Make Your Logo Look Amazing in Blender 2.92

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how's it going guys so in today's tutorial i'm going to show you how to take your logo and give it this really cool sci-fi looking treatment we're going to be using cycles but you can follow along in eevee if you'd like but first let me shout out today's sponsor today's video is sponsored by skillshare skillshare is an online learning community with thousands of inspiring classes creative and curious people skillshare has so many good classes on there not just blender but composition lighting color so many good things one course i really love is remington markham's brand new your first animation blender course you can learn so much good stuff there especially if you're a beginner skillshare is curated specifically for learning meaning there are no ads and they're always launching new premium classes so you can stay focused and follow wherever your creativity takes you skillshare is super affordable it's less than ten dollars a month with an annual subscription no matter what 2021 brings you you can spend it creating something meaningful with skillshare's online class because time is what you make it skillshare offers membership with meaning with so much to explore real projects to create and the support of fellow creatives skillshare empowers you to accomplish real growth skillshare believes a strong community is essential to personal growth tap into the support of fellow creatives who help provide encouragement communication and inspiration the first 1 000 of my subscribers to click the link in the description will get a 30 off annual premium membership so you can explore your creativity even if you've already had a free trial skillshare you can still take advantage of this offer to get a full year of unlimited learning and creative exploration now let's get back into the tutorial alright so we are back so one thing you're going to need is your logo in an svg format that means vector it stands for scalable vector format so if you're a adobe illustrator user or photoshop user you can take your logo and export it out as svg photoshop svgs are weird so i recommend illustrator if you don't have the adobe suite you can use any of the open source or free um you know vector programs all that matters is the svg format doesn't really matter the program that spits it out so once you have that you want to go ahead and go to file import and then you'll pick svg right here so i'm going to go ahead and i'm going to pick my logo and there he is so i'm going to scale him up to a pretty reasonable size something like that so what i'm going to do is i'm going to hit the tilde key and go to the top i'm going to hit tab i really just want to get the anchor point at the center just for uh just to make it easy to navigate so i'm just putting my anchor point right there by hitting tab now if i rotate it it's really nice so what we're going to do here is take this guy and go down here to the object data properties and in geometry we're going to give it some extrusion i'm holding down shift because it's really sensitive so if you hold down shift and move it you'll get a pretty nice size something like this and what we're going to do is we're going to hit shift d and duplicate it so this first curve here i'm just going to hit the little eyeball to remove it so now we have this guy here's what we're going to do let's right click and we're going to convert to mesh so if we hit tab and then hit a we have um a nice flat edge so what i'm going to do is i'm going to go ahead and click the little faces icon here and then i'm going to click on this little face here and i'm going to click alt to select the whole rim and then i'm going to hit ctrl i hit x click faces and now all we have is that rim and that's really important because that's what we're going to get all those weird tentacles and wires to come out of using this this shell here so what i'm going to do now is go back and get this curve here and then here in the geometry i'm going to give it a little bit of depth which is going to give it a nice little bevel because we're going to be adding some layer weight to this and we need a nice beveled edge now let's just go ahead and delete the svg matte material from these and let's go ahead and make those tentacles so we're going to do is we're going to go to the particle settings click the plus icon then we have all these particles we're going to click here so now you have all this hair coming out so here in the render let's put your steps at eight and that's sort of like a subdivision surface in a way it's going to make sure your strands are really nice and smooth and not super super jagged and that's all we'll need to touch for that and then on viewport display we're gonna put our strand steps at eight now that might slow down your computer depending on how powerful it is so maybe you can put it down to five or four um again it's like your subdivision surface so this is like viewport levels and this is the render levels now let's go ahead and start shaping this hair so i'm gonna hit shift a and we're gonna go ahead and we're going to get a turbulence right here so now we have that we'll go here to the settings and bring that strength up and now we're getting some craziness but we don't really have a whole lot of control so we're going to hit shift a get another force field and just call and what this is going to do is kind of push it out a little bit while we're shaping it to be kind of wavy so you get a little bit more of that control with the two and that that's looking about pretty good i really like that so we're going to go ahead and move on to modeling these wires and things like that now in ev this is as thick as your wires are going to look so if you're if you're fine with that you can leave it there now here in cycles which let me switch over to cycles here you're going to get much thicker looking wires so if you go here to the uh that's what our wires are looking right right now so what we're going to do is go ahead and click on them we're going to go back to the particles on hair length i mean hair shape we're going to go and bring that diameter down so you can see now we're getting a little bit smaller on that diameter so it helps with sort of balancing that size and making it look appropriate i'm gonna give myself 500 on the little tentacles and the wires and say i'm gonna keep my diameter there you can also make the tip of the wires big too but i like them coming down to a point but we won't actually see that so now we have our cool logo with all these wires coming out of it looks really weird looks really sci-fi so what i'm going to do now is i'm going to hit shift a i'm going to get a camera and i'm going to go to just about kind of where i want it to be ctrl alt 0 snap it to view and i'm going to go ahead and hit g middle click and bring it bring it out a little bit i do want to sort of see really see these wires so i'm going to go ahead and click scene world scene lights making sure that we have the correct lighting here and then i'm going to go ahead and get the world brightness down to black so i'm going to click on the wires so having all these wires selected we're going to go here to shading so let's go ahead and shade these guys so i'm click new i'm going to make this metallic and a little dark i'm going to get a mix shader here search mix get my mix shader put it right there shift a get any mission and i'm going to go ahead and pick the color i want which is a nice really fiery red and we'll plug that emission into the shader socket there uh what we're gonna do now is get a color ramp col color ramp i'm gonna go from linear to constant so we get that really nice edge there and then we'll go put the color into the factor and then we'll get a noise texture no i noise texture but the factor into that and so now what it's going to do is start selecting random wires depending on that and then we'll make our color our strength pretty bright so now you can kind of see how that noise texture is picking more or less uh wires which is pretty cool and then you can go ahead and use the color ramp to pick you know how many it's going so i'm gonna go my scale around eight so it has a nice fair amount of wires picked and then since i'm using cycles let's go ahead and preview how that looks in cycles so far looks pretty good may bring my strength at 50 for now and then i'm right here i'm going to go ahead and give myself just a nice metallic material on the logo so now we need to go ahead and light this whole scene i'm going to go ahead shift a and i'm going to get a light point light and i'm going to hit g and bring it up here kind of the corner here and we'll go back and we'll make it nice and blue and give it a power of like 2 000. so now we're starting to get some nice lighting i'm gonna hit shift d on this light and bring it to the opposite side now we have the scene nicely it looks really cool right here on the logo let's go click on the logo and we'll go back here to shading and give a little bit of shading here so i'm going to go ahead and get a mix mix mix shader we'll get an emission give it that nice fiery red color strength at around 50. plug the emission into the shader bring the shader up here get a color ramp let's plug the color ramp into the factor and let's get a layer weight shift a l a y and we'll use facing right here into the color ramp and then let's bring that blend down until we get just a nice little rim light you can see how that's working here now it's kind of catching those edges which is really cool and then we'll get that strength pretty high something like that maybe we'll even try frenelle there we go that looks like a little maybe could be better we just want it to just catch that rim so we'll go back to facing let's see all right so i have my blend at 0.01 and then i put my color ramp here just barely in so we're not getting bleed onto the actual logo so now what we're going to do is do something that's a little more gpu kind of computer intensive which is adding some volume so you don't have to do this step i think this step really makes this design look really cool so we're gonna go ahead and get a cube and scale it way up i'm gonna hit ctrl a apply scale and then i'm gonna go click on this little yellow box go to viewport display and i'm gonna and i'm going to click wire so we can kind of see everything we'll go back here into shading having the cube selected we're going to click new delete the principle we're going to get shift a and get a volume principal volume and we'll plug that to there and we'll give our density at 0.01 and we'll click render and see how that looks it's completely black and that's because i forgot to put the volume into the volume tab okay so now we're getting a little bit of volume say we'll make our density 0.02 now we're getting that those lights to kind of bleed through which i'm going to bring these point lights a little bit closer to our scene get this other one here i'm hitting g and kind of moving them closer so i'm going to get this logo and make the metallic material a little bit darker just like that and then we're going to go ahead and we're going to make the metallic on the cords a little darker too and a little a little shinier here make them a little less rough and now we have something really cool and now we can go ahead and just do a preview render so we can do a little bit of compositing so i'm gonna hit render render image so we're gonna go here to compositing we have our piece nice and rendered pretty noisy but we're gonna fix that by going over here clicking this little card icon and clicking denoising data so let's go to the compositing click use nodes i'm going to search and get a viewer vie viewer plug the image into the image i'm going to hold down shift and right click and do that so that we have this one little chord going straight in the composite and the viewer so i'm going to go ahead and get a glare node right here plug the glare right there everything is going to light up we're going to go from streaks to fog glow it's a little bit too much so i'm going to bring my mix down until i like the just a subtle amount of glowing that's what we want if you do too much it'll start to look cheap and we don't want that and then we'll go ahead and get a denoised d e and the default it'll already do a little bit of magic you can see it's really smooth now but if you want to be the best amount of denoising we're going to put the noisy image here noisy normal noisy albedo and we'll go back here and uh we'll render it one more time now here in the if you click on the icon i'm going to give myself 250 samples just to get a little bit more denoised i mean a little bit more noiseless before we actually denoise just to make it a little bit better and here is our final result you have this really cool logo you can do with whatever you want with your own personal logo or a you know popular logo like nike or something like that but yeah thank you guys for watching hope you learned some stuff and i will see you in the next video
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Channel: Ducky 3D
Views: 54,648
Rating: undefined out of 5
Keywords: logo, Blender Logo, Blender Curves, Blender 3D, Blender Graphic Design
Id: nfDmX7K7r94
Channel Id: undefined
Length: 13min 49sec (829 seconds)
Published: Wed May 12 2021
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