How To Be A Truly DARK Overpowered Warlock In Baldur's Gate 3 (Get OP Early)

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there is a good reason why warlocks are one of the most popular classes in Ballers K3 the class just feels good in many different aspects it's a very well designed class controlling the tides of the battlefield troop pure Terror while your enemies are engulfed in darkness not knowing what kind of torture they're going to endure and that's only the beginning guess having your own patreon that enhances your power and using pack magic to make sure you're always on top of your game is a recipe for success but most importantly making sure your enemies aren't inflicted maximum pain before they perish it's the calling of defeat the Warlock and if that isn't good enough the Warlock has access to one of the most reliable spells in the game right from the get-go that they get to use more and more in a single turn as they level up and as they level they get more and more deadly spells more and more crowd control more and more synergies between their gear and their spells that will make sure their damage output becomes absolutely insane so I ask you one question what's turned to like this video will focus on making a warlock powerful early on for like the first six levels or so as optimizing a warlock early on is quite different than later on so without further Ado let's get into character creation and level one for cantrips no way we can be a warlock without having Eldritch blast Eldritch blast is a powerful blast that does gray damage against your opponent it can deal up to 10 damage in its most unmodified form and that's actually a really good range right out of the gates of character creation the Canter is also iconic to the Warlock class so we take it and it only really becomes better and better as you level up since then we have solved reliable damage with Eldritch blast being our first scan trip I would advise to get something either defensive like blade Ward or something with utility like magehand for your other Cantor either option will be really good for your subclass I would recommend either fiend or the great old one as their special feature comes in the form of a passive while archv gives you an additional action which is definitely not even that bad but using your action to cast it over say all the powerful spells that you will get it's just not really worth it feed gives you a bunch of extra sustain as it gives you temporary hit points every time you kill something and that's actually really good if you think about it a lot of extra sustained to keep you alive on the other hand the great old one gives you a chance to frighten your enemy when you critically hit them and that is also obviously great but I'm going to go with feet reason being is not only the passes are really nice but it also gives you the possibility to get powerful spells later on in addition to the very useful passive features for example it gives us the chance to get fireball which as you probably may or may not know is one of the most destructive spells in the game for the two spells that we're going to start off with I'm first of all going to go with the armor of agathis this is actually a really good defensive and offensive spell at the same time it is a two in one spell what do you want more it also lasts till your next long rest so you can benefit from it for quite a time now it gives you extra HP which is nice and all but also every time an enemy hits you while you have it active they get a bunch of damage as well so by taking hits yourself you can kill your enemies it even promotes playing Reckless as you can now intentionally activate opportunity attacks from your enemies to kill them while you keep your main damage for say another enemy so this spell makes you deadly just by existing basically for our other spell I'm going to take the arms of hater this spell has a short range but it doesn't matter because it's an AOE spell and it's meant to be there to complement our single Target damage spell which is our Eldritch blast so it's a really good spell to use in addition to elridge blast you can hit a bunch of different things with it when you stand near them and the spell deals 2d6 damage while preventing your enemies from taking reactions so it's definitely a nice AOE spell so early on with some additional ability now racist is a funny story because honestly you can go with anything literally a few good recommendations from my side are going to be a Mephistopheles steepling for hellish resistance and the extra spell in the form of May Chad guess Yankees also great for that Medium armor proficiency astral knowledge which gives you Proficiency in any skill at will and various Mobility enhancing benefits drow is great too for Superior dark vision and hand crossbow proficiency and human and half elf are both great options for the armor proficiency that they give as well half elf then gives you Fey ancestry and human gives you another skill to be proficient in and some additional carrying capacity because human is a good Race Choice it then also means that will which is the Warlock companion in the game is alternatively also a great option to make it your warlock in your party and as you see I just mentioned like half of the races in the game and they were all decent options so essentially it really doesn't matter what you pick I would just recommend you to pick whatever you like the appearance the most for your abilities most important ability is going to be without a doubt Charisma it scales all our spell damage so get that thing to 17 immediately and give it the plus 2 bonus Constitution is going to be the second most important ability in my humble opinion since warlock has a bunch of different good concentration spells and having 16 Constitution with the plus one bonus gives us a higher bonus to our saving throws to maintain our concentration spells better and it gives us more HP so that is nice as well the third most important ability is then going to be dexterity so we get that thing to 14 for the initiative and armor class and then finally we dump intelligence and strength like the worthless abilities that they are for a warlock and put the remaining points in wisdom so essentially it comes neutral without having any penalties as there are still somewhat important wisdom saving throws in the game now you will be level 2 really quickly so let's also talk about level 2 before we proceed as well as level 3 by the way because level 2 and level 3 tied to together in various ways you will know what I mean with that statement in a second now you will see a lot of people take repelling blasts and agonizing blasts at level 2 to make sure Eldritch blast gets properly enhanced in my opinion and contrary to popular belief this is kind of a new trip reason being is that agonizing blast isn't really that good yet at level 2. as you only have one Eldritch blast at this level and your charisma is still at the starting level which is at all times a maximum of 17 so the modifier doesn't add that much yet me personally the boy would instead argue that getting repelling blast in combination with Devils side is much better now repelling blast is really good because it makes your Eldritch blast have this push factor so it can push your enemies off cliffs to kill them instantly thanks to the fall damage for example or you can blast them into dangerous areas like some of the other spells that we will unlock will create for us to bully your enemies properly and to make sure they take as much damage as possible the extra control you get in the San chance of repositioning your enemies at all times through repelling blasts enhancing Eldritch blast can not be underestimated it can be the difference between your enemy living and dying Devil's side on the other hand will make a scene normally in darkness both magical and non-magical to a distance of 24 meters now Devil's side will unlock a truly powerful combo with the darkness spell that we can pick at a level 3 hence why I grouped level 2 and level 3 together this is a really devastating combo that comes online very early on in your adventure and will make our warlock a truly powerful Dark Magician the Dark Magician how it works is that you can cast darkness which usually if you do so will blind everything inside of it and you essentially can't make range attacks into or out of this area that has been engulfed with Darkness but the thing is and here it comes with Devil's side are warlock it's essentially immunity to this effect and can see as well as attack from the inside of the darkness so none of the disadventures applies to us while they all apply to our enemies so what that then essentially means is that we can cast Darkness stand inside of it and attack everything with our Eldritch blast safely from the darkness and then accordingly nothing can Target us while we are standing in the darkness so we have a very safe way to dish out damage and kill everything around us and everything that there's to come inside of the darkness will be blinded so we have an advantage against everything that enters as well now darkness is a level 2 spell so we can get it at level 3 and not a moment earlier which means at level 2 we need to take another spell and here I will just take hex hex will amplify the damage of our spells which will make Eldritch blast pretty deadly early on and you can also choose which hex variation you want regarding which hex version to use it doesn't really matter the imposed disadvantages on your enemy do not apply for saving throws which is a common misconception actually it just applies to Ability checks so in the context of combat there is not a lot of utility here to be found however if you want to min max the hex variation I would strongly suggest using the strength one as your standard hex option because it will lower the chance for your enemies to shove you if your enemies are Dex based characters however and so they use acrobatics checks to shove you around you could alternatively also choose decks you can notice by examining your enemies and if you you have sneaky characters in your team you could also alternatively choose wisdom here as it will help out with the enemy's perception checks to not detect party members that are trying to be hidden now you can't use hex and darkness at the same time as both are constriction spells so I would recommend hex for easier encounters to make sure you just clear them quickly and darkness for harder encounters with more enemies as you can safely use it to make sure you can keep blasting Eldritch blast safely for a bunch of turns at level 3 you get to choose your pact as well and pact of the blade isn't going to be really relevant for this type of warlock as we are a blaster Warlock and not a spellblade type of warlock so that leaves back to the chain and back of the Tome I would say that the Spells at Tome give you at level 3 aren't really that impressive however pact of the chain gives you a bunch of different summons that can actually be very useful and a great addition to your party now I would strongly suggest you to read all of the effects of these to see which one benefit you the most given a certain scenario but for example you can use the Raven to Blind your enemy to accordingly give you advantage on your next attack or you can use the crap to impede the movement of your enemies which is really handy if they are stuck in an area that you do not want them to escape for example it works very well with Hunger of hater which is a spell we will pick up in a second to make sure your enemies keep being tortured and keep losing Health in this area but generally the best all-around Summons of the Warlock are the two at the end in my opinion because first of all they can turn invisible so you can start out combat with these being invisible and accordingly move your summon to a favorable position without being limited to its movement to stand up nicely for an attack and generally they also have very useful effects the Quasi or croissant can frighten enemies which is a very useful cc to set up for your next attacks while the Imp can sting which is also a really hard hitting attack very summon by the way that also has a poison component make sure to summon every time you rest because these summons stay with you from Battle to battle until they die essentially I would definitely go for back of the chain here for your back it will give you the most noticeable power increase right here which you also definitely need to do is to subscribe to me and hit the like button and hit the Bell button if you still haven't yet because why wouldn't you right why wouldn't you at level 4 you get to pick another spell and can trip nothing too crazy here I would just pick utility-based spells and can trip as we already have great damage for your cantrip you can really take anything for your spell I would recommend maybe command command is honestly a great option that you can get as a feat the fact you can make enemies drop their weapons with it means you can pretty much win a battle instantly for your feet we're going to go with ability Improvement and put two points in our most important ability Charisma I would also now recommend doing on the Ethel's quest to get that plus one bonus to any ability that we wish so we can use it on Charisma and get our Charisma 220 and get a huge bonus to all Charisma modifier which means we will become even more powerful going forward now before we get into level 5 and level 6 it's time to talk about gear honestly you do not need a lot of gear early on because with just the right spells and play style a warlock is already really really good but there's one item in particular or more specifically a staff that is so amazing for a warlock early on that it's absolutely mandatory to get in my opinion I would even go to the extent to say to just go out of your way to get it as soon as possible and if you do so you can probably get it as early as level 2 or level 3 or so and three two one which staff am I talking about make your guesses yes it's the spell sparkler this thing is absolutely amazing for a warlock to the point you still want to use it at the end of the game and you can pick it up right at the start of the game you just need to pass towards while King's rest right here do the associated quest which will be very obvious when you approach this Zone you literally can't miss it then accordingly you get a spell sparkler as a reward for completing the quest spell sparkler is really good because it adds two lightning charges to any spell or Canter that you cast so with the fact that we can cast Eldritch blast at all times we build up these lighting charges really fast and for every charge your Eldritch blast will be Amplified and start hitting harder and harder and also make it more likely that your Eldritch blast will land as well when you reach 5 charges you consume all your charges to make sure your next Eldritch blast will hit super hard as it will add another entire 1d8 rule of lighting damage to your blast so conclusion this staff is just too good for Elder's blast get it outside of the staff I would recommend getting the Daredevil gloves in the get Yankee crash it gives us a plus one to our spell attack rolls and has a really useful tuggable effect in the form of Daredevil proximity Daredevil proximity makes it so that even if enemies stand near us we don't get a disadvantage that usually applies to spell casting for when your enemy is being too close to you so it's a really useful effect without too much spoilers then but I would also recommend that this integrate night walkers in the green Forge as it helps out tremendously with making sure that your character's movement isn't impeded by a certain annoying ground effects and it gives you Misty step which is really good on a warlock just a free teleport in the form of a spell till you get these really good boots then you can also use the Misty step amulet to get Missy step much earlier in your playthrough but when you get the boots you can replace the amulet for something else of your choice finally if your way of playing allows it and I'm intentionally being a bit vague there and because I'm trying to stay spoiler free here the spider silk armor in the goblin Camp is then also really good as already mentioned earlier we have a bunch of concentration spell so this armor piece helping us out with maintaining those is really nice now level 5 is a huge power Spike for a warlock especially if he got the staff and some of the mentioned gear at this point your cantrips get enhanced and in the case of Eldritch blast it means you get to catch two Eldritch blasts instead of just one every single turn and that's absolutely insane if you think about it in combination with the spell sparklers staff that at this point in time you should have picked up we built up four lightning charges in a single turn now every turn and deal a bunch of damage you get to choose another Eldritch invocation at this point as well and remember what I said earlier about agonizing blast well now it's a perfect time to get it and it's in my opinion a much better time to get it than at level 2 we have high Charisma now we have multiple Eldritch blasts every single turn and all those Eldritch blasts are accordingly going to be buffed massively with our staff at now agonizing blast in addition as well regarding our pact we also get a nice buff because our summons now have the possibility to attack twice every single turn instead of just once going forward as well and if all of that isn't enough we get to choose a level 3 spell now that includes one of the best spells in the entire game in my opinion hunger of Hader the very millisecond you level up to level 5 you want to choose a spell and get it you cast it and it covers a huge area and everything inside will start knowing the true definition of Terror it can't possibly get any worse for whatever is called inside you just can't first of all their movement is impact they can now only use half of their movement speed but everything inside also gets blinded so we get the benefits of blindness like having Advantage from all of our attacks against them while they get disadvantaged on their attacks against us and they can't cast or attack Beyond a 3 meter or 10 feet range but the CC is just the beginning because see at the start of the enemy Stern every single Turner inside they get guaranteed cool damage applied to them and at the end of the turn which can a lot of scenarios be a really meaningless turn for the enemy as they're blinded and have barely any movement they roll a check to get damage yet again but this time in the form of acid damage so they can take damage twice within the same turn from Hunger or pedar and slowly die over time inside of this strongest Pro and the damage is a very consistent source of damage because like I said the range of this AOE spell is really big if something escapes from this whole Zone you just shove them back okay hit her enough is enough the fun thing with elridge blast being properly enhanced with spelling blast is that we can use it to blast enemies back inside the hunger of haterzone if they have the audacity to escape are torture and you can use this powerful combo every single time when something does escape as Eldritch blast is a cancer so you will never run out of Eldritch blasts at level 6 I would just recommend getting Fireball which we have thanks to our subclass and with all the concentration spells and single Target blasts Fireball is just a nice quick AOE nuke for when we need it I would also strongly suggest to use the replace Spell option at level 6 replace arms of hater and get counter spell counterspell is really good on a warlock it gives you a ton of momentum in battle as you can just ignore really annoying spells from the enemy if it succeeds so basically just negate their turn altogether finally we need to talk about the party composition what are we taking out there into the battlefield warlock is a ranged Blaster so we definitely do need a frontliner to get focused on like a fighter like Lazelle or a barbarian like garlak or any multi-class variation that can tank for our controller or support character that can also heal I would strongly suggest a lore Bart or a multi-class version of a Bart the extra short rest you get with Bart is absolutely insane for a warlock as all are spell slots reset every short rest so the more short rest you have the better and then also because lore bars have really good CC options that can enhance our warlock as well for example by stacking more movement impeding effects in the Hunger of hater area so it comes even harder to escape for our enemies and finally I would recommend a physical Striker either a melee option like a monk DPS or a ranger like a ranger DPS having physical damage complement your mostly magical damage is going to be really good and that's everything you need know for this video all the knowledge you obtained in this video can easily make your warlock bump for your entire Adventure however I will also be making another video that focuses around a mid to late game warlock build as well as go over some multi-class variations with a warlock that will be out soon so stay tuned for that make sure to subscribe to not miss it because there are a lot of fun builds out there to be made with the Warlock class in Ballers gate 3. foreign [Music]
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Channel: Nizar GG
Views: 202,397
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Length: 19min 50sec (1190 seconds)
Published: Wed Sep 27 2023
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