Headphones 3D Modeling Tutorial | Cinema 4D Modeling Tutorial

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hello everyone in this tutorial we will create that headphone and hope you like it let's start i will let my image plane first so with front view press shift and v go to back and select image and i will increase the transparency something like that 90 percent now i will create spline actually circle we will use that for the basic shape so let's scale the circle something like that then i will make it editable press c and turn off the closed spline now i will put the coordinates and rotate it's like 45 degrees now i will shoot points mode and i will rotate that point and move it somewhere here same here rotate and move now i will do the same thing here rotate and also here okay we can turn off that we will use that letter now i will start to create my mesh so let's add a disk first go to front view i will change rotation to x and move it here rotate it to fit the image hit the shape something like that now i will make it usable press c and i will select this tab for edges press e and i will change my orientation to objects and i will press ctrl and to move i will do that two times and i will select these edges press t and i will scale them now i will select these polygons right click and extrude to inner something like that now i will switch here but i will also move those edges and i can move that back and i will also move these ones and i will select these points and i will move them too okay now let's select these four edges i will change my modeling access to worlds press ctrl and move and i will press t and scale these top edges to zero now i will select these polygons right click and splits and i can delete selected polygons because we have the number ones now i want to scale them on the x-axis to zero and i will also add some cuts if you press shift it will cut right in the middle of the mesh okay let's enable our spline i will let the spline wrap deformer and change rotation to y-axis to match our shape and i will put that under the object and also i will put circle in the spline tab of the spline wrap but i need to rotate that so go to banking and give it a 90 degree and i will decrease my to 50 percent and also i will also change my from [Music] something like that okay that's enough solution model mod select object right click constant to object and delete now i need to connect these two objects so select them all right click connect objects and delete then i will select these points right click extensive now i will select these points because they are too white i will just scale them something like that now i will select these edges at in the middle and set your x position to zero also set the size to zero but also i need to change my center axis to use symmetry object so i will enable my axis also enable snap and move your access axis to the middle so now i will press alt select symmetry and i will also turn on these options now i will double click on that edge loop to select these ones press d and make some extrusion but i will press shift to change the rotation of the edges so something like 45 is good now i need to connect these new edges file select them and right click to change you but also don't forget to remember to select press shift now i will select these edges but not that one so we have selected four and let's select four then change you and press shift now i will make a loop cut press shift to make the cuts right in the middle then i will click bridge and bridge so empty space okay now i will select these polygons right click certain i will do the same thing here i will select these polygons i want to select the middle right click and extrude finish now i will select these polygons insert thinner one more time this time i will change my axes to normal and smooth them like that i will make another extraordinary and selection loop selection select that loop press ctrl and make an extrusion i will make another extrusion and i will make a loop that's here and here now i can these edges right click and dissolve let's put that symmetry into a subdivision surface to see yeah it looks good so jammer one now i will make the insides so to make a quick selection i will go to selection selection select that loop then action fill selection and select is polygons then right click and split then i will press right click and select extrude and enable caps and make an extrusion something like that not that big but i will also delete polygons right in the middle so we can use that for symmetry but symmetry doesn't work for two objects so i need to make them one group select them press alt n g no it's gonna work i will go to front view select these points but i will also change my access to words and let's move them to match the image okay let's enable subdivision surface but if you look at the image this part is softer so we have sharper so i need to move these edges i will select them and i will scale and deselect these ones scale one more time deselect scalefully but also i need to move these ones each level switch point modes range mods if something like that let's enable subdivision surface yeah a lot better but before moving forward i will select these edges same for right side two and i will scale them on the z-axis now let's try to make the third part so i will put my first object and select this polygons right click and split and then i will change my axis to normal and move these if polygons right here and also i can make them bigger something like that let's make an extrusion select all extrude and turn on caps something like that let's make it bigger and or it's something like that this time i will press ctrl and to make an extrusion like that and right click loop cut and make some cuts right here so let's press q to see very good let's move on now i will go to selection loop selection and select that loop then right click and split and i will make these edges a lot a little bit bigger and middle ones close with each other something like that then i will select all right click and extrude i will solo a solo object select the import solo single and turn off symmetry then i will add some book cuts here and here and i will add a little cut here also here same here then i will switch each mode select that loop right click and health and i will switch to slides select that loop and slide it same here then i will select that loop right click and bubble at this time i will change my subdivision to 1 and i will make a small bevel then select the edge loop in the middle double click on them then switch to scale and scale them something like that so let's do the same thing here level one with zero subdivision and so i will move those close edges this is going to make it smaller then i will select that edge loop right click level but on subdivision and i will scale the edges in the middle and i will set another loop cut here here too so this part will be sharper and also i will select these polygons and then on the axes which make them [Music] which make here a lot softer okay let's turn off the viewport solar single and i will move some points yeah that's a lot better now let's make the last part the stitches so sushi edge mod double click on that edge loop and go to mesh conversion h2 supply and put that spline somewhere else and i will turn off my object for now and i will change the type of my spline to b supply now i will create a rectangle scale it make it editable and turn off closed spline then i will rotate my spline to 90 degrees and change its type to b supply so it's gonna be smoother at more desktop points and skip okay now i need a circle scale it then i will add a sweep object and put these splines into that sweep object and i will enable my lines to see how many polygons we have i will select my circle and decrease the number to one for the rectangle i will increase my angle something like that and as i will turn off chips we won't need them okay now i will select my sweep object and press alt and select clone i will change the mode to object in the object tab i will put my new spline then i will change my distribution to even and let's make 35 and i will change my rotation to 90 degrees but also i need to rotate that part okay let's turn on the visibility of the object and enable the vision surface so i will select my sleep object enable axis at mode axis on the y-axis it looks like they are too big so i will select circle and scale it but also i need to increase the amount of loaner let's see let's make it something like 60. and i will scale the circle a little bit and also i will select a rectangle press s to zoom switch to point mode and i will lower these points and i will select so object enable access and move it okay let's do that for the inner part but this time it's gonna be easier select object select that edge loop mesh conversion hd spline let's move it here now all you need to do is to clone the cloner duplicate it one more time press ctrl at this time but before that let's change the name of the new spline so i will just add two now go to the newer lander and put the never spline in the object tab but of course the rotation is not right so let's fix that first but let's turn off the counts okay select swept object enable access and move on to the axis until it fits but i will change the never splint type to a b subline and turn on and off to the clone object to refresh now i can on my sweep objects something like that okay now i will select these new cloners and splines and press alt n g and put them in the symmetry object under the null object so symmetric would work like this okay guys i have finished finished tutorial so hope you like it and i see you in the next tutorial bye
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Channel: polygonpen
Views: 12,047
Rating: undefined out of 5
Keywords: modeling, 3d, cinema 4d, maya, blender, 3ds max, zbrush, procedural, hardsurface, organic tutorial, lesson, grid, curved surface, surface modifier, advanced, tutorial, vfx, pivot, axis, headphones, realistic, beats
Id: RbCo5Qt-PoE
Channel Id: undefined
Length: 27min 7sec (1627 seconds)
Published: Mon Jan 18 2021
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