Abjuration Wizard Build YOU NEED in Baldur's Gate 3

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hail and my sister's Adventures welcome to the world of baldos get three it's Mrs pop King and I welcome you to my new wizard build today we're finishing our Wizard series with up duration wizard so let's go and assure you the build okay race of choice human just because let's show some love to humans addition to humans got some additional skill proficiency it doesn't matter too much for wizards but still pretty balanced race and we can have Proficiency in Shield slight armor it will increase our Armor class late in the game so why not class is Wizard we can't pick our subclass right now so we go into can chips and with scan chips you can't go wrong with these picks Fireball our range damage and can tip shock and grasp melee damaging kinship if you don't know kinships is basically spells that doesn't require you to use any other source and then some like utility gunship like minor illusion will work for spells Wizards can learn a lot of spells basically you can learn any spell from from the spell Scrolls but when you level the copy you pick few spells right now on first level there's six spells but then we will get to spell spare level but we can't prepare them all so we can use only a few spells in the battle so we need to pick some smart stuff over here again we can't go wrong with some 100 hit chance magic Missile Range damaging spell barring hands melee damaging spell additionally it will inflict damage to the large groups of enemies something to buff Us in the early game when we start in our day long Strider gives us additional moment speed Mage Armor gives us additional armor why not and few spells for exploration so when you're not in the battle and you're just explore income CCS maybe caves you have this feather fall and enhance leap so you can jump higher or fall without taking damage there's like great spells to have when you need some exploration stuff background let's pick something with intelligence so basically Sage will give us Arcana and history its intelligent skills why not to have them because intelligence is our main primary ability for spellcasting for amount of spells we can prepare just look at this we got 10 intelligence right now and we can start the day with only one prepared spell so if we got zero intelligence we will have low amounts of spell available to us but when we get in more intelligence we're getting more prepared spell so we can use more spells in one battle okay how to actually build this stuff over here easiest way to determine your main attributes it will be Constitution and intelligence and you instantly give bonus to this attribute just plus two into intelligence plus one into Constitution because constitutional will keep your concentration going on spells intelligence will give you multiple slots more damage to your spells etc etc etc so now you're just basically making the stats up to 16 that's maximum possible that you can get and then you determine your second restart it will be dexterity because you will get more initiative to attack and move first in the round and you will have more armor classes will be very beneficial for you so while you've been pretty like squishy guy but High Intel High Constitution gives you more hit points Hydra series give you more Armor class and you not so exclusion and then just add plus two into two other attributes like wisdom and Charisma for skill proficiency big whatever you like it doesn't matter too much you can just improve further this religion or just ghetto plus 2 into perception for example that's nice skill to hear so prepare spell on the start to say again one cringe Miller Range buff buff buff just like that we're ready to go into the game so wizard level 1 we get these two spells lots of level one this means when we're using can chips we don't use any resource but when we use burning cans magic new select requests level 1 spot slot and it will use your spell slot as we thought you got cool features so right now we can buff ourselves instantly from the start of the game we starting with 12 armor classic and uses Mage Armor on ourselves and just instantly we get this 15 Armor class very nice buff to start with a long Strider it's real it doesn't require any special slot when you cast it outside of the battle so you can cast it instantly and you will get this 30 meter movement speed in the battles we lost once per slot when we cast it Mage Armor on ourselves this means in the battle when we use magic Missile we can't use any spells and that's bad yeah you want to use spells that's why just after casting Mage Armor on yourself on the first levels you want to use Arcane recovery it's a wizard future class future and after you use it you will restore spell Slots of different levels when you level up right now we will start spells out of level 1 just exit your wizard from Level 1 is ready to go into the battle and use melee damage and spell range Dimension spell just like that and same with scan chips Milliken chip with shock damage and fire damage link range Fireball so go and cast on your enemies and we will level up a little bit so last subclass is AB duration I got guests and builds for every subclass they will need they will be in the pinned comment I guess and what is up duration special future so of course we we get discount on learning app duration spells from the scroll statical future but for today I will learn all spells from our spells that we get over here and when you leveling up you actually can just learn the spells from the Scrolls and pick spells that is not from observation school just to get discount so whatever you like and our cool future is our kinward what is actually observation School wizard it's summon words banish enemies and nullify magic so you are like protecting guy you wizard but you protective Wizard and Tarkin what is cool future that will form what around you and it will protect you from harm and it will recharge when you're using this observation spells so that's why you want to pick some observation spells like protection from evil and good and the shield so Shield is the reaction it will increase your armor class when you're about to get hit that's very cool spell and protection from Evil and goods will protect you from fees teens Elementals and that it will give them basically disadvantage against you that's cool future so level stream we're getting spells from Level 2 finally on second level there is no all good observation spells but is there any good spells yeah cautionary just very good damaging spell so why not pick this one and another good spell is Misty step it gives you ability to teleport with bonus action very great future and just like that you prepare spelled looks something like that you can have this Mage Armor still you can have long Strider Shield as a reaction protection from evil and good if you need it and some damaging spells and of course you can have missed this step so let's pick it and you can prepare them before the battle just go into inventory go into Spellbook and you can remove spells from here and add them from here so on these levels they start go with Mage Armor and look on our words it's now three stacks now go with protection from evil and good just like that we got four stacks of Arcane world we can replenish these slots with our King recovery and best let's go into the battle with full Mana slots available just like that let's go and show you some a battle so instantly from the start of the fight you can't basically go and teleport into the best position with the Bono section with Misty step or you can start by casting for example scorching Ray just a fire three projectors on enemies and they will probably just destroy them they're using other crawls so you can miss them it's nice thing to keep in mind and then basically just go and teleport anywhere you want something like that that's basically all you need to do is this protection wizard but most importantly you can tank in early game just look at this so as you can see he's not actually wanting to attack us and we can basically attack his friends easily why he's not attacking because if we move away he will attack with opportunity attack and even if he hit us he will do nothing and why is he missing every attack because he is basically fiend and when you get this protection from Rebellion good Finns will beat you most of the time and as you can see him when he hits us he doing zero damage because of hurricane words so basically our keyboard removing some damage that you take in that's why you can tank in the early game as this type of wizard and burn enemies in the melee range so feel safe to do it and yeah every time they will probably hit you you can react with the shield this will force them to miss and this will increase stacks of your cane one because Shield is observation spell too so let's level up level 4 we get additional spells from Level 2 we can learn we can pick whatever you like it doesn't matter too much right now so if you don't like this damage from scorching Ray just pick Mel's acid arrow and some exploration stuff like detect such is nice speaks too but most importantly on level 4 we get a built Improvement and we can improve our intelligence even more and that's cool stop so let's go to the next level level five and level 5 unlocks new spells from level three and that's cool we get this observation spells like protection from energy we had a nice level three spell it requires you to concentrate on it but it gives a resistance to any type of damage that you'll like that's cool stuff and there's always nice Peak just to make balanced wizard Fireball very cool strong spell on this level if you like lights and modern fire go with lightning bolt we approaching level 6 and level 6 we get into the subclass future and it's called projected War when nearby Ally takes damage and you have active Arcane Ward you can sacrifice your word to reduce damage they take so basically now you can stay behind and protect your lives with this Arcane Wars that's nice damage reduction stuff so it's really cool to use and have so another good spells that you can concentrate on is hasta it's just a very cool spell you will get additional action by using the spell or you can use it on your teammates but make sure that you don't need any other concentration spells so just in case you need some dark vision I recommend to pick this dark vision spell it's nice for exploration and we're going to level 7 on level 7 we're getting Level 4 spells finally so we get these cool obseration spell of level 4 and this will make Creature to take only half damage from all non-magical damage that's cool stuff can be casted on your front laners so they will take less damage and you will get 4 stacks of Arcane Ward that's cool cool cool stuff but you need to keep concentration on this stuff so make sure to pick other spells that don't require concentration nice stuff is file Shield it's a vacation spell but it will give resistance from fine cold damage and inflict damage when someone attacks you that's cool stuff so cool part about this spell as you can see it's inflicted damage while we're doing this damage with arcade Ward so it's cool part so we use our kinboard we inflict damage when someone attacks us but not taking too much damage ourselves that's like cool combination so level eight again pick whatever spell you like other spells don't make too much to us I recommend to stick with some non-concentration spells as always ice storm will work or dimension door just some little teleport for you and your light why not fit we'll go into ability Improvement and intelligence we want to max out our intelligence just right now and go finish our observation wizard build so our space of choice from Level 5 will be cone of cold because it's not require any concentration and dealing nice cold damage and hold monitors hold monster nice controlling spell to disable any monster you see level 10 gives us additional subclass future each time we take short rest our Arcane Ward increases by amount of our wizard levels that's great future so you can get a lot of stacks of Arcane Ward just by resting between the battles and if you're not taking damage in the battles you will get a lot of stacks in of Arcane Ward spells we don't care too much pick whatever you like again as wizard you can basically learn all spells in the game just get some goldense and Scrolls and level 11 gives us level 6 spells we can cast only one level 6 spells as wizard because we got only one level 6 spell slot that's why I pick carefully for some fights very cool stuff will be something like globe of iron vulnerability because it's up duration spell again it will add your king what sucks but sometimes you just needs some damage that's where you can go with disintegrate that's nice spell to hear and just prepare something that you need just before the battle and level 12 additional spells pick whatever you like again don't Focus too much on level 6 spells you won't be able to cast much of them they all cool great but you can have more lower level spells and tap cast them if you need and our last feat our last fit can be one of the two you can go and improve Constitution plus two so you get more Constitution basically and you will have more hit points and have better concentration on spells that's nice Peak to have and she will have 98 hit points another good pick is spell sniper if you're using a lot of spells that's using attack rolls so for example scorching Race using attack rolls this will reduce numbers that you need troll to hit Critical Strike by one that's cool future we don't have a lot of useful concentration spells so wordcaster is not needed fit but if you want just more hit points you can go with tough feet and get this hit point to increase and you will finish with 100 and 10. but most safe way is to just go and add your Constitution just like that you'll be balanced and cool strong wizard so your full spell list could look something like this you get two spells from Level 6 depending on the situation you cast this to protect yourself and give some working stocks or just disintegrate if you need to destroy enemy and here you can use projected warts to save your lives just like that you saved La Hazel from your disintegration cool stuff so cone of cold useful level 5 spell hold monster level 5 spell to vote monsters or your last level even so we just hold this person and scorching Ray will inflict Critical Strike so cold monster and just scorching ready to dispersion to inflict basically crits for strikes on every attack very cool stuff very cool stuff let's regenerate here sorry level so stuff you want to concentrate on if you need protection from for your melee Ally from session using and other non-magical damage use Stone skin on your like and he will be protected as you can see just became Stone Cold Parts cool stuff you can use it on yourself but get this protection from fire or cold and then flicked damage in return but most of the time you will start your day like this is you'll basically use long Strider on wall party because it's a ritual and not require any spell slot so you can have cast it to using the wall party use Mage Armor to get this armor and just like that you're ready to go into the pedal and just before the battle starts if it possible or just a bit in the battle start if not possible you can cast Hostess so right now we go in a second we can use project 4 to just destroy this damage and not take any damage and we can cast host on ourself or on our allies it depends who you want to have as main damage dealer so when we get casted we get two actions instead of one and that's crazy because now we can do some different stuff yeah on this turn we can do only one damage type so we for example can use this mouse acid arrow on this dude you will be destroyed but right now we got two actions in one turn and basically we can do whatever we like we can go and try it to use this whole monster on this dude let's try and that will be horrible mistake because hold monster is concentration spelled so I hope you understand this stuff so when you casting discussed its concentration spell and you may need to make sure not to cast any concentration spells because when you do you will lose your host effect first or fall and you will lose one turn just like that so when you cast it you can use stuff like two Fireballs you can just go and choose this Fireball and you can do one more time just like that that's crazy stuff very useful and use your bonus section to to report yourself and became really crazy damaging Mage with some protective ability that's basically everything what up duration wizard is all about but if you don't need this has to effect then just go and use cool concentration spells just protect your lives with stone skin or Hulk monster on your enemies if you called them you will get these critical strikes from different actions and any spells that's using attack roll so upcast is scorching rate will infect just crazy amounts of damage you can have cast Mel's acid Arrow nice damage too or you can just use your disintegrate additional stuff is not only doing critical damage to your enemy it's making your hit chance uncut percent so you can't miss this is disintegrate and basically destroys this dude into the ash pile of Ash so that's our obseration wizard build I hope you enjoyed it and you will have nice use of it in your walkthrough of bottles gate 3. see you in the next videos guys
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Channel: Spud The King
Views: 12,071
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Length: 17min 54sec (1074 seconds)
Published: Wed Aug 23 2023
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