Palworld - Best Pals For The Absolute Best Start! (Palworld Best Pals Early Game)

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you totally want to get these creatures early in power world so you can fly unlock a way better glider gather resources faster and do way more damage so the first B you want to catch is kativa as they can really speed up your early Base building and resource Gathering luckily you can also find this catlike creature in the starting area like if you explore around the area where you literally start the game you should see them pop up very quickly they should be at a low level too so really easy to catch with the standard capture sphere and as soon as you have one you should put it to work on your base now the reason why kativa is such a good base Bell is because of its skill set each Bell has a list of things they can do which you can see from either the party menu or the P deck and kativa is able to help out with handiwork transporting Gathering and Mining so this means it can help you out when you're building or crafting something it will carry items around and stuff them in storage boxes it will mine Rock and orphan if you have any in your base and if you want them to help you out with a specific task you can simply pick them up and to them at your current project and they'll start working right away this also works if kativa is in your active party and you throw the sphere at a crafting project so really a lot of skills that make your life a lot easier and if you need even more work done you can always catch another one and have multiple kativa active in your base also if you plan to gather a lot of resources it might be smart to bring one in your active party as their partner skill cat helper increases your max carrying capacity by 50 once your base is set up and your civas are hard at work it's time to explore the rest of the islands and one thing that can really help out with that is a mount in case you don't know you can unlock and craft saddles for specific Pals which allows you to Rite them as a mount and the first saddle you are able to unlock already at tech level six is for the pal rusher keep in mind that if you haven't caught one yet the saddle will appear as a question mark in your Tech Tree so that's going to be our first order of business and lucky for us these two can easily be found on the starting Island although you have to travel to the west side which is a a bit further from the spawn an easy spot to find one is by heading east from the small settlement fast travel point we found one after barely setting foot outside the village like ativas rushers appear at lower levels so they shouldn't prove too much of a problem to catch once you have one and you have crafted a saddle at a pal workbench you can ride it by throwing it out and holding the partner skill button so F on keyboard and X or Square on a controller riding around on a mount is of course much faster than walking on foot but rusher actually has another benefit because while mounted you can use your Pal's combat abilities and rusher Reckless charge skill is not only a powerful combat move it's also an amazing tool for mining charge straight at an or deposit to break it apart and while you still need multiple charges to deplete a single formation it is a lot faster than doing it with a pickaxe and totally subscribe to the channel by the way as we will have way more tips to make your life in power world easier and of course leave a like if you enjoyed the video so far now let's move on to a very important P for your base Fox Parks these can be found in the middle part of the starting Island and they're probably the first fire type pal you come across and this is important because as a fire type pal FX Sparks has access to the kindling skill in base any structures that require heat need to be powered by AEL with the kindling skill and the first one of these is the very important primitive furnace this structure allows you to melt down the ore you collect into ingots which are super important if you want to upgrade to a higher tier of equipment quickly so having one or more creatures with kindling to work at your base is key if you want to advance and to my knowledge FK Parks is the quickest to find and the easiest to catch if you have trouble finding one simply follow the path from the grassy Behemoth Hills fast travel point back up the hill keep an eye on your surroundings and you should find a fox spark in no time and while you mostly want to use these in base if you can also craft the saddle for them you might actually want to consider taking one out into combat instead of allowing you to use the creature as a mount Fox Sparks a set ble lets you use it as a weapon a flamethrower to be more specific which deals some pretty decent damage too especially against Grass Type fouls it has a decent amount of charge too so even when fighting multiple enemies it's a good weapon to have in your Arsenal and although it can't be used as a literal weapon the next Bell is also a great companion for out in the field ik the deer is actually somewhat of an upgrade for rush or because like that Bell ik deer can be mounted if you craft a saddle for it this one requires a bit more work work as you need to reach tech level 12 but it's more than worth it because when mounted ik the D has access to a double jump meaning it's much easier to scale Rocky terrain or Hills when you have one of these as a mount it's also pretty useful in base as it's one of the first Bells you're likely to come across with the lumbering skill meaning it can good woot for you which is another much needed resource for pretty much all crafting if you want to catch one I recommend you stick to the same route as I explained for the fo bark so the grassy Behemoth Hills fast travel point and then follow the road East back up the hill ik their deer are a bit of a rarer spawn so you might have to search around a bit more than for the previous spells on the list but again it's totally worth your time for that mounted double jump but if you really want to be unburdened by mountains Cliffs and the like when exploring you might want to consider catching a flying Mount too you can actually get one surprisingly early by looking around the northern part of the starting map we're looking for a flying creature called Nightwing so keep your eyes on the sky to see if you spot one I found mine over here to the south of the sealed Realm of the Frozen Wings way point you will need a bow or some sort of ranged weapon to draw the creatures aggo but once you do it will come down and you can fight and capture it then you need to get your tech level up to 15 in order to be able to unlock and craft the settle so just level up and keep unlocking way points to eventually reach that and then when you summon Nightwing you are able to mount it and take flight flying this go stamina though it's not Limitless but it drains pretty slowly and even more so if if you hover still in midair obviously flying up a cliff is much quicker and easier than climbing it so it's really useful to catch a Nightwing early to add it to your team and by the way good to know that if your stamina Runs Out mid-flight you are kicked off the mount but it doesn't actually drain your stamina so if you have a glider equipped you can still use that to catch your fall or even better yet you can head over to these Shores to catch yourself a celer although it is a water type B its partner skill Zephyr glider actually helps you Traverse the air more easily when you craft the required gloves for the skill to activate which only require tech level seven you will use the celer instead of a glider as long as it's in your party and it doesn't have to be your active pal as long as it's on the team you will trigger this effect and celer is a much more effective glider than the one you can craft for yourself early on as you drop much slower meaning you can glide much further before hitting the ground they're super easy to find and catch so definitely worth to add one of these to your team now I want to head back to the that northern part of the island because if you go exploring around that area you'll also likely spot a boss marker for the pal chillet bosses are a bit tougher to take down and catch them regular Pals but they always spawn in the same location so you simply need to head to this exact spot to try and catch one yourself at level 11 it's the easiest boss have come across and it also means you can try and capture it relatively quickly and while they're not that tough as a boss once it's on your side chillet is actually a very strong fighter since it's both ice and dragon types it can learn attacks from both elements and especially Ice's capacity to freeze targets is really nice to add to your Arsenal the dragon attacks on the other hand are useful during night time as they are effective against the dark type creatures that come out when nightfalls you are able to unlock a saddle for it attack level 13 as well which means you can ride it and direct the attacks yourself but even without that this icy dragon is pretty strong what's good to know is that if you want to catch a chillet with a special passive like the 20% defense buff I have on mine it will eventually respawn in the same location so you can keep coming back here to catch a new chillet and hope you get one with a passive you like and if you want to double down on your Firepower it's worth to go out exploring during the night to catch yourself a Daydream as you can see in the pal deck these don't show up during the day but can be found pretty much anywhere on the first island when it's nighttime it's an early opportunity to catch a dark Ty pal but more importantly it's one of the first Pals you can craft a colar for like s scors need to be unlocked from the tech tree before they can be crafted at a pal workbench but instead of allowing you to mount or pick up your pal it will instead stay out and help you in combat as long as it is in your party even when it's not your active party member so effectively it allows you to have two Pals in battle with Daydream constantly firing pretty powerful Fireballs at enemies Who attack you one thing you should keep in mind is that Daydream will continue attacking even if you withdraw your main pal so if you are out to capture rather than kill it might be better to leave it in the pal box but if you're gearing up for a fight however adding Daydream to your party will do wonders for your damage output subscribe for more power world videos a like would really help us out and if it's already up you can check another power world video by clicking on the screen I will see you in the next one goodbye
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Channel: JorRaptor
Views: 21,542
Rating: undefined out of 5
Keywords: Palworld, palworld tips and tricks, palworld tips, palworld best pals, palworld best pals to get, palworld best pals early game, palworld pals, jorraptor, palworld guide, palworld pals guide, palworld best pals for work, palworld, palworld best start, palworld best mounts, palworld mounts, palworld flying pal, palworld tipps, palworld tricks, palworld beginner's guide, palworld starter guide, palworld start, palworld gameplay, palworld release date
Id: 7bO--XlbakU
Channel Id: undefined
Length: 9min 16sec (556 seconds)
Published: Tue Jan 23 2024
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