Baldur's Gate 3 - Titan Sniper

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all right damage testing using the Titan string Bowl we're using the beautiful car lock flame on let's get it we have Elixir bloodless we got haste on I just want to see the absolute limits that this build can go and we're not going to use Arrow of mini targets because I mean this is like the best arrow in the game we're just going to use regular attacks okay so let's go violence okay I forgot to make your way to piercing it's fine oh all right some attacks bang holy okay keep it going bang keep it going the goal is to just attack as much as possible okay keep going we're doing what 40 30 per hit it's pretty good keep attacking baby the goal is to just keep attacking attack as many times as possible uh-huh uh action search okay Bob Bob and I would have more attacks if I had more warp Reese charges so we just attacked uh 12 times killed seven things with pretty high HP and we could have attacked more again if I had more war priest charges well damn and that's without using the arrow of many targets if I use this everything would have died dope what's going on with y'all man AOE back at you again with another Baldur's Gate 3 video build guide and this time I'm going to show y'all the another bow build all right the first one I made was The Bard one that one was very very strong okay but I actually think I found a stronger one and not only is it stronger but it's also simpler this is this this this bow build is very simple to play okay um there's no spells involved it's just straight up damage attacking Bowman you know what I'm saying um and of course the way I'm gonna I'm gonna make this video is we're gonna go over the levels all right we're gonna go over the items I'm gonna explain why I get the levels why I get the items why multi-class and all that kind of stuff we're gonna explain all that all that stuff okay um but I'm gonna tell you how to level with the build of course but again because it's a bell build it's pretty easy to level with just pick a bow and start bowing and start shooting the marrows um and then at the end of the video I'm gonna show you how to play the build which again is super easy like I said or we're just out here with our quiver and uh shooting people in the face you know what I'm saying but um and in any case I welcome you all to the Titan string bow build let's get it all right so at level one we are starting off with fighter and we are using the beautiful karlak sorry she's wearing a mask you can't see your face but we're gonna use carlak for this one I chose to make car lack the Bowman for this playthrough just because uh I needed a Bowman you know what I'm saying um but we're going level one Fighter fighting style archery obviously we're a build build getting a bonus to our range weapon attacks is always good for both builds and as far as the abilities go we are going to have a 16 in the dexterity 16 in Constitution um and those are really the main important stats for for the abilities you want your you want your dexterity High because it applies to your bow attacks and your bow damage right and of course you want some decent Constitution um and Constitution as a secondary stat is very very common for all builds as far as the other stats go if you need someone to make some wisdom checks and put it into wisdom if you need someone to make some intelligence checks and put into intelligence um the funny thing though is our our second most or our most important that is actually strength but we're going to dump strength because there's a certain elixir in the game that lets us have 21 strength anyway you probably know what about the Elixir that I'm talking about but because of that Elixir we can keep strength uh at eight and because of certain gloves that we're gonna get later in the game but I'm gonna explain all that later for now these are the stats that you want if you if you're going to use the hag hair you can get dexterity to 17. the thing is though as a fighter fighters get Feats a lot more or Fighters get one more feat than other classes they get a feat at level four and a level six and a level eight so you'll be able to max out your dexterity super easily with this build uh as a fighter you know what I'm saying so I would actually give the hag hair to someone else in your party um so I went with this this stat line for this character at level two we're sticking with fighter for obvious reasons or Reason action surge action surge means uh another set of attacks because if if one of your classes has an extra attack having extra action means two more attacks and because we're playing fighter if we get fighter high enough level which is level 11 you get three attacks per turn with another action that's six attacks already with basically nothing spent and of course action surge is super good because it refreshes off of a short rest at level three we are still gonna we're gonna stick with fighter for 11 levels I'm telling y'all right now we're sticking mode Fighter for a very long time okay and a level three fighter we're gonna pick our subclass and that subclass is Battle Master and Battle Master becomes with Maneuvers and for me the the way I wanted to uh to make this build was the Maneuvers that I chose are just basically going to be used to add damage because some maneuvers you add a 1d8 to that damage Rule and that's pretty much what I was going for um there are some very useful useful Maneuvers like disarming attack that it makes the AI drop their weapon menacing they get frightened pushing pushing in this game is very very good right because you can you can knock people off cliffs so there are definitely some pretty useful Maneuvers in this game but for the most part I just want to Maneuvers that add additional damage to my damage you know I'm saying the more damage the better this build is designed off of just adding flat damage to our bow attacks all right um and hey if you want to go champion and go to and go the crit route that's probably totally fine too but for me I wanted static flat guaranteed damage and that comes with the Battle Master and its maneuvers at level 4 as a fighter we are gonna pick a feat and the feet that I'd recommend this early is dexterity because we don't have a certain item that we get later in the game that will help us with Sharpshooter I don't like taking Sharpshooter early because um I don't like missing attacks missing an attack is is uh far worse than getting that plus 10 damage on one attack in my opinion so I don't like missing attacks so I'll go for dexterity here but if you want to go for Sharpshooter this early because if you think you can you can you can supplement that then by all means do that but for me I like consistency so I like getting plus two decks for my first um feat ability score Improvement at level five as a fighter we get extra attack and like I mentioned earlier the goal of this build is to attack as many times as possible with a bow all right it's extra attack super good and every X every action means another set of these extra attacks at level 6 as a fighter again I said we get another feat Fighters get more Feats than other classes and for this one I just chose dexterity again because I at this point in the game I did not have ah the risky ring which gives you advantage on all your attacks I did not have that item in this point in the game yet so I just chose for more decks for more chance to hit and for more damage okay at level 7 as a Battle Master fighter you can pick two more Maneuvers and I just again I just picked uh the the Maneuvers that felt the most useful to my party and the Maneuvers that uh just adds an additional 1d8 damage to my dice at level 8 as a fighter we get another feat and now that we have Max dexterity it's time to get Sharpshooter and at this point in the game at level 8 I definitely have the risky ring by now because it's available at a vendor at moonrise Towers right and of course if you don't know what Sharpshooter does Sharpshooter gets gives you a minus five penalty to your attack Roll But it adds an additional 10 points of damage uh super good if you're playing a bow build not getting Sharpshooter you're up it's pretty much if it the goal is to supplement that minus five with the risky ring like I said or with with bless or with you know as much decks as you can get which or with as much attack bonus as you can get goal is to make sure Sharpshooter lands on every single hit okay and of course it also comes with this where your range weapon attacks do not receive penalties from High Ground rules so pretty much uh in in ball just gate three the if the enemy has high ground on you and you try to fire a a ranged weapon attack or a range spell attack you have less chance to hit I think it's minus two okay um and they have plus two to hit against you but because of the Sharpshooter none of that matters you're what your your your attacks don't get penalized at all for being low ground at level 9 as a fighter we get indomitable you have become as durable as a iron golem whenever you fail a saving throw you can roll again using the new result instead basically it's Advantage on your on your saving throws um and I'm pretty pretty sure this can be used once per long rest I don't think this can be used every single time you fail a saving throw that'd be kind of too op so I'm pretty sure you can use this once every long rest but this is pretty good because you know uh we'd um most of the items that we're gonna get are very offensive so to have something to have a nice defensive option to go along with with the subclass is very nice at level 10 as a Battle Master fighter we get improved combat superiority now our Superior dice do an extra 1d10 so I went from 1d8 to 2010 and that is on top of your damage that you're already doing pretty good and of course the maneuver just pick just pick the ones that you found useful um also if you feel like you're not Landing your hits you can always get Precision attack I wouldn't use this though but if you need help Landing your hits on on a high AC character such as Raphael who has crazy high AC then Precision then Precision attack is like um you can add that 1d10 to your attack roll so it's pretty it's pretty useful but in most cases I just like doing damage and of course as a level 11 fighter we get the best thing about this build and that is improved extra attack improved that means you can attack three times now for one action and because we have action search that's six you add haste on top of that that's nine you add an elixir of blood less but you because you're probably killing something in nine attacks that's 12 attacks per turn but we're not even done there we can actually attack more because the because of the last multi-class dip that we're about to do all right all right and at level 12 our last level we're going to take one dip of War cleric so we're going to cleric and the subclass we're picking is war domain and that's basically for one reason okay um that's because it comes with war priest when you make an unarmed or weapon attack you can spend a war priest charge to make an additional attack as a bonus action so basically the reason why we're taking one level into warclick is because we get our 13th attack as a bonus action okay with this that's that's the main reason why the goal was to get as many attacks as possible and attacking 13 times in one turn sounds pretty crazy okay and I think you only get one or two or three charges of this but again again things will die uh very very fast if you're playing a build like this on top of your spellcaster and all that kind of stuff so that's pretty much the only reason why we take War dorm and clear the cantrips don't matter I just chose light guidance and resistance because they're useful um and I chose the deity Grumps because they're the their God of War which this build kind of is and for spells I just showed you very good very good spells that might be useful like Sanctuary which make you uh untargetable after you do it your 12 attacks command a non-concentration very very good spell and very basically stunning the enemy for one turn and healing word for bonus action just because his healing word is also is is good sometimes but for the most part you're not gonna be using any of these you're gonna be using all your actions and bonus actions on attacking the enemy and now let me show you all the items that I use to make this ability stronger as it is all right just like all my other video guides I'm going to go buy each item top to bottom one item at a time I'm gonna explain why I use it um explain I might explain where to get it if I if I remember sometimes I forget um but yeah all these items are pretty damn good for this build so let's start it off with the helmet mask of Soul perception gain a plus two bonus to attack rolls initiative rolls and perception checks I basically use this mask for the plus two to attack rules and plus two to initiative I want to make sure I go first with this build why well you're attacking 13 times so you can probably kill a few things before they get to act so that that was the goal of this and of course with my with my deck so high uh I was able to get I was able to get dexa 22 by the way because of the mirror of loss in the house of Greece and that house of Greece House of grief in act three you can plus two to any stat in there go in there get that done but yeah I like this hat uh what are some and you can get this hat from the upstairs helsick is gonna have it in one of those either in her room or in the or in the in the portal room one of those it'll be in one of her chests you can you can loot it in Hell six upstairs at the devil's fee um some other good options are [Music] um if you're going the crit option you can wear something like the dark to CCR Helm to to minus your crit or the covert cow if you're going the crit option those are pretty good too um before I wore this I was wearing um the Marksmanship hat this can be obtained in act one or sorry in act two again A plus one bonus to attack rolls and third attack rolls this is a very good helmet for any any range weapon bow type users okay and this is this is pretty much your go-to in act two until you get something like the mask of Soul perception so this is pretty solid um and yeah in active one I didn't really there wasn't really any any helmets in act one that a bold person can use I was pretty much just you wearing a Marksmanship hat until I found the mask of Soul perception and of course you can get the Marksmanship hat at one of the moonrise vendors in Act 2 okay the cloak listen it's it's really hard not to use the cloak of protection it's just so damn good it's just really really really good okay um but some other options if you want if you want to go to crit route you can always use the shade Slayer uh here we go if you're doing the crit sneaky route you can always use this stacking crit is never a bad thing in this game uh some other defensive options are clicker displacement and um you can also use the the darker uh mantle if you want make yourself envis after after killing an enemy but the thing is you're going to be killing multiple enemies in one turn so this is this is kind of useless in that sense unless you're becoming one enemy at a time then there you go um and you can also use that that cloak that makes a foggy Cloud when you disengage but for me I just went with the with the tried and true local protection it's just too good plus what I see plus one saving throws and you can't really beat that you know what I'm saying so I just stuck with this one it's um it's very solid okay and look at look how high our RAC is and that's why the reason why that's so high is because we're using the armor of agility this is probably best in slot for any dexterity build you add your dexterity modifier uh to your armor class additionally this armor does not impose disadvantage on stealth ability checks and of course you get plus two to saving throws as well so you get a lot of AC a lot of saving throw bonus and this is if you're running a DEX character and no one no one is using the armor of agility put it on them they will instantly become tanky pretty much oh also you can get the you can get the cloaker protection from the quartermaster tiali vendor in the last Light Indian Act Two okay and you can get the armor of agility in one of the vendors that is outside of sorceress Sundries near the lower City Waypoint one of those one of the vendors it's a guy he sells it okay and these are just really really good defensive options having bonuses to your AC and saving throws meaning that character while it's dealing so much damage it's also really hard to kill okay so I I like that combo offense and defense things um are definitely my my bread and butter for what I'm making builds so there you go okay so the gloves set the wire strength to 23. these gloves kind of activate the build in a way okay and don't worry I know these are only act three gloves but because um you can you just use these elixirs until you get those gloves okay um before you get these gloves you could just use these elixirs and luckily in that in really really early in act one there's a vendor her name is Auntie Ethel I'm not gonna spoil anything there's a vendor name Auntie Ethel she sells three of these and vendors refresh every time you complete a level up and every time you do a long rest all right and it's not even that expensive she sells uh three of these for like 150 or 200 depending on your relationship with her okay or your report so I would suggest stocking up on these you can easily get to like 20 of these um by the time you leave act one and you'll be good until you get these gloves because you're not you're not gonna be taking that many long rests right unless you're fighting everything and using your whole load on fights but for the most part um using these elixirs it is 100 possible to play the game until act three using these elixirs and in a little bit I'll explain why we need to have our strength High because we're a bow build only Bo built only have to worry about decks uh I'll explain in a little bit just in a little bit why we need strength why we need to strength as high as we can get but these gloves uh the reason why I like to use these gloves instead of damage gloves is because these gloves let me let me um use elixir of bloodlusts and elixir bloodlust means an extra action and like I said the concept of the build was to get as many actions as possible so I can attack as many times as possible so getting that extra attack lets me do like 100 plus more damage right so that's why I'm using these gloves before I had these gloves I was using the gloves of archery pretty much the whole time yeah gloves of Archery Super solid I would just use these you know throughout the whole game you could also use the hell desk gloves for a little bit more damage or the the um the other hell the the real headless gloves but for me I just use the gloves of archery um for for a while until I had these these uh gauntlets and hailstein strength which I will explain why we need strength for this build in just a little bit give me a second okay as far as the boots go again tried and true I wear these for every every build pretty much it's hard to it's really hard to find better boots than these it comes with a misty step that refreshes off of her short rest by the way and you can't be in webbed entangled or ensnared and can't slip on Grease or ice all right uh oh yeah you can find these gloves at the House of Hope Raphael's home in act 3. there you go but you probably know where it is it's gonna be in one of the altars you can find these boots in Act 2 at the Grim Forge by either letting near die or killing near after you um release them from the boulder the boulder thingy okay you know what I'm talking about by saying that um but yeah let's go down to the weapons so these are just stat sticks right because we're a bow build these are stat sticks uh for the first stat stick for the first on my on my main hand I'm wearing the knife of the underground of the under Mountain King again again another very solid stat stick item that most builds are probably using okay the wielder scores a crit when we're like a 19 so minus one to crit and of course when we roll uh two damage or less on our damage dice we re-roll the dice so we're pretty much doing um max damage every hit okay or a good amount of damage then again this is just a stat stick okay and we you have a vanish on attack rolls again slightly heavily obscured targets when using this blade I think that only applies to melee damage I'm pretty sure but the advantage on attack worlds it doesn't matter anyway because we're getting Advantage from this ring over here that I'll explain in a little bit okay one item at a time one night at a time the next that stick we're using is the Rhapsody getting a plus one bonus to attack rolls damage and spell save DC for every foe you slay uptime maximum plus three possibly inflict bleeding when hitting a creature with this weapon while hiding or invisible now of course the first line of this weapon is why for me I love this I I I put this on every build that I uh that that needs a melee stat stick that is um proficient in daggers this is just so good hey getting a first of all getting a plus one plus three to your attack rolls and damage alone is really really good and this and if this is one of those uh Ranger builds that plus three spell save DC can apply to your Ranger stuff too like Spike growth or engineering strike right so the Rhapsody to me is one of the best if not the best that stick in the game because it gives a more chance to hit and more damage okay and of course you can convert that into a crit Scarlet Feast I'm pretty sure what this does is you can you can you can convert your plus three bonus from from this weapon in into a crit on your next attack so you can keep doing that it's crazy you know what let's save the BET let's say the best thing for last I'm not going to show this weapon until we let's save it for last I think that's fun anyway so the end line I'm using is again the The go-to Amulet if you want to do damage okay it's called brand the week and you can we do piercing damage and having having uh an enemy be vulnerable to uh a certain type of damage means they take double and we're doing big numbers so dealing double of our already big numbers is Ghost crazy you know what I'm saying um so that's why I use the animated branding by the way brand of the week is a bonus action so you can use that if you want you know you don't have to waste your War priest charges you can use this as a bonus action it's solid if you got a big 600 hp Target like Raphael put this on them and you'll take a lot of their HP when your turn is done okay the first ring another very good ring yeah the risky ring I think if you're running a sharpshooter build not using this ring is like a mistake just because you're it's okay having disadvantage on saving throws because you're a range build it's going to be really hard for them to get to you right and even if they get to you we have a lot of bonuses of saving throws anyway so we're good on that okay so risky ring obviously we want to use this to get an advantage on our Attack rules getting advantage in our attack rolls is is what we want we want that all the time and of course you can you can use greater invisibility on yourself there are other ways to get an advantage but this is the most consistent way without using too many resources this only uses one ring slot and it's all good right uh the other ring is the caustic band and this just this just adds an extra two damage if you want to use a more defensive ring like ringer protection to get even more tanky you could do that too but I like adding as much damage as possible because I like you know pushing that limit just just to see how much damage we can do right but use whatever you want but for sure you want the risky ring also I keep forgetting that I that I get I keep forgetting to tell you guys where to get the items okay so the knife of the underwanted king and The amuleta Branding can be found at The Crush at the vendor Boom the risky ring can be found at the moonrise vendor araj obladra boom she's like the third vendor the Rhapsody can be found by by dealing with the whole cassador vampire Starion backstory after you kill him loot it off his body boom and the caustic band ring can be found super duper early in the game under dark my kind of colony I think one of the vendors for solid on there either the girl or the the the blur guy one of those okay so now it's time to show y'all the main what the build was built around the the weapon that I'm about to show you guys is why we're doing this build in the first place all right a boom Titan spring bow this weapon deals additional damage equal to your strength modifier so that means it's tanked it stinks it stacks on top of your decks and I was like okay so if I can get my strength high enough that's an X that basically doubles the damage and if I attack a lot of times per turn that that that that'll stack you know that'll like add on that's a cumulative right so I took this bow uh which you can get super early by the way you can get this in act one you can get this uh well actually you can get this two times there are two ways you can get this bill one is in act one at the zentarium basement if you give them the shipment they'll reveal this bow okay um they have like a secret stash or a secret shop you should give them the shipment that they want and complete that Quest they show this bow and uh other items in in their shop or if you missed that it's okay because you can get it early super early in act two off of Lady Esther the vendor just before you get to the crash all right the the lady that wants to get Yankee egg she also sells this bow along with other good items okay so yeah don't worry if you missed it there's a couple ways you can get this bow um but I saw this bow and I was like okay let's because uh there are ways to manipulate your stats in this game especially strength I was like oh maybe I'm onto something so I played a whole playthrough um testing that okay and of course it's it I told you guys how to how I got my decks up there I just used Feats I just used ability score improvements and I used the mirror of loss to get my Dex 22 so now that's a plus six to my attacks and our strength is from is from our gloves another plus six to our text that is plus 12 damage we're adding to each and every single one of our 10 plus attacks crazy right and that's not including our superiority dice right that's not including Sharpshooter damage uh and other effects classic man so I just added a bunch of ways to add damage uh and to add additional attacks to my turn and I created this monster this is definitely one of the best bow builds that I've played and like I said in the video um we didn't even use Arrow mini targets I don't have the footage but the reason why I have so little arrow mini targets is because I use them in the Raphael fight and one turn in the first turn this character was able to kill most there was like let's say there were 10 creatures in the Raphael room I started the fight this character was able to kill eight of them in the first turn with using Arrow mini Targets in that in the Raphael room bro um leaving only Raphael and jurger to fight so yeah this is a strong ass character dude okay um another bow build I want to work on is a bow build dedicated using the Deadshot do I have that on me do I have that on me I do the number you need to roll the crit um boom and the wheel of doubles their proficiency bonus when rolling range attacks this weapon um so yeah I want to work on a build that uses this uh and because of the Keen attack I might not have to use the risky ring and can use another damage ring okay so yeah that's another build I want to work on just a super crit um based bow build using pretty much the same uh fighter stuff because after After experiencing how strong level 11 Fighters are especially for bow builds for me that's like damn the best Bowman might be just a level 11 Fighters straight up because they get they get so many attacks per turn you know what I'm saying um so yeah this is a pretty strong bow build the Titan string bro this is what that this is what I built the the build around and again and of course before you get these gauntlets don't worry you can just use the elixirs of Hill giant strength which are Super accessible you can you can get a stack up to 20 of these easily all the way up to act three and then once you get to act three you get these gloves and you finish off the build and it's super duper strong okay now is the part of the video where I have to tldr everything that I just said and I'm doing this because I think it's a good idea uh when like one of the comments said I'm watching an hour-long video and I was like you right neither am I so here goes the tldr okay I'm gonna explain this as best as I can here we go level one fighter archery boom Level Two fighter action surge level three fighter Battle Master uh pick the Maneuvers that that add extra damage that's all we care about level four feet ability score Improvement plus two decks level five extra attack fighter again level six still stickable fighter and the feet that that I picked was ability score Improvement plus two decks now our decks is maxed boom level seven fighter more Maneuvers I think level eight the feet now it's time to take Sharpshooter because at this point in the game we have risky ring now level nine fighter I think more Maneuvers are indomitable one of those level 10 fighter uh I think our Maneuvers now do one d8 crazy even more damage level 11 last level into fighter because of improved extra attack now we attack three times per per action and so we want to Stack action as much as possible with haste elixir of bloodlust action surge all that type of okay and the last level is into warclyric so we can get uh the last attack on our bonus action uh even okay so there goes levels here goes the items Helm mask of Soul perception to get a plus two bonus to our attack rolls but um if you don't have this you can just use the Marksmanship hat um that you can get in act two you can get you can get this one and act three and Hell six upstairs in her room I think in one of the chests um but yeah if you don't have this you can just use the mat in the Marksmanship hat that's fine the cloak cloak protection you can you can get this from last Light in Act 2 quartermaster tiali vendor um and this is just best and slot for pretty much any build armor of agility um you can get this outside of one of the vendors in uh sorceress Sundries one of those vendors there's like two vendors out there that are super close to each other um but before this you can use the one t scale mail that's really good too and that that can be obtained in the last Light um in at the quartermaster tiali vendor again which is pretty much minus two AC from this and minus one saving throw from this so it's it's second best uh I think I have it too the wanty yeah you could use the warranty until you get the armor of agility one t is act two armor of Jillian act three the gloves go into Hill giant strength this this this activates the build okay this kind of makes makes lets us use the elixir of bloodless and have to stop using the elixir of Hill giant strength and it sets our strength to 23 and of course it it uh synergizes with well with the bow because the bow um damage scales off of strength as well as dexterity okay and before you use these gauntlets you can you can just use Elixir Hill giant strength um and you could just use the gloves of archery all the way okay for the boots deciduity night Walkers oh you can get these gloves in House of Hope and you can get the the archery boots as early as act one if I'm not mistaken at the freaking uh at the goblin Camp vendor crazy early the boots the integrating nightwalkers this is just um it's just one of the best boots in the game top three boots in the game easily okay it comes with a a short rested Misty step and you can't be in webbed and all that kind of and you can get this off of near by either letting them die from the poison or defeating them after let letting them roam free okay uh stat stick first that stick knife can be obtained from the crash uh lowers our crit crit chance and of course um it lets us do more damage re-rolling the dice second static Rhapsody can be obtained in the vampire Saga you know with the the freaking Cazador dungeon you'll find it um and again you get a plus three bonus to attack rolls and damage um and you can you can convert that into a uh a guaranteed crit on your next attack crazy amulet you can get from the crash it makes um a Target vulnerable to you want to vulnerable to piercing damage because your arrows are doing piercing and they they take double your piercing damage and because our damage is so high we're doing like upwards of 50 plus damage if they're if they're branded so crazy there risky ring moon tower moon tower rise vendor moon rise vendor what the whatever her name is um and I would advise keeping a Starion Alive by the way because she gives a little extra quest to get a plus two permanent strength potion which I wouldn't give to this character but another character sure um advantage on all attack rolls that's exactly what we want we get a we get advantage in all our attack rolls without spending too much resources it's a super good ring and the the disadvantage on Sammy throws is bad but because we're a range character we're not getting hit that much and we have so much saving throw um bonuses from our other items so it's all good the last ring caustic band extra bit of acid damage pretty much that's that's what we want as much damage as possible where you can get this underdark my contact Colony one of the vendors sells it okay and of course the best item in the build the item that the build is built around a Titan string bow this weapon deals additional damage equal to your strength modifier and um I mean it's why we have our Dex high and our strength High because the damage counts for both uh and that's that's why the build is so strong the concept of this build was was to build it around this bow and I think we did that exactly and we pushed it to its limit not only is it that doesn't do a lot of damage but our AC is so high because we're using armor of agility local protection all that good stuff man all right and there begill y'all thank you guys so much for watching I truly appreciate it if you guys liked the video If you guys like the like the build go ahead and leave a comment like subscribe all that good algorithm stuff and people it I know I say algorithm stuff but it actually matters you know all those clicks YouTube is very very strict about analytics and all that kind of stuff so any type of clicking any type of leaving a comment any type of like in the video that actually super helps the channel and I would truly appreciate that because I I love playing games I have been for many many years and making content for the games that I love playing it's just a nice little cherry on top you know what I'm saying so um go ahead and do all that supportive and of course um I'm trying to make as many builds as possible I think the next build uh the next video is going to be the best items in Act 2 and started completed I just gotta wait for uh Wednesday my my my plan is to upload every Monday Wednesday and Friday just because you know that that feels consistent consistent enough and I would upload every day but I don't want you guys to get sick of me to uh too early um but yeah um as far as streaming I don't think I want to stream at least not just yet maybe if if if these videos keep doing well and people actually want to watch what I do in the game because I actually am going to start I just finished um another playthrough that's why I have car like in my party but I actually do want to start another playthrough because I just learned that Starion gets a crazy bonus damage as a vampire ascendant so I want to add that to my uh to another build I have in mind but uh yeah man I love playing games I love making content so again show some support like comment subscribe and I will see y'all on the next ball Escape video all right peace
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Keywords: wyll, karlach, shadowheart, dark urge, dnd, 5e, laezel, astarion, gale, withers, dungeons and dragons, tiefling, gnome, dwarf, drow, elf, half elf, paladin, warlock, sorcerer, barbarian, wizard, druid, cleric, bard, fighter, monk, ranger, rogue, dragonborn, duergar, githyanki, human, halfling, illithid, ability check, saving throw, bonus action, background, feat, attack roll, stealth, sleight of hand, charisma, persuasion, deception, equipment, act 1, act 2, act 3, mind flayer, concentration, action surge, bg3, lae'zel
Id: ct6Vsss_JzM
Channel Id: undefined
Length: 36min 3sec (2163 seconds)
Published: Tue Sep 19 2023
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