Baldur's Gate 3 was a wake up call | Asmongold Reacts

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Baldur's Gate 3 was a wake-up call I believe that we are being misled misdirected deceived and I believe that it's being done on purpose see we've had this conversation around Baldur's Gate 3 in the state of AAA gaming for quite a while now different content creators that are weighing in Publications as well as different journalists sometimes even tweets but the focus of the conversation continues to shift and it shifts away from the thing that is the most important part of the entire conversation and I believe that that's actually being done on purpose whether some people know it or not what is it see Boulder's Gate 3 was a wake-up call but it's not the first time that we've seen this we saw the same thing with Eldon ring a game that was released to High Praise reviewed well yeah that the players loved however it was also a game that was highly criticized by developers and journalists judging the game of course they did that with Elven ring because it's the same thing where people want to uh they want to have the hot take and say the thing that's good is bad because it makes them feel smart simple things like UI or it's lack of Direction in the world regardless was it criticized for there were a number of developers who were criticizing Elden ring for its UI and they said the UI and Elden ring was bad which I I actually I don't even think it's that bad I think it's fine uh number one and and number two I think that it's a developer it's a wake-up call for Developers because it's like news flash people don't care about the UI that much the UI doesn't really matter if the gameplay sucks then the gameplay sucks that's it the UI is an afterthought players loved those things or not Elden ring was a game that was both Innovative in its game design and also in its World design but more than anything it was a game that provided a significant amount of value to the player yeah and a dense amount of value with that and that's the word that we keep losing track of value and that's the most important thing to us fast forward from Eldon ring to balder's gate 3. a conversation is started about how AAA Studios can't be held to the same standards as an independent Studio journalists PR agencies and other institutions dog piling on the consumer trying to suppress our outrage in response to the state of the AAA industry us asking why can't you make games like larion does and it's not as if we're trying to ask them to do anything new we're just asking them to do what they used to do many of our favorite games favorite franchises started out as larion passionate Studios working on something they love making games that they love playing making something that others wanted to enjoy blizzard Ubisoft EA Microsoft take two Bungie and more that's actually true like a lot of the reasons why people have like disdain or frustration for a lot of these companies is because they used to be good most people don't have like a lot of positive or like they don't have a lot of negative feelings towards uh I don't know like a lot of these like phone game companies because they always made [ __ ] and oh wow they're making more [ __ ] what a surprise this is what they always do right you expect us to do work now didn't we already win yeah exactly people have like a uh you know that they're happy producing a a you know like some [ __ ] you know 70 dollar piece of [ __ ] with a battle pass that you have to buy cosmetics in inside of to Bungie and more used to be known as the companies that you could always buy something from and more times than not it was going to be one of your greatest experiences in a game of value recently I've seen a few others cover an article from gamedeveloper.com titled yelling is not journalism by developer and journalist Brandon Sheffield this is in response to Devin laguirre's video on IGN talking about the shake-up that Baldur's Gate 3 has caused in the developer Community now the point of this video isn't to pick apart the article however I just want to highlight some of the language that's being used because it shows just how the person's being a [ __ ] [ __ ] because I watched this video and he didn't yell at all in the video so he's he's he's arguing he's he's reframing what the person said in this video as being aggressive and and bad because like yelling is bad right yelling at people is bad so then what you do is you say this person is yelling in order to communicate a negative tone for the person's words it's hyperbolic you dummy well it it is hyperbolic but it's all well it's actually not hyperbolic it's just simply not true like if you say somebody's yelling and they're not well you're not being hyperbolic you're just lying how far we're getting from the root cause of the issue that's upsetting the customer to begin with and I'm wondering if we're being misdirected on purpose Sheffield's article opens up with there was an opportunity to give players context for WHY games released the way that they do but instead it was designed to incite anger directed at a few devs so Sheffield opens up with a straw man misrepresenting not only Devin lagiri and IGN's video but also the consumer outrage at the same time trying to make us out to be the bad guy we don't need to give a [ __ ] about what the developers problems are it doesn't matter what their problems are it's the same argument ironically that I just use with the mods uh we aren't under no obligation as a consumer to give a [ __ ] about the developer needing to make money or not or their time schedule or their process work order this is completely [ __ ] irrelevant to the customer like you don't really care about how an iPhone gets made you care about how much an iPhone costs you don't care about how long it took to make a video game or how many people had to work or oh they did crunch time for this game or not people I bet crunch their [ __ ] asses off to make a ton of games that you love does that make you like them any less absolutely not who gives a [ __ ] like I I'm so sick of developers and certain people and streamers do this too by the way where they think that the the viewer has to understand oh well I need to make a living it's like no if you want to make do sponsor streams of phone games all of the time then people aren't going to enjoy that it's not the viewer's responsibility to provide you with a living it's your responsibility to make content and then monetize that content and if people don't want to bite whenever you put your [ __ ] bait out there then maybe get better bait it's not though it's the consumer does not have that responsibility unless they are stealing the content right like you you go to Walmart you steal a banana well that's a problem you just stole the [ __ ] banana but that's not what's Happening Here it's crazy the developers think that we give a [ __ ] about their process they think you think that we give a [ __ ] about anything that this doesn't have anything to do with the product how video games are made I don't care how video games are made why the [ __ ] would I give a [ __ ] about why a video oh this is why the game is made I don't care why I don't care about oh this is the process this is irrelevant to me I care about the product the process doesn't matter it's crazy so crazy that people think that anybody should give a [ __ ] about how hard their job is or isn't that this is a valid thing that you you want to guilt-trip the customer because you have a hard job then [ __ ] quit Jesus Christ how about tipping if you don't like tipping and you're not making enough money tipping it's the same thing guys as if we're just directing this at people that are innocent and shouldn't be to blame for anything but they know that's not the case our anger our outrage is directed at the companies not at the guys that are working at the desk furthermore this also goes to show just I think that gamers are Gamers like they like the developers in most cases right Gamers don't want bad things to happen to developers they don't hate the developers and I don't think that they really like them either not really they just want to play the game like what the [ __ ] are we turning this into some sort of like emotional relationship you are making a product and if the product is good we will play the game and that's it and if it's not then we won't play the game it's that simple how can they possibly think that it's anything more complicated the condescending nature of the industry to begin with that we the consumer need to be educated on how games are made and if we're educated then we'll understand why we don't get finished products why we have to pay full price for an unfinished completely we don't get value for the money that we spend no we don't need to be educated you need to give us what we paid for exactly it's that simple that's it yeah yeah we don't need to know or understand anything thank you yes so [ __ ] true yeah it's a parasocial relationship with the developer yeah I don't give a [ __ ] oh wow well this is a problem Mike I think that people can under and people are understanding you want to hear a great example of people that are understanding the end Walker release of Final Fantasy 14. if blizzard had released a game like that people would still be talking about it 10 years from now but with Final Fantasy nobody really gave a [ __ ] because they understand it's an international Global chip shortage and at the end of the day it is what it is and they trust that the developers are doing their best they trust that the company is working as hard as it can and there are just world uh you know problems that sometimes you can't get around and I think that's reasonable it's the same reason why people with Baldur's Gate 3 a lot of people said the second the last act in the game wasn't really that great but nobody really gives a [ __ ] about it that much because they feel like the rest of the game is okay it's again a value proposition and if you're not meeting the value proposition then it's a problem it's about Goodwill yes it is like it's a currency like the Goodwill that companies have and they build up with the player base is a currency blizzard used to have it um I think Riot has it now Rockstar 50 50 larion absolutely has it Final Fantasy creative business unit 3 definitely [ __ ] has it from software has it and so that's something that happens is you need to have that Goodwill because you will have problems and the companies that build up that Goodwill by working hard and actually not just asking for [ __ ] excuses there will be things that will happen because life happens and video games are not exempt from now because video games are made by people so sure but the players understand that how is this acceptable in any other industry you don't go to a triple A student did somebody sit in chat AAA Studios want us to feel bad for them for selling us unfinished buggy ass games like I give a [ __ ] bro like I don't care about how long you have to work in the office who gives a [ __ ] about that bro you're telling you're you're telling a a [ __ ] plumber a construction worker a teacher a policeman that your job is so [ __ ] hard because you have to work 80 hours a week they do that every [ __ ] week shut the [ __ ] up and it's not that your job isn't legitimate but you don't see them crying about it either and if you say and if they were crying about it you'd probably tell them to shut the [ __ ] up too a five-star restaurant only get half of your food and then you're expected to be understanding because oh well there's only one cook that night you don't go to buy a new car and you're told that oh we're still working on the seats in the radio don't worry we'll release those to you later yeah well actually to be fair they will and uh you know recently had that issue with uh Tesla does something like that too um but like you know for example Chipotle sometimes I go to Chipotle there's like two guys working there and it takes a while I'm not mad at the two guys that are working there right I'm not going to [ __ ] on them like they're doing their best but like I'd be mad at Chipotle why is it the expectation that we must still pay full price for a game and also be understanding of the pressures of deadlines funding and investor constraints furthermore why is our Focus continuously being reverted to the Polish of a game yeah rather than the value that the customer receives from playing it exactly like ever this is the problem that AAA games have AAA games and the development Studios have this fixation about caring about things that people don't give a [ __ ] about they care about how a character's mouth moves they care about if a role that a person does is as realistic as a role that a person in real life would do they care about the UI of the game they care about um uh let me think like having different types of like [ __ ] options in a game these are not things that players find Value in and AAA Dev Studios I think are spending a bigger and bigger percentage of their money and time focusing on things that have value to reviewers and not to Gamers the gameplay is what matters recognizable actors yes I could not give less of a [ __ ] if we have a recognizable actor in a video game in fact I think I would even not like it that much because it is actively taking away from my immersion whenever I see a character in the game that I know is a real person wasted budget yes it is you can go to a five-star restaurant receive half of the food that you would elsewhere and still get the value for the food that you paid for half is an overstatement we see this in Indie single and double A games time and time again Baldur's Gate 3 is a 60 game yet it provides the customer with far more value than many of the games that the AAA industry has released over the last few years and it doesn't ask it's also not even a sixty dollar game there are people that play honkai Star Rail and they spend hundreds of dollars on the game and they're not molding about it because they feel like they're getting value from the game they're getting something out of the game now you might think they're stupid or whatever but that is true and the truth is that whenever people are getting value out of the game like genshin is the same way then they're not going to complain it's the same as World of Warcraft because for any more money or make any excuses even when the conversation first broke out on Baldur's Gate over on Twitter again the discussion was boiled down to polish and scope rather than valuable experiences yeah why did the players love Elden ring it's because they felt that their time was valued playing it they felt like they got their money worth out of the money that they spent on the game they had fun playing the game time and time again we're told these PR lines from Publishers and AAA developers we're sorry we're listening we hear you but they're not because well it doesn't matter if they are or not because like most people aren't going to see the apology most people play the game and it's bad and they're like well I'm not going to play that game again they're not following this company on Twitter and oh I hope they say sorry to me I spent my money on this and it wasn't very fun no they're just like well I played this game it kind of sucked I don't know if I'm gonna play the next one man like that's it that's really what most people do you think most people that are playing these games are following these companies on Twitter no if they were listening then they would understand that we're not doing this just because we're trying to complain now we're doing this because we want to save them they're the makers of some of our favorite games of all time but the problem is is that the more profit driven that they become the further they get away from the passion of making games in the first place it's like a gem collector turned mining outfit they used to do it for the love of the gems that they were collecting but now they're just mining for every resource they possibly can get out of it that's about now all they're going to be left with is rocks so he's been playing Starfield said the mine Sheffield goes on to explain the rocks that we get saying in abstract here's a big part of it games released in imperfect States because devs either run out of money or shareholders of their parent company mandate that the game must come out in a certain window that's true that he's right which devs have no control over that's true they run out of money trying to make the best game possible in the least amount of time devs rarely control their own budget and are trying to make as much cool stuff as they can with the time that they're allotted okay okay in short for one reason or another they are often forced to start selling the game in order to pay for the completion of the game this has been done through DLC patches Early Access and yes even microtransactions for ages because of rising expectations for AAA and because big studios are beholden to financial year results and reporting to their investors devs burn through their life force trying to make this happen and It's upsetting to see this brought up with absolute in curiosity I don't care I want to play a good game it's not that I'm not curious I don't care I I know what the I know this it doesn't matter how many of you guys own one of these do you guys have one of these squares or rectangles here yeah how much do you want to bet that part of the reason why this is made and this you know like this exists in your hand is because of something that you would consider unethical probably like 100 chancy 100 percent do you give a [ __ ] do you care even in the slightest you do would you spend a hundred extra dollars to buy a phone like this that was ethically made people say yes I think the answer is no [Music] the truth is some people I'm sure some people are saying yes and they believe it but I think that uh you know things like Nike proved that that is the minority uh anyway uh it is not my responsibility like it's the same as like a streamer right I'll actually use a great example for this people were saying like oh I missed whenever asmon used to do like these events right Mike remember this I was saying like oh well and I was telling people I was like oh this was really stressful for me I was very upset doing this this was very like upsetting and it was like I would get anxiety and like who cares right from a viewer perspective who cares we don't care Baldi just play WoW again well I don't want to that's nice just do it anyway though yeah and I know people care right you care and I appreciate that but you also still want to see the stream be good and if the stream isn't good you're not going to watch and that's ultimately what it comes down to that's what really matters not this other [ __ ] we don't care about the profit incentives of the company we don't care about quarterly deadlines we don't care about uh crunch time we care about playing the game and the reason why is because we are the customer and we're not your union we're not your HR department and we're not the [ __ ] government you've got a problem with that take it up with one of them and stop guilting us into accepting subpar dog [ __ ] and this is it this is exactly what I'm talking about this misunderstanding that we the consumer blame the developers that are working at the desk when in fact it's the company who we direct our dissatisfaction towards yeah like we actually yeah like who actually thinks it's the individual developers doing [ __ ] wrong and and I'm sure that in a lot of these cases there are individual developers that work at these companies who shouldn't be working there who are [ __ ] incompetent completely right we've seen it but I don't think this is a general sentiment that people have we see it for what it is productivity being pushed by overpaid CEOs and the shareholders they answer to that want to provide as little value as possible to the consumer yeah or as cheaply as possible while also selling it for as much money as they possibly can now even Sheffield is sold on the corporate narrative that it is our responsibility as the consumer to soak up the full game price so that they can finish making a full game later just you have to pay us for the game so we can make it for you peas investors make up for their poor planning their misuse of resources and their lack of vision within their leadership moreover why are we giving micro transactions a pass like oh guys you know it's totally wholesome they're just doing it because they need to be able to fund the game and you know keep the servers up and things like that when we know that's not the case otherwise if it was then why are they using such manipulative tactics when they're using microtransactions in the first place things like as much money as possible like I don't have a problem with microtransactions and games that are uh uh like just like live service games like I I think that if you have a live service game that's continuously updated and there are our new content patches that come out for the game you either have to pay for it through a subscription fee or through microtransactions like that's just the that's the reality I think that whenever you buy a game you are entitled to everything that was in that game at the time that you bought it everything beyond that that's something new I am reasonable like loot boxes locking valuable items behind battle passes making some of the best cosmetics in the game only purchasable from the shop they know the tricks that they're doing obfuscating different currencies within the game from our actual dollar to make sure we don't know how things actually add up I don't know how that's legal I still don't know how they actually allow people to do that legally because like what you're really like there is no consumer like why do they turn everybody's money into some other currency they do it explicitly so people don't know how much money they're spending how is it [ __ ] legal that you can have a practice that exists for the sole purpose of making customers not understand how much money they're spending and it not be deliberately disingenuous if it was being done for such wholesome reasons then why are you implementing it in such an unwholesome way I think that's a word that's the case then how about the 1.2 billion dollars that Activision Blizzard made in 2021 on microtransactions alone did that money go into making Diablo 4 a complete game or OverWatch for that matter no it didn't I think Xbox perfectly it uh it definitely didn't I actually I think that was primarily King uh which does like Candy Crush and stuff I don't know if that was like uh boys I don't know if they actually made a distinction in the earnings reports about microtransaction money from blizzard explicitly I'm not sure encapsulates what's wrong with the gaming industry and how it's losing focus don't get me wrong I love Xbox I Love Game Pass I think it's one of the best things that the entire industry could do for consumers however Xbox is putting all of their focus into how they deliver games and stay ahead of the market rather than making sure that they are delivering high quality games great games and games of value they chase the smoke of live service titles pressuring Arcane to make redfall they neglected the oversight of 343 working on Halo infinite just assuming that they would get it right even after consecutive failures to capture the magic Microsoft should kick them to the curb I'm just going to say it they should completely [ __ ] kick them to the curb they [ __ ] up four they [ __ ] up five they [ __ ] up infinite three strikes you're out [ __ ] fire them pay Bungie to do it again pay somebody else to do it again it is a joke that a company can release three Duds and somehow they want people to feel sorry for them whenever they had [ __ ] layoffs they still laugh the entire [ __ ] company you can't make a good game you tried three times you failed it's been 10 years quit it of Halo think about that they let Halo become an afterthought in the gaming industry one of the most influential games Halo was the game from 2001 to 2008 Halo was definitive Halo was the [ __ ] game time the game that popularized FPS controls on a controller a game that at one time Halo brought online gaming to the console audience Halo 2 was a pop culture phenomenon and now what happened how did that happen because they were more concerned with becoming the Netflix of gaming yep and it's not just Xbox whose Focus has shifted it's almost every single AAA company epic games doesn't even make games anymore they just run off of the fumes of Fall Guys fortnite and Rocket League micro transactions EA pimps out every single game in their Library outside of the rare gems like Jedi Survivor it takes two in the Dead Space remake Ubisoft sells XP boosts in single player open world games did they really do that are they really selling experience boost in single player open World Games is that actually true oh my God that is so [ __ ] funny man valve does the same thing as epic though well I mean epic epic games is like I mean they're really like I don't have a problem with epic games because Fall Guys and um fortnite are good games I think they're good games I I'm fine same with valve because the game The Game's good and don't even get me started on Activision Blizzard that horse is beat so dead so hard that they call Bug fixes season two in Diablo 4. right yeah yeah it is uh it do be like that huh so while these companies continue to release unfinished games because they can't beat different deadlines that are set by their investors or time constraints or money constraints or whatever it is well they continue to lose focus because they're paying attention to more profit driven incentives than anything else we the consumer have to soak up their misdeeds by paying into microtransactions battle passes and worse you know what a really good example of this is KFC and Chick-fil-A KFC the quality of KFC let's be honest guys it's not 19.98 anymore and I will even say that in the last two years KFC has gotten a lot better trust me I know but Chick-fil-A over time has just delivered better chicken a better product that's more consistent and that's just the truth and after a while people don't give a [ __ ] about oh well you know like it's hard to work at a fast food restaurant you know this is an issue nah bro like you don't have to pot pies again what do you mean you don't have any wings the Pepsi machine's broken again what about last week was broken last week oh you just didn't want to turn I'm going to Chick-fil-A that's all there is to it because at the end of the day like I know that it's not the person who worked at KFC that day it's not their fault KFC has a problem they didn't do this but it doesn't matter because I'm still going to go to Chick-fil-A you see what I'm saying like if you're at my local KFC's drive-thru is closed every day somehow it's broken yeah isn't the consumer part of the blame they enable these companies to do this by buying into the pay the win they are but then the companies blame the consumer when they don't you're absolutely right that the customer is uh the customers to blame and that's supposed to make our games better but by the time any of these games actually do get to a playable state or God forbid make them enjoyable the the [ __ ] the um The Forbidden word only spoken of in Legend feature complete they're already almost coming out with the next game anyway that doesn't seem like us helping to support them make better games that just seems like us being taken advantage of yeah it seems like the consumer being programmed to continue to pay for things that we're not getting our money out of and it's making it an expectation and also like we're not getting our money out of everybody has to make their own personal value judgment like for me personally I got my money out of new world and I got my money out of Diablo 4. I don't feel like I wasted 70 on Diablo for it all I level the character up to 100 I played this first season for like um I don't know like at least probably 50 60 70 hours I got my money's worth out of that game but there are other people out there who didn't what about Starfield bro I I played the [ __ ] out of this that piece of [ __ ] I spent 52 hours on that hell hole yeah I got my money's worth for it absolutely was it Fun hours yeah I don't feel like I wasted my money on it no it's all right it's a five or a six it is what it is but you know what game I feel a lot better for buying this one I feel way better about buying this one I felt really good about buying this one too I'd do it again and uh whenever I bought uh apparently I bought this one I didn't even know that um I feel good about buying this one too and I felt I felt so good about buying this one I bought the first one so yeah how many times over the last few years have you expected a game to actually work day one on release without any issues if you're anything like me it's a flip of the coin it's a flip of the coin both sides are tails but I feel like um I don't know like Diablo 4 on day one went pretty well for me um dragonflight on day one went pretty well for me OverWatch 2 was horrible um Alden ring like a lot of the the single player games are all fine armored Coral was totally fine I feel like actually the real problem is with online games like I don't think that you can compare like a single player game to an online like uh like a [ __ ] MMO like those are two completely different things because most games work as yes you can't well you can't really though like it's it's it doesn't make sense to compare the two I mean the coin landed on heads and it ended up actually working properly it was a surprise I think to myself maybe they got it figured out but we know that's not the case if Eldon ring was the flash of lightning then Baldur's Gate 3 was the Thunder that followed a classic turn-based RPG dominated gaming headlines it turned heads and it held attention reviewers applauding the game as a resounding success despite the lack of Polish in the later third of the game why is the game that you want to know why the reviewers Paul I'm gonna let y'all know the real reason why did reviewers say the game was great despite the lack of Polish in the last third of the game because the reviewers never got there you know what I know it and everybody knows them they played 10 minutes of probably like or probably four hours of the first part of the game and then they reviewed the game that's why they thought that it's so far above everything else that we've ever seen well that's something that's a matter of opinion personally I think it's one of the greatest games that I've ever played but I enjoy tactical combat High fantasy and optional multiplayer but why did it reach such a wider audience simple widespread consumer dissatisfaction players are absolutely exhausted of live service models in-game shops buying skins micro transactions everywhere in the entire game unimaginative design I think also like one of the reasons why it's worse now is because money's tighter now than it was a year ago money's tighter now than it was two years ago like inflation is a [ __ ] and so people are going to be much more stingy with their money like just as an example uh like a lot of sponsorships for like streams and everything have gone down and you know why it's because people are spending less money in general for whatever reason thanks Obama true games constantly stealing the mechanics of another game and while that's completely fine in some different ways I feel like every open world game is an Ubisoft game now you wonder why we love Elden ring or Baldur's gay three or tears of the Kingdom it's just because they're well made good games it's as simple as that there's no strings attached it's not some crazy thing that you need to be able to Divine I've seen five or six different apologies from developers or Publishers over the last year just within 20 25 or six trying to figure out guys you know we hear you we're listening uh you know we'll fix things we promise no you're you're not listening because if you were then you would understand why you want to hear a good apology was the way finder apology whenever they came and they said guys the store Shop prices they sucked hey yo we [ __ ] up that's our bad we're gonna change it and we're gonna give everybody refunds all right yeah that was good great all right reasonable the RuneScape apology guys we see you guys don't like the new battle pass we're gonna change the whole thing we're gonna yeah we're gonna give people refunds for it too yeah our bad like we [ __ ] up sorry about this reasonable we are praising these games in the first place it's just that they're really good games that's it and we just want you to go back to doing what you used to do which is making really good games yeah you know the thing is is that they can't and the reason why they're apologizing the reason why they're running around with their heads cut off is because they are trying to constantly figure out ways to be able to match the monetization of the game with how the player is going to play the game how we're going to enjoy it act man brought it up in a video of his we talked about how Diablo 4 everything in the game has to be scheduled in a certain way how fast we level up how fast we find items yeah how fast we find gear that we like that looks on us all those things have to match the monetization the battle pass all of those things they all have to coalesce and combine that's incredibly difficult to do especially when you're trying to make something that's actually enjoyable to play earlier I think that the monetization uh it's it's probably an issue of the tail wagging the dog where like the monetization is a small part of the game fundamentally but from the developer perspective it is very large talked about how different institutions and Publications or journalists were pushing back on the gamers and are outcry and are out best example of that is a lost ark how they were dog piling on us dog piling on our needs and The Narrative of the pushback that we have against the profit incentives of these companies and how we want better games and more complete games I need to take a piss I'll be right back but incentives of these companies and how we want better games and more complete games are they a great example of this is Starfield Starfield is not as bad as people make it out to be but I think that whenever you compare it to Baldur's Gate 3 and Elven ring it is and I think this is that's an example of people's standards just being a lot higher according to the business research company the Global Micro transaction Market will grow from 67.9 billion dollars in 2022 to 76.6 billion dollars in 2023. time to make a phone game which is over 30 percent of the estimated 200 billion dollars the gaming Market will earn in 2023. it's really profitable being anti-consumer especially when you start cost cutting and you're also not held responsible for the state in which your games are released I mean they have turned our understanding that creative projects are difficult to make and our iterative processes in their design and made it into a normalization that we must buy unfinished products and wait for them to patch it or release more content in the future all the while they're stealing resources from places where they need to go and what customers really end up paying for is the 80 to 100 million dollars just what we needed thank God yep that they're spending on marketing budgets for these AAA games [Music] and it really doesn't help that our Regulators those in government aren't work are dinosaurs that can't use email and shouldn't even be in office they should be in nursing homes or possibly some of them potentially in jail for taking money from lobbying looking to protect the customer mostly because either they're too old to understand or because they're incentivizing not to through life it's not because I actually I don't think it's because they're too old to understand I bet Bernie Sanders [ __ ] understands it I bet people like Warren Buffett understand it and they're older than most of the other people the people who say are too old to understand it no no I don't think it's because they're too old I think somebody like uh bro I know plenty of people that are old as [ __ ] that know stuff no it's because they're stupid they're stupid and they don't care being to protect the interests of investors and these large publicly traded institutions luckily there are some countries like the Netherlands who are moving to ban things like loot boxes and what's great about that is it makes it really difficult for these companies to be able to release their games in well just about anywhere once other people start giving them even the slightest amount of pushback exactly and and once enough company and once sorry uh once enough countries make it illegal to have certain monetization practices then those monetization practices will no longer be profitable to design and companies will no longer make games like that because there will just be so few markets that they can monetize in that's just what happens by prioritizing profits the makers of our favorite games our most beloved games of all time are losing touch with their customers while they may not see the immediate effects of this because the silent majority continues to buy their games and interact with microtransactions we're seeing a slow shift spurred by the vocal minority when you see a classic RPG based on Dungeons and Dragons explode onto the market breaking all-time records on Steam you're seeing a greater shift in the market social media is much stronger than the AAA industry some of the most popular videos on YouTube and Tick Tock are those complaining about the state of Diablo 4 OverWatch war zone dude I don't know what the [ __ ] happened but I'm really popular on Tick Tock did you guys know that like somebody linked me this and like I'm getting millions of views on Tick Tock how the [ __ ] did that happen I didn't even know there were people that were over 30 that even went on that website Destiny 2K and more the virality of that movement goes past the vocal minority and into the wider Market as economic strife and Rising inflation make it more difficult for people to buy luxury goods they're far more careful with their spending they do their research and when a simple Google search reveals how people just don't trust your game or your company customers are far less likely to make purchases regardless of how you try to manipulate the top result blizzard is dead Diablo 4 is bad it's not a game yeah and also like the review bombing for that definitely helps late the market through Nostalgia or through marketing I brought this up many times on my podcast which is every Sunday 2 p.m PST right here on YouTube by the way but crypto games never stood a chance and they never will and the reason why is because they crypto games will be successful but they won't be successful because they're crypto games the reason why crypto games aren't successful is because the reason the only selling point of a crypto game is that it's a crypto game I don't I think that people actually at this point I'm not sure remember that whole Creator League thing that happened remember that and people I I think people just don't want to deal with the blockchain like customers and consumers are just not interested at all with anything that's on the blockchain are based on monetization no matter what they do they have to start from the monetization first because well it's in the name it's a crypto game it's not a game yeah it's a crypto game and because of that they'll never actually be anything because what game what great game do you ever remember that they ever started from how are they going to sell it how are they going to monetize it yeah inspiration for most games that we've all enjoyed have always been somebody's great idea that it was something that they themselves were going to have fun playing Kenshin that's not anything special right I mean like that's not yeah valuable experience that they would enjoy and that's the whole point of this video that's the whole point of what this conversation should be is that we just want to have valuable experiences and have our time valued for playing the games that we get yeah I've seen a lot of people try to parse out and say you know I give a dollar per hour value for the games that I play sure now if it's a 70 game and I get 70 hours out of it then yeah you know that's that that was that was a good game no it doesn't necessarily mean that did you actually value the time that you spent in that game will you remember it was it enjoyable there's tons of games you can spend 60 and 70 dollars on and not enjoy doesn't mean you got your money out of it it's not how that works yeah I think that's true uh in general like for me I I feel like I played some games for like way less than that and I got my money's worth out of the game I think it really just depends on the individual though like for some people they probably feel that way about Starfield or Diablo 4 for other people they don't and it's going to be like a personal opinion I think that's what comes down what it comes down to at least spend 60 bucks on a 20 to 25 hour game any day of the week good then go buy armored course six I just want good games that's all we want we just want our time valued we want the money that we spend for the game but we want it to actually mean something in the first place it's really not that complicated and I don't understand how it's so hard to be able to communicate that to the developers and all these different conversations well it's it's not that it's hard to communicate it to them it's because they don't want to listen bad I want to experience what it was like playing Halo for the first time again or adventuring in Eldon ring yeah or Ocarina of Time it's really not that hard and I don't understand why they're making it that hard other than well you see you have to pay the popular hip-hop artists to make a song about your game and then pay uh recognizable celebrities to be in the game or talk about it so we don't have any money left over to uh make the game work or actually to add game content because all of those things occur before you buy the game so that's why they're valuable because they get people to buy the game want to make it seem that way so that we just keep giving them money and that they can take advantage of us John Cena and if that's the case and that's what they're going to continue to do and that's the path that they want to choose to take that's fine but they will fail because we will go places to actually get valuable experiences your Call of Duty will stop being purchased once somebody makes a game that has a far more valued design look at battlebed I think battle bit's a great example something that the players enjoy more and doesn't take advantage of them same thing goes for RPGs arpgs strategy games puzzle games it doesn't matter every single genre that's out there the next time that there's a game that comes out from somebody else that's not taking advantage of the players that provides a better experience because you have lost the vision of what it's like to make good games and not think about how you're going to drain the player for every cent They have you'll lose business and if you continue you'll lose yours I think that's what will happen in the long term but the problem is that a lot of these companies especially the ones that have like the really big like name brand recognition like blizzard for example it's very hard for them to lose that awareness because there are so many people out there that they can they just know of them like it's not something that happens in like five years it's something that happens after 25 years I'm trying to think of like a game company that just over time has become irrelevant and now nobody gives a [ __ ] about them anymore like and they come out with a new game and actually nobody cares hmm BioWare yeah maybe BioWare THQ maybe yeah I don't I don't hear about them anymore at all Ubisoft I think that people still care about Ubisoft because the thing is that if people don't like you they still care about you but after a while people actually just don't care about you at all to not like you in in the first place that's all I got today I just want to kind of clear this up I wanted to talk about this for a little bit I hope you guys enjoyed the video um I got some more articles and stuff that I'm going to probably cover maybe next week I have a review for Baldur's Gate 3 that I'm going to do I'm calling it a casual Gamer's review that's my thing I'm gonna make the Casual Gamer um make sure you guys follow me on Twitch if you guys haven't before subscribe to the channel if you guys haven't I hope you guys have been enjoying the videos lately I hope you guys have been having a great day yeah this is a good video have a great day uh stay cool stay righteous stay safe my friends and uh yeah peace family family yeah I think that was a good video I hope that more people talk about the reality the reality that people don't really give a [ __ ] about what a developer's concern like they don't care about what it's like to be a developer they don't care about what it's like to work at this company they don't care about how long you have to work this is this is channel if you guys want to give them a sub it's legendary drops I've watched a number of his videos before in the past and uh I figured I'd watch this one I think it's really good and I just wish that more people talked about this because I I am kind of sick of getting guilt tripped by by these different teams and these people that work at this company if you're releasing subpar garbage then I don't care why if it's subpar garbage then it's subpar garbage that's it
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Channel: Asmongold TV
Views: 1,095,263
Rating: undefined out of 5
Keywords: asmongold, asmongold reacts, asmongold wow, asmongold highlights, asmongold youtube, world of warcraft, asmongold funny, asmongold tv, asmongold channel, zackrawrr
Id: DAtLVcP6RXA
Channel Id: undefined
Length: 51min 54sec (3114 seconds)
Published: Wed Sep 13 2023
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