ZEUS ⚡ Tempest Cleric Build YOU NEED in Baldur's Gate 3

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hail and malicious Adventures welcome to the world of baldos Gateway today we're making build for tempest domain collection so for today's race I picked the wharf dwarf because he got proficiency with hand decks white Hammer war hammer and I like these weapons it's cool looking when you're playing cleric it's fun additionally he gets dark vision it's nice to have and advantage on same shows against poison for our race I picked gold dwarf to get this bonus hit points each level it's nice to have nice hit points because you're a Healer in the party and when you're alive your body is alive too our class of course is choleric and cleric can chips three can chips or first level is pretty basic so we picking sacred flame our range can trip guidance it's just best game tip for your dice rolls on ability checks on dialogues etc etc produce Flames sometimes you just need this extra flame to see something in a dark or just to throw it on the battles to fire them up so our subclass today of course is Tempest domain and it's very cool caleric that got very nice and cool unique Futures so like we got light domain Clinic who got some Fireball spells and Fire magic Tempest cleric get this Chandler magic so first of all it's Rush of the storm and when someone attacking you you potentially deal 2d8 damage of lightning damage or have additional get some Spells Of course turn the wave for cloud vertical spells too for data if you pick whatever you like for background pick whatever you like I like to stick with acolyte it's nice classic background I guess and for our abilities we will get some strange 14 as our main attacking weapons we'll use this start to hit and inflict damage dexterity to 10 just to get some Armor class in early game and then we will switch to Heavy Armor anyway and not to lose our initiative Constitution 16 to keep concentration to have more hit points intelligence 10 because we can and wisdom 16 as our premium ability for spell casting so prepared spells they will be a little bit different than most of the time so most of the time we're going with guiding bolt inflict wounds healing warts and shield of face as our spells for first level but right now with changing inflict wants to create or destroy water so just like that let's go into the game and as always let's level up to level 3. so on second level already we get this subclass feature when we're doing Thunder or lighting damage we can use Channel Divinity to deal maximum damage instead and there's always action for all clerics to an undead to turn them and they will hear and they will only run around and not doing any damage to you so this one is very cool Fusion this took it for us is awesome and on second level we can't pick some spells that we possibly will need bless is nice choice so Shield of face is nice if you need protection and bless if you need to hit something like this we begin and we're going to level three so shirt level comes with new spells and out spells of choice over here could be a protection from Poison if we need it spiritual weapon is nice choice you can use it as bonus section to summon the weapon and this weapon will fight alongside you you will control it or my favorite cold pheasant basically to hold persons in place and inflict critical damage to them so let me show you this monster in early battles and why we picked this different spells so first of all don't forget to start your day with Shield of face basically and then if you got really nice armor and it's not really great armor you will have 20 AC and it will be almost impossible to hit you already so just to demonstrate I will get this armor out and we will continue like that so as Clinic with bonus section you will heal your teammates most of the time with healing Ward and stamp as cleric what you want to do sometimes is to actually create water around your enemies but first of all make them Gather in one place so you can use your range damage spells or can chips like suckered flame on your range enemies and that's why we choose this great or destroy water we will combine it with our awesome Futures so we want to make everyone wet we want to make everyone wet and then we want to provoke some opportunity attacks to do so just go outside of the Miller range of enemies you will provoke it and they will try to attack you and when they are successful you can go and pick whatever you like and of course we begin lighting damage because when enemy is wet they will be vulnerable to this type of damage and just like that wind fixing a lot of damage but we got one more pop up so do we want to use destructive rest and here why not we can definitely use it to inflict maximum damage right now so basically whenever you cast the spell you will be prompted with this stuff and do you want to inflict maximum damage right now I will burtle rest not to react and we will inflict 24 damage that's crazy because when enemies wet we will inflict this bonus damage as I told you and instead of 12 we inflicted 24 damage on third level that's crazy right now we don't have any lighting spells so we should use our Thunder spells for example shutter is nice cool strong spell you just cast it you use destructive threats and destroy your enemies while a rolling more damage is then needed and this basically forces you to roll maximum damage possible so let's level up and finish our build level 4 we get addition can trip just picked chamatology for dialogues and we get additional feet right now we just want to pick wisdom to increase our spell difficulty checks and chances to hit enemies so just like that we continue to level 5 and on level 5 we get this class feature for all clerics and it's destroying that whenever you turn on that they will take a red and damage that's cool future so your clinic right now can afflict real nice damage done that's when you will see them additionally we get bonus spells from our subclass from Tempest clinic and most importantly it's called lighting that's like in my opinion one of the most broken spells in World game from Level 3 spells let's start with cool stuff whenever you need to disrupt enemy concentration just use this so what we can add to our Arsenal right now our main Britain but a spell will be cold lighting and its concentration spells so most of the time you want to pick any spells that don't require you to concentrate on them Mouse healing word is very nice it uses bonus action to kill your teammates Glyph of Virgin vertical spell inflicts damage can disable enemies can build nice trap protect from energy its concentration spell but if your party needs like this protection especially maybe someone from your party needs this protection it could be a nice spell otherwise just go as always with something like review fight to being able to revive your teammates and maybe even cure wounds will be usable right now to heal someone for large amount in the fight if needed so level 6 we're going up to level 6 and we're getting this new subclass feature when we didn't lighten out Thunder damage to a creature that is larger or smaller you can also push it up to 3 meters very cool stuff nice addiction to our damage and redeem dealing a lot of these types of damage so level 7 gives us cool features we're getting this ice storm which is like ice spell this don't require concentration with a strong spell why not to have it in our Arsenal freedom of movement you can cast it on the start of the day it will last until long Crest and it will protect you from difficult terrain that's cool why not additionally clerics best spells over here will be dashboard to cast it on yourself or on your life they won't be able to get killed and will be ready to use one hit points one time while this is active and this active until long Crest and garden of face is the cool zoning tool that will stay on your lights or in some area and basically try to attack and kill enemies in this area very nice spell Up Next Level 8 with additional action and this action is cool for this type of cleric so when we're doing damage with our weapon we can use this stuff and inflect additional 1 to 8 chanter damage in addition to our damage and because this damage is basically damage type we can use this push action so you can just attack enemy with your basic weapon and push them up to 3 meters that's cool stuff cool future and we get an additional feature additional fit and this feature right now will be War Caster you definitely want to keep this concentration going on you don't want it to be breaking so you need this advantage on seven throws on concentration so for Clinic level 9 we're getting access to level 5 spells and we already got everything we need destructive wave we're doing radiant and thunder damage that's cool and probably we knocking enemies prone very large damage spell but there's one takeaway it's rolling 5 to 6 and 5 to 6 radiant so we can't do Mac maximum damage with the spell with our subclass feature that maximizes spell damage because it maximizes only lighting and Thunder Rolls so another spell insect plague concentration spell creates difficult terrain makes disadvantage and perception checks cool stuff nice damage but we won't use this a lot so from Level 5 spells basically what we want to pick sometimes it's useful to have muscular ones and basically sometimes you just need this great restoration nice Peak too so you can pick it on level 10. level 10 gives us class future divine intervention I will show you this in a second and it's cool feature because you can use it only one time in a game it won't be available anytime after you use it one time so level 11 is good level because we get access to level 6 spells most of the Spells won't be useful to us we don't need them you can pick this planner alive to have someone on your side it's a really strong summon another cool tooth is great and that to create mummy it's nice summon too but this one is stronger a lot stronger so if you want to have more healing in your body get healed it's really nice healing ability harm is nice damaging ability and Hero's fist is nice buff ability to increase your HP basically so hit points will be increased for you wall party but we don't care too much about the Spells actually so pick them if you like them if you need them just analyze situation in the game and get to level 12 so on level 12 we're getting our last feat our last prepare spell available and mostly focus on lower level spells or just to find some spells like inflict wounds level 1 spell it could be useful still hold person still very nice spell why not to use it in case you need and see some human eyes and last but not least we're getting feed so we can go with wisdom plus 2 to max out it or we can go with elemental adapt and of course Elemental adaptive lighting so enemies who got resistance to lighten damage got no resistance after we pick this so we're just basically ignoring every resistances the legend that enemy have and that's cool feature for this build let me show you this in action so of course you can use this divine intervention it can be used to review if your teammates it can be used to inflict a large amount of radiant damage or just to get some camp supplies and Potions most of the time you will use it just to get this awesome weapon so you can use it to have this cool legendary plus 3 vipan devoted space go weapon why not to have it so how to play this crazy dude start your day with basically using dashboard on yourself and freedom of movement on yourself on your party whoever you need more just like that you can be with nice variety of some Buffs so what you want to do kinda in a battle you can just go and attack your enemies with this Divine strike Tempest and it will do a lot of additional damage cool parts that you can use it with range weapons don't forget it from double crossbow maybe from your bow if you're proficient with it and just like that you will be prompted because do you want to increase damage but if you're killing your enemy you won't be prompted with this question of course and basically your strategy in a fight would would be like this you want to create or destroy water just go and make enemies sweat a lot of wet enemies continue using bonus action to heal your teammates and yourself and then when enemy is wet you basically go and use your coal lighting and you can have cut it up to level 6 that's why you're not using this six level spells most of the time as this type of Clinic you want Top Cut Is the slicing up to level 6 so it can do 6-10 damage and right now just to demonstrate I will cast it over here just like that we don't need to use destructive breaths on the ground of course now we created this electrified water just like that it's like really bad surface to be in and he will take a lot of damage and if he will stay in this stuff but he jumped he's smart yeah he's doing this stuff and as you can see we saved from his attackers it's nice because now we're keeping our concentration and now instead of doing only one level six spell and then losing this spell slot we can use this activate cold lighting every turn so basically you can use it again and Tempest cleric will be like Zeus you know he casting this spell every turn and using his bonus actions to heal his teammates and while you're cutting the spell you will be prompted with destructive rest most of the time to inflict maximum damage just like that infection 120 damage with just one spell because you rolling maximum damage and it's doubled because he was wet so that's our main strategy and you can do it every turn for 10 turns and you can use this two times when you're level 12 cleric so basically you can do it two turns in the row to inflict 120 damage every time that's cool that's cool they're just really crazy stuff so cool combinations that you can give when you're fighting humanoids you basically want to use halt person and if it succeeds a person who is now hold it will be not in a great shape just because every hit against him will be Critical Strike and it counts your stuff like guiding bolt so every spells are doing attack roll as stated here will be Critical Strike and that's crazy that's a lot of damage so in a fight you can use this stuff as zoning tool just summon this dude and he will attack enemies in this area so he's cool and if you stay in this area and your life stay in this area every time enemy attacks someone in this area you basically protect it by this Guardian but only in the city as you can see we not protect it right now but now in this area we are totally protected so main game Loop is kind of the same you just use your different magic shutter is still working Thunder Wave is still working for cloud very nice if you need some fog to Blind to your enemies and cool future and nice combo is for cloud and level 1 and it's level 1 spell really cheap because you had fourth you get advantage on Mata cross against these targets and your attack roll is basically your guiding ball so that's nice feature to put for cloud on one turn and then use guiding both on second turn you still can use your Tempest strike and yeah bread and butter still cold lighting just upcasted to level 6 and do it every turn and that's like crazy stuff and as you can see they just flew away for three meters and that's because you are Tempest cleric so as you can see there's like crazy damage and these dudes are just dead and that's only with cleric so if you want someone who can inflict large amount of damage while also protecting your teammates and healing them in in need then Tempest Clinic is definitely for you I hope you enjoyed this build and it will be useful for you in your adventures in bottles Gate 3 watch other cool videos comes the skin right now and yeah see you in the next videos guys
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Channel: Spud The King
Views: 36,961
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Length: 16min 33sec (993 seconds)
Published: Sun Aug 20 2023
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