Baldur's Gate 3: TOP 10 Builds YOU NEED for PS5 Release!

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hell and my sister glitches welcome to the world all battles get free this awesome beautiful game just released officially on PlayStation 5 and while all my builds from my channel can work on PlayStation 5 easily there's no difference in these games when I'm playing with controller on my sofa I want to relax chill and have fun in this game in 20 picking abilities in this game with controller you got this wheel or three of them but I found myself it's a little bit boring to go through all these wheels when you want to find your perfect spell so today I will show you 10 builds for battles Gear 3 that will work on PlayStation 5 with this wheel and they all will be super simple cool and effective and won't use too much of your skills at all I want to dive too deep into each class there will be built for each class because I got already built for every class and subclass on my channel you will see it in the pinned comment if you want to learn more about classes but today I will give you just awesome and effective builds with a little bit sprinkle of multi-classing so every build will be self-sufficient so you can pick whatever race you're like if you want to play dwarf blade dwarf pick whatever the race you like I will explain strong points on each build for example like monk will have large movement speed so you can increase it even more with woodhub elf and Fleet of foot sub race future but that doesn't matter too much so it's just little sprinkle on the top of our cake and kind the same goes for our backgrounds for each build you can pick whatever background you like if you like to have more deception and stealth abilities go for criminal if you want to be more strong go from poor soldier with Athletics and intimidation pick whatever it is you like so that was a little bit long introduction but we need it and let's start so you want to play Barbarian when you picking barbarians has nothing to pick at the start beside your abilities so when the super time build this make sure to make them even because uneven abilities doesn't affect anything only even ability studs and maximum you could get when you're starting is 17 with plus two bonus and size 15 is maximum that you can allocate by your hands so main attributes for barbarian will be strange and Constitution so we're adding bonuses to them and making them up to 16 that's our skill point ability Point distribution Barbarian got an armored defense abilities so we at our constitution to our Armor class when we were in no armor at all this nice early game but then in the mid game in slate game you want to get medium over most of the time so that's why our third most important stat is dexterity and we add in it up to 14 14 is maximum that we need to make all use from medium armor most of them at least and we got 4 ability points they will be used mostly for saving throws against some spells and most common is wisdom that's why I like to get 12 in wisdom with Barbarian and just like that let's start so let's level up and finish our build second level nothing special getting some Barbarian features most importantly Reckless attacks it will give you advantage on the cross and third level you finally can pick subclass as Barbarian and for today's build we're going with Berserker it's easy straightforward and giving us awesome actions like frenzied strike that we can use with bonus section and we're making melee attack with bonus action and enriched throw so we can throw some stuff for some people so level 4 we finally picking our feet and for feat of choice We Begin a built Improvement and just adding to our trench it will increase our chances to hit enemies until increase our power of strikes so nice feet to here and we want to get to level 5 as as Barbarian because it's like most important our power Spike level we get extra attack so right now we're in making two attacks instead of one with one action and we get fast movement so we got increased movement while we're not wearing heavy armor and we won't wear heavy armor anyway and that's our Breaking Point next up we're going to level six so level 6 Barbarian got some nice stuff like additional recharge mindless rage but that's not too beneficial for us and that's when we're starting to multi-class if you can't multi-class then you plan on super easy difficulty if you're playing on easy you can change your difficulty before you change in class at some multi-class and then everything is fine just change difficulty back again to easy so multi-class for barbarian we're going with a rogue rogue will give us this ability to sneak attack from middle wrench most importantly and we get to our abilities to skill proficiency as a rogue that's nice to have two and as Barbarian you want to go with Athletics two times so we your so you can shove people as much as you want if you need to and then pick whatever you like doesn't matter too much you can go with stealth and we go in with three levels of roll so Rogue gives us a lot to Barbarian and we don't need too much of Barbarian levels lately so on second level of Rogue we get in this Canon action height Cannon action Dash gun election disengage so we can use our bonus action to Tash and then we can go and basically attack enemies but that's not it we go into our third level of Rogue so on level 8 you get in a rogue subclass and for our subclass We Begin receive a class of course and this class gives us additional bonus action and that's just insane so after that we can go with one more level of frog to get this fit but I recommend to switch it back to Barbarian and finishing this build with Barbarian for now so we're getting Level 9 we're getting level in Barbarian we got six barbarians 3 Rogue and by the way all builds in the pinned comment so on level 10 with 7 level Barbarian we get in this feral Instinct we're getting plus 3 to initiative level 11 that's when we get our Barbarian Level 8 and we can pick our feet so we can pick Feats every four levels most of the time with most classes subclasses and for this feed we can go into directions we are pretty high level we got pretty nice hit chance right now at least we should and we can go with great weapon Master for now first of all it will give you ability to attack with Bono section but we have a lot of attacks with bonus action right now so this is not most important stuff but we can sacrifice -5 to attack roll while we're getting this awesome ability to inflict 10 more damage with just basic future so that's nice fit to have other wise you can go with ability Improvement and just add strength up to 20 just like that and then again we can finish it with Barbarian and this will give us brutal critical so when we're making critical strikes we'll rolling additional dice but again instead of rolling additional dice we can go into row and get our last feed and finally we're getting great weapon Master just like that so again what's this idea of all this series I want to make build with just 12 active skills so we still will use one wheel one wheel over here without potions some exploration stuff and just other stuff that you possibly will need we still will use one wheel with the Shelf with jump with deep with a dash help disengage hide with all this like basic stuff this will be on this wheel so when you want to use as other characters your bone actions in their battle you can use your bonus actions to drink potion with the right wheel for example here you can use left wheel for jumping and other stuff but middle wheel will be always for fighting and we will use only 12 skills over here and for barbarian we can basically use only one wheel for this Rogue Barbarian so let me show you this beast in action about weapons and armors so in the late game you can go weapons and armors so in the late game you can stick with unarmored stuff but 15 AC is not really good so most of the time closest to Mid game late game to act 2 act 3 you want to get medium armor and most of the time you want to get Shield to increase your armor up to around 19 or with good armor with good Shield you can have around 22-23 armor easily Wheels Jack armor and shield so if you're going with this setup you want to have something like long sword in your hand and this will be your late game Barbarian if you don't like Shields then go with two-handed great weapon big strong weapon that rolling 1d12 to make damage plus your strange modifier Plus 5. and what you want to have on your panel you want to find your pay shifts and add passive to your panel so you can turn off or turn on it in a fight as you can see right now we got attack bonus plus 9 this means we got plus 9 to our rows when we're attacking but if we turn off the stuff but with good weapons with good Rings you will have a larger bonus so make sure to understand when you want to turn this thing on so let's go and show this bro in a battle so basically it's Barbarian you want to start your fight with the rage you just use your forensic when yours is frenzy Barbarian and if your words like normal Barbarian you would use your bonus action and now you will have only action sometimes enemies is just too far away and you need to dash to them if you dash and they won't attack you you lose your frenzy because your frenzy Works only when you're doing or taking damage at least one time in a turn so we totally cover it so if we can't go to our enemies we can use our Canyon action Dash from Rogue and with bonus action we come nearby our enemy and attack them if all enemies is nearby we can go and basically attack them that's all fine then as Barbarian we can make second attack easily easily we can make second attack so just look and we will be prompted do we want to use our Reckless attack always try to use it with reaction most of the time you will gain Advantage so you try to roll one more time but enemies will have advantage on you he won't have Advantage he just died and as Barbarian as a rogue Barbarian like this you will have two bonus actions every turn so we can do two attacks in one turn can use one bonus action to make forensic attack so we can mix third attack in return with frenzy strike or if you don't have movement speed we can use bodies of our enemies and use enrich throw just to pick up our enemy and throw them to other enemies just like that true Barbarian insane so final skill tree will look like this I will have three slots for your weapon attacks and you will have main weapon attack you will have some bonus of weapon actions something like cliff and lacerate different weapons get different options then you got your Barbarian stuff you got Reckless attack that will give you advantage on attack roll you got friendship strike and by the way you can turn it off of course so use it only as reaction but I hate reactions most of the time so I just use it manually mostly so you got printed strike and enrich throw when you can use it when frenzy is on you got your like passive Futures you get frenzy to turn it on in the fight with bonus section yogurt passive turn on turn off to inflict 10 more damage with lesser heat chance and you get prepared so you can sacrifice your movement speed in a fight to do additional damage and you got Rogue stuff you got cut in action Dash then you got shove and jump that's like basic stuff so you can shove enemies of the cliffs just like that and you can jump if you need to jump in some places all of this just on one Circle and that's where enjoying to play so you want to play Bart so any creating bars you can choose to can chips we will go with vicious mockery as our damaging cantrip and minor illusion as utility and some other stuff game trip so for spells Bart is still like semi-supportive character no matter how you play him we want to have healing word of course to heal our teammates long Strider to increase movement speed of wow whoa party without using spell slots and but don't have a lot of spell slots fairly fire to concentrate on this spell and feather fall that's very nice exploration stuff when you need to jump from the buildings from the bigger rocks that's very nice to have so I built a distribution for Bart main attributes will be Charisma and dexterity dexterity for our damaging stuff with our weapons and Charisma our main ability casting attributes so we're going 16 in both then again Constitution we don't like to die for tuning Constitution and as bar to can be more balanced type and go 10 intelligent stand wisdom but when you're creating Bart you got one like little problem when you pick in any classes starting class you will gain certain throws and game doesn't tell you this exactly so semi throws proficiency will add your proficiency which is plus 4 on later levels to seven throws of different stats so Bart will get dexterity and Charisma and that's totally makes sense but when you creating bot instead go and create fighter fighter will give you Constitution saving throws and Constitution will help you remain concentration on spells that's like insane cool powerful stuff additionally fighter will give you proficiency with every type of armor every type of weapon and that's great so when you're creating fighter into picking Bart assuming class decide what weapon you want to use on BART if you want to go with ranged weapons go with archery but if you want to be like Melee Bart as I will show you today go his defense I built a distribution again we don't want to respect a lot so you can stick with distribution as I told you for Bart that's totally okay to have like not best stats for one level so weapons and armors not to time you will be with medium armor you even can go with heavy armor you can go with one key editor two-handed depending on your style and just like that from start of the game you can have around 18 armored class when you get better armor you can have a lot more so let's level up instead of going to fighter with vision to Bart and level them up only Bart so level 3 we're getting our butt Futures resting song jack of all trades so we're getting proficiency bonus in skills that we are not proficient in we're getting more spells and we can go with any spells you like this guy itself is fun cool spell to use speak with the animals so you don't need to waste potions to speak with animals it's fun to play level 4 that's where you get your subclass of Bart and for today we're going with College of Swords culture swords will give us different cool flourishes more of that in a second so right now we're picking our spells from Level 2 from Level 2 I recommend to go in withhold person and now we can pick our fighting style as College of swartberg so we can go with tooling it will give us additional damage if you're using one weapon and shield but this weapon should not be versatile or two-handed or we can go with two weapon fighting for today build I go with two weapon fighting because I will use double skimmeter build or any double weapon builds you like so level 5 will get in our fit and our feet if we're going with dual building we want to have dual Builder fit this will add important armor car us and additionally we can use any weapon that is not heavy in any hand for spells go with C invisibility phantasmal force or shatter we want all the Spells anyway for can chips we don't care we won't use a lot of game trips level 5 we're getting spells from Level 3 and again for this build I recommend going with some more like basic stuff or exploration stuff exploration mostly like blue perks blue skills spells whatever so a nice spells to have again shatter and fantasmal force you want to have them when you're leveling up bars level 6 with finally getting an extra attack that's nice to have we get in all spells that we don't have right now fantasmal first level 8 and go with whatever you don't have speak with the dead or speak with animals so level 9 we created freedom of movement very nice spell to have we can cast it from the start of the day until we can't be magically paralyzed restrained very nice spell to hear nice defensive stuff and we get an addition National fit so our feet of choice right now would be getting additional dexterity so we're not going too hard into Charisma we don't need a lot of spell slots and we don't need to be so effective with our Spells at least for now but of course if you're using a lot of magic and using this bug mostly As like Caster I will show you how I use him just in a second you can go and two points into Charisma will be nice so level 10 we get level 5 spells halt monster awesome spell awesome spell go with Hulk monster level 11 to get additional can to put on gear additional spells again we don't care too much go with exploration stuff because animals I still don't have it but we get this magical Secrets very cool fun stuff so we can pick spells from other classes and we can pick two spells I recommend going with hust and spirited Guardians yes speed Guardians is insane for this build and last level instead of picking both spells we don't need them we're going back into 5 fighter so we're finishing with fighter and we're getting action search at last level so what do we have here what do we have here why we picked fighter again to have this ability to remain concentration on our spells so early game in the game how you play it most of the time you will use your concentration to remain concentrating on fairy fire very far the spell that got radius you caused it and when it affect enemies or any stuff basically you're a license you will have advantage on attack rolls against this stuff very cool very fun stuff next up you will use a concentration and you can domain consideration only on one spell at a time to cast phantasmo force on your enemies it will damage them each turn infinite did attack many enemies in one area you go with shutters that's your early games that's your early game that's how you and what you do in early game but then when you level up a little bit your build will look like this finish the build new Switch phantasmal force and shutter and verifier for this for concentration spells and now you will choose choose from one of these spells first of all of course as Bart you got this verdict inspiration but a Scottish of sword part you won't use your body inspiration mostly on flourishes they using your birthday inspiration so still you can use it outside of the battle to inspire your teammates so they will succeed on some ability checks but again we don't need it too much on the right Circle you got like how I call it start of the day Circle so you got link Strider you cannot cast it and cast on your wall party so wall party will get this buff to with an increased movement speed in battle then speak with the dead you can cut it on any debt so you will speak with them for one day if you want to again it's not using any spell slots same speak with animals cut it on yourself but you will speak with animals same with scene visibility it will use the slot button that's okay you can see invisible units wall day same with disguise yourself if you want to be like another creature you totally can go and disguise yourself as any creature you like and that's our like right Circle most importantly you want to cast this freedom of movement so you can't be stunned you can't be stunned but you can't be paralyzed and Contour charm over here again if you need it in battle you just go cast it into three turns you have advantage on selling throws but okay our main skills over here we got our main weapon attack we got additional weapon skill that we will use so you can have flourish let's rate whatever you're using we got our offhand attack so we got dual wielding weapons we attack with with two weapons and that's nice to have over here we got one key and Chip minor illusion it works and basically nice to have in a fight outside of the fight or if you don't like it you can change it for other weapon attack like flourish basic flourish with your weapon so you got your Bono section healing word so you still can heal yourself and your teammates with bonus section but most importantly you got this combination of four spells that require concentration and you need to decide what you want in a fight do you want yes do you want hold someone do you want to hold big monster so hold person for humanoids hold monster for big monsters or every other creature but most of the time you will use the spirit Guardians and let me show you how you do it so what you want to do you want to start a fight basically with turning on the spirit Guardians and because we started with the fighter you can turn on this build Guardians you can upcast it up to level 5 so they will do more damage for 10 turns and because we started with Pfizer again we can not only just run and kill everyone just by running nearby them we keep in our concentration better because we got Proficiency in Constitution 7 throws and that's big that's big stuff so just like that you fighting budgets not eat while you're doing damage to nearby enemies with this Spirit Guardians you still can use on the next turn you still can use a flourishes to push enemies or to increase your armor class when you're standing still and taking a lot of hits so for example right now we've got 19 armor class we just use flourish and just like that we get 23 Armor class for next turn that's great that's great part so we got two attacks we can use two flourishes in one turn basically but of course we can use action search as Fighters so we get additional action and that's coolest part so you can even start your fight with turn it on Spirit Guardians and then going in and making two attacks and you can make them with flourishes that's like super great and crazy stuff but there's another combination instead of just action search you can use Hast to concentrate on this spell and this will give you bonus action so normal action not Bono section but additional action and this means you can make four attacks in one turn plus addition attack with your offhand weapon but you need to choose do we want to concentrate on Hast or do you want to get straight on spiritual Guardians so just look how much damage we can make in one turn we are attacking with our spirit Guardians once then we can make our flourishes and this even flourish to attack two enemies at once so if you see two enemies nearby you can attack two enemies with one attack there's cool flurge that will push enemies away awesome stuff it will give you ability to teleport to this enemy just afterwards so you can push enemies outside of your allies range and then when you're out of actions you just go and make action search so you make one attack and one more attack if you need to and that's great and that's awesome yeah many I see some people commentating that why you missing level 1 characters or first of all he's not level one second of all missing or hitting enemies depends only on Armor class so this dude got 18 Armor class this is like pretty big number and when you're trying to attack guys with this High Armor class you need good weapons with bonus 2 attack so I'm showing it with basic weapons and you will miss 50 of the time to this targets that's totally normal so you want to play caloric escalantic again you want to start as Fighter for the same reasons first of all Glen fighter got kind of the same Proficiency in honor but fighter got more proficiency with weapons basically with every weapon that's cool part but most importantly cleric like to take some concentration spells and to keep our concentration going on we need Constitution settings throws that's why we're going with fighter as level 1 for Clinic go with defense always you don't need any other fighting classes your main ability will be wisdom for casting and Constitution for keeping concentration for having more Health points so wisdom and Constitution is mainly built next up depending on what armor you want to take if you want to go with heavy armor then just dump dexterity and get strange up to 14 that will be nice start to go 10 dexterity just to have some initiative is nice but especially for clinics I like to go with the start why clerics don't need initiative because if you're fighting as first one is in scleric you can't heal your body because your body haven't took any damage for now so Kevin dexterity pretty low is normal then just add some intelligence or Charisma to have some saving throws Charisma is nice stuff to have and that will be our clear so let's build first level fighter then we switch into collectic so instantly we're going to Clerk and my recommendation will go light the main caloric life will be healer based light domain will be more like cluster based clerk you will have a lot of cool spells but for today we're going to stamped the main cleric so cleric knows all spells but we need to prepare some preparing spells will be guiding both inflict ones healing wart and bless bus is nice spell to have concentration on for can chips you don't need a lot of cool stuff you just need guidance and this is kind of passive stuff that will help your party in dialogues and other gunships don't matter too much socket flame is nice damaging can tip but it's doing really low damage and most of the time it just misses so we don't care about gunships so we're building Tempest domain cleric today and basically our road will be to get 10 levels in Tempest the main cleric so final build with spells I will tell you in the end right now let me just focus on important features you will get so Stampers them in cleric you can use Divinity charge to deal maximum damage with thunder or lighting damage level 5 that's where you get in your feet so far field of choice as cleric we can go into wisdom just to make our spells hit more often so level 6 that's where it's becoming broken let show you this cleric at level 6 a little bit what you want to do so one Fighter 5 cleric what we have at this level because clay got a lot of skills so you should wear at these levels because we dumped dexterity we don't have this armor bonus some heavy armor and with just fully basic stuff you will have around 19 Armor class that's already great that's already great so your spells right now will look something like this you got normal attack as cleric you still will attack because spell slots are limited to anyway with every clasp you got melee damaging spell inflict wounds so if you and melee wrench you can go and inflict once if you're in the range use guiding bolt and just throw it at enemy in doing damage most of the time you want your spell slots for this stuff but still you can use it as level 1 spells it's making pretty nice damage so as cleric use supportive character you need to heal your body and you got healing word with bonus action you can heal any creature like one creature mask healing board high level spell but heels in large radius so everyone nearby will be healed but if you 5 if you failed to heal persons you can revive relief them with a spell not with some other stuff you don't need any Scrolls and lesser restoration if your teammates got poisoned paralysis or blindness effect you can heal them with this stuff if you need to to hold some humanoids enemies just use whole person sometimes you will need it bless it will bless persons and it will require you to concentrate on this stuff so if your party doing more damage right now maybe they get nice gear nice bows nice weapons and you want them to hit more often if you're not relying on your cleric to hit your enemies then go with bliss so bless your body and you will hit more often if you need to shove someone use Thunder Wave just like that and you can use destructive rest your channel is even to charge to inflict maximum damage on the spell but you can use it once per short rest so you need to use your chest to recharge this stuff but what you want to do and what what you're able to do you will decide do you want Spirit Guardians because the stuff they will run around you and you will damage all nearby enemies while you're doing your stuff but your Tempest Clinic you got some other concentration spells like call lighting so what is it it's doing more damage than Spirit guardians but with Spirit Guardians you can run around and damage enemies the bat is called lighting you can damage enemies in a circle area so what is cool about this when you cast it one time you can cast it again for 10 turns in a row and you can upcast it when you level up a little bit more it's a third level spell but you can have cast it then to up to level 5 to level 6 and make incredible amount of damage that's actually insane because right now you got only two spots loss of level 3 and this means you can cost it 20 times basically 20 times per day that's insane stuff and because we started as fighter it will be easier to keep concentration so let's level up so Clarity is melee class you will be in Miller Range most of the time and at level 7 when you're standing in military range and dealer and lighting or thunder damage you will push it up to 3 meters this is cool part level 9 you get action now you can inflict mode damage with normal attacks and to get more Feats so for fits if you want to make sure to keep concentration even more you can go with our Caster it will give you advantage on saving throws to remain concentration and this means you will not only have high rate and high chance to keep your concentration but also you will roll two dices so running to dices is nice way to keep concentration forever then you get in level 10 with cleric you will get Divine interventions it's cool stuff and finish with cleric at level 11 to get access to level 6 spells so final build will look like this you'll get your divine intervention use it and get a legendary weapon legendary weapon is pretty nice to have so basically it's a very nice weapon to him then as cleric you can use spells like planar a lie animate dead to make your summon zombies planet rely nice summon too and you can put it on any Circle you can use them before fight so you can have your summons ready that's nice stuff to have not a good spell that the evil you will use of fight is Hero's Feast just to have additional Health points so pick whatever you like planar Ally or Hero's fists you can cast only one level 6 spell per day but I recommend not going too hard with this level 6 spells you don't need them too much and basically in the late game in your bottle time will removes this poison stuff and use potions to remove poison most of the time and actually you don't need even 12 spells you will focus as this cleric mostly on level 1 2 3 spells with your healing words so you can heal yourself into your lies and spells you can add is a dashboard you can cast it outside of the battle but then you can cast it in the battle so when you die you basically not die you're lifted one hit point pretty useful stuff even in the battle most of the time if the enemy doing more damage than you possibly could take it's better to use beschwart instead of healing actually and guardian face you will face to place Gordon he will just stay in area and defend everyone and your fight basically will look something like this you can use your level 1 spells to inflict damage of course but most of the time you will use your call lighting and don't cast it with level 3. better upcast it always and as you can see we just saved from disco lighting I cast it on myself and don't cast it as level 3 bets up cast it up to level 6 it will do 6 to 60 damage 6 to 10 and you can cast it basically every turn and you can even up and make this stuff so you make maximum damage possible one time there's great stuff and basically all you will do you just go to your enemies stand nearby of them and use your bonus actions to heal your teammates if needed as fighter is Level 1 fighter you can use Second Wind just to heal yourself with bonus section without using any spell slots and every turn you will use this additional activator called lighting and it will it won't use any spell slots and still it will be as level 6 spells as like crazy stuff so you will cast it and that's just insane and while you just stand in nearby enemies you still treating in them they can't go away or they will provoke opportunity attack and you will attack them with your weapon and that's like greatest part of this build so it's insane it's cool and fun to play so you want to play through it today's Druid will be a moon Druid so first kinships is Chile and turn weep very nice game trips to have so for abilities abilities goes like this main spell casting afterbut is wisdom of course so we add into wisdom as main attribute and then there is a catch so Moon draw it most of its time will be in animal form and when you're going into animal form you'll lose strange dictionary constitution starts you're not losing them but they affected by your form and you will keep on the intelligence with them and Charisma so to make better selling throws when you're in animal form you want to have higher intelligence High Charisma something like that but still when you out of this form you want to be able to be like normal person and don't die instantly so wisdom will be always main start but then you want to have some Constitution some dexterity and some strange just around 10. so our final distribution can look something like this we go 16 into wisdom with plus two bonus 12 Charisma 12 intelligence 14 Constitution 10th French and dexterity at 11 with plus one bonus so we get 12 index 30. really very balanced awesome character to go with yeah and the game as a druid will be with the shield and medium armor most of the time to get just Maximum Armor class so when you're out of the Druid form you got some armor and you still can't transform into Bears right now so that's totally nice so for our skills of course we're using main hint attack and when we got club or stuff in our hands we can use Chile and it will become magical and will do nice damage 4 to 11 damage it's very decent start that's basically what you want to do as early game through it and another can chip turn whip so you can pull enemies to you just to use this cantrip on your enemies and it will pull them but it's nice to use two or pull them off the cliffs so for his passive Choice including game go with healing Ward Druid is a supportive character after all so you want to kill your teammates sometime from time to time at least long Strider and enhanced leap for exploration leave it in Outer Circle and in the game pretty far is nice stuff to have so you can concentrate on it and have advantage on other girls against enemy or Thunder Wave if you want to have like nice spell casting stuff so let's level up so today we're making citical of the moon on second level we can pick this subclass and which is cool you can use wild shape with bonus actions this means you can start the fight without wild shape they can go into wild shape and even attack at the same turn that's very cool stuff to have prepared spells then we don't care too much let's level up a little bit and basically we'll leave a link to max level right now I will tell you what Fields you want to have on the road and when you want to multi-class and Fitz is really basic just go with a built Improvement and improve your wisdom so level 6 is our kind of Breaking Point so at this point of the game you can forget Chile you won't be attacking with your normal attack too much you still can use your cantrip you'll get your cold lighting so you can cast it and while keeping concentration on this stuff you can basically continue casting it every turn nice spell to have but when you go in into a well shape you will break concentration on this spell so make sure to understand when going into wild shape as you can see in no concentration at all by the way I got video with all Druid wild shapes showcased and explained check it in the pinned comment go to Moon Druid guide but stuff like fairy fire for example you cast it you will get advantage on this stuff you go into well shape and fairy fire is still active that's why you want to have this stuff on your panel like verifier because you can cast it with your actions and you can go into wild shape and then you can go and attack with Advantage same goes for Spike grows that's very nice stuff you can cast it you can go into wild shape and enemies will have hard time traveling around here and at level 6 you can go into our chip in into all beer so just go and become all beer and while it's not cool for you to travel over here as old beer you can jump around the stuff and destroy animus over here just like that really cool stuff so let's continue our leveling and additional stuff like this will work to something like flaming sphere so playing field require concentration again you can summon it and become any animal you like and you will control yourself and flaming sphere in a fight so let's finish leveling and right now we got little catch with Druid when you level into it most of the time you don't want to multi-class out of this class because I'll do it forums and other cool stuff leveling with Druid basically with Druid level so we want as much to do with levels as possible I recommend to going up to level 7 to unlock minor Elemental and Woodland being so you can summon dry it and some minor Elemental so summons is really nice to have when you're playing Druid additionally you'll have this freedom of movement you can cast it from the start of the day until you won't be affected by difficult terrain very cool stuff button level 8 you don't have anything like super cool you got disabled tooth tiger wealth shape but you don't need it you got feet but you don't need feet right now too so instead of like going and taking the feet you can go and multi-class into cleric so what you get from cleric first of all you get this heavy armor proficiency so you can wear heavy armor if you need too in your normal form you don't care too much about this stuff with cleric we're picking a live domain caleric so with just one level into cleric at this point you will improve all your healing spells and then just switch back to Druid so as Druid recommend going with war Caster we don't have Proficiency in Constitution same throws so at least have an advantage is nice and basically we're finishing our leveling at level 10 you get two additional attacks after making attack within wild shape very cool stuff so you can prepare a lot of exploration stuff like enhanced lips because animals long Strider you can prepare it another Circle casted from the start of the day you will have more movement speed in a battle until team two and basically your gameplay will look something like this you summon you try it you summon minor Elemental and you like as dried you can summon one more dude his name is Kurt just like that and to summon conjure Elemento you can have cast it up to level 6 and summon marmadon very strong dude if you accustomed to level 6 you won't be able to cast level 6 spells so make sure to understand this or just summon dudes from Level 5 if you totally can do this and in a fight if you need more setup against strong enemies you can use plant growth create this difficult terrain and coolest part everyone who standing nearby is dried is a mental difficult Terrain so as dried you can summon Spike growth and make even more difficult trades and that will damage your enemies this element tells you can use a lot of skills and this plant grows not require any concentration so let's do it you can cast insect plague you can upcast it or you can cast it as level 5 normally so it will make even more difficult terrain and damage everyone who goes nearby and you can go into wild shape so just like that you go into weld shape and you can still keep concentration on this stuff so my favorite wild chip is all beer from Animal Farms it got high strange so high damage nice Constitution 17 is very good high Health points but when you level up to later levels cool stuff to have is this marmadon shapes but make sure to understand that this shapes require two wild shaped charges so you can use it only one time per battle and that's totally nice to use them one time per battle because in later game you can start something like this you can use your cold lighting as your concentration spell you cannot cast it to best spell slot possible and basically use your action to use this stuff and use your bonus section to use healing word with first and second level spell slots so you can heal yourself your teammates and your summons and it will heal even more than needed because you got one level in cleric and then when time comes you just go and transform to any momentum you like I like ash marmadon he's a really strong dude fire is nice too and now you're playing marmadon just like that Druid is really fun to play so you wanna play fighter again fighter can be any fighter you like it will use little amount of spell slots on your circle but today we will make a fighter with a lot of skills and it will be a very funny fighter with one level deep so while fighter is really like cool class and you can totally go 12 levels into fighter easy today I want to make like multi-class builds that is at least somewhat fun it's a fighting style for fighter one-to-one damage go do think want a more Armor class that's what I like go with defense and want more damage with one-handed weapon just with one weapon go with dueling of course if you want big bad weapon two-handed weapons go with great weapon fighting of course that's what you want to do if you want to dual wield and go with two weapon fighting it doesn't matter too much with this build today so it doesn't matter you can go with whatever you like abilities is important so for fighter it's strange and Constitution you want to have 16 in each so you will have a lot of hit points and a lot of power then depending on your armor if you want to go with heavy armor you don't need dexterity so you can care for little dexterity like 8 or 10 it won't give you penalty to your initiative but if you like medium armor and there's a lot of cool medium armors in the game go with 14. that's nice to have and if you're dumped dexterity go with balanced character like this go with 10 10 and like 14 in wisdom this will be nice distribution so this like most common saving throws wisdom is like most common semi throw and Heaven 13 is nice otherwise dump intelligence have 10 and with them and get 14 index 30 something like that and let's level up so today we're making cool skilled Fighters it is interesting to play and level 2 we get action search we can have additional action per fight per short arrest then we get into level 3 level 3 will give us additional subclass and our subclass for today will be Battle Master most interesting subclass for Fighters because eldish Knight is cool you got a lot of spells can trips so we don't need this so when we're playing on PlayStation and actually it's a really weak character in my opinion Champion another hand very strong you got improved critical hit from the start very cool stuff you can score critical hit not only on 20 but also on 19 when you're rolling and it can be improved to his later weapons and armors very cool stuff but to go with Battle Master and Battle Master will unlock as Maneuvers Maneuvers is cool stuff that you can use in the fight to make some ghoul attacks on enemies what we're going for we're going for disarming attack it can disarm our enemies and they will drop their weapons very fun stuff then push an attack if you need to push enemies away very cool stuff too and to rip attack it will make your enemies prone they will lie on the ground and you will have an advantage another cross against them so when we get to level 4 we get our ability Improvement and just go straight into stretch just like this level 5 we get extra attack cool future for Fighters so now we're doing two attacks with one action awesome stuff level six only class that will have additional futon level 6 is fighter so at level 6 we can max out our Strange now we have plus 5 to other girls insane stuff and right now in level 7 we get additional manures and additional superiority dice but do we need it right now now so I got some secret way to play this stuff so we get in one level in warlock that's very new great places but it's cool and fun so for game trips we don't care too much we won't use them a lot as fighter we don't want to use our action to cast can't trip anyway so you can pick something like for exploration like Mage hand and minor illusion you will use it outside of the battle and we won't use eldish blast for the same reason we will have a really weak eldish blast and eldish blast cast with Charisma we have low Charisma we don't need this stuff but we we can create old one subclass so we get this ability to frighten courageous it will end critical hit and with getting hella Shri book and expeditious Retreat spells from warlock so what do we have right now what do we have right now first of all we're getting this expeditious Retreat so we cut it at the start of the day it will use our spell slot and now we can use Dash bonus action so as fighter we can basically go and dash in the fight easily and then use our action to make attacks and not just stand still so that's cool and we get it as soon as level one sad part at warlock at level 1 we get only one spell slot but again we recharge it on short rest so when you shot arrested if you still keep your concentration on this Dash bonus action you can use a reaction in fight instead I will show you in a second how this looks like so right now instead of not going to enemy because you don't have watch movement speed you can use your bonus section Dash and basically come nearby enemies you can make two attacks and then you can use action search and make two more sucks all these attacks can be made with your superiority Dice and battle Maneuvers so what is maneuver's trip attack will make enemies prone they will lie on the ground pushing attack will push then and you miss of the balls just like that if they not succeed they will just be pushed away and we can make it two times in a turn that's like great part and even four times with action search all of this stuff recharging on short rest so as fighter you can heal yourself in a fight with bonus action and basically on first turn you're using Dash with one instruction with some second turn using your second wind and s bonus action you're using your Maneuvers your normal strikes and coolest part if you got the spell slots you can use your reaction and your reaction is headache rebook so basically you turning away and attacking with fire very nice stuff to have too so you are cool versatile and very fun to play fighter but let's finish our level so after this one level in warlock we're switching back to the fighter we're getting two more Maneuvers and nice manure is precise attack and fainting attack so you can use bonus action and action at the same time and he will attack Target with Advantage so that's nice part when you just need advantage on your target when you need to hit and finish your target so level 9 I'll fight to level 8 will get an additional feat as fighter we get in at level 4 6 and 8 and our feet right now can be a different fit actually but I would go with something that uses your weapon so if your dual wielding it's totally fine go with dual wielder if you're using big web and go with a great weapon monster or you can anyway go with great weapon master so there's nice fit to have you will have -5 to attack roll but you can totally go around it with Battle Master and it will add flat 10 damage to your strikes that's crazy stuff additional cool stuff that you can have as this type of character is Sentinel to have this opportunity attack when someone attacking your license it is nearby you're using your reaction to attack them and they will stay in one place that's nice fit to have next up we get an Proficiency in seventh rows so when we fail in Saving throws we roll in one more time it's like Advantage not proficiency on level 11 we're getting our spirit dice buffed up to 1 to 10 and getting two more Maneuvers so more Maneuvers we don't need a lot of them but nice stuff to have is a reposter so when enemy attacks you with mil attack you can use speed or to die to make like attack against them very nicer like kinda reaction but it's not using reaction if I'm not mistaken and distracting strike sometime your allies is better than you in fighting with your enemy so to give them advantage on their attack rows you can use distracting strike and then we're finishing with our fighter at level 11 to get this improved extra attack so we're making two additional attacks in one action that's crazy and that's our final Circle so we have normal attack we have some slots for your weapon attacks like laser rate you can add flourish or extra weapon attacks that you have and we have six or even yeah we have six manures so trip attack to make enemies prone pushing attack to push them away disarmine attack to make them disown so let's try to hit Level to demonstrate as you can see she just dropped her sword you can pick up so when an enemy got nice sword you can go disarm him pick him pick his sword and have fun with it Advantage for yourself go with this fainting attack it will use action and bonus action or go with distracting strike to give advantage to your lies oh Precision attack it's not using any action Bono section or other stuff but you can use your Superior to die to give you additional chance to attack your enemy so how does this work yeah and of course basic fighter staff action search and second wind so again how all of this stuff works basically you attacking your enemies that is nearby then you need to travel to next enemies but you don't have this distance most of the time as normal fighter but with just level in warlock you get this Dash bonus action so you can use to your bonus section to travel to another enemy attack him because he gets three attacks with one action and you can even go and attack another enemies that's broken that's cool that's fun most importantly you can use your action search and make three more attacks with one additional action if you need to if you got the Sentinel trait see it and you can attack enemies with your reaction as Sentinel that's good fun but okay let's look we got 60 chance to attack this dude if we use our action in Bono section we can have advantage and it will be 84 percent and it will use superiority die too but we can use Precision attack just before this stuff and our next attack we'll have 1-10 bonus security die and now we can use fainting attack with 98 chance to attack this dude again we are talking with normal weapon without any bonuses and this dude got 18 armor classes pretty high you won't find a lot of enemies with this High Armor class in the game so finishing Attack Just insane but at the same time we can normally use disarming attack with really high chance too so just like that we can go and try to disarm this brawl using Spirit to die do not require you any action bonus action as a stop so you can use it before every attack so he saves it's totally normal we can use action search again for three more attacks and we got two more spirited dice so we can try it two times and as you can see weapon dropped so we can pick up this ever Brown blade next turn we can even accuse this ever Brown blade and this dot will be forced to attack with his bare hands right now so this is like super fun and cool future and of course we can use the strip attack to make him prone if we hit yeah we hit but here saved and again we got one more attack all of this is just in 12 actions and we can use second line to heal ourselves if we knit two very fun cool build so you wanna play Monk this will be first class that want to be multi-classed at all I actually enjoy this pure monk experience so let me explain you how you level up him and what starts to have so monk main stars is dexterity and wisdom no matter what class of monkey Peak wisdom will affect many characteristics because Moon can get another defense that will be affected by wisdom and his basic attacks will be affected by dexterity most of the time if you're not getting into high strength but you don't need to additionally wisdom will bear affecting your attacks from your like basic bare hands so dexterity 16 wisdom 16 makes sense again as any other class you don't want to die so you want higher Constitution as high as possible so 14 is nice place to start sometime you want to show off PayPal or just wherever so sometimes you just need to jump higher strange is nice characteristic too and you can dump intelligence and Charisma totally and get 12 into strange so you can get more jumps that's what we will do right now but you can have 10 strange and get for example 10 Charisma for saving throws this works too so monk level 1 let's go what do we have as monkeys level one most of the time you will have uh like quarter stuff or some weapon and you will always attack with your weapon and you got your key points so key points used to use your bonus action some cool stuff as monk flatty of blows making two unarmed attacks right now is a not too strong but again they used as bonus action so one level one really strong really cool dude let's level up when leveling up you will get additional key points and some cool stuff like more movement speed when you wearing no armor and wearing no no armor doesn't require you to get off your clothes so you got clothes not armor let me show you for example Barbarian clothes is calls basically it's not armor and it will be used as like normal clothes you don't you're totally fine with it so second level will give you ability to spend your key points and bonus action to give her enemies disadvantage against you another cross to use Dash as bonus action and disengage as bonus action so it's kind the same as Rogue but uses key points that's like worst part about it because you want to use your key points on more cool stuff and we will be going with way of the Open Hand monk most simple but effective and very cool fun to play monk this monk will get this flag of blows topple stagger and push actions into user skip points and it can make your enemies prone it can make them stagger so they won't be able to take reactions you can stagger them and run away so they can't use it really the opportunity attack or push they just to push Target 5 meters away level 4 we get in feet and as monk you want to get as fast as possible all dexterity possible so you want to max out on dexterity level 5 as any other Mission class you get this extra attack and stunning strike melee and unarmed so you can use key points and action to stun your enemy really cool stuff too level 6 that's where you get your passives and most importantly key empowered strikes so now you are not attacked counts as magical and you won't be affected by resistances of enemies that's coolest part so this Monk on this level basically can 100 percent for a kid about weapons and use only his armor but make sure to go into your passives and don't know where is this on the console and turn on any of the spaces JS will add damage to your unarmed attacks so this will add as you can see necrotic gradient or psychic damage most of the time there's no resistances to this type of Damages so you can pick whatever damage you like but you can examine your enemies and check out if they get resistance to radiant damage then just cast any other passive that you wish and your circle will look like this you'll have another attack so basic unarmed attack just go into attack with your fist you got different topos Flurry of Blows so stagger topple push whatever you like more in case you need your dash with bonus action you can use skip points for this stuff or disengage or just stay in the place sometimes you need to stun people so you will have the stunning strike Wellness of body very cool stuff you will restore your key points and you will get two bonus actions at the same time so very cool stuff you can use two Flurry of Blows right now and you will recover one bonus action per turn at the same time after a monk makes unarmed attack as they have bonus action bonus and Art Attack so you can make two unarmed attacks in quick succession in one turn basically very cool stuff and that's all you need of course jump on the main plate I think it's important stuff to have and basically we're finishing with Monk on level 8 we get an additional feat go into dexterity and make it to 20. on Level 9 you get a resonating punches very cool stuff in a second and on last level you get an additional fit and what is a good fits for more you can see even on my channel a lot of builds with stubborn brawler it's nice late game style when you got a lot of potions and you can have high strength so you will add strange to your attack rolls and that's cool stuff to have but another cool choices could be a mobile to give you even more movement speed so you can run where big distances in a fight lucky is just overall nice speed to get advantage on attack rolls and three roll some rolls or you can go into ability Improvement and have more Health points with Constitution as you can see we got only 87 right now and we can finish at 100 at 11 or we can go into wisdom and have more Armor class so why not pick whatever you want from this types of choices but of course wisdom will add damage to our passives and now our passive will make additional 5 to 8 damage that's cool part so let me show you this monk in action but first of all let's make our Circle going on so I found myself not using disengage or defense too much and you can just get away without it a wellness of body is really cool stuff it will heal you it will heal your keep points and you will get bonus action vertical stuff but you can go and drop it on side panel so it's totally nice so what we have here normal attack stunning attack and jump that's totally nice here we got our kirzanite combo so what is this basically you need to go to creature attack with your fist and if you succeed they will be resonating and you got it as action and Bono sections since like coolest part of this monk of course you still got your Flurry of Blows and basically you got two combinations Flurry of Blows stunning strike normal attack will be used against solo targets so you fighting against big bad strong scary boss blows and Sonic strikes that's it you don't need anything else but if you fighting a lot of enemies that's pretty healthy got logical spools on the later stages of the game you can do this curious and it's in comb but I will show it in a minute first of all normal fight again as monk you can tell large distances and that's coolest part so you can use the key points to have Dash as bonus action and just go and attack your enemies so just one attack second attack and as a molecule don't have search attack so you can travel a lot more as you can see we're just running whenever we want whenever we wanted that's fun high movement speed is always fun to have and if we made normal attack of course we can use our additional adult strike don't forget damage is insane really nice damage if there's a lot of enemies with high amount of Health points you want to go and use your gear is a nation punch so by using this punch they will resonate with you for 10 turns so as you can see there is an 18 key on this bro you can use it as extra attack so with normal punch extra attack and bonus action you can use it basically three times that's insane so we can definitely use this on this bro too he is resonating at the same time and we can use it more but these guys will die so I don't want to use it right now don't forget we can use a non-strike to make even more damage to our enemies and you will see this like pop up resonates in kiria on the top bar so 10 turns they resonating additionally they will be like this glowed up so what will happen on the next turn without any action bonus section or other stuff you can use this key presentation blast or even on the same turn of course and if you got a wellness of body active you will have two bonus actions so basically you can go and resonate with four persons at the same time and then you use your key resonation blast it will do 3d6 Force damage look at this stuff and it will also activate all resonating enemies in the same Circle so as you can see circle around this bro will activate this bro with a nation and circle around here will activate any other resonation if we have this so let's use it and as you can see everyone destroyed with crazy illusion ancient blast and we are not using any action bonus sections as like cool spots or we can use Wellness of body use bonus action Flurry of Blows we'll restore now key points we can use this two times in one turn very cool stuff and again it's like incredible incredible so you wanna play a ranger we're starting with Bounty Hunter you will gain proficiency investigation very nice to have just for fun when you're exploring this game and most importantly creatures you hit with and staring strike will have disadvantage on saving throw so you will most likely land this ensnaring strike then natural Explorer don't pick up this timer you can go with whatever you like you can go with some protection from fire poison code poison is strong stuff very nice to have poison resistance open tracker will give you Proficiency in sleight of hand so if you're feeling like Rogue slot in a party if you want to disarm a lot of traps pick a lock pick chests or just pickpocket people go with this otherwise go with poison ability distribution so when attribute is dexterity because we will be going with range weapons like shot bow Longbow whatever you like whatever your proficient with if you play normal elf you will be able to pick along the bowls but most of the classes don't have this long ball proficiency so next up Constitution we want to be healthy and we don't need a lot of strange and a lot of other stats so we don't need them so why not to have high Constitution 16 dexterity 16 Constitution we don't need intelligence just dump it strange to them so we can shove some time at least some some time Jump some distance very nice to have intelligence with dumping wheels down 14 that's our spell casting attribute and it will affect some stuff that we have for otherwise we can go 12 12 over here something like this this will work but I like going 14 into wisdom and 10 into Charisma just like that let's go so as Ranger you want to have Shield who has this type of Ranger shield will just add to your armor class and you will be playing with a ball so we are a ranger that's using bow we arrange class so right now we got only hand crossbow but just imagine it's a pole so second level we got this engineering strike of course with picking it we got proficiency to hit the stuff and if you want more healing for a party good very nice pick otherwise go with Hunter's Mark fighting style we picking archery we are range Ranger and on third level we picking our subclass and we will be going with hunter or today's build so we get additional spell we can pick something like goodberry again or some exploration stuff if you're a supportive Mage don't have the stuff you can go with enhanced sleep all long Strider to cast it on yourself pretty much nicely Peaks as counter you will have this Hunter play stuff so record the breaker I don't recommend it you can attack two creatures but they need to stand very close to each other most of the time it's impossible giant killer if large or bigger creature attacks you you can use reaction to make a melee attack again very specific you need to find large or bigger creatures many creatures will be normal like so whatever and it will use erection to make melee attack so like you don't need this stuff color is a Slayer what we pick kalas's Slayer once per turn your weapon attacks deals additional one day damage if Target is below its hit point maximum so most of this time you will do two attacks at the same enemy on every second attack you will add this 1d8 and if enemy got a lot of hit points on second turn we will add this one T8 on first attack so that's like nice stuff to have Ranger 4 we're getting feed into our feet of choice right now we can go with sharp shooter so Sharpshooter you can turn it on or turn it off no matter in what state sharp shooter right now on or off your range weapon attacks do not receive penalties from High Ground rules very cool stuff so you can attack from bottom to top and will have normal attack chance but when you turn it on you will have lower attack chance -5 penalty to attack roll but you will have 10 flat damage to attacks that's cool future when you fighting creatures that is strong with high Armor class you just turn it off and attack normally and when you fight in creatures it got low Armor class you basically sacrifice in these 5 chance to hit to inflict a lot more damage but that's not coolest part coolest parts to weakages and snarling strikes so at first turn we will use in standing strike to ensnare our enemy and then we will get advantage on them so so while we get an advantage we can totally go and make this Sharpshooter work so we get an advantage we don't care about this -5 penalty and Sharpshooter all in will work nicely very cool stuff next up level 5 we get extra attack now we can do two attacks in one turn we get level 2 spells what spells we want as this type of Hunter we want dark vision if our Rays don't have this stuff if our race have dark vision we don't care because you will like lesser restoration to just cure someone or yourself from poison or paralysis just why not so on level 6 Hunter Ranger gaining this additional favorite enemy and natural Explorer so favorite enemy you can go with Ranger Knight just to get a Proficiency in heavy armor maybe we'll find good heavy armors at this point of the game so why not to equip them and have nice time but at level 6 you will be in Act 2 this game or very soon you will be in Act 2 so I recommend picking the skipper of the wheel there is a lot of undeads in this part of the game I mean and that's in Every Act basically in Every Act you will face pretty many Undead but in Act 2 you will face a lot of undeads so that's why we want to have this stuff oh Ranger Knight whatever it will it boosts will work natural Explorer go with whatever you like again wanted to use sleight of hand to go with Urban tracker want more protection go with protection from fire code fire is more like common stuffs or gobus fire and we're going up to level 8 of its Ranger we got in defensive tactics on level 7 and I would stick with Escape The Horde your range fighter so you don't need to use this disengage actions why to use this when you can have this disadvantage I mean enemies will have disadvantage when you just trying to run away for spells again pick wherever we don't care about our spells good but it could work and Ranger 8 will give us additional fit that's cool part and difficult terrain won't affect us so it no longer slows us down that's cool part our seat of it of choice right now we already got this sharp shooter we just need to have more chance to hit enemies that's why why we're going to Ability Improvement and maxing out our dexterity as much as possible and while we can keep continual evidence as Ranger we won't get too much useful stuff so we get an access to L3 spells there's some nice spells but again you're using your bow most of the time and you will use and snarling strike as your spell most of the time with all your Specialists so we don't need to continue as a ranger we won't get any useful stuff and we right now in the late game switching to Rogue as Rogue we get ability to use sneak attack we will add 1d6 damage to enemies that we got advantage on that's cool part because we will get advantage of enemies that are in snared and to get additional abilities from Rogue so we can get sleight of hand up to plus 10. that's crazy stuff then on next level is Rogue we're getting this Canon action so we can use Dash height and disengage as Bono section who will staff most of the time as range character you won't need to use this but again it's nice to have so for subclasses 4 subclasses most common way to go will be C for rogue we will get additional bonus action but I like to go with assassin deleting enemies from the start of the round is really cool ability to have and assassin got abilities initiative so in combat you have advantage or not a cross against creatures that haven't taken turn yet so someone haven't take a turn you have Advantage but you have Advantage most of the time you will hit you will hit your end standing strike and all your next attacks will have advantage and that's crazy Synergy you will hear additionally if you acting like pure assassin and surprising your enemies you will be making Critical Hits for wall turn on any creature you attack and if you're attacking first if you're surprising your enemies you will restore your action bonus action at the start of the combat this means you can go sneak up behind your target if you know this target is enemy use and snaring strike from the Shadows basically you will surprise this dude he will be ensnared you will restore your action bonus action and you still can do a lot of attacks in the same turn crazy and the finishing with rock just for one reason we get additional fit so our additional fit will be ability Improvement and maxing out our dexterity just like that so rocks this abilities like sneak attack can be used as reactions so you can go to real reactions and make it ask and you don't need them on panel so your panel will look something like this you can start your game with long Strider again to have more movement speed you'll have your range attack and your range attack some bonus actions like piercing shot and other stuff melee weapon if you're using it you can have this melee weapon part over here that's our 12 skills of course we will be using sometimes this kind of action height Dash or whatever to use your bonus action just if we need to most of the time we want so armor you got Proficiency in any armor you get Proficiency in heavy in medium armor pick best armor possible you could get pick Shield always pick Shield to have more Armor class and pick best ball or crossbow you will find while it's not like race dependent build I recommend going with elf to get this long ball proficient section so what we can do and how we can play with this bro mostly it's simple and straightforward class you basically go and attack your enemies as you can see they haven't take a turn yet so we got advantage against every enemy we see and we got 100 hit chance on them so what we can do we can use bonus action to apply Hunter mark on enemies and this will add damage to our basic attacks so when we kill this dude we will get ability to reapply Hunter's Mark and this won't use any spell slots so that's like cool part of this ability but still it will use your bonus action but it's adding 26 damage so why not to have the stuff and basically you're doing your two attacks and just enjoying your long range Hunter Ranger but let's show your strategy against higher level opponents that you will face in the late game of course while this 1d6 from Hunter Mark is still reasonable you still can reapply the stuff with your bonus action but most of the time you will do it when you don't have any other stuff to do with your bonus sections so what do we have here are we acting first we act in first right now and this dude haven't taken the turn yet so we got this an assassinate initiative we got this Advantage so we can use ensnaring strike range of course from our ball and with Advantage we got 70 hit chance but that's because we got Sharpshooter all in on let's turn it off so we're turning off this Sharpshooter all in and now we got 91 chance to hit him when we got this Advantage so we wanted to keep this Advantage going and we can even upcast this in Snelling strike to do additional damage but we don't care too much we want just to hit him so we hit him he is ensnared because we got Advantage we can use sneak attack to do even more damage and right now he isn't snared we can turn on our sharp shooter Arlene and while we're keeping our concentration and we got high Constitution so we got high chance to keep our concentration going on we basically can go and attack this target with Advantage every turn and disadvantage means we will attack 70 percent of the time that's crazy because we got basic crossbow without any bonuses when in the late game you got a lot of Gears that gives you bonuses to your attack you will have a lot higher chances to hit these guys and this guy is like on tutorial level he's level 8 and he got 18 Armor class that's really big armored class and you won't find a lot of enemies with 18 Armor class in the late game too so is there some guards with like 18 to 20 Armor class but most enemies will have around 16. anyway anyway so that's like cool parts and right now we're basically making attacks with advantage and make sure not to use Hunter Mark right now it uses concentration too so most of the time you will use a snailing strike anyway counter's Mark useful if you want to do just additional damage to your shots if you're like sure that you hit your enemy if you got a hit chance around 80 90 to your enemy then you can use Hunter Mark if you got a lower hit chance than 6C better use and snaring strike then you will increase this chance with advantage on next attacks you will do this attacks and you will have high chance to hit and that's like coolest part so we're basically in snaring our enemies and doing additional damage to them because they not with full health and we got this Advantage from sneak attacks that's crazy that's just crazy stuff so you wanna play a rogue so again we're back into our practices not starting with our main class as Rogue you want to start as a Ranger Ranger will give you more Proficiency in armas in Shields so as Rogue you get in on the light armor and shield and if I'm not mistaken Shield comes from my race actually and not from Rock itself so Ranger on other hand will give us Proficiency in medium armor but also as Ranger you will get awesome proficiency with range weapons later on so first of all we need a big favorite enemy I recommend going with Bounty Hunter to give enemies disadvantage on saving throws against and snailing strike and just like bread and butter skill for Rangers natural Explorer go with Urban tracker to get Proficiency in slight apparent or just go and make have protection from Poison cold fire whatever you want so abilities will go like this main abilities for rogue will be dexterity we're going up to 16 with dexterity Constitution same we want a lot highest points and then we can make some kind of balanced class so we can go and make 10 in each we can have a little bit more wisdom because wisdom giving you Proficiency in stuff like perception it's nice for game you will find and see a lot more stuff experience overcome stuff that's nice stuff so we can go with something like Bells like this or you can go dump intelligence have 14 into wisdom so kind the same what we've done to our Ranger when we was building Ranger we got completely different style for this build so we're picking our spells of second level we want to be a ranger of Steel we want its Landing strike and another good tool stuff to have is enhanced lip so very nice it's tough to have to for exploration and another good stuff to here is a long Strider so this will give you ability to move more in a battle you just cast it on yourself very cool stuff if you are a lies don't have the spell that's nice to have fighting style we're going with archery so depending on what is your play style as Rogue will be if you want to be like sneaky Assassin Rogue and you will use your bow a lot go with archery if you want to be like Milly rock you know going into battle into the front Rogues is really squishy so you can go with defense and improve your armor class or you want to be dual wielding Croc maybe maybe why not to be dual wielding Rogue to weapon fighting why not yeah and duralink the link will work too if you are not dual wheel Rogue go with dueling for today I will go with two weapon fighting just for fun I will show you this type of rock in incredible Rock actually and from Level 3 we stopping with our Ranger we going back to our Rock again I mean we're starting with rock so rock level 1 will get more sleight of hand incredible and we want to go and take five levels in Rogue with this build second level Rock will get cunning actions so we can use bonus action to hide Dash disengage for our subclass as Rogue we can go with Assassin of course but for this build we want Thief subclass to have this bonus bonus bonus action you know additional bonus action so level 4 Rogue we're getting one fit and this field will be ability Improvement we want to have as much dexterity as possible and refinishing with level 5 Rogue at level 7 we get in Season Cannon Dodge so when someone attacks us we're taking only half as damage nice why we need to continue this Rogue basically when you playing Rogue every two levels every odd level not even you get Improvement sneak attack so right now at level 5 level 5 Rock we got 3 D6 at level 7 we got 46 so we want to let two levels in Rogue more but what is Rogue lacking actually Rock lacking additional attacks because at level 5 as you can see we got uncanny Deutsche and uncanny Dodge helping us survive attacks but not making more damage and as Rogue has a step of rock we want to get back to Ranger again in so as Ranger we don't care about our spells we can go with Hunter's Mark nice spell to have and our subclass will be Gloom stalker so gum stalker at the start of the fight will get ability to make additional attacks that will deal additional damage without any action by the section and we get additional movement speed so spells don't matter too much might speak a little bit hand sleep basically we continue with Gloom stalker right now and like that at level 9 we get an additional fit so our feet of choice will begin ability Improvement dexterity let's continue and finally at level 10 we get this cool future first of all we can use Misty step as our spell very cool stuff bonus action teleport and extra attack so now we finally as Rogue we can do two attacks in one turn you get access to level 2 spells from Hunter Ranger and we will get his protection from Poison just to be able to protect poison and now finally finally what we have from Ranger at level 6 where you can have this additional Ranger Knights to have Proficiency in heavy armor but can moan with playing Rogue today I'm making builds for like pure classes not like multi multi-classes that's why I was switching back to Rogue and we want to have more proficiency installs so we got plus 13 tostel so we can be as stealthy as possible and to get in one more level in Rogue to finish it up with level 7 Rope level 7 Rogue will give us ability to take even less damage from spells as required dexterity 7 throws but most importantly it will improve power of our sneak attack so weapons for this type of rock it will be two short swords most of the time till the two short swords if you want best weapons possible for this style or you can go with two daggers if you find good two daggers of course the daggers will be nice too weapon again short bow Longbow best bow you can find armor it will be medium armor because we are proficient because we are Ranger we got some levels in Ranger and with this style we don't want to disengage so we don't need most of the time the scanning action disengage height sometime maybe we need to hide this stuff is exploration so what we have on the panel in the end and in the end we start our day with protection from boys and long Striders so we got twisty resistances we can use Misty step in the fight one time with this level 2 spell slot just like that and we got main here weapon attack main hand off hand weapon attack it will do additional damage because we got this dual fighter style from Ranger we got range attack and all other weapons Futures like flourish piercing shot lesser rate and other Futures you can have it on the panel the panel again looks really easy so how you play it at the start of the fight you will get this red ambusher bonus bonus like action without any action and why we pick exactly this style because now we can do two attacks as a Ranger with our action and as Thief Rogue we get these two bonus actions so we can do one attack to one enemy just like that and we're making two attacks with action and Bono section we can go to Second enemy make two attacks again this has just crazy make sure to turn off double attacking if you want to use it manually you can use main hand attack with action of hand attack with bonus section and then add the first round you will have the straight ambusher so you can even shoot your enemies let's go crazy but when you face this strong clay game enemies how you will play so again you can do one attack second attack from the start of the fight you still can use your offhand Attack Just nicely and you still can use your dread ambusher so you can fight from the range from the melee use your additional bonus section to dash the new position and just like that you pretty mobile into very cool in the late game fights but most of the time you will use this and snacking strike because you get advantage and you will use it as as soon as level 2 in this game because he will get it at level 2 and you will use action and bonus action and level 1 spell slot or level 2 spell slot you can have cast it to get chance to ensnare enemies so and that's cool that's cool because one enemy and snared every attack against his enemy will be with advantage and when you attacking this Advantage you trigger in your sneak attacks so just look at this damage we're making two attacks we activating sneak attack and basically you like crazy double damaging dude and we can do it two times in one turn just like most crazy stuff and basically you're snitting here targets and going in attacking them and you can do kind the same stuff from the range that's like cool part so you wanna play Warlock again we're getting back to our practices and instead of going warlock as level 1 because warlock will get only light armor proficiency that's not cool that's not cool and uh Charisma and wisdom saving throws warlock really likes to use a lot of constitution settings roles to keep concentration on cool spells like like late mid game spells there's a lot of cool spells that require concentration so as warlock again we want this constitution Central proficiency Proficiency in weapons armors let's go with fighter that's like smartest way you should go as warlock so we're making custard warlock finally finally all my builds today was mostly like for Fighters so only casters was like a druid clinic but a little bit so we need one more cluster today that's why we're going with fighter level 1 and making him Custer later so skills for warlock for warlock you need a lot of Charisma and a lot of constitution of course 1616 in each next up you want a lot of dexterity to have nice armor class so 14's dexterity and there's more luck you don't need strange so intelligence and wisdom just like that cool part when you start like this you don't need strange as warlock but because you're a fighter get Proficiency in strange sand throat so instead of getting -1 to the seventh rows you will get plus 2 and that's like a cool part and just after you start it it's fighter and we were you are making warlock you can again wear any armor you like you can go with uh heavy armor as fighter easily you can go with like Shield where the armored cool warlock as you can see with different style you're going up to 20 armor from the start so weapon doesn't matter pick best weapon you can possibly get that possibly will increase your spell casting ability at the first levels you want any weapon that is writing as fineness so finesse weapons can use dexterity instead of trench just to make your damage that's because you got some dexterity you got low sense you don't need weapons that don't have this finest stuff as fighter at level 1 but you will get level 2 very fast just after the tutorial level you will get level 2 and that's why it doesn't matter what is your first level too much so at the second level you go into multi-class into Warlock and you get in your can chips main Britain is eldrich Blast Of course best ketchup in The Game Force damage least resisted damage in the game so it's eldish blast and minor illusion minor illusion is very useful stuff I should probably make video on how to use minor illusion but whatever you basically place it it distracts enemies it attracts enemies so that's cool stuff okay sub subclass so subclass for spell Caster I recommend going with the Fint always because the fiend later stages of the event will get as better Futures at the first level so you just get bonus hit points temporary hit points based on your warlock level on your charisma so nice future to have to be more 10K less fragile as magic Caster so for spells early game hex is a really nice spell you just cast it on your enemies it will do additional damage when you damage them so why not to have this stuff hex has really nice stuff and armor offer Gatos again you will be even more tankier that's cool part and the theme Top Class really works well with armor for Gatos because you will replenish this hit point when you kill an enemies very possible to get this armor for Gatos going on almost forever and basically with this build we can video and finish up with worm so one level fighter 11 level warm-up what we're getting on our way level 3 doesn't matter we picking our eldish and vacations so organizing blast and repelling blast I can imagine not in our Charisma May differ to damage of our eldish blast repetting blast pushing enemies 4.5 meter away when we cast into step Bell very cool stuff so we get impact Boone as warlock exactly as this type of warlock we can go into part of the blade because part of the chain is not very useful actually it just kills your closet and he's really weak summon a pack of stone gives you more spells a lot more spells but we are making build with less spells and resist spells as possible so we don't need a lot of spells part of the blade will work so it can bind to you yourself with your weapon this weapon will do mod damage most of the time you won't use your attacks but still you can use them why not for spells on level 2 we're making like casters today so I will go with scorching Ray scorching Ray is nice spell so level 5 level 4 warlock are getting can chips we don't care about can chips the bone chill bone chill will work but we don't care too much spam else Mr stepp or halt person actually Mr step is really cool very very cool spell because you can reposition yourself but we started as fighter we don't need to reposition ourselves too much because we are pretty tanky we're not like squishy Mage that's why we don't need Mr step because it still uses spell slot and warlock got only two spell slots so better go with hold person more useful like more cool stuff although we get an additional fit for outfit to go just going into Charisma Charisma will increase first of all power of our damage like melee weapon attacks it will increase power of our Eldridge blast our main spell our main can trip most importantly it not require you any spell slots to use and it will increase chances to hit with this cancer because it gives you a chance to hit that's like most important part so on level 6 we get deep into packed as you can see with pact of the blade get extra attack we sparked of the chain our familiar gets extra attack but he's like super weak we don't care about this and as part of the tone we get animate dead hust and call lighting so that's like nice spells to have but we don't want to concentrate on cast because we will be using other concentration spells saying for cold lighting we got other construction spells nice concentration spells so we don't need this stuff actually you can go with a deep impact of Park to the storm definitely it doesn't matter too much if you want to use animate dead so if you want to use zombies with this warlock Grove animated most importantly we now getting access to level 3 spells and that's our bread and butter hunger of hater it's doing cold damage when enemies starting they turn in this area and if they end in turn in this area you do an acid damage so nice nice spell doing a lot of damage additional attrition vacations I recommend going with Devil's sight it will just give you Dark Vision in magical non-magical again a replace spell if you don't need any spell at these levels a hex is not a very cool spell so we can definitely replace spell hex for Darkness Darkness require you concentration so that's a cool part and we got now this combination so our combination is we can cast darkness and we got this Devil's sight so we're seeing this magical Darkness enemies don't say we got Advantage they get disadvantage crazy Synergy at level 6. so level seven we get ability to add 1 to 10 to Ability check nice stuff and for spells I recommend going with one pilic touch it could work with this type of build so level 7 additional elders invocations and there's not too much cool stuff over here you can pick whatever you like for example this guy's self to be able to cast it if you want to have fun sometime most importantly we get an access to level 4 spells and there's not too much cool spells over here wall of fire will work we are mostly concentrating on some concentration spell just go for concentration spells with this type of build because without this Proficiency in concentrations and throws and level 9 will get this ability to improve our ability Improvement one more time and get Charisma up to 20 we're getting more spells we don't care too much you can go with whatever you like fire shield for 10 turns you will get this fine cold damage if someone hits you why not so level 10 we get spares level five level five cult monster cool stuff you can hold any creature you see for 10 turns very nice stuff eldish invocations strong spell will be minions of chaos you can cast Contour Elemental with warlock spell slot so you can just summon with a strong cool Elemental level 10 of warlock or level 11 character will get this finish to his silence if we pick a pin top class so we can pick any type of damage and we get a resistance to this type of damage can to put on Kia spells we don't care too much again we get everything we need already and then we're finishing with level 11 warlock most importantly we're getting one more spell slot that's why we want this warlock level 11 so right now we get three spell Slots of work additionally we get Mystic Arcanum and we can pick some cool spells from our mystical Kingdom we can go with circle of Dash it's just nice I always spell this damaging a lot of creatures in it or if you like summons go with great and dead to make mummy so start of the day you can make your Elementals make your zombies you can cast Finnish residence to make your resistance to any damage type you choose just whatever you want to cast this bind back to weapon to bind with your weapon right now it's doing 26 plus 2 damage but we just cause this stuff and it's starting to do one D6 plus 5 from our Charisma there's like strong stuff to have so our spells if we need to concentrate on disabling enemies we go for hold monster or Hulk person of course at the start of its day most of the time you want to cast armor or forgets on yourself so you will get this temporary hit points while they active every attack against you will be refracted with damage against enemy cool stuff to have and additionally in a fight you can combine it with fire shield and it couldn't be caught or fire damage so you basically add in this damage and just like that every enemy that will heal you that will attack you will get a lot of damage and in the fight you want to just decide what you are concentrating on in this fight so you want to you have like two options you can concentrate on hunger of hedger there's like spells as creating this area and in this area enemies will get damaged so while they are in this area you can basically use your eldish blast and you will have three Eldritch blasts at one time you can cast it on one Target on three targets at one on different targets in one turn and all the targets will be pushed so targets try to escape this area you just pushing them back to this area as a good concentration spells that you can use because in hunger of History will be damaged when you are in but as you can see we started as fighter so we got this concentration saying throw proficiency and it's hard to break concentration so it's kinda possible for you to stand in this Zone it's not recommended but it's possible if you want to be more safe go with Darkness cast it on yourself just and stand and attack enemies in darkness because you don't care about this Darkness you got this protection from it you got this from your eldish invocations or you can can concentrate on vampiric touch so one big touch is a spell using attack roll using concentration and while it's red as 5 to 6 damage let me show you so it should be 5 to 6 and you can keep concentration for 10 turns and you will regain half Health points from the damage so you're just using this stuff you're destroying this bro look at damage so we can class this one periodic touch and enemies will die and you will keep your concentration and you'll just run around cutting this one pick touch every turn for 10 turns or until you will lose your concentration it's hard to lose your concentration because you get Proficiency in seven throws because it will start it as fighter with a smart person so right now again stuff you can do you can cast fire shield on yourself and you got this armor of a Gatos you got this fire shield and you can provoke this opportunity attacks just run around and make enemies attack you let me get rid of my armor so they will hit myself so Ghost part when we do it when we did it we still keeping concentration on R1 Buick touch so we can use one Pedic touch and basically run around for this opportunity attacks from enemies and as you can see he just hit us and he got to the eight fire damage from fire Shield he got fled 25 from our armor of agatos and all of this he get only by trying to inflict 24 to us that's like crazy stuff so that's the way to play or you can go and place again hamder of header on your enemies make them end turn or start turning this zone so he started turn and dead just like that so you want to play Paladin and we're getting back to the basics we're starting as Paladin finally finally we start in Spalding so this build that I will show you will work with any kind of Paladin so exactly this build will work with any kind of pattern but especially for today's build we want to make all breaker so it doesn't matter with what type of balding you start so for this type of build main articles will be Charisma Constitution and some dexterity oh it's somewhat like we built in warlock it looks like we're building Warlock and yeah we kinda built in warlock so we want a little bit of strange why not to have it some wisdom it's most common semi-frows just like that let's start so a spalding you can pick fighting style with this style you want to get defense we want to be protective guy spells doesn't matter right now Paladin knows all spells so we pick this when we finish this class and first of all let's become always breaker so again weapon armor big best weapon and best armor you can get but because we got higher decks than strange you need finest weapons so first of all you need to become old breaker to do it Go in this location of the map just after you finish your tutorial level and when you find Tiff links go and kill them and after you did there will be like cut scene go to one Crest and you will find this bro near the river he will tell you that you are always breaker and after you become old breaker you get new powers like spiteful suffering on Level 3 and we continue with Paladin basically we leveling up sorry spiteful suffering was on level 2 on level 3 we get control Undead so now when we see any and that's we can try and control them very fun stuff and we can frighten our enemies with our all charges so that's both actions used with all charges we got Divine health so this is a scant affecting us we got all spells so inflict wounds and headache book nice spell spotting cane it's nice to have spells but we are Paladin we will be using our divine Smite anyway and with Paladin we want to go until level 7. level 4 we get additional feet and not this time when you play in Paladin you will focus on some Feats like Sentinel for example we can do it too very nice fit so when enemies attack your allies you they will provoke opportunity attacks and they will stack in the place you will use your reaction that's nice fit to have as Paladin another good fits is a great weapon master so if you're using heavy weapon they did an additional damage but costing you -5 to attack roll and this to fits is nice fits to give so we are focusing right now with sand and always starting with Sentinel another good choice will be the ability Improvement and most of the time when you play in Paladin you focusing on decks or strange depending on your weapon but with this type of pausing we want Curry is my actually right now there is no use of Charisma in this build right now so better we go when getting our great weapon must so level 5 are almost breaker at level 5 get an extra attack that's nice point so now we can do two smiles in one turn and search Smite if we killed someone with first Smite because we got this great weapon Master if we kill in someone we can use bonus attack to kill another creature so level 6 we get an hour of protection very nice overall on level 7 we're getting over of hey so now our undeads doing additional damage and now we're finishing our build so there is like a little catch and like Purity and Deal rules if you go on Warlock and you get in part of the blade you're not getting extra attack from the blade and extra stack from the Paladin and the same time just in case you're watching this video and it's already changed so you could get Paladin up to level 8 but if it's not go with warlock and finish with warlock with 5 levels of warlock so should they change I don't know but today I will be accounting just for possibility it could possibly be is it true so we're going with ability Improvement and we add in Charisma again we could pick Sentinel but we want to make more Charisma right now because we're switching to warlock we're switching to warlock we're getting more spells more cool stuff so as old breaker at level 9 you get in this animate dead stuff if you want zombie army right now you can go with this otherwise you can go and go into warlock instantly for Kian Gypsy go and picking Eldridge blast subclass will be a great old one for critical hits and frightening enemies very nice or as I think for extra hit points I like sticking with zafin with armor of a Gators and end spell you like it doesn't matter too much so let's go with warlock on second level of warlock we get an eldish in vacations and we want to increase power of our kinship sometime we just need some range spells agonizing blast is nice stuff but we don't want to push enemies away from us when we're playing Paladin we want to come close to enemies that's why we don't need rebelling blast we pick Devil's side to see in darkness magical and non-magical so on certain level of warlock you'll be getting pucked Boon and we want packed off the blade and we want to pick our spell so our spell of choice will be darkness and we can finish it two ways first way to finish it go with warlock at level 4 you can have spells like halt person for example and you can have additional fit or go to Paladin level 9. this will leave us without additional Feats but we strung on ourselves anyway so let's look on this bro in Edge so as Paula didn't make sure to turn on your reactions go to your character she'd go to your reactions and turn on all Divine smites turn on ask button and as you can see we got a lot of spells a lot of features when we play in Paladin but today we're making play S5 builds with only 12 slots so so what we have in final we have basic weapon attack we got additional weapon skills so right now we got this big work hammer and how I get the spark Hammer we can pack our weapon or we can pack we can basically create weapon from the start of the day we've packed in with our weapon this weapon will get our Charisma modifier instead of decks instead of strange that's why we don't need High decks height range decks only to 14 to increase our Armor class strange just 10 and other spells we got Darkness to cast it and basically we will see enemies we will get advantage on them they want to get advantage on us the school part we get this spiteful suffering cool part we got this over of heat we can cast it from the start of the day we got order of protection that's on our other Circle so we get to overus we got armor of a Gatos and twelkin cast it with our warlock spell slot or even upcasted with our search spell slot I recommend to go in with warlock spell slot because we can use short rest and to regain this spell slot so that's not too much but again 10 temporary hit points and we got our army of debt we want to create zombies of course from this guys that we just killed let's go our zombie and I show you this bro in a battle why he is like very cool and unique and interesting to play character so as always again we can use Eldritch blast it's 2 in 1 to 10 plus 4 damage and there will be three eldish blasts in one target nice stuff if you need some range damage if you need to help your zombies for example but most of the time you just run to your enemies and crush them with your weapon because we got this part of the plate we will be proficient with any weapon we choose so every weapon will be nice weapon for us and if we're not killing with normal attack we can use our divine Smite reaction to just finish our enemies coolest part we just use it hit that and we got one more attack so we can do it one more time so again dead and coolest part this we got this over of heat as you can see so we and nearby and dads do an additional damage that's why we want to get this Aura and by getting this over and getting back to the blade we actually making double Charisma modifier to our attacks that's why if you're not wielding heavy weapon that will get past 10 bonus then better just get plus 2 to Charisma and he will make flat plus 10 always with double Charisma modifier very nice tough to have so zombie got this jump as bonus action don't forget so always use jump as zombies if they can't reach a Target use Dash so what about zombies when zombie attack enemies if they survive and you want to stand nearby zombies so they will do additional damage and traditional 5 damage is not bad zombies inflict this awesome status to enemies so when zombie hit your enemies you can finish them and they will become zombies so when you are near bias zombies enemies definitely in trouble just like that we got one minion zombie and we can continue building our zombie army and by the way zombies taking damage is normal because newborn zombies take in damage every turn or every 6 seconds so we can destroy them and by the way I beat baldos Gear 3 with only potatoes you can see this video on the screen right now or you can go and watch other Builds on my channel on the screen too you got two videos to choose from and see you in the next videos guys
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Channel: Spud The King
Views: 7,411
Rating: undefined out of 5
Keywords: best baldur's gate 3 builds for every class, barbarian build bg3, how to play barbarian bg3, bard build bg3, how to play bard bg3, cleric build bg3, how to play cleric bg3, druid build bg3, how to play druid bg3, fighter build bg3, how to play fighter bg3, monk build bg3, how to play monk bg3, ranger build bg3, how to play ranger bg3, rogue build bg3, how to play rogue bg3, warlock build bg3, how to play warlock bg3, oathbreaker paladin build bg3, how to play paladin bg3
Id: o2KggdB3HK4
Channel Id: undefined
Length: 114min 52sec (6892 seconds)
Published: Thu Sep 07 2023
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