Key D&D 5th Edition Rule Changes in Baldur's Gate 3!

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weather guy here Walter Skate 3 is just around the corner the game mechanics are adapted from The Dungeons and Dragons 5th edition rule set here's a quick rundown of some of the biggest changes in the rules between the tabletop game and Larry and Studios upcoming release now Dungeons and Dragons is typically played with truly randomly rolled dice however in Baldur's Gate 3 a feature called karmic dice is automatically turned on karmic dice is a feature that takes away some of the randomization working to prevent characters both enemies and allies from Rolling too low for several roles in a row this will likely make fights more deadly and fast while taking away the feels bad of rolling several net ones in a row personally I will be disabling this feature just because I prefer the more random style and swings however you should play however you want because what matters most is your own fun now 5th edition normally has an expected level cap of 20 but here in Baldur's Gate 3 the level cap is going to be at 12. this is due to the absolute shenanigans that can occur at these later levels things that just simply would be too difficult to adapt into a video game things like wish fighting across planes and the absurd amount of attacks that Fighters get not to mention the difficulty of balancing these later levels alright so rest in Baldur's K3 you're allowed two short rests per long rest each short restores HP equal to half of your HP maximum so no rolling hit dice like in traditional DND in addition now long rest require camp supplies the does not typically required during tabletop play but it definitely makes sense and we usually would have that stuff anyway in our inventories so the typically home brewed rule of critical success or failures on skill checks has been made official in Baldur's Gate 3. so if you roll a 20 on a skill check regardless of DC you succeed this means that any skill check can be succeeded on eventually if you save scum enough that's your style of gameplay conversely a natural one will lead to a failure no matter how skilled your super charismatic Bard is at persuading folks there's also a few changes to range attacks range of spells and range of weapons have been introduced to about a 60-foot cap which is still an absurd amount of distance in malarian studios game anyway in addition ranged attacks are affected by high ground and low ground so the creature is 10 feet above an enemy then they'll get plus two to their attack roll they're 10 feet below the enemy they'll get minus two to their attack roll definitely something to keep in mind is a lot of combat Encounters in this game have some verticality to them now we've had several changes to spells the biggest ones are no more verbal somatic or material components this should remove some of the tediousness and Supply Gathering that Wizards had to deal with before in addition prepared spells can now be changed at any point outside of combat compared to just during a long rest like during the tabletop game this is huge for prepared casters and should give you access to tons of tools for bypassing non-combat encounters or if you see an enemy troop up ahead you can just prepare the right spells for encountering those enemies also Scrolls have been updated and simplified allowing anyone to use a spell scroll with no check required so one nice quality of life change we've seen is to be able to freely swap between a melee weapon set and a ranged weapon set this means that you can easily shoot an enemy with an arrow and then run up take out your sword and shield and whack them pretty sweet so shoving jumping in the health action have all been changed a bit shoving is now a bonus action that pushes an enemy you cannot knock them prone unless they fall off a ledge jumping is also now a bonus action that consumes 10 feet of movement you can jump anywhere from 15 feet to 35 feet depending on your strength score so a character with a strength level of 20 can basically use their bonus actions to convert 10 feet of movement to 35 feet of movement definitely go to get some extra speed for you finally the help action can bring a downed alley up to one hit point no healing spells required pretty nice now we also have some key features missing from the tabletop Edition such as redditing in action grappling and the Dodge action hopefully at least grappling in the Dodge action will be implemented in the future but we shall see now let's talk about potions consuming a potion is now a bonus action instead of an action and you can now throw potions with an action and it will deliver their effect to a small radius this means that if your crew is hit with a fireball you can just throw a potion between you all and buff out that damage a bit pretty sweet now on to equipment so big standout change here is that there's now weapon action attacks depending on the weapon type useful only once per short rest now there's a lot of these weapon actions that they can do pretty sweet things such as inflict status effects leave multiple enemies or give yourself extra damage on attacks another change is that there's no longer a magic Attunement system although the correct armor still requires proficiency such as magical Helms boots gloves Shields Etc personally I'd love if we still had a magic Attunement system but it's not that bad of a change alright now on to conditions so there's been some changes to several conditions as well as some new ones added the prone condition is now a bit more severe your character cannot do anything while prone and you lose your turn if you become prone during it such as by falling off a ledge you also now have disadvantage on strength and dexterity saves while prone and range attacks are no longer at disadvantage against prone targets new condition that we have is called wet which larion Studios veterans may be familiar with uh what gives you resistance to fire damage but vulnerability to lightning and gold so those are some of the biggest changes to the rules themselves of course there are still changes to classes races Feats and spells that I did not go over I recommend checking out the Baldur's Gate 3 Wiki if you want to see the full list of changes and read more detail about it overall these changes seem to make the game more streamlined and fun and I cannot wait to play this game next week on August 3rd I'm so excited uh thank you all so much for watching I really appreciate it uh please leave comments about your thoughts changes that you're excited for that I did not cover and yeah that's all I got for you have a great day
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Channel: Weatherguy
Views: 3,145
Rating: undefined out of 5
Keywords: baldur's gate 3, dungeons and dragons, d&d, 5th edition, rules changes, release date, rpg
Id: KTCLErlEIKk
Channel Id: undefined
Length: 6min 35sec (395 seconds)
Published: Sun Jul 30 2023
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