The Ice Mage Sorcerer Build BG3 for ACTS 1 and 2

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and it really shines once you hit level six it uses a combination of set pieces to debuff your enemies with chilling effects while also providing solid CC as well with options for supercharged can trips along with a plethora of hard-hitting ice spells you are bound to leave your enemies Frozen on the battlefield with the use of metamagic not only can you buff yourself in allies but you can also hit multiple enemies in one turn for complete area control it pairs best with ranged characters or other casters but it does have options to work well with melee based allies as well so let's break this build down and if you do want to see a version of this for the warlock or the Eldritch Knight please let me know because this one is going to be sorcerer Beast okay so let's go over leveling for this your character is going to be a pure sorcerer we are going to go up to level 10 in this build because I was level 10 when I left Act 2 almost level 11 so assuming you want to use this build for early game into Act 2 this is going to be the guide for that if you do want to see an end game version of this using a bunch of endgame gear let me know and I will make a video for you for that so starting out you are going to be a sorcerer for sure can trip wise even though eventually you will gain Ray of Frost from a weapon that you use pretty early in act 1 until you get that weapon you might as well get ready for us now the other can trips are going to be up to you I do find having Fireball to be useful because you can use this to burn things like spider webs and things like that blade Ward I don't use all that often but it is nice if I do need to cast this on someone to make sure they survive and dancing lights is just a free light can trip really pick whatever you want here the only real needed one is going to be Ray Frost and even that will end up being replaced later on anyway spell wise so when you first start out at level 1 you have a limited spells uh if you want to start using your Frost magic right away ice knife and chromatic orb are the only two options since a this is a frost spell and this can be turned into a frost spell however I would highly recommend enhanced leap and eventually feather fall as these are considered ritual spells that you can use outside of combat and they will not cost a spell slot because you are going to have low strength your jumping distance is really low so I would say get in hand sleep at least as soon as you can if you don't get it at level one get it at level two or three your subclass is going to be draconic bloodline and this is going to be for a couple options and I'll talk about option two later on but for the first thing is a if you're not wearing any armor so meaning cloth your AC is set at 13 instead of being set at zero which is nice and you get an additional Health Point so every time you level one sorcerer increases your HP by one so it's just a little added bonus there your ancestry here because we are going to be an ice Mage there are going to be a couple different options you can choose from you have the one down at the bottom silver the silver option is one that I wouldn't recommend this gives you featherfall for free but the other option here white will give you the Armor and this is really nice because this it can be used pretty much with multiple spell slots to give you additional temporary hit points in any time a creature hits you in melee attack they take cold damage you cannot get this any other way the only way to get this normally is by being a warlock or through being a Bard so without being the white ancestry you won't have access to the spell normally so you might as well get it now because it can become pretty useful and of course for being a draconic bloodline sorcerer you get the kind of like pick your scales if you want to change the way your character looks a little bit so whatever you want there is fine ability score is going to be different depending on if you plan to use The Hags here or not no matter what your charisma will be 17 because you're going to Max this out as soon as you possibly can with the hag's hair you can use that to get this to 18 meaning at level four you can get your charisma to 20 and Max it out really early in the game so if you're going for Max efficiency that's the route you want to go if not then you will have to end up using two feeds to get this to Max Charisma so for me personally I'm going to go something like this because I am going to use my second feet later on to increase my decks and Constitution up so that's why I'm going like that feel free to move around with your points Charisma is going to be the number one you really want wisdom I don't like having a negative modifier so I leave that at 10 there's not that many intelligent checks in combat and strength I mean you're going to be at a distance anyway so you don't really need strength at all the course dexterity you want for your AC as well as initiative and Constitution just helps out for the extra HP and for any Constitution saving throughs while doing concentration like spells for haste for example your skill proficiencies here I want you to think about your character because you have a lot of Charisma you are going to be the face of the party so choosing options that use Charisma will be pretty useful I would say perception is something you definitely should have having negative reception is really bad so having good perception here can really help out when it comes to finding hidden things inside your environment so for me personally I'm going with persuasion perception like that so now that we have our character set up his stats are all set up and whatnot I want you to level as soon as you can all the way up to level six and we'll talk about why but I will break down every single level along the way okay so level two you get some more spells if you didn't take in hand sleep yet get that now you actually unlock some meta magic so the ones that are going to be useful for us are going to be twin spell this is really nice because this allows you to cast your spells against multiple targets at once I also like distance spell increasing the range of a spell by 50 is pretty huge that means moose spells will end up going to 90 feet okay here pick whatever spell you want I say Missy step is a very useful spell to have for moving around the battlefield so I am going to choose that here Quicken spell even though it costs a high amount of sorcery points making a spell calls a bonus action is really really useful for burst damage so we're going to Quicken spell now level four you gain an additional can trip pick whatever you want here spell wise from the list pick whatever you want however I am a big fan of using things for support blur is really nice but it is a concentration spell featherfall I'm picking because I can use it as a ritual spell to help out my teammates and you get your first feat so here is when you would want to increase your stats if you had The Hags here this would be 18 so then you could get this like that or you can Max this out so it says 19 right now but I do want to showcase 19 I use The Hags here for Charisma it's at 20 I'm at 20 charisma at level four okay so level five go ahead and pick some more spells this is when you unlock cased and this is extremely extremely powerful because you can cast haste on yourself and an ally using Source rate points for example you can see I have my main character subscribed right here and I am on Gail so normally if I go to cast haste you can see I can only target one person if I use my meta magic for twin spell you see how the spell lights up I can now select multiple people including myself to cast haystone so now we're hasted with two people okay level six this is when the build really starts to come together and we'll explain how this interacts with gear after we talk about leveling I would say at this level at level six go ahead and pick whatever spell you want however counter spell is going to be really useful because our gear is going to make our cantrips hit extremely hard you will have extra spell slots to use for counter spell NCC which is really nice one thing to note about this level you get two subclass features here a you get elemental Affinity so you can use the sorcery point to become resistant to that spell you're probably never going to use this I rarely ever had the need for this but Elemental Affinity damage so this increases the damage of our ice spells equal to our Charisma modifier because we chose ice from the start and we have a Charisma modifier of 20 now we get plus five damage to all ice spells and this will affect cantrips and this will scale up things later on okay sorcerer level seven this is great go ahead and pick your first big ice spell here ice storm all right level eight go ahead and pick another spell I really like dimension door this is useful to help teleport myself in an ally across the field it can be really useful to save someone's life I don't use it all that often but it is something in your back pocket if you need it for emergencies another good spell would be sleet storm but that is a concentration here you get your ability Improvement so I'm going with my Constitution and dexterity that way I can get these both to 16 to get a better modifier level 9 you get some more spells go ahead and pick cone of cold here another really powerful spell and level 10 this is when we are going to stop leveling because this was the level I was for multiple playthroughs when leaving Act 2 and I do want to make sure you are set up for Success going into act 3. here pick whatever can trip you want spell wise honestly pick whatever you think is going to be useful for your team it doesn't really matter whatever they want it's going to be up to you and then when it comes to your passives you get another actual meta pick here so in my opinion subtle spell it will be useful you aren't going to be silenced all that often in game but when it does happen have any option to still cast spells is really really useful spell wise again pick what everyone's going to be useful I think Grant flight could be pretty useful as well especially for outside combat things so we just hit our level 10 so one thing to note is our rare Frost can trip that doesn't cost a spell slot all cantrips do not call spell slots it's going to hit extremely hard so at level 1 it's 1d8 at level 5 it gets upgraded to be 2d8 and at level 10 it gets upgraded to be three d8 damage but this is going to scale exceptionally well because of our gear and we're going to talk about gear now so gear wise you have a couple of things I really want to point out a you have the morning Frost staff this is amazing because you can get this really early in act one anytime you do cold damage you do at least one additional cold damage which is nice you have Insidious chill this effect puts a chilling effect on your target making them take double damage from cold but they take half damage from fire and it gives you the rare Frost cancer for free so if you did not already have that can trip you now have it for equipping the staff our chess piece the potent robe this thing you can only receive if you save the tieflings in act one they have to survive and get to act two because you will have some tieflings that are trapped inside moonrise Towers while inside moonrise Towers you save them and have them basically go to last lights in you got to complete the quest and it will give you this chess piece as a reward this thing makes your canned trips deal additional damage equal to your charisma modifier so if you recall earlier I talked about the elemental Affinity damage so we got plus five for all spells here that are ice and then our ice can drip here Ray or Frost gets another plus five because of that right there so now you're looking at plus 11 damage because you also get plus one from your staff but we can make a rare Frost head even harder because of the necklace of Elemental augmentation whenever one of your cantrips deals Elemental damage you add your spell casting modifier to the damaged stealth our spell casting modifier is 5 because we have 20 charisma so now you're ready or Frost at bare minimum is going to do at least 16 damage raw that is really really powerful and it's really great what's really great about this chest piece however along with the necklace is other damaging cantrips for example like your Firebolt are still affected so your Fireball and other damage and can tricks will still do additional damage they just won't hit as hard as your regular Frost okay with that out of the way let's talk about the other gear pieces that are going to be extremely useful for this build and things that I would really recommend let's start with the encrusting frost effect so you have your cold brim head and your Winter's clutches gloves these things have an effect called encrusting Frost anytime you basically deal coal damage to the enemy you apply this the enemy has disadvantage on Deck saving throws whenever you get this to seven Stacks they have to make a constitution saving throw and if they fail they take cold damage and they are frozen means they are essentially stunned they can't move they can't act or react and it says here if dealt bludgeoning Thunder or Force damage the ice shatters ending the condition that's true but what it doesn't tell you is bludgeoning Thunder and force damage will be doubled against Frozen targets so if you are playing with a friend like a warlock you know Eldritch blast does force damage or if you're playing with any type of Melee character that has a bludgeoning weapon well then guess what when they're frozen that attack from the bludgeoning weapon will be doubled it's really really fun and if you play this with a frost night build that I have for other videos if you do want to see it it gets really really powerful so the helm itself is a little different it will only apply the encrusting frost if you apply a condition to the enemy this will happen all the time because if you read your reader Frost reduces the target's movement speed that's considered a condition if that wasn't enough the snow burst ring whenever you deal cold damage it creates a ice field around that character normally Ray or Frost does not actually do a ice field and I'll showcase that by attacking my character here so I'll attack him you can see no puddle or anything around the character I equip this I attack my character again I hit him and now look ice field around him and it made him not get nocturned because of that so that's why I really like the snow burst ring and this will actually affect other spells other felt spells you see me that actually have the frost effect normally for an ice field it just makes that ice field even bigger the other ring I'm using is one you get inside act two I really like this because this affects saving throws so whenever your target fails a saving through they gain mental fatigue which gives them a negative one penalty to wisdom intelligence and Charisma saving throughs for every turn remaining so essentially if you hit them with a spell and they fail the saving throw chances are they're gonna fail more spells later on which is really useful [Music] the cape I'm using you buy from quartermaster tally it just gives you plus one AC and plus one to your saving throughs use whatever you want here this isn't required when it comes to your boots the night Walkers here are really powerful if you plan to be in melee a lot however this is not what I would recommend for the build if you play with friends if you play with friends you would most likely want to give this to an ally that way they don't slip on ice so if you play with anyone that's going to be in melee a lot let them wear these instead that way they don't slip on Ice that you create and instead you can wear these boots here whenever you inflict a condition on a hostile creature you inflict two turns of reverberation reverberation was recently patched and it actually works now so this is really great because the enemies have a negative one to strength decks and Constitution saving throws this will help actually making sure the enemy fails they're saving through and actually become Frozen from encrusting frost but what's great about this is if they reach five stacks they have to make a saving throw and if they fail they take Thunder damage and they're not prone which is really really great so this in combination with the other gear just makes a whole bunch of CC on your enemy and it's really really fun to use the last item I would say is kind of refusing but not required would be the dark fire short bow this just gives you haste as a free spell to use and gives you resistance to Fire and cold damage if you did not already have it there will be one other item if you are a human or someone that already has the shield proficiency so like half elves for example also have built-in Shield proficiency there is a shield that you can buy from a vendor inside moonrise Towers The Sentinel Shield here this Shield is amazing because this will give you plus three to your initiative and you have advantage on perception ability checks so with this shield and having my decks at 16 you can see I'm at 20 AC and also from my cloak of protection I'm at 20 AC base not to mention if you take a look at my stats here I have plus six initiative that's pretty decent for Where We Are so more than likely you're gonna go first and if you don't go first you are at least going to go in the upper half very rarely would you ever go last in combat so with that being said hopefully you understand how the gear interacts with each other The Meta magic here we already talked about twin spell but I do want to talk about the others real quick uh distance spells really nice because distance spell makes your spells go really far you can see my can drip here went from 60 feet all the way to 90 feet I can hit all the way back there if this which is insane because if you see normally I can't it only goes up to here the Quicken spell is exactly what it sounds like you make a spell become a bonus action and then I think the other one is self-explanatory subtle spells just means that you're silenced you are no longer silenced you can still cast so you can see you only have three sorcery points here and that kind of sucks because what if I wanted to continue to do really fun stuff like quick and spell distance spell and twin spell well that's where you have create spell slot and create sorcery points so you can actually create sorcery points by giving up spell slots so here I'm gonna give up a level three to give myself three sorcery points vice versa if I wanted to give up sorcery points to give my spell slot back I can do that as well now you can see my spell slots back and I gave up sorcery points so I'm going to go ahead and give myself more sorcery points here and I do want to talk about the ice armor here that we talked about a little bit earlier in the beginning of the game What's really great about this is this will give you temporary hit points when used and if you ride your chess piece not only will this give you plus one AC but this will also give you temporary hit points equal to your charisma modifier to start a combat so one thing I really like doing is I will use this so at the beginning of the game you could use it pretty much up to a level 3 spell slot it will give you a little bit more HP and anytime a Target hits me they take cold damage and this cold damage is affected by the way from your sorcery damage increase for being aligned with cold so I use a spell slot for that though so some other items I like using the Pearl power amulet this is really nice because this gives you an option to basically get a spell slot back for free up to level three so I can do that once for long rest and I get my spell slot back another option inside the wardens area inside moonrise Towers if you kill the warden you can get the spell Crux amulet it does the same exact thing the only difference is the spell Crux one will go up the level six but keep in mind because I already used it it puts both of these on cooldown so this and this other amulet here they share the same cooldown so if you use one you can't use the other so essentially once you replace this one with the good one you want to keep using the good one for higher spell slots okay so one thing I would say get used to doing is as soon as your long rest is done use your ice armor here and use it for your highest ranked spell slot this will give you a lot of extra HP plus 25 and then immediately equip your necklace and get your spell slot back I basically got that spell at rank five for free because of that and then just make sure you do put the correct necklace back on as soon as you get done that when it comes to pre-combat I do like using my twin spell Haze to put haste on myself and Ally for this combat showcase because I'm gonna be fighting boss in the Geth Yankee besides boss being level 12 they're all a lower level than me so I'm not going to worry about doing twin spell haste but normally that's what I would do but I am going to put haste on myself and you see it takes a spell slot because I have the bow let's use the bow version that way it doesn't take a spell slot all right now that that said I can start combat and I put it in turn based mode so I can get an easy jump on everyone so I could start using my radio Frost up here start hitting people I could also instead use my ice storm because this is gonna hit a bunch of people at once and put a big little field down so I'm going to use it a very powerful spell if you really want to open like this it's a good way to just do massive AOE so that's what I'm going to do and they didn't even see me but you can see the uh mental fatigue here they have encrusting Frost mental fatigue mental fatigue mental fatigue they all got mental fatigue he almost died unfortunately and I have another spell so now if I really wanted to I could start using the meta magic like Quicken spell to do rare Frost the hit Voss I'm not gonna crit him yet because I do want to try to get him chilled and then because I did that it was a bonus action so now let's use my twin spell rare Frost instead so I can hit him and let's hit his friend next to him so the one missed but that's okay and that's gonna end my turn I'm so high up they can't even see me though and you can just see all these people like how they got everything like that but all my debuffs are going away because I'm so high up I don't want my debuffs to go away and I'm in turn based mode so let's go ahead and come down here they got I got the surprise on the enemy so they're not actually going to hit me and if I wanted to just wipe them out some more I totally could using the same exact type of thing that's going to be a little too easy though so let's instead just go with my twin spell again and now I'm in combat since they're actually near me you can see I got five stacks of frost on him which is nice he's got the mental fatigue from the boots if I get this to seven he could have a chance to be frozen one guy's already dead she's got a bunch of things she's got not prone mental fatigue and Crossing Frost you can see you stack up a bunch of CC with a difficult terrain and things like that so I'm going to go ahead and use my twin spell again get my Frost here and I have disadvantage on her because she's too close so I'm just gonna attack this person that's already prone and you can see I have him completely Frozen because he is Frozen from the condition right there and he is not going to be able to act at all on his turn which is really really nice his Target down here is now chilled however so when I go to attack her my ice damage is actually going to be doubled which I am going to do so you can see I have this guy alive she's alive so I could choose to hit her or I could hit the person in front of me so let's go with a quick and spell first we're gonna go with rare Frost here to hit her critical Miss ooh that's really unfortunate so instead we'll just use another rare Frosty hitter let's crit and you can see from the crit because she was chilled from my weapon I did 42 cold damage I do want to break this down real quick because there's a lot of numbers on the screen so you have your attack rule critical you can see I get The High Ground bonus and all that stuff but take a look at the damage so it says 68 because it's a crit so it's going to do double damage I get plus five for my Charisma modifier because of my Elemental Affinity code I get plus one for my heart of ice which is from my weapon I get plus five from my necklace and from my chest piece so 42 damage and then with it being a crit plus the vulnerability you can see I stacked up almost 100 damage just from I can't trip if that was an actual ice spell it would hit even harder and that's basically how you play the build guys I mean I could showcase the rest of the fight but I'm pretty sure you already know how it's going to turn out so this is why I really like the ice Mage it's really fun for all the CC and control I really like applying all the conditions to enemies it's really really really fun in my opinion so if you do want to see an end game version of this that uses two staffs and a bunch of End Game Gear let me know and I will make a video for that if you'd like to see the alternative versions for warlock as well as the Eldritch Knight please let me know I will make build videos for that down below as well and a user actually commented about how he used this gear set similar to a monk as well so if you want to see that I'll probably add it to that video too I'm Ronan and this was a requested video thank you so much everyone that really commented on my previous video I can't believe how much positive feedback I got on it so hopefully you like this one too I had a bunch more requests for people that do want to see more videos so if you do have any other requests or anything else you want to see please comment down below and I will see you all in the next one bye okay gear montage and where to get all the gear I do have a more detailed video down in the description below if you want to check that one out so this one's just gonna be a montage does that apply or the following you have the winters clutches gloves these apply two turns of encrusted Frost whenever you deal cold damage you have the cold Rim hat which applies two turns of encrusted Frost when applying a condition to the enemy and this can be found behind the bookcase inside balthazar's Chambers inside Act 2 and moonrise Towers but I did also want to mention two other items found within acts 1 and 2 that pair exceptionally well with the items listed above that would be the snow burst ring which applies a field of ice whenever you deal cold damage this is found in a hidden floor panel with inside last lights in and you have the morning Frost which is a purple staff that you can actually create fairly early on inside act one this staff will give you Ray of frost as a can trip if you already don't know it anytime you deal Frost damage you do additional damage and whenever you cast a frost spell you have a chance to chill the target making them vulnerable too cold damage meaning the cool damage you do will now be doubled however if they do have this debuff they can become resistant to fire instead to make the staff you will need to combine three pieces you have basically the hilt the metal and the Ice Crystal which are all found within the underdark the crystal is dropped by an MPC which can be found here on the map the actual like metal piece is dropped by a drow named Dorne you can find him next to the Outpost where you have The Spectator fight and the last piece can be achieved in two different ways you can use Missy's step to basically teleport Behind These Vines and loot it yourself or you can complete the quest chain defeat the joy guard Intruders to retrieve it that way and if you actually do this Quest it will lead to a second Quest called avenge glut Circle and this Quest will actually reward the winter clutches gloves but you could also just buy the gloves from the vendor here at the start of the mountain pass as well don't worry if you missed out on some of these items you can actually find the helm and the gloves in act 3 still you can get these in the shop where you get the legendary staff next to a lava [Music] good [Music] [Music] [Music] [Music] thank you [Music]
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Channel: Blood Ronin
Views: 30,528
Rating: undefined out of 5
Keywords: Ice mage, sorcerer, coldbrim hat, winter's clutches, encrusted frost, Mourning Frost, gale, cyromancer, cantrip, ray of frost, potent robe, Boots of Stormy Clamour, nightwalker, Ring of Mental Inhibition, snowburst ring, Necklace of Elemental Augmentation, frost mage, frost build, build, baldur's Gate 3, Armour of Agathys, cold, Ice Knife, Ice Storm, cone of cold, ice wizard, ice build, ice set, freeze, encrusting frost, reverberation
Id: kwgQ768ulnA
Channel Id: undefined
Length: 31min 48sec (1908 seconds)
Published: Tue Oct 03 2023
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