(soft music) (light chiming) (crowd cheering) (eerie ambient music) (synth music) - [Nexpo] I have discovered
a series in the realm of Local 58. (eerie ambient music) A VHS archive of an
ordinary broadcast company. Animal Education, Storm
Safety, Space Knowledge, Artificial Intelligence, and are among the topics
presented to us in the form of short, educational VHS guides. Tonight, we will envelop ourselves within this [a t r o c i t y]
fantastic educational series. This is Gemini Home Entertainment. (computer clicking) (soft music) (static hissing) (man screaming) (knocking on door) Oh yeah, I'm digging this. (soft music) On our plate tonight is
an analog horror series by an internet creator named Remy Abode, birthed from an alternate
reality gone awry. Containing events stemming
from [t h e d e p t h s o f h e l l] the hope for a brighter future, Gemini Home Entertainment is a video distribution company ready to take you on an educational
trip through various avenues of life knowledge. What that knowledge is, exactly, is unclear at this point in time, but what we do know, is that
something in their reality is out of place. Something isn't right here. The series was birthed
on November 13, of 2019, and since then has built up to a total of 16 videos, each with
their own surprises, and each giving us a different piece of the puzzle as to what's happening within this world. The guides appear to be presented in a VHS anthology format, a far cry from the silent onlooking and broadcast interruptions
we experienced in Local 58. Whoever's behind Gemini
wanted people to see this, and everything within each
recording is as it should be. Tonight on our plate, we
have the following before us, World's Weirdest Animals,
Storm Safety Tips, The Deep Blue, Artificial
Computer Learning, Our Solar System, Camp Information Video, Lethal Omen, Wilderness Survival Guide, Sleep Image Visualizer, Games for Kids, Advanced Mining Vehicle,
Deep Root Disease, Monthly Progress Report,
Christmas Eve Party, Home Invasion Help,
and last but not least, Crusader Probe Mission. Because there doesn't
appear to be any sort of established timeline here,
we're gonna tackle these in order of their release date. If you can't tell, we've
got our work cut out for us, so pop open those Lunchables and grab that Crystal Pepsi, we're about to dive
into some analog horror. This, my friends, is
Gemini Home Entertainment. (dramatic music) (soft music) World's Weirdest Animals. (ominous music) The video opens by showing us strange and wacky wildlife that
inhabits various regions of Minnesota, like prairie chickens and burrowing owls. The overall pacing and layout of the video are pretty simple, with the names of the animals being presented alongside a couple of facts, all over some
calm B-roll footage. (upbeat music) The overall tone changes
a bit once we make it to the three minute mark. Contrary to the prior animals, the habitat for the one upcoming is
denoted as "everywhere". And if that weren't strange enough, music is nonexistent
from this point forward, merely leaving us with
an ominous dead air. And so, the next animal up is something called a Woodcrawler. For the next couple minutes, the video explains a bit more about them, like the fact that they're
found all over North America, are excellent hunters, do
not make any noise at all, and prefer the homes of large families for nesting. Apparently they "adapt" to this residential environment, although it's unclear
what exactly that means. (static hissing) So, right in the middle of episode one, we get a brief glimpse of what we can assume to be a Woodcrawler. It appears to be some sort of long-legged creature, and I've got a funny feeling
that it's actual body is much, much larger than a human. Curiously, the video
also presented somewhat of a paradox, claiming that
"you will hear screaming", but "they stole their voices". If we're assuming that the victims of these so-called
"Woodcrawlers", are humans, then it leaves us wondering what exactly they're doing to them. Lastly, I find it interesting
that this creature was described as "Nature's mockery", as that term could be interpreted in a couple different ways. Are Woodcrawlers ridiculing
our entire perception of nature and how life
within it functions, or are they some kind of absurd imitation of human life? I could be way overanalyzing
this first part, but, I'm just curious why that's there, considering how unnatural
this creature looks. (static hissing) In this next scene, we're outside of that same house at night. It's hard to make out, but we can notice people inside of it this time. Why? (static hissing) (camera thudding)
(static hissing) Yeah, those aren't people are they? (eerie ambient music) So, with their bizarre,
unnatural behavior, combined with the caption claiming
that they're "fake people", it's clear that Woodcrawlers
don't kill humans. They imitate them. This effectively establishes
synonymy between the two, as their method of "adapting", somehow involves
taking over their bodies and conforming, to the best of their ability, to natural human life. As we've seen, though, their
behavior is far from it. They're incredibly tense,
they can't properly interact, and when faced with an outsider that isn't one of their kind, they attack them. They're an absurd imitation of the human form, a
true mockery of Nature. (upbeat music) Storm Safety Tips. (soft music) Brought to you by a Harbinge
Technologies, the focus of this video is to help keep you and your family informed on
how to remain safe in the event of a major catastrophic storm. The steps outlined are pretty cut and dry, with the first being
to reinforce your home by improving structural support,
replacing roof shingles, and fixing leaks. Step two advises that you install an early warning system,
that, conveniently, Harbinge Technologies makes. According to the video, this Albedo Alarm will warn you ahead of time if a storm or other danger is approaching your home. Interesting. I wonder what that could be? The third step involves
building a storm bunker, which should be, precisely,
18 feet long by 10 feet tall. The tape then advises us
to install a four to five foot wide aluminum hemisphere and to place their Timbre
shortwave radio next to it. We're given no further context
on why it should be there. But it should. (soft music) This next segment explains
what to do during these storms. It's first advised to take
our family to the bunker, followed by powering on our Timbre radio, and remaining calm. Oddly, when these steps are
shown, conflicting statements appear below each one
that seem to add nothing to the table in terms of instruction. Rather, it tends to inflict the viewer with doubt, with claims like
"Your home doesn't belong to you now", "ignore all
sound produced by the radio. They're auditory hallucinations", and "your tears are filled with salt". If we took these statements away, we wouldn't be losing out on anything which makes me wonder why its there, and who the hell wrote it. (soft music) (static hissing)
(eerie ambient music) (static hissing) (static hissing) (eerie ambient music) (soft music) (soft music) Listen, under your feet,
crawling through the floor. It seems that this line is
referencing Woodcrawlers, which leads me to
believe that this "storm" isn't the type we know of
in a conventional sense. This, combined with immediate
camera cut to lights in the field, alongside
that warning to return to the bunker if we see them, makes it appear that Woodcrawlers and whatever's emitting these lights are perhaps the same creature. With this in mind, this leaves us to wonder exactly this storm entails? How often does it happen, and most importantly, why is it happening? (dramatic music) (upbeat music) Deep Blue. (soft synth music) (soft music) Created by a Gyneva Production
Company, the premise of this one is simple. Lighthearted education about
various creatures and regions of the deep blue sea. Towards the latter half of the video, we cut to a
section about the deep ocean. The Mariana's Trench is
introduced as a large, foreboding hole in the ocean floor, described as the deepest place on earth. Following this, we can
observe a cross section view, introducing an even deeper and more ambiguous region of the ocean called the Demisia Tunnel. And ominously, the depth here is unknown. (soft music) (static hissing) (eerie ambient music) (eerie ambient music) (eerie ambient music) (eerie ambient music) (static hissing) (eerie ambient music) Nothing can live inside
the Mariana's Trench. The same, however, can't be
said about the Demisia Tunnel. Taking what we know so far about Woodcrawlers,
how they were introduced, and the connection to them
from Storm Safety Tips, I'm led to believe that
this creature is perhaps, a full body shot of one of them. With this, we become aware of their ability to exist
on land, underground, and beneath the extreme pressure of the ocean floor, cementing them as a
highly resilient creature that humans, by all accounts,
need to stay away from. (soft music) (soft synth music) Regnad Computing, huh? (ominous music) This next entry involves a new, state-of-the-art AI tech showcase. The overview explains that
it's been in development for about four years, and
is already highly advanced. Curiously, this is the only tape so far to start off with absolutely no music, which I found notable considering
that in each video so far, the music stops when an ominous revelation is about to happen. The AI showcase is laid out in the form of short stories. Each iteration spans four lines of text, and as we progress through this video, we'll find that what starts off as unintelligible, quickly morphs into something we're
able to logically follow. (static hissing) (computer beeping) (ominous music) As expected, this first
story made little sense. We can gather an overall idea of what it's trying to convey
through words like River, a Secret, Death, and
the names Jack and Mary. Iteration two expands on this a bit, and reads the following:
Jack leapt over the river. Mary followed close behind. They're searching for the secret place. I hear you. And with Iteration three:
Jack leapt over the river. There goes Mary down the stream. The secret place will keep us safe. The river flows but not with water. (static hissing) (computer beeping) (eerie ambient music) (eerie ambient music) (ominous music) Alright, so that was a lot to take in. Those last two iterations
diverted pretty heavily from the original story, formulating a narrative with tons of clues to pick apart. The story here surrounds two
people named Jack and Mary. We can assume that
they're out in the wild, leaping over a river to
get to a "secret place". It's unclear what this secret place is, but for now, we can assume it
to be a storm safety bunker. In iteration four, we get references to a so-called "voice from space", and in that same story,
it's clear that Mary has become something else. This "something else"
looks to be the product of the hungry eye that's
referenced thereafter, however by this point in
the video, we're unsure of what exactly that is. Something else I found
interesting was this small detail. At the beginning, we're told we're going to explore three iterations
of short stories by this AI. In reality, we received five. This leaves us with two
options on why this is. Either an external party had tampered with the video or this computer, or this AI is somehow advanced enough to make decisions on its own. Personally, I'm led to believe the former, and this is why. As we can see, the structure of these stories takes
place in third person. During iterations two, four, and five, however, we
receive specific lines of text that address either us, or Jack, in the first person. And after stringing these together, we gain an interesting result. I hear you. Jack, do you see me? I have become something else. Do you see the hungry eye? Here I am. With this context, I want you
to listen, very carefully, to that last iteration once more. (computer beeping) There is some sort of voice coming through the broadcast. It's extremely muffled, however it's clear that something is either interfering, or feeding information to this AI. And personally, I'm led
to believe that it's Mary. She and Jack are not just
filler names for these stories. They're actual people, and I'm going to infer that the story presented actually happened. Moving on. Towards the video's end,
we observed it glitch into two diagrams. Given the references
to the voice from space and the moving stars, I'm led to believe that these two circles represent planets. The larger appears to be the hungry eye, being denoted as alive, with intent. It seems to be hyperfocusing
on a smaller planet which we can assume to be Earth, and in the second diagram, we can observe the effects
that this eye is having on us. Somehow, it's projecting some sort of vessel down to Earth, and once it makes contact, it mutates into the creatures
we've been seeing thus far. It's clear that there's
something larger at play here and there's a lot of context
that we're still missing, so let's press on to see
what else Gemini has for us. (soft music) (soft music) When we shift gears to Our Solar System, we're able to learn a few facts
about the various planets. A diagram greets us, encompassing
the Sun, Mercury, Venus, Earth, Mars, Jupiter,
Saturn, Uranus, Neptune. After learning facts
about the Sun, Mercury, and Venus, we then make our
way to Earth, described as one of the only planets in
our solar system capable of supporting life. (soft music) (static hissing) Upon making our way to Jupiter, the video highlights it's big red spot. It claims that it's not an eye. It is an open wound. We then observe Saturn. The outer portion of its ring is absent, and it's denoted as
something called The Gateway. (soft music) (eerie ambient music) (static hissing)
(eerie ambient music) (ominous music) The Iris is new. It is with us now. Laughing at us. It's clear that the
overarching threat is not that of Woodcrawlers, but the Iris, which has somehow caused neighboring Neptune to mutate. What exactly that means at
this point in time is unclear, but if I were to guess,
it could be some sort of breeding ground for
the creatures it emits by solar storm. Due to its presence,
other planets like Jupiter and Saturn are beginning
to suffer from the effects of its influence, and given the story so far, it's safe to conject that
its latest target is Earth. (soft music) (soft music) (light acoustic guitar music) Tape six changes gears a bit. Here, we're introduced
to a freshly reopened campground named Moonlight
Acres, a serene getaway that's completely isolated
from outside civilization. The tape showcases its many accommodations and activities, including hiking
trails, archery, canoeing, and their flagship
"Light's in the Sky" event which is oddly denoted as a harvest. Afterwards, we're able to catch a glimpse of their various structures. Among these are burrow-free
family cabins, kids cabins, and even their original rustic cabins for those feeling a bit more outdoorsy. Each of these are beautifully decorated to ensure your stay is
as cozy as possible, and you can rest easy
knowing that they have alarms in place in case a
sudden storm takes place. Just be absolutely,
positively sure not to... (knocking on door) Do not answer the knocking at the door. (crickets chirping) (eerie ambient music) Around three minutes into the video, we're introduced to the
mythology behind Moonlight Acres. Allegedly back in the 1930s, strange, well-dressed men would
visit the campground asking to enter the admins cabin
every single night, for years. Apparently, one night, a
deal was made with them and they left, never to be seen again. Following this, we get a mention of Skinwalkers, that
were allegedly sighted during the same time period. For those unaware, Skinwalkers are a type of shapeshifting humanoid creature that's able to inhabit the form of any animal they desire. It's unclear if they're
referencing this same type of Skinwalker within
Gemini Home Entertainment, but, with what we know about Woodcrawlers and how they function, I
definitely see some overlap. (crickets chirping)
(static hissing) (eerie ambient music) (knocking on door) (soft music) (eerie ambient music) (door creaking) (eerie ambient music) Adam Levitch, Barry
Johnson, Truman Michaels, Bethany Newman, Alec Davison, and Dorothy Bates, are listed as vessels. Carriers of something, that isn't good. It's clear to us that the knocking was coming from Woodcrawlers, and given the photo of them, we're able to finally establish a scale for how gargantuan these creatures can be. I'm going to conject that
the Woodcrawler we saw in World's Weirdest
Animals was much younger than the ones we're seeing
here in Moonlight Acres. While we're currently unsure of what their lifespan is, we know that this one surely
wouldn't fit into a house. Given the campground's mythology, with the stories about the
strange men that co-existed with so-called Skinwalkers in the 1930s, this implies that these creatures have been here for decades. But this leaves us to wonder
what they've been doing and how they've upheld the status of mere campground mythology for so long. We know the original
staff opened their doors, likely being killed or
transformed into fake people and resulting in the
campgrounds original closure, but where have they been since then? What is clear is that
Moonlight Acres is back open. Now advertising burrow-free cabins and having a clear awareness of these creatures existing, someone gave it the green light. But who? (soft music) Wilderness Survival Guide. (soft music) In this one, a man named Jack Wylder is gonna teach us about wildlife. Fitting name, and familiar. The video opens informing us about various safety measures
to take when out in the wild. We learn which equipment to bring, and are then presented with various natural
hazards to be aware of, like thorns, ditches, various animals, and what to do if we
ever come face-to-face with a bear. (soft music) There's our skinwalker. So we now know that
Woodcrawlers can not only kill and inhabit the bodies of humans, but animals too. Interesting. Following this section, we're greeted with numerous florae and their impacts on humans. Among these, are poison ivy, which causes rashes, itching,
swelling, and blisters. Water Hemlock which causes trembling, convulsions, respiratory
failure, and death. And lastly, something
called Nature's Mockery. Not the Woodcrawler
description we saw earlier, but the actual, proper Nature's Mockery. Its effects on humans
encompass hallucinations, sudden muscular paralysis,
body disfigurement, and flesh decay. In other words, something
that can latch onto you, something that can
break you, deforming you into a being hardly resembling a human. But hey, at least it won't kill you. (soft music) (coyotes howling) (cougar roaring) - [Man] Help! Help! Help me! Somebody! Help! (soft music) (eerie ambient music) - [Narrator] One of the most disturbing, and unethical aspects of this video was the description of a human pleading for help. Clearly they were desperately in need, however the video plays it off, persuading you that this human being that's probably on the
brink of death is nothing but an auditory hallucination. Knowing what we know about Fake People and their conformity to human life, I understand that this could
very easily be one of them. But what if it isn't? We're presented with a catch-22 here. If we risk our own life
to help this person and they're not a fake person, then we've done something good and helped save a life. But if we assume that it's a fake person without ever confirming it,
we'll never know any better and they'd be left to die. It's a tactic of manipulation. Gemini Home Entertainment has
planted a seed in the heads of whoever watches this, and it effectively contributes
to a moral apprehension, a panic, per se, in which you
truly, cannot trust anyone. (soft music) Moving on. We then learn how to create a fire. Critical knowledge for anyone
venturing into the wild. If your fire fails to start, though, Jack Wylder advises to... - [Man] Help! Help me! Somebody! Help! Help! Somebody! Help! Help! Hello, somebody! Help! - [Narrator] And so, we have exhibit A, a fake person screaming
for help, like bait. (soft music) (ominous music)
(crickets chirping) (upbeat music) (crickets chirping)
(static hissing) (eerie ambient music) Welcome to "Lethal Omen." A video game intended
for Regnad Computers. It takes place at Moonlight Acres, and throughout this video, we're able to observe the embodiment of various motifs we've
seen in videos past. The beginning of the
game starts out serene, the player peeks around
the campground a bit, however is soon greeted with an enemy mob that
are out to get them. (gun firing) Interestingly, these
enemies appear to be dressed in military fatigues, giving
rise to the possibility that there's some sort of military intervention at play here. It should be noted that there have been absolutely zero references to government involvement thus far, however given the circumstances,
it would make sense. Keep this in mind. We'll come back to it. Anyway, a few moments later,
we encounter what seems to be a fake person, and afterwards, the Albedo
Alarm begins blaring. The game tells us to run. (eerie ambient music) (Woodcrawler screeching) And that my friends, is what
takes place during a storm. Panic. Disruption. Invasion. (Woodcrawler screeching) It appears to me that the
basement we sought refuge in followed every single protocol that Harbinge outlined
back in Storm Safety Tips. The dome was there, and the radio was on, but that didn't stop them. Like breaking through cardboard, a Woodcrawler was able to
breach their advertised fortress of refuge with ease, which leaves me curious if
Harbinge made their guide in good faith. If we can recall, there
was a double purpose to their video, not only
were they giving advice, but they were also selling
products like the Timbre Radio, and the Albedo Alarm. From an outside perspective, they appeared to be
capitalizing on mass panic to reap profits, although that point is merely conjecture
since, for all we know, they, too may be oblivious
to the inefficacy of their products. The blind leading the blind, per se. (crickets chirping) (footsteps thudding) (distant howling) (static hissing) Alright, I know this is a video game, but if the Iris is able to move around the solar system at will, coming within a critical
distance from Earth, then, yeah, there's a problem. And it aint just Woodcrawlers. Interestingly this section
occurred at twilight, which mirrors the various other references we've seen to Woodcrawler activity. The fields. The fake people. The knocking. If there's something I'd takeaway here, it's that it seems like these
creatures are more active, more violent when the sun goes down. (ominous music) Oh yeah, I forgot to mention. You can actually play this. "Lethal Omen" is a game
is chock-full of secrets. You can spend a solid hour
exploring Moonlight Acres, discovering its hidden lore, and unlocking each of the
five endings awaiting you. I'm going to go over them now, so if you'd like to play this for yourself and keep things unspoiled,
I'll give you 10 seconds to skip forward to this timestamp. (dramatic music) Like we established, within "Lethal Omen", there
are five different endings to uncover. Before we get to those, though, I wanted to take you into the campground to explore the hidden lore awaiting us. We begin the game next
to a highway outside of Moonlight Acres. Both ends of the road are blocked off, however we can observe two cars nearby. One out in this field, and another resembling a police car. We're tasked with collecting three keys, and after doing so, we're then granted
access to the campground. One of the first things you'll notice is this bulletin board. It contains two notes, and two strange images
that are hard to make out. The first note informs us of the "Lights in the Sky" event taking place tonight at 9:30 p.m., and the second informs us to
bring our so-called "SIV". Moving inward, we're then
greeted with six cabins. In the first, we can observe headphones, a shortwave radio, a TV, and a Gemini Home Entertainment VHS tape. In the second, we get much of the same. This time, though, a stack of tapes containing Storm Safety Tips and other Gemini media are present, however there is this one
that I'm unable to make out. In the third, we can observe
a TV playing a Gemini tape. Here, we learn that an SIV is something called a Sleep Image
Visualizer, that we're required to plug into a module. And that same SIV module can
be seen lying on the dresser. Given the name, it seems that the SIV's goal centers
around recording dreams. For who, how, and why, we're currently unsure of. But, interestingly, if we
shoot this specific monitor, we're able to observe the SIV
in action for Adam Levitch, the former men's club supervisor that we know was
transformed into a vessel. In cabin four, we can see
that things are a bit messier. On the TV once more is that SIV tutorial, and scattered across the
room are numerous SIVs and headphones, along with a tape labeled Albedo Alarm Settings Video. Moving onto cabin five, we
can observe a huge mess. There isn't much to this one
besides this SIV on the ground. And last but not least, cabin six. This one clearly has been
ravaged by something, evident by the large break in the floor. Within it, we can observe
that SIV tape, along with a SIV module and some sort of strange plague surrounding it. Upon making our way back outside and to the archery area, we're greeted with seven targets along with
our first enemy encounter. After taking them out and approaching the targets,
we're able to read snippets of newspaper articles about the events taking place at Moonlight Acres. Campgoers distraught after
Moonlight Acres' famous Light's in the Sky event is abruptly canceled. If you've been looking
forward to the Light's in the Sky event this year at
Moonlight Acres Family Camp, don't be so hasty to pack your bags. The official Moonlight
Acres website recently updated, revealing that the event has been abruptly canceled, with no reason given. Campgoers are enraged,
especially those who go to Moonlight Acres every year
simply to watch the event, and demand an explanation
for the abrupt cancellation. The times asked Moonlight
Acres for an interview. They politely declined. The other is partially
covered making it a bit harder to make out, but it seems to focus on the disappearance of a person named Jordan Barnes. They were most likely Canadian, and given the fact that this note is beneath the one about the Light's in the Sky cancellation, we
can assume that this is why. Investigators are
curious as to why so many are worried about their disappearance, pondering if they're victims
of a so-called mass hysteria. Moving on, once we make our way into the administrator's cabin, we can observe numerous campground photos covering the walls. The first, amusingly,
contains a Mario 64 reference, and displays an aerial
view of the campground. The second shows the
campground entrance from 1982. The third is a swimming pool, circa 1988. And the fourth is a camp staff
group photo taken in 1984. On the far wall are
numerous other camp photos that are unlabeled, and
opposite this are shelves full of VHS tapes. Here, we can make out
various Gemini videos, however this specific one
bears a name and date. Given what we know so far about the SIVs and how they operate, I'm led to believe that this is an archive of numerous staff dreams. Further inside, we find a shelf full of TVs and a strange door
that's floating on a wall. Upon making our way up to it, we encounter an unkempt attic full of
discarded televisions, and on the floor beneath them? Various notes, reading the following: "It was looking into me. Wants to eat the camp. I fear the men may return. My face is going away. I hear voices. The spot on my neck has grown. There's a bonfire tonight. I will stay in my bedroom. Light's in the Sky is tonight. I've been told that the
men will be present. Maybe it will leave us alone now." Something that stood out to
me here was the reference to the spot on their neck. It seems to reference an
infection that is slow-moving, and there are absolutely zero
references to Woodcrawlers or any sort of creature. Given what we know about Nature's Mockery, it doesn't seem to be that either, which leaves me curious as
to if there's another form of infection taking place here. Something biologic. Moving on, if we make our way back outside and head leftward, we
encounter what I can assume to be Nature's Mockery. And within it, a heavily
deformed human being, giving us a visual as to what this plant actually does to you. While examining it, the
fake person we saw back in the commercial gameplay spawns in. And then we're told to run. (eerie ambient music) And so, like we saw earlier,
we make our way to the bunker, and from here, everything
plays out as shown before. (eerie ambient music) (Woodcrawler screeching) (crickets chirping) (footsteps thudding) - [Man] Help! - [Narrator] Well, except that. And so, this time, we hear
a fake person screaming in the distance. (footsteps thudding) - [Man] Help! Help me! Somebody! Help! - [Narrator] And we come to
find that they're infected with the same plague we
saw in the cabin floor. (gun clicking) - [Man] Help! (gun clicking) Help me! Help! Help! (eerie ambient music) (crickets chirping) - [Narrator] And that, my
friends, is ending one. Play the game like the commercial, and encounter the Iris staring into you. - [Man] Help! - [Narrator] From here, we're going to explore
the other four endings. Clearly, "Lethal Omen"'s lore
is gargantuan, leaving us with tons of questions that we're currently unable to answer. I'm curious what else
there is to find, though, so let's head back in to uncover it. (eerie ambient music) Moving on to the ending two, you once again begin the game as usual. Collect the keys, and fight the enemies,
however this time, instead of approaching the Nature's
Mockery abomination, you gotta make your way back
to the administrator's attic. Once you're inside and turn around to exit,
though you're greeted with a strange mannequin
that tracks your every move. (eerie ambient music) And after approaching it,
you observe the following. (gun firing) (static hissing) (knocking on door) To unlock ending three, you
need to collect the keys, kill the enemies, and approach Nature's Mockery. This time, instead of making your way to the cabin or bunker, you're required to pass
through this secret entrance to the family cabin area to claim this hidden key that's also
covered in that plague. After obtaining it, you make
your way back to the front, where you'll find this target
that you're need to shoot. And after doing so and heading to the highway
the campground lies on, you encounter an abandoned police car, before the following plays out. (eerie ambient music)
(footsteps thudding) (ominous music) (gun firing) Ending four involves us
making our way back in. After taking out the first round of enemies, we're required to shoot each target
before making our way back to the entrance. Curiously, we then find an
opening in the treeline, and upon exploring it,
we encounter a massive, foreboding hole also covered in plague. Upon approaching it, we're
able to hear the sounds of creatures in the distance. (distant roaring) And, of course, we do as
any sane person would do and jump in, giving us our fourth ending. (ominous music) And last but not least, the true ending. Here, we gotta do
everything we've done prior. Keys, enemies, Mockery, plagued key, and heading back to the front. Curiously, we then see an
opening in the fence line, and after approaching
it, we encounter a group of enemies in a formation. This time, though, they're
not out to kill us. They're waiting on us. (eerie ambient music) (footsteps thudding) (eerie ambient music) (distant roaring) But, that isn't everything. The game continues. (eerie ambient music) We approach a tree with a sign. "Shifting tendons shape anatomy. There are fewer livestock now." And another. "Wretched hands tap my window. A stranger's fangs scrape the walls." (knocking on door) (floor creaking) And another. "The floorboards creak while I sleep. Growing cracks leak with red." (floor creaks) "The field has eyes, burning deep. They are becoming restless." (floor creaks)
(eerie ambient music) (static hissing) (dramatic music) The mannequins. The hole. The police car. The ritual. And the Iris. There is a ton to unpack within "Lethal Omen", and the beauty of it is that, when presented
in a video-game format, you're left to encounter
these on your own. So, let's recap. The role of the mannequins
seen in the attic ending is currently unclear. It's important to note that they appear to have a much higher polygon count than anything else found in "Lethal Omen", but aside from that,
hardly any further context is given regarding their existence. If I had to guess, I'd say that they
represent the strange men that the camp admin
referenced in their note. If we can recall, right
after reading it is when we encounter them
for the very first time, leading to a potential
connection between the two, however this is hitherto unconfirmed. Moving onto the hole, this
appears to be the byproduct of Woodcrawlers. Their breadcrumb trail as they
breach the confines of Earth. It's currently unclear what
exactly that plague is, but perhaps we'll find our
answers in later uploads. The police car seems
to represent a victim. The Police likely received calls of strange activity going
on at Moonlight Acres, potentially involving the
missing Jordan Barnes, however after investigation, they never made it out
to reveal the truth. There's a looming impression that they're aware of Woodcrawlers, but this is also unconfirmed. And lastly, the ritual, an
embodiment of helplessness. After realizing that everyone
around you is infected, is a fake person, you lose
all hope on fighting back. Police can't help you. Camp admins answered the
door, they can't help you. The bunker that's
supposed to keep you safe, that can't help you. And a supermassive, sentient
eye is looming over you. It goes without saying that
in a situation like this, fighting back is futile, and the game communicates
this by waiting on you. Get in, they beckon. Give in. - [Announcer] We'll return
after these messages. (soft music) - [Narrator] Alright, halfway there. You still with me? As we can see, there is a lot going on with Gemini Home Entertainment. We still have tons of questions about the overall story here, but I wanted to circle back and recap on what we know so far. Refill your drink, heat
up another popcorn, and get cozy, 'cause we're
only getting started. (dramatic music) In review. Within Gemini Home Entertainment, the entire story revolves around the Iris. We know the Iris is a supermassive, sentient planet that
entered our solar system without humans ever knowing it. When, how, or why it did
is currently unclear, but what we do know, is that it infected the
neighboring ice giant Neptune, turning it into something that is alive. Neptune has become somewhat of a minion to the Iris, a vessel, or lens that it uses to emit
solar storms targeting Earth. Given the diagram from
Artificial Computer Learning, we can infer that within these solar storms, are embryos and seeds that mutate into Woodcrawlers and Nature's Mockery
upon landing on Earth, the Iris' next target for mutation. Back home, the primary prey of Woodcrawlers are humans, but we know that they're
able to inhabit the bodies of animals as well. Woodcrawlers are highly resilient and clever, given their
ability to imitate humankind, although it's still unclear what exactly they do to achieve this. On top of Woodcrawlers, Nature's Mockery is
introduced as the major florae to steer clear from, and it's method of infection appears to
be via direct contact. Somehow, at an unknown
speed, this plant paralyzes and disfigures whatever it
comes into contact with, leaving the victim in a
vegetative state forever. At this point, we're currently unsure if Nature's Mockery eventually kills you, but even if it did,
that's not much better. Within the Camp Information
Video, we catch wind of the mythology behind a
campground called Moonlight Acres. Given that the strange,
knocking men existed at the same time as the
so-called skinwalkers in the 1930s, I'm led to assume that this campground was among the very first establishments
to encounter the effects of the Iris. This explains why every single original staff member died, well, except the admin. They weren't listed. This point leads us into "Lethal Omen", an archaic video game that cements the time-period for Gemini
somewhere in the 1990s. To me, the game seems to
place us into the shoes of that admin, taking us
through their final minutes within their desolate campground. The various endings seem to be symbolic of the many ways they could've died, but that true ending, the hopeless suicide and transformation, that is
the one that killed them. Lastly, we have two characters,
Jack Wylder and Mary. Admittedly, Mary's
background has been elusive. We can assume that she mutated
into a Woodcrawler somehow, and have made the tenuous assumption that she's trying to communicate to Jack through the REGNAD computers. Regarding Jack, he's a recurring character throughout Gemini Home Entertainment. Obvious references are
made in the Wilderness and AI videos, and, given the nature of his work as a wildlife videographer, it leaves me to wonder
if he has more to do with these tapes than they're letting on. If we can recall, Worlds Weirdest Animals, Storm Safety Tips, and Wilderness Survival Guide all have strikingly similar shots of video, so if he's the one behind these, clearly being attacked
in the very first video, we're left to wonder what happened to him? Where is he? And so, alongside the abstruse nature of Jack's role here, there are still tons of questions left unanswered. Why do these tapes start off ordinarily, but devolve into a disturbing mess? Do each of the companies that
Gemini Home Entertainment distributes for have humanity's
best interests in mind, or is there something larger at play here? What exactly was that
plague that we kept seeing in "Lethal Omen?" Why are there stockpiles of SIV recordings in the admins cabin? How exactly do Woodcrawlers infect humans? Is the majority of humanity aware of this impending threat? And most importantly, why did the Iris enter our solar system? We know that it's there, but we don't know how it operates and what it's overarching plans are. What we do know, though, is that Gemini Home Entertainment
is aware of all of this. They know about Woodcrawlers,
Nature's Mockery, the plague, the deaths, and Neptune's infection, but coincidentally, we
know the least about them. Clearly there's a lot of context left to fill,
so let's buckle down and see what else Gemini
has in store for us. (soft music) (soft music) Well well, perfect timing. (soft music) For video nine, we once again meet our good friends over at Harbinge Technologies. This time, they're presenting
an instructional guide on how to set up a Sleep Image Visualizer, a device in which we can assume to give us a look into the dreams of others. We begin by orienting
ourselves with the SIV Module and headset before we move
on to learn how to set it up. Interestingly, throughout this video, we'll soon notice anomalous interruptions that have been recorded over this tape. (soft music) (static hissing) Interesting. So in the middle of this video, we observe it cut to the dream sequence of a Levi Jacobs. And within it, we witness our first mannequin character
outside of "Lethal Omen." No further context is
given to why they're there, but curiously, immediately
after this dream sequence, we can observe the same
mannequin head being used to represent a SIV client. (soft music) (soft music) (static hissing) (muffled chattering) (soft music) (static hissing) (footsteps thudding) (knocking on door) Let's recap real quick. Levi Jacobs was asleep for four minutes. Adrian Gordon was asleep for four minutes. Jack Dean, however, was
asleep for three days. (static hissing) (eerie ambient music) (eerie ambient music) Alright, so throughout this one, we received two references to the Iris. One being in the Goodnight sequence, and another being within the dream of Joseph Allen who never woke up. Interestingly, the video
is very matter-of-fact in claiming that these images
do not represent reality or the future, however it's clear to us that they do represent the
circumstances they're living in. Now, backing up, we've seen the name Jack in the series twice so far. Firstly in Artificial Computer Learning, and most recently in the
Wilderness Survival Guide. His last name's different in this one, but for brevity, just know
that this is the same person. Over on the Gemini Home
Entertainment YouTube channel, they posted this image
around the same time the SIV video released. On the very bottom, we're
able to see his full name, and to the left, we can make out bits of the story surrounding him. According to the article, Jack
is a prominent TV personality and wildlife expert. He had gone missing in May, and his disappearance has been the subject of a nationwide manhunt. He allegedly disappeared while filming a new
special aimed to protect and enlighten what I'm
assuming to be people, from what are most likely
the effects of the Iris. Curiously, the month he went missing and the time period he underwent
SIV testing are both one in the same, which leaves
us to wonder if, perhaps, this three-day slumber
somehow led to his death. While that is currently
unclear, what is clear, is that Jack Dean's
Wilderness Survival Guide and the World's Weirdest Animals videos are distinctly connected. Two parts of the same
series of videos, by him. With this in mind, we
know he's been in the SIV, and we also know that he's
been attacked by Fake People. Either of these could've killed
him, so which one was it? Where is he? (computer chiming) (crowd cheering) (soft music) (soft synth music) (soft music) Next up on our list is
a family-friendly guide made by an Optica Video
called Games for Kids. "Are you bored? Need some new, fun games to play? Well, you're in luck!" They claim, and so we learn about the ins and outs of various
games the kids can play. (soft music) First up, Hide and Seek. Simple enough, one player's the seeker, and the rest are hiders. They count to 20, and go on the hunt. (soft music) (computer chiming) (crowd cheering) (soft music) Next up, Freeze tag. One player is "it", while
the rest are runners. (soft music) (crowd cheering) (soft music) Third up, Sardines. The sibling to hide and seek. One person hides, and the rest go seek. (soft music) (computer chiming) (crowd cheering) (soft music) Fourth up, a game called... (crickets chirping) Well, that's new. Contrary to every bit of advice we've gotten in
videos past, like staying quiet, and following the lights when the sun goes down are
all thrown out the window. We know that Woodcrawlers and Fake People are more active at night, and advice like this does nothing but ensure their demise. Unless that's the point. (crickets chirping) (computer chiming) (game buzzing) (computer chiming) (game buzzing) (computer chiming) (game buzzing) (computer chiming) (game buzzing) (computer chiming) (wind whooshing) (crowd cheering) (computer chiming) (crowd cheering) (ominous music) Alright, so Feed the Woods. A game that unequivocally leads
children to their own death. As we could see, during this section we observed numerous
camera shots of the forest. Interestingly in the third one, we could observe a strange
red light in the sky. It seems to match the eye that
we've seen on Woodcrawlers, and given the nature of this game, it would make sense. Clearly, the woods are a threat. A sort of eldritch location that serves as a breeding
ground for these creatures. And as with anything that
is alive, they need to feed. Backing up, I wanted to
highlight the creator of this tape, a company
named Optica Video. Considering the name,
combined with the addition of a game that quite literally
kills children at the benefit of these creatures, I'm led to assume that Optica Video isn't
a kids company at all. This is a manipulation tape, with nefarious intent. And it also drives home the
point that the Woodcrawlers' food source is drying up. With this notion in mind, let's think back to Moonlight Acres. We established that it
was ostensibly ground zero for the Iris. The very first location in which humanity experienced the effects of it. Given what we know from "Lethal Omen" about the Light's In The
Sky event cancellation and the disappearance of Jordan Barnes, we can speculate that perhaps Moonlight Acres is or was closed during the
time this tape was made. The Woodcrawlers are hungry, leaving them with no choice but to expand to the neighboring forest to inhabit and feast on animals, which, as we learned from the camp admins note, also
began to dwindle in numbers. It's here where we realize
that they're scraping for anything they can get, and this is further evident by the shot of the Woodcrawler
devouring the police car at the video's end. Whoever is behind Optica Video isn't someone inherently good. They're helping them, leading
us, for the very first time, to question the morality of Gemini Home Entertainment as a company. With Regnad, Harbinge, and Gyneva, there was, at the very least, ambiguity in their ethics. But here, that's not the case at all. (soft music) (soft synth music) (soft music) Next up on our journey is a tape named Advanced Mining Vehicle. Here, we're introduced to a Canadian organization called NAMAD, or Northern Alberta
Mining and Development. The video begins by
introducing us to a new, revolutionary piece of mining technology called the Remote-Operated
Compact Tunneler. As the name implies, it provides the user with tunneling capabilities, while mitigating all risk that
would otherwise be involved. (soft music) (static hissing) (soft music) The video then informs us of the various technologies present within the ROCT, like an optical zoom lens to focus on important details, a compact microphone
to detect running water or nests, and even an altimeter with a heads-up-display so
you're always conscious of where, and what the ROCT is tunneling into. (eerie ambient music) (footsteps thudding) (static hissing)
(computer beeping) (eerie ambient music) Following this, we then learn
of the heavily protected, industrial-grade battery aboard the ROCT. And, it seems like we're
gonna need it considering it's been spotted by something. (eerie ambient music) We then cut back to the
ROCT's camera at a depth of 145 meters. (eerie ambient music) (static hissing) Interestingly, spread through
these caves are some sort of fleshy, stringy substance
that we haven't yet seen. (static hissing) (eerie ambient music) (static hissing) (eerie ambient music) So here, we observed the
ROCT tunnel into what appears to be a Woodcrawler nest
which are later referred to as Gardens. The deeper we go, the more
infested things become, which, combined with the phrase, "mutation of the heart",
leads me to believe that these creatures are infecting and mutating Earth somehow
from the inside out. The purpose of the red
flesh is currently unclear, however we can postulate
that it's some kind of artery for the Woodcrawlers crops. Whether those crops are the Woodcrawlers offspring, Nature's Mockery, or something else entirely
is also undetermined, however we know that something is being propagated
beneath the ground floor. (soft music) (soft music) Video 12 is an educational film brought to us by the Warner
Area Department of Health. In this one, we're going to learn about a condition known as Deep Root Disease. The video's split up into five sections. Roots, Contraction, Bulbs, Diagnosis, and Sprouts. In the roots section, we
observe an obscure illustration of some sort of growth. We're told that Roots begin
to form from the underside of something called Bulbs, and as growth progresses,
its speed accelerates. Furthermore, its base
swells as growth continues, resulting in the surrounding
area becoming discolored. (soft music) With this newfound context,
we learn that this disease is biologic, driving home the point that this first
illustration is taking place underneath the skin's surface. We learn that it progresses rapidly, and after making contact with bones, is able to spread freely. What exactly its effects
are, is still unclear. (soft music) Moving on, we learn how to contract DRD. Here, though, the subject is, strangely, doing absolutely nothing. (door creaking) (soft music) Straight off the bat, we can make the connection
between Deep Root Disease and the spot on the camp
administrator's neck. And given what we know from "Lethal Omen" and the player character's transformation in the suicide ending, I'm definitely seeing
some correlation here. (soft music) (ominous music) (distant clattering)
(static hissing) (ominous music) Alright, so Deep Root Disease. A somatic condition
that, given the ending, appears to spread via direct contact. This video is pivotal because it breaks down a prior assumption about how these human
transformations actually work. We initially assumed that Woodcrawlers inhabiting victims bodies were the only way they created fake people, however in this video, we learn of something entirely
different that ultimately results in formation of new bones, and shifting tendons. It goes without saying that
this alludes to a human to Woodcrawler transformation. The process seems to start slow, but rapidly takes off
the longer you have it. With this in mind, I wanted to back up to the Camp Information Video and highlight this section
about the former Camp Staff. As we can recall, they
were labeled as vessels. When we first got to this point, we were unsure if this was
a reference to Fake People or something else, however I'm really beginning to think that these two terms are synonymous. With Deep Root Disease, it is something entirely different, it's a sickness, a plague,
spread by direct contact with someone infected. It's this affliction that ultimately results in your untimely
transformation into a Woodcrawler, leading you to becoming one with them, and gaining a primal desire
to hunt, inhabit a vessel, and spread DRD to the next unsuspecting family
so they can become one too. So, in short, Fake People are gutted and inhabited by Woodcrawlers, and due to this notion, they
likely don't suffer the effects of Deep Root Disease. On the other hand, Deep
Root Disease infects humans, creating new bones, and
turning you into them. A cycle of life, per se. (soft music) (static hissing) Monthly Progress Report. Our third venture into the
world of Regnad Computing. This one opens by introducing us to various Regnad staff, along with a project name for
their AI technology. Following this, they take us through their major advancements
through four sections, computer processing,
predictive advancement, failure avoidance, and ACL communication. In the first, we learn that
Regnad graphical capabilities have drastically increased,
resulting in the ability to create 3D models, like
we've seen in "Lethal Omen." In the second, we learn of a breakthrough in their Predictive
Advancement technology, which, given the name, seems to give
insight into future events. Here, Regnad claims that its capabilities will soon allow their PCs
to surpass every competitor within the next year. In section three, they tout
their successful avoidance of technological failures. They credit this breakthrough
to the so-called support and wisdom from their client, but who this client is,
is currently unclear. And lastly, in the final
section, they inform us that all communication between Regnad and their client have been recorded from the Artificial Computer
Learning monitor room. That recording is as follows. (static hissing) (computer beeping) (wind howling) (computer beeping) (computer beeping) - [Distorted Voice] Mary sees- Sleeping- The vessel- Jaw- (static hissing) (computer beeping) New things roam- The harbinger- Mary hears- The hungry- (static hissing) Jack. Jack. Jack. Jack is us. (wind howling) (ominous music) - [Narrator] For the past three minutes, we observed the AI tech in action. Given that, this time, we have a grander, outside perspective on how things work, it allows us to formulate some key points. For one, we can see that
the Regnad computers are becoming infected
with the sprouts we saw in Deep Root Disease,
hinting at the possibility that this mutation can
spread through some medium of analog transmission. Two, we realize they're
on iteration 1,417, meaning that they've nailed
down communication to an art. Three, we understand that the ACL module feeds the client a prompt, transmitting it through
various antennae on the outside of the building. And four, the client, which
is presumably of Iris origin, is responding, effectively opening a line of communication between
humanity and these creatures. Now, at the end of the video, we observed
Regnad's eagerness to meet their client, meaning that they're well aware
that they're communicating with something. This is not an artificial intelligence, and these stories bear stark references to what we've seen from Gemini so far. In Iteration 1,417, we can
observe that the prompt is Earth, with the response given reading, "Mary sees the gateway die. Sleeping ones are eaten whole. The vessel floats into the maw. The jaw unhinges." Now this could reference
one of two things. Either we can take it literally, assuming that Woodcrawlers eat people, like the vessels we saw in
the Camp Information Video, or we can take this symbolically. The line "Mary sees the gateway die" seems to allude back to
Saturn and its rings. Given that they seemed thinner than usual in the Our Solar System video, combined with the fact that it was
referenced as the gateway, perhaps Saturn is in the way, of sorts, unknowingly
suppressing the Iris' influence on Earth. It's withering away, and at the very same time, the threat of the Iris is ever growing back home. It wants to mutate, to consume everything, and this vessel we all
live on is inching closer and closer to it's demise. The next prompt is Moonlight, with the response, "New things
roam the feeding grounds. The harbinger guards in vain. Mary hears a creaking sound. The hungry eye is welcomed." Admittedly this one is
a bit more ambiguous. Could be referencing fake people as the new things that
are more active at night, however it's ultimately up for debate. What is clear, is the term harbinger, which clearly alludes to
Harbinge Technologies. A harbinger is defined as a person or thing that announces or signals the approach of another. In other words, exactly what
Harbinge Technologies is doing. This line drives home the
idea that this client is aware of their existence, and so too of the inadequacy of their products. This explains why the Woodcrawler was able break in so
easily in "Lethal Omen." Their guidelines don't work, but they're none the wiser because they probably
followed them too, and died. Lastly, with the references
to Jack, we can assume that he mutated. When this happened, is still unclear, however we can postulate that it just might have been when
those fake people attacked him. And so, with the way
things are going here, I don't think Regnad's
onto a breakthrough. Any sane person would pull
the plug on this project, however they're pressing onward. I know this won't be good. (soft music) (soft Christmas music) Christmas Eve Party. I love those. Here, we're placed into a
1985 Christmas Eve Party at Moonlight Acres. (soft music) Things start ordinarily, and the party seems lively. The sun's going down though, and we all know what happens then. (rumbling) (rumbling) (animal howling) (creature screeching) (soft music) (footsteps thudding) (knocking on wood) (wood creaking) (distant indistinct shouting) (screeching) (soft music) (screeching) And so we get our first look at a distinctly different
creature to a Woodcrawler. Whatever this is is
incredibly large in size, with some sort of tentacles
protruding out of its body. (soft Christmas music) (ominous music) And like that wasn't enough, we then learn that this abomination is Mary. This video is interesting because it presents a contradiction. Mary Dean was listed at the
beginning as a videographer, however at the end, she is
completely transformed to this. We know that Deep Root Disease gains speed after it gets to your bones, but, damn, I didn't
realize it was that fast. This leads us to assume that Jack and Mary entered the
Christmas party normally. Mary's affliction was
likely at a very late stage, and she probably figured
she could power through it. With this, the outside
shots are potentially filmed by her as she stepped
outside to get some air, and, while out there, that is when her transformation finalized. I know it sounds like, and could very well be a stretch, but I'm struggling to find an
explanation for why this is. What is certain, though, is
that she isn't a Woodcrawler. She's as foreign to us as
Woodcrawlers are to them. And now we see what that
mentality feels like. (soft music) (crowd cheering) (soft music) Ah, Home Invasion Help, an educational guide by
our good friends over at Optica Video. The video begins by explaining how stressful home invasion can be, and reassures their viewer that
this video should ease that. We're then told of a couple
points to be aware of, like the fact that windows and doors are the most common entrances during a home invasion, and that locking them can slow a threat. Following this, it advises
to install a security system, including cameras, motion
detectors, and alarms. All of which can be
disabled by blunt force. (soft music) (ominous music) It's clear to us that this
tape is not for the homeowner, cementing the fact that Optica Video is not a company of good. Interestingly, we now know the method of entry when Woodcrawlers
create Fake People. Incapacitation, followed by
entry through the proboscis, or in other words, the nasal cavity. Now, quick side note. The reference to the
proboscis is interesting because it's not something
inherent to human beings. Interestingly, we also
saw that Woodcrawlers perceive humans as what
appear to be mannequins, and perhaps their interpretation of a human nose is a proboscis. I don't know. It could be a stretch, but that's what I took from it. Following this, we're
now outside of a home. This handheld camera
footage seems familiar. Let's see what they find. (thudding)
(screeching) It's funny, going back to the beginning of this video and rereading everything with this new context,
really paints things in a different perspective. This video never referenced homeowners, it was always ambiguous. So, throughout this home, we can observe the red fleshy substance we saw all over the Garden. Furthermore, we can notice
that same material sculpted into the shape of humans, with one of them clearly being alive. This is Deep Root Disease
in its most critical form. This family's house is clearly infested with Woodcrawlers, and likely has been for a while. Alongside this, the disease was possibly all over their house without them knowing it, and after contracting it and having it run its course, we now see what exactly it does to you. Furthermore, as we can recall
from Monthly Progress Report, these Deep Root sprouts are able to grow, anywhere, giving us a visual cue and warning of places to avoid. We can also notice how
these people can't move. Much like the plagued NPC at the end of "Lethal Omen", they're frozen, likely in their final moments of infection before their
transformation takes place. You're left in a vegetative
state, unable to move. Unable to feel. Unable to speak. But there's a catch here. A few videos ago, we
postulated that Woodcrawlers do two things. Spread DRD, and inhabit
the victims bodies, which we now know is
through their interpretation of a human nose. We never really entertained the idea of Woodcrawlers inhabiting the bodies of people already infected, which is what I believe is happening here. Their skin is gone, and we're witnessing what otherwise would be taking place inside of their body if they were fully intact. With this in mind, these people are now likely coexisting, one version of them are fake people
out in the wild somewhere, but the real version, their infected insides, well,
that's what you're lookin' at. (soft music) (soft synth music) (soft music) And so, we make our way to the 16th and final video of Gemini
Home Entertainment. Brought to us by Gyneva,
a ship named Crusader 5 has returned from a decades long mission after photographing Jupiter,
Saturn, and Neptune. (soft music) (computer beeping) (eerie ambient music) So unsurprisingly, Crusader
5 has encountered the Iris and its many moons. And all of them, appear
to be fleshy, deformed, and alive. Interestingly, we also observe two moons being fused together by an organic force, cementing the fact that the Iris' influence is abundant, affecting
more than just planets. Oh yeah, and Neptune's f-cking missing. (eerie ambient music) (computer beeping) (eerie ambient music) (computer beeping) (eerie ambient music) (computer beeping) (wind whooshing) (ominous music) (computer beeping) (ominous music) Alright, so this final video
was also a lot to unpack, but I'm gonna do my best to line it out. So here, we observed the inside of the Iris, something that
is, unsurprisingly full of every cornerstone of a sentient being. With arteries, muscular fibers, and even what appear to egg sacs. Before we get into what
we saw at the end, though, let's back up and establish what exactly this Crusader mission is. As we could see, it began in June of 1982. If the Moonlight Acres mythology
is anything to go off of, then we know that the Iris arrived in the Solar System decades earlier. With this in mind, we can
infer that this mission was reactionary. It's likely that astronomers
noticed something happening with Neptune, with strange anomalies and movement not physically possible. And so, they launch the Crusader to venture out, take photographs of only Jupiter, Saturn, and Neptune, and report back with their findings. As we saw, the first stop was Jupiter. Here, everything was normal. The moons were there, Jupiter was there, and everything checked out. Upon moving to Saturn,
the planet seemed okay. Crusader 5 then photographs three of its moons, Titan, Iapetus, and Chiron. Interestingly, Chiron
doesn't actually exist, but the Crusader was still
able to get a shot of it. It gets even weirder
during this brief cut, in which we can read that the Crusader actually only photographed two of them. Anyway, moving on, we then
make our way to Neptune. This segment only spans two months, and that's because Neptune is gone. During its hunt for this missing planet, it comes into contact with various moons of Jupiter, Uranus, and Saturn
that are all completely out of place and out of orbit. And following this, it
then encounters the source of the problem, the Iris. It's here where it's sucked inside, and begins to photograph its interior. We then make our way through the esophagus and the spine, before approaching what the video calls it's conscious mind. While inside, we then observe
numerous scenes on Earth, including a DRD infected person standing over a bed in early May, and either a transmission module or structure from Regnad
Computing in late October. It's here where I'm led to believe that we're witnessing
things through the lens of the Iris. Somehow, the Crusader was
able to link into its mind, observing the visual input
that its been processing. And finally, at the very end, we lose signal. The Crusader goes
offline for seven months, and from here, we assume that
it was then ejected somehow, and made its way back to Earth. Well, either that, or it's still inside the Iris. And the Iris is the one
making it way to us. (wind whooshing) (dramatic music) And there we have it. 16 videos, chock full of
disturbing lore, hidden secrets, and tons of names, companies, planets, creatures, you name it. There is so much going on within Gemini Home
Entertainment, and the beauty of it is that it's given to us with such ambiguity. So much of this story is
left up to interpretation, and for all I know, you could very easily have a different theory from mine on the events taking place. Tying this all together
is going to be a monster, so if I were you, I'd grab a Monster, because we're about to go full theory mode to piece together all of this. And so, ladies and gentlemen, to me, Gemini Home Entertainment goes a little somethin' like this. (dramatic music) Sometime within the millennium, a planet that we now know as the Iris enters our solar system, nesting its place between
Neptune and Pluto. It was looking for life. Any sort of home to invade and colonize. Initially, Neptune was a contender which is likely why it chose this spot, however, it then
discovered something else. The perfect target. The perfect home. The Iris begins to study,
to learn how humans work and interact simply because it can. It's far smarter and more powerful than anything humans have ever experienced, and could easily take over in an instant, but it wont do that, at least, not yet. It mutates Neptune through some sort of means that is unclear, and this transformation finalizes sometime in the early 1930s. It's here where it began to
emit solar storms to Earth, and with this, Jupiter and Saturn were affected by proximity. Within this first solar storm, there were likely trace amounts of Woodcrawler, Nature's Mockery, and Deep Root Disease embryos, seeds, and antigens respectively, and it's possible that,
upon reaching Earth, it took years for these
to grow into a life stage that is invasive. (ominous music) Deep within a Minnesota forest,
Woodcrawlers make contact with Earth. Beneath the ground, they begin nesting,
hollowing out the depths of the Earths' crust and building what we come
to learn as their Garden. It's unclear how deep this Garden goes, however given the phrase
"mutation of the heart", we can assume that
they're burrowing as far as the Earth's core. On the surface, effects of this mutation are felt in larger and larger quantities over time, and by the mid 1930's, people
have begun to go missing, an unknown plant begins to multiply, and a strange, slow-moving disease begins spreading throughout
the surrounding communities. People also begin acting erratic and unnatural, however
humanity is clueless on how to handle it. Word began to spread by the late 1930s as campgoers began reporting sightings of Skinwalkers, that we now know were most likely Woodcrawlers
taking the bodies of various animals. Given their repulsion to sunlight, we know they were only seen and heard at night,
thus meaning that people never got a good look at them. As the Iris becomes more influential, the Light's in the Sky
event becomes more common, attracting more campgoers, and resulting in more victims. Strange men began to show up as well, and with this, some sort of ambiguous deal was made with the camp, and they left without ever returning. (knocking on door) (eerie ambient music) As these creatures and this
foreign plague spreads, various companies begin studying and creating VHS tapes,
all with a unique goal. Harbinge forms after the Iris' threat becomes known, and they begin to create guides while engineering devices that they believe will
help humanity survive it. Regnad, a highly-competitive computer company obsessed with becoming a leader in
technological advancement, becomes fascinated by the Iris and begins manufacturing
technology that can interact with it, thus resulting
in the rapid progress of their titular AI. Gyneva, a group likely composed of scientists encounters anomalies deep within the ocean floor, and decides to share their discovery, later landing them a
space exploration deal in which they help launch a
spacecraft called Crusader 5. Optica Video, an otherwise
family friendly company, at, some point, is taken over, resulting in their videos becoming manipulation tapes in favor of the Iris. And caught between everything,
is Gemini Home Entertainment, a company that aims to
document the mutation of Earth for archival purposes. They seem to be a neutral party and this is likely why they accept all media about the Iris,
no matter the affiliation. (eerie ambient music) As the decades pass, the mutation of humanity becomes ever abundant. People disappear in growing
numbers, and Canadian and US Governments likely become involved in studying the events transpiring. Resultingly, Moonlight Acres was shut down from the '40s through the '80s, and during its closure, various engineering feats
materialize, like the ROCT, and the Crusader 5, both of which were created to
study the Iris's influence. And by 1982, the Crusader
5 mission begins. (eerie ambient music) In June, it approaches Jupiter. Nothing is found, and everything checked out. Three years later, it approaches Saturn, studying it from December of 1985 to January of 1986. Things, too, seem ordinary, until the Crusader finds a
moon that shouldn't be there. Concurrently back home, Moonlight Acres reopens its doors in 1985, advertising burrow free cabins, and new measures in place to
prevent Woodcrawler influence. During that same year, they throw their first Christmas
Eve Party in celebration of reopening and a new outlook, however this party abruptly ends due to Mary's transformation
into an anomalous beast that has not yet been studied. Consequently, the partygoers
are either killed or flee, and among the latter, is
Jack who makes his way to the campground bunker
we saw in "Lethal Omen." It's here when he waits things out while his mutated wife leaves, and thereafter, he
develops a newfound goal in life to spread the word
about these creatures. Back in space throughout
the next few years, Neptune goes missing because of its mutation. It, Jupiters, and Uranus'
moons begin to suffer mutation all of which are caught by Crusader 5. And soon after, in 1992, it gets devoured by the source of the problem. It's safe to assume that,
by this point back on Earth, Jack Dean had filmed his
World's Weirdest Animals and Wilderness Survival Guide
videos, however contrary to our prior assumption about
him being killed at the end of the former, we realize that
he actually survived this, due to the Iris' vision of a man in a bed in early May of 1993. The same time we know that
Jack Dean had gone missing. We assume that this DRD
infected person likely spread it to him given their inability
to move from standing by his bed. It's here where he
potentially entered the SIV to check if he contracted
it, given that we learned that DRD infected people
are unable to dream. And with the existence of his dream, we learn that he did not. Resultingly, he ventures
back out to film some more. He was given a new lease on life, and decides to explore a house
that he suspects is infected. As we established, the flesh people we saw were likely their infected insides, with their actual bodies being elsewhere, but something I failed to mention earlier was what happened during that ending. The Woodcrawler that attacked
him, likely resulting in either his death, or his untimely transformation
into a Woodcrawler. (clattering)
(screeching) And this is only the
story of Jack and Mary. Take this and multiply
it by the population of Minnesota, the United States, the World and we realize the monumental scale of the problem. Gemini Home Entertainment is but a small lens to what we can see. Now imagine what we can't. The claim that the SIV dreams
did not predict the future was a lie. They were stockpiled in
"Lethal Omen" for a reason. And that was because they
predicted what the fall of humanity would look like. (wind whooshing) (tapping on window) (eerie ambient music) So, as fate would have
it, something happened while I was chest deep
in making this video. Part of an entirely new
playlist called the Library, we have a new video,
titled Wretched Hands. It appears to be an internal company tape, completely separate from
Gemini, made by the staff of Moonlight Acres. (soft music) The opening shot takes
place on Christmas Eve. Given that it was denoted
as taking place 25 minutes before the first attack, we
can assume that this scene is happening concurrent to the
Christmas Eve Party episode we saw a few videos back. (soft music) (eerie ambient music) Moving on, we then observe
these letters by a Glenn Arthur. In the first, written on
May 3, 1946, Glenn explains to someone named Curtis
that he's found a way to uphold their end of the deal with these giving into these creatures abhorrent demands. - [Glenn] Curtis, come down
to the camp this weekend. Fulton and I have devised a plan on how we can continue to uphold the deal without giving into these
being' abhorrent demands. Richards has seen a bear
lurking near the boys' cabins. We'll go out and shoot it. If the Statue wants a sacrifice, it'll have to settle for this. I will be a pawn no longer. Curtis, I tell you this
with complete certainty. If I could do it over again, I would never have made that deal. Glenn. (choir singing) - [Narrator] In the second
letter, we get another reference to "Lethal Omen." - [Glenn] Wretched hands tap my window, A strangers' fangs scrape the walls. - [Narrator] Alright, so
this ritual, this "deal", that the camp staff made
is now becoming clear, giving us more context on
the decades-long closure of Moonlight Acres. For starters, this "Glenn
Arthur" person is implied to have had some sort of affiliation with the camp during its original run, and we can assume that he was authoritative
enough to make a decision as big as a deal with the strange men from the 1930s. I'm led to believe that this "deal" involved the Statue
requiring annual sacrifices in exchange for sparing their lives. Initially, Glenn went along with it, fearing that if he didn't, he would meet the fate of the others who began to go missing during the same time period. By the year 1946, nearly
a decade later, though, he decided that he couldn't do it anymore. It was too much for him, and so he explains to
Curtis that he has an idea to mitigate the burden of having to live his life
at the expense of others. That idea is a bear. He's going to offer a bear in lieu of another human being in hopes
that the Statue accepts it. But, of course it doesn't. Regardless, the bear undergoes
the same ritual process as humans would, however with
it, its transformation results in a mutated abomination. Initially, it still resembled a bear, however with it came a newfound
hunger that was insatiable. At this point its unclear if the Statue purposefully
implemented this method of absorption into this bear
as some sort of retaliation, or if it's some sort
of poetic coincidence. What we do know, though, is that people are still being sacrificed and molded into something otherworldly. It's just that, this time,
they're becoming utilized as limbs for this monster
that won't stop growing. So, as it turns out, Moonlight
Acres did not shut down because of government intervention. There was a monster on the loose, and, given that Christmas Eve Party, nearly everyone was killed. (dramatic music) Alright, for real this
time, I swear to God, we're at the finish line. We're done, we're here. During this journey, we
have unpacked Woodcrawlers, the Bear, Fake People, The
Iris, A disturbing campground, weird mannequin figures, the death of a couple, the motivations
behind various companies, alien communication, planet mutation, inevitable societal collapse,
infectious diseases, dream recordings, strange
ritual sacrifices, and this bizarre unawareness
by the general public as to what's actually going on. I cannot wait to see more episodes of this so we can get answers
for things still shrouded in mystery. There was a lot left to interpretation, and I'm keen to hear your input about it. For instance, what did the mutation of Neptune actually entail? How in the world did
people get the bright idea to reopen Moonlight Acres? Who's creating the Optica VHS tapes? What was the dynamic between camp staff and the ritual statue in "Lethal Omen?" And what exactly does the
mutation of Earth encompass? We know that it's happening, and we get visuals of it, however the endgame is
still shrouded in mystery. What we do know, though,
is that within the world of Gemini Home Entertainment,
humanity's days are numbered. Woodcrawlers and the
mutated Bear are hunting. Nature's Mockery is consuming. And on the brink of collapse, society is hanging
by nothing but a thread. The Iris is with us now. Laughing at us. And we know it's not going anywhere. (dramatic music) What began, appearing to
be a simple invasion story about creatures taking over humanity, had blossomed into an incredibly dense alternate history
chock full of hidden bits of lore to uncover, interactive elements, and ambiguity surrounding a company that we're still unable
to fully understand. I absolutely recommend
that you watch this series from start to finish and formulate your own theories on what you think Gemini
Home Entertainment entails. As we've seen, there are tons of secrets, and you just might spot something that could change your entire outlook on this series altogether. Remy Abode has crafted
something incredibly special, and the beauty of it is
that it's been confirmed to be ongoing. I dunno about you, but I know for a fact that I'll be here for that ride every step of the way. This is not the end of the road. There are still tons of
points left unanswered, and much like The Walten Files, we now lie in wait until
our next venture begins. In the meantime, I'm going on vacation. I'll see you all at Moonlight Acres. - [Man] Help me! - [Narrator] I've heard
their views are to die for. (soft music) (wind whooshing)
(soft synth music)
Yeah the runtime on this intimated me from watching this at first, as 2 and half hours to me is basically a movie & a hell of a commitment for me, but I did it anyways and thoroughly enjoyed it. Very in-depth & informative without ever getting boring or long-winded. Nexpo's pretty much one of the rare few YouTubers I'd be willing to commit that much time to.
Iām not usually the biggest fan of his ARG videos as I prefer real events, but the vibes I got from this video were immaculate.
I love his editing style with the creepy noises and music, it fills me with a little bit of paranoia while watching at night, and not many videos can do that for me anymore.
This is such a long video and I am always SO busy. I suppose the upside is it'll take me at least a week to get through so that's just good content.
But I like it so far!
Hey I am new to reddit. How can I post here? I encountered a Facebook user that is really weird and creepy. He is just posting the same photos over and over, over the last few days without a reason. I think I am the first to notice. I wanted to share it to ya'll but I don't know how.
Really well done video. I enjoy both ARG and real world content, so I have no qualms with the subject matter. Really great work, Mr. Nexpo.
I love Gemini Home Entertainment! My favorite analog horror series.
This video was a masterpiece.
One of his best videos so far. I love how he made the extraterrestrial scary to viewers outside the U.S. As someone who lives in the Philippines, I've always found alien fiction too "high" or unrelatable in my environment where human threat is everywhere (highly dense population + poor infra) there's no even time to think of the supernatural. Nexpo showed you don't have to be in a remote part of the country to be terrified of aliens, because the belief is supposed to be psychological simulated by computer media. Bravo.
I love the series and so glad Ryan gave it props. While watching his review, I completely spaced on how dependent Gemini is on sound. The visuals are so distorted and require so much attention, that all those subtle sounds in the background amplify. I was creeped out for a week by little creeks and background noises. By the way, if you liked Gemini, keep an eye out for an old 80's series called In Search Of which no doubt provided a little inspiration.