BROKEN Spore Druid Multiclass Build in Baldur's Gate 3

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that's just crazy broken level 6 Druid without using any spell Slots of level 6 where you can cast concentration spells two times every turn and we can't break our concentration without concentration is basically can't be broken it just can't be broken it's insane so in the end we got 16 French 18 dexterity 23 Constitution 12 intelligence 20 wisdom protein Charisma a resistance to all types of damage so we don't like our 1d8 plus two plus two plus one to four plus two and we do an additional 1.6 in perotic and additional 24 from unrota and all of this with your nice mushroom zombie army he's isn't that broken so hail and much Adventures welcome to the world of battles gate 3. it's me the spotking and let's build our character first race of choice could be any actually pick whatever is you liked Wharf with the extra HP will be nice pick but I picked half elf especially would have failed for extra movement speed and when you want to create best sport Druid you don't need to create sport Druid at first or let me explain when you pick in your first class there's difference between first class and young multi-class for example if we go with through it we will get this light armor medium armor and shield proficiency so most of the Druid builds will go with high dexterity High wisdom and most common multi-class option will be a mod because Monaco will get this unarmored defense proficiency so with high wisdom High dexterity with ability to get a furry of blows as your Bono section for example you can wear no armor be an armored guide and have very high armor class that's like most common multi-class but there's one problem through it every Druid no matter what do it you pick is scaling with Druid levels not with character level but Druid levels and kind the same story with the moon if you're not going too cart into the monk we will have low key points you will have very weak unarmed attacks so while it sounds fun and cool actually will have a very weak Monk and very big Druid if you're going into this type of multi-class so what is most important Druid problems first of all it's poor AC poor Armor class cause Druid relied too much on his abilities he need High wisdom and at the same time he need High dexterity to get his armored class and at the same time he need High Constitution why Constitution because Druid specialize on a lot of very powerful concentration spells and concentration spells require you high Constitution to keep this concentration going so next problem if we want to multi-class withdraw it is Druid scaling with level as I already told you so if you coin with slow Druid levels you will get very weak special powers like spores and other stuff from Druid and last problem is action economy Druid already got different options for every action he can take for Action bonus Action Reaction everything is kinda laid out and have found solution how to check every problem we have as Druid and make most broken to it possible so what we want to do when we create and do it we want to create fighter so why we're going with fighter because when you create a new first class not only you getting some proficiency and other stuff most importantly you get in Proficiency in Saving throws so for Druid it will be wisdom and intelligence you can't find it anywhere you need to hover Mouse over here and you will see plus 2 from Pro efficiency for from intelligence and from wisdom of for wisdom I guess and as you know to keep concentration going on you need Constitution saving throws so to check this out you're basically picking fighter as your main class as fighter we will get we will get proficiency with heavy armor and that means we can dump decks completely we can get super high Constitution we can get super high wisdom and we can get a lot of strange to get our attacks a lot more stronger so about dexterity you can stick with around 10 dexterity just for initiatives so last start could be whatever you like you can go 10 into intelligence or attend into Charisma so our skills it will be perception and acrobatic fighting style if you want much to like balanced class gobiz defense but for my build I will pick two weapon fights so let's go and I show you this beast in action to make this to it completely working I separated this build into bars first one is first two acts because late game items is just too strong and they will completely change our build a little bit and I won't show and tell you exactly how to get all of these items but there will be text on the screen where you can find them by yourself so basically just go in this place and go check out for this item almost all items is kinda bought from wanders so it's not like hard to get item but they're making broken combination for our sport Druid so let's make build for like early levels so from second level you're going into Druid finally yeah Ella game kinships can be wherever you like we don't need Schiller lay we just Druid we pick turnip and poison spray if you want to keep this poor stuff you know poison ASAP dude or just pick guidance is very good can trip if you don't have cleric in your body so for early game spells good very nice healing stuff long Strider to have additional spiritual needed verifier your concentration spell and a healing Ward to heal yourself and your party members or wherever you like it doesn't matter too much so second level of Druid character level 3. now you're finally picking your multi-classic gun in circle of the spores of course so while we get in this wild ship we don't care because we will use our wildship charges on symbiotic entity and that's like most important stuff for sport Druid again in temporary hit points and dealing additional damage while you have them and you can cast Hall of Spurs with a reaction instead of any other type of action and it will do double damage when this stuff is active so you're doing a lot of damage on Level 3 but only when you have this 8 temporary hit points so that's most important sport Druid problem how to keep this Health Point okay I got it solved for you guys I got it solved for most broken stuff we got kill chip bone chill very nice kinship so let's continue third level you're getting some addition no spells from Level 2 most of the time we begin something like Spike growth and cold person sometimes flaming sphere is nice and unleveled fire if we got in some kinship some spells most importantly we get in feet and for our feet for this build especially we go in with dual welder dual welder just like that so this feature will give us plus one to armored class while we get two weapons into hands and we can wield any weapon we like in our hands base so there is pretty early game to it until already around these levels around level 6 you can get almost all of this build so let's talk about items so let's talk about gameplay first a little bit use charge with the custom symbiotic entity on yourself it will use your wild shape charge and you get 16 Health points additional on this level so you can probably lose them while you're not losing them you can cast this hell of Spurs with double damage so there's like nice spell because it casts with reaction instead of one section instead of action and this means you can use your action and bonus action to make attacks with your hand and offhand weapon and most of his Diamond first turn you will cast something like Spike growth or 35 fairy fire will give your advantage another cross against the enemies and this will make enemies harder to go on this terrain for example so let me go on this terrain and I will explain you the stuff so as you can see we failed concentration saving Pro how is this working basically when you're getting damaged while you keep in concentration on spell you need to succeed difficulty class 10 Constitution 7th row so if you roll one like this you will always fail but when you roll ends in part 1 you will get your dice rolled result from 1 to 20 plus your proficiency it depends on the level on first levels it's 2 from Level 5 it's 3 and on level 12 or level 10 already is 4 and from your Constitution modifier of course so right now we got plus three plus three it means we got plus six so we need to roll at least four to succeed this constitution saving throw and this build is that you can accurate around these levels around level 567 will make you broken already so dark juice TCR helmet you can find it in library trial in Temple of char OCT 2. most importantly it given you Constitution 7 throw plus one so that's already making almost impossible for us to break concentration because instead of plus 6 we will get plus 7 this means only one two and three results on the dice will break our concentration next up cloak again you can get it from Act 2 in Mausoleum and you will gain 7 temporary hit points after casting spell while in melee so what does this mean well you can get temporary hit points only from One Source actually this symbiotic entity will work like this after I lost any temporary hit points from this you will regain them you will regain maximum of the provided hit points with any stuff that will gain temporary hit points for you so you got hit just go in Middle range and you will be in Miller Range most of the time cast any spell and you will cast spells most of the time and you will regain this hit point so you can continue using your reaction to cast double halo of spores so why we picked fighter again to get access to this heavy armor this heavy armor will increase our constitution to plus 2 at this point and already we're getting 19 Armor class this is pretty high AC and if you go with defense style you will get 20c and with Shield you will get 22 AC at this level set just incredibly see if you want it but I like this style with heavy armor and two-handed weapons so because with K10 plus 2 Constitution from this armor we can lower this concentration by one so at this point when we get this armor we already losing concentration only when we're rolling one or two that's just insane so concentration going who will fight you can get it from basically any trade or you just need to find this armor or if you can't find exactly this armor in Traders just buy any heavy armor any heavy armor will work you just need as much AC as possible so next up dark juice TCR countless this will be around jurger area in Temple of char in Act 2 and your weapon attacks deal additional 1 D4 necrotic damage we continue our zeme with necrotic damage sport through it so that's crazy cool I think so boots we're going with vital conduit boots when we cast spell that require concentration and recast the Spells a Lot we're gaining 8 temporary hit points again that's one more ability to regain this hit points and keep our symbiotic entity going and next we finishing our build with this awesome combination so brute Mazda syringe awesome awesome omelette that you can get from act 1 and all you need to do is to kill Kaka how you will do it wherever you like actually but if you do it you will get this amulet that will cause your weapon and your weapons start to do 1d6 poison damage and it will coat it whenever you heal next up caustic Bend this is again can be in act 1.5 in under dark in my connect colony from the trader pretty easy to get just additional Ace damage to your weapon attacks and last three in clustering from act 3. it's from pretty beginning of the sword act so you can get it really easily this will wrap up our build but you can get away actually without this ring too you can play without it so build Works without it too and you just need to any two weapons you like or pick looking crazy cool that's why I like the sport drift with double War Peak or with any weapon you will see that got best enchantment you can find best enchantment will work so just look at this our weapon already already while we kind of doing nothing doing 1d8 plus our Strange modifier plus weapon enchantment plus two Ace it from The Ring plus one D6 from sembiotic entity plus one D4 from like whatever we got over here from these gloves and just when we using health potion with bonus action for example our weapons and two weapons being coated in Poison so just like that we do an additional 1d4 damage just right now so whenever you kill yourself even this potion you will do additional damage from this stuff have you play this George in early levels let me show you so basically you make sure symbiotic entity is running then basically you can go and use your double attacks on your enemies and already destroyed doing a large amount of damage so if you want to make it it's harder for your enemies you can cast some concentration spells like Spike grows or fairy fire it will use your action but again problem from do it he don't have a lot of bonus actions to use and we will and we cover this with offhand melee attack so this dual Builder with adding our proficiency bonuses to this attack so we're doing crazy amount of damage with every hand and you're basically in some fights can use concentration spells in some fights you can just ignore it and use normal and offhand attack additionally if you bend healed don't forget you will coat your weapon in poison and to do it easily you basically throw your health position health potions from your teammates to yourself so we healed and we got this coating effect on both of our weapons and already on level 5 we're doing 10 to 28 damage uh with one weapon and with second weapon too so look at this damage it's just insane it's just I don't know it's just a large amount of numbers so as you can see just two attacks crazy numbers so we're doing like one to eight plus two plus two plus one two four plus two and I guess this one D4 should be one D6 if it's written correctly it should be one to six and we do an additional one D6 in chirotic from symbiotic entity and additional 104 from umbrella attack so just like that we're doing just crazy amounts of damage and we can use this hellops process reaction at the same turn to basically just destroy our enemies so that's just crazy that's crazy crazy amounts of damage just really destroying everything through it so how build will go later later so level 6 how level 5 Druid finally we're getting animated dead so from this level we're becoming kinda near romancer Necromancer spells of choice will be like protection from energy and call lighting so already on this level already on this level on level 6 you can basically animate corpses to make zombie army for yourself so you can play with your zombies you can pick up these corpses to your loot and carry them with you so you will have always one corpse in the inventory and then just you know drop it if you don't need it in a pocket just like that your concentration spells and action economy so you will use Spike growth if you need this hard terrain for your enemies or you can use cool lighting cursor right now cold lighting is AOE spell and basically you're casting it is doing large amount of damage and you will have this activate cold lighting again while you keep in concentration so you can attack with your offhand weapon and while keeping concentration use your action to do cold lighting so basically you're doing cold lighting attacking with offhand weapon with crazy damage 9 to 24 uncoated attack videos zombies at the same turn and attack with hail of spores at the same turn and while you're doing this in Middle range you will regain hit points because you got this vivacious clock so that's just crazy broken level 6 Druid but that's not over so level 7 we get this fungal infestation now you can make even more zombies and this will be your fungal friends some mushroom zombies play style is kind of the same level 7 of Druids give you access to level 4 spells and you can go full Summoner for Summoner working really nice and full Summoner will go with conjure minor Elemental and conjure Woodland being but we pick woodlunk Bean anyway because woodlunk been will give us effect of freedom of movement so while we're keeping ourselves nearby Woodland being we're keeping this freedom of movement effect so that's nice summon and for concentration spell on this level I recommend going with graspoon of wine just to keep our Zim of this like spoiler Druid you know Mother Nature other stuff or I can go as well of fire just good a good spell good spell or even polymorph With It Whatever whatever so next up we're getting feed finally so our feet will be increasing our wisdom so wisdom will increase I'll spell difficulty class so it will be harder for enemies to break our spells that's like nice idea to have and that's why we don't need any broadcaster and other stuff because our constitutions and throws is almost impossible to beat it's already around 90 95 percent success rate to keep our concentration whenever we damaged and if you want 99 to keep your concentration you don't want to attack actually 95 years old nice you go with workaster but I like wisdom more so next up level 9 do it and again you can go full Summoner with Contour Elemental I don't like it because we got awesome Cloud kill that's just insane that's where our Druid becoming super crazy broken just impossible to beat crazy dude so we basically don't need spells level 5 and around this level you can get already full build or you can get at least this ring anyway this thing anyway you can get so what's what's the thing doing basically it's healing cue at the start of your turn what does it mean every turn at the start of your turn what's happening you you're getting this coating effect so basically you start a fight and you get your double weapons coated in this bird Mazda syringe and that's crazy it's just insane amounts of damage from Pure this stuff so I've just forgot about cool stuff that you can go with on second act you can get this dark fire short whoa and you can use it two ways first of all it's giving you resistance to Fire and cold resistance you will get this host spell and you can concentrate on the spell too and this will give you additional action so what additional action go into you basically can cast some can chips just some spells attack with your weapon and basically make around three attacks with your weapons one with your offhand and two with your main hand attacks while this uh on you until you just go with the zombies attack everyone something like this and there's nothing gloves that you can get a little bit earlier than this dark juices are countless it's her float held as gloves so you can get this from Trader Damon in Act 2 in last Light in but you need to complete Quest so with infernal iron it will get different armor pieces from this treasure if you complete his infernal iron Quest and this is like third option you will get and we're finishing our build level 10 Druid we always want to have level 10 when we play in sport Druid that's why coin not full into Druids is very very not cool because on level 10 you get the spreading spores and you can use bonus action to cast the speeding Spore cloud and this inflicts additional damage to enemies they will stuck in the place really crazy stuff really quick crazy cool stuff I will show you just in a second we got some can chips so we'll pick wherever you like we're finishing our build on level 11 through it and on level 11 we get access to this level 5 spells level 5 spells is not bad we definitely want the big Sunbeam we definitely want to pick wall of torrents and let's will finish our build so only on last levels you can start spreading spores with this stuff so while we have the symbiotic entity and as you can see with the high levels again 44 temporary hit points that's pretty big number pretty big number our halo of sports starting doing one to eight damage so it's 2d8 damage instead and spreading explores driven to d8 damage 2 you're making this area of spores it will damage enemies and it won't damage you or your allies and you and your lives will be really fun in the sports and this require bonus section so only on last levels of your gameplay from this like Berserker who coined with double Pike and destroying everyone with crazy amounts of damage Sports read becoming this magic cluster so just before we playing him as this like crazy dude every time you're healing you get this coating on your weapons doing crazy damage with your two hand attacks whenever you kill anyone you basically use the reaction to make this mini like mushroom zombies and you use animated that to make normal zombies you go with your zombie army you can use Woodland being this very cool dude just try it giving ability to go on the hard terrain and he can she can create hard terrain by herself and she can create Hero 7 Fallen lovers so you can create this summon too and basically you you have your like mini micro Army that can entangle enemies to some stuff and you can just basically go and attack with your double Pike be like cool Berserker or sport or do it so on last levels we don't need this weapons attack we just don't need them because we already got awesome and crazy damage abilities so what we need to do on last levels we need to change our build and I got this awesome armor of sport keeper you can find it in act 3 in fieldgrave mansion from Trader Mystic carrion so what this armor doing it giving you new spells basically new spells instead of only spreading spores you will get this vibrating sporced Tea Mask spores and hosta spores I will show you them in a second so we don't need this dual wheeled stuff right now and we can get like good stuff instead water stuff and you can get this from the same place where you buy this ring of regeneration so this stuff gives you additional bonus to spell difficult difficulty cluster can cause them a lot more so they will work a lot more and awesome ability Arcane batteries so it will give you ability to cast spells without expanding spell slot that's very nice so because you have a weapon in one hand you can go with Shield another hand pick whatever Shield you like so any shield with plus 3 to armor will work just buy it from Trader or you can get this shield from White cornea herself so information on the screen and if you keep in a dual wheeled trade you can go with second stuff second stuff in the same place where you get this again information on the screen so you can get these two stops into hands it will give you additional spell difficulty class most importantly because we don't need this weapon coating so we can actually remove this AMOLED we can pick any amulet we like we can remove this ring we can pick any ring we like it doesn't matter we keep in the ring of regeneration why not and we don't need these gloves this gloves coating now weapon for additional damage we're not doing damage weapon and this point of the game we do it instead by picking some of these gloves and this gloss can be bought on act 1.5 so you need to buy them just before you need to use them you can use it on other characters and what we have here one giving you additional bonus to spell at a cross you don't need it but Power Range attacks making will be made as many spell attacks when we adjust adjected to hostile creature and basically this will give us ability to cast some cool spells and mostly can chips and this is really strong kenships while being adjected to the creatures our vivacious clock will still give us additional temporary hit points or what I suggest to do is to go with gloves of dexterity over here right now and this will give us flat 18 dexterity so why are we doing this because this awesome armor is light armor so what's going on right now right now we don't need any Proficiency in armor so on our finished level we can go and respect our character but just before doing this I want to show you this AMOLED that you want to find and this will be act 3 again and get information on the screens as cool Quest if you get this amulet your Constitution will become 23 so what does it mean what does it mean let me show you bike draws so we just casted it and we can't break our concentration with our concentration is basically can't be broken it just can't be broken it's insane additionally our symbiotic entity is running out we're losing our temporary hit points that's not a problem so without using spell slot we can cast This Cloud kill for example up cast it to level 6 as level 6 spell we creates this stuff and we regained our health points on next turn we can use it one more time just like that and our health points again at maximum so we are invincible basically and you may say like what you will do with your bonus action and I got solution from this awesome stuff we got this Biba rank Berber Bank explorers the sports will make noxious firms for a few turns we make this team mask sports that will make buffalo on enemies but we got this hasta spores so we will use our Bono section to cast hasta on ourselves this will give us two actions in one turn and just like that without using any spell Slots of level 6 we can cast concentration spells two times every turn or reduce our attacks or use our head of Spurs for bonus damage or use our care chips for more damage just like that so you can cast Cloud kill every turn but you get this code of lighting for example just up cast it to level 6 just like that and again your next turn you just enter this hottest Force you will get this bonus action and now you can use your activate code lighting one time you can do it one more time now you can use your reaction to use color or spores or use bonus action to heal yourself or your teammates wherever you like actually but most of the time you will use a bonus section to reposition the Spore Cloud just like that and because you can't lose your concentration this without expanding spell slot basically you can cause this cold lighting 20 times before it went off then you can cast it again so you can cast 40 level 6 spells basically once per long rest he isn't that broken and here again the same is Sunbeam working kind of the same way so you can cast it right now and you can do it again and basically and gain for whatever turns you get so level 6 spell 40 times in one day incredible stuff yeah from this stuff you will get kireshka favor so you can call this spell on yourself so you get additional damage so let's just make resistance to lighting for example and for spells I recommend to keep an protection from Poison it's only level to spell slot so just like that we're getting resistance to almost every damage type we can possibly have I'm in Black here and guys it's still like most broken class in the game and most fun to play I guess it's very fun to play actually and all of this is a nice mushroom zombie army so your fight could look something like this on later stages of the game you can start with basically chain lighting if you got the squareska favor from for lighting defense just like that destroy almost everyone then basically cast Hostess Spurs on yourself and you will get this bonus action with I mean bonus bonus normal action so go with Cloud kill on your enemies just like that wait for next turn they will try to run away if they're smart then basically go with your zombie arm and create more zombies and turn the text turn basically you can go and reposition your poison Cloud to make even more damage on your enemies and you can add your spreading Sports to more damage on your enemies while they're standing over here and of course you still got your reaction so you can use hollow sports for double damage and basically inflict even more damage and at the same time your concentration can't be broken very high see so enemies will miss you and coolest part is spreading spores not affecting your arms so you can basically cast it on them so coolest part you know that zombies is pretty weak mostly because they can attack only once I mean it's like a weak part of the zombies and sport do it zombies is really weak but when you cast this hostile spores on all your zombie army all zombie army you will get this awesome ability to attack device so just like that zombies will get double attacks too and all your zombie army can basically destroy wall towns you just need to re-enter this spores they will save a few turns and you're again your Hosta and while your party will regain us the bass Clips that's crazy so again bonus action just cast it on yourself you have invisibilities invincibility to the speed in spores so last optimization as I told you when we hit in last level when we get in this awesome omelette when we get into this awesome Arbor we don't need this heavy armor proficiency no more the basically don't need it so what we can do on last level with the speaking one more time and basically you're respect him into fighter you don't need to weapon fighting a fighter right now so you can go to defense and we got dexterity and Constitution from gloves and AMOLED so instead we're maxing out our wisdom some intelligence some Charisma and strange just to have ability to jump push enemies away shove them into spores wherever you like to do and maybe sometimes hit them with this stuff and basically max out and finish with Druid you will get access to new fits so we don't need dual wielder right now and instead we're going into a built Improvement we're maxing our wisdom on next hit remixing out our wisdom finally to 20 and just like that your build is finished so in the end we got 16 range 18 dexterity 23 Constitution 12 intelligence 20 wisdom 13 Charisma resistance to all types of damage 21 Armor class we can cast 40 level 6 spells in one day create our army of zombies and basically do whatever we like because we are broken Spore Druid and you're again your Hosta and while your party will regain host basically so guys what do you think about this Druid I think it's amazing and you will have a lot of fun if you will try to go for this build in your playthrough of battles gate 3. watch other cool videos on the screen right now and see you in next videos
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Channel: Spud The King
Views: 244,988
Rating: undefined out of 5
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Id: vubHtz17ar0
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Length: 33min 22sec (2002 seconds)
Published: Mon Aug 28 2023
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