Baldur's Gate 3 - SHOCKING Tempest Cleric Build YOU NEED!

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The Tempest cleric an electrifying build where enemies will look at you but won't dare to come close but if their stupidity overshadows the logic they will be shocked this build here is just an amazing fun lighting damage creation where we use plenty of items whose main purpose is to create a Synergy with their lighting spells and features of the Tempest cleric we Electrify water and if there is none We Make It Rain and induce it with our own Bay We Gather lighting charges which will give us their ability to deal even more damage to the enemies that's basically the build just amazing and fun to use and getting reliable pretty fast since basically all the needed items are in act 1. so with that said just let's get in and build this thing starting right off in the character creation so we go of course with a custom character and for the race as always choose whatever you want to play because it is the least important part in this whole build but if you want to go after a specific part I would recommend you to either go with the Elf or a half elf with either of them choosing the woods elf subclass for the additional movement speed and the second part which is really nice for this one here we get a race feature of the fee ancestry where we have advantage on saving throws against being Charmed and Magic can't put us to sleep which is pretty nice because we were standing right in the middle of enemies and they will probably try to charm or put us to sleep at some points and with this one this is just a nice little add-on otherwise as always nice to use a stick if Yankee because later on we get the Mr sep spell and the psionic jump which is just a nice overall spell to have but as I said just pick whatever you want I will go with the woods Elf or this build here so as for the class we of course are choosing the cleric list because it is a cleric build and I think this is the best way to start because right off the bat we can choose our subdomain which will be the Tempest domain because with this first off we get our subclass feature which is the first last thing the Rev of the storm because with this one when we are getting attacked we can potentially deal 2-60 lighting damage and on a failed saving throw we deal half of 2 to 16 Thunder damage so it is just a nice reaction when we are getting attacked to get in some additional lighting damage for this build and for the Spells we also get the Thunder Wave which is amazing because when we are standing in our shocking area and enemies come too close we can just further wave them away and they have to come close again and they're getting shocked again with the electrified water just amazing for this then for the cantroops I basically always go with the same Free Runner player cleric a resistance because we get just more resistant to spell effects and conditions than the guidance just one of the best can drips in the whole game because we gain a 1d4 bonus to Ability checks outset and inside of battle just amazing to have then the sacred flame just a really nice can't report that early game damage if we used all our spell slots it's just our main damage Source except our spells then for the diet just pick whatever you want for the role playing purpose then for the background you can of course choose whatever you want which is fitting you best and the place that you want to go through but otherwise I will probably go with Outlander because we get the Athletics bonus here which is just nice for for some of the athletic checks in the game and second off the survival which goes on wisdom which is just nice to have but as I said just pick whatever background you want and if we go to the abilities the main thing we want here is wisdom we want this all the way to 17 because with wisdom we pump up our spell casting ability for this class then as a second I would just pump up Constitution to 16 and dexterity to 15. because Constitution is important just for our saving throughs for our concentration spells and of course for our higher hit points but we will use some concentration spells so it's quite important that we succeed in those but of course you can just turn this around and give dexterity 16 if for example you want a higher initiative early on in the game and the higher Armor class so it just depends because at level 4 we will get our first feed and we will just improve either dexterity or Constitution to 16 and wisdom to 18. so so just pick what you rather want here then for our skills you can basically choose whatever you want here I will go with preservation so we have a little bit here since it is our main character and a little bit of insert you could of course go with medicine religion and history if you want but I don't think it's the most important decision here so just pick whatever you want then if we look at our prepared spells you first off you don't have to prepare any spells because you can do this in game so you don't have to choose here the spares because you will know every little spell here and you can just choose in-game which you want to use but to start a game I think guiding board is just a must have spare because it deals nice damage and it gives you an advantage on the next attack rule then Shield of faith is also just a nice Builder if because it increases our armor claspa too that you could also just go with bliss which is an amazing spell but if you for example have someone else which is bless you don't have to use it healing world is just a must take because it is best of a healing spell which works from the distance and it works as a bonus action so you don't have you have to use your main action for this then and spells like commands or as I said plus you could just use them I will just go with command because I already have my concentration spelled here and I don't need all of the concentrations where it's equipped right now I can just swap them out if I want to but for the first level it's not that important that's basically it for the character creation then for the leveling at level 2 we will get our first amazing feature the destructive ref with this one here if we roll thunder or lightning damage we can use our Channel Divinity the deal maximum damage instead so if we use a lightning spell we can just make sure that we deal the max amount of damage possible with the spell so absolutely amazing feature and of course we get a level one spare slot and a general Divinity charge because otherwise we couldn't use this here then we also can prepare one more spell so just choose whatever you want and let's continue the leveling then at level 3 we don't have to choose anything we get a level 1 and level 2 spell slot unlock and we get some level 2 spells here and and some glass spells like the Shadow and the gusts of win s with error read level up in this build you can just choose the main game you don't have to use choose them here but what I would recommend that at some point you will need the water spill it just I mean it depends on when you are getting your equipment and when you're making use of the water but I think rather soon you will have some parts of the equipment or if you just go after everyone then it is probably time to get the water spill and of course the eight spill which is just an amazing spell to have because it increases your maximum health by five hit points then at level 4 we can choose our next can trip where you can just pick whatever you want I will just choose the produce flame it's not that important here but the main important part here is the first feed we get and with this one here we will just as I already mentioned in the character creation increase our dexterity to 16 and our wisdom 218 and that's it that's the whole thing with level 4 let's get going at level 5 we get a level 3 space load which is amazing and a bunch of different level 3 spells and important a call of Lightning Spell which is absolutely amazing because with this one here we can deal damage to all Targets within the range and then for 10 turns we can cast the spell again without expanding a spell slot as long as we can hold our concentration so this is absolutely amazing because if we manage to hold our concentration we can just ask this bear with odds using any of our spell slots for as long as we want so just absolutely amazing spell to have you will probably use this one right away then let's get going then at level 6 this is basically where we got all the things we need because we get another General Divinity charge so we can use our destructive ref two times which is absolutely amazing because we can deal two times maximum damage per short or long rest so basically all the time because the shortest is just easy to do and long rest tube will also along with Squad a lot but the Surplus feature Thunderbolt strike when we deal lightning will find the damage to a creature that is large or smaller we can also push it up to 3 meter which is also just nice because we can just make sure that they don't come too close to us if they are of course large or smaller and of course again prepare the space and after level 6 you have two options or rather you would have had an option earlier on because what I would like with this build is to just go one level into the sorcerer because there first off we can pick some canned drips we want to use like for example the shocking Crest which is just amazing so at level 7 there's one thing I would always like to I mean you can choose if you want to do it or not but I would like to tip one level into the sorcerer class because there we can choose the storm Source request and with this one here after we cast level 1 spell or higher we can fly as a bonus action and until the end of turn without receiving opportunity attacks which is just amazing if we cast something and maybe enemies are too close we can just reposition ourselves and not getting attacked while doing this so it's just a nice little feature to have the second part here you could also do which I'm kind of Torn Between You could also just dip into the storm Source trick list at level 2 already because then you have one leveling cleric and one in storm sorcery and deck can use this one here too but the problem is you will get all these cleric features just a level later while playing so you just have to decide if it's worth it that you have this bonus here and the can represent spares I could say that both ways are just fine because with the source requests we just get 4k trips and for example a shocking Crest which is just amazing because it fits this build then we also get for example the merchant which is also amazing to have in general that look for the spare stairs for example a twitchboard which is also a lightning spell so it just depends on how you want to play it but you could also just for example get some utility spells like this guy serve or fedafor but it just depends when you will multiply if you're doing it early on in a game or later on so just decide what you really want to do I think both ways are just fine but then for the rest of the levels I would just keep on leveling the cleric and finish this build off with it then for the last levels you will just get some more specialts a few more spells you can use however you want because we have the main thing done which this build needs so then let's go over the gear I will go over all the items you get as early as in act 1 and which are a must-have for this build then I have two more or three more additional items which you don't have because you will get them a little bit later you get them egg two but I'll tell you which one they are the first one act one here the lifebringer when the bear against lighting charges they also get three typer hit points just amazing to have because we will get Landing charges all the time so we gain temporary hit Burns all the time then the Jordi West where we take one less slashing damage but that's not the main important part here counter shock is the main important part when the wearer takes damage while having lightning charges the attacker must succeed the dexterity saving through or become shocked so it's just an amazing additional thing for this build then the sparkle hints which is also just nice to have because only hit with an unarmed to take they were against two lightning charges I mean we won't do that many Arnhem attacks but you cool of course if you want and by the way if you throw your weapon it counts as an unarmed attack so there is some way to get that into the build but second off the effective transmitter while impute with lighting charges attacks against metal constructs and foes wearing metal armor gain Advantage which is amazing because there are a lot of them in the game then absolutely must have the water Sparkles because when the bearer stands in water during combat it becomes electrified and this is what we are gonna do in this build water's box if the bearer starts to turn on an electrified surface they gain free landing charges so basically we gain a return some additional Landing charges are absolutely amazing boots then next of the Blessed pendant and with this one we get lightning blast and this one here we can focus our electricity to strengthen our next Lightning Spell or can't drip and the next Landing spell okay deals additional Landing damage equil to a remaining lightning charges and on hit all of your lighting charges are consumed so also just a nice thing to have you can use this if you want if not they're not but I think it's just a nice additional thing then the Sparks War where we can't be electrocuted which is important because we are the electrifiers and we want to be electrocuted ourselves and next off Grant resistance to lightning damage also just nice to have then for our weapon we are gonna use the spell sparklow where when we deal damage with a spell or cane drip we gain to additional charges so basically we will have every return at least 5 charges where we dealt it additional 1d8 lightning damage image from our lightning charges which is just absolutely amazing so the next thing the real spark is box wall which is a shield it gives us plus two armor glass which is nice but we also get the landing aerospair where we can consume three lightning charges and release a blast of a liquids electricity that damages and jolts nearby enemies then for the two items which you only get in X2 would be a cloak of protection where you get one plus one to Armor class and plus one to saving throughs I think it's just nice to have because we have a higher defense and a higher possibility to succeed in our saving flows so just amazing to have then the second one would be the whispering promise where when we Shield a creature we gain 1d4 bonus to attack rules and saving throws for two turns so I think this is just absolutely amazing because after all we are still a cleric and we are gonna heal some of our party members or ourselves and if we do we just get a huge bonus without using where example a place spell or something else we just get this for free as addition with this ring so I think this is just a nice thing to have and that are all the items in this build so let's have a look at this build in action so first off there are two situations first if you would stand in a area where water is already there you could just run in but since here everything is dry we are gonna produce our water ourselves and for this just consider that if you use this in different spare slots then the area can change us pretty much I will just use a level Force person to make a huge area underwater and as you can see everything is shocking you can of course also if you know that there is a fight coming through the water spare before the initiative so you don't use your main action for this and other than that we are just gonna stand in the electrified area the enemies every time it is their turn they will get electrified we can use our spells we can use destructive ref to deal maximum damage we could use over we can even use our reactions to deal an additional lightning damage we can we can do so many things that if they're really coming close to us then we just use a spell and then fly with our bonus action to another area and they just have to come to us and but they will always get shocked so that's the main thing here it's just an I think it's just a really fun build to at least try out and that's basically it just shock your way into this world through the enemies and until you reach a goal so that's was it that's basically everything you need to know if you have any thoughts about getting this even better or just Alternatives or maybe a multi-classing idea how this could be even better tell me otherwise thank you for watching and have a nice day and bye [Music] foreign [Music]
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Channel: Vincent Van Games
Views: 27,925
Rating: undefined out of 5
Keywords: baldurs gate 3, baldurs gate 3 secrets, hidden, baldur, bg3, guide, baldurs gate 3 gameplay, baldurs gate 3 tips, vincent van games, bg3 guide, bg3 mechanics, bg3 items, baldurs gate 3 lightning, crpg, rpg, how to, tutorial, larian, tactician, tactician mode, caster build, best gear, baldurs gate 3 build, lightning charges, baldurs gate 3 cleric, bg3 cleric build
Id: EItHwG7Zf3k
Channel Id: undefined
Length: 17min 1sec (1021 seconds)
Published: Sun Sep 17 2023
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