Using Mods To Turn Worlds To FUNGUS | Full Playthrough | Part 1 | Max Difficulty! | Stellaris

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greetings sir ansarette and welcome back to stellaris with mia lathrix and of course welcome to a new full playthrough i think the first or if not the first then the first in a very long time of greetings sir anserette and welcome back to stellaris with mia lathrix and of course welcome to a new full play through the first modded full playthrough in a very very long time for the channel today we are playing with three separate mods we have planetary diversity we have civics and ethics classic version three and we have amazing space battles now i absolutely adore the ethics and civics i absolutely adore the planetary diversity never used amazing space battles before apparently it is really really good it makes battles last a little bit longer it makes them a bit more cinematic and it makes sure you can see what's going on a little bit better at least what i've been told i've purposefully stayed spoiler free for that so we're gonna see the battles and have a lot of details of those in the play through itself but before any of that let's get into the empire and actually before that let's talk about ethics and civics a little bit because as you can probably see there's a fair few more than usual like a good fair few more so with ethics and civics classic there are different versions out there but this is my personal favorite that's the classic version we have a load of new ethics in some cases one type of ethic has been split to be more specific and in other cases they've just been added so for instance a new thing is fanatic egocentrist or just ecocentrist in general and then on the other side we have anthropocene can never say that right the first time attempted it earlier completely messed it up maybe got it right then who knows so these two are the opposites of each other this one is all about being kind to nature and loving nature and all that good stuff whereas this one is more about you know nature has shiny things let's go get the shiny things too bad if a few animals may die in the process and the list goes on we have things like cooperative which is more about everyone working together anti-trade value and everything else if you go with the fnatic option of that for instance you can go with certain civics which are a little bit on the nose such as socialistic ideals over here with a very specific symbol there which i have played before in a past full play-through and it's actually a very fun way of playing or you can go the complete opposite for full trade value and that is also incredibly fun i do find a lot of the fanatic options here and a lot of the more specific civics can be really fun especially in a role playing a full play through which i will be doing soon i do promise that but for now rather than get into every single detail let's talk about what we are we are the church of the holy sport because for some reason at the moment i am just on a kick of corrupted nature and nature killing things i don't know why i like that so much at the moment but i do i mean the fact i'm a trying pathologist and have many many venomous and dangerous animals may be a hint that i like this kind of stuff but only a very subtle one so to begin with we are fanatic ecocentrist which means we love nature it costs less minerals to produce consumer goods and alloys and then it gets a bit more specific and a bit more complicated after that we really love natural blockers on planets things like volcanoes and trees and dangerous kelp and everything like that they provide us unity and dimenites and society and also as you'll see soon also help us with habitability and all sorts of stuff so we really want to keep the planets as they are although my end goal this run is to make either everyone a gaia world or make every world a bioluminescent world one of the new worlds in the planetary diversity which we'll get onto in a little while in addition to that we also get extra habitability less consumer goods upkeep less upkeep from our districts and we get more of a refund back if we start to redevelop worlds which isn't the best thing but it's nice to be just tagged on there but this all does come at the cost of five percent population growth speed all of these fanaticals come with some kind of negative so you could just go with all the standards since you do have five ethics points rather than just the usual three but yeah the fanatic ones can be a little bit crazy as well the extra 10 habitability as you'll see later is kind of my goal i want every single planet and i own it very quickly then we have spiritualist it's spiritualist we have militarist it's militarists and then we are also cooperative so with cooperative we have more worker happiness we have less housing usage and we get a little bit of a bonus to our research speed for society we all like to work together we all believe that nature is the true way forwards and we're going to crush anyone who says otherwise probably with poisons and spores and poisonous spores you get the idea over on civics we have three and i've really chosen all the complex ones here so i have to explain them because i can do reading and talking well so i'll try and keep this as brief as i can with keepers of harmony the very first one it once again really wants you to get blockers the blockers now also increase your habitability and provide housing in addition to this they give you druids now druids are amazing druids give you unity they don't cost any upkeep other than the natural upkeep of the species itself and they also increase the population growth speed on the planets by five percent doesn't sound like much but some worlds with loads of blockers can maybe have 30 to 50 percent extra growth speed because of that i think got 55 at the very best but they can really stack up it's like the gene clinics but without the consumer goods upkeep and without the upkeep of the building itself really really powerful especially if you're trying to stack them now because of this mining districts do cost amenities now because that's be some kind of negative worked in there although we can remove things like wild storms and mutant stalker that's a thing well we can remove it so it's not a problem when we see it which is pretty lovely the actual effects passively on top of that is we get one extra druid per 50 populations on the planet less food upkeep less mineral upkeep for our populations even less consumer goods upkeep and less amenities usage though we lose one district on every single planet that's going to add up considering what so many but yeah the benefits there really good blockers even more powerful now i like i said i was going to keep it short and then just waffled right along there with natural heritage once again blockers they can now also give us things like miners technicians and farmers which is lovely so don't need those districts which we're going to lose because we're keeping the blockers remember they also give us more housing and provide a little bit of unity and increase amenities rare natural blockers give you even more of that there are no negatives it's basically just buffing up the ecocentrist here without anything else being added and then finally we have defenders of nature so defenders of nature is the militarist option here we need to be both militarist and ecocentrist this will give us once again from blockers rangers rangers will increase our navy capacity provide a little bit of unity and also give us the option to have alloy producing jobs and do lists from certain specific blockers as well which is great so a brand new job from the blockers increasing a native capacity what can go wrong with that but my favorite part of this is the following we are essentially a devouring swarm but we can because now our daily hull and daily armor regen is increased because we are making biological ships which is great although you do now also get a really weird side effect of your metallurgists also cost food but less minerals but they cost food i don't actually like this personally but it's worth it for everything else we also have less ship upkeep at the cost of our ships having less health and less hit points still worth it though they heal constantly and they cost less to keep around so we like to kill other people using biological ships we are the holy spore our fungus ships will block out their suns onto the species itself then we need to talk about the home world and this is getting really empty already so we are extremely adaptive and we are rapid breeders we are all about getting on every single planet as fast as possible and having those lovely blockers affect us we are fleeting slow learners and repugnance because all we care about is nature i doubt we're going to care about ourselves and those around us all that much it's all about nature so some of our actions may be a bit repugnant to others our origin once again is scion but this time it's going to be almost a complete hindrance since i haven't got the fleet from them once in the last five test runs and i want to make a federation can't while you're a scion so it's actively weakening us in my opinion in comparison to a lot of the origins but i am choosing this because i like the idea of this empire being created to make the world the galaxy beautiful only to find that they don't find you beautiful and then go to war with the fallen empire to make it beautiful we're gonna rebel as soon as possible i almost always go with the fallen empire and try and be on their side all the way through because i find that fun but this time as fast as possible we are going to try and break free and destroy them make them beautiful and now to the world so here with the worlds you can probably see there are a lot of options here now just loads of stuff in addition to the normal worlds which add just a lot of variety which is really pretty and just makes me very happy to see but then the interesting bit is the fact we have these two rows at the bottom which are the rare worlds things like the rogue world which originally had no sun but has only just recently been recaptured we have things like the eyeball world where there's an ocean just about on one little bit of the planet and everything else is completely frozen the super continents the primals just loads of options now most of these in fact all of these have both positives and negatives with the positives vastly outweighing the negatives though i can't remember any of them except for the salt world so i have chosen the bioluminescent purely because it's my favorite it's the prettiest in my opinion the oceans glow on the dark side of the planet and you have this lovely eerie purple light since almost every single one of the plants and animals and everything glows because they're all bioluminescent because of the thick spore cloud constantly surrounding the world so there isn't really all that much light it's also what traps in a lot of the heat and allows it to thrive in the way it does we are the holy spore thanks to this cloud and thanks to us as you can see here life thrives the only one i can really remember is the salt world i know it gives you extra minerals and i know it gives you this special building which gives you tried value in something else but other than that i can't really remember the rest so i'm not really choosing this one because it fits the playstyle anything like that it's just i like the world and the holy sport makes me laugh so that is pretty much it and that is it really before we get going so let's make sure i've saved all that done and then we are not going to be using scaling difficulty this time so it's going to be a lot harder on us because i do think this empire is going to be quite powerful we have everything on aggressive we have the growth required scaling on the minimum option because i do like it being there in theory but i don't like it in its default stacks i find it a bit too oppressive and that is that let us begin and yes advanced starts are allowed hopefully not near me hey everyone as always futurelathrix here i've just finished editing this video together it took about four days to get the footage for and it was just an insane amount of fun now normally i would do the entire playthrough in one video that's always the goal with these but as as usual something has happened so with this there was just loads of footage to use straight away because of the mods and especially the spice battles which it becomes very obvious i'm absolutely in love with that mod but also there's a very important question i ask at the end of the video there will be a poll in the community tab within 24 hours after this video goes up and it's asking about how we're going to convert every world in the galaxy because it turns out there's more than one option they're all very fun and a few problems occur as well because things i didn't understand will happen with all that said though i will now shill because these videos take so long and can be poisoned for the channel if you do enjoy them likes and comments are massively helpful as it actually turns into a positive for the channel and lets me dedicate so much time to a single video whereas normally i wouldn't be able to do that while still sustaining channel growth and making a living from this which i am very honored to do so if you like it give it a like it helps now on with the video and so we begin the second hour overlords will talk to us hello overlords you are penguins yep so here's our world which was auto named because i like the name honestly so here it is you see the thick spore cloud covering everything the little purple lights everywhere and then the luminescent ocean it's so creepy and i absolutely adore it think of all the venom and crazy animals on this world it just makes me happy inside i'm in a very happy mood today i don't really know why either so uh honestly we're gonna try and grab as many worlds as possible so research station is great population growth thank you i will be going down the genetic ascension route and let's go with the hangar bays now one thing i'm going to choose straight away is i'm not actually going to allow robots at all i don't think that fits the empire i'm not super role playing this empire but i'm going to try and do my best to represent them at least a little bit in our choices so no robots of course machinery could be made super efficient it could be more efficient than our populace but i don't think this empire would see it that way especially with the spiritualist kind of thing they're going with as well so we do have a lot more options here because of the mods so let's go through them um the authority stance will be for later currently telecommunications i'll be setting to civilian since there's no need to be a military when there's no enemies to be military against same with the transport these will be changed later um because i want the extra naive capacity and everything else but for now more trade value don't care too much about that but the immigration bonus and everything is great for us over here we do have extra admin cap and survey speed that's the big one someone's trying to get as many systems survived as possible at the cost of 33 of your navy capacity it's pretty brutal but good early on education is going to be public hate this because in my opinion the private education is just better it gives you the specialist output of the cost of crime but public we're meant to be cooperative everyone is equal as long as they serve nature and we're going to be public education and same with healthcare at least this time i actually prefer this one uh private gives you trade value uh from your medical workers at the cost of just the growth speed whereas public health there care just gives you extra uh growth speed at the cost of extra upkeep i guess that's us paying into the system at least that's the idea of it uh with the economic stance we can't ever choose free market because we're cooperative but we have planned it's the extreme opposite it's the state controlling the economy giving us extra energy credits extra minerals extra monthly food and a severe cost of tried value because we kind of control everything but it's really good for us because we are going to be very worker heavy so the food minerals and energy yep that's what we want anyway we can always go down the more neutral route here oh actually that one's still pretty ooh plus five percent influence gain like that but the market fee is horrible plus 20 and then there's the mix which is just neutral no positives no negatives but we are going to be going with that one for now population controls allowed when i want them trade policy i'll be swapping over to marketplace of no social development if it's the empire better trade value no longer gives me any energy but gives me society unity consumer goods and food there's so much to explain this may be a very long full play through mixed economy as soon as we find any enemies we're going to swap a lot of these to militarists because remember we are militarists not fanatically but we are expansionist and that's everything there yes so let's have a look at our unique building then since we are on a bioluminescent world giving us consumer good society food i am talking so much this full platform already my speech is going to be destroyed in five minutes it's really good but building speed is limited wait i thought it gave you way more negatives than that okay this is a fantastic world now to make other worlds bioluminescent you need the same ascension perk as the gaia world's version which is world shaper without that you can't make anything into rare worlds so we need this because i want every single world in the galaxy as bioluminescent if possible if the game doesn't break it will be a bit more laggy because of the mods so we'll see but i'm really hoping i can do every single world as that's a lovely goal so here's our special building society research and unity at the cost of consumer goods and you get one extra jungle ranger per 20 pops so these preserves protect the jungles to make sure they will be around for generations to come yet that fits the empire perfectly so to begin with then what i want to do is remove the slums build everything in this system and then we'll wait until we can make some more science worlds ooh a mangrove world but that's pretty i was correct so i touched on this earlier but we are extremely adaptive giving us plus 20 habitability then we are ecocentrist giving us plus 10 in addition which means our basic habitability is plus 30 on most worlds that means it's a minimum of 50 except for tomb worlds and those type of things where it'll be 30. we are going to grab pretty much every world and remember we do get a little bit of extra habitability depending on how many blockers there are so i'm actually hoping for worlds with as many blockers as possible three is fine three is fine although none of the heavy blockers sadly yeah only the minus ones the minus twos give us extra things because of some of our civics which is really what we want achieved we're gonna need a lot of food as well because i normally don't really go heavy into clone vats i so far i'm not a massive fan of them since they've been reworked but i've been told over and over and over again they're actually very good so clearly i'm missing something here so i'm gonna go full into clone vats maybe i'll be a convert of the clone maybe i'll just be more not into them as before i was yep so here's our first world you can see all the stats there we get a lot from these blockers now that's gonna be great in the early game and the mid game but in the light game this will be very small very small bonuses there so we'd really have to capitalize on that we can either be super greedy knowing that we have enough backup stuff that we can just go completely into expansion expansion expansion before becoming hostile in the mid game or we can be a bit more conservative about that and really get everything we can from these worlds and be aggressive in the early game i think the mid game option is best because it puts us in a better position in the end game the end game crisis is still 100 years early so that is pretty lovely so here are the druids plus five percent population growth as i mentioned before and a lot of unity that's exactly what we want and the blockers are giving us enough amenities for everyone to be happy because we're using the forests for our immunity scientific breakthrough also means we're using them as our toilets i honestly think i'm just going to completely rush unity already i've got an insane amount of unity we've already finished our first tradition is this an overpowered build i think i might actually stumble on no power bill but still yeah going with the druids and then the rangers the rangers provide far less unity than the druids but they still will and they'll give us loads of navy capacity maybe we'll even be able to keep the minus 33 without having to deal with that it all depends on what worlds we get haven't seen any more worlds yet and this is definitely a build which requires more worlds some worlds can be a bit more uh tall rather than wide this this empire needs to be wide it needs to grab everything you can so now i'll finish expansion i instantly grabbed interstellar dominion not my favorite precursor there that's fine next i'm going to grab domination for extra influence and then maybe harmony or prosperity the extra mining station output plus everything else is gonna be super useful and we're gonna have a lot of traditions done very quickly and that's gonna be our main strength the passive effect of domination literally against our empire though clear blocker cost reduced situation right i'm never going to do that thank you thank you stellaris gods we found a gaia world no new guy world a guy who worked with two of the heavy blockers on it and a bonus there yep beautiful and it's even a primitive civilization which means we can just grab it straight away as soon as we get over there now over here there's another world is sadly a tomb world which means it's probably not gonna have many natural blockers if any it has one and it's a heavy blockers that's good will i colonize this ooh new artwork really like that artwork uh i mean maybe i will maybe maybe but obviously the gaia world has to come first now so there and there so we have our first factions we have the spiritual faction who's happy because we're not even allowing robots which is great never going to go saranic i'm afraid but everything else made you happy so that's good uh next up we have the militarist he want like being the subject of foreign overlord will greatly displease well that's not actually happening right now yeah you should be sadder than you are i'm not quite sure what's going on there i will call out anything which is benefiting us even if it's not meant to okay so recycling is what you want you want to have a gaia world which you're about to actually ecosystem diversity colonization of all possible types of household planets arid desert savannah alpine archine tundra oh lord oh i'm happy and then they also want some of the rare worlds well you're about to be happy because of the gaia world and you are 31 of our populations that's good and the spiritualists already 70 but sadly they're gonna be stuck at that since we're gonna go psionic what does that world look like then oh wow it's disgusting i love it the guy world is glorious so we have the mountains there giving us nine unity but it's the jobs they're giving us that both of them are giving us nine unity so we have two metal urges jobs we have some miners some farmers some technicians just i don't have to build anything here for a very long time do i do need to deal with my empire sprawl though i feel that's going to be an uphill battle considering i want to grab everything as fast as possible soon we're going to be able to do it more with more influence and food's already coming from as well i guess that is one of the issues us being kind of greedy allowing all these specialist jobs is gonna hinder us but again in the long term getting these worlds up and running so fast because of the extra population growth is lovely uh plus 5.42 on a world without its upgraded admin is really nice oh we have a rare feature oh yeah the old factory we have a boring rare feature now although we do want to conquer everyone it should be known we're not xenophobes in fact we love all species we just don't trust any of the empires to care for nature and the well-being of the galaxy in the long run that's why being so hyper aggressive everything will be beautiful but we don't trust these children to um have the beautiful thing without breaking it that's kind of our philosophy here now amazingly there's another it's a rare world it's a rare primitive it's a rare primitive world of 24 population what even is this due to high levels of rare earth metals and unusual magnetic activity this planet has created rare ring-shaped mountain formations this allows for a unique place for physics experiments and mining opportunities or physics experiments as a person would say the metals can also be used in many consumer products that's lovely more upkeep which kind of sucks but um yeah consumer goods minerals and physics that's wonderful sadly no natural um blockers because it's already i guess early space stage no machine age to one step off and we've got some shrooms agrarian shrooms agrarian shrooms who like the planet oh no most of them are elitist which is not what we are yeah well by the way they'll be uh thinking like a suit so we've taken over this world and apparently it's not as good as i'd hope um the extraction center here is four consumer goods for five minerals and six society releases sorry six physics research for two jobs uh lanthanide not the best special job there maybe i'll get it later if the population really spikes but yeah if it was called lathanide then i would be saying how fantastic it is for some reason not sure why but it would still though um this is going to be a food and admin world at the moment i kind of love the concept of that we've just we're aliens imagine this aliens take over planet earth they finally arrive and to actually talk to us and they claim your governments are so fluid you are doing things so well in your bureaucrats ah just the best bureaucrats we've ever seen you're going to do our admin work from now on that's why we've taken over your world and it's like a personal hell just admin work forever everyone just so much paperwork you walk the path of heresy alien scum but please don't dislike us too much i mean don't go to war right now you know we can be good friends the second weather envoy is ready though i am going to be building a spy network in all worlds you know the whole shaky hand knife behind construction you're back with the other hand you know the the usual diplomacy my kind of diplomacy at least you know the lathrix profile picture is literally a two-faced person achieved always needing more influence so they just opened their borders to us apparently they don't dislike us that much so the reason why they were so unhappy with us was there may have been a little bit of a misunderstanding you know i've got the hostile protocols and i may have tried to eat some of their crew members when we first met i failed i didn't do it so clearly we're now best of friends again but in all honesty yeah i don't know if they're an advanced start or what all i know is there is some of their borders that's all i know about them right now my spies are working hard doing very little and eventually i'll know so i'm really glad about that though because it looks like they're not going to attack us because they do share cooperative and militarist with us they are also libertarian which is nothing for us this is nothing against us isn't the opposite of cooperative or anything else so we have no negatives except for the fact we tried and failed to eat their crew that's it if anything they should be happy that we think they're our snack we found in the real world is a primal world energy and alloys there we go rare metals are simply surfacing because of the oh pretty system as well but rare metals are surfacing because of the volcanoes and everything else so i think it makes sense as well for that to be our alloy world not only we're not going to harm the world as much as other worlds with that kind of industry but it also gives us a bonus so it's both gameplay and role play all the things at once there keep an eye on it what a shame please research it situation log updated why are three of you there that system apparently was a lot of work for our people and we are out of influence again you know how called the rare world's rare world's apparently the less rare than i expected uh geothermal world here oh thank you 200 influence beautiful due to the abundance of geothermal activity energy generation opportunities are rich on this planet and the slurry of minerals that the pools bring to the surface are useful for alloy production so once again another alloy world so i guess i'll use both of the rare worlds for my foundries i'm okay with that we currently have an industrial world we have a generator world i'm actually trying to specialize our worlds properly for once because that is one of that's definitely one of the things when it comes to my macro that i really do badly like really badly i keep on having really general worlds whereas the game definitely promotes you specializing as much as possible to get those bonuses and that can really min max everything so for once try my best to do that will i do it successfully who knows ooh more aliens uh could get some kind of deal so i don't have to have one of my people here all the time any chance at all you will accept five oh lovely you will allow us to buy fivers from you that's actually really good oh it's my backfire emulator giving you fivers in return but yep there we go come on say yes i know you're gonna say yes you must say yes now one of the other new buildings we have is the nature sanctuary this increases unity from jobs on the world which is already so good but it also increases happiness and eco-centrism attraction it also gives you an extra druid job so one more druid even more population growth was very lucky there so we found some their wreckage we gave it them back we do now have a research agreement with them so we'll be gaining happiness over time so i can move my envoy over here how is my oh that's what i'm having cap is increasing you weren't actually doing the jobs achieved two heavy blockers one normal and despite the fact this is giving minus habitability we have 68 habitability because those blockers and we have a lot of druids though we are growing the shrooms i think they have more natural habitability here which is a shame but okay we could stop them from migrating but again we're not meant to be xenophobic in any way we are all about nature and that's it nature the spirit of nature how nature's great yay nature oh this is a rare world type we're just finding all the rare worlds over here i think there's a storm world oh gosh the gaia world okay i i swear i don't understand why the game is being so nice okay so what's the unique um building then for this so straight away this gives us more food that's wonderful uh at the cost of minerals also more upkeep and less mining districts so almost completely devoid of ore oh that's a fanta oh my god that's a fantastic job i always had this world to begin with so this gives food and a lot of society research at the cost of consumer goods well hopefully we can um grow fast here probably not we only have the one druid but still we also have our magma world over here the uh primal world with the magma mine which gives us engineering research and alloys at the cost of consumer goods that's that's lovely breakthrough achieved and we even found another i don't get it i i just the game nice to me is it knows i'm in a good mood what once does keep me that way i'm really in a good mood so with the geothermal world we have the geothermal slurry site nice a labyrinth of industrial pipes flows through the cusp of the geothermal vents in this area pumping in the water and pulling out thick mineral-rich slurry engineering research and and alloys at the cost of consumer goods okay the line at the cost of consumer goods is going to sound really weird now i keep saying it ooh and also there's more amenities in this world this is a fantastic energy well i'm actually tempted by energy good because we can't really do tried value which is my normal way of getting as much energy as possible i think we might need this more for this energy though i do love the extra alloys i'm not sure this is so it's plus 15 energy that is so insanely tempting i'm really hoping that missiles look better in this because that's actually one of my big problems with normal stellaris because for those who've been around on the channel for more than five minutes you'll realize that missiles are my favorite weapon in almost every single game and the torpedoes and weapons in the normal stellaris they're very easy to miss so i'm really hoping that's better currently waiting a little bit longer before we start any other any aggression because i haven't seen any of the spice battles yet i don't my first spice battle just be a few corvettes i want to either be a full swarm or more preferably different sizes of ships so we see things like destroyers and everything else maybe on artillery or something now over here i've just put down loads of stations because we have the nebula refineries currently they're only giving us minerals but once we have the tech to collect um exotic gas they'll also give us that we're doing the same over here as well i have misplaced i thought it was a nebula am i mistaken no it's not the alloys for it okay and there we go oh wait what the the curator order has defeated a leviathan how what how can the cree what how can the curator destroy a leviathan that's not one of these stations oh the wraith maybe there's any other why please tell me in the comments because i am really curious how do we have i don't even notice this one wait that's another like this two lycan worlds that's how you pronounce that right lichen lichen i know what it is i don't know how to pronounce it oh that's cute so the opposite of the hostile fauna event will not event um trait for the world if you want to call it we have docile fauna this world has evolved extremely docile and friendly fauna and the surface is rife with curious friendly creatures that are easily domesticated their biology and kind demeanor offer great race research opportunities oh that's my favorite world i don't want to be on this world so the empire over here has declared war on us i don't know how strong they are in comparison to us but most importantly i don't have strong eye in comparison to our bastions which are 8k at least we managed to get uh the rank 2 of strikecraft quite early and they're both strike craft based so we're quite strong there don't have many ships though i'm building a couple i just sent some over here because of an asteroid event i don't trust this to go well they're not moving they were moving now i stopped i think they have now realized although they are very strong and there's no way i could ever invite them good luck getting past the scary station with its scary child which both have scary children inside of them because they're using strike craft it's a lot of scary stacks up there so we're just gonna stare at each other angrily you were moving scientific breakthrough achieved okay i am also moving my fleets over there to try and head them off i suppose i can't do else i can really do i thought i was strong but you're actually equivalent to us tech wise as well i thought i was doing really well for that so yeah we're equal in every way except for you have a much better military than me but i've gone super defensive and i'm so glad i did oh michigan problems of you you know what i would rather make sure you don't become hostile to me as well rather than have more intel ooh am i speaking on tech yes okay i'm thinking someone on text so i'm happy at least and we just got some basic terraforming now sadly i can't terraform worlds which i'm already inhabiting or anything like that but it's one step towards what we want achieved okay cruisers here's hoping missiles do look good so i'm gonna bet on it uh should i have a mix no let's go full-on missiles torb stop stops laser laser laser laser laser artillery let's go with that for now and then the destroyers also artillery just for further line artillery large and a medium could have used you for some picket defense there actually but too bad so now we have the storm world which gives us way more energy which makes sense at the cost of food amenities building cost district cost and housing while quite a bit then and its unique building is i don't know this either doesn't have a unique building or perhaps we need a certain tech for it i don't know either way let's start putting down our clone vats gonna go a bit mad with it now the thing is of clone vats is they actually go really really well with the medical workers because of how gene clinics now work with the clone vat since they've changed gene clinics not only well the jobs not only give you the extra population growth they also give you extra assembly speed which is how the clone vats work so by having both you're essentially giving the medical workers double their output subjugating more primitives they will learn the way of keeping their world beautiful or horribly rusty looking as it is currently so once again this is a rare world i don't know why all the uh primitives seem to really like rare worlds but there we are uh what do i do here so i'm gonna want more of you what are you you have very strong and so okay so energy not particularly great energy well but not the worst could just use you as an energy world i mean your species likes it but you're really good at food production on this world and i'm gonna need more of that so yeah food processing clone vats definitely gonna have the research farm because this produces a lot of food and a lot of society and keeps on giving extra jobs later on and then i'll also build actually that's going to be pretty much it right yeah the clone bats as well since the gene clearness and clone that combo is beautiful and you should be full citizenship this time right excellent now i am tempted to give some of you uh migration controls but nope we are again we're not xenophobic we just want to make sure we're in control so that we can make everything beautiful as i've said i'm like a hundred times at this point i think about strong enough to actually attack back so yeah let's start bringing the fight to the enemy we are only equivalent to them in fact we're kind of uh equivalent to most of the other empires right now but we are growing rapidly we've managed to grab why more worlds than the other empires and our population growth is spiking and we have loads of free jobs because of the blockers so that's cheap as well even that navy capacity is okay considering we're losing over a third of it with all the different policies that's pretty nice supremacy is now finished giving us war doctrines so what i'm going to want is rapid deployment for the extra range on those missiles and then so a saving one specifically for the advanced version of genetics but i also want future society which we'll get in a second cause we're literally researching that tech right now it requires four other uh it requires four others so [Music] we could just grab galactic contender now we definitely want that because we're gonna be fighting our our parents we're also gonna be fighting all the other awakened sorry fallen empires all close to us we want to do that as fast as we can to grab those special worlds so yeah let's grab glass contender and that will unlock as soon as i get the tech future society that way we can upgrade and have two extra civics so now we have two more civic points and i've already spent it so what we have now is militant zealots and social states social state of course being a more cooperative one this will give us plus population growth speed extra research from society one extra leader when we choose leaders and we also get our people to demote faster which is lovely the problem is you do have to have everyone on social welfare which is costing a fair few consumer goods but it is worth it in the long run just for that sheer population growth and even administrators now provide extra amenities it's a really powerful civic in my opinion which fits the empire and then i decided we really need at least one spiritualist um civic so we have militant zealots which i think makes sense since half of our goals here is all about nature and preserving nature and how the faith is entwined with that i say half so all of the goals templars also increase uh so let's see they produce unity stability which is obviously very so i've chosen our two new civics we have social status and militant zealots so social states increases housing it increases amenities from our administrators but it does force everyone to be on social welfare which is pretty expensive for us but here's the main positive in my opinion plus 15 growth speed and plus percent to our research speed our research speed society it's just a really strong civic which gets better the earlier you get it because now more population growth on all of our worlds we then have militant zealots the reason is we are meant to be spiritualist militarist and we didn't really have a true spiritualist civic i mean we have this one so i guess we actually already did but i just didn't think it was being represented enough this is also this one is a more fun one there are actually other ones i would have liked more something like navy sorry naval traditions i might swap one of these lighter for that because extra fire rate is always good or something like harmonious collective there's lots of stuff here which we could choose and then loads of stuff we can't because there's so many civics now but i just think this thing fits and i think it's quite fun because you get a new job type and that's always enjoyable so there we are we now have the templars which increase navy capacity and provide planetary armies and that is actually taking some jobs from the temples so some of the priests have now been converted into templars wait you're about to get into a proper flight i think no don't run away fine then run away well it's only a small battle but it'll do for now look at us all healing because of our traits oh so straight away i'm noticing the missiles are definitely a lot more visible fishable visible yes they are visible they are more visible come on minecraft fire i guess we do have torps and torps like a short range oh look at that laser effect how slow it moves oh that's neat why are we not firing at orbs you have them i know you do why are we not firing our main weapons i don't i am confused there we go i don't know why the delay was there but we are firing them it was getting a lot more um striking oh bigger explosions as well one of them shut down that was cool okay so first things first it still looks like a stellaris fight which i'm actually quite happy with they have a certain look to them but yeah definitely a bit more uh the effects are more striking so you can more easily tell what's going on at a quick glance i love the laser effects i am so sold on those it's unbelievable dude look how cool that looks especially in slow motion like reaching oh i need to just use liza spam now i just want to see hundreds of those that's so neat i'm gonna follow you also look at how everything's a lot more 3d so that's one thing i already did know about this since i think i mentioned it earlier is now it's more 3d rather than the more kind of staying on one plane a lot more because i think that's been changed unless i'm really bad at understanding these things but yeah a lot more 3d so a lot of the effects for instance this one here is firing it's going all the way down here towards this poor thing the fights are also definitely lasting a lot longer the health is barely moving and i kind of like that oh i love these cruisers yep sold on those don't know we're not firing more weapons though i mean i did just take out the other station so maybe they were on a cool down uh how long does it take between firing the torps the cooldown is 21 days okay so it could have just been on cool town we are using only torps so these things do have a long delay on them oh guessing that that missile got taken out that's why it lost its effect can we see one please hit his yes and you're gone look at the exploding i know i'm not very good at the whole cameramanship thing but i am loving this yep so sold so so sold though i didn't exactly pay attention to the map for a second you're about to join the fight correct okay mostly corvettes actually that's not very good sorry i mean we're not very good versus them oh even if fast forward the laser effects on the cruiser sitting there is just wonderful [Music] i saying happiness just drive by missiles there okay this is the second group oh we just ran right into them so we definitely have better tech but they have more ships we should win this but it's gonna hurt us quite a lot i have made a climb money to run actually okay so i thought the druid build to be super super overpowered but actually maybe lesser than i thought maybe the future now i have made a climb on their home system but we're definitely getting that i may actually retreat yeah those those fleets would have got to us and we just would have lost everything now here's an issue i have no one defending that station and although station is strong it might get taken out if it's besieged by everything they have um don't know what to do next really four cruisers out of position versus our cruisers a single core veto so four corvettes and one destroyer yeah it didn't have many survive after all that only really the cruisers trading laser fire there that's all i wanted to say yeah strikecraft are coming in but hopefully oh no they have so much point defense can some of the torps get there they are armored after all see this is why you use the whirlwind missiles because they can survive a lot of hits and essentially there to uh to overcome the enemy uh point defense we are using the armored torps now which although they're called that they still don't have that much hole there we go overwhelming through sheer number of torps all of the missiles wow where are you all going oh to the station oh i wanted to hit the cruisers more wow stopped in their tracks and i think we're being swarmed actually where are the enemy strike craft starcraft i see a couple of them here and there oh the striker after being their usual super helpful selves as soon as the enemy splits it's just thankful at least we do have our lasers and we do have a lot of them once we get okay now we're being attacked with the strike craft i kind of want to go strike craft spam because i love those tiny little lasers look wow they are just stopping our torps every time hard countering them yeah the strike craft as well we'll be shooting them down we're slowly being knocked out here oh okay oops today we're also starving so i wasn't paying any attention at all wow i've never seen that so badly before we won because of sheer number there that was it yeah okay so what if we swap the missile core over to the hangar core and then that uh strikecraft tends to be a bit harder to knock out as well yeah why more whole points while why more shields and you have eight of them per core fire that is uh so yeah that'll be the new version so very similar just now we're also using those do you want to stay as artillery it's just the torps are so bad at that say it's short range yeah for now we will probably swap lighter construction can we ah we can almost status quo that's all that's all i really want to do to status quo already so go around they can't get past that station let's go around damage that as well just keep on annoying them oh utopia builders okay so that's something i haven't seen before and it's definitely not in the vanilla game utopia builders value the economical and social prosperity of their species above everything else the government no matter of its size exists to make sure that nobody suffers from any kind of need sickness or poverty we are the instrument of the void weaklings is our friendly response to that oh another rare world this is the eyeball world the tidally locked world which has just one ocean and then lots and lots of ice and again it's a primitive is that is that coded in the primitives of a higher chance because that is just insane part of the confederation we were just fighting so right now we are kind of trapped by other empires which are all as strong as us oh maybe we have a chance versus you the synergy uh no federation no ah defensive pact with the confederacy uh who is the confederacy you are the confederacy you're miles away i won't even count them as a fight so maybe you are the enemy we should fight then i mean you are fanatic competitive the opposite of what we're kind of trying to do at least in terms of cooperative shame you're not just outwardly aggressive to worlds and such but yeah we could claim your home system and go after that we'll claim this area yeah i think that's all we'll go after it's the only enemy i can see right now which we can be actively aggressive against without scaling difficulty the starter difficulty can be a little bit overwhelming but we are a very strong empire our economy is doing great except for food and even that's now catching up we have loads of rare resources our tech is catching up we're a very balanced empire but we're doing well in pretty much every aspect we are the jack of all trades master of none which is sometimes better than a master of one well here's something i've heard about but never seen and now i'm seeing it i love it the bio processing plant planet limit is only one which is a shame it consumes 27 food to produce 15 17 energy five alloys and three consumer goods this facility houses industrial grade equipment designed to isolate and extract compounds from various plants and crops such compounds are further studied processed and applied as biofuels composite materials and consumer goods we are going to really need some serious farming worlds but this is that's such a good deal 27 food for all that i mean yeah that's going to be unlike every single world i have i don't have bonuses to the biochemists yeah oh okay so it's being an ecocentricity which even allows you to build in the first place but didn't i have one which upgrades the bio oh no did i say no to one of the ones which upgrades it i think i may have seen it as well when i was choosing some of my options because i'm sure i read one it was increasing the strength of that i thought it was defenders of nature but oh yeah there we go at the bottom so biotechnologists additionally consume one extra food to produce an extra bit of alloy okay what if there's more with that that's really good now going to war with the synergy and look we have little laser-e strike craft they do seem smaller than usual they normally that small i think the uh the tiles are less pronounced that's what it is look at that though just loads of little shots love it love it love it i already love strike craft i already love missiles and this mod has made both of them more pronounced so obviously i'm very very happy we just got climate restoration which means now we have a world shaper so we can now convert all of our worlds into whatever we want wow a basalt world basil battled whatever it is we can make it what about all the really rare i think they saw rogue then as i was going past really quickly yeah we could even extort oh we could turn all the worlds into storm worlds tidally locked worlds absolute badlands oh there's so many options coral i know it's one of the rares oh there are so many options machine world we can't do that okay i was gonna say if we could do that be really weird oh i've just realized i just realized it's an alphabetical i thought it was in like type like all the wet ones okay so there's that our bioluminescence so i think if you turn a world into a gaia world it removes all of the blockers i'm not sure if that's definitely true but i'm going to test it out so i'm going to turn why is that so cheap that's forest there we go so i'm going to test that out on one of our worlds if it removes all the blockers we're not going to do that instead we're going to turn everything into our beautiful bioluminescent if it does do that so if it doesn't do that then we're going to go kind of half and half because i like the idea of choking loads of worlds into this bioluminescent just because it's choking it's just choking all life on the world i'm actually choking the worlds themselves that'll be weird but uh yeah it's just choked with all that sporey goodness i mean he has a really good set of buffs but it's just not as good as a gaia world a guy world is just fantastic i mean we could have a mix of all the rare worlds all of our forge worlds become oh we could do that all of our four draws become primal but even then is this better than gaia even for forge i don't know just yet but obviously we need more energy first so we'll wait until after this war then we'll decide what we're gonna do so far they haven't put up any resistance which is odd considering how good these two are these are stronger than us by the way and these were definitely not an advanced start though it looks like the synergies have kind of been split into two i don't know what's happened there maybe they had a really bad time they could have been at war yeah they are being hated they could have been at war a lot so we're kind of taking advantage of that yay defend oh that's really weak why are you so weak still weak yep that's still very weak the strike craft are so much more swarmy now now than the oldest above the uh station okay i know i'm harping on about this way too much but it makes me happy look at the swab going towards the camera then i'm going a high pitch i'm not happy with this mod okay i don't want to spoil this one too much um because i do want to use this origin eventually but for some reason we've got it to happen here and the storm world it turns out there's an animal causing a lot of the storms so i'm not going to spoil the story for it except for that one little bit there i've already gone through a few bits but just know it's happening currently the storm world sounds weird weird under the waves it's happening uh you don't actually get that fleet first otherwise it might take out our ground forces oh and that so that then you then over there can i climb anything yet oh it could take that world as well weird could take that world as well how good is that world five populations it's just a glacial world just super super cold scientific breakthrough so i think these are using kinetic weapons that's for little shots still look a bit energy based but i'm fairly certain they're the kinetic ones and yeah even explosions are a little bit cooler slowly their own station is destroying them though so it's cool but a bit self-defeating at the same time you're under attack about the other empire two other empires are attacking you uh attacking because of um convenience i suppose you know what i'm gonna take this little cluster these three starter worlds of yours will soon be mine i can't form a federation which is really annoying since i'm with the scion i can't wait to beat up you you penguiny buggers the best possible outcome so we just sold loads of alloys and made an absolute fortune because now we do have the galactic market we're not very good with the market our market feels pretty bad but yeah uh lots of energy which means we can start converting worlds so i have one world being converted into a gaia one being converted into bioluminescence and i'm gonna see the effects that has and then decide how we're going to deal with the entire galaxy now if i really wanted to mim max like i said what we could do is have specific worlds for specific things so for food i'd probably go with the lycan or lichen or however it's pronounced this one because plus 20 and then their unique building provides food it's honestly my favorite of the planet so far just based on its stats i love that because it's all nice and simple provides loads and because we're having so many of these the bio processing plants which are fantastic we kind of want as much food as possible so that's what i would do if i was just doing for stats but obviously i'm not it's all meant to be for the empire for our end goals are we gonna turn the entire galaxy into one giant lovely spore or are we going to go with gaia because that's more fitting of the theme of everything being perfect so both of them fit our end goal i just don't know already which one it depends on what happens when they convert really more than anything else so as usual i would like one of you i'll then also like i clone that if i can find there we are and upgrade and now let's take a look at our new worlds we just got so neither of you have any blockers sadly that's what i was just working on so what should you be then what's up world is that a sub-temperate mountainous world it consists of coastal forests and towering mountain ranges an active stormy hydrosphere with strong differences between snowy winters and short warm summers it's very green then the other world is the boring ocean world because they were boring you know what to do with these worlds i'm obviously going to be putting down a bio processing plant on both of them yeah when we get to plancha capital we can put down another one uh i might actually make make it into an alloy world i want to go into megastructures i believe so i definitely need more alloy production and this is just ready for it so yeah a lot of the worlds got destroyed because they were only usable by that type of empire they did have full world let's say full buildings i'm sure of it now far less so in fact a lot of uh people no longer have jobs why aren't you taking the ruler job yeah full citizenship um what's going on there we go just updated weirdly apparently oh loads of clerks that's rubbish for us we don't want that so you're gonna change you for the alloy version and i'll turn you into an alloy what you have how do you have both you're not meant to be able to have both weird i'll change you for something else later so we've unlocked one of the authorities we have centralized and federalized uh these two i'm gonna purely go off stats honestly so if centralized we get more influence so straight away fantastic plus 0.5 influence per month that is a lot especially if we're going to habitats and megastructures we can already build habitats and i'm tempted to start because this is a way of getting lots of extra resources without affecting planets because that whole thing is planets should be perfect should be beautiful etc we could just live on the habitats it would fit our theme the second option increases our admin cap by five percent but all clerks give plus three admin cap each we don't have many of them but we do have them in the empire to keep our amenities high that would deal with our with our admin cap forever but i really think the centralized is better for the extra influence yeah i just i need more influence it's gonna be the thing which is holding us back from now on and i think is for the best the other one would definitely make everything a lot simpler but i think that is definitely the best option out of the two second i had a decent food inside i sorry food income i instantly of course activated nutritional plenitude this increases our population growth by 10 at the cost of 25 extra food of cape and more empire sprawl from our pops but it also makes them happier so happiness is pretty good for happy yeah we are very very happy people construction and now they grow even faster which is going to be increased even further once we have the tech to give those special traits yeah we've been building so many things shall i build our first um habitat i think we should sure right there they cost 150 influence each but they're gonna pay off in the long run definitely a lot of in the long run decisions this game i wonder if we're strong enough to deal with these now i mean we should be right yeah i think it's time to attack the confederation let's build some we can build battleships do we have an x sized weapon yes i want to see what this is like even better parked lance look amazing we are terrible versus shields because the strikecraft are ignoring them then all of our other weapons have negatives versus them not the best also our shields are rubbish why are we going so heavily into anti-armor stuff and armor if we fight the scourge we'll be great if we fight anything else we'll be doomed doomed class yep that sounds like a type of ship you'd want to be on the doomed also we're now swapping from expansionist over to belligerent more navy capacity less war exhaustion gain and claims cheaper oh i just realized that means the el gates are open go go go at least one construction vessel get over there as soon as you can uh just move towards the alligator for now so you can jump oh one on the location waiting yeah i want i definitely want the l gate ah darn it okay so being turned into a gaia world does strip it of all the natural blockers that's awful for this empire loads of jobs lost uh we do get multiple ecosystems which is nice if it's extra trade value we don't care about that and a few extra districts i mean yeah there's loads more districts now because the blockers have been removed so it isn't really a negative it doesn't fit the empire i'm hoping the bioluminescent doesn't do the same no they both do the same crap so so i'll just hit the microphone then um i don't know what to do about that oh that's rubbish crud i had to deal with those so yeah i really don't know what to do there uh i think out of the two then the gaia world is the better option though i think i'll do a mix of the two just because more fun yeah i am completely at a loss here because i don't really want to do that because i like the planetary features giving us all these things not only does benefit us but obviously it fits the theme of the empire which is a big deal now the gaia world's even without the block it's obviously better because although yeah we're losing the blockers we're gaining one two three or five extra districts and then gaia worlds with this mod also give you multiple ecosystems giving you an additional two so we're gaining at least two and plus 10 percent happiness and 10 resources to everything the bioluminescent worlds aren't actually as good uh syria i think a mix i think a mix of the two oh we could just go okay we could go with the original idea i had as well of doing all the different rare worlds but i'm just not sure i'm just really not sure and i'm so unsure i'm tempted to make this a two-parter to ask people because i am completely an at an impasse here with part one being far shorter and part two being far longer taking over the galaxy okay once these are upgraded we're going to war with uh these fellows we've just made claims all the way down here so now we can get access to all their main worlds but yeah okay over here we've just survived the first system which means we're gonna get access to the l gate now the l gate isn't as good this time because you can't turn the nanite worlds into normal worlds because there isn't the lgate event because of the drags but it's still good it still connects us to the galaxy so i've had a little break there just to think about it more and i am now tempted to go with the third option which was to convert the world based on our needs because all of the different rare worlds all the extremes of nature we love them anyway and this way we are more attuned with nature we're getting more consumer goods for instance from this type of world so we make our consumer goods on those worlds we convert them to our needs while still letting them thrive even the more brutal of the rare worlds are still thriving and magnificent there's huge creatures under the water of the storm worlds and under the water life thrives etc we have geothermal worlds for energy in fact i'll actually look up which worlds are best to which because some of them i simply haven't seen before so i'll do that off camera store modes obviously will be our generator world so we are making the world still thrive we are still living with in harmony with them but we are changing them to our needs at the same time i don't know if that fits the empire enough but i really do think it does and i'm not articulating it very well that would also be the best for our empire strength wise admittedly so i don't really mind if it's not that one um going with full gaia is also very powerful and going full bioluminescent is still pretty good it's still a very good world type it increases happiness which means more stability straight off the bat we get more food which we desperately need more society research which is great to increase food and admin cap and everything else later on consumer goods obviously we're gonna need because we have social welfare for everyone which costs a lot we are producing a lot of consumed goods right now we're only well we're less than plus 100 per month despite that and our population is growing quickly so all the options are very strong converting the world individually will take a lot more min maxing so i'll have to convert the entire galaxy um but it would be the strongest gaia would be probably second strongest but then very close after bioluminescent yeah after this war i may call the video and potentially post a poll i'll give a full detail in the comments below if i've done this or whatever oh look at that so those are the x size weapon oh look one's still on its way like lance's oh i like that so those are the neutron launchers and gotta be honest not too shocking i mean they're pretty and they're a bit more spinny oh very cool explosions oh very cool explosions oh that's really nice then we should have strike craft where are your strike craft right now these are the torps no they're definitely the yeah they're the battleships yeah where's the strike craft oh there they are we just moved faster than them apparently did i not give them the right ai no i did um i know they're fast because actually i don't really know why they got so close in that fight to be perfectly honest still really cool we'll be able to crush the enemy now we are definitely stronger at this point all the all the mid to light game investments are now paying off a lot and it is pretty fantastic where did my scientists go i sent a scientist right over there what happened alice just isn't there yet which he should be though oh no it wasn't there that's weird okay this time the battleship stayed back and they sent out the strike craft earlier i don't know what happened in the first fight i like there's a swarm of grades it's uh it's weapons change color scientific breakthrough i love that oh good we can uh befriend the next strike a little swarm i've got such a silly grin on my face because of this fight right now definitely need to keep missiles around strike graph versus strike craft even that takes a bit longer than usual i don't know if that's in my head but yeah the battles are definitely taking a lot longer than i am used to again could be in my head oh i i'm so happy right now i'm a very simple person to uh please to be honest give me shinier lasers and more showy missiles and i am i very happy person oh they actually have some pretty scary fleets but they're all yeah they're all trying to attack over here instead so just let us grab all of those we can almost take us over to defend i didn't realize uh we'd lose a world if we stuck with it right now so yeah get that world back then we'll status quo and that'll give us victory it'll well give us status quo but it'll give us everything we want we'll accept this for now most of your worlds now belong to us you can get back so what's next then either the empire of aphas that's a name or we go after the synergies again this time probably destroying them or we could start prepping to attack our parents now the problem with our parents is that they're going to be really good versus our anti-armor stuff because they they are mostly shields so although the strike craft will be great and they use strike craft which we're going to counter by the sheer number we're not going to be able to get through them so what we need is the excise weapon the arc emitter so i'm gonna try and find that because then we can ignore the shields and armor go straight for their hull which is their smallest they have far less hull than they have armor and shields combined so that plus the strike craft should be pretty good versus them because once we have we're not eliminated once we're free from the overlords then we can start putting other empires as our subjects and then just integrating them because right now just costs way too much influence to everything else so because we're going to wait until that what we're going to do is start building habitats without influence rather than making claims at least for the time being our species has been upgraded there we are now fertile rather than rapid breeders so it's gone from 10 to a full 30 extra population growth speed and even less housing usage we are now robust giving us extra habitability on top of everything else uh that's much better than extremely adaptive plus ten percent but it also gives you plus five percent resources for more jobs and increases our lifespan drastically which is weird because i've left fleeting don't reconsider that but now rather intelligent we are the upgraded version giving us an extra leader level cap and extra output i will be removing these soon since i haven't got all of the genetic points yet i haven't got all the rare tech for it so i'll be removing those to fit a little bit better later on but still that's our first species now and let's make sure all of them have it then i'll stop grading some of the others we have as well basically similar concepts they're fertile robust and that that means essentially they're going to have near 100 habitability on any planet type yeah 80 here on the primal world which before they were struggling with were absolutely fine which also means when we do terraforming we don't have a concern when it comes to which species is where because our species can live everywhere it just makes sense for us so we are adapting for the worlds as well they adapt for us we adapt for them everyone adapts we're not quite yet ready to face off against our parents so we go to war with someone else because of the el gates which are lovely we now have access to this area nice and cheaply so i'm going against the empire of athens they are very weak they're already at war with two other empires they are just constantly warring of everyone else because they're evil i mean we're not exactly nice ourselves but we're not their level at least can we afford a little bit extra please any um is there any worlds they haven't grabbed i literally don't know but still do you ever want all of this system survey pretty best to grab this one if we can so next time would be easier to grab more of their worlds but for now we're just turning this area into a little outpost for us which will be nice oh there we go mega engineering trend there's no ruined mega structures oh wait no yeah there is one but it's a century around my least favorite so i kind of forgot about it its existence oh look how cool that looks so many i mean i wish you split your shots a bit more but oh wow even the point defense is a lot more distinct there we go most of the enemy missiles is being shot down there i am starting to love the neutron launchers as well it's how they spin this makes me happy okay you're gonna save that sorry you're not taking out ashtray craft anytime soon with your cruises for we have strike craft naturally follow the one which isn't being attacked by strike craft but you get the idea goodbye ooh void spawn void what void worm oh just the ether drag okay let's be confused there wow loads of the um they're called now but the big boys are over here okay i'm gonna have to deal with that just because there's so many here we're about to get full access in which case i'm just gonna put climb here as well that way we can get access to all these and get all those bonuses normally i don't go after them and i'm kind of i'm very guilty of that i really should go after them but when they're all so close like that i mean i have to right oh hopefully i'll befriend this fellow as well eventually thanks to that uplift we got loads more in the way of influence so because of that i've just made a claim on their homeworld and their first world initiating we're gonna have a lot of worlds under our control i just realized i don't still have some improving relations do i review because we have three separate so oh we're at war with you oh you're defending them but you're already at war with someone else so you haven't set any ships wow me attacking when you were busy was good idea very smart me not understanding that you were the ones defending less smart more me honestly okay scientist you stay there just because i am going to be destroying these soon i'm going to need a uh attack i'm also going to need a construction vessel and some influence to spare so warriors are victorious lovely soon enough this will be over and we'll have a nice chunk more of space yeah the strike craft actually having a shot which moves just makes it look so much more satisfying again i know i'm focusing on it too much but i'm enjoying it yeah yeah that'll be down in a second i don't wanna okay you're finally attacking us but it doesn't really matter all that much honestly i guess sure you go and deal with them could send the eldrites they're probably strong enough the war was one the border gore commenced so we now have a lot new oh a crag world and again they definitely had a lot more buildings than this i saw them this was full i don't know what to do with them though uh what we're gonna do though is quickly destroy all those leviathans is that what they're called the big boys again also it turns out look mega shipyard obviously i want that let's get all of our fleets together science vessel please move here having two of them would actually be vastly beneficial and construction vessel as well grab that for now so we have the devourer the void spawn and the ether drake we have a salt world which apparently is the mineral world actually i do remember that's one of the few ones i did remember i'm going to turn you into a new forge world have loads of forge worlds got a few too many of them but too bad that's just what's happening now sure you can stay as a bureaucratic just random one just add some gas refineries and clone vats speaking of which though we do definitely need some more food production soon hello new farming world you're not particularly great farming world but you'll do for now so here's the devourer apparently without any shielding is it just hull oh that's great we do bonus damage versus hole so these lovely red beams of death that can be perfect i say that i can't really see much health going down though it's actually very hard to see it's health pool oh there you go that's easier way of seeing it oh wow this thing's way harder to kill no remember i mean we're not really losing much health ourselves but it's just taking a beating could just be because of the mod just a swarm around it as well study the corpse or make a trophy i believe with the corpse you can turn some of these worlds back to life ah but 500 influence is just crazy 500 influence we get a trophy on the world which produces happiness but no i think we'll study the corpse okay move into position next will be the ether drake scientist go and do your thing other scientists go and survey trying to reignite the star special project okay start back online there's a tundra world and a gaia world yep so i was definitely worth in the long run okay movie ufa in fact moving over here let's see if we can talk to that drake as well because i think on the other side and just just started talking to a dragon yeah again loads of them we now have three of the l drakes i'm just collecting them all some pokemon okay next up the ether drake initiating tactical thing okay armor and hull so it's great for us uh dunsted so i'm befriending some drag so i'm swarming the others it's fine little bolts our ships oh the one is very close to going down come on can we kill it any losses dragon slayer 300 influence and we get the relic which just increases happening actually it's a pretty nice active effect really um monthly unity obviously you don't need that we have like 300k and until we get the ascension research we can't use that so then next up is the void spawn which i think gives you the jump tech where are the other leviathans i'm actually having fun with this so i'd like to try and kill the others if possible uh you have no idea where they are though which is a bit of a problem what's the easiest way to look for i bet there's a white look for them specifically but i can't see it right now i'll just make sure to um take them out as i take out other empires i'll make sure to put some effort in and destroy them ah here it is oh that's the void spawn oh i was thinking of breakthrough the horror is it called look there's this deck i was thinking of the completely wrong one it's just a baby but we're still gonna get rid of it because wow this thing must get huge and eventually once again all armando shields it makes sense for these things to be llama and shields at arm and hole it's a lot more green coming from our strike craft is it shooting asteroid craft does that just asteroid of shooting breakthrough achieved beautiful obviously we're going to research the shards scientific okay so walls about to be inhabited uh oh no blockers it's a bit of a shame for us but grand canyon nice happiness and minerals and you have you actually do have a blocker so that's wonderful natural beauty okay good we've survived that nice and quickly so we can grab that just about to finish the eggshard tech and we get gargantuan evolution have a good looks at that now oh finally gateway travel we started with gateways everywhere which we need oh just plus five percent energy from jobs yeah nice nice bonus there from killing the leviathan yeah i really do need to start taking out the leviathans a little bit quicker oh i have bubbles over here all trapped okay bubbles go and join the the drake collection one more is currently on its way i'm trying to get these fellas to open their borders uh because i really want to grab that last one if possible do you like alloys oh about some gas dark matter yeah dark matter is the key in the end please scientific breakthrough wary is that enough nope still wow you close the borders of everyone haven't you systems except for us yes lovely okay uh all i need to do is get one the scientists to go there then i'll give you the events and then we can get one more drake before the end of the video because i just have to i just have to well uh overlords just gave us jump drive which i didn't want because it could make the unbin spawn early thank you so kind i really need to go towards you if we just like scaled insanely over the last little what you know i think we have our economy kind of exploded then our tech exploded and now our missiles are exploding because apparently you're pathetic you were like equal to me up until like 20 years ago well that's the thing okay yes we've grabbed all these worlds dragon's horde is over here we're about to build a mining base on that that can eventually give you an event which can give you an egg or it can give you tech i believe i think you can do one of the two we're also currently researching gateways so we can finally build gateways which would be so useful building over here building over here because although trade value is not what we're going for at all because we just don't get much of a benefit out of it we do still want the tried value we have to be collected some tried value is going to be generated so we want that currently we have what was our trade policy again yeah social development so it's consumer goods food stuff like that we definitely want that or we could go with infrastructure development more buildings bleed oh including a ship build speed and it gives us some alloys at the moment though it's food shame can't go for the actual just pure food one over here but yeah that's decent we could go with the alloy option so just look back at the footage and because of me just looking at every last fight and everything else and just being amazed by it all i've now realized that a lot of this is gonna be actually in the video itself so hopefully the video will be of a decent length for a full playthrough but of course this is just part one there is going to at least be one more part after this and most importantly in the comments there will be discussion of a poll to talk about how we're going to deal with the planets are we going to change each planet to suit our needs still going with the whole eco thing but more specific to our empire are we going to turn them all gaia because gaia is apparently the perfect for life or are we going to choke them all with spores with the bioluminescence because of our whole you know church of the holy sport thing all three of these i think will give us the achievement of changing all the world to something perfect but all three are different i don't know which to choose and that's the main reason i'm going to cut here because i want to see some feedback so comments are very welcome explaining why but there will be a poll in the community tab probably within 24 hours after posting this and i will have the final part of this or at least the next part of this full play through within the next week or so because these do of course take a very long time to record although it's only part one it has taken four days just to get the footage for and this is before editing and everything else so hopefully soon because i have had so much fun recording this it's been utterly insane so with that thank you so much for watching if you have enjoyed today's video then of course likes favorite shares comments all that good stuff helps out me helps out the channel and most importantly shows that stellar is a series you wish to see continue in the future also a helicopter just went really close to our building and it was really loud that's really weird they know i'm still recording at 3am and i shouldn't be i must go
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Channel: Lathland
Views: 96,318
Rating: undefined out of 5
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Id: 6OxQ25WApLI
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Length: 96min 9sec (5769 seconds)
Published: Wed Jul 07 2021
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