WILD SHAPE Basic & Advanced Guide - BALDUR'S GATE 3

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Wild Shape is a peculiar thing. Some things  work with it while others don't. Idea for   this video came to me while trying to  do a build for Wild Shape Halsin. After   playing a bit with Wild Shape options it is  clear that specific builds are not viable up   until this point in the game which is  lvl 8. Reason is that building towards   specific Wild Shape animal is not gonna lead  to any benefits for the animal in mind.   Every Wild Shape form receives same benefits  from humanoid form. Gameplay is gonna be   vastly different depending on the animal but stat  gains from huamnoid form are gonna be the same.   Instead gonna give you example  of how to build Wild Shape druid   and go over everything that works and  doesn't worl while in beast form.   First let's go over attributes and  how they change while Wild Shaped.   Each animal has their own set of physical  stats. STR, DEX and CON of your character   do not matter as animal's physical stats  take over all the physical attributes.   Mental attributes INT, WIS and CHA are taken from  the druid, not the animal. So animal form does not   have any effect on mental stats as they stay the  same with same saving throw bonuses applied.   Equipment, be it accessories, weapons or  armor, do not transfer their bonuses to   animal form. None of it. So animal form  works like nothing has been equipped.   There are, however, some benefits to having good  saving throws from equipment. Reason is starting   the fight in humanoid form. Druids can cast  spells before Wild Shaping and spell effects   are gonna persist as long as concentration is  not broken. This is only beneficial if starting   the fight as humanoid so that concentration is  not broken immediately in the first round.   Circle of the Land druid has access  to buffing spells such as Haste,   Mirror Image, Blur, Stoneskin... All  very useful and can be used with Wild   Shape as long as they have been cast before.   Be warned that spells like Haste and  Stoneskin require concentration that is   easily broken in animal form. Thankfully  you can apply buffs through other means   like throwing potions at them and casting  buffing spells with other party members.   Barkskin is especially useful either through   potion or another party member due  to most animals having low AC.   Spells that last until next long  rest like Longstrider and Speaking   with Animals remain active in  animal form and outside of it.   So no need to worry about if spells  like those are gonna be broken.   Insteresting thing about animal special attacks  like Pounce, Crushing Flight, Charge and so on.   To succeed they require enemies to fail Saving  Throw. To increase DC of such special abilities,   meaning to make enemies less likely to resist,  CHA modifier is used. I am not sure if this is   some kind of bug as Wisdom is main ability for  Druids but it is what it is. CHA is definitely   applied to DC of special attacks as things  stands atm. Not every though. Rupture from   Owlbear doesn't use CHA but hard to tell what  it uses since description for it is bugged.   Considering the fact CHA is important  for Wild Shape focused druids,   this is what ability distribution should look  like. We have no use of STR and DEX but CON is   useful for concentration saving throws before  Wild Shape and for larger druid health pool.   WIS and CHA should be at 16 as they affect all  the spells and animal special abilities.   Feat to take should be Tavern Brawler. It affects  attack rolls significantly but does not add to   dmg like it would with for example Monk unarmed  attacks. +1 to CON from Tavern Brawler to make   it 16 is also quite nice. Not sure which feats  would work like Tavern Brawler so feel free to   add in comments if there are some especially  useful like Tavern Brawler for Wild Shape.   When it comes to multiclassing there are barely  any that offer benefits for Wild Shape. Barbarian   Rage works but while entering Rage concentration  is broken on spells cast by the druid. Like Haste   in this case. Spells and buffs still work if being  cast on druid from someone else even while Raging.   Great thing about Rage is that it lasts  for 10 turns and reduces dmg taken.   Doesn't add to dmg while Wild Shaped but damage  reduction helps a lot considering the low health   of animals. Stoneskin spell   also reduces dmg taken like Rage but  concentration can be easily broken   if it was cast by the druid on himself.  Rage is far more reliable. So 1 lvl into   Barbarian is definitely something  to consider for Wild Shapers.   Monk and Barbarian unarmored defence do not  count towards animal AC so Barkskin spell and   potion are quite useful. Chest piece for Wild  Shape Druids would be Forest Aegis as it grants   Advantage to CON Saving Throws and Barkskin but  Barkskin is broken when Wild Shaping as it is   part of equipment bonus. It does offer more  survivability and better concentration before   Wild Shaping though which is why we can neglect  DEX ability altogether to invest into other more   important abilities such as CON and CHA. Considering all this info, how to buff and   play Wild Shape Druid? Let me show with Circle  of the Land Druid due to available self buffs.   First we can cast spells like Longstrider  that grant effects until Long Rest.   Then we need 1 concentration spell  combined with spells that don't require   concentration like Mirror Image, Freedom  of Movement and Protection from Poison.   So cast all 3 or how many you want  and then combine with concentration   spell like Haste, Blur, Barkskin or Stoneskin.   Then Wild Shape.   With Rage it works a bit different. If you  went 1 lvl of Barbarian for Rage it needs to   be used before Wild Shape. However be warned that  Rage breaks concentration on spells like Haste   and Barkskin. There is a work around though.  Instead of Druid buffing himself with spells   like Barkskin and Haste other party members  can throw Potion of Speed or cast Haste spell   on Druid while in Wild Shape. That way Rage  won't have any affect on buffing spells.   Anyway that is all. Hope this video helps  in understanding Wild Shape and sy soon.
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Channel: RPG Division
Views: 17,352
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Keywords: baldurs gate 3, bg 3, wild shape guide, wild shape, build, baldurs gate 3 wild shape build, bg 3 halsin wild shape build
Id: xGQLe6eLIsY
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Length: 8min 10sec (490 seconds)
Published: Wed Aug 23 2023
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