4 OP Builds YOU NEED in Baldur's Gate 3

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trying to find best builds for baldos Gate 3 I already made over 100 Builds on my channel and in today's video I will show you four Godly builds that I think most fun and enjoyable to play and some of them really op it's me the spot King let's go and let's instantly start with most broken powerful OP build this will be super optimized mod build and it's really incredible but there's little trick to make this build use full throughout the game so first of all you need to keep in mind this will be Monk and Rog subass build and you can play it two ways from the start of the game you can start as Rogue and play as Rogue up to level eight for example uses like daggers short SS use bows wherever or if you want to start as monk from the start of the game you need to do it like that so we start as Monk and as monk you got this unarmored defense that will give you more armor more class depending on your wisdom so main abilities for mon will be wisdom and dexterity dexterity will give you more chances to hit your enemies with your weapons with your fists and wisdom will increase your armor class third main ability is Constitution to have more Health points and then you got some more points you can go with the strength and Charisma just to be able to jump a little bit longer and maybe not fail Charisma checks or just go with 12 into strength but this is a cage this build will be around one aome feet so while this is like starting ability distribution you want to change it when you level up and change your gear and you will do it many times throughout the game so let me explain at around level four you want to change your abilities and instead of having high dexterity you want to have high strength and that's for a reason because at level four you want to scroll down in Feit selection and get TN brawler Feit and yeah you can even even start with 17 into strength with this build so you will get 18 strength at this point of the game and at level five as Mony will get extra attack so you will get two attacks in one turn and what's this storn B doing basically it's adding your strength modifier to your attacks and it's adding to attack roll and damage roll so you will add at level 54 to your damage rolls and four to your attack rolls it's like almost 100% hit chance at these levels and that's incredibly good but when you finish in the game around level 12 when you get to this awesome items that I will show you just in a second like amol let of Greater health and countless of heal giant strength that's the point in the game when you go and respect one more time so final character creation will look like that with this late game items you don't need Constitution you don't need strength and you can go with wisdom and dexterity so just go and add a lot to them so your starting level one distribution will be like this 16 into dexterity intelligence 12 Charisma 13 wisdom 17 bonuses to decks and wi then you leveling up your monk second level will give you Monk actions very cool interesting but we don't I am reminding you you're level 12 right now our subass of choice will be way of the Open Hand monk so fit of choice number one will be tan brawler and we don't care where we distributees points so level five Mony gives extra attack very nice level and when you're and if you start it as a Rog you want to respect into monk at around level six level seven maybe because level six will give you key empowered strike so now your feasts become in Little Weapon and they ignore enemy resistances that's just incredible stuff so level seven monk level eight Mon and level eight will give us additional Feit we go into ability Improvement and just adding to our wisdom and Charisma just like that so level 9 we don't need any mon levels right now and we're switching into Rogue of course coolest part over here we're getting this Rogue action so we can use bonus action without using our key points to dash to hide to disengage very cool stuff but we want disengage is this type of mon this mon is definitely broken one so SE level we're picking our sub class from our Rogue and we can go with C Rogue to get additional bonus action insane stuff and now like tricky and cool part so you can finish with just level four Rog get ability Improvement get wisdom up to 20 and get some nice damage buff actually from this because you add in wisdom modifier to every attack and to your passive abilities I will show you in a second but there's one cool trick right now so if you don't need this feet actually you're not getting anything from Rogue level for rogue only for feet you can go into level 9 monk for example for key resonation punches but for this build we don't need this key resonation punches too much we doing insane amount of damage without them so just to improve our damage at first I thought like it's nice idea to get Ranger to use Hunter mark on our enemies and inflict additional damage but catch Ranger don't have spell cting from level one and that's when I decided to go with warlock actually so as warlock you get in some can trips you don't have high spell casting Charisma so we don't care about any of the Spells actually we w't use the skant trips anyway we don't want to use our actions for them for subass I would go with the great old one just in case you critical heat enemies can be frightened and that's like cool part or you can go with f to get temporary hit points but I would stick with the great old one so most important stuff that we need from our warlock is actually hex spell hex spell is just insane because when we're making attacks and dealing damage we will deal additional damage and that's crazy so if you play in this build like me as asteron I recommend to use vire bite for example on VOA in the camp and this will make you happy and and out to your a CWS most importantly when you playing this type of Monk you want to go into this monk tab in your spell casting and use these passives over here so this passives will add damage to your punches but you need to turn them on so skills actions is really straightforward self explanatory and fun easy to play so unarmed Strike basic attack doing 23 to 34 damage and if you think that's not insane guys that's just incredible my Paladin with best weapon in the game doing 27 to 37 damage with one attack best weapon in the game legendary weapon that doing double damage from our strength modifier that's insane and this dude without weapons doing 23 to 34 damage and additionally he will do even more just in a second so then we got our flurry blows that will do 46 to 68 damage look at damage chart insane this will use your key points and bonus action so you can do two unarmed strikes in one turn then two flare of blows in one turn and that's without any potions and other stuff so then we got this row with Rog actions so you can use Bish action to dash just in case you need to travel to your targets and of course our hex from warlock we got only one level spell slot from warlock but that's totally okay because you can use it if you keep your concentration you can recast it every time every battle or just restore this slot with short rest after to the battle so that's basically all you need most important stuff for this like type of build what is important items so that's like super optimized very cool item build and you need this amlet of Greater health and you can find it in House of Hope in op 3 and basically if you don't know where to get these items just look in the Google guys it's really easy there's just a lot of guides where you can exactly and how you exactly can get these items if you need guides for this or just explore try to find these items by yourself and make this build so next important stuff is Boots of unhabited kushiga this will add wisdom modifier to an armed strikes and this wisdom modifier is not even over here so we don't see this in damage and our wisdom modifier is plus 4 so it's 27 to 38 actually and that's a lot more then gaunlets of heal giant strength that's why we dumped strength because as you can see see right now we got nine strength but this will make our strength to Flat 23 just like that we got 23 strength so with starn brawler we add in plus six to our Artic rolls damage rolls insane stuff so next armor you can find it in act two just buy it or even in act 1.5 on the road on the high road not in the onto dark Buck but on the road Hills roadside Hills I guess uh so this will add plus two to your decks and will give you cat Grace it will give you advantage on ability checks with exteriority helps to lock Peak disable traps other stuff and increasing jump Distance by 1.5 M it's really useful in large areas when you fight in large areas very nice stuff cloak of displacement will give enemies disadvantage on First crosss on us and that's nice cloak I like it because it will help us keep concentration so enemies will miss us because our Armor class is not too high it's 19 reasonable but not too high and horns of the berser very nice item I actually forgot where I got this I get I guess it's from Trader so we're getting plus two bonus to attack rolls when attacking creatures that have already taken damage and as you can guess when we us our unarmed strike we doing some damage and then every time we're attacking this dude it's a lot more High chance to hit him it's just incredible stuff so that's like most important items for this build but also I like to use alexir of bloodlust when we kill a fo we gain temporary hit points and additional action this turn so this really cool Elixir and it will last until long rest that's just incredible part so it will last you for all day so let's hust on ourself and just look at this asteron we're basically starting with hex on our Target it doesn't matter too much what hex you use but uh Constitution strength dexterity is like best hexes and just look at that normal attack kit so what we doing here it's late game Enemy he got 18 Armor class but to hit him is really easy because we're rolling 1 D20 plus four from our proficiency plus six from to brawler plus four from fedal Beginnings if you using tadpoles plus one from happy if you're playing Aeron and plus six from strength modifier so for a total of 41 I mean even even if we roll to like two we will hit this dude and it's crazy and that's just normal an AR strike I REM reminding you so we draing to the six blood joning plus six from our strength plus four from our wisdom because we got this boots of inhibited kushiga and plus six from strength modifier from tver brawler that's insane in my opinion at least so we're r a lot of dices but additionally we're rolling 2 D4 from blood thirst and that's coming from our horns of bker and 2d6 from hex to D6 from hex and additionally we're rolling to D4 plus four from our passive of choice so you can examine your enemy check if he got resistance for example to like psychic damage and then switch your passive to radiant damage you can go and do it on the Fly and again it was just one attack what we can do actually we can do two attacks with one action so we're making another attack doing again insane amount of damage and yeah we can do one more attack of course because we got second action from haste so he will be dead right now no he survived with three hit points so let's make one more attack and we get one more action from our alixir of bloodlust and depending on what we want to do we can recast hex if a Target got lots of hit points for example this dude got 132 hit points that's pretty large number or we can just use flurry blow topple so it depends will your allies help or not you can decide and reapply hex but actually I like to apply hex on my first Target to start my fight for example with this and then just used two flare of blow stle but again oh my God it's just how many numbers so what we're doing we're doing basically two unarmed attacks and again we're rolling just a crazy amounts of damage yeah it's one D6 or when we doing this FL of blows normal attack and basically we're finishing this friend with two attacks again and I don't know if you don't think it's crazy I I think it's crazy we just killed two persons or almost killed that got uh around 250 Health points in total and of course coolest part when our allies making successful whole persons we can do this with critical strikes with 100% chance and just destroy them with like one punch two punches crazy crazy use bonus action as Rogue so we can travel l L distance I mean distance is just insane look we can travel for like 35 M and just run towards our targets and Destroy them with just few punches that's insane insanely broken and if you liked this build you will enjoy next next one too so next up Paladin Paladin was my main and I guess it's really fun to play especially as your first play through because paladins got nice Charisma so you will be getting more positive outcomes in dialogs and this build will fix all problems Paladin have and make him insanely broken so let's build if you'll play this build as your main character I would play with ability points like that so we started with Paladin we getting OES of weng I like this o and our abilities will be strength 17 Constitution 14 with dump deck dump intelligence and getting high Charisma with 16 and 10 into wisdom so why are we starting with 17 because as main character you can get plus one to strength and then plus two to strength without using any Feats or other stuff if you don't know how to do it and I guess many players already know how to do it but if you don't know I will give you slight tips on how you can get this plus one and plus two bonuses so Plus One will be offered if you're not killing heck in the first act so when you feel face heck don't kill her entirely try to knock her out or just reduce up to like 10 20 hit points and then let her leave skip turns she will offer you this plus one Bon and plus two you will get in Act to in Moonrise Towers from the trader of alexir if you got aeran in your party so that's my tips you will find out yourself how to get them as Paladin you get Proficiency in every armor type in every weapon type so there like great part on second level you can pick your fighting style and you want to get great weapon fighting for this build this build will be focused on two-handed weapon not this loot or whatever on this big sword that's under loot of course so we will be focusing on great two handed weapon fighting for our prepared spells it doesn't matter too much we don't care about spells actually only thing we want from Paladin is our smites of course So Divine Smite is our BR and berer for this build we will do Insane amount of damage with this so we just level up as Paladin up to level five on level three you will get this futures from o of vengance if you choose W enity to gain a advantage on not cross against enemy and Hunter Mark to inflict even more damage to enemies these two actions uses only bonus action so this will take care of your bonus actions in early game you basically start fight for example with gaining advantage against enemy and next turn you cast en Hunter mark because wo of enmity doesn't use any concentration that's like cool part over here we going to level four of course that's when we're picking our Feit and our feet of choice for this build because we got 20 strength without any fits we can focus on Sentinel at this part of the game I mostly using Spears and other stuff so I got more reach more range with my weapon but it doesn't matter too much all we want to do we want to have this Sentinel feet just to have advantage on opportunity attacks so when we when enemies try to run away from us we get advantage and most importantly when enemy attacks a li that is nearby we can use reaction to make weapon attack against that enemy and that's broken you will see just in a second so as padin we want to get to level five and again as also venance we get this hold person spell so we can hold our enemies and then just Critical Strike them of course this can be used as your Mages I mean your Mages can have this spell but it's always nice to have uh at least chance to cause the spell with our party members to inflict a lot of Critical Strike damage and most importantly miss this step so Mr step from o of weng will give you ability as with bonus action to teleport to any place on Battlefield and because we got low dexterity we ac kind of L in a turn we can determine best place in the battlefield where we want to teleport and use all our power next up if you're just playing I recommend to even to stick with Paladin up to level eight and then respect into this build so Palin level six gaining this hour of protection that's really great and powerful stuff that will give bonus to seven throws to your Li and most of the time your life will be cleric that's standing nearby of you and he will have nice time to keep in concentration on his spells and I will show you ceric build in the end of this video by the way very broken ceric build but right now we are very powerful we can do two attacks in one turn with our action and our Bon section only add in 1 D6 of damage from Hunter Mark for example so it's nice idea instead of going to level six of Paladin just go and pick our subass so we're multiclassing into cleric and especially into war domain cic so we don't care about Spells at all we don't using spells as this type of padin we are War Machine with destroying everyone that's why just pick whatever you like but from war cleric you will get this class future that will give you ability to use your bonus action for attack and you can do it three times per long Crest and that's enough for this build it will do just insane amount of damage so you don't care actually too much about this stuff three attacks is enough so with this build from level six you already can do three attacks in one turn and all of these attacks will be divine smites that will do Insane amount of damage so it's time to finish our build and we're finishing our build with saucer so when we switching to saucer all we need from saucer not his spells not his can trips that's why we can use like ritual spells like enhance sleep or forther fall just for exploration this won't use spell slots if used outside of combat so you can cast it and jump wherever you like something like that for S Sub class it doesn't matter too much again you can use whatever you like you can use wild magic for fun sometimes it will proc from your spells and it will have wild effects sometimes they awful for you sometimes they insane for you sometimes they just Ma so whever or you can use storm sorcery so if you use spells you can use fly as bonus action and travel on the battlefield with Tempest to Magic that's insane stuff and basically we're finishing our build with saucer for metam magic we want to get twin spell and maybe distance spell we don't get too much most importantly want our metam magic we can spell sometimes it's nice to use it but again we don't care too much so most important part from saucer that we get is saucer spell Slots of course and this fly action of course is nice too so when we get in feet we can get it on level 10 as s level four we want to scroll down and get this Savage attacker feet so what this Fe doing whenever we rolling damage numbers we're rolling them twice and using highest result always and we will roll a lot of damage numbers a lot of damage numbers and with this build actually we can pick H as our spell and cast it on ourself so you're not using other characters to keep the concentration on yourself you don't need this concentration anyway and basically finish this build with saucer so to play this build you don't need all this stuff you can just totally forget this all we actually need is just your normal attacks maybe your weapon attacks like cliff and other stuff may be haste if you cting it on yourself of course from cleric you don't need anything in from Paladin from Paladin all we need is our Misty step in the late game and W of enmity just in case we need this advantage against the high armor enemy and that's basically it that's it that's everything you need but most importantly you need to go to your reactions and make sure you got all Divine smites checked so you can have the this Divine Smite when you're just attacking so when you attack enemies you will be prompted with question do you want to use Divine Smite so from sorer you will get these six sorcery points you can use it uh to cast for example haste in the fight as bonus action instead of action that can be used sometime but most of the time you will just use this uh create spell slot spell and you can create level four spell slot from six sorcery points and now you will get four spell Slots of level four and and all of them will be used for your smites so let me show you this is late game Enemy with pretty high AC and nice Health pool 132 health and we will destroy her with just few attacks how we can do it take a look at our items so we can use any great two-handed weapon you like so in act one I used to spear from the to in act two I got spear from the another to in Act three from the start of the act three I got this nura legendary item very cool Spear and when I found this stuff I used these so it's baldr's Giant Slayer it's doubling damage from our strength modifier got nice enchantment so it's just very high damage item additionally we're rolling two d6es when we're rolling damage and with Savage attackers we're rolling two times and picking highest numbers that's insane stuff so for our poow of choice we not using this bow to attack we just having it in our inventory because number we need to roll for critical heat while attacking is reduced by one and this effect can stuck with our sok's horned helmet you can get it from COK when you find him you just destroy him and you will get this number reduced one more time so now we need only like around 18 to roll for critical heat I use just basic clock of protection and evasive shoes to increase our armor plus by two so it's plus one plus one Legacy of the master gloves you can buy it from Trader you gain plus two bonus start a CRS and damage rolls with weapons so again it's more damage when we damaging someone any good heavy armor any good heavy armor will work and I like these combinations of rings and amlets on this class so sergeon AMOLED you can get it from sergeon of course and when we scoring critical heat on humanoid we paralyze him for two turns and this means every other attack will make critical heit again when we killing creature we can use this ring to make next attack critical heit so we can have around like 100% critical hit on humanoids and Crusher ring you can get it from Crusher from act one he is in Goblin Camp it will give you additional movement speed very cool stuff so that's like full build and just look at this build in action so we cut haste on ourselves now we're concentrating we can use this giant form and we are becoming very big person very weak person and of course my favorite elixir of bloodlust when we kill someone we will get additional action so attack number one enjoy guys rounds to make critical heat and just with one attack with Savage attackers we rolling every damage as you can see there's just lots of rolls and every roll rolling like like 1 million of damage and we using highest damage possible so from 46s from critical heat We Roll 21 damage from this weapon we add in plus three from weapon plus five from strength plus five from strength from Giant Slayer two times because we got this weapon plus two from our Gloves Plus Eight from two the sixes from giant form from this weapon plus three from Savage attacks because we are orc so if you pick an orc half orc you're getting this and just for demonstration I will cast Divine Smite on critical heat level five Divine Smite and it will do from 5 to 40 radiant damage and most of the time it will do something close to 40 because we got the Savage attacker and it's also rolling damage on our divine Smite so look at this we just rolled 57 because we rolled 55 from our Smite and of course we roll additional one to8 because we are half orc but here's the reason why we big Sentinel so in the combat we can use our action to make two attacks then we can use our bonus action to make one more attack from our V proficiency and then we got this Sentinel Feit so when it's time for our friend from our light turns they will they can just come close to our enemies and just run away so when they running away enemies will try to attack them and we will be prompted with this stuff do we want to use sentinel as our reaction and this adds one more attack to kind our turn so we're using Sentinel and if we attack if we hit this attack we can use Smite again that's crazy and our full turn is really crazy like that if you got all stuff in place if we got this elixir of blood lust if we got haste going on so giant form we just using our attack which just killed her with normal attack so no smites we don't need to use them we're making another attack so we can roll for critical heat we can paralyze this target so next attack will be 100% with critical heat and we can roll for damage insane damage actually we can do one more attack on this dude again Smite oh my God he just destroyed Let's Go destroy this bro now and again look he almost destroyed one more time please yeah nice nice nice and one more Target again we got still we got actions look it's just one turn it's just one turn and we already just destroying everyone in this turn and this target is not destroyed but we got our additional attack so so now he is destroyed of course now he is destroyed because we rolling every damage we possibly could so that's cool Marshall builds but how to build cool magic build how to build your Mages to be broken and insanely fun most broken spells and most powerful spells in this game actually concentration spells like Cloud kill and other stuff so you cost it and why it's broken because you just cast it spell from level six for example Cloud kill level six it will do Insane amount of damage but you just used your spell slot and now you can't cast the spell no more but concentration spells can be recasted every turn so just like that you can cast concentration spell many time in one turn in next turn and do Insane amount of damage to your enemies but there's a catch concentration spells require you to keep concentration and keeping concentrations means you need to succeed on Constitution saving throw so you just enter zone of effect or someone attacking you and as you can see we just saved and why I'm not losing concentration this stuff because I got this broken bu so let me show you there's only one thing you need to make broken concentration Mage so when you starting as wizard as sorcerer no matter what you want to build for concentration Mage you will get this Proficiency in kind of no armor no Shields we got armor and shields only from Human because Gail is human so basically you will be armorless guy who need to spend points in dexterity to have at least somewhat reasonable armor class and it's really pretty hard additionally there's really a big pain point when you having high dexterity as concentration Wizard or sorer it doesn't matter too much so our problem with high dexterity dexterity affects initiative this means you will attack first or among first guys who attack in a turn and most good concentration spells is actually AOE spells so they have area of damage and it's better to cast them after someone taking his turns so enemies taking turns they gather up in one place and then you blast them so just like that it's best way to use concentration spells so that's how you build really broken concentration we will be building saucer today concentration saucer that's broken saucer very enjoyful to play we start with fighter with fighter yeah so fighter will get this constitution saving throw proficiency so you will add your proficiency bonus to Constitution saving throws it will help you keep your concentration going on and uh your proficiency at last levels will be four so you will always add four to your Constitution sa throws it's really easy to do for fighting style you picking defense so it will further more increase your armor class as Mage and your starting ability distribution will look something like that you just dump your dexterity so you will get this minus one to your initiative rolls and you will act last in a turn so we get in Constitution up to 16 it's our main attribute that we want to get and our main attribute that we want to have is charisma because we are sorer Charisma is our spell casting modifier you can use these build to make wizard of course it's will be kind the same build so if you want to to have concentration wizard you can use same idea as level one fighter to have this constitution sa thr proficiency but get more intelligence instead for Ability distribution I like to have 10 in intelligence and 10 in strength just for one reason so we can uh better resist being shoed and then you're basically finishing your build so instantly you going into art class and you switch into your main casting class it will be sorcer so for sorer starting can trips I like to use range can trip Firebolt mely damaging can trip shoten grasp and some utility stuff like minor illusion and Bone chill is just nice canp to have when you fighting Undead targets very good for spells of choice you can have some disabled stuff like sleep for early levels and Magic meile just to do large of Ms of damage but for our subass our subass of choice to make most broken sorcerer the that is around concentration will be storm sorcery so after we casting any spell of level one or higher we can use bonus action to fly that's crazy so level two pick whatever spells you like go with metamagic twin spell and distant spell so you can cast from more range or dual cast so you can cast it for two Targets and basically every time you level up pick every spell you like it doesn't matter for this build so we finishing build with s but most important parts level four get quickened spell so you can use bonus action with sorer points to cost one more spell sometimes you will need this level four saucer and level five character we get in our feat and for Feats everything again is really easy straightforward just go and all in on Charisma with ability Improvement get Charisma up to 20 our most important level is level seven of course when we get in s level six and we getting this class Futures so when we casting spells and doing liting damage most important liting damage all enemies taking lightting damage around us the cool we are resistant to light and damage and most importantly we get in this Co lighting spell and create or destroy water spell that's basically it what we don't need anything else for our build so pick any spell you like any spell you want to use any spell you want to have fun with get your charisma up to 20 at level 9 at level eight so ER and level 9 character sometimes if you need larger area of damage effect you can get Cloud kill at level five and careful spell very nice metam magic it gives you ability to cost spells when you silenced sometimes it's useful but I haven't found really too much situations when I need this in this game and at level six spells you can pick chain lighting we are lighting Mage after all so whatever if you want you can pick it it's not not require you any concentration so why not but we're not using the spell actually too much so what key what armor you want for this build basically it will be Heavy Armor it will give you high Armor class even with dumped dexterity very cool stuff so our Armor class is 23 right now we got kic Shield you can get it from kic turn you will get it anyway it gives you plus one bonus to spell safy C and spell ar rolls what does it mean basically when any tries to resist your spells they will do difficulty class checks and you want as much difficulty spell save DC basically bonuses you can get and that's basically main idea of this build just try and find every gear you will get with spell save DC so hoot of weave plus two bonus to spell save DC and spell attack rolls again it gives you higher chance to hit your fire bolts so right now we got 60% chance to hit LEL for example but if we get rid of this helmet we got 50% chance so every plus one gives you 5% chance to hit that's how it works clock of we again plus one bonus to spell save DC hell dusk Gloves Plus One bonus to spell attack rolls and spell save DC and that's basically it that's all you need in the late game you can have this Marco HH GE if you will find it it's easy to find just Google it and it again gives additional bonus to spell save DC and there's like a catch so uh there's like two ways you can go with this build one way of course you go with Charisma up to 20 second way instead of getting your charisma up to 20 instead instead get elemental specialist feet and of course it will be element specialist lighting that will make your lighting damage attacks not resistible so if enemy got lighting resistance you will ignore this that's like cool Feit to have so what we need for this build to work we need coold lighting and that's basically it guys that's basically it yeah sometime maybe Cloud kill sometime maybe chain lighting most of the time no you not need it and what we are doing basically as this saucer we starting day with uh for example creating some level five spell slots most of the time you won't actually need the spell slots anyway and you can create sorer points from all spell slots from level one level two level three so you can create more spell Slots of higher levels most important importantly if you got this marker Cas CER you can have Arcane battery and this will give you ability to cast next spell without using spell slot that's like cool ability to have yeah and how you play this broken dude oh yeah I to I totally forgot of course from saucer from our saucer we want this level one spell spell create or destroy water so that's like cool cool cool future it's nice to be hasted of course so it's very good if you're like can cast haste on you and it's also nice you already know what is nice to use alexir of blood lust so when you kill someone you will get additional action so just like that we got two actions right now one bonus action we can use create or destroy water for example on our enemies so when enemies in this mode they will be wet and when they wet they vulnerable to liting and cold damage what does this mean it means they taken twice as much damage from a certain damage type from lighting damage of course in our situation so now we can use bonus action to fly if we need to fly somewhere this like cool stuff because we are storm sorer Mage and now we can just use Arcane battery to cast coal lighting with up casted level six spell slot it will do from six to 60 damage 6 to 10 damage it will last for 10 turns what does it mean you will you can keep concentration for 10 turns on this spell so let me just cast this spell and it will look like this it's doing already just insane amount of damage as you can see additionally on B the surface it create an electrified water it will damage enemies on their turns and damage that we inflicted was 6 d10 which rolled 30 total damage and it added twice because they wet right now and now as you can see we acting last in our turn that's our like main place where we want to be we want to be last we want to enemies gather around our lights or in some spots and then we will utilize all our power and as you can see we just attacked and we succeed on two sem throws so s throws will be if I'm not mistaken 10 or half the damage if it's higher so we got hit by 17 damage so 10 is higher than half of 17 we need to succeed on difficulty class 10 and basically we're rolling qu 20 and we got only three we adding plus four from our proficiency and plus three from our constitution so if we right now only sorcer we would lost this concentration 7 throw but with plus four from proficiency we rolled 10 exactly what we need and now we keep concentration on our spell now as you can see every enemy is gathered up in some places and we can start our dirty business so instead of casting coold lighting over here don't make this mistake you need to cast it from this part of your like action table so you need to cast it from activate call lighting it will be level zero spell slot so it's not using any spell slots because you're concentrating on the spell right now and as you can see we just up casted it up to level six so we can do it again as level six spell slot and we even haven't used the spell slot blot yet so that's coolest part about this build you can just use this SK lighting for example over here do damage as you can see this guy was wet and he destroyed he destroyed for just insane amount of damage 28 plus 28 plus 20 and we just casted it one time because we got this alexir of bloodlust we got additional action so we can cast it one more time let's cast it on wet person again just like that he destroyed and everyone nearby getting damaged because we are storm Sorcerer And We Just costed level six spell two times in one turn we can do it third time if we want to so we're just doing this third time and of course that's not it we can use uh meta magic we can spell to use our sorcery points to cast it one more time and that's insane that's insane so we cast it with bonus action so every turn we're doing just insane amounts of damage with insane amounts of coal lightings and we can do it for 10 turns in a row so we can have 10 turns where we casting this stuff like three four times in one turn and only after 10 turns it will expire and then we cast go lighting again with level six spell slot again I can do it for 10 turns again but guys uh most fights actually last for like four five six turns not more so basically you got unlimited spell Slots of level six and can cast this insane stuff and let's not forget about cleric this build makes cleric not only heal B but also force to be reckoned with and idea goes kind of the same as with wizard we want to start as fighter and then just get 11 levels in cleric for our fighting style we starting with defense of course to get this plus one to Armor class and be more tanky and have more chance to keep our concentration going on Main abilities for cleric will be wisdom and Constitution you want to have as much health as possible with as much wisdom as possible because this will affect how effective you are with your spells that's why we assigning bonuses to this categories and making them 16 16 then we will be using mil weapons so to have damage and hit chance mlie weapon we want 14 into strength and then just distribute other points we can go with 10 into exterior to have some nice initiative and 10 in Charisma or intelligence depending on your choice it doesn't matter too much for the build and then basically we're finishing our build with light demain cleric up to level 12 with 11 levels in cleric and along the way we will get two fits these fits will be ability Improvement into wisdom to increase our spell difficulty class just for that so gear for this cleric I like to have devot maze that's basically really good legendary item and you can get it from by just using divine intervention you will get it from Level 10 cleric just use divine intervention find intervention that will give your legendary weapon and you will get this maze so next up we got uh three important items Spell cracks amol let you can get it from Act Two by killing warden in monr SS and you will get spell restoration that's just incredible ability I will show you in the second how this looks in the fight ring hands insane stuff so when you heal creature it gains effect of Blade wart and that's very cool so this creature will have resistance against bling piercing and slashing damage basically against any damage that inflicted with weapons and just by using mass healing wart with only bonus action you given it with to any Ali creature nearby that's crazy and when you revive creature it gains effect of Dash work so now if ker will be dead after it revived it will be back with one hit point left and that's very good because most of the time you will Reve your allies in the fight and they will be dead just in one second and this will protect them from at least one attack and Hell of balron very good helmet because now you can't be critical heed by enemy and you got stun immunity so it's a lot harder to break concentration with stunts so let's go and show you this bro in action really easy and straightforward stuff so our spells of choice from each level what you want to get when you're leveling up and for final build you want to get basic level one spells so guiding bolt it's range damage spell healing wart bonus action healing spell very good inflict wounds melee damaging spell with 3 10 damage insane insane damage actually bless just in case you fight an enemy with high Armor class and it's really hard to kill him or even attack him you will cast blast and all your party will get one4 to attack rolls and that's very good bonus so for level two you want to get hold person just in case you want to disable some targets and inflict some large critical damage in them enhance ability it's good for exploration when you lock picking stuff or other checks so when you need to succeed on some checks it will give advantage on these checks it's just nice to have for game play and then eight eight will give you bonus maximum hit points and I will show you in a second how broken it is M healing W from level three and from level three we get in rev five to revie our lives just in case speak with the dead if we fail to rify them so we can speak with the de I'm joking of course it's used for exploration quests and other stuff and spirit Guardians our best spell and we will use it a lot then we get in Freedom of movement from level four dash from level four and banishment just in case we need some more disable protection from St and difficult terrain or just protection from Dash to our allies uh level five we don't need any spells from level five so we totally skipping them and from level six we getting planner Ali and heroes fast but you may ask why do we need two spells from level six while we get only one level six spell slot let me show you this this so if you get this Marco hash care from our friend Gail over here from our wizard saucer whatever so you can go and Cube this stuff first and that's how you play your cleric you just use Arcane battery to cast spell without using spell slot so we're using our spell slot to create Genie my favorite Ali I like genin a lot and just like said we got one more Ally in our party as you can see he got pretty nice Health pool 161 but our other party members got pretty low HP for tactician especially so we don't need this Mar HH gear owner of mar Hesh gear and he can use this stuff again so it's until long Quest but per party member so you can use it on any party member you like to use spells without spell slot one time per long CR so now when we get our Genie we want to use Hero's Fe least and just like that we're using level six spell slot and every party member getting additional Health points but that's not it because we got this awesome amol let spell Crocs amol let we can restore one spell slot per long rest so again we're restoring level six spell slot and depending on your play style on your choice you can go and cast eight level six to increase your health pulled by 25 health or cast 8 level five that's totally okay too increased by 20 and just like that our party got massive Health pull and it's really hard to be dead and our play style is really easy so all we want to do is to cast Spirit Guardians with highest spell slot possible and we will use Spirit guardians of level six because we can cast three spells of level six spell just like that and they will do incredible amounts of damage from 6 to 48 damage each turn to any targets that we're passing nearby so let's make ourself W targets with Genie you can cost Thunder Wave really cool spell you can push targets off the cliffs or make them close to each other so you can utilize your spirit Guardian spell and as you can see targets passing by getting damaged by your spirit Guardians and they trying to smash us but they can't destroy our concentration with stun because we got this helmet awesome helmet and when it's time for our turn they will get more damage if they're nearby so as you can see because we are fighter we adding Constitution modifier to saving throws and it's really a lot easier for us to succeed on saving throws and basically all we want to do is this type of cleric just to run around and inflict damage with our spirit Guardians to everyone nearby and we can use every turn M healing wart or just healing L Ward to add this protection from our second amulet to all our parties you can see everyone got in Blade wart that's insane amounts of Buffs and it's really broken additionally as light domain certic you got this awesome future Radiance of down it's inflicting 2 d10 plus 12 rant damage to everyone nearby every enemy nearby they can succeed on Constitution s throw so it can do half damage and additionally as light di cleric you can do fire magic like w fire Fireball scorching Ray burning hands so you got uh your actions bonus action and channel Divinity and you will do all your actions in every turn and with keeping and while keeping concentration on Spirit guardians of course you basically inflicting damage two times every turn with Spirit Guardians and with another spell or just with your mace attack just like that and additionally you got another cool feuture from light demain cic it's improved Waring flare you can use your reaction to save your lives so basically when someone rolling attack you will see they need 19 to heat they roll 20 it will be critical heat and you just impul dis advantage on their attack and with your reaction maybe enemies will even miss just like that instead of critical hitting your Li they missing and it can be used on yourself too what do you think about these bills I think they broken be and very fun to play and by the way I used all these four builds for my party members to beat this game on tactician mode I hope you enjoyed this video and go watch other videos on the screen right now they awesome too and see you in the next videos guys
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Channel: Spud The King
Views: 202,212
Rating: undefined out of 5
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Id: Ai3Ao_Jh-bg
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Length: 53min 40sec (3220 seconds)
Published: Tue Oct 10 2023
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