assuming yep we can do that oh and by the way kreidel is now ours you didn't defend us at all again honking really sadistic can I convert this world into ooh I can see more minerals lovely now be able to sustain way more jobs then as well so I can actually have workers on these places in addition to the really really awesome buildings fantastic let's grab this world and then we will status quo construction complete now with the fallen empires tech in our capable blobby hands it's time to reconvert all of our ships into anti scourge and finally start to attack their territory we probably won't destroy them anytime soon but if we can just keep them a little bit further back it would make everything a lot easier for us the Sentinels keep on attacking once in a while destroying up to two whole bases before being defeated themselves so we have three at new fleets heading out they're going to join up with some of the fleet's over here and we're going to take over this section I will be leaving these fleets here though just in case um the enemy go past as I have seen them do a few times and get too close to us also right now our minerals are still being supplied purely from our livestock the only planets with mining districts are this planet here oh and I'm only keeping them because I need the housing until I can replace it and then actually be mined and I think I had one mining station somewhere else which I'm going to get rid of very soon but as you can see the only minerals were getting are either from livestock or from these systems we inhabit hi there we are so I will be removing that in a second so I finally sent out our forces into this space nothing really to report on to begin with the least and then I was micromanaging some other things and completely forgot I didn't have athletes following the slowest instead we have them kind of splitting up based on speed we have the slow coaches over here then we have the normal fellows over here then we have the ones who just want to get killed there which is being granted currently although we are now here to help this fleet is a rapidly disintegrating okay can you please all regroup this time everyone follows the slow coaches then nobody gets destroyed oh is that one of the original fleets look at tiny is Oh shiny well as over quickly about to enter the first zone of the world let's destroy some of these infested world so destroy this take out these two systems go back down so originally I'll turn to focus on this to get back this wormhole but instead I think I'm going to see if I can destroyed this cluster of worlds yeah let's go after the world's first and any construction vessels we happen to say like you gross and yet incredibly dangerous just for existing I wonder what level of devastation the world is cleansed okay I see a gate construction vegetable it turns out the most devastation we can do is 0.2 anyway so you and you go together the rest of you stick together destroy that as soon as you possibly can them retaking things from behind us is gonna be so annoying get the colony ships are gonna be right in the why aren't you even if I move to the side it'll be too long then turns out two of these are more than capable of taking out the station's which is good so you can just be a hunter group within our hunter group though those two fleets are kind terrifyingly okay so your main objective is against the colony ships then you've got all the extra orders that's splitting now guys just go there because it seems like it's a world that's being colonized so destroy that and bombard or maybe I can't it's occupied but it doesn't belong to them what are you doing okay it's your system now but you've got a world which is occupied those you're probably being devoured anyway aren't you there was nothing left that's really weird there's a matter as long as it doesn't count as a scourge world I don't really care oh dear okay this group needs to avoid the other ships or castes okay you're entering that space you are doing nothing of notes you are heading towards us as well oh dear okay you might have to jump when they get there or perhaps running away is the best course of action here yep let's do this next time I'm bringing the colossi I think you can use those on these worlds because this is takes too long we need athletes to be able to split up and do some proper damage because they can regenerate so quickly and we can always just rebuild the colossi if it's destroyed okay this little group here is doing fantastic it's the group which is kind of trapped and it's slowly destroying stations and trying to avoid fleets all cast meanwhile we're now about start moving out again the colossi will stay somewhere a little bit further back since we never want it to be in a fight and we'll simply jump in destroy the world then move back again that way we don't need our fleets to be bombarding the entire times it turns out you need to get to a hundred percent to destroy a planet that takes way too long one fleet heading there one fleet heading from there we had spent one of them so we fought the weaker one and just about survived let's run away Carly jumped to safety from me everything goes there but then the station will hurt us really should get those relics it's too much fun making more and more swarms time to see if I can actually micromanage anything so this group is now it's not clearing out here as well we're no longer just sitting on our bastions or on our butts these two are doing so well enemy presence exposed okay you sit there Oh gambiing really risky right now we're leaving the colossi on its own because I construction vessel is here a construction vessel which already dead good bad leaders have died look as soon as it got there cuz I'm sure it was there like don't think they can teleport where's this one going okay head on back thankfully they don't seem to be all that smart so run back you are still alive how on earth is that happening also finally using hotkeys oh yeah look at me the pro gamer only took five days of recording this video and yes this is actually day five now longest fall play that I've ever record at this point since I had to micromanage so much it's been insane a lot of fun though okay so yeah you just stay with the class like for now if we're lucky the construction vessel will just go right into us which it will so it can't repair anymore oh you're being defended though as let's say you can try and snipe off that but no chance where are you going it seems like their movements are actually random but don't seem to really follow any specific rule but it also seems like if there's a space they had captured before they will start moving in there more freely than they would have space where they'd have to try and conquer can you guys please to slow them down at least okay that's gone is that fleet heading towards us yes it is okay can you move more towards the center for now colossi run away you did great you too Schroeder on their planets which is fantastic are you moving away still yes okay you try and destroy the colony ships we do some serious damage you're doing great as well since you haven't found any other fleets the reinforcements there I think I'll move here so don't to guard that lovely okay you're about to jump there and then you take out this planet you guys as guard it we've taken out at least six construction vessels now since we've began this fight but they are constantly being spawned I'm not quite sure with the rules of that if I have more worlds they get more I don't really know but we need to just keep on destroying them because if there's any left around they're just gonna keep on grabbing back systems and that's an absolute nightmare group - you are fantastic Group one you're doing great as well Group three I think once you get there I'm going to just let you bombard these planets let's see if we can clean out this entire section we're doing well Oh doing very well but look how many fleets they have I just need to pay attention to things like this when they start stacking just need to keep on checking where they're all moving I sadly you don't see the orders like you used to be able to it now makes more sense that it's unknown orders but still where are you going okay good so although there's some fleets that only one is heading towards us so we can of course deal with that very easily once again so happy because you're going that way and you are going that way so neither you're actually interfering with me construction vessel there and are you building oddly enough no oh you might be you could be building now actually anywhere here either way though you need to be destroyed now so anyone who isn't the leader afraid you've got a new job if you're going there let's jump you right in front of them all the rest continue to defend the colossi okay hello you're both going this way am I correct you are and you are yes okay so you are currently bombarding a planet but Oh too late no it's not okay go there then there that way you'll definitely catch them that's one construction vessel and a colonization vessel okay three construction vessels I have no idea where you came from so you must come from the planets then it's one over there one of wow they all just spawn in or something that's gonna be a nightmare to deal with okay for now let's just keep on going after the planets I can't possibly split up that much especially with a fleet there and a fleet there hopefully we'll grab some of them but yeah what we need is some other ships which we don't really have so we need a couple of other groups similar to the one down here which can just sniper those off currently it's hiding because of either the fleet so it's doing some damage to a planets yes do that okay so you two will go out and start trying to just chase down things actually what we could have is I know we could have a Corvette fleet because they're faster but the problem is they can't take up stations about losing at members of their fleet so they'll have to return far too fast or as these despite being damaged if it's been doing so well they can almost take zero damage per station and a sidenote cradle brother and mother are all currently encased truly beautiful worlds I am so glad we have the colossi because destroying worlds of just the ships is taking so long did we miss oh we missed a planet okay so can one of you go back and then if n of the fleet appears we'll just run away okay okay you're currently running from two different fleets you all regrouping about to take up these two systems which both have planets on and the colossal hidin corner we've done loads of damage with new fleets are now regrouping there and then they're going to attack here we're doing really well we're quickly eradicating them it's just not as quick I would like still well that was lovely one more group of construction vessels destroyed fleet number two is still being chased our replacement for fleet two is doing incredibly well we now have this wormhole nice and secure so no more Singam jump back and forth so hopefully soon we can completely clear up this entire section which then means only here remains they're not regenerating fleets that quickly which I am fine with construction [Music] once again so glad we have these fleets here in the front because construction vessel out of nowhere and that's jump there we go and it has been removed that's a pretty weak fleet that's fine you are bombarding a planet yes you are you are about to attack of this you should be okay yeah you'll be fine just ignore that unless it gets in your way then destroys so close to having this area sighs finally okay the two groups down here have now emerged into one and they're going to try and attack the active swarm over here over here we're pretty clean now bit damaged but Roque there's two worlds here it's destroyed I finished two others I've seen so that shouldn't take too long then they cluster I can come down here I think at the moment really what we should do is just destroy everything we can and ignore the worlds unless the worlds of the things spawning everything I don't know how this works I just know destroy things not including station fights there must have been at least sixty battles throughout all of this but finally the enemy are now weaker than the two awakened empires which means their threat level has been drastically decreased because the two wakened empires should be able to fight them although they are still fighting each other because why not is there a world here you know there's not that's fantastic so once you're done with that start moving over there in fact I'll just jump you twice ooh be careful there's two large fleets here together okay so you fellas just stay put until I know where they're moving and where's the construction vessel going construction it's getting light and certain words are going hard as a sign that is definitely a visual glitch you're going here so probably to grab these systems oh I see Yale this area's damaged probably best if we just rush through this and destroy the fleets as well so do that stick together again or if I'm finished over here then this fleet can join the others lovely so all of you move your butts and go down here so you can start sucking the other side in fact do I still want to use this wormhole just go sit there for now then I'll decide where you're going random scourge worker there that's incredibly annoying send in the new fleet that's got finished over here we've now moved on over to this section and we are attacking one more of the worlds the Colossus will be joining us soon there we go and then you can start clearing all of this you all just stick together and be safe Wow the nation is doing so well nation nation nation power turns out there's more than one rogue worker so we split up the fleets try and deal with that you're going there you're going after that one and should we take that in fact you can probably deal with both now so you can go back and deal with these two sections you are there to defend the Colossus the Colossus currently working then you can clear up all of this that means all of that's cleared up that's cleared up the rogue workers are destroyed this source left okay good did I have access to a wormhole of course they do well here's something I could have been doing the entire time using relics and using where are you find military applications we can do an extra ten percent damage to armor that's really nice oK you've cleaned out that fantastic you go over there you fellas can go the other way and now we're dealing with the final section here whoa so yeah they're definitely being created where there's a planet at least it certainly looks like that okay you can get there and destroy that though we can destroy the world and that's a load of construction vessels removed in fact you're about to move on over here as well that is if you weren't going on your own because you're far too quick lovely well there's no world here so maybe is just the stations Construction complete so many destroyed worlds now construction hopefully there's no worlds here so the Colossus doesn't have to double back and of course there's a world though is being bombarded slowly by a single Cruiser whoa hello swarm so to further prove that things spawn at the worlds I think I still need to destroy all of these for it to classes a win but that was their last world a single crews that are slowly attacking them there we go here sometimes the end of the Scourge excellent well with that I think we have truly achieved all of our goals we have managed to survive completely in terms of minerals and food on our livestock only the systems themselves giving minerals contributed anything which is grand total of from stations 1193 minerals however from our livestock over six thousand who needs mega structures although they would have been way more effective since we did have to sacrifice world's pure to livestock still is a very different way of plying it was incredibly fun although incredibly micromanagement intensive probably the most of any Empire type of flight so only play this if you've got some serious time and you don't mind being horribly inefficient so with that thank you so much for watching if you have enjoyed the video then of course likes favorite shares comments all that good stuff helps out me helps out the channel and most importantly shows us the Lara's a series you wish to see continued in the future I think it's safe to say we've won now since we are significantly stronger than pretty much everyone else by a long shot lots of pathetic s-- they're not so creative research there and you welcome sentence letting for we tell by my speech breaking I need to get some sleep five days of recording now a lot of editing thank you and goodbye sleep awesome caffeine one of the two
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Channel: Lathland
Views: 153,432
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Id: xVCNksWmy1c
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Length: 114min 43sec (6883 seconds)
Published: Mon Nov 11 2019
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