EVERYTHING IS BROKEN - Age Of Empires 3: Definitive Edition Is A Perfectly Balanced Game W/ Exploits
Video Statistics and Information
Channel: The Spiffing Brit
Views: 624,341
Rating: 4.9164014 out of 5
Keywords: The, Spiffing, Brit, video game exploit, perfectly balanced game, perfectly balanced, strategy game, age of empires, aoe 3, aoe 3 definitive edition, funny, age of empires 3, age of empires iii, spiffing brit, funny moments, the spiffing brit, age of empires 3 definitive edition, aoe 3 de, montage, age of empires 4, video game exploits, age of empires 3 definitive edition gameplay, exploit, age of empires definitive edition, definitive edition, aoe, everything is broken, is broken
Id: 9lCNCiqSNYs
Channel Id: undefined
Length: 26min 37sec (1597 seconds)
Published: Tue Oct 20 2020
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I really don't know why migration maps are enabled for singleplayer. Island maps do not play nice for the AI, it has been true ever since the very first release of Age of Empires.
I've seen how the AI coding is done, and it seems clear that trying to make it work for island maps that are completely random in generation would be a monumental undertaking for something that isn't even going to be used 80-90% of the time. Map triggers work differently.
Fun for multiplayer, not feasible in singleplayer. Not really a fair assessment of the AI.
I feel like this isn't really an exploit, it's just focusing on navy to prevent expansion. It also only really works for this map because maps with bigger islands like the Carribbean map would take well over an hour for the AI to use up the resources. There are real exploits into he game that could be shown and as a throw back you could show some from the original AOE3 such as instant spawning cavalry.