3 INSANE MultiClass Builds You HAVE To Try In Baldurs Gate 3 - BG3 Best Multiclass Builds

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today we're going to look at three funky and unique multiclass builds for balers Gate 3 these aren't the most OP or the most well-known builds but they're kind of unique and fun in their own right and something you don't see very often like a healing monk let's [Music] go let me know which of these builds is your favorite but before we get into that this video is sponsored by honkai star rail honai star rail is absolutely worth checking out it's not the 80 million downloads in the first 6 months or that it's a free-to-play RPG with cross progression across PC PS5 and mobile or that it won best game for Google Play and the App Store in 2023 or that it won best mobile game at the game awards it's the fast and fluid turn-based combat and the explorable semi-open world is why I first checked it out but it's the incredible character design which is the real standout there are over 30 Charming characters with their own unique personality backstory and abilities like Ruan May a new limited 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comment and the link in the description to try the games 1.6 update and the new characters for free right now plus use my promo codes for 50 Stellar Jades thanks honai star rail for sponsoring this video so firstly we'll talk about the Raptor this is a barbarian and Rogue hybrid now as some of you may know in order to use stealth attack you need advantage on the Target now you would typically get this as a rogue by hiding and attacking from you know stealth it is a stealth attack but you can get advantage in other ways like The Reckless attack from a barbarian which will then allow you to add the stealth damage modifier without ever needing to be in stealth so this gives you additional dice rolls on those attacks that you are attacking with Reckless attack which it's very often that you get critical hits with Reckless attack as well on top of that especially when you're combining with certain gear that allows you to lower the requirements of actually having to hit 20 to 19 or 18 what's also really unique about this build is that this isn't a strength-based barbarian now technically you could use this as a strength based build right because we are using finesse weapons finesse weapons don't mean you have to use dexterity essentially it means you can use dexterity or strength but I've chosen to go with dexterity for this build because I wanted to use rapas as something a little different different for the Barbarian it also combos perfectly say if you max out your dexterity and your Constitution because of unarmored defense for the Barbarian as well which we aren't wearing any armor so you can have like 18 19 Armor class at sort of the end of the game without you know even wearing any armor having to worry about that there's also this really great Rapier late game that gives you an extra reaction that also gives additional necrotic damage and it lowers the number that you need to in order to get a critical hit as well f with hits perfectly with this build that's focused on attacking with advantage to have a higher chance of getting Critical Hits as well as applying stealth for that extra damage monif fire now as mentioned we are using dexterity so you can use any range weapon here as well if you wanted to go that route but as you're building out this build you probably want to start with a barbarian early game as they're really good early game you don't have to really do anything with them at level three you'll pick up the Berserker so then you've got frenzy as your rage mechanic which you can trigger you've also then will have the frenzy strikes you can use a bonus action to make make an additional attack every turn plus uh with the Rogue that we're comboing here we're going level three Thief Rogue which will give you that additional bonus action so on top of that there you can then use that bonus action in those turns to either trigger your rage and then attack with friended strike or attack with the a bonus attack you get from using this rap here that we're talking about in this video as well but on top of that right like you've got Reckless attack to trigger all of these Critical Hits as well as the stealth damage on top of that now we're going nine Barbarian and three Rogue here because at nine levels of Barbarian you get brutal crits which will allow you to add an additional roll of dice on top of your normal Critical Hits and then you know obviously stealth damage and all of your attacks on top of that right so we're really focusing on critical hits here for this build there are different ways you could build this depending what you're aiming for like other than going nine Barbarian and three Rogue you could go like even out to say eight Barbarian and four Rogue to get the extra feed if you wanted to but you would lose the brutal Critical Hits as well and then you could even go something like seven Barbarian and five Rogue which gives you the uncanny Dodge from the Rogue which will lower the overall amount of damage you take so you've got options here right but this is the general thesis of the build is to use Reckless attack to get the stealth attack modifier on top of attacks we're using these finesse weapons in this way and it's just a different way to play a barbarian next we have the Colossal Guardian now surprised this one isn't actually a multiclass you agreed to stay away I lied this is a funky build though and it fits with the theme and I've been itching to do one of these strength ranges cuz we've had a ton of comments about you can do these and I know they're really good and I wanted to actually do one in my own way eventually so here we go now I was originally going to actually make this a multiclass strength Ranger with Level Two fighter to get action surge to have a second action but you kind of don't really need it now as a hunter Ranger here at level 11 you'll get Whirlwind attack and that is really really good so dipping into anything other than like one level you're kind of losing out on that attack so it it's fits a weird spot here that's why I've decided to just go full strength Ranger so essentially the way this works is when you're picking your favorite enemy as a ranger here we're picking Ranger Knight now this gives you Proficiency in heavy armor which we're going to be wearing heaves because we're not going to have a higher dexterity to increase with your overall Armor class and when you are picking your abilities here you want to make sure that you have got your strength and Constitution up as high as possible as your ability Point modifiers compared to increasing your decks which you still want a little bit of decks right but like you don't necessarily need it it's only for your initiative in this sort of case so as you do level up here at level three when when you pick a subass we're picking the Hunter and you've got two options here you can go the Colossal Slayer or hord breaker now hord breaker will give you an attack that will allow you to then attack two creatures with that same attack right and then after that you can use an extra attack and everything anyway now colossal Slayer will add an additional damage D to enemies that are below their Max Health both of these options are fine now you can can actually use the hord breaker attack with worldwind strike on the same turn now at level 11 you gain Whirlwind strike which essentially what you do here is you will just like swing in a circle and attack anything that's in that like radius around you now because you can use hord breaker and Whirlwind strike in the same turn you can hit a ton of enemies or you can go the Colossal Slayer out where once per turn your weapon attacks deal additional damage if the target is below its hit point maximum and for the most part you're going to be hitting enemies that are below the hit point maximum more regularly then two enemies are going to be standing next to each other in those like perfect scenarios so more consistent damage across the board but both are really fine it's entirely up to you what I would mention as well is to grab the Titan string bow to use your strength modifier for range attacks with your Ranger you know if you do use that rout as well I'm also using a polearm or a spear in this footage here because you can get the feat the polearm master so you can attack with the butt of that weapon as a bonus action you can also make attacks of opportunity when enemies enter your radius as well so you've got that freedom there too and you can also use Hunter's Mark with this build as well so you can add a 1d6 damage to every hit from your main target that you do trigger this with it's really good early game but it's not as good sort of late game because enemies have much more Health than a 1 day6 adds but it's extra damage for the sake of your bonus action so you know you may as well use it Rangers generally suck early game it's just sort of the way it goes now there isn't much you can sort of do about it and just sort of survive until these things start to come together once you hit Level three and the build sort of starts coming together and you get some better weapons and stuff this will really Excel like it's a high defense build that also deals a ton of damage because of hord breaker or colossal Slayer plus Whirlwind strike which is fantastic so you've got a lot of flexibility in terms of your damage and using those pole arms but it will take a little while to get going like Rangers are one of the hardest classes in the early games in my opinion to sort of get value out of but just stick with it and you'll be fine last we've got the Kung Fu healer so this is the monk cleric build that I mentioned in my original multiclass guide as a potential for the monk I wanted to actually build this out so the monk has little Synergy with most classes considering your key points is directly tied to your monk levels every time you dip into another class you're losing out on potential key points that you can then use to like use all of your monk attacks so it's hard to recommend multiclassing heaps with the monk unless you're like adding bonus actions or actions to sort of offset that but what you can also do is because the monk has wisdom as their spellcasting modifier and also for their armored defense the cleric also uses wisdom for their spellcasting modifier so there is some synergies here now by combining a life cleric and a monk in this instance with a life cleric or really any cleric you can get Spirit Guardians so nearby enemies take three d8 radiant or 3d8 necrotic damage per turn and the movement speed is half when they're around you now monks have great movement speed so they can move around the battlefield fast and you this attack only works with things that are close to you now as a cleric with Spirit Guardians this is a ton of of damage like even just going straight cleric and using Spirit Guardians as heaps of damage but using that and then you've also still got bonus action you can use in that same turn to use the monk attacks right and then because I've gone the life cleric route to sort of focus a little bit more on healing you can then grab those healing spells you can actually heal enemies in that so allies not enemies in that same turn and then use those bonus actions to attack on that same turn as well which is something that happens a lot with casters especially clerics as well that sometimes those bonus actions go unused so combining with a monk so you can then attack with those unarmed strikes as well and use those key points you've got the value there now as a monk here I am going the four elements to use the monk spells that you get access to the only one you have to specifically grab I would say is water whip it pulls enemies towards you so you can pull them into the range of your spirit guardian or just in terms of attacking that sort of a thing the other ones are really up to you like just grab the different elements that you feel as more valuable to the overall damage that you want to do and in terms of the level break here we're going seven four elements milk and five life cleric we we need that level five so that we can get access to Spirit Guardians that's the specific reason going that route and then seven monk because we want as much monk as possible so that we can actually get as many of those key points that we can actually use in combat now if you don't like this healing route you could go something like the monk way of Shadow with the trickery cleric something like that is a different way to play a similar build still with access to Spirit guardians but you know the Shadow and the tricker cck they do have a lot of synergies there as well so you've got different ways you can play this build but it's just a fun build that I wanted to actually put together cuz I did sort of briefly mention it in that video was something I've been tinkering with but it gives you a lot of flexibility right the monks are often just so focused on using those unarm stracted key points and then you can use some of those cleric spells to offset that to give you different flexibility in combat and then vice versa as a cleric you've got access to the monk bonus actions that you can then use in those same turns to stun enemies or just attack enemies with flurry blows that sort of stuff different combinations you combine with this sort of mely focused cleric and monk so let me know your thoughts on these builds in the comments guys I'm really interested to know what you think about these three different unique builds thank you guys for watching this video till the end thank you to our members for supporting the channel my name is NOA and I hope you have a great day
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Channel: NorZZa
Views: 19,575
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Keywords: baldurs gate 3 multiclass build, best baldurs gate 3 multiclass build, baldurs gate 3 multiclass builds, baldurs gate 3 multiclassing, baldurs gate 3 best multiclass, baldurs gate 3 multiclass guide, baldurs gate 3 best build, baldurs gate 3 multiclass, baldurs gate 3, bg3 multiclass, bg3 multiclassing, baldurs gate 3 mutliclass, multiclassing bg3, baldurs gate 3 tips, norzza, bg3 str ranger, bg3 healer monk, bg3 barb rogue, bg3 str ranger build, bg3 barb rogue build
Id: 9gaQFOXdrB0
Channel Id: undefined
Length: 12min 10sec (730 seconds)
Published: Fri Jan 12 2024
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