Build for the strongest spell in Baldur's Gate 3

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and for my last rooll for redo I'm going to be covering the other spot my honor run which is my magic Missile build this is a very equipment heavy build I mean the levels are incredibly easy you can just stick to the one class for the entire way up but every piece of equipment we put on makes our magic missile explode and completely debuff them to the point where they can't attack they can't even stand and the damage just racks up so high that I I haven't been able to outdamage it with another spell say we cast magic Missile with just a one level spell set base alone that'll be 44 + 4 force and then we'll add one point of Lightning Charge and two points of radient per bolt now we're at 4 D4 + 16 with f Lu running that's 8 D4 + 16 plus a d8 of lightning plus a D4 of Reverb which will they have to make a save or be prone plus eight stacks of radiant orb they'll have8 to their attack and they'll have minus three on their strength deck and Constitution it's absolutely psycho when I first talked about this build I was really showing more the glitch that you could do with the spell mic gloves but unfortunately they patched it out thankfully there's tons of more equipment you can stack onto this to just absolutely blow through the game with just a level one spell and then you can just upcast it and just continue adding more all of chapters below so you can skip around I definitely suggest doing some of the build at least I mean magic Missile is a very easily obtained spell a lot of the equipment lets you cast it for free and every piece of equipment is before act three as far as levels I've seen it done a bunch of times I think I was want to get one out of the way real fast the wizard evocation wizard at least gets an ability to add their wizard modifier to every point of evocation spell damage that they have which Stacks beautifully on magic Missile unfortunately you have to get to level 10 in Wizard and using sorcerer's meta Magics just lets you do it more and the whole point of the build is hitting more times so I do say stick with sorcerer all the way for this I like to start off with sorcerer I typically like to use the dragon ancestry sorcerer mostly because cold gives you access to armor of agathys which is something that every squishy spellcaster should have in act two you can find a set of robes called the ice bite robes they give you some resistances to damage unless you cast armor of agathys for free at third level once a day you can totally not take Dragon ancestry and go like storm sorcery so you can fly with your bonus action but unfortunately the Thunder charge damage doesn't count for the casting lightning or thunder spell that storm sorcerer needs you to do to activate all their specific stuff but personally I like just be able to cast armor rius more than one time a day you're going to run into more than one encounter so as your leveling sorcerer make sure number one you get magic Missile obviously but the other spell I like to grab is The Shield spell you don't need Mage Armor because your dragon ancestry gives you that going into your next levels you get to pick your different meta Magics I personally just like twin and distance spells the most as far as the first option go distance spell is really really fantastic especially with shocking grass this has nothing to do with the build but you know getting a touch spell to do ranged and then stopping them from having a reaction so you can R pass them could come in handy hitting the third level though is probably the most important it does give you access to the metam magic Quicken spell allowing you to then cast magic Missile again on your bonus action with level two spells open I definitely suggest getting Missy step and mir's image you're going to be concentrating on haste for yourself which means Mir image is going to let you get hit three times and you don't have to roll for concentration and M step is just going to let you get around the field faster as you level up sorcerer there's really only one more important spell that you grab and that is haste that way you have two main actions to cast magic Missile more times now you can just really complete sorcerer out you'll get more metam magic points your max amount of points will go up you'll get additional metam Magics distance spell will help magic Missile if you're across the field stuff like that but let's say you want to be extra and you want to be able to cast magic missiles so many times that your other allies really don't even have a point of being there you'll just slice through this game no problem you will have to take a lot of long rest though and to do that I would not take any sorcerer levels past seven as soon as you hit seven you'll dip into fighter two levels of fighter unlocks axtion surge letting you once a short rest get another action and now you can spend levels 9 through 12 getting Thief putting points in your Rogue all the way up to you picking the subass thief gives you fast hands giving you an additional bonus action now you can spend your main action using magic Missile using your HED action using magic Missile using your ation surge to use magic Missile quick and spell to use magic Missile on your bonus action and then Quicken spell to use magic Missile on your second bonus action you'll have seven sorcery points so you'll be able to do this once without having to spend slots to get more points back but by the time that comes everybody should be dead so you should be good this is totally unnecessary and completely extra but you know you should try it at least once the biggest downside to that is you won't have as many spell slots as a regular sorcerer would and you wouldn't be able to cast fifth or sixth level spells but you know you'll still be a God I ran him last in my honor run and as soon as I started my game I be lined straight to walking's rest the burning building once you save her she gives you an option of three different items that you can have as a reward pick the spell sparkler it's the best choice out of all of them and every time a magic Missile hits a Target you will then get a stack of a Lightning Charge this will put a point of lightning damage onto each bolt and eventually a deed of lightning after a certain amount of Stacks have accumulated and then the very next thing I did before even going to The druid's Grove is I went into the underd dark be lining straight to F Lou as soon as you talk to it you can do a religion check to find out that if you put blood on it you can have the sword for free this does the good old sh freaking ring where every time someone does some point of damage it will also add a D4 of Thunder now you can have your character holding this and having it scream or you could have an ally character doing it you will need to be proficient in this sword to use its actions so you can start off as a race that has long sword proficiency like High Elf or ganki currently I use f Lo on my red mage build his Paladin side gives him the command spell and he uses approach to make people walk towards him and inside the ring and then I'll use my magic Missile build to just blow them up the next piece of equipment is called the psychic Sparks this is a necklace that you can purchase from The Hop Goblin in the underd dark this will let you have an additional bolt to every magic Missile you cast and also letting you cast it once for free once you complete the quest his mind fler friend has you can buy things from him and he sols the boots of Stormy clamor and every time you inflict some kind of condition on somebody they get two stacks of reverberation our bolts don't inflict the condition yet but they will once once we get the coruscation ring this ring can be found underneath the basement in the last Light in now every time you use a spell well you are illuminated these will add two points of radiant damage per hit which makes magic Missile just roack them up I like to cast the light C drip on myself just to make sure that I'm always illuminated but most times I don't have a problem with it but in act two it's pretty dark speaking of act two that's where you will find the kaai gloat ring this will be in Char's Gauntlet it's in a locked door right before you talk to Bazar this will add two points of radiant damage to every point of contact that a spelled Mees as long as they're illuminated by light fun fact radiant orb not only is a condition but it causes them to emulate light there's also a ring called The Ring of absolute Force you can get this in act one actually it adds additional points to damage if you cause thunder damage it was supposed to be only if you get the brand inside the goblin C camp and was broken so you didn't need to get the brand I didn't include that in here as a must because it's glitched and a lot of people don't actually go through The Branding but you will replace the ring pretty fast anyway it's a shame that the spell m gloves were fixed it would add additional d8 of damage every time the bolt hit but you don't need it with all this equipment you'll just have a completely easy time getting through the game as it is hey thanks for watching my video if you did like it I'd appreciate a like if you didn't like it hey maybe maybe not next time I'm giving away free swag on our Discord there'll be a link below in the description for you to join in all you have to do is be a member and you're in the raffle the members of the channel and our patreon will have weekly giveaways but I'm kind of giving stuff away to everybody this week I'm going back to doing build requests now that I'm coming back I've been away visiting a family member in hospice so as soon as this video pops up there'll be a new community poll inside the Discord for what my next video should be so let me know in the comments what you think my next build should be and subscribe so you don't miss out I'll see you guys around
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Channel: Roll for Booty
Views: 14,003
Rating: undefined out of 5
Keywords: dnd, tabletop, dnd5e, baldur, baldursgate, baldursgate3, bg3, dungeons and dragons
Id: NEdpP-ugsMg
Channel Id: undefined
Length: 9min 2sec (542 seconds)
Published: Thu Jan 04 2024
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