Baldur's Gate 3 The BEST Cleric Build Guide! INSANE REDMAGE Multiclass | Baldur's Gate 3

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hello Maureen here in today's video I'll be sharing my red mage build card we are looking at a cleric with a level 1 dip into wizard which allows us to utilize Scrolls to learn basically every single wizard spell in the game this allows us to put 11 levels into cleric which in turn gives us access to all cleric Spells at the cost of some gold and a few spell slots for the wizard we get to enjoy the pleasure of controlling all elements to unleash Havoc Upon Our foes while at the same time having absolute control over the battlefield heals debuffs Buffs CC nothing you cannot do and to top everything off you can access to medium armor as well as Shields which makes you a fearsome opponent even in close quarters the versatility and power disc cleric built Wheels is only rivaled by few the biggest drawback you will be facing is having to obtain specific items to truly pop off with the introduction of this build out of the way let's have a look at the starting ability score as well as leveling progression now since we are talking about attribute points I'm going to show you a specific item you you really want to get it's called the wrapped headband of intellect and can be found in the blighted village first area right in this house this specific enemy lumped the enlightened will drop it or you can just steal it from him both are valid both will give you the item now as for the race we're going with Shadow heart shadowheart is the race so a high elf basically you can pick whatever you want I don't recommend anything here since RP and the visuals play a massive role and I cannot safely recommend for example a deep gnome if you don't like that don't sweat it pick whatever you like for the stats 8 strength 16 dexterity 15 Constitution 8 intelligence 17 wisdom and 8 Charisma the item I previously showed you will buff our intelligence score from 8 to 17 giving us a plus 3 meaning we get three additional slots spelled slots for our wizard but this is only relevant later basically once we get tier 3 spell slots for the cantrips we're going to pick thermaturgy sacred flame and guidance as for the subclass we are going with light domain now light domain will give us wording flare so whenever someone attacks us we can use warning flare as a reaction to give them disadvantage on their strike making them more likely to miss us as for the domains pairs we get burning hands and very fire now verifier is exceptionally strong but we also get blessed as clerics so it's basically a choice of very good and very good you can only use one concentration spell at a time so pick a poison for the first levels you're going to prepare bless guiding bold command srcc healing word for ranged yield to pick up our Companions and cue wounds for a cell feel this one can be useful early on later on it will fall off drastically and I would not recommend this at level 3 we get access to another set of spells scorching Ray which is exceptionally strong is one of the strongest battles in the game at this level and flaming sphere you will probably never use this one and we get access to our level two spells for this level we prepare bless guiding bolt hold person healing word spiritual weapon and command spiritual weapon can be used as a bonus action and can then attack without using your action so it's really good for Action economy and it creates another body on the battlefield that can be hit by enemies at this level you are probably always going to buff your party with bless very important it's giving you a 1d4 bonus to attack rolls making you much more likely to hit you can also give your allies advantage on one single hit with guiding bolt and now you have access to old person this one is also a concentration spell however if you use hold person on a for example boss this boss is now guaranteed to receive a critical hit when attacked now if you have a barbarian or a fighter or a monk doesn't matter someone in the party that can deal high amounts of damage they're going to blast that foe with a crit this will however drop your blast so this one should only be used on really tough opponents command and is not a concentration spell so you can expand this one to CC enemies at level 4 again cleric for a cantrip blade Ward can be useful gives you half damage received from bludgeoning piercing and slashing attacks for two turns so it's not bad it's going to be effective for two turns so that's really nice actually and you get another spell to prepare and for the spell we're going to pick eight eight is not the concentration spell you can use it holds until long rest and gives your companions as well as you 5 hit points really good early on now for the feat ability Improvement one point in wisdom one ponding Constitution this will make you much more likely to hit will make your saving throws harder and will also make you tankier for the fifth level again cleric we now get access to level 3 casts this means we get fireball for free we don't need the spell score we don't need to learn this one we just get access to this we will always have this one prepared we're going to pick Spirit Guardian for a AOE Aura around us that damages enemies really strong however it will drop your blast and drop your other concentration space if you use this one and we also pick silence to deal with pesky little casters is also a concentration spell so you need to think about what you're going to use however as you can see we are lacking quite a little bit of damage right we only have fire spares at this point well that's actually not true because the cleric has Channel Divinity with Channel Divinity we can use for example Radiance of dawn this one is an AOE around us that draws a constitutional saving flow on every enemy in the radius and Deals half the damage stated here if the enemy succeeds the base damages 2d10 plus your cleric level at level 6 we are finally going to multi-class into Wizards this will give us access to canned trips so we're going to pick acid Splash we're going to pick Ray of frost and we're going to pick shocking grass as for the spells it doesn't really matter what we pick at this point we are probably not going to prepare any of those so pick what you want some good ones are out grease sleep enhance leap disguise self and long Strider as you can see here we currently only can prepare one single spell this has to do with our intelligence every spell you previously learned before you respect is going to be shown here you're not going to unlearn this one so if you learn spells through Scrolls you still have the knowledge in your brain respecting doesn't erase that and as you can see here we learned lightning bolt haste dimension door ice storm and blight from The Wizard spell list and have access to those so we prepare just lightning bolt at this point all other levels go into cleric and as you can see here for some odd reason we still get the spell slot for the fourth tier this has to do with all levels meaning your wizard levels and your cleric levels being added together to create a Caster level that unlocks your spell slots your highest spellcaster class will then determine the specials you get and at this point we also get at least 6 improved warding flare as a reaction we can put a disadvantage on an enemy that is attacking our Ally and at level 7 we unlock another space slot for level 4. this time we also get access to the cleric space we get fate of Guardian as well as firewall from The Wizard spell list in the domain spells so the prepared spell you want to pick here is banishment an exceptionally strong PC ability now all other levers go into cleric basically every single level this will give you access to the cleric spell list for tier 6 spellcasts if you use one of your levels to level your wizard to level 2 to gain access to the evocation specialization you will miss out on the tier 6 cleric spells now as far as this Palace goes when we look at the Wizards pass we now have four slots this has to do with this specific headband as previously mentioned we now look at the wizard space we can only prepare one we get plus three because of the intelligence ice storm exceptionally strong it's an AOE spell very very good at this level you can use blind to get necrotic damage at range you can get haste as another very strong concentration spelled above one of your martial artists or you can use them mentioned or or miss this step to gain Mobility there is a lot of options and as the class action you also get Arcane recovery which can be used to regenerate a level 1 space lot not much but every bit counts there is another gear piece I want to talk about the Daredevil gloves now those gloves can be found in the crash yellowc right here there is a vendor which trades those gloves there's a very strong and I highly recommend it on any mage build that's going to utilize High AC like this one now crash yellow is located in the mountain pass region so when we teleport to the mountain region it's located up here you need to Traverse through here to get here it's the second region after completing the first big region with the blighted village I showed previously now those gloves give you Daredevil proximity when you use an attack spell like scorching race and R in melee range we are going to get a disadvantage because the target is too close but because of those gloves we don't get that disadvantage we're going to attack with our full might as for the play style with this one try to buff your allies with bless like so you can Target them and then release its belt you can use your guiding board at level 1 to damage enemies and provide advantages for your Fighters you can use scorching Rays to damage single Target enemies you have Radiance of dawn which scales with your level meaning a level 8 character 7 cleric one wizard will still yield Plus 8 radian damage here this one is AOE on a constitution saving throne and you have other utility spares like haste or heels that buff your allies now haste is one of the most broken spells in the entire game if you buff an ally with this one is going to be a concentration spell for 10 turns which means that Target will have one additional action per turn insane now the sums up my build guide for the Red Mage if this one was to your lacking please leave a like down below you can also comment if you have any questions and subscribe if you haven't already you can also join the channel membership to support me additionally or leave a donation if you have the spare coin so see you next time and bye
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Channel: Mordarim
Views: 120,096
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Keywords: baldurs gate 3, baldurs gate 3 builds, baldurs gate build, baldurs gate mage build, baldurs gate cleric build, baldurs gate best cleric build, baldurs gate caster build, baldurs gate best caster build, baldurs gate 3 build guide, baldurs gate 3 cleric guide, baldurs gate 3 wizard guide, baldurs gate 3 redmage build, baldurs gate 3 best redmage build, baldurs gate 3 cleric multiclass build, baldurs gate 3 wizard multiclass, bg3 cleric, bg3 cleric build, bg3 best cleric build
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Length: 10min 11sec (611 seconds)
Published: Sat Aug 12 2023
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