The Best Feat Combinations in Baldur's Gate 3

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in this Baldur's Gate 3 video we're going to talk about the most powerful feet combinations whether you want to beat the game on tactician difficulty or you just want to make your characters as powerful as possible these are the most powerful combos I've seen so Tavern brawler is actually pretty crazy when you make an unarmed attack use an improvised weapon or throw something your strength modifier is added twice to the damage and attack rolls you also get plus one strength or Constitution now this is especially strong on a monk with Barbarian subclass with Barbarian 1 and monk 5 the base unarmed damage will deal 1d6 Plus 8 with a bonus to hit of plus 11. three times per turn or four if you use Flurry of Blows later on the bass unarmed damage of a 11 Monk and one barbarian becomes 1d8 plus 10 with a bonus to hit of plus 14. now arguably even better is how carlak can make great use of this or really any barbarian when using Throne weapons such as javelins Spears or tridents now if you choose this feat as a barbarian and you get nairulna and ring of flinging along with gloves of uninhibited kushigo specifically then you've got a very overpowered throwing setup I highly recommend you give that a try you're basically going to be able to throw throw Non-Stop and it's very very much overpowered all right coming in at number two we have Sharpshooter plus lucky slash Gloom stalker so Sharpshooter feat says your ranged weapon attacks do not receive penalties from High Ground rules however even better it says that ranged weapon attacks with weapons you are proficient with have a minus five penalty to their attack Roll But deal an additional 10 damage you can toggle this on or off now the Sharpshooter feature that adds plus 10 damage works on both hands when dual wielding one hand crossbows making it extremely effective when dual wielding it's hard to express how much damage can really be done with this so I'd highly recommend giving it a try in experiencing how overpowered this really is yourself you can make up to three attacks in one turn dealing more than 50 damage even at low levels to counter the -5 attack roll penalty you can pair this with the lucky feat which allows you to reactively re-roll when you would have missed up to three times per long rest this activates only when you miss so it's pretty amazing you can also help your attack rolls with bless and also respect a Starion to Gloom stalker picking up archery fighting style and extra attack with all this you can get your Sharpshooter character to be a literal machine gun firing off five attacks around and what's also great about this combo is that hand crossbows are considered light so you don't need the dual wheeled feet in order to use them alright coming in at number three we have Sentinel plus polar Master Plus Great weapon Master now this is one of my absolute favorites Sentinel reads when an enemy Within melee range attacks an ally you can use a reaction to make a weapon attack against that enemy you gain advantage on opportunity attacks and when you hit a creature with an opportunity attack it can no longer move for the rest of its turn and this goes great with pole arm Master which reads when attacking with a glaive halberd Quarter Staff or spear you can use a bonus action to attack with the butt of your weapon you can also make an opportunity attack when a target comes within range this means that when using a reach weapon if someone enters your attack range which is 10 feet you get an attack of opportunity and if you hit them then Sentinel will stop their movements this means that if they are not using a reach weapon they won't be able to move into range to even attack you which is so powerful and this is really great for putting this character up in the front lines to really defend your entire back line so that melee characters can't even reach you and it can't reach anyone behind you if you add in great weapon Master which reads when you land a critical hit or kill a target with a melee weapon attack you can make another melee weapon attack as a bonus action that turn attacks with heavy melee weapons you are proficient in can deal 10 additional damage at the cost of a -5 attack roll penalty now you might be wondering all of these sound so good but which one should you get first well Sentinel is great by itself because it protects your back line so much but I'd say polar Master first because it's a very reliable feat and will get a lot of use even without Sentinel now when you add great weapon Master to this combo you'll have an incredibly strong feet combination classes like fighter Paladin and Barbarian would be great picks for this feat combo I like Paladin in particular because they can use Smite on both the bonus action and opportunity attack given from Polar Master giving you more opportunities to crit Smite alright moving on to number four we have alert plus resilient Constitution plus Elemental Adept now this is a combo I really like for spell casters alert grants a plus 5 bonus to initiative and can't be surprised this is perfect for a class that can throw down a massive crowd control spell to control a fight a spell like hypnotic pattern or hunger of Hadar on a group of enemies to start a fight can be incredibly powerful and a huge Advantage for you and your party resilience increases an ability by one to a Max of 20 and grants Proficiency in that ability saving throws by choosing Constitution you gain proficiency and constitution-saving throws the reason this is perfect for a spellcaster is because whenever you take damage while you are concentrating on a spell you must make a constitution saving throw to maintain your concentration so resilient Constitution is incredibly strong on any Caster that uses concentration spells proficiency and concentration saves makes it much more likely for you to maintain concentration on a spell when taking damage which saves you from having to recast a certain spell that requires concentration and use up another spell slot when casting this can be very useful for classes like warlocks who don't want to lose concentration on Hex or hunger of Hadar clerics who don't want to lose concentration on bless Spirit guardians or other other powerful concentration spells and other classes with concentration Proficiency in Saving throws just means a bonus to Associated roles making you more likely to succeed you can either add on top of that or choose alternatively the feat called War caster which gives you advantage on saving throws to maintain concentration as well as a reaction to cast shock and grasp at a Target moving out of melee range which I figure might not be happening that often now Advantage makes you more likely to succeed by Rolling two dice and using the higher value if you were to compare War Caster to resilient Constitution I would say that early game War Caster is better but late game it swaps so you could also just get both for your spellcaster but if you're just going to choose one maybe just go with war Caster depending on your lower level and if you're higher level go with resilient Constitution now the third feat that is also perfect for a spellcaster is Elemental Adept this feat causes your spells to ignore resistance to a damage type of your choice when you cast spells of that type you cannot roll a 1 you can then choose acid cold fire lightning or thunder now this is an incredibly powerful feat for a spellcaster allowing you to dramatically increase the minimum damage of your spells since you can't roll a 1 the more dice that I rolled the higher the minimum damage is increased on a spell for example Fireball is 8 D6 fire damage or 8 to 48 damage but with elemental Adept fire it becomes 16 to 48 damage now I think that is a massive increase and these three Feats are great for most spell casters now even if you don't get all three in combination I think individually these are all super strong Feats that are very appealing for any type of spell Caster alright let's move on to number five magic initiate Druid plus life cleric now magic initiate Druid allows you to learn two can trips and a level one spell from the Druid spell list you can cast the level 1 spell once per long rest and your spell casting ability for all three spells is wisdom this is is great for a life cleric because the disciple of Life subclass feature grants increased healing on each goodberry so instead of 1d4 for each Berry it's 1d4 plus three so this is probably the best way to get health back outside of combat other than a short rest this feat is also great for clerics because you can pick up sheleighly which causes your staff or Club to become magical and use your spell casting ability for attack rolls since wisdom is what clerics use for attack rolls not only are you going to be able to cast Druid spells effectively this also allows you to use wisdom for your melee attack rules making your melee attacks hit much more often than they would be otherwise this means you can focus entirely on increasing wisdom for improved spell casting and still be able to melee hit so I think this is a great combination for a cleric and finally coming in at number six we have athlete Plus mobile with 50 more jump distance and the ability to move after making a melee attack and not provoke opportunity attacks you can effectively outmaneuver your enemies using a hit and run strategy you can attack and then jump away out of their movement range this is most effective on enemies with low Mobility weaker ranged attacks or enemies with only melee attacks not to mention with athlete you also get plus one strength or dexterity as well on top and that's my list do you know the combo not in this list that's really strong let me know in the comments below and let me know if I missed anything from this list thanks for watching and I'll see you in the next video take care
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Channel: Toyhouze
Views: 165,991
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Keywords: toyhouze, baldur's gate 3, baldur's gate iii, baldurs gate, baldurs gate 3 classes, baldurs gate 3 feats reddit, baldurs gate 3 best feats, baldurs gate 3 feats tier list, bg3 feats tier list, bg3 best feats reddit, baldurs gate 3 classes fighter, bg3 cleric feats, bg3 feats, baldurs gate 3 cleric feats, baldurs gate 3 best wizard feats, baldurs gate 3 all feats, baldur's gate 3 feats early access, baldur's gate 3 new feats, baldur's gate 3 full release feats, sorcerer, barb
Id: LDGXOrwfwbY
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Length: 9min 26sec (566 seconds)
Published: Tue Aug 29 2023
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