Baldur's Gate 3 Warlock Build Guide - Early Game Warlock Builds

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in the smaller Skate 3 video I'm going to be showing you three early game warlock builds but unlike the Paladin video where we did something similar these are not going to be multi-class they will all be separate single class warlock builds and there is a reason for that I feel like warlocks in general don't lend themselves as well to multi-classing as something like paladins do and many other classes because their spell slots do not gain levels when they multi-class with other classes so taking ranks in warlock is the best way to make them stronger and if you're a new player you'd probably be better off just single classing a warlock until you have a better understanding of the game okay so the first build I'm going to show you is a very offensive fire oriented fiend build so obviously you're going to be taking the fiend subclass here and the reason we're taking the fiend is because it has access to a lot of fire spells and we're going to be focusing on fire damage for this build I suggest taking burning hands and arms of Hadar as your two level one spells here then when we get to level two we're gonna gain a second spell slot and we're also going to gain a couple Eldritch invocations I recommend taking agonizing blast here to further boost the damage of your Eldritch Blast by your charisma modifier when you attack with it and I also recommend getting fiendish Vigor in order to let you cast false life without expending a spell slot this will give you seven extra HP on top of your HP every time you go into a fight and you don't need to use a spell slot to use this and Phoenix Vigor is very good early on in the game because 7 health is quite a lot at level 2 however as you get further and further into the game this becomes less useful as health pools increase more and more because this will not scale up like it would be if you had the regular version of the spell and then when you get to level three I recommend picking up scorching Ray scorching Ray is absolutely devastating whether you want to use it on one enemy or multiple enemies and it works very similarly to Eldridge blast it targets the armor class of the enemy it benefits from elevation it's penalized if you're standing next to enemies when you've cast it so you want to try and use this at range when you're going to use it and you're going to try and either melt one target or melt three targets at once here you're also going to choose a packed Boon I recommend either choosing pack of the blade if you want to have a melee option or a better melee option if enemies get into melee range of you or choosing pack of the chain in order to gain a familiar I really like imp because it can turn invisible and as it gets higher level up level five it'll be able to attack twice in a given turn and this is really really strong in my opinion and then at level four we're gonna pick up the elemental Adept feat which is going to make it so that your spells ignore resistance to a damage type of your choice we're going to select fire here and it's also going to make it so newcast spells of that type that you cannot roll a one for your damage roll so if you're using something like scorching Ray you won't be able to get really terrible damage out of it and this isn't super strong in the early goings of the game but it will get stronger and stronger as you progress the game and it's not bad to pick up now you could go with ability score Improvement now and pick up Elemental Adept later on depending on what you do with your character but the idea here is we're going to be picking up a lot of fire spells from the fiend particular as we level higher and higher and this way because we're focusing on one damage type and an enemy all of a sudden has resistances to fire we're not screwed we're still gonna be able to take out those enemies no problem and I recommend picking up cloud of daggers at this level cloud of daggers is just a really strong early game AOE and it sits in an area and if enemies walk through it they take damage if they strike they turn in and take damage it requires concentration and it's the only spell that I have here that actually requires concentration as we're intentionally focusing on not having spells that require concentration because that way you don't have to worry about your concentration getting broken and we're not set up to really you know make concentration checks well if we will in one of our other builds but it's a really good early AOE and you should definitely consider using it early on at least and then when we get to level five we're gonna be picking up Fireball this is a nice AOE fire spelled no concentration needed here you just pick an area fling it into it and it does devastating effect again because we have elemental Adept if anything had fire resistance it's not going to matter and your spell slots will also upgrade to level 3 at this point which means that any spells you cast that can be up cast will deal more damage or have better effect burning hands will deal more damage scorching Rey will get an extra beam uh arms of Hadar will deal more damage cloud of daggers will deal more damage with casts at this level and blindness can Target another Target once you pick that up as well also this level huge level you're gonna gain an extra beam to your Eldritch blast which means that you're going to be able to hit two Targets or the same Target twice and you're also going to Deep Impact at this level which means that if you took back to the chain you're gonna have an imp that can attack twice every turn now which is great I think back of the blade you're going to gain an extra attack on your turn should you attack with weapons which is also not a bad option at level 6 I suggest choosing blindness what this is going to do is it's going to allow you to Target two characters now and it's gonna make it so that they have disadvantage on their attack rolls and all Targets have advantage against them and that's huge uh because no concentration needed so you throw it on them and then all your party can have advantage on their attack rolls which is great and you don't have to worry about them hitting you as much you obviously want to throw these on you know difficult to kill enemies so it lasts on them for a good while so the whole concept of this build is to continue to take fire spells as you level up because you're the fiend subclass and also not to use concentration that much you can just focus on throwing your spells when you need to throw spells using your Eldritch Blast for damage when you need to use it and also you know attacking with a weapon if you want if you're going to use packed in the blade or using your Imp in combat as well if you went back to the chain so then the next build is going to be a melee focused warlock one that primarily melees in combat but can also use Eldritch blast if needed if they cannot reach at Target and mail it it doesn't really matter what subclass you choose for this build the fiend gives you dark one's blessing which gives you some health when you kill enemies which is not bad particularly because they're gonna be a melee range but it's not super important what you choose so at level two you're gonna get to pick two Eldritch invocations here we're gonna pick agonizing blast to increase the damage of our agonizing Blast by our Charisma modifier pretty standard and we're also going to take Devil's sight which is going to allow us to see in darkness again not dark places but the actual Darkness spell and then at level 3 we're gonna pick pack of the blade this is going to allow you to attack with your charisma modifier which means that you need is higher Charisma as you can get for this build in order to attack with it and also it also spells with it Constitution is good and maybe some dexterity for armor class but you won't need strength at all for this build you also want to make sure that you select the darkness spell at this level if no one else in your party has it ideally one of your other casters would have the darkness spells so you don't have to consume one of of your two precious spell slots on it but if not you'll want to select it and then at level 4 we're going to pick great weapon Master for our feet and this is going to let us do a couple things first it's gonna let us take an extra attack with our bonus action if we critically strike or kill an enemy in melee combat we're going to constantly so that's really good and secondly you'll gain a little toggleable under your passives that will allow you to take a minus five attack roll penalty if you're using a two-handed weapon in exchange for plus 10 damage and this is really good at killing enemies and because when you attack enemies inside Darkness you're gonna have advantage against them this can offset some of that penalty however you can toggle it off if you're outside of darkness fighting normally and you don't have a great attack you know chance your hit chance isn't very high you can toggle it off then and toggle it back on when you do have advantage and at level 5 our spell slots will get stronger but you'll also deepen your pack and you'll gain an extra attack when using your packed weapons to not only be able to attack twice when you're inside Darkness now if you kill something you'll be able to attack a third tie with your bonus action which is incredibly strong and a couple spells that I really like besides Darkness for this build are armor of agathis what this is going to do is it's going to provide you temporary HP and deal damage to enemies that hit you in meleeve combat and it seems like it's kind of negligible at first but remember that this is up cast to your spell slot so as it gets higher and higher the temporary HP you're going to gain us more and more and the Damage that you deal to melee enemies that hit you is higher and higher and this doesn't require concentration it just stays on you until your long rest so it's very very strong particularly so you level up however if you don't have someone who can cast Darkness besides you you'll end up casting Darkness with one spell slot and armor of agathis with another and that will leave you no other spells that you can use in combat and I don't really like that you can still do it if you want but I think this is a much better spell if someone else is going to use Darkness freeing up that last spell slot for something for you and what I like to keep that for is usually something like arms of Hadar which is an AOE all around you in case you get surrounded by a lot of enemies you know either in your Darkness or outside of your darkness and this upcast as well so it's going to deal more damage with level three spell slots than it will level two spell slots and it's going to continue to increase in damage as your spouse locks gain level keep in mind though that you do need to maintain concentration on Darkness to keep it up and that means if you stray too far out of your Darkness you're probably going to lose your concentration because we're not set up to maintain concentration really well we're banking on that enemies are gonna have disadvantage on their attacks they're gonna miss you a lot when they're in there so you're not going to get hit much projectiles cannot come into the darkness so ranged characters cannot attack you inside the darkness so if you're using Darkness you're going to sit inside there otherwise you know you're going to be using Eldritch blast and melee attacks outside of darkness and you don't need to cast that unless you absolutely need to okay and then our third and final warlock build is more of a control Warlock and we're gonna focus on controlling the battlefield with our warlock while dealing damage with Eldritch blast and I like taking either the great old one or the arch Fey for subclasses here because they have a lot of control spells that you can choose from I personally went the great old one and that's because I can pick up slow with it you can also gain avard's black tentacles later on which is great as dominate beast and dominate person and also telekinesis for those that were a fan of telekinesis and like divinity original sin 2 you will get this spell at level 5 spells for the Warlock so that's really nice so at level two for our Eldritch invocations we're gonna pick up agonizing blast to increase the damage of Eldritch blast and fiendish figure in order to be able to cast false life without consuming a spell slot giving us more help and then at level three I really like cloud of daggers because it deals with good damage early on but it's also area denial right like you throw it in an area and then enemies either have to run around it and they can't go through it or if they do go through it they get punished severely for it so it does have an element of control besides the damage and you're also going to gain a packed Boon here and I suggest going with pact of the tone this is going to give you a few can trips but more importantly when you get to level five it's going to give you some more spells that you can cast that don't use your spell slots so then when you get to level four and you get to choose a feat you're gonna either select warcaster to give you advantage on concentration checks or you're going to take resilience Constitution to give you your proficiency bonus to Constitution saving Pros which includes concentration checks so this is really important for this build because we use a lot of spells that require concentration to maintain and you don't want to get hit and have these End early and waste so one of these two is kind of mandatory and then a level five for your Eldritch invocation I would take repelling blast to be able to knock things backward with elrich blasts you're also going to deepen your pact you're allowing you to use call lightning animate dead and haste once each in between long rests and these don't consume spell slots so that's going to give you a lot more spell casting capability on your warlock if you want to play a pure cast or warlock or one that focuses more on spell casting and these are really great again with your spell here I strongly suggest taking hunger of Hadar what this does is it's going to put like a blackness in a large AOE on the map that's going to become difficult terrain so it's going to be hard for enemies to pass through and they're also going to be blind when they're inside it kind of preventing them from doing much at all but what's really great about this compared to Darkness is that enemies that start their turn in it will take cold damage and if they end their turn in it they'll take acid damage so it's very hard for them to get through they're going to take damage when they're inside it and it really allows you area denial and control over a large portion of the map far more than Darkness allows you because of the damage that they steal so you don't need to go into like the Neely warlock build but instead you just throw this somewhere and then enemies are kind of screwed they either have to go around it or they're going to be asked other good spells to pick up for this build are like hypnotic pattern which allow you to hypnotize enemies and they'll forego their turn if they fail they're saved you also can gain slow which slow down enemies preventing them from moving much it reduces the amount of things they can do on each turn it can even delay spells that's also really good you can pick up to six enemies to do that but keep in mind to get all these spells you'll have to replace as you go some of the early spells that you picked up in order to swap them out for these as you're leveling up and this is a really really fun warlock build in my opinion it's probably my favorite of the three that I mentioned because you really contribute to the battlefield in a unique way with some of these spells and hunger of hater is just a really fun and strong spell if you're playing a warlock should definitely be in your repertoire but you're really set up with this build to maintain concentration so you can use it more effectively than maybe some other warlock builds so that wraps up our video on three early game warlock builds I hope this helped you get a better understanding between this and the Warlock class guide on how you can play a warlock in the early go into the game we will have more advanced builds like that go up to level 12 later on in those the individual bills that won't be grouped together but I wanted to get some builds out to you guys because I know you guys have been itching for them again if you have more tips for other players leave them in the comments below so that they can learn more as well and also if you have further questions let me know foreign [Music]
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Channel: Fextralife
Views: 398,915
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Keywords: bg3 warlock build, bg3 warlock multiclass, bg3 warlock guide, bg3 warlock pact of the blade, bg3 warlock melee, bg3 warlock subclasses, bg3 warlock level 5, bg3 warlock spells, baldurs gate 3 warlock build, baldurs gate 3 warlock guide, baldurs gate 3 warlock gameplay, baldurs gate 3 warlock hexblade, baldurs gate 3 warlock subclasses, baldurs gate 3 warlock multiclass, baldurs gate 3 warlock spells, baldurs gate 3 warlock pacts, baldrur's gate 3 warlock build
Id: l9Gubnbu1_c
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Length: 12min 57sec (777 seconds)
Published: Sat Aug 12 2023
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