Baldur's Gate 3 The BEST Wizard Build Guide! Magic MISSILE WIZARD Is INSANE | Baldur's Gate 3

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hello morim here in today's video I'll be sharing my magic nuke wizard build in powerless Gate 3 that utilizes magic Missile to obliterate everything in your path usually a build like this will come online relatively late we are a wizard a spellcaster limited power spell slots but due to specific items you get early on you'll actually perform really well throughout the whole campaign magic Missile has 100 chance to hit can be upcast for even more projectiles skates with your end and apply specific on hit effects letting it scale really well but you also gain access to the whole repertoire of the wizard class letting your CC and burst on groups of enemies without any issues however there are some drawbacks first you need to Long rest a lot you do not restore anything on a short rest except your health which makes it impossible to conserve resources you need to use the environment and other party members in a smart way to get through the game especially on tactician mode but like I said once you get online you are unstoppable the Knight of magic and nuke waiting to be Unleashed and it's very fun to play with the introduction of the builder of the way let's have a look at the starting ability score as well as level progression as for the ability score we go with a 8 16 14 16 12 and 8 lineup later on you will get access to the hack here so we take out two points in with them and put this one into intelligence so we can boost intelligence to 18 without an ASI ability score Improvement and so the skill proficiencies we go with Arcana and investigation as for the canned trips we go with Firebolt dancing lights and Ray of frost as for the specs we're going to pick at level 1 we go with Mage ammo we're going to use a rope at first so having additional 13 ammo class plus the dexterity modifier is going to come in huge we then pick up fog Cloud four Cloud can be used as a cc versus ranged enemies and forces them to either walk into you or back into a room so they cannot attack you it's a really nice CC spell especially early on enhanced leap will triple your jump distance and it can be casted through ritual spell so you don't need better to actually use this one an alternative to this one is long Strider long Strider will give you free movement speed and can be cast as a ritual spell so both of them are valid Shield is an extremely powerful reaction when someone attacks you you get a message that they hit for example for 17 your armor class is 15 so you can use this one to boost your armor class to a higher level which in turn makes the enemy miss the next one is going to be Thunder Wave Thunder Wave can be used to push enemies down a Chasm or away from you it's a really strong CC spell especially early on that damage is just something on top and magic Missile this one is going to be your bread and butter each magic Missile has its own intelligent scaling This Means A 1d4 Plus year intelligence modifier three times when you up cast this one to level 2 it's 4 magic darts and each of those magic darts has the ability to proc specific effects our whole build is based around this fact once we reach level 6 we are going to Respec with this exact setup but but instead we're going to pick one level in fighter once we are this far into the game we can equip heavy armor that's better than the ropes we are having and we don't need to use our Mage ammo anymore you also get Proficiency in Constitution saving throws Constitution saving throws need to be passed whenever you are attacked and you are currently concentrating on a spell meaning if you cast haste on yourself and someone attacks you you need to pass this concentration saving for otherwise Ace is going to disappear from your character and it's going to stun you very unpleasant with the proficiency you're going to most likely not drop that haste and enjoy the extra action this means once you respect you will have access to other proficiencies for your skills for one we are going with history this time and acrobatics Down Below in the comments you will have a path that explains what you're currently doing again you're going five levels into wizard at level 6 you're going to race back with first level Fighter 5 level wizard you're going to level as a wizard because it's stronger and better then you're going to respect again access to Heavy Armor proficiency and Constitution saving throws because you get access to haste that's very important this means the previously explained wizard level 1 is going to apply to this level level 2 once you reach level 6. now the next level is going to be a wizard level we're going to pick up the evocation specialization the subclass and two new spells those spells include longstrider and protection from Good and Evil both are very very strong at the front level with the wizard we now get access to level 2 spell slots those spaces can be used with a magic Missile because you can upcast your magic Missile however you also get access to really strong spells like for example invisibility and knock during extended AOE combat files you will want to pick up cloud of daggers however you can learn the spell through a scroll very early on in the game just check every render and when you find this one learn it you can do this for every single spell here another very good option for single Target damage is going to be scorching Ray giving you fire damage however magic Missile is at this point just Superior remember this band needs to hit a Target magic Missile guarantees the hit at the fourth level with the wizard we're going to pick up shocking grasp we now are a character level 5 which scales up our cant rips to additional D's so it is for dice if you have not picked up the Scrolls you can learn cloud of dagas and scorching Ray and for the feet with the hack you're going to increase your intelligence to 20. if you do not have the Boon from the hack you're going to increase your intelligence to 18. wizards at level 5 get access to Fireball as well as haste both of which are extremely strong for this build remember Fireball deals a massive hit to AOE this one is going to be always better the magic Missile in AOE fights haste is going to give you an additional action so you can cast 2 spares per turn and at a very strong spell is going to be lightning bolt you can also find hypnotic pattern which can stun and basically disable a huge amount of enemies counter spell can also be learned at this point and is also a very strong option but for now Fireball and haste it is so at this point like I said lightning bolt is a very strong spell same with hypnotic pattern both of which provide you with either damage or a very strong CC Wizards at level 6 also get a subclass feature so potentric will improve your cantrips at level 7 with the wizard we also get access to extremely strong spells I personally really like ice storm ice storm is going to give you a massive area of effect that's going to deal bludgeoning damage and cold damage and create an area where enemies need to cross and can potentially slip another very strong spell at this point is going to be greater invisibility but if you didn't find counterspell I would highly advise to go with counter spell we are now a wizard level 8. this means we get access to another feed this feed can be the ability Improvement to 20 intelligence if you do not have the hack hair if you didn't use it if you didn't in line with with the heck but if you did and you are currently at 20 intelligence you're going to search for dual wield dual wield will allow you to use two staffs to Quant the staffs or sword in the quarter steps with this character which allows for some really nice combos as for spares we can go with banishment a very strong single Target CC and great invisibility if you do not have this one or dimension door to gain access to a very strong movement ability at level 9 with the wizard we get access to level 5 spells cone of cold is extremely good and I would highly advise you to pick this one hold monster is also very very strong but basically every single spell in this lineup is going to change the game for you at level 10 we're going to pick another level in Wizard this time we get empowered evocation our intelligence modifier which should be at level 20 now is going to provide a plus 5 to all our magic missiles this means if we upcast our magic Missile we're going to shoot out 8 magic missiles each of which will get plus 10 to its damage so it's a D4 plus 10 8 times this is the point where this class is going to be extremely strong however it's towards the end of the game items will help you boost your damage regardless so you're going to have a nice transition up until this point but after this you're going to be a nuke for the cantrips blade board is always good and we can go with another spell which we use to pick up dominant person and telekinesis and the last level we are going to pick either at wizard level 1 if you prefer the wizard spares or action search if you want to double your casts so you can use two magic missiles on a short rest now for the items the first item is going to be spell Crux amulet this one can be obtained from the warden in the moonrise tower now this item gives you the spell restoration spell which restores a level 6 pair slot for free on a bonus action so we now have two level six base slots you can also use Arcane battery so when we cast the spell at the fifth level or sixth level with the magic missile we do not use up the spare slot so we can cast magic Missile three times as a six level spell giving us 8 projectiles this is possible through this legendary staff this staff can be obtained in the sorcers and sundaries just go to the top floor afterwards you're going to talk to a mage jump down a window in the lower floor down there you need c invisibility you're going to see pedestrians at Four Corners one of which will be labeled with below click on this one and you will get down to the lowest floor there we are going to see two Arcane domes so you're going to save before that and you need to pass an Arcana check with that character so reload if you do not pass this one there you can obtain the staff with the staff you can use an ability which is called kadeshkas favor with this one you can pick an element so for us there's going to be balls of Doom bolts of Doom will give us a resistance to lightning damage and will add lightning damage equal to our Provisions modifier to lightning spares that's okay however we are also going to generate one lightning charge per spell damage dealt this means our magic Missile regenerate a ton of charges which explode and deal autonomous additional damage we can see here one lightning damage plus 1d8 when we reach 5 charges this lightning damage scales with our evocation and intelligence modifiers so we are basically doubling our damage next we're going to also pick up spell matte gloves so when you collect all parts of the booster clown you get those gloves the penalty on Attack rules doesn't apply to us because we are using a 100 hit chance magic Missile so we get three 1d8 additional damage per cast this also stacks on the lightning damage so we are basically getting 14 Edition d8 this is extremely strong we can boost our crit chance through Savox helmet so when you investigate the murder mystery you basically get this one at the end when you kill the boss you can find the Deadshot bone which can be obtained right here in stormshawn Armory which which will also boost your crit Chance by one this one applies globally so on your magic missiles we are going to use corsication ring which can be found underneath last night in their chest so when we damage an enemy with this ring we debuff them with radiating orb which decreases their attack Rolls by -1 Stacks up to seven times and illuminates Target this means the next time we damage them we apply a plus to a radiant damage to the callus glowing which can be obtained in The Gauntlet of char near the baltazar office there is a big Vault that's going to be locked inside is a chest with this ring so whenever we deal damage with our magic missiles we are also applying at two additional radiating damage so we deal a ton of additional Radiance damage for the boots go for anything that's going to boost their Mobility for the chance to go for the best heavy armor you can find for the cloak cloak of weave is really strong can also be obtained in the sunris if you're dual reeling you can use fala allure in the second slot right so so we now have our staff and the two ended sword right here that's going to be used in one hand because it's versatile when we now use the spell with the melody here for us reek and stand near an enemy it's going to be a radius all of our spells are going to deal additional 1d4 Thunder damage that's going to scale the same as our magic Missile meaning a 1d8 additional damage through the gloves and up to plus 10 damage through other means however sometimes they do not stack with the lightning charges the first three magic missiles build up our lightning charges and those magic missiles do not apply the damage from the lightning charges so you're going to see if Thunder damage for the first two and then lightning damage for the other this means we get basically 30 damage from this one and it regenerates on a short rest so a very strong spell so the sword is in the underdark right here now for the amulet blurk this NPC right here will trade with you and provide you with psychic spark should an additional magic Missile Dart when you cast magic Missile this amulet upscales your magic Missile by one all the time so it's going to be extremely strong throughout the whole game you can basically always use the simulate instead of the spec rocks it's obtained in the mushroom colony from this specific vendor and early on for the staff we are going to use the spell sparkler every time we deal damage with a spell or can't rip we get two lightning charges so the same lightning charges we get through the legendary staff this means when we shoot our magic Missile on for example harson right so we're going to deal that additional lightning damage right here when we shoot our lightning bolt again we're going to proc all of those as you can see here so the first two are not going to proc it but afterwards every single one is going to proc it so the actual early game of this build is going to be really strong regardless and you can get this item in act one so here's the emerald Grove you follow this one planted Village follow this bridge go upwards of this bridge turn left and here is a mansion a big mansion here is a locked door you need to unlock the store or crash the store and save an NPC in this part of the burning building once they get out they ask you if you want a jolta so a bow or the spare sparkler go for the spare sparkler this is the only way to obtain this item it's a quest reward anyway this sums up the build guide if you liked the video please leave a like if you have any questions or remarks comment down below don't forget to leave a thumb if you haven't already you can also join the channel membership or leave a donation if you have this per coin so see you next time and bye
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Channel: Mordarim
Views: 48,116
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Keywords: baldurs gate 3, baldurs gate 3 builds, baldurs gate build, baldurs gate wizard build, baldurs gate best wizard build, baldurs gate magic missile build, baldurs gate best magic missile build, baldurs gate gale build, baldurs gate best gale build, baldurs gate 3 wizard multiclass build, baldurs gate 3 magic missile multiclass build, bg3 wizard, bg3 wizard build, bg3 best wizard build, bg3 magic missile build, bg3 best magic missile build, bg3 gale, bg3 gale build, bg3 mage
Id: DHrOIvr9JlM
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Length: 14min 32sec (872 seconds)
Published: Sun Aug 27 2023
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