at the start of last year i made a video
talking about cry of fear a free half-life mod where you played as
a sad little swedish man trying to find his way home to watch the next pewdiepie
amnesia video 2012 was a different time, that video did
alright and sent me into a rabbit hole of trying free mods for games, i'm not
talking about mods that actually make a game fun more total conversion mods mods
that change the entire game so it's something completely different and this mod was suggested non-stop in
the comments section of my videos and i'm happy that you all suggested it
because in some ways it even surpasses cry of fear now i want to throw a scenario at you
imagine the 70s terrifying time where tick tock didn't exist and people
actually had to read things and when i say read i'm talking about a book, tweets
don't count okay shut up, although i have recently came back to that hell site if
you want to follow me imagine you're a coast guard and you get
a signal for a ship that's been lost at sea and you go to mount a rescue but you
yourself sustain heavy damage in a storm and get lost you lie on the deck of your
boat hoping that you're rescued but no help ever comes but when you wake up
you've arrived at an island from the outside it looks hostile and
inhospitable with these tall concrete structures rising out of the earth you
manage to fix most of the boats damage once you're on shore but you keep getting
a strange radio signal someone obviously wants your help
but it's also very obvious that things are very very wrong on this
island the voice on the radio also says youtube
has a bug that randomly unsubscribes people so make sure that you're
subscribed it's free and you can always change your mind, also this video is
pretty long especially compared to the constant dopamine here of youtube shorts
so now i have a second channel where i upload daily content usually taken from
my twitch link for that down in the description i've also got a discord
server you can join that although you probably shouldn't. Also because it's the
popular thing to do i now have a podcast with dolan dark nerd city and colossal
is crazy ninety percent of it is just making fun of me but you know they're
all old they'll die soon who cares link for that down in the description now this mod is called total chaos it
looks pretty similar to cry of fear but i'm not joking when i say this is a mod for
doom 2. the same doom that has the funny pixel sprite enemies everywhere if you
don't believe me just whip open the console commands and spawn any doom 2
asset of your choosing the game was made by wadaholic he lives in new zealand
i think he talks a lot like this and likes fish and chips a lot.
total chaos is based on the gz doom engine a source port that features cool things
that the original doom couldn't do like lighting effects model support and 3d
slope floors finally no more stairs, wheelchair access
in video games now this is a project that wadaholic has been working on for
basically nine years and only last year was the project completely finished and
wrapped up can i go home now? the original videos
for this mod it looks like i found footage film if the cameraman was the
doom guy this game shares a lot of similarities
to cry of fear both have limited resources inventory management and both have
spooky monsters but total chaos's world is a lot grimier
and darker, in cry of fear you were in stockholm for most of the game and even
though everyone had seemingly vanished when you're on the streets things look
kind of normal you could at least imagine people living here but in total
chaos the game is set on fort oasis a mining colony that's been abandoned
for decades so you can see the decay that's set in the underground has nature
trying to reclaim it with vines and roots growing through the walls and the
surface looks like birmingham on a good day to any none uk viewers uh birmingham is the
city that has the funny xbox 360 shouty man
i [ __ ] love steroids i love him who is this?
hello? where total chaos and cry of fear differentiate a lot is the protagonist
in this game is a completely (muted) he doesn't say anything directly and has no
real personality and for that reason there's no cutscenes in the game because
it'd be pointless, the only real character in this game are the notes you
find of people that used to live on fort oasis and that voice that is constantly
communicating with you over the radio again the voice is the only reason that
you stayed here after fixing your boat it sounds like a completely brainy thing
to do but by the end of this video it will make total sense, the game itself
looks repulsive but in the best way possible it's been crafted to look
hostile with tall concrete spires and rubble everywhere there's a bloom
sitting you can turn on that makes you really appreciate anytime you're outside
with daylight breaking through the clouds although it can definitely be a
little overpowering sometimes literally blocking text that you're trying to read now even though this is similar to
cryofear you'll definitely notice a bit more jank this time around like textures
sticking out of place or enemies having broken pathfinding there's even
inescapable parts of the map like this elevator shaft you can climb in that
leads to absolutely nowhere forcing you to reload a save but this is forgivable
because you know it's a doom mod and as well made by one guy not a team cry of fear
had team Psykskallar which was a fair few people but this was one single person
and then some of his friends helping from time to time any shortcomings in
this game are totally made up by the experience because i have never played a
game in my life where i've had more trust issues
that is bait that is bait that's bait tom hardy pointing upwards gif saying
that's bait top text watch this by the way if you're wondering why my
mic was appalling even though the game kind of came out in 2018 it does have
that 2012 youtube let's play vibe so i set up my worst webcam possible and use
that as a microphone so sorry in advance i think i'm allowed
to be nostalgic about a game that has a sticky keys problem okay if that gets
enabled during a game it is old oh [ __ ]
i enabled sticky keys on accident when you arrive on the island you're
completely unarmed apart from the radio you've been contacted on and believe me
the first thing i tried to do was mash any button to get the hidden ending
where you get back on the boat and leave but that isn't an option shout out to
games that do that by the way i mean everyone knows about far cry 4 you know
you set the dinner table and skip the entire game but i also remember this
game called shadow complex where your girlfriend gets kidnapped but you could
just get back in the car and drive away plenty of fish in the sea after leaving your boat you get this
brief walk on the beach that really shows how tall the structures are on for
oasis some views almost reminding me of the citadel from half-life 2 something
authoritarian but kind of familiar finding a way inside there's a door with
a code on that we don't know so we're forced the other way and i just want to
say some of the effects they have in this mod are amazing like look at this
tarp flying around it's obviously not free form physics and it's just an
animation on repeat i mean if you hang around long enough you can actually see
it loop but it's amazing to think that this is the same game that has the funny
pink goblin the intro chapter is one of the
strongest i mean yeah it does that thing that every horror game does before you
get a weapon you know like hearing footsteps running across the halls and random enemies flashing in and out
of existence but it's the way these are implemented which makes it special you
constantly feel uncomfortable and stalked and that dread only builds when
you find your first weapon knowing by horror game logic you'll have to use it
on something i love how horror games skew your perception so badly that
getting a weapon is actually a bad thing now you find a pickaxe on the floor
purposely in terrible condition unlike cryofear weapons here can break forcing
you to mix and match your playstyle and not overly rely on one weapon i'm
looking at you glock uh what do i think of it i think it's a huge piece of [ __ ]
cry of fear started you off with a knife which you quickly replaced with a glock
and because so many enemies dropped glock ammo it was your workhorse for
most of the game meanwhile total chaos is a lot more melee combat based
although there are guns you get later in the game i mean you know this is an
american mining colony did you really expect there to be no guns here
"give me the bloodlord, i have abandoned my boy" melee combat is broken into light and
heavy attacks you can see the stats of each weapon in the inventory light
attacks can be chained into a three-hit combo with each hit doing more damage
than the last and heavy attacks for two-handed weapons where you charge up
your stamina bar to release for maximum damage at the cost of being exhausted
afterwards the only thing you can't really do in this game is block you
can't outright block attacks because social distancing rules so you'll have
to quickly make some space before attacking again the problem with three
hit combos is you have to commit to deal any damage and there's a chance you
won't stunlock an enemy so you'll end up trading hits or taking about five
years to kill anything with hitting once backing away and repeat seriously this
takes ages please never do this venturing more we find a key and a note
ironically much like doom most of your progress is finding keys to unlock
deeper parts of the island or backtracking to a door that was locked
before the note reads they're gone they're all gone
my paradise something has taken over this isolation
is killing me i mean i kind of like this
better than you know finding audio tape 385 of a guy going oh god help me ah and
then cuts to static "they're coming oh no" but we get it you played bioshock before
you made your game move on overall the inventory management is a lot more
complex in total chaos than cry of fear cry of fear you had six inventory slots
until you didn't and in total chaos it's more of a grid system like resident evil
although you have so many slots you'll basically never reach your weight limit
but more you'll carry capacity and even though the grid itself is huge the
problem is if you stack too many items you'll hit your carry capacity very
quickly once you reach overweight which is marked by orange your stamina region
will take a fat penalty and then if you become over-encumbered which is purely
red you won't even be able to dodge so you'll be a sitting duck i would
actually reach points in this game where i would drop med kids knowing that
they're completely useless because if i couldn't dodge an attack i'd have to end
up using the med kit anyway and also exactly like cry of fear opening your
inventory mid game doesn't pause anything so you need to find somewhere
safe and alone to organize stuff what is that?
shut up one problem i do have with the inventory
is to consume something you have to double tap it but a single tap picks up
the item so you can drag it somewhere else so what you'll do in a blind panic
is open your inventory spam a healing item only to realize you didn't heal at
all because you spam mouse 1 so badly the game doesn't know whether you want
to heal or move the med kit which usually always results in you dying
straight away which ironically makes the situation even more stressful because
you're working against the inventory that being said one thing i love about
the inventory there's never a point where the rug gets pulled up and you
lose all your items cryofear did this in the last third of the game and i was
fine with it because you know it was to force a slower direction of gameplay
because at that point the game threw like eight guns at you and said have fun
and obviously to make the rest of the game a shooting gallery it'd be boring
but my point is any mistakes you make in the late game is because you didn't
prepare for it shortly after you're given a tutorial for the statuses in
game something dark souls would shamelessly steal six years prior why am
i toxic health is self-explanatory that bar goes empty you're dead you can heal with stimpacks that cause
slight bleeding and increase your hunger for civilian med kits that are safer but
way a ton the three other statuses are radiation hunger and bleed if radiation
builds up you'll start to take damage over time this that is kind of null
until near the end of the game where the radiation is so bad you've basically
read a tweet that opens up with just your friendly reminder
the only real way you'll get radiation for most of the game is by eating
irradiated foods like moldy bread flying on the floor
you can sometimes find perfectly preserved foods like apples and bread
but it looks vaguely french so eating the
irradiated bread is always a better option "not great or terrible" this would
be a problem but radiation is incredibly easy to treat because apparently before
the collapse this place was a pharmacy because i've never seen more misplaced
iodine tablets in my life that quickly remove all radiation weigh nothing and
only slightly increase hunger now hunger is the stat you'll actually have to keep
track on your hunger will progress at a steady rate until about halfway where it
directly affects your stamina regen like being over encumbered enemies sometimes
drop foods even parts of themselves that you can consider food but you'll find
most of it in crates around four oasis that you can break open so it's a
trade-off whether you want to sacrifice weapon durability or ammo to open crates
for food unless of course you found a weapon with infinite durability but who
knows if that's in the game and finally bleed this is a stat that'll do
progressive damage to you over time if an enemy attacks you there's a chance
it'll also increase bleeding the type of enemy also depends on how much bleed
you'll get get punched or scratched probably not too much but something
sharper like a dog bite will give little damage but an insane amount of bleeding
i mean these dogs probably aren't even native to the island but bravely swam
across the ocean to maul any child they came across bleeding can't kill you on
its own but it'll reduce you to one hp so at that point even a stray gust of
wind will one shot you now you can lower the bleeding stat quicker by taking the
blood clotters problem with them is though they increased your hunger a lot
so the best thing to take are bandages but unfortunately these are a lot more
harder to come by you can find them in the world or by making your own with a
rag and some alcohol oh yeah did i mention this game has crafting that's
something to get the minecraft stands on board, i also really like as soon as you
close the menu you see this body being dragged away like they knew after you
closed the menu you'd still be taking a couple seconds to process that
information and using that to catch you off guard
i love it the first open area the game throws you
in you're forced to open three boxes and flip switches to open the door to escape
the key to unlock the boxes is a performance desk next to a note which
reads how many times do i have to tell you about door 237 because of your
stupidity when we try to open the gate the entire blocks grid went offline
again until you get the wiring fixed we have to disable all couplings to open
the door you can't even do your job right if this incompetence continues
you'll be asked to leave i will not hand out another warning about this after
flipping the switch your first enemy spawns a brute the most
basic enemy in the game now just because i called them basic
doesn't mean they're weak roots have two attack modes one where they follow you
slowly trying to guess where you'll go next and even throwing bottles or bricks
at you like any uk pub past 10 pm that is so childish man if you keep your
distance for too long they'll double their speed making this horrible
creaking sound and they'll only leave this mode when they get close enough to
hit you i really wouldn't recommend trying to fight them in this mode as as
soon as they get near you they'll do a quick one-two combo that can only really
be avoided if you dodge or can guarantee that your attack will be first and kill
them when you open the gate you get taken to a deeper part of the complex
where this happens it's no use fighting back you have to
run quickly pushing levers to open more roll-up doors as each dead end brings
more enemies towards you cruelly the game places enemies at the exit door so
you'll have to wait for enemies to come from both sides until you can weave past
them to the exit even if you are clever enough to save your pickaxe's durability
here it'll quickly break before you can even get a confirmed kill making it
through the final door it thankfully shuts on its own giving you a minute of
reprieve but not before you're contacted for the
first time proper by the voice on the radio you have come here to find something
something we have both desired for a long time
your presence in this place means you are willing to do what i ask of you
if you follow my requests then i will take you to what it is you
desire it's unknown who the voice is and if you
can even trust them but they seem to have some control over the facility
because they shut that gate behind you where the monsters were chasing you but
for now you have no real choice apart from to follow their advice this is the
first time they've probably been able to contact you because anything beforehand
has been completely incomprehensible one person i draw parallels to is the
character red from the penumbra series penumbra was basically amnesia before
amnesia red was a character that would contact you on radio throughout the game
give you advice but you also got this feeling that he couldn't really be
trusted and a couple of times he did actually backstab you and lead you
directly into enemies only to then apologize saying it was the funny voices
in my head those holes in my mind are increasingly gaping going into the next
room you can find some clothing on the floor common rags worn by the locals of
fort oasis providing 20 damage protection
better than nothing clothing or armor is an essential slot in your inventory and
you should know this by now but the more protective the armor the more it will
impact your carry capacity it'll degrade with each hit and can't be
repaired thousand dollar t-shirt bad but you can usually find exact copies
around in the world leaving the tunnels to go outdoors again we get another
message from the voice on the radio we have been here before the voice on the radio wants us to go
into the mines the deepest point of fort oasis one thing to know is how
they talk to you like they know you personally and how you've been on the
island before this is something the intro directly referenced the under
halls that leads to the greater area for oasis is locked so we're forced to go
back into electrical to progress inside we find another letter a doctor's note
prescribing someone on the island prozac to deal with panic attacks exploring the
facility you can find an optional event that's pitch black and i just want to
say don't be afraid to explore optional dark areas it does look terrifying and
believe me in my first playthrough i did not want to go in there ain't no
way in hell i am going in there but this is where
some of the best early game loot is like for example a wrench that deals next to
no damage but it's unbreakable meaning it can be used to break open all the
early game crates giving you tons of food and some normal pills that increase
your max stamina so you can jump around like a crackhead even more even though
it is terrifying it is a hundred percent worth your time even if you have a
markiplier moment trying to get out i also have no idea what cstn means i
look it up and just find an xbox shoe finally xbox shoe you can't cheese the
game by turning up the brightness either i did that because i'm a coward but the
textures themselves are pure black so your best hope is to mash the action
button until you find something or hug walls until you find a light source all
items in the world do glow so it's not a hundred percent unfair there are flares
but they're incredibly rare and you should always collect and keep every
single flare you find seriously you will thank me later inside the canteen where
the workers eat we find another letter dr thomas i'm not sure if this
medication is proving to be effective the symptoms are not going away the
brain shivers alone are becoming unbearable please can i be prescribed
something else would it be so bad if i went off this medication and stuck with
therapy instead?, can you tell how much better my voice acting has got since hunt
down the freeman this seems to be in direct correlation
with the no prescribing prozac it could be possible that the workers in fort
oasis found something deep in the minds that slowly drove them insane mutating
them into monsters i mean just down the hall there's a monster that literally
looks exactly like a dead space necromorph like
that is a necromorph totally not related but i found this
pretty funny if you go to the bathroom behind the letter your character does a
yawn like he's exhausted this is triggered only by this hallway
and never happens again even though you do have a tired stat i thought it was
because i was hungry but nope it just happens no matter what the context even
if you're being chased by monsters shortly after is where we taught our
next tutorial on evading enemies there's no sprinting in total chaos but you can
dodge in any direction like cry of fear but here you can do it to comedic lengths
where your character gets an olympic gold for the long jump combined with the
doom engine having no fall damage you could basically jump off a cliff with no
drawback only real downside is you can do it about twice before running out of
stamina you know i'm just gonna say i'm happy that dodging is mapped to the
shift key because they had a dodge mechanic and cry of fear and it was
bound to like wsad the amount of times i would accidentally kill myself jumping
off a ledge because i meant to move slightly and i dodged the [ __ ] was that
enemies don't have to be killed and if possible should be avoided because
taking care of them will eat away your weapons durability or precious ammo and
their item drop rates are somehow worse than the silver knights in dark souls 3.
remember that covenant i'm happy you never got to experience true pain
they'll usually drop an item that just wasn't worth your trouble you'll never
get something rare after finishing up a resident of fort oasis usually just
irradiated food or my favorite monster energy zero ultra this is something even
the voice warns you about now in cry of fear if you go through any
kind of door and come back without killing an enemy they would have reset
their original spawn point this doesn't happen in total chaos instead no matter
how many enemies you left behind you'll hear them all trying to get through the
door you just left this is bad because when you try to go
back chances are you'll get stomped on in three seconds but on the flip side
absolutely hilarious because this still runs on the doom 2 engine so if you were
to go through a door with an enemy camping behind it you'll telefrag them
killing them instantly just before getting the key to the underhalls you're
attacked by flying monsters emitting electricity if you had a keen eye you could have
seen them before powering the generators above almost like the monsters are the
ones keeping fort oasis alive they quickly close the gap with a flying
attack but have fairly low hp where any mid-range attack puts them to bed
instantly finally entering the underhalls we find a pair of scissors a
backup weapon in case your pickaxe breaks you can't throw them like in you
know certain video games so overall it's a fairly mid weapon did someone tell
this guy that is not the way you should be running with scissors?
before the chapter ends we can find a room that teaches us how to combine and
repair items now cry of fear had a few combinable items like glock with
flashlight and key in door oh yeah as well they had a magazine
in gun but total chaos has a fairly deep crafting system let's say your melee
weapon breaks when this happens you'll lose the weak wooden shaft but you'll
keep the metal head intact so if you find some wood glue and then another
wooden shaft you can repair it into working condition these are fairly
common but weigh a ton so holding a whole ikea shipment in your backpack is
never a good idea there are different types of heads and shafts so you can mix
and match shovels pickaxes fire axes obviously something with a long shaft is
going to support a bigger head and therefore you can two-hand it and do way
more damage than a single-handed weapon but the downside is with a strong attack
obviously not being as quick as a short attack there are loads of item
combinations in this game and if you investigate an item chances are it will
tell you what it can be combined with so you don't have to experiment yourself
many items can be combined and the game will usually tell you what item can go
with what so you don't have to do it yourself for example like i said earlier
you can mix alcohol and a rag to make sterilized bandages funnily enough you
actually can't make a molotov in the game with alcohol because apparently
none of the alcohol on fort oasis is 100 proof you can drink the alcohol instead
of turning it into bandages but it's totally useless it barely reduces your
hunger next to the supplies is another note
"T, glad you were able to return the contract to us how would you like to
start next week we have a lot of backed up work we need to get on top of last
year was hectic but 86 is looking to be worse glad to have you on board" a
seemingly normal letter right before fort oasis was abandoned it's great little
details like this that remind you that fort oasis was a real lived in place
with people and at some point was normal going through another door we entered now the game has taught us all the
basics so this chapter lets you loose and fully embraces exploration and
backtracking but not before teaching you about the most important mechanic in the
entire game throwables you can find rocks or bricks to pick up
and throw other games have this too you throw a rock enemy investigates you
sneak away but there's no stealth system in total chaos when enemies no issue a
distinct audio queue will play when you're spotted
much like doom enemies are usually placed in areas where they see you first
i've played this game like four times now and only once did i actually get the
drop on a monster because the devs forgot to make him face the right way,
poor soul may he rest in peace, rocks bricks and
bottles can be thrown to enemies and are insanely overpowered honestly who needs
a gun when you have the biceps of a man that jerks off 25 times a day bricks and
bottles will break on impact usually putting anything to bed instantly and
rocks deal less damage but have infinite durability so you can just pick one up
throw an enemy pick it back up again and just rinse and repeat until they're dead
the virgin pickaxe and the chad pebble throwables can also
be used to hit on reachable levers unlocking areas you never could i mean
you could easily fit through that gap but you know this is the doom 2 engine
so give a bit of credit come on guy the
underhalls are a labyrinth you can find a map but honestly i never really relied
on them too much there's no landmarks or anything visible to differentiate the
place plus i'm lazy if there's no cursor to show where i am on the map chances
are i'm just gonna hug every wall until something happens i like as well near
the entrance they put a shotgun in plain view but out of reach behind a locked
door and a door right next to it is open from the other side the game is already
teaching you that backtracking is a big thing as by the end chapters usually end
up being a huge sprawl one thing i love is how they put the shotgun away from
the opening because in this game if you see an item through an opening you can
actually grab it you know like in real life instead of having to go all the way
around to pick an item up please video games normalize this i can put my hands
through the bar a little bit ahead you find a locked
door to the surface where you see flashes of what appears to be people
before the voice on the radio contacts you it's interesting to know how the voice
says the forgotten ones aren't meant to be here as opposed to you know the
literal zombies walking all over the place breaking a palette you find a
message saying remember the can't, now i thought this was some hidden deeper
meaning but nope apparently it's a reference to the expanse tv show
"remember the cat" i have never watched it but there's a
guy with a fedora in it so uh yeah probably not gonna watch that now
this is also the part of the game where you start to see human corpses possibly
the people that used to live on fort oasis, although now their bodies barely
resemble anything human the low poly textures really add to how
horrific these bodies look next to one you can find a broken knife knives are a
bit harder to repair as wood glue doesn't do the job you'll need a knife
repair kit box and these are incredibly rare with only a few being in the entire
game the knife can only do quick attacks but it pretty much guarantees a stun
lock every time you hit an enemy a cheaper alternative would be to make a
shiv from scrap metal and duct tape the most popular tool for communicating with
someone in great britain i don't much like the tone of your voice
but you should really only do this if you've got no weapon to rely on or spare
parts to fix one because the damage is uh
not very good next to the game's first scrap metal pickup you can find another
note mr scott as you requested from last
week's visit i followed up on treatment options the community of fort oasis is
still young so unfortunately we don't have the required equipment here most
patients we get with similar conditions are usually referred to go back to the
mainland for treatment i understand that you have a preference to stay but sadly
this is all i can recommend kind regards thomas clark fo medical the
letter is someone talking about wanting treatment for an unknown illness but fort
oasis doesn't have the technology to treat it i mean maybe this could be the
reason for the fort changing maybe this person had some kind of unknown
pathogen or illness that went around infecting everyone deeper in the
underhalls the environment slowly changes there are less enemies but loads
of bodies and webbing covering the walls and the atmospheric sounds are replaced
with crying and wailing you can find another note a map this
time displaying a red circle marked as a hole surrounded by red x's with white
lines showing where you need to go and it doesn't take long for you to find out
what those red x's represent you've landed right in the spider's nest
or as the game calls them long legs the walls looking more fleshy now thankfully
their dose are for now but if you get too close they will wake up now the game gives you a choice here you
can sneak out without alerting any and continue through the level but wait you
see that shiny switch in the corner purposely under a bright light so it
stands out you want to press that lever don't you you want that dopamine hit
like when you ratio someone on twitter the game knows you're going to try and
flick it and if you do this happens unsurprisingly this absolutely terrified
me the first time i flipped the switch spiders are another common enemy in the
game you can see at one point they were human but their limbs have been horribly
disfigured they have two stages like a brute one where they slowly crawl
towards you but another with a sprint which looks terrifying by the way the
main trick up their sleeve is being able to spit at you this is painfully
effective as you'll be stuck in place usually meaning they can close the gap
and get a couple hits on you if that wasn't bad enough the spit is actually
acidic so it does damage to you and gives you high bleeding so your best
strat is to break line of sight so they can't tumble hawk you across the map the
only upside is they're more fragile than most enemies usually being killed in one
fully charged attack exploring more in the spiders layer you
can find a palette covering an opening and ladies and gentlemen allow me to
introduce to you the number one in slavic cuisine the mobile gas cooker
take any piece of food you find in the world and make it slightly more edible
with this amazing little tool you can turn meat sludge into cooked meat sludge
which is so much more filling and removes all radiation i do i actually
haven't tried spam i like how they have this to some kind of award by the way it
says 90 meat as in the meat product is 90 meat like like they get some kind of
nobel peace prize i'll try spam for the first time see the
consistency there just looks like a liver
cheers i mean it's not terrible there's
definitely a bit of raccoon in there though that's such a comforting smell flavor
it's delicious okay this is gonna kill me if i keep eating
it but i haven't eaten today like for example turning rotten moldy
irradiated bread into just rotten moldy bread wow the technology of today why
not also try turning salami into hot salami you can even kill brutes and cook
their rotting remains into a much healthier source of nutrition i just
like how heating any food instantly removes all the radiation from it the
best nutrition in the game are army rations and if you heat those they'll
fully restore your stamina and hunger no matter how down bad you are surprisingly
the game doesn't let you cook energy drinks not sure why must be an american
thing the only problem is the gas cooker weighs around 20 pounds so carrying it
around with you is next to impossible unless you want a fat stamina penalty
best option drop the gas cooker in an area you know you'll backtrack and use
it as a save point so you can cook anything you can find because it'll
never lose its buff i like as well you can see this whole backdrop i've got
here right that i spent ages setting up i tried to get a gas cooker that was
similar to the one in total chaos just this little baby thing it's adorable
just before you leave the spider's nest the game baits you with this cache of
items oh oh my if only i could get in there i could simply never fit through
this four foot wide opening well remember that switch you flicked in the
middle of the nest that actually opened a roll-up door so you'll have to go all
the way back into the nest a second time doing so gives you a ton of valuable
items like a scientific med kit that heals more than a regular med kit stops
any kind of bleeding and gives you a free month of reddit gold and also a
vial of mk2 an experimental compound there's a few different compounds in the
game and like any drug addict you're gonna blindly take them and stick them
into your arm without knowing any of the side effects you'll need a clean empty
syringe you can find these lying around on the floor surprisingly stim packs
don't give empty syringes i assume after using them you eat the metal for the
iron content mk2 is a miracle drug that cures any status effects refills health
hunger and stamina with no apparent drawbacks yeah i'm sure that description was wrote
by a guy i saw in london last week inside the room are the game's two
consumable tablets a red haste steroid that massively decreases your strong
attack charge up for two minutes meaning you can quickly chain heavy hits when
overcrowded and an orange hb steroid that stops hunger for five minutes now
this pill is disgustingly overpowered it cleans your hunger bar entirely but
anything you do afterwards that would increase hunger just doesn't meaning you
can spam heal stim packs that usually leave you famished but there's now no
drawback you can even decrease your radiation with iodine tablets use blood
clotters to stop bleeding and your hunger won't go up at all i remember not
taking the red tablets too much but i'd instantly eat any orange steroid
i found for once in my career i approve of the use of steroids
in a video game "it gets bigger when i pull it" you can also find traditional
steroids and adrenaline as well that increase your stamina and health but
honestly i never use these as long as you keep your hunger down there's not
much of a point the most important thing in the cache is the key to the armory
where the shotgun was at the beginning of the chapter the shotgun by the way is
amazing i'd say it's a workhorse but honestly no
gun is because ammo is so scarce you really should treat guns as a way to get
out of an unwinnable situation it can hold four rounds but usually one is
enough to kill most enemies also the sound designed and animations for it oh god guns can't be broken into chaos
they have infinite durability i didn't even know this until on my third
playthrough but the shotgun actually doubles up as a melee weapon because you
can use the butt of it the reason why i didn't know this is because no other gun
in the game has a melee function it's only the shotgun the attack power is to
be honest pathetic but it's great to open crates for items if you don't want
to sacrifice the durability of your melee weapons guns don't have crosshairs
and you can't iron sight but precision aiming is never really a thing in this
game a body shot does the same damage as a headshot so if you aim in someone's
general direction you're pretty much always hit you can also find the rest of
the game's compounds in the armory gr72k which greatly reduces hunger in the user
essentially wiping out the hunger bar still not as good as the pill form which
stops hunger for five minutes though mk1 which essentially becomes a morphine
injection basically a health kit an inferior version of mk2 the miracle drug
i mentioned earlier compound sk423 which turns into a stamina k injection giving
you a huge stamina boost the equivalent of chugging three monster energy zero
ultras honestly i never really used any of these injections despite keeping them
on me for the whole game thinking i'd need them if you keep well fed and
stopped bleeding with bandages you won't need them the game has stimpacks pretty
much everywhere so you'll never be out of health if you don't play too
recklessly just before getting outside you're contacted again on the radio it sounds like whoever the voice is
they've been living on the island for a while whether an employee resident or
traveler isn't known but they seem almost defeated with the state that the
island has reached saying that their paradise has been taken away from them
why they've chosen to stay is completely unknown maybe to warn people like
ourselves or maybe they never had a chance to escape the island hence why
you're there to rescue them after being contacted you find another note on the
table tj scott november 2nd 1984. i assumed
originally it's february because americans are morons and they like swap
the day in the month for some reason bizarre but the guy that made the mod
was a kiwi so i'm just gonna go by the typical you know day month year
the the thing the rest of the world does it is a shame to have you leave us the
community of fort oasis would not be the same without your contribution i
understand you must leave due to health issues i am also sorry to hear about
Leda leaving we agree it is very strange if we hear anything from her or
she returns we will inform her of your situation as it develops we hope you
return as soon as you're well enough kind regards alistar orwell mayor of
fort oasis whoever tj is this letter seems to be in
direct correlation with the other letter talking about how they didn't have the
medical equipment to treat an illness this seems to be already after his
resignation and he's gone back to the mainland for treatment finally getting
outside again and for a game running on doom 2 it's just amazing the bloom from
the sky really adds to the atmosphere that even though you're isolated and
alone you have a couple of minutes to gather your thoughts this is where the
game introduces you to your first dark enemy
incredibly easy to dispatch but if you let them get a hit on you first their
range is insane so you'll be so disorientated that you won't be able to
fight back until it's too late the entire reason you're out here is to get
a key to unlock surface access so you can leave the underholes entirely it's
right past this roll-up door but instead if you go down to the cemetery the voice
on the radio contacts you you go down to the cemetery regardless
and if anything it seems the voice was lying to you there's loot everywhere
maybe it's not a way to progress to the mines but at least it's supplies to
stock up on but then you realize
you're not alone out here there's something in the cemetery with
you but you can't actually see it the only way you'll know where it is is
by its sounds becoming louder and when you take damage from it on purpose you
can never tell exactly where the noise is coming from but only its general
direction i actually went back through this
footage and found that it reveals itself for about two frames but the sounds and
visuals are so disorientating there's no way you could use this to find out
exactly where it is melee isn't really an option as you take
damage whenever you're near it so the best thing to do is use your trusty
shotgun once it's dead you're free to loot the
area with no distractions only problem you'll have now is again your carry
weight lose the weight bitch all right i want to complain about this for a second
all right overall i think it's an amazing system and very
well implemented if you could carry everything you find in the game you'd be
an unstoppable force by like chapter two and the rest of the game would be a
cakewalk you need some kind of hindrance there but the weight values on items
make no sense the big stuff like wrenches and axes that's completely fine
i don't have a problem with that it's the smaller stuff i understand smaller
stuff like blood clotting tablets and cigarettes not having any weight but
hundreds of bullets weighs less than a single tablet you can find your second
gun in the game in the cemetery the p08 pistol the damage is alright i mean
honestly i'm not too fond of this gun more because the magazines for it are
incredibly heavy weighing a couple pounds each and for how rare the ammo is
the gun really doesn't do that much damage but again if you're cornered and
about to die it's a great get out of jail free card the po8 is based on the
german lurger the one thing you'll notice is how all the guns in total
chaos are very dated most of them originating from the early 1900s the
shotgun looks similar to a remington 870 which came out in the 50s and total
chaos is set in 1972. my mission is to kill chaos that's all i know
in case you're wondering you don't actually lose the spare bullets in the
mag like reloading in cryofear but the trade-off is ammo and cryofear was
pretty plentiful after the first act but here it sprinkled much less frequently
going back inside and getting the blue block key you can finally get to surface
access when the door opens you find another note on the floor this one
placed almost like you were meant to pick it up Leda, why are you leaving?
you didn't say anything was wrong everything was going perfectly
you can't just pack up and leave me here without any explanation
i feel after everything we've been through this is a stab in the back i
love you does that not mean anything? why can't i be normal fucking useless
can't keep the letter ends there what seems to be a
genuine letter of reasoning devolves into self-hatred and ramblings we have
no idea who wrote this note but it was obviously meant to be shown to the
person's friend or even partner before getting to the surface there's rubble
blocking the way yep i know if we were playing any other game you could crouch
jump over that but i'm trying to make the game interesting with no other way
to go we have to do a slight detour where we face one of the biggest
challenges yet every other monster we've seen in this
game has made a straight b-line towards you but this one is different
almost watching you most of you are going to say it's
scp-173 and yeah it is all right it literally is scp-173 only in this game
you never actually blink and instead of breaking your neck it does this it'll move whenever you don't have
direct eye contact on it so you can hear it move towards you only to stop at a corner its health pool
is almost near invincible i've tried emptying everything i have into one and
it's done literally nothing it's basically a land mine that follows you
around so keeping eye contact on it isn't enough you'll also have to make
sure that it isn't camping your way out and sometimes you'll have to let it get
closer just to shimmy around it so it doesn't explode it's a dicey game made
perfect by that horrible barefoot running sound whenever you lose sight of
it the only real benefit is being able to
open your inventory because technically you're still maintaining eye contact
"i'm gonna cook juicy spam in front of you and you can't do shit that must really
hurt man that must really hurt you can't do shit while i'm cooking this
juicy spam" now, don't tell anyone i told you this but
there's a very high risk hybrid board strategy here yes the explosion radius
is like a small nuke but if you manage to get behind something physical as soon
as it detonates you'll take absolutely no damage the only problem is setting up
a position where you can simultaneously set the monster off and then hide behind
something in about half a second getting the key back tracking and escaping the
voice on the radio has something very strange to say now that's interesting because Leda is
the same name on the letter that we found on the floor just before going
into this room the letter talking about someone named Leda apparently
abandoning someone else i mean maybe some of the letters we've been finding
have actually been wrote by the voice on the radio maybe at one point Leda was
his wife i mean if you look at the body of the monster it looks
feminine enough mommy milkers the voice sounds dismissive talking
about her but the letter we read speaks volumes more one thing to know i only
actually captured that audio on my live stream because every subsequent
playthrough going through that area i managed to like bait the monster into
exploding so it seems that if you kill Leda then the voice in the radio just
doesn't want to talk about it getting in the elevator obviously used to transport
workers that used to live here we move on to chapter three that isolation i assume the voice has
from the letter is pretty much confirmed as soon as you get out the elevator
it makes a lot more sense that the voice has been the one leaving messages for
people including graffiti on the walls with one message saying jealousy is
suffocating up ahead is this chapter's new enemy the splitter
oh my god what is that a horribly contorted
creature that once resembled a human but now has had its entire upper body
separated to become one giant mouth the first thing that comes to mind is a
creature from john carpenter's the thing it's fairly slow compared to a brute but
it is way more tanky and if it manages to get you with its mouth it's a slow
wind-up but instant kill no matter what your health, past the monster we find
another blood-soaked letter i will reach out again because it does
not feel right having you absent on the list we sent you an invitation for alice
and i's anniversary party over five weeks ago and we have not heard back
about an rsvp is everything okay for those who don't know by the way rsvp is
an abbreviation of respond if you please
i understand that you're going through a lot right now if you let us know that is
the reason we can understand that but the radio silence has us worried your
old friend ryan, again this is another letter of someone voicing their
frustration but Leda is nowhere to be mentioned we're not even sure who this
letter is directed at but whoever it was they were ghosting ryan i mean possibly
this could be the voice on the radio isolating and cutting themselves away
from everyone and in turn it saved their life because they're the only person
left alive on the island now getting outside you can see the real decay and
neglect fort oasis has suffered it's refreshing to be outside for the
majority of a chapter but you can tell how long things have been in bad shape
here looking more like a prison island than somewhere you'd actively choose to
live on you can see some remnants of the old life with bombed out shops and bars
but it pales to how the island is now with billboards once having
advertisements now simply saying get help before going into the town there's
another letter tyler i appreciate that you want to reconnect after moving back
to the mainland i am so sorry to hear about your illness i feel terrible for
keeping this a secret for so long but trying to get a hold of you since you
left fort oasis was almost impossible we have a child
she is beautiful her name is cora please keep in touch write back to me
Leda now this letter is the most confusing it's the first letter wrote
from Leda which should kind of give context but it throws every previous
theory off we don't know who tyler is i mean it must be the same person because
Leda also talks in this letter that they had to leave the island because
they were critically ill tj scott is the name referred to in a couple of the
letters were found so we can assume that tj scott and tyler scar are the same
person but again that begs the question why would they leave the island to get
treatment only to then come back shortly after the letter you can find a harpoon
gun and honestly this is downright the worst ranged weapon in the game firstly
it weighs a metric ton which usually means it has to be god-like to be worth
keeping around what is this? what the fuck is it? what the fuck is that?! they
are reusable meaning you can pick them up after firing at an enemy but there's
a high chance the spear will just disappear as soon as it touches anything
plus the weight of each spear is the same as a small pickaxe meaning you'll
have to fully commit to this weapon and if you run out of harpoons i guess
you're back to rocks there's some more around here nothing
now this would be the shortest chapter in the entire game being about three
minutes but your routh is blocked this chapter relies in creating shortcuts by opening one-way doors to
get back to this location with the equipment you need i like as well the
voice mentions a conventional weapon almost roasting how garbage the harpoon
gun is if the law is telling you the gun sucks oh my god you need to get rid of
it i do just have to reiterate again this
chapter is beautiful the low grass blowing in the wind the wind itself from
the sea creating this eerie sound that plays over the soundtrack you're outside now but you don't feel
any safer i love how the developer put you outside for a chapter with the risk
of not being as anxious but nailed it with this totally different atmosphere
this chapter reminds me the most of cry of fear's stockholm because this place does
look lifting at one point even though the population here is probably 2 000
compared to stockholm's 900 000. i didn't even notice this until now but
indoors the lights actually swing again no idea what kind of black magic they
did this is doom 2. this chapter also knows you're starting
to get comfortable with the game so throws a lot more traps at you
unfortunately for these enemies i come from the knife capital of the world so
they didn't stand a chance i love this one scare in particular
where you can hear a girl crying you go to investigate only to
find a treasure trove of medkits but when you go to actually collect them
this happens i know i already show my reaction to
this at the start of the video but i love it and it is one of the main
reasons i made this video you've always treated doors as a safe space a way to
quickly escape enemies from behind there's not even a door animation for a
solid door it's just a fade to black like cry fear but weaponizing the door
against you taking that trust away is such a cruel thing to do but i love it
this isn't the only instance either there's a few of the doors that attack
you throughout the game but they're so spaced out they'll surprise you as soon
as you forget about it being a thing and yes if you're wondering you can't kill
the door believe me i've tried getting to the security checkpoint before the
armory we're greeted again by that fleshy growth and wailing we saw in the
underhauls i like how each enemy almost has its own
environment and calling card giving you a bit of a warning before you have to
fight them there's a lever inside the security room if we throw something at
it we can unlock the door rewarding us with two new items police armor and a
small explosive resembling a pipe bomb the police armor
much like the regular rags you find give 20 damage resistance but with the added
effect of halfing any kind of bleeding stat build up it is overall heavier to
wear but if you're low on healing items and you feel like you're dying a lot in
the game then it's a great lifesaver and uh yeah the small explosive what do you
think it does it's in the name the small explosive is good on its own
despite having a long fuse and not being able to cook it but when it really comes
into play is when combined with some items you find later on some of these
items include duct tape and water bottles that are incredibly common only
problem is you'll only find water bottles full so you'll have to drink the
water purposely irradiating yourself to make it empty i mean i get not wanting
to waste anything but jesus man the final item you'll need are nails but you
don't get them until much later after dealing with the spiders in the area
another enemy is introduced the licker this one much more humanoid but
incredibly deformed having a mouth for a stomach its eyes hollowed out and a huge
appendage coming from its chest they're fairly easy to deal with on their own
but usually spawn in groups to overwhelm you and their reach is as nearly bad as
the dug as they literally teleport to your ip address no matter where you are what the dog doing unusually spawn in
tight corridors being a huge drain on your resources when they die they
explode it doesn't deal any damage to you but can be quite disorientating i
just like to think that they got vac ban from the server notice how careful i was to not pick up the harpoon gun you can bait me as much
as you want game but i'm not touching it using the key you can unlock bridge
access to the prison it's not an amazing set piece seeing the bridge lower i mean
if anything it looks like something from a roblox server but again doom 2 engine,
shut up, inside the prison it's a tower that goes underground into the ocean but
there's a huge prison complex people complained about the dark souls 2 map
design making no sense god no no one tell them about total chaos the prison
itself is totally abandoned with all the doors locked getting to the armory and
oh my lord baby jesus look at all that ammo the genius part is i thought this
was too good to be true and because i had such an untrustworthy experience
with the game i genuinely didn't want to pick up the gun i don't like this i
don't like this there's something wrong the gun you pick up is an smg c1 or
sterling submachine gun it was a replacement for the sten in world war ii
you know that terrible gun in wolfenstein that would overheat after
like two seconds it's a british gun that we apparently used up until 1994. it
takes nine mil ammo but i assume it's just really tiny knives
laugh now pushing back the monsters with your newly found knife dispenser you
make it back to the roll-up door that's now open and jump in to face your first
boss of the game
the soundtrack changes to a constant repetitive beat the monster itself looks
like two people fused together but with elongated limbs now walking on all fours
the arena is big and the monster moves slow but you'll need to use the pillars
to hide behind as it can do psychic attacks on you if you don't break line
of sight there's no boss health bar like cryofear so you'll have to keep pumping
bullets into it unsure of how close you are to actually killing it when you do eventually beat it the music
just sounds defeated like you haven't really accomplished anything there was a
crack in the wall where the monster spawned but seemingly no way to open it
an explosive might have worked but i used that earlier to take out some
enemies instead we go down the hallway this is incredibly long with doors on
either side some you can hear a baby playing with a mobile others a woman crying none of the doors can be opened and at
the end of the hallway is a letter tyler how could you write such toxic
things i have no idea where your head is at right now and frankly i don't want to
know i don't want to have anything to do with you stay away from us get help
another letter from Leda to tyler this one is much more aggressive any sympathy
or sorrow is gone and replaced with disgust tyler has obviously said some
horrible things to provoke such a response another elevator waits for you
as we're taken to another part of fort oasis
one step closer to the mines chapter 4 is a technical marvel because
it actually has dynamic weather effects the environment starts off fairly
neutral and bleak like the other chapters but quickly descends into a
full-on storm only to finish with a cloudy sky with an evening sun shining
through this chapter introduces a new enemy it's similar to the monster in the
graveyard from chapter 2 but this one is static and kills you instantly if you
touch it only giving off a small puff of smoke every couple of seconds to let you
know it's there i feel these were put in to stop people speed running the game
spamming shift dodge until they've made it to the end forcing you to take your
time they never put in gotcha moments like around a tight corner but instead
open areas so you'll usually see them before they get you this area is split
into four parts the arcades the apartments the exit tunnels to the mines
and the outside coast if you go to the exit tunnels first you'll be warned that
it won't be easy to get through
there are growths covering the exit with a note but this one is different almost
instructing you the player burn the fuckers, sever the connections the
growths are invulnerable and instant kill you but the note has a list of
items to make a molotov cocktail a rag an empty bottle and lighter fluid the
first two items are common but we've never had lighter fluid in the game
before with the map directing you towards the arcade for lighter fluid but
the problem is if you go to the arcade the shop that has the lighter fluid is
locked with the key being in the apartments so eventually no matter what
you'll have to travel to each area starting with the apartments making your
way to the top floor you hear footsteps again but too many to be one person the monster the voice called Leda now
has copies this entire floor is dedicated to evading them honestly chug
as many monster energy zero ultra as you can before coming in here because the
main strat is to beat them to check points because they'll always be moving
when you're not looking at them being stalked by multiple monsters is horrible
because you'll be pushed into a downright unfair situation if you're not
on high alert the worst place to be is having one block your exit while another
one sneaks up on you you can use firearms to push them back
slightly or you could just bait them into exploding again coward thankfully once you make it to
the end there's a roll-up door you can shirt to block them out just don't do
what i did and test the game by trying to get through once it's shutting you can find the key to the oasis good
store and a pistol if you haven't got one already the key unlocks the arcades
you're contacted again by the radio once that massive task is out the way the voice talks with complete nihilism not even sounding like they want to be
rescued anymore just that they're aware that they're dragging you down into
their misery the ironic thing is you've never had any other choice every time
you complete a chapter the previous chapter is inaccessible you've been
blindly following the voice because you've had no alternative leaving the
apartments the storm has arrived the incredibly short view distance with the
siren in the background it really gave me silent hill one vibes
the enemies of course still have full visibility so the only person suffering
out here is you so it's best to get inside as quickly as you can getting
into the arcade you're greeted with a map but the textures are so low it's
kind of hard to tell where anything is but in here you can find one of the most
powerful items in the entire game wooden axe handle combining this with a
common axe head you have single-handedly the strongest melee weapon in the entire
game this will easily one shot 90 percent of the enemies in the game with
the biggest drawback being how rare the axe handle is and once it's broken you
won't get it back also right next to the handle is an impaled head on a stage
these heads are pretty common everywhere but seeing this one i tried to interact
with it and this happens oh brother this guy stinks there's a security room downstairs in
the arcade where you can find scrawlings on the wall saying don't look it in the
eyes probably a warning from the voice on the radio for us and it doesn't take
long to find out what that warning was for it seems again like two people fused
together with a second head coming out of the stomach it looks almost helpless
with a pathetic melee attack and slow staggered walk until you realize its
physical form isn't its strength this enemy somehow has the
ability to psychically connect with you dealing insane damage but also stop any
bullets then pushing them back towards you funnily enough the message that
comes up is that you killed yourself the only real way to deal damage is either a
melee or i'm not joking your brick because apparently no one on the dev
team thought someone would be stupid enough to throw a rock an enemy that can
stop bullets past the monster is another note from tj scott to whom it may
concern 9th of october 1986 i am writing this letter to let you know that due to
my declining physical and emotional state and due to the ongoing harassment
of your company i hereby resign from my position at the clearwater branch of
south spark electrical i can no longer bear the stress i'm suffering at the
workplace i apologize for any inconvenience my resignation may cause i
will not be returning you're sincerely tj scott this is the first official
letter we have from tj or tyler scott the mad ramblings before at Leda had
no signature even though they were most likely from him this is him quitting but
strangely enough not fort oasis if we compare this letter to the first in the
game we see that clearwater is in the state of florida in america so if the
voice on the radio is tyler he would have quit his job at florida already in
a declining mental state and then moved to fort oasis but why would he come to
fort oasis just to leave for medical treatment the story is making more sense
but not everything is in place yet unlocking the good stall we get our
hands on the fuel to make molotov cocktails you only need to make one to
progress but you can take the rest of the fuel with you to make more they're
great at throwing down at choke points because enemies will walk right into
them but the bloom for the fire is so strong you'll basically end up
flashbanging yourself just before you leave if you go to the back of the store
there's a secret lever with a sign on it the same sign you can find back in the
apartment complex if you flip the lever and then go back into the apartment a
second time dodging the explody people and flip the door a second door is now
open with a revolver waiting for you the revolver is amazing it's six shots but
there's a high chance a single bullet will kill most lesser enemies and best
of all the ammo is like nine millimeter it's completely weightless thank you
broken video game mechanics for blessing my carry capacity going outside the
storm has cleared and what we're left with is a murky sky with an evening sun
barely shining through once at the mine entrance you can throw your newly
crafted molotov cocktail at the mass of flesh you'll have to wait a bit before the
fire dies down enough to be passable the radio doesn't contact you to
congratulate or reward you you simply press forward onto the next chapter getting outside we see a brief flash of
more forgotten ones which is quickly hijacked by explosions going off in the distance this set piece is really cool even if it
is just a 2012 green screen explosion off in the distance i love how from time
to time you see a bigger view of fort oasis something dark souls 3 would
shamelessly steal two years prior you'll have to drain the water to go through
the catacombs as the bridge directly to the mines has been destroyed and on our
way down to ground level we meet a new enemy someone wearing mining equipment
probably the closest thing we've seen to an actual human the whole game they move
similar to a brew either a slow stagger or speed walking but the key difference
is they use the same gear you've been scavenging throughout the game in
particular a fire axe and a lead pipe both dealing heavy damage they're also
incredibly tanky probably due to the mining equipment they wear they're one
of the few enemies in the game that can survive a point-blank shotgun blast
they're called angered brutes but i'm just gonna call them minecraft steve
getting back to the coast there's a phone ringing
similar to the one from the start of the game although we couldn't reach that one and when we answer it it's just dead air no one is saying
anything but there's a note on the table next to it keeping yourself cooped up in
the house will do you no good you need to get out and talk to someone go for a
walk anything this isolation will do you no good there are people out there that
care about you there is only so much i can do i do wish you would come back and
see me it sounds like there is a lot going on in that head of yours we need
to get you back to baseline you don't have to feel like you're trapped by your
thoughts you have to let them pass this letter is the first one we've seen typed
out as opposed to handwritten we can assume it's for tj scott but there's no
signature past the phone and the note the entire area is flooded this is where
we come back after draining the water out i did try to swim in it just like
cry of fear but your boy invisible wall is there to make sure that that doesn't
happen this chapter introduces a fair few new items firstly a box of nails and
the nail gun honestly like the harpoon gun i'd never touch the nail gun it's a
literal meme it does pathetic damage and boxes of nails are so hard to come by so
you'll end up dumping actually viable weapons like the shotgun just to keep
your weight down also a box of nails has no ammo reserve just the whole box so if
you reload before finishing a magazine you'll just lose an entire box of nails
cry of fear did this but you can't bring up cry of fear rules this late into the
game and with one single weapon it is decent crowd control for the flying
enemies but they die with a literal paper cut it's a total waste of
resources the reason why you don't want to use nails for the nail gun is because
they can be used to make the nail bomb the most comedically overpowered weapon
in the entire game combine a small explosive with an empty
bottle duct tape and finally nails and you have an explosive with so much
shrapnel you'll kill everything on fort oasis and two continents over i actually
can't find footage of me not taking damage throwing this thing no matter how
far away i was alternatively you can also put nails on blunt objects like
poles and bats to give it a bit of extra damage just like mom used to make also
not relevant to progression or anything but this chapter you can find a bag of
vitamins on the floor with the description saying a bag of greens the
pyrocynical channel would never promote substance abuse so the best thing to do
is to drop it instantly and then report the game devs to the authorities shortly
after you find a broken shovel you can repair with a pole the damage is alright
but the reach is one of the best in the game but again i have the fire axe i
don't need this peasant weapon i mean it's a great item if everything else
you've got is close to breaking but if you've got a good setup right now and
the fire axe oh no it cracked the floor there's also
a butcher's knife which is the sister to the combat knife it does stun lock but
this late into the game its damage is kind of useless but i do appreciate the
dev leaving out new weapons for people that are barely scraping by and used all
their resources in earlier chapters nearby another phone rings seemingly
waiting for us to answer i honestly can't make out what's being
said here there's an actual voice this time but even reversing the footage it
doesn't make any sense up ahead is another spider's nest if we
push through there's one final phone ringing and this one is the only one i
can somewhat understand it sounds similar to the voice on the
radio but not quite because the voice usually demands you on what to do next
as opposed to this like sad whisper getting to the pump station via the
coastline you can find another letter and this one is just a tiny red dot i
assume this was meant to be like a map or something but uh something went wrong
in the coding every playthrough i've encountered this letter it's the exact
same so probably nothing on my end i hope i
assumed it was a problem with my pc but i'm only using 95% of it for my bitcoin
farm the voice then warns you about the next area when you go in you'll see the
environment slowly change around you endlessly looping around the same places
over and over it's a nice touch because you don't notice any frames dropping
when the environment changes behind you eventually a new path will open and
you'll hear those similar barefoot steps only this time it's something different something is following you the game
calls it a shade and it isn't halted by your eye contact it only physically
appears when it's close enough to you which always results in an instant kill
you can kill them but it's usually not worth your ammo unless you're totally
cornered getting outside to travel to the pump station the draw distance is
incredibly small so you'll have to use your audio to hear enemies before you
see them the areas are open which sounds great but that just means there's more
ways for you to get flanked a good tactic is to herd enemies to these
arches as a check point to deal with them at once and in case you were
wondering yes the mummy milker monster is here as well there's also two more areas you need to
push through before the pump station another spider nest and the woods i
wouldn't even mention the spider nest because it's like the fifth one so far
but the dev put in some kind of reverb in here and whenever any sound is played
the entire area sounds like it's been recorded inside a tin can afterwards is the forest where the radio
gives us a hint for a stash of supplies
i really like this area it's basically total chaos's only real puzzle but i
personally like it more than the park puzzle in cryofear you're given a map
with directions to the pump station the supply shed and also a way back your
only indication of north and south are these statues it took me a bit to find
the right path because you'll have landmarks appear that tell you where you
are on the map like this archway only you're not meant to go through the
archway but in the complete opposite direction going to the supply cache
first and oh my lord the voice wasn't lying that stash can supply you can find
pretty much every ammo type in the game with numerous amounts the revolver if
you didn't pick it up already and unironically the single best item in the
game the weight skeleton armor something so
unbelievably broken that it has no condition value and literally bugs your
inventory when you open it this isn't a joke by the way it does actually glitch
my inventory whenever i open it the weight skeleton doesn't absorb any
attack damage technically making it worse than the
common rags at the beginning of the game but it increases your carry capacity
from 180 to 240 pounds if you're a disgusting hoarder like me then this
armor is irreplaceable thank you wait skeleton for letting me live out my
fantasy of being one of those mass hoarders you see on daytime tv finally
arriving at the pump station the game introduces a new enemy
well that wasn't too hard anyways you head towards the all right fine fine
i'll talk about you they're basically a mix between the spiders and the brutes
having high hp and a humanoid shape but they can also spit you like the spiders
which is really really annoying can you tell yet that
the dev has arachnophobia finally making it to the pump room we turn on the three
generators which leads us into now this chapter ironically has one of
the biggest gripes that i had with cry of fear and that is
backtracking backtracking is an essential in these
kinds of games i get it cry of fear had the apartments you were slowly unlocking
more and more of it i love that and in total chaos the chapter where you got
the smg how you were slowly unlocking parts of the island i love that stuff
but no one likes long lengthy 25-minute backtracks through environments they've
already been through before cry of fear had you travel all the way back to the
beginning of the game to get fuses and total chaos as you retread every step
you took to get back to the beginning of the previous chapter there's nothing new
on the way back either apart from this enemy that is a literal dead space
necromorph call it a stabber all you want but it is literally a necromorph
making it back to the catacombs that are now cleared of water we find a few notes
the first one reads may i suggest you try something different this week
find yourself a place it can be anywhere you've been before or somewhere purely
fictional whenever your thoughts seem overwhelming or you are feeling down i
want you to go to this happy place this is somewhere your thoughts cannot
invade where it is you and only you somewhere you feel at peace this is what
i want you to practice this week i know it may feel like we aren't making a lot
of progress with your sessions but i feel we are getting close
another type wrote letter seemingly from a therapist to a patient giving them
exercises to deal with stress and depression this again could be the voice
in the radio making you really think if you could trust someone this unstable
down the staircase are two more notes both showing maps on where to go now
this is probably the most stressful part of the game i could easily get the total
chaos world record speed run mostly because only eight other people have
played this game but the catacombs always throw me off
you're essentially in pitch darkness apart from your flare that burns for a
pathetic 30 seconds now there's two ways to progress the first is using symbols
on the walls to correlate with the map to find where you are
exactly and the nearest safe spot to stock up on flares also using enemy
cries to indicate you're going towards a dead end and to avoid them alternatively
you could do my strategy which requires you to empty any normal pills you have
and run around in the dark depths like a mental patient triggering every single
enemy and save scumming until you get one shot or somehow by pure luck make it
to the end of the tunnels leaving the catacombs there's one final
note to find covered in cobwebs and stained with blood seemingly from the
same place that prescribed the prozac at the beginning of the game
12th of december 1986. mr scott i am pleased to inform you that the therapy
was a success and you are now in remission may we book you in for a
follow-up test in a few months from now please give us a call back so we can
figure out a time that is suitable for you if you have any questions feel free
to call us back at any time congratulations
john thomas cw medical we now know what tyler's illness was
cancer and the reason why he had to leave for oasis but again if his cancer
was in remission what brought him back to the island who is tyler we still have
no direct link to the voice on the radio being tj scott with regression over we
move on to the seventh chapter this chapter onwards is where the game
becomes more not too much that it becomes a literal
shooting gallery but if you've been serving up your ammo up until now the
game throws even more at you so you can be a little bit more liberal with the
second amendment the voice talks almost like you're gonna
meet them in central district but regardless there's only two chapters
left until the mines now these are easily the largest parts of the game
there's nothing more to learn there's no new weapons no objects it's just you
trying to survive with the knowledge you've acquired throughout the game most
of total chaos has been dark hallways alleyways but this is when you get to
the central city district and it becomes a huge sprawl some paths have supplies
some have enemies some have absolutely nothing central district would have been
the most populated area in fort oasis meaning more bodies the game is throwing
everything at you until you make it to the mines up ahead is another letter
this one's hand wrote as opposed to the last few being type wrote i have come across
newspaper clippings of fort oasis everyone has moved away the mine has
apparently dried up so there goes my ticket back home fort oasis is a barren
wasteland everything i've ever wanted it has all been taken away from me
this could be tj while he was away in florida getting treatment for his
illness finding newspaper clippings of his home fort oasis now being defunct
and sucked of its resources but that also means fort oasis fell apart before
the monsters arrived originally i thought it was the town's population
that got turned into monsters but that doesn't make sense now so the only
possible theory is that they're coming directly from the mines we're also given
the last armor of the game the minor lead vest it's incredibly heavy at 35
pounds but pretty much nullifies the bleeding stat and absorbs half the
damage of all attacks great armor if you're struggling and low on supplies
but for me it's the skeleton weight
after progressing and blowing away loads of monsters we can see a sign for an
armory but trying to get in there we're blocked by the forgotten ones we've been
seeing throughout the game they don't fight back but you'll have to
kill them to get into the armory here you can finally stock up on ammunition
but also a brand new gun the double barrel shotgun i just love how it was a staple of doom
2 and also made its way into this mod the gun is devastating it will kill
anyone in a single concentrated shot i mean yeah not the telepaths because the
whole matrix thing but you can melee them if you want to kill them in like 20
minutes its best ability is lining enemies up to get double kills only
problem is it chews up two shells per shot so within 20 seconds of using it
you'll have no ammo left personally i prefer the precision of the
base shotgun he goes to bed at 7pm and can get a bit boring
he's asleep he's boring but he'll always be reliable you know what thank god that was
subtitled because i never would have been able to hear a single thing over
that audio stinger and the 1400 enemies that just spawned in front of me after
finding the key to push past the central entrance dancing around a group of mommy
milkers we're on to the last real chapter hey that's that's the name of the mod
chapter 8 is central oasis a mix of the industrial district shopping and
residential essentially a melting pot of all the previous areas in the game
this level has backtracking but the good kind where it's not really mandatory and
it also rewards you you get a master key in this level that unlocks all the doors
in central giving you loads of loot to stock up on for any players that are low
on supplies you start off in the apartments where there's another letter
on the floor i was working as a coast guard i received a distressed call from
a damaged offshore boat after packing my belongings i left to
attempt a rescue a great storm approached my boat became damaged and
stranded me at sea i lay on the deck of my boat waiting for rescue but nobody
came then they came for me a boat from a nearby mining colony saved me they took
me back to fort oasis i stayed recovered and each one of them welcomed me without
hesitation after helping me fix my boat i was hesitant to leave i have finally
found a place i can call home somewhere i have found peace i do not plan to
return we can only assume this to be tyler's
letter but what's more confusing is the first half directly mimics the intro
word for word working as a coast guard going on a rescue mission and then being
stranded we've never really asked this question but who are we the player
character we have no personality no voice we've never said anything the
entire game we've just been blindly following the radio's voice from
objective to objective i think the more important question now is what is the
connection between the voice on the radio
and us who cares i just found another portable gas cooker time to make myself
some warm salami onwards there's another passage blocked
by the forgotten ones this time it is an optional but a mandatory path forward so
we have to kill them they're helpless against you and how far
you've came in the game petty distractions like this aren't going to stop you from
your end goal there's another letter shortly after
typewritten fort oasis outsider report january 1991 construction started on the
small island in mid 1963 the island was divided into two towns the north and the
south the north housed a deep mining complex the south housed the 2000 or so
citizens that lived there its most notable export was coal however the mine
officially closed in january 1994 and the island was cleared of inhabitants by
june today its most notable features are the abandoned and still mostly intact
concrete apartment buildings the whereabouts of the citizenry of fort
oasis is now largely unknown this brings more questions than it answers the
introduction stated the year is 1972 but this report almost came out 20 years
later who's being honest here the narration or the random scrap of paper
on the floor before we can think about it more the radio contacts us again the voice seems dead set that getting
into the mines will end the suffering on the island and also give answers but
they're not letting on to why just yet in one of the offices where the master
key is is another letter tj thank you for reaching out to us we are
glad to hear the community of fort oasis were able to perform a rescue we
received confirmation that the original call-out you're attending has been
resolved with no casualties thanks for letting us know that you are still
recovering from your ordeal take all the time you need regarding your resignation
we understand you're wanting to reside at fort oasis from here on out it is sad
to see you go but we wish you all the best for your future mark smith
clearwater coast guards so we know tyler was originally working as a coast guard
he was lost at sea and then rescued by the residents of fort oasis and then he
moved there but what did he do what was his income is tyler the voice on the
radio or is tyler us because both answers are very difficult to explain
the mines generates a strong radiation so going near them would be suicide even
being near it you slowly build up radiation and hallucinate about being
somewhere else endless hallways only being guarded out by the forgotten ones
you killed leading you to another letter life on the mainland has not gone as
smoothly as i would have hoped sure the therapy was a success and i have a new
chance at life but i can't be happy i miss being at sea at fort oasis Leda,
my friends; could i go back? nobody's there anymore they're all gone i sure as
hell don't want to remain in this place how does one make new friends when
you're too scared to even look people in the eye
i need help there's Leda being mentioned again we
know for a fact that she was romantically involved with tyler it
sounds like he's been pulled away from Fort oasis by the mainland and wants
to return even though he knows there's nothing
there for him if we really are tyler and we've returned to fort oasis on some
kind of delusional adventure then who is the voice on the radio and before we can
even question that the radio interrupts us again we'll need to craft a radiation suit to
survive the sheer amount near the tower the body headpiece and battery each part
heavily defended by monsters and when you eventually reach it above is this
mass of flesh almost like a tumor writhing around agitated once you pick
up the part
the voice makes out there's an infection that's spread across the island but this
contradicts with all the previous letters we've collected explaining how
the island went defunct and people left once the resources dried up unless
people tried to move back into the island as the infection broke out i'm
unsure but even if he's lying you can't ignore that giant dangling tumor in
front of you each piece of the suit you collect the tumor shrinks more and more
until it dies off completely combining the suit it goes over whatever
armor you currently have meaning you can keep wearing whatever protection you
have the downside is the radiation suit is insanely heavy meaning unless you're
carrying practically nothing you're at least going to be overweight when
putting it on you're protected from the radiation but at the cost of having most
of your vision be obscured you can hear your character breathing
heavily and even the nose piece gets in the way it's clunky dated technology the
miners would use passing the tower and the insane amounts of radiation you
finally enter the mines into the final chapter getting into the mines we travel down in
a work elevator the same ones we've used to get to the surface we're now
descending there's a thick cloud of smog everywhere it's damp and eerie but
quiet there's no enemies and even the radio has gone silent both of which is
never a good sign the only real sounds are your footsteps and the Geiger counter
are slowly creeping up until this is your last push using all the
equipment the game has given you but even with everything it's hard to not
just scrape by the monsters must be coming from the mines themselves surely
there's never been so many at once finally making it past the hordes you
get into the mines control room looking almost like a missile silo where you see
an opening the Geiger counter picks up more and more in the darkness a table
and chairs with a note waiting for you august 31st 1983. mr scott as feared our
further test results have come back positive for stage 3b lung cancer we do
not believe fort oasis has the medical equipment available to treat this you
will be required to come back to clear water as soon as possible for
chemotherapy and possible surgery please give me a call john thomas cw medical you can hear Leda screaming at your
cancer diagnosis and if this letter wasn't confirmation enough who you are
then the next thing will be you're given a room to stock up on any
ammunition you might be missing out on this is going to be the hardest point of
the game by far you're not even in fort oasis anymore the walls are drenched
with blood dripping from the ceiling this entire place is alive and wants you
dead you can see growths across the wall and even in the sky while enemies flush
you out and try to stop any kind of progress your guns aren't as effective
here these enemies are stronger than anything you've faced before trying to
escape you see giant syringes coming from the ceiling trying to impale you
enemies with blades for arms and legs so much is introduced so quickly it's
overwhelming walking down a hallway you see the forgotten ones stabbing
themselves filled with self-hatred and loathing until one last fight
against odds that you can barely beat but somehow you still do
still pushing forward another bloody corridor more syringes
more monsters until you can wait around as long as you want but believing there's no other way out
tyler eventually takes his own life and envisions himself in a situation he has
no chance of winning when you first launched total chaos
before the intro dialogue before anything
it's the message i could handle it
i had already gone through so much worse at the end of the day
i still had me in 1963 fort oasis started construction
as a mining colony to drain its resources for use on the mainland in
1972 tyler scott a coast guard got a distress signal from another ship he
went to investigate but he himself was lost at sea he was rescued by the people
of fort oasis he was so infatuated by the kindness of these people that he
chose to stay he quit his job as a florida coast guard even getting his
partner Leda to come and live with him he began working at fort oasis as an
electrician helping maintain power on fort oasis for a number of years
eventually his partner Leda leaves him for unknown reasons losing the love of
his life tyler writes a spiteful letter to Leda saying how much he hates
himself and how leaving him is a complete backstab
Leda writes back saying he needs help and is unstable
tyler begins pushing away everyone in his life ignoring invitations from his
friends and family even though they're already incredibly concerned for him
august 31st 1983 tyler is diagnosed with stage 3b lung cancer an aggressive
cancer that has spread to his lymph nodes the weird cocktails of drugs you
find in the game probably representing all the treatments and chemotherapy he
went through Leda reaches out to him to express her remorse and that she's
given birth to a child called cora and he is the father november 2nd 1982
tyler leaves fort oasis for treatment on the mainland as they don't have the
facilities to deal with the cancer he begins work at south spark electrical in
florida for income his mental and physical health deteriorates to the
point he has to quit his job starting workplace harassment more likely his
depression skewing his worldview thinking everyone is mocking him
december 12 1986 after years of treatment tyler's lung cancer is finally
in remission although great news tyler just sees this as an extension of his
miserable life struggling to maintain any type of connection with anyone or
even maintain eye contact in public april 16 1988 tyler is prescribed prozac
for his frequent panic attacks he later writes to his doctor saying his prozac
isn't working and the doctor suggests therapy for him he has multiple sessions
but the therapy never seems to have any kind of breakthrough he fantasizes about
his time on thought oasis and how happy he was before Leda left him before his
cancer diagnosis but researching he finds out the island dried up and
nothing is left for him stuck between hating his life on the mainland feeling
isolated and alone combined with his paradise being taken away from him he
sees the only option is to take his own life
before doing that he has one last fantasy where he is call to fort oasis
by a character that he made up an extension of tyler the cynical depressed
and lonely version of him all his anger and vitriol manifested into someone
guiding him towards his death the other tyler never wanted to help you just to
weaken your defenses to the point you'd end the nightmare for him you play as
the tyler that still has a small amount of hope left surrounded by impossible
odds that's why the introduction text changes from tyler's handwritten notes
to typewritten it's fictional he's writing one last story for himself to
justify his death every time you've listened to tyler you've broke down your
defenses against him giving into that nihilistic part of yourself that's given
up even saying this important line on first contact just being in this place means
that tyler has lost all hope when you go to quit the game it even tells you that
you're ending the isolation but we never quit the game instead we kept pushing
tyler and listening to his self-destructive requests there was even
some subtle hints throughout the game that this wasn't reality like the couch
with the key on it that was in the middle of a forest obviously tyler's
real couch in his apartment and in one of the earlier chapters there was an
elevator just marked useless look i know this is literally spec ops the line like
you could have stopped at any time but you kept going i want to make my case
all right everything in spec ops the line was orange everything in total
chaos is grey thank you your honor what if things were different what if
there was a way to change tyler's outlook despite how melancholic and
depressed he is if we go by the logic of defying anything the voice tells us and
we go to chapter 2 down to the graveyard a specific place he told us not to go to in one of the corners you can find some
boxes and pallets if you smash them it leads to a huge hole in the floor which
tyler can jump down and at the end of a long bloody corridor a letter from
Leda fully explaining why she had to leave fort oasis
tyler i am sorry but i have to leave this place i know you've always wanted
to live out on the sea but it's not the life for me i feel isolated enslaved i
have to go back to the mainland i have to be with my family i will never forget
the time we shared together you are a good person i love you i will always
love you i'm sorry i had to tell you like this but i have tried to talk to
you about it and you won't listen i don't want our last conversation to be
another argument take care, Leda Leda didn't leave because of tyler she
left because of the island and how isolating it was also homesick from
being away from her family this letter does exist in the real world but tyler
hid it from himself because he knows it doesn't justify him taking his own life
now this is great progress but it still isn't enough to save him in chapter
three the monster that tyler warns you about is actually a representation of
Leda and your daughter cora hence the baby cries and the two bodies fused
together you can't reason with it but you can escape it there's a cracked wall
near the monster spawn and if you kept the small explosive from the security
room earlier you can throw it to blow up the wall this skips the bus entirely
meaning that the connection between Leda and his daughter is still there
he can deal with it when he's ready as opposed to cutting it off entirely
in chapter 4 when you're told to burn the growths that are blocking the way
out that's specifically referred to as connections this is tyler cutting
himself off from any social connections he might have like friends or family
making him unreachable and him taking his own life more justifiable you can't
go past the growths by any normal means because they block your way and one shot
you but remember when i mentioned earlier that revolver you could get by
flicking a switch in the fuel shop and then going back into the apartments a
second time next to the revolver is a vent you can squeeze through to bypass
the growths entirely in a side passage again as horrible and deformed as they
are you need them right now to change tyler's mindset in chapter six when you
reach the end of the catacombs tyler will tell you to go any deeper is
pointless and you should just leave
if instead we keep going you have to deal with even stronger enemies but at
the end is a dimly lit room with a note on the table i am glad you have stuck
with this therapy for as long as you could even after feeling like it was not
working i have noticed a turnaround in your attitude these past few weeks it
seems you are coming to accept your darker thoughts rather than trying to
suppress them i feel if you keep working on this you can make positive changes in
yourself even if you decide to continue down this path without my assistance i
don't think you need it keep it up this is a continuation of the other type
wrote letters we found throughout the game but this is the first letter where
tyler has made genuine progress and the therapist is happy about it again
another letter that he purposely hid from himself because with it there is a
chance of redemption in chapter seven disobey his orders to kill the forgotten
ones these are the past connections you've had with people materialize the
spirits killing them will further cut your connections with people you once
knew increasing tyler's anxiety and paranoia they block the armory which
means you miss out on some ammo and the double-barreled shotgun but it's worth
it if this helps tyler recover the other encounter in chapter 8 seems impossible
to get past but if you go through an underpass and then throw a rocket a
hidden switch you'll open a side roll-up door to ignore them completely
progressing but leaving those vital memories in tyler's mind alive you'll
have to do it all over again all the monsters puzzles and check all across
fort oasis but when you do and reach the mines instead of seeing the forgotten
ones harming themselves they simply wait and watch to see what tyler does next tyler has been proven wrong and thus has
been able to escape the dark part of his mind he'll always have it in him but now
he has the ability to manage it and begin to build those connections with
his friends, family, Leda and their daughter i just like as well i spent 15
minutes talking about how cool this was just to be stopped by an invisible wall now after concluding the game you might
want some more content you know something juicy to chew on
well after the credits of both endings you'll be given a code on its own it
makes no sense but the shapes are similar remember at the very beginning
of the game before going deeper into fort oasis there was that door to the
left with a keypad on it but we didn't know the code if you enter the numbers
from the credits you'll be taken to a new hallway where you can enter new game
plus now i just want to say
this is not your normal new game plus are you sure
you're about to enter new game plus mode for total chaos are you sure you wish to
do this it will not go easy on you ignoring the warning and going through
the walls become blood soaked again with a thick red mist permeating the map next
to a cache of supplies a note he is hunting you he will not stop
be smart but most importantly be fast things here are not the way you expect
them to be this is the only advice you'll get for
this entire run the cash left for you includes some basic meds weapons and the
double-barreled shotgun i've already expressed how this gun isn't ammo
efficient but at least they left you with something you played through
Tyler's mind the same way you would in the base game although things are
different here the skybox is replaced with a massive growths and tumors and
every chapter begins with a countdown of how long you have until the hunter
arrives and just as a warning you don't want to be around when he arrives the hunter is an unkillable enemy that
chases you through the entire chapter if he can't reach you he'll just spawn
behind you his arms have been replaced with axes which will instantly kill you
again you can't kill him or even stun him you'll just have to make it to the
next chapter to push him back until he starts chasing you again i love this
mechanic because the hunter is absolutely terrifying i assume he's
meant to represent tyler as the voice on the radio this monster that can't trick
him anymore so instead just wants to outright kill him the ground shakes when
he's near and he won't stop until you're dead the game also changes enemy spawns
a fair bit in this mode like how the first enemy you see the brute is
replaced with apparitions of Leda that make what should be the tutorial part of
the game incredibly stressful and now rewards can sometimes be punishments in
chapter 2 when you're first taught about throwing there's a lever right in front
of you to show you how you can throw it to get rewards but in new game plus if
you do this it just teleports you into a room full of enemies that instantly kill
you talking about stress this mode will
never let you have time to yourself even if you find a quiet area to manage your
inventory by doing that you're just wasting valuable time until the hunter
spawns so any time alone isn't rewarded the hunter will even leave you bait like
ammo for the super shotgun and if you pick it up he'll instantly spawn behind
you this mode is incredibly cruel and
honestly i would say it's harder than cry of fear if not for the fact you can
still auto save save scumming is the only reason why cry of fear is still
harder because in total chaos you die you lose 30 seconds in cry of fear you lose
40 minutes to an hour once you reach the mines yet again and
trigger the lockdown instead of a horde of enemies it's just the hunter and
you're given a room to stock up on ammo and given a simple objective to kill him the arena is a bunch of
narrow corridors some with dead ends that get you killed instantly there's
boxes and pallets with supplies but they also block your way so always have a
secondary ready to destroy them i love this fight i felt at some points the
hunter would almost bait me around corners for a quick kill when i was
being too greedy but once you finish him off you're taken into a room that looks
like it was made by a 12 year old in gmod complete with flat grass outside
and once you open the door the torment has ended i assume this is
tyler finally overcoming the darker parts of his mind one thing that would
be cool is if the hunter was actually voiced by radio tyler constantly mocking
him and telling him how futile everything is it'll just make it feel a
lot more personal overall total chaos is
amazing and definitely worth your time there's a reason why it's my second
favorite free mod i do think overall cry of fear is a better package but total
chaos still does some stuff better you know cry of fear had cut scenes and doesn't
rely too much on reading letters which was the entire crutch for total chaos
but i still appreciate both of them like for example how total chaos in my
opinion does inventory management better even if it literally is just stalker and
also the fact you have to mix and match weapons instead of relying on the glock
for 80 of the game and honestly i cared a lot more about finding who the voice
in the radio was compared to the doctor that simon would chase for half the game
now i know a lot of you just going to argue and say this is cry fear 1.5
and uh to that i say
you've watched a two-hour video of a man talking about a free game
go outside touch some grass so what i did near the end of the game i
started hitting no clip to go through doors you couldn't and stuff like this
door you can never open it you go through
and there's actually a whole area here they never implemented there's crates to
like store your items and over here is this like machine that
can remove your radiation and in return you get a bunch of hunger so it's almost
like they had a lot more bigger ideas for this game but they just never got to
implement them which sucks this would have been amazing i actually just
noticed this on like my fifth playthrough of the game but there are
cigarettes you can find in the game that lower your stamina and the title
literally reads illness smoke this if you want to die i mean it's a little on
the nose but you know now i don't want to get your hopes up but wadaholic the
guy who made this doom mod recently posted on his twitter screenshots of a
standalone version of total chaos he says it's a few years away so don't
expect anything anytime soon but it's great to see him return to such an
amazing project thank you for watching i'll leave a link down in the
description so you can download the mod for yourself it is free but it needs
doom 2 to work which is like i think 5 quid on steam so technically that means
i scammed all of you and it actually isn't a free game and to that i say
thanks for the free money i'll catch you guys later bye bye joke's on him, have you seen what he's into?