How to Build a Fighter (Lae'zel) for Beginners in Baldur's Gate 3

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Fighters have mastered the art of combat wielding  weapons with unmatched skill and wearing armor   like a second skin in this video today we're  going to go through building out a fighter now   maybe this is your first character perhaps you  want to respect one of your companions into a   fighter whatever the case is will go through that  here today we'll start out at level one looking   at fighter on a very base level to discuss the  character creation process go into a discussion   about your subclass options talk a little bit  about some standout Feats and close the video   out going into some strong multi-class options  you can quickly navigate to any part of this   video that entry the most using these chapters  about the timeline and the description and please   don't forget to check me out on Twitch where I do  stream every Tuesday Thursday and Saturday Friday   Saturday it's Saturday every Tuesday Thursday and  Saturday you can also find a link to all of my   other uh class guides in the description at the  end of this video let's get started here on how   to build a fighter for beginners in Border skate  3. to start off we're going to talk about race   now race is not import important in the sense that  this is a single player narrative game choose the   race that you want to role play as because that's  what's going to allow you to have the most fun in   the game the abilities are all the same for every  single race you are going to choose which ability   score gets either plus two or plus one these  little check boxes will do that for you so please   choose what everyone makes the most sense for you  now as far as some particularly standout options   we do have the dwarfs which are always great  keep in mind you're playing a fighter so you have   access to all weapons and all armor proficiencies  so any of the race given ones are not going to be   very beneficial to you but dwarfs do get an innate  advantage on saving throws against poison and   um the gold dwarf is quite good because they get  one additional uh Max hit point and increase by   one every time you gain a level so they are  constantly just going to have more and more   hit points as you level up and you can couple  this with the feet that gives you two more hit   points so that's getting getting a total of what  like three hit points from being gold dwarf with   that feat uh Shield dwarf is fine and all but it  just it's uh it's armor proficiencies you get so   it's kind of wasted the dwayegar are pretty cool  here too uh because they get a lot more than what   you see on this screen so of course they get their  advantages on Charmed and paralysis which is good   and they get Superior dark vision which is always  nice but eventually they'll get enlarged and   invisibility at levels three and five and a large  is good for a fighter because it's going to enable   you to do more damage but all quite nice options  you can go with any of the elves or half elves if   you so wish humans are a really good choice here  because of human versatility you're gonna get an   extra skill proficiency which is nice and your  carrying capacity is increased by 25 which is   already going to be through the roof if you have a  high amount of strength halflings are good because   of their luck capability or lucky capability when  you roll a one for an attack roll ability to check   or saving throw you can re-roll that die and must  use the new roll which is always you know fun   but you also get the two fun ones down here  with half work which is going to give you   savage attacks when you land a critical hit  with a melee weapon you deal an extra dice   of weapon damage which is very fun Relentless  endurance whenever you reach zero hit points   you're just gonna instead go up to one hit point  rather than being knocked down it's very nice   and the nice thing too about uh half works  is depending upon the type of uh fighter and   playthrough you have in mind they start with  a Proficiency in intimidation which is really   cool and then also we have Dragonborn I think this  is the only other video other than the Barbarian   video where I've recommended the Dragonborn just  because their racial features don't really seem   as cool as the other ones when it comes to getting  proficiencies online but since you are a character   that's going to be up close and personal being a  Dragonborn is really cool because you have your   breath attack so there are going to be multiple  colors of Dragonborn that you can choose from   and you'll have pretty much two options for every  single one sometimes three but you can see here   that we can be a fire breath gold dragon or we  could choose a red dragon with fire breath so   just to give you an example here so this is going  to give us a fire breath attack that will also get   better as we level up that's been recently patched  into the game and lastly we get draconic ancestry   which is going to give us a resistance to the  specific damage that we do so in this case for   Red Dragons we're resistant to fire damage meaning  we take half damage from fire which is lovely our   last suggestion here is for the gith I always like  to skip the crackhead GIF and go with the female   GIF just because I really do like astral knowledge  game Proficiency in all skills of a chosen ability   meaning if I put if I choose Charisma then I get  Proficiency in intimidation persuasion performance   deception all my conversational skills all these  martial Prodigy abilities these proficiencies are   wasted because you are a fighter which you do  get the cantrips of Mage hand as well as the   um I think it's called astral leap it's  basically a way to jump very far as a gif   um enhance it is what it's called and you also  get Misty Step at level five so all those are   really nice because they do give you quite a bit  of maneuverability um I did say lastly but I do   have a true lastly now and it is with the zaryal  tiefling because you'll be getting access to two   smites both branding Smite and Searing Smite at  levels three and five it is worth noting though   that those smites do cost an action and a bonus  action so it can be a little hard to use them   because sometimes you'll just kind of shut down  other capabilities that you can do but still   nonetheless wanted to bring those options out  for you so you can see what you can choose for a   fighter now as far as fighter mechanics go they're  very slim and that you're simply going to be   hitting things with a sword or whatever you want  to choose to hit things with but it's worth noting   too that I think on paper Fighters seem very Bland  very boring why am I going to play this class but   I want you to really kind of wrap your mind around  how the fighter is a veritable moving Juggernaut   especially if you are a pure fighter and as you  get towards the latter portions of the game with   um an ability called indomitable you become as  durable as an iron golem whenever you fail a   saving throw you can roll again so you pretty  much have the capability to ignore certain uh   missed saving throws keep in mind that does  recharge every long rest so uh maybe a really   big missed hit you can go ahead and re-roll again  and you get stuff like improved extra attack you   also get one extra fee only the Rogue and the  fighter I believe are the two classes that get   an extra feed at level six whereas um everyone  else gets it only at 4 8 and 12. so you do have   a lot of tools to take advantage of as a fighter  and I think a lot of people sleep on the fighter   as someone that can really do a ton of damage  so I'm not going to focus on that so much today   I have a whole separate video planned for it but  some mechanics that do really stand out are this   one right here Second Wind which will eventually  become quite good it is a healing capability that   you'll have and it's important that this is nice  because a it is a bonus action it's going to give   you one d10 plus one Health and that plus one is  going to be based off of your fighter level so if   you're level 12 that's 1D 10 plus 12. and then  you also get and start with your fighting style   right out the gate and it's important to kind of  go over these really quickly so we have the first   one here is archery which is going to give you  plus two to range weapon attacks of course you're   gonna be focused on well-being and Archer defense  here you gain plus one bonus to Armor class while   wearing armor so this is a nice one because no  matter what route you really take as a fighter   it's always applicable right you know it's like  okay great weapon fighting two weapon fighting and   archery that that kind of assumes you're taking  a very specific stance as a fighter as far as   what weapons you're going to be using and whatnot  defense you know you just get plus one defense or   plus one AC now dueling is confusing for some  of the people that are maybe older Veterans of   the DND world uh this used to Once Upon a Time  be called single weapon fighting but it is not   that anymore when you are wielding a melee weapon  that is not two-handed or versatile in one hand   and no weapon in the other you deal an additional  two damage with that weapon this doesn't mean you   need to only use one weapon it just means you  can't dual wield or use a two-handed weapon or   Bristol in one hand because you can use a shield  a shield is not count does not count as a weapon   so if you want to be a sword and shield or ax and  Shield or whatever Shield wearing character that   actually does a little bit more damage dealings  for you because it adds two more damage with   that weapon great weapon fighting here as well you  know you guessed what it's going to be focused on   it's great weapons when you roll a one or a two  on a damage die for an attack with a two-handed   melee weapon that die is re-rolled once a sweat  chance detect to get that damage on board you have   protection here which is unique from all the other  ones because this is a reaction remember you have   an action bonus action and then you have reactions  the reactions are going to occur when certain   things occur so when you have a shield imposed  disadvantage and we've talked about this before   but disadvantage when you're going to roll two  dice and take the lesser of the two advantages to   dice and take the greater of the two which impose  disadvantage on an attack against your allies when   you are within five feet so basically it allows  you to kind of jump in front of their attack   more or less you know kind of think of like Cecil  from Final Fantasy 4 Final Fantasy 2 depending on   which one you're kind of thinking of but just an  ability to mitigate some of the damage that would   otherwise hit someone might be a little bit weaker  or or maybe near closer to death whatever it is   and lastly we have two weapon fighting when you  attack when you make an attack with your offhand   weapon you add your ability modifier to the damage  of the attack now what that really means here too   if you don't know let's say I choose strength  because I'm using strength weapons versus decks   which would use finesse weapons but let's just  say I'm using strength then I would use whatever   this ability modifier is right now it's plus zero  because we're only at 10. let's just say that said   plus two plus two would go to my off hand whereas  if I did not have two weapon fighting I would not   get that plus two so those are your fighting  styles and they're part of the mechanics of   being a fighter and one of the other big fighter  mechanics I want to talk of is action surge so   immediately gain an extra action to use this turn  now this happens at level two of fighter and it   makes fighter probably one of the most diverse  multi-classes into other classes because it just   simply gives you a whole extra action now of  course it does have a recycle and you can't   just simply use it at whim but having that kind  of clutch moment especially if you pop a potion   of speed which will then allow you to have three  total actions if you use action surge it can be   a really strong Alpha strike in the beginning of  a combat so this is all of our fighter mechanics   that I wanted to talk about before getting into  more stuff subclass options for the fighter are   pretty straightforward we're starting off here  with the Battle Master which uses its superiority   dice to use special Maneuvers now you're going to  start with four Superior Dice and these things act   as a d8 that does certain things give you certain  bonuses and what have you at level 10 though they   become d10 and they can re they replenish on a  short or long rest now you have a whole ton of   Maneuvers here to choose from these are all the  maneuvers you don't get an option to expand this   list down the road you'll just get access to more  Maneuvers as you level up so at level three here   you choose three Maneuvers at level seven you'll  choose two more bringing you to five and at level   10 you'll choose two more again bringing you to a  total of seven Maneuvers and you can also choose   the feet that gives you more new Maneuvers as well  so you have quite a few to choose from here just   to choose some really quick standout ones you have  repost which is really nice because this gives   you a way to kind of weaponize any myths that you  deal with right so when a hostile creature misses   you with a melee attack expand a superiority die  to retaliate with a powerful strike that deals   an additional 1d8 it's a nice way to have a good  reaction here now you can have some abilities to   kind of manipulate or push enemies with pushing  attack which will do 1d8 and push them or trip   attack which does 1d8 and knock stem prone which  is really nice as well now for Alpha striking you   can go with something like Precision attack you  can spend a superiority diet to add it to the   result to an attack roll or fainting attack you  use your action bonus actions to get advantage   and deal a 1d8 so a lot of really really great  abilities here that you can go with whichever   one you see fit that works best with the role you  have in mind for your fighter now Elder tonight is   kind of combining a fighter and a wizard but not  exactly so you're only going to pull from specific   schools of Wizardry only going to pull from  specifically um oh gosh AB duration and evocation   so basically protection and damage abilities  is essentially it you'll get some cantrips   that you can go into so you get stuff like uh  chalk and grass which is nice friends if you   don't already have it on another character Raya  Frost to give you some range capability whatever   it is you choose whichever ones make the most  sense for you let's just go ahead and choose two   then you're gonna get access to some spells  this says right here Charisma it's a bug ignore   it it's intelligence based so this is what kind  of makes the Eldridge Knight unique in that you   would swap how your stat allocation goes to have  more intelligence or you could kind of and you can   kind of eschew a high intelligence score and go  go for the more defensive capabilities that you   get through um AB duration and not through most  of the offensive capabilities you'd get through   evocation so you go with something like Shield  here right an ad duration spell or protection from   evil and good an average duration spell you can  focus on those if you wanted to still stay more   strength based you don't have to focus a ton into  your intelligence because this is just going to   give you the defensive characteristic and you're  good to go the nice thing too here is that you   have a high amount of constitution as a fighter so  maintaining concentration is going to be a little   bit easier for you or whatever it is now you'll  get these access to these spells as you progress   through you'll get more spell slots and everything  just like you would for any casting character in   the game and you only have again access to  AB duration evocation but every so couple   of levels starting at level three you get access  to an expanded spell and this expanded spell is   the entire well it's it's a certain subset of  wizard spells and it's all schools rather than   just simply the two you typically focus on so you  know we chose these two but you know what maybe I   really wanted magic Missile I could choose out of  my expanded spell if I want whatever it is and as   you kind of go through this you'll get more and  more options to choose you choose these at level   eight you'll get two more and I think that's  it I'm looking at a chart here on the right and   I'm linking this in the uh in the description of  the video too so if you want to look through all   these spells you have access to before choosing  you can see that down below at the bg3 wiki but   you just basically choose these and you'll have  access to them it's almost kind of better to go   with a fighter wizard because then you get access  to all the Wizards files all the time and choose   and pick whatever you want and however you want  to specialize that wizard versus this kind of   narrowly puts you into just two schools now it  is worth noting though you do get some ambition   additional abilities so you start off here with  weapon bond uh ritually buying the weapon in your   main hand the weapon can't be knocked out of  your hand and it automatically returns to you   when thrown so you have that at level three at  level seven you get War magic you have honed your   body and magic for war after you cast a can trip  you can make a weapon attack using a bonus action   so this is kind of what turns the allergist 9  into a little bit more fun because that's not   something that a fighter uh wizard multi-class  gets access to because you're basically   using your primary action to cast a spell or in  this case a cantrip that then you can use your   bonus action to do a melee attack so let's say  you're up close and personal with someone you cast   shocking grasp which is your cantrip and can trips  remember our level zero spells you can cast them   as many times as you have turns because they do  not expend a spell slot that's huge versus normal   spells will use your spell slots so you use that  can trip and then your bonus action you followed   up with a melee attack so it's a really cool way  to kind of Wombo Combo and this gets even better   at level 10 because you get Eldritch strike so  when you hit a creature with a weapon attack it   has disadvantage on its next saving throw against  a spell you cast before the end of your next turn   so let's kind of set that out for you Elder  strike it's a passive capability it's always   on for you you have to hit something with your  weapon attack so here's how you would do that you   attack something with your weapon well that used  your primary action all acceptors of bonus action   well you have action surge right because you are  a fighter and you're still going to get access to   action search even if you go Elder tonight you  use action surge you have another bonus act you   have another action in which case you now can use  a can trip to that will have that the enemy will   have disadvantage on saving against so let's just  say shocking grasp in this case well remember War   magic we just used a cantrip now we can use bonus  action to follow up with another melee attack so   this is a really cool way to just simply get  rather than just simply doing two attacks with   your main actions um you get the ability to do  another whole basic set of damage by sprinkling   in a can trip and because you are also a fighter  you get improved extra attack so you are just   going to be throwing attacks to the wind because  improve action attack is a passive that feature   that allows you to make two additional attacks  when making an attack action versus just your   standard one so you have so many capabilities  as a fighter to really just do a lot of really   fun damage especially even as an Eldridge Knight  and our last one here is a champion and this one   is very Bare Bones you're only going to get three  capable of four capabilities I suppose at level   three when you choose Champion the number you need  to roll a critical hit while attacking is reduced   by one so rather than hitting a 20 you need to  get a 19 or a 20 to then get a critical hit with   um your weapon then at level seven you get  remarkable athlete jump and proficiency so jump is   going to allow you to increase your jump Distance  by 10 feet and for proficiency you're a master   of your own body your athletic Pro s extended  beyond the usual you can add half of your your   proficiency bonus to any strength dexterity and  Constitution checks that you are not proficient in   this can be nice it's not amazing and then lastly  you get to select one additional fighting style so   maybe you are an Archer and now you want to use a  two-handed weapon you'd get that at level 10 so it   is kind of a little bit later in the game but you  still have a whole entire act that you're going   to be able to jump into right when you hit Level  10 so you're definitely not the end of the game   so Champion I think is one that multi-class is  better I especially like just choosing level three   champion and then nine levels into Barbarian is a  really strong kind of uh rough and tough and early   build if you want to just play a very generic on  the rails fighter ability points and skills are   going to be unique to the type of fighter you want  to make if you want to use a archery style Dex   based fighter you're going to focus predominantly  on your dexterity rather than your strength if   you're going to be a strength heavy armor wearing  fighter you're going to focus on well your   strength but it's important to note though that if  you're gonna go with heavy armor you don't need a   high dexterity modifier yeah yes you can go with  higher dexterity to get increased initiative and   fun things like that but heavy armor is going  to negate the the bonus of your dexterity so   we're going to go ahead and only put that to 10  because I'm going to assume we're going with heavy   strength here we're going to bring this up to 15  and we're going to bring our constitution up to   15 because we're a fighter we want to have as much  hit points as possible now also this is going to   depend upon are you making your main character  or is this maybe Lazelle or any of the other   companions you're making into a fighter because  that's going to determine your distribution points   into Charisma if any let's assume this is your  main character I'm going to put this to 12 just   so we get maybe a plus one and I'm going to put my  wisdom up to 10 because this will allow me to kind   of resist or at least help out in Saving throws  against charm or anything that is a wisdom based   saving throw which typically would result in me  losing control of my character so this is a pretty   good bass line to go with and a lot of people will  tell you you know don't go with an uneven number   go with an even number because every two points  after 10 is what Nets you a bonus to that ability   check now the reason I'm going with this stat  spread here is because there is a point in the in   the very very beginning of the game in which you  can be awarded any a plus one to any stat point   so you get improved ability score into strength  then you get 19 strength at level four and then   you simply put uh that one that that hag hair it's  a piece of a hag's hair into your strength and now   you have 20 strength you have the highest strength  that you can have as far as your base stats go and   you are a juggernaut now of course you can just  simply go with 16 here if you want take those   three extra points Maybe put them in dexterity and  take your charisma down to do something like this   if you want to maybe do this for for your main  character or not your main character right for   like lizelle or a companion or whatever it is I  personally would just go the 17 Route it also is   worth noting uh that your um your carry capacity  is whatever your strength is times 15 whatever   this number is not your strength modifier just  whatever that number is five times it by 15. yes   I know you can send things to camp and all that  sort of action here but I'm not going to jump back   and forth to Camp to go get odd items here and  there I like having high care capacity because I   play these games like a goddamn pack mule so that  is how I'd have my stat spread for my skills I   definitely would always go with some sort of thing  that would give me insight and or perception there   are two really important skills when it comes to  both conversations in the main story and trying to   find things throughout the game now if it is your  main character too I would try to find some sort   of way to push in a conversational skill uh either  deception intimidation performance or persuasion   you naturally as a fighter will have the access to  intimidation as a proficiency so that is a worthy   option to take right there but that's how I would  split up my skill distribution Athletics can be   a good one if you want to do a lot of shoving  or even resist shoving as well or if you want   to go some sort of sneaking fighter find a way to  get stealth into here through your background but   that would be my skill distribution for a fighter  speaking of background let's talk about origin and   background and you can choose to go with custom  which is what I usually almost always go with but   you can choose one of the origin characters  to play as Lizella is your kind of default   um fighter that you can go with and you simply  would choose her you also can go with the dark   urge which is basically a custom origin but  with this underlying plot of the dark urge   which is this urge that is dark underneath  your underneath your psyche that it's kind of   urging you to do terrible horrible things and  you can either resist it or embrace it you can   either become one with the skull Throne or like  I said resist such things so if this is your   first playthrough it is definitely a fun way to go  because it changes the way the game plays so the   second playthrough is entirely unique or if this  is your second playthrough and you've already done   a normal one play through the dark urge it is very  fun very unique and it gets spicy so those are   your options right there and then for background  please please choose an RP for your background   don't simply go and go okay we'll submit Max of  this to say you know what hey maybe I'm a former   Soldier now kind of turned Soldier of Fortune  and that has become some sort of mercenary as   a fighter and is arranging out across the land to  do some things here and there or maybe I'm a noble   son who's looking to make their own claim to fame  rather than following their Father's Footsteps or   maybe I'm a full hero who has kind of waylaid  Bandits that have attacked towns and stuff like   that whatever the situation is make the big the  background play with your character because this   background is what's going to give you inspiration  points which allows you to do re-rolls and your   Inspiration Point allowance or awards are based  off of what the background would do right okay I'm   I'm a noble so I would do certain things in this  situation accumulating Renown power and loyalty   will raise your status so on so forth so it kind  of creates a role play for your character but it   also gives you proficiencies into skills that  you otherwise might not get access to example   here would be Noble which gives me history and  persuasion that a fighter does not get access   to if you want a min max option Guild Artisan  because it gives you Insight which I've said is   so important and persuasion which you'll be  doing in Spade throughout the entire game for   your feet options there are so many to go through  improved ability score is always great just to get   your plus two into your strength get that hag  hair brings you up to 20 or split it across two   separate ones if you have two that are odd numbers  and you want to get them to even numbers whatever   makes the most sense for you um after that you've  got stuff like athlete which is going to give you   a half beat meaning it's going to increase only  one ability score in this case it's strength or   dexterity but when you're knocked prone standing  up uses significantly less movement and your jump   distance is increased always great things to have  alert is nice for bonus two initiative and you   cannot be surprised which is just lovely all the  way around durable is cool here because increase   your Constitution and you gain full hit points  when you take a short rest it's nice but maybe   the better one of these two is resume nope it's  not resilient um oh man where is it I talked about   it earlier in this video oh tough there it is so  your max hit points are increased by two for every   level you have gained so I'd rather have just  kind of a raw hit point increasement what a raw   hit point increase mint that is not a word a raw  increase to my hit points rather than dealing with   um uh this does also give you more Constitution  though which is always nice great weapon Master   is absolutely amazing if you're going with a  great weapon it is definitely one you have to   choose when you land a crit hit or kill a target  with the melee attack you can make another melee   weapon attack as a bonus action that turn this  just allows you to layer so many attacks in   especially if you're using action surge or potion  of speed anything like that keep in mind though   you also have this toggleable ability so attacks  with heavy melee weapons you are proficient with   can deal an additional 10 damage at the cost of  a minus five attack roll penalty so you maybe   turn this off if you're trying to really hit a  boss it has a really low percentage chance to   hit maybe you turn this off if you're just kind of  blowing through chaff whatever you're trying to do   it allows you to maximize damage while suffering a  little bit of a Penance to actually hit the target   heavily heavily armored is really good so you gain  proficiency with heavy armor nope it's heavy armor   master your strength is increased by one now  income incoming damage from non-magical attacks   also decreases by three while you're wearing heavy  armor there is a chance to get a special type of   armor in the game at the at the end of act one uh  I won't ruin anything for you but if you get that   armor and you use this feat your character will  just never take damage it's just they will but   it'll take such a drastically reduced amount it is  absolutely disgusting lucky is always good to get   re-rolls on Attack rules ability to check saving  throws or make the enemy re-roll their attack   roll Mage Slayer is nice to knock out a mage's  concentration and give you the ability to do a   reaction anytime you're in melee range of a mage  that casts as a spell you can or casts a spell   allows you to do a attack against them immediately  now if you do go with the Battle Master Marshall   adapt is what I was talking about in the Battle  Master section you learn two more Maneuvers from   the Battle Master subclass and gain of superiority  die to fuel them so this can allow you to really   stack a ton of Maneuvers this would give you a  total of nine Maneuvers if you chose this feet and   the Battle Master and even give you an additional  security die which is always really fun mobile   helps you move around quite a bit your movement  speed increases and difficult terrain doesn't slow   you down when you dash also you don't provoke  opportunity attacks from targets whenever you   leave them there's a really cool Wombo Combo you  can go with with both pole arm master and Sentinel   because polar Master here is going to allow you to  use a bonus action to attack with the butt of your   weapon but you can make opportunity attacks when  a target comes within range of you which is really   strong because you couple that here with Sentinel  so when an enemy Within melee range attacks an   ally you can use a reaction to make an attack  against that enemy that's always lovely right but   you gain advantage on opportunity attacks and when  you hit a creature with an opportunity attack so   this uh polar Master which is going to trigger  that opportunity attack when they come into range   with you you now get advantage on it so it's very  very lovely to have if you want to go with more   of a tank Shield Master here is going to help out  here again A plus two bonus to dexterity saving   throws while wielding a shield if a Shield's if  a spell forces you to make a dexterity saving   throw you can use a reaction to Shield yourself  and diminish the effects damage so you're either   going to take full down you're either going to  take half damage or negate the damage outright   which is really really really awesome again we  just talked about tough Savage attacker is great   too when you make a melee weapon attack you roll  your damage dice twice and use the highest result   so a lot of really really really great options  here if you go with Eldritch Knight warcaster   is great to maintain your concentration but also  to kind of give you a reaction reduce shock and   grasp a lot of really really fun capabilities  here to go with with your feed selection choice   in your fighter oh also before I close this out  do it or if you want to go do a building fighter   definitely go with this because this allows you to  use weapons that are not light in your off hand so   you can do a wheel long swords if you so wish and  you get a plus one bonus to your um Armor class   for doing it so always great to use any of these  if you need them what progression for your fighter   is going to be pretty linear here right you're a  fighter nothing crazy not like you're choosing a   bunch of spells or anything like that level five  is of course going to be a big breaking point for   you and every character in this game is when you  get uh for example for Fighters you get X extra   attack so whenever you do an attack action you're  now going to attack twice this will be increased   at level 11 with improved extra attack so now when  you do an attack action you're going to attack two   more times so just to break it down extra attack  attack action you attack twice improved extra   attack you attack action you attack three times  it's juicy and then progressing through here you   just kind of pick up more abilities if you're uh  if you're a fighter here you now get your level   six feet this is a video on fighter so you do get  your level six feet and then at level seven you're   gonna get another thing for your subclass if it's  granted to you not if you are uh pushing through   here to level eight we get another feat again I'm  just choosing stuff at random here guys pushing   through here and we'll stop this like level 10  or so level nine is going to give us indomitable   which we talked about before you become as durable  as an iron golem whenever you fail a saving throw   you can roll again using a new roll to result  instead now this does of course have a recharge   of a long rest but this can be used really  well in the case that you're about to get hit   with something really big and heavy and strong or  you're about to die whatever the situation is it's   nice to be able to basically Dodge that or have a  an increased chance to dodge it with indomitable   so always really solid options here for your  fighter but let's now talk a little bit about how   we can go into our um multi-class options here for  the fighter multi-class options for the fighter   are really honestly very similar to the Rogue far  and wide and it really comes down to action surge   you can play 10 levels in any class and have two  levels of fighter for Action Surge and have a very   strong character so fighter is again one of those  classes that I think is extremely strong because   of that ability to sprinkle across the rest of  the classes in the game you have really good   ones too by just simply combining fighter and  Barbarian which have innate capabilities with   each other you can spice into fighter with wizard  if you want to try and do something like that you   have all these different options don't feel like  there's any kind of way to do this I suppose wrong   now what we're going to talk about is a fighter  cleric combination and clerics have their domains   so what we're going to focus on is specifically  the war domain in this conversation but you could   definitely go with Tempest domain both of these  really kind of Thrive with fighter you could even   go with a life domain if you want and the nice  thing too about all three of these is it does have   some sort of Martial characteristic kind of attack  on them but nothing near as much as of course the   war domain so let's go into how this whole thing  setups so for my fighter cleric I'm going to go   with something like this I'm going to put that  that plus two into either Constitution here or   into wisdom I'm going to leave it up to you in the  decision you want to make for your cleric do you   want to focus more on your casting capability go  with wisdom if you want to focus more on getting   up close and personal and doing damage then just  simply go with Constitution make the decision that   works for you and you're going to start off as  a fighter this is going to give you access to   simple and martial weapons as well as light medium  and heavy armors while Shields now that's going to   be the same as if you chose a war cleric so  you could start as a war cleric but we want   to get fighter level 5 first because that gets us  extra attack so let's Jump Ahead again here we're   just choosing levels pushing up ahead now for your  uh subclass here you can go with champion if you   wanted to do something a little bit more on the  rails but as always I'm going to go with Battle   Master it's just really strong and it does a lot  of really great stuff here we're gonna go ahead   and progress through this get up to level four and  you know I'm gonna go with I guess I'll stick with   a great weapon master in this regard if you want  to stick with a shield maybe you go Shield Master   here you can go with war Caster since you will  be focusing on using a lot of spells and combat   since you are a war cleric but go with whatever  kind of makes sense for you I guess I'll just   do uh you know I'll do Shield Master I'll assume  I'm going to be using the shield for this build and we'll get to level five for our extra attack  now once we jump into level six fighter we're   going to Branch off into a cleric and go with  our war domain your deity can be whoever you so   wish I'm just going to click one at random now  with a war domain cleric this is the big thing   War priest when you make an unarmed or weapon  attack you can spend a war priest charge to   make an additional attack as a bonus action now  unfortunately we are we are limited to level 12 in   this game right so we're only going to now bring  cleric up to level seven this is going to grant   us fourth level spells but we'll also just have  a ton of great capabilities here so if we take a   look at even the stuff in this region we can get  bless online if we want healing word if we want   it really doesn't matter because this is the  very beginning of what we're going to be doing   oh and we also get our cantrips here too getting  guidance online assuming you don't have Shadow   heart with you is always really good if or if  someone else has guidance it's a great one to   have uh thalmaturgy is is lovely here go sacred  flame to give you a range capability if you want   uh resistance or blade War there too if you want  to go with something like that maybe go with blade   Ward because it's not a concentration spell but  we'll pick this and we'll start pushing through   what the cleric looks like now okay of course  we're going to also get our Channel Divinity   capabilities we can turn Undead and we have  guided strike this is our guided this is our   um Channel Divinity capability as a war  cleric so you gain plus 10 bonus to your   attack roll so this is really awesome to use  in conjunction with great weapon Master right   which has that minus five penalty we can offset  that and even increase our chance to hit this is   really spicy and good oh I didn't choose that  every single level and again I'm just I'm just   choosing random things here in Gold Bane doesn't  really matter I think Bane's concentration yeah   Bane's concentration so you'd use bless orbane  pushing up here to level three we now get access   to our level two spells we can have a lot of  fun with that and we also get access to both   magic weapon and future weapon with Arcane energy  the weapon that becomes magical receives plus one   bonus attack and damage rolls you can just have  this always on for yourself it is a concentration   ability so keep that in mind and youth ability  to summon a spiritual weapon just because you   are a war clerk so great capabilities all the way  around whole person is just absolutely amazing   an enhance ability to stupid strong as well go  ahead and press click here bring us up into level   four we'll get another can trip I'll just click  one here and for our feet we can stick with what   we had before with Shield Master if we wanted  to uh we could jump into heavy weapon uh every   armor heavy armor master I was saying here to  make ourselves even super tankier if we so wish   or and go crazy with our spell options here go  a little bit further go up to level five we now   have destroy Undead when you successfully turn an  undead creature which on channel Divinity it also   takes 4 to 24 radiant damage we now have our  level three spells which gets Spirit Guardians   always prepared Spirit Guardians is one of  the best abilities in the game especially   for the cleric radiant or necrotic damage and  removes their turns their movement speed to half   also get Crusaders mantle always fun the weapons  attacks deal additional one to four rating I would   just go with the uh spirit Guardian I mean uh  who cares for the other one and then prepare   spells you know we're gonna swap off a glyph of  warding is really good here at level three as well   um Mass healing word if you want to have a bonus  action heal for the whole party a lot of really   fun actions that you're going to get access to  I'm going to go ahead and put just review the   five because it's nice to have the ability to heal  people without using a scroll if I don't need to   and there we go I'll just kind of stop us right  there and you can see down if we look at our   character we have all of this stuff to take  advantage of right we have the ability to just   go crazy with stuff we have all of our war piece  charges so now we can use an extra attack without   having to be like that level 11 right level  11 fighter is what gives us that double attack   um when we do an attack action now we can just  do even more crazy stuff let's jump over to a   fighting dollar show what that looks like so we  see this little guy right here we can go ahead   and just simply attack it we have all sorts of  cool fun abilities we can use we can use this   warp I thought we could use this war priest  charge we can't so I apologize for that but   basically when we would attack uh we could then  use a warpriest charge to attack again Point   used to gain an extra attack as a bonus action  that would give us a lot of fun capabilities   remember too we also have action surge to put  another action of attack into this um we have a   whole other ability to trip trip attack from  our maneuverabilities uh so many fun things   that you get to do with this combination okay  whatever and you can just turn on stuff like this   Spirit Guardians so we have so many capabilities  as a war cleric fighter that I think that you'll   really enjoy this it's almost like a like a super  casty Paladin and less of an actual cleric right   or a super a militaristic uh cleric rather than  just simply being a cleric so a lot of really fun   can be had with the war cleric fighter combination  and at that it brings our video here to a close   so hopefully this helps you out in deciding if  you're gonna play a fighter in Border Skate 3   and I think to the video I have plan to show off  some of the capabilities of a fighter is really   going to show you that that class can be quite fun  even if you just take it on its own and you can   do a lot of fun things spicing to other classes  for multi-class options and I think the fighter   cleric is one of the most slap on multi-classes  because the the cleric itself is slept on way too   much it's a really really really strong class that  has so many fun capabilities you sprinkle in the   capabilities of the fighter with the war cleric  and you just have a really cool melee Powerhouse   I can also do some really fun spell casting if  if you have any other recommendations for good   fighter multi-class options go ahead and let it  be known in the comment section below or there's   any ways that you've approached the fact that you  really enjoy you know hey maybe you've gone with   more of a DEX route and going either lighter  medium armor to keep the Dex bonus online for   your character let it be known below get people as  many ideas that are jumping into the game for the   first time as always though thank you so much for  watching here today have a good one and take care foreign
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Channel: ItalianSpartacus
Views: 32,218
Rating: undefined out of 5
Keywords: How to Build a Fighter (Lae'zel) for Beginners in Baldur's Gate 3, baldurs gate 3, baldur's gate 3, bg3, baldurs gate 3 laezel build, baldurs gate 3 laezel, batlle master laezel build, bg3 laezel build, best build for laezel, bg3 laezel, bg3 battlemaster, bg3 battlemaster build, bg3 eldritch knight, bg3 champion fighter, bg3 best fighter subclass, bg3 best fighter skills, bg3 fighter, bg3 lae'zel build, bg3 lae'zel battlemaster build, bg3 war cleric, bg3 fighter subclasses
Id: ESDNh5JJTBw
Channel Id: undefined
Length: 39min 31sec (2371 seconds)
Published: Tue Sep 12 2023
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