Model and Render Realistic Leathers | 3D Modeling and Rendering Tutorial

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hello everyone welcome back in this tutorial i will model and render a leather surface so this is what i'm gonna get also i want to thank you because i have just reached 20 000 subscribers so thank you very much for that so without further ado let's start i will keep my shape simple so i'm gonna start the cube change y scale let's say 40 and i'm gonna press alt at the subdivision surface select the clip one more time this time i will increase the segments like tree then select subdivision surface one more time this time i'm gonna make it editable switch to points mod delete these points so that i can use symmetry press alt select symmetry one more time but this time i will change my mirror plane and last time change the mirror plane one more time i will select my mesh or actually let's put a subdivision surface one more time now i want to make a seam just like the reference so let's select edge mode turn off subdivision surface and it looks like this is the best one i'm gonna right click select slide press ctrl slides i'm gonna do that two times so that i can select these center polygons right click normal move and push this down actually this is too much let's slide these down normal move and push this down actually we can enable subdivision surface all right now i'm gonna select these and move them up instead of moving the axis i'm just gonna lock z and x so i can left click anywhere in the viewport and move them up they are gonna only move on the y-axis so we don't always have to back select and loop i'm gonna also move these up all right not bad let's select these actually these are already selected this time i want to scale them since we are using symmetry or center axis will be off the center so i'm going to change x and c to 100 percent so i can scale them from the center okay i think we will not need these anymore i can delete them now i want to scale these edges press ctrl one more time actually i'm gonna select once inside and push them down okay not bad we got a really close result maybe we can lower this and select this at scale let's see not much difference but let's keep it like that now i'm gonna double click on the top part right click and split go back to original one and delete you'll see that symmetry will break but if i make them into a one group it's gonna fix that now i want to make a second seam on the top part something similar to that to make it more interesting also i'm gonna rename that site top also we will need to make symmetry editable not all of them but that one so that i can select center edges select that symmetry make it editable you don't need that null anymore so if i enable this i will get the same result but this time i can select these edges just like i want i will select bevel this time hit two subdivisions again so that i can select center polygons select them move them with normal move tool i will enable subdivision surface we don't want that polygon to be moved so deselect that normal move okay maybe we can scale this but i need to reset my axis now i will add the cuts so that i can make a space for the stitches select these ones by double clicking with the same subdivisions i will make a bevel same thing over here if you press niv transform it's gonna make the same one select these and normal move but it's going to be slight effects don't much still too much though so let's select this scale them on the x okay that looks perfect for the side object we will need something like we did on the top part or the stitches select these edges bevel new transform select center polygons normal move press q so this is too much of course select them select edges and scale them on the y-axis this should be a slight effect we want that to be too much and this is too much let's select this one more time normal move okay now it is time to make submit is editable i will start to give some randomness to the shape select the top symmetry make it will press c dot need these ones now i'm going to select them all 60 points mod make sure that you don't select anything otherwise brush not affect the other ones select that right click select brush enable subdivision surface and give some randomness but not too much now let's try to make something for these ones i mean vertically okay it should be enough now we can go back to model mods and try to work on the stitches to get stitches i am gonna make a duplicate of that one i did just for the moment make that one editable i mean the surface subdivision surface let's start with side one select these edges by double clicking on them go to mesh conversion and edge to supply for the top same thing select these edges mesh conversion extra spline you just need this i can click that high polygon and unhide my first mesh actually let's keep it hidden you will need a single stitch then i'm going to clone that to make it i will start with a circle make it really small now a rectangle make it real small as well make it editable delete that polygon or sorry not delete i'm going to turn off gloss line but i want to change the orientation by click point order set first point i'm going to lower this change the spline type to b spline so it's going to be really smooth select the circle one more time alt select sweep put a rectangle under the circle i will change my display to lines because i want that single stitch to be really low polygon first i will start with the rectangle and let's make it uniform and lower the numbers like two seconds i'm gonna change the circles segments to one also we will not see these caps so we can easily turn this off now it's time to clone that single stitch of the splines actually that looks too big i'm gonna scale it press alt select cloner all right it's time to unhide our mesh click cloner one more time change type to object in the object tab i'm gonna start with this side spline of course rotation will be off could transform live with these rotations that 190 that one looks like minus 90. they are gonna be inside but it is really easy to fix just select sweep enable access mode move the axis up or down that seems fine go to clone one more time we need to change the distribution to even start with 200 now okay 300 looks fine i still need to move the axis of the sweep slightly not much yeah that looks fine i will select these middle polygons push them more to make more space for the stitches that one looks okay oh we got the top one i'm just gonna applicate that one and replace this size spline with sub spline obviously the number will be too much i'm going to set it to 100 and it looks really good but as i did with here i'm going to lower this enable access and move the axis up i will move these center polygons down to make more space but make sure that you turn off the axis select sweep enable access that number still is too much let's 75 no 85 looks fine to me okay let's hide the spline and check mesh so i don't know if you have ever looked at this kind of leaders closely but there are gonna be stitches between separate parts just in here they are not much visible but they are there so i want to make something like that first let's select that mesh this time i don't need a perfect spline so i can get it out of from that locally mesh conversion extra spline let's make it top create a cylinder rotate it i'm gonna make it six no caps and height segments and scale it all the way down it should be something like the other stitches but we will need some height that should be fine now as i did it is once i'm gonna make another cloner or we can clone the color replace the object with top delete sweep and put the cylinder so these are low okay except that rotation also you should enable subdivision surface i the spline i will increase the count another thing i think that shape should be more circular or chubby i don't know the exact word it should look more fat if this is the word okay great i'm gonna do the same thing on here turn up subdivision surface select let's select the top one i believe we should select ease mesh conversion extra supply it's gonna be site let's swallow that because you will need to clean it you will not need this so just click there same these ones delete turn off color i will duplicate the last corner go to object and replace the top with sites we can see them but they are there i need to enable subdivision surface select scene there this time even if i enable the axis and move it up it's not gonna affect the position of the cloners because that cylinder should be editable so press c now move the axis up you will need some rotations select slider one more time and up that looks too much okay that one is fine we need to increase the numbers oh we will need a lot like no what is too much rather too much that one i believe is the one to give more randomness i will select sides spline turn off axis and select for the points mode let's select point there should be something over here yes so we can move it up or down that way we will get some randomness and we can get rid of these ones as well you know what these slide stitches stick out too much i should change them first i'm gonna hide them select my side mesh these are all already selected i will select normal move and push this back something like that unhide the cloner select a savvy object model mod enable axis and move it up and that looks a lot better then these are also stick out too much so i'm gonna select side spline points mode and i'm gonna move the points down okay i think we are done with the modeling now we can switch to render and material process first thing first i'm gonna make these into one object ladder click that and put it over the top i can select them all and make a one group so since we are gonna play with the materials it's good to see which to standard layout so we can play with the metal is over here another thing i'm going to enable to save frames let's start with the camera look through that i want something like 100 for the focal length now we can rotate letters slightly not too much create an instance put it over here now let's check the render settings change to obtain live viewer window i'm gonna lock it over here render settings i will change my gi mode to tracing 5 12 100 basically just lower this for the moment and let's hit enter i want my background to be black so let's create an hdr environment but it's just gonna be for the visible environment then i'm gonna also change it to rgb color or spectrum maybe we can use some lighter dark values i don't know you'll see another hdni for the main light click here and import hdni i will use that hdri it's basically a studio light unhide that one now i'm going to play with the light first thing let's rotate it maybe some wire rotations let's use some another [Music] angle for the camera now i will add an octane tag to my camera enable command imager increase the highlight compression let's give some depth of fields and pick a focus point now i will lock my view okay everything looks fine this time i will create my leather material let's start with close material assign that to the leather by the way i am not going to unwrap the leather or object i will just use projection for the material which will be much simpler and easier so let's open not edit search i will use a bunch of rgb colors rgb spectrum sorry and link that to do diffuse i will make it very dark duplicate spectrum by pressing ctrl and moving it i will link that to the roughness i will start with fifty percent okay not bad but we will we are gonna change them later anyway now i am gonna look for noise octane noise link that to the bump so it's gonna be too big so click here you need to change the scale like 0.1 maybe actually before doing that i need to change my you know projection to cubic okay now let's continue the scale i think this is still too much okay not bad let's try to change the type the circular one is really close to a real leader so i'm gonna keep that maybe give some octaves i'm gonna lower the comma we don't need that actually this much still too much so i'm going to add a color correction linked color correction to the bump so i will use color correction for just game let's make it point one maybe to love okay point three looks perfect i will increase the hdri power let's say two maybe let's go crazy and put three yeah not much let's give some post-processing such as bloom okay this is too much also we can create another camera let's change our angles let's take a closer look click here to change the focus yeah that's looking really solid for the stitches let's create another material you know they are too bright right now i think diffuse will do the job so let's assign that to these cloners go to the views lower the light value actually let's give some more details this color is not enough so i'm just gonna go to texture for the diffuse and add gradient let's render under here i'm going to change it to diagonal right click on the last color double knots one more time if we add one more time it's gonna look perfect yeah not bad let's go back to diffuse i'm gonna lower my mix so it's gonna mix our gradient with that color okay i think this is gonna be enough at this point we can create multiple materials with leather i'm gonna press ctrl and move my black leather first let's duplicate our first material so i can keep my projection on and replace it replace the second one with the new one that we have just duplicated open that up open not editor go to rgb spectrum and select the color whichever you like let's make something like brown reddish brown also there is one thing that you should keep in mind i set my hdri paste on the black leather so that value may be too much for that color for example if i set one i will get a closer look to the selected color i will put my black one to the first and set my shadow to 3 so that was it guys i hope you liked the tutorial if you have any requests or questions just put it in the comments i read them all and i'll see you in the next choice bye [Music] you
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Channel: polygonpen
Views: 11,276
Rating: 4.9890862 out of 5
Keywords: modeling, 3d, cinema 4d, maya, blender, 3ds max, zbrush, procedural, hardsurface, organic tutorial, lesson, grid, curved surface, surface modifier, advanced, tutorial, vfx, pivot, axis, basic, production, industrial design, product, industrial product, render, coffee, cup, beginner, easy, glass, cloner objecy, normal scale, normal move, leather, octane, realistic
Id: eQDWoM1elNg
Channel Id: undefined
Length: 29min 1sec (1741 seconds)
Published: Mon Oct 11 2021
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