THE HERO! Baldur's Gate 3 Bard/Paladin Multiclass Build Guide

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welcome in everyone to another balers Gate 3 build video I am sisai thank you so much for being here today so a couple of things before we do get into the build video I actually recently moved and that's why there wasn't a build video last week because last week was the week that I was moving and it's been super crazy you can kind of see the setup's a little bit different even from like the camera angle and stuff but I have officially moved in and so I'm able to produce content again and it's going to be a little bit different but it should be for the better so without further Ado let's hop into the level guide all right so h popping into character creation there is a couple different options that are important for this build and then there's a couple that aren't so important so let's get start for your origin you can either go just regular origin character or you can go the dark urge uh because my character is a hero I went with like the custom character to kind of fit the Thematic more the dark urge like they can be a hero but you have to role playay that a little bit differently but I will say the dark urge does have a lot of really cool unique dialogue options and they still have a lot of main character energy so whichever one you pick it really won't affect your gameplay too much in terms of like role playing as like uh if you care about the role play for this build so just pick whichever one you want now in terms of race there are a couple options that I really like for this build specifically either thematically or from a power standpoint so one of the things is the gith yane the gith yane are really really good in balers Gate 3 even though normally you would use them to get some armor proficiencies as well as some weapon proficiencies we're not going to need them because of the two classes that we are going to go but ancestral knowledge and then getting access to um like long no it's enhanced leap and then Misty step for free as like a class feature is pretty nice so that's always an option gith Yan always just like pretty good and then ancestral knowledge helps you especially because we are barred so it just helps us with skill checks even more so that's really nice and then half Health the various different portions of half elf are also really nice for this build and then lastly I'm going to shout up the Dr and the the main reason why I like the drought is because of the fact that we do get a couple concentration spells from our race at level I believe three we get fairy fire and then level five we get darkness and that's really nice because in this build one of the things that I did utilize was I did utilize casting Darkness on myself and then getting the ring from act two that allows you to see and well basically allows you not to be blinded so that way you can see in darkness so basically what I would do is I would cast Darkness like on myself and I was surrounded by a group of enemies and then I could just go in with advantage and Divine Smite crit literally everything so that's something really powerful too you can there is other ways to get darkness in the game so it's not completely necessary that you take Dr so really when it comes down to the race honestly for this and I think the best way to uh really have this build built is pick whatever you want because you're the main character of this story which means you get to be whatever race that you want T Lings can also get Darkness you picked the right subrace of teling so it really doesn't matter so that's that now the going on to the class there are two ways that you can take this build I'm going to tell you the way that I personally did it and then the other options so the first thing you can do is you can start out with a Bard and the reason why I started out with a Bard is because of the extra proficiencies that we get and because this build is going to be a high Charisma based build and this is going to be our face of the party I want the extra proficiencies so that way we can succeed as many skill checks as possible however if you do want like heavy armor proficiency and you want to be a little bit better in combat earlier then you can start off with Paladin it really is up to you but also for me personally I like taking this build uh straight six levels of Bard and then getting two levels of Paladin because we only do a twole dip for uh Divine Smite and then finishing out with Bard but if you want to another way that you can do this and I have done both and I have tested both and they both have their upsides and downsides is you can start off with two levels of Paladin and then just take all of your B levels and that works well as well because Divine Smite kind of makes up for delaying like your extra attack that you would get at level six with a Bard instead of level five which kind of hurts a little bit because then it's a whole level later and especially like because you're going to be in act two usually by the time that you're getting it pretty late into act two so you can do that as well I'm not going to say which one is better or worse it's really between if you want to have more proficiencies and be a little bit more weaker directly in combat because you're going to be cuz a lot of like your spells and actions uh that you take in combat as a Bard are a little bit more supportive and not just like your main damage dealer but that changes once you get like Divine SM imp Paladin and everything and swords bar can still do like a pretty good amount of damage once you get your subass and stuff so it's really up to you if you want to go with Paladin and get Divine Smite early delay extra attack but then kind of make up from uh not having extra attack by being able to Divine Smite or if you want to go bar get the extra proficiencies and then do a little bit less L damage I would say in combat but have a lot more options outside of combat so that's completely up to you when it comes to it now the can trips if you are going to start a bar then obviously you're going to get a couple of canant trips the canant trips that I like taking personally for this build first is going to be friends because we are the face of our party ging advantage on Charisma checks against non-hostile creature is of course super huge and then the other can trip that you can take you can either take vicious mockery if you want a range can trip however you do start with a hand crossbow which is really nice and uh for this build I would recommend that you do utilize hand crossbows dual hand crossbows so that way you do have a range option or you could take blade Ward for uh just like another one that is really nice to have and especially sometimes you don't have like another action you can take or enemies are too far away and you don't want to dash into the enemies so taking blade Ward preemptively lasts for two turns and then you know you'll take half damage on basically non-magical attacks so that one's really nice in terms of your spells there are a lot of good options that are mainly focused on support for a B starting out cuz really a Bard is primarily like a support character support type character and we are turning them into with the swords barred and then the Paladin we're turning them into like a main damage dealer so it does take a little bit of time to get online so uh you have a lot of really good options for spells your main damaging spell is going to be dissonant Whispers this one is really strong because it can also frighten a creature if they fail their wisdom save and then it does a 3d6 damage so it's pretty good highly recommend that one Tasha H's laughter is really good for it's a conentration spells so just be wary of concentration spells CU you can only concentrate on one at a time but Tasha's laughter is pretty good for uh just like the supporting aspect of it I don't really like heroism and then healing word is a bonus action is really always nice to have what I will say is I do usually like taking the ritual spells of long Strider and feather fault however if you're going to have another party member that is going to be able to pick these up then you don't need to pick them up on your main character you can save them and then another one I'm going to shout out is charm person because again this does help with basically our Charisma based ability check so that is nice as well really this is up to you when it comes to the spells that you want to take and if you do want to focus more on dealing damage or more on support in the early levels later on our spells aren't going to matter as much because eventually we're going to get Divine Smite and that's where basically all of our spell slots are going to be used for so just keep that in mind and if you want to Respec and try different spells later you absolutely can and starting instrument completely up to you this is 100% personal preference all it's going to change is going to be the casting animation and then the sound that it makes now in terms of your background there are a lot of good options because of the fact that BS do get the passive uh jack of all trades and what that does is that adds your proficient proficiency bonus basically to every skill check that you do so that is really nice and it allows you not to just like have to take Charisma based only ones cuz you can be still pretty decent at doing other stuff right so really the background is up to you if I had to pick one I would probably pick like Guild aren for for the Insight persuasion proficiencies that's pretty nice but again it's up to you and uh if you care about role playing then just like pick the one that makes sense to you and then in terms of stats this is going to be really important there's two ways you can play this build you can either go strength or dexterity based and again this is going to be up to you now there are a couple benefits and downsides to doing both strength you will have more options in terms of the weapons you can use especially because we are going to take the Dual wielder feet so that's nice in terms of strength but dexterity for this build I personally like better terms of gameplay one because of the fact that we want to save our spell slots for our divine smites so having a high deck allows us to use like dual hand crossbows for example especially because we are going dual wielder and everything and we want to wield dual hand crossbows this gives you a ranged option and the range option is really nice with the swords barred subass because we can use our blade flourishes in a Range version and then we can use the Dual crossbows and still output a good amount of damage when we just can't can't get to our enemies so I prefer dexterity for this build however you can take strength if you want to okay so this is basically how I would set up this character now you have two more ability points that you can put and this is going to be dependent on you now as we are a jack of all traits type character uh just by being the nature of a Bard uh one of the things that I would recommend is instead of going into strength even though it would be nice just to have a little bit more strength and resist getting shoved is uh putting it in wisdom or intelligence this is going to be personal preference how however I do give the edge to wisdom because there is a lot of passive checks that do require your wisdom so I like having wisdom better because of the fact that I think that having a higher wisdom is going to be more beneficial in throughout your playthrough than having a higher intelligence when you're not focusing on those two stats for your character right so we have dexterity at 17 because we want to push this up to 20 with an ASI and then the hag hair I highly recommend you get the hacker for this build because we're only going to get two Feats and one of those or Asis and one of those Feats is going to be used for dual Builder right so we can only get one ability score Improvement and we want to bump our dexterity up to 20 with that ability score Improvement you can wear the gloves dexterity if you want to and that gives you like a flat 18 dexterity I think I if I remember correctly and then you can kind of mix and match if you get that and you feel free to Respec if you do want to use those as well but this is how we do it just starting out so that way uh our hand crossbow and and our finesse weapons are going to hit really hard and then we have a pretty good Charisma as well so that way all of those checks that we're going to make we are going to almost guaranteed like pass most Charisma based checks just by the nature of our class so this is how I would do it and then skill proficiencies the ones that I would focus on initially are going to be the Charisma based ones so deception intimidation persuasion this is actually exactly how how I would do it and it'll make us really really good when it comes to those ability checks all right so moving on to level two again I'm going to go with this build guide assuming that you are going v six and then Paladin 2 and then finishing out with your Bard so this will be following that however if you do want to do the Paladin first and then the bar for the rest of the levels then it won't be too different in terms of the information that I'm giving you however the level guide is obviously going to be different but assuming that you were going to go Bard six of course level two you're going to get a couple different things like a song rest which is really nice and then you're going to pick another spell once again this spell is going to be up to you I'm going to take charm person here because again at this level I would want to have even better uh just options for my uh conversations and like winning my dialogue options but if you want to take something else or if you want to take something more combat focused like Thunder Wave you absolutely could moving on to level three we're of course going to go Bard and we get to pick our subass this is going to be your first huge power Spike because this is where we get to switch from more of a supporter role into a main damage dealer so we're going to go College of Swords this is going to give you a couple things including the access to medium armor which is really nice CU you're going get that Medium armor proficiency and then the weapons you're also going to get a simitar as another option for the weapons that you can use so that's going to be nice as well now you're going to get a level two spell here there are a lot of good options for level two spells the ones that I'm going to shout out and the ones that I think are the best for this build are going to be hold person invisibility detect thoughts and heat metal a lot of these are concentrations so just be aware of that but all of these do have their specific advantages so pick the one that you see fit depending on where you are uh hold person could be the best one for you because of the fact that you can uh just hold a humanoid still and then you can get Critical Hits on them using your blade flourishes and everything and just output insane amount of damage and absolutely destroy that Target but inis abil is really good uh just useful utility spell heat metal is also a good utility and damaging spell and then detect thoughts if you want more dialogue options so pick the one that you best see fit for your personal play and of course you can also replace a spell and take another level two spell here if you wanted to as well now of course for our fighting style we are going to go to weapon fighting because of the fact that that is what this build is so naturally you have to take two weapon fighting so that way we can add our Dex modifier to both our main and offhand attacks moving on to level four we are still sticking with Bard you're going to get another can trip here take whichever one you do not have already that you want the can trips aren't too important for this build so I'm just going to pick a random one like minor illusion and then of course you're going to get another level two spell slot here to use now because of the fact that most of these are going to be concentration I would say just be aware of that I'll shout out Knock if you don't have a rogue in your party even though you do have a pretty good uh decks and the Jack of all trades character here sometimes there's going to be really hard locks they're going to have like a DC of like 20 plus and knock is really nice just to have just to be like I'm not even going to try I'm not even going to attempt or maybe I'm out of block picks boom just open it just like that so I like that one but if you want to take like another combat spell you can take like shatter or something as well now for your feet naturally we are going to take dual Wilder and what this is going to allow us to do is for one it's going to give us a plus one to our Armor class when we're dual wielding weapons so that's going to be nice going to be even hard to hit especially because for our blade flourishes which I forgot to mention so I will mention here uh all of these have a ranged variant as well which is why the Dual whe crossbows is really nice but you are going to have defensive floors which is going to do uh you're going to roll your bar inspiration die for all these and then add that damage to the uh roll for whichever attack that you choose to do so that's also nice it's going to give you more damage but defensive flish is going to give you a plus four to your AC which is going to be super huge and help us survive in uh melee combat especially the other one is slashing flourish this one's going to be really special because of the fact that you basically just swing your sword in like an arc and then you hit all the enemies in front of you with your weapon this is super huge once you get Divine Smite because of the fact that if you do it correctly and you do go into your reactions tab like I've said many times before in my build guides and turn on all of the Divine smites and then turn on ask for all of them every single enemy you hit in that cone you can Divine smile you can choose to Divine Smite every single one of those enemies so when you pull that off you can absolutely explode a group of enemies and it looks super super cool so make sure to do that as well and then the last one is going to be mobile flourish this one's a little bit hard to make work because of the fact that you knock an enemy back and then you can teleport to them but you have to be in a pretty close proximity to be able to teleport to them so for example you can't like shoot them with the off hand attack with your crossbow and then teleport to them you'd have to have a lot of movement to be a able to do that so that one is really hard to make work correctly but it still has its uses so uh just remember those for the blade flourishes they're all really good and then of course we're going to go dual wielder so that way we can use multiple different weapons and we'll have a lot of different options and of course we'll be able to Divine Smite on every single one of our melee attacks including that bonus action attack all right level five this is super huge for us because of the fact that our bark inspiration die is going to go to a 1d8 but on top of that we also get to recharge all of our bark inspiration dies after a long or a short rest so now it's a short rest which is super huge because this allows us to keep going and keep outputting our damage since we're almost always using our bark inspiration for combat this is going to allow us to do it for longer before needing to take that long rest now on top of that we are also going to get access to level three spells there's a couple different really good options in level three spells the only problem is almost all of them are concentration so keep that in mind because like I said before it's very important to manage what spells you want to concentrate on since you can only concentrate on one spell at a time now for a non-concentration spell and for an AOE option I like to take glimp of warning glimp of warning is really good because of the fact that it's just a AOE nuke option that we get and it also has some utility as well such as putting a group of enemies to sleep or even just knocking them away so if you're fighing on the cliff or something you can just blow them all off the cliff and then the other one I'm going to shout out that I also think is really good is Hypnotic pattern now with this why did I say pattern Hypno pattern and this one is really good too because of the fact that you can just uh incapacitate a group of enemies essentially for two turns and then you can focus fire on the enemy you want cuz if you do hit those other enemies it's going to break the Hypno pattern on them so you can do it to a group of enemies and then pick the one enemy that's like the most threatening and take them out of the fight while the other enemies basically won't be able to do anything so those are the two that I'm going to shout out but for this level specifically I would take Waring to have an AOE option especially when you get surrounded moving on to level six this is going to be our last level in Bard and this is going to be a huge level for us because of the fact that we finally get our extra attack which is super nice cuz now we can make a total of three attacks per turn which means three blade flourishes per turn because of the fact that we are dual building so we'll have our normal attack our extra attack and our bonus action attack as well and then counter charm is uh is pretty nice but it's not like the most insane feature ever now in terms of spells again you're going to get another level three spell so you can take uh whichever one you want here again shout out to H knock pattern bestow curse also does have its uses even though it is a concentration putting that extra damage on like a boss for example with all the attacks we're going to be making uh that besto curse can do is also just something that's really nice as well so once again I like to keep it pretty Universal when it comes to spells because a lot of spells are personal preference I shout out the main ones that are kind of like cord to the build but for bards specifically since a lot of their spells are utility and we are a damage dealer there's not as many options for us so moving on to level level seven this is where we are going to get our levels in Paladin and the one thing I'm going to shout out here is the uh subass that you go does not matter too much for this build because of the fact that it's only going to be a dip so really you're only going to get like one or two things from your subass specifically so really the main thing you're picking between is going to be either healing Radiance uh holy rebuke or uh inquisitors might so just pick whichever one you want and then the other thing I will say will be uh there's also oath breaker and some of these are either easier or harder to break or oath depending on where you're at at this stage in the game I'm going to go oath of Vengeance just because I do like the inquisitor's might and it is pretty hard to break your oath of Vengeance as long as you basically just kill people that deserve it so I like oath of Vengeance but again this really doesn't matter too much at all and you can go whatever you want and it won't really affect this build too much all right so moving on to level eight this is going to be basically your biggest power Spike level because of the fact that we now have access to Divine Smite and on top of that we are going to have we're going to get another fighting style I would just take uh defense it's going to give you another plus one bonus to your armor class while wearing armor so uh that's just going to be nice going to be even hard to kill us and then you're going to get a couple Paladin spells uh these ones aren't too too important to me because of the fact that like we don't want to use the specific smites because they do take your bonus action and since we're dual wielding we don't want to use those and then basically almost all Paladin spells are concentration and we are have a lot of spells that are pretty good to concentrate on the one I'm going to shout out is going to be command cuz it's not concentration and it has a lot of utility and then the rest you can literally just go with whatever you want because at this point in time all of your spell slots almost besides like the one spell you're probably going to want to concentrate on are going to be used to Divine Smite people and of course like I said before we have that slashing flourish to be able to Divine Smite a whole entire group of enemies so this level is absolutely huge for us and this is where you are going to start destroying everything in the game with your main character moving on to level 9 we are going to switch back to Bard and finish out with Bard so uh when we switch to bar I think it's a level four spell slot now yep level four spell slot and then you're going to have access to level four spells there are some good options here uh one the two spells that I'm going to shout out is going to be freedom of movement is a nice one to have in your back pocket especially because we are primarily a Melee character so this is going to be really nice because there is going to be a lot of instances in the game where there is things like difficult terrain so using this on yourself especially cuz it lasts until long rest and just being able to not have to worry about that at all and especially if you have like other support characters that want to do spells that are like AOE and have like uh do put like different terrains on the ground this is really nice and then the other one I'm going to shout out and is a really good one to concentrate on with this build is going to be greater invisibility and the main reason why I like this spell is because when you attack it doesn't break unlike regular visibility so you can make yourself invisible give yourself advantage on your attacks which means you're going to have a higher chance of Landing critical strikes with your three Divine SMS you're going to be able to do in a turn which means absolutely more insane damage output coming from this character so that's the one I would recommend this would be the main concentration spell that I would like and I would take for now especially for more difficult fights because this is going to make you like so hard to deal with because you're just invisible and people are just randomly exploding with theine smites and the enemies can't really do anything about about it until they break that invisibility moving on to level 10 we are going to be a barred level eight which means we going to get our next feat and this is where you're going to bump your decks up to the next level and we're also going to get another spell so uh once again just take whatever you want here I'm going to take freedom of movement because that's the one that I do recommend for this and then ability score Improvement and we're going to bump our decks up to 19 and then with the hacks here it should be at 20 I will say at this point in the build if you wanted to switch it and you wanted to take your uh ability score Improvement first and have a Max deck first and then get dual wielder at this level or just like even like Respec your character so that way you had the higher decks earlier on in the game you can do that and you can just foro dual wielding up until you get to the uh Divine smites because of the fact that like the dual wielding is at its best when you have Divine Smite so if you want to do that first and just take an ability score improvement with your first ASI and then wait to get dual wielding until you had access to Divine smites completely understand and you can definitely do that as well now moving on to level 11 almost done with this we are going to get our level five spell slot and there are some good options for level five spells the only problem is is basically every single one of them except for maybe I think like one or two of them are uh concentration so that's kind of the downside is um concentration spells are not few and far between but like I said before you can only concentr one spell at a time so there's a couple different good options here here I would say that uh hold monster is going to be my main pick and the reason why is because since we took hold person now we can take hold monster and then we have a lot of good options for uh boss fights specifically or just encounters where there is like a mini boss right then if they're humanoid we can hold person if they're hold if they're monster we can hold monster and this is going to be really nice because what this is going to allow us to do is just really focus fire on that Target get the guaranteed critical hits with our divine Smite and absolutely nuke that Target a Target that is going to take three Divine spines in a turn that our Critical Hits is not going to last long I don't care what the boss is so that's really nice and I do recommend that especially for the times that you are not going to be using uh the greater invisibility but I will also say that even if you don't want to use one of these uh level five spells you can just use that spell slot to smip so that is the big thing with this build is even though a lot of the B spills aren't really useful um in terms of like the raw damage output since a lot of them are support you can just turn those higher level spell slots into Divine Smite and be just fine now our final level is going to be another huge power Spike for us and even though like of course like it's the final level in the game it's a really fun level because of the fact that since you're bar level 10 you get magical Secrets which are one of my favorite features in the entire game so starting off with you're going to get uh two more proficiencies you can put these wherever I like putting it in perception so that way we have a plus eight perception is really nice and it's like you you use this so often as a passive ability that I think that it's highly highly useful to put it in there and then you can either put it in Insight or persuasion if you want to be just absolutely insane you can just put in Persuasion have a plus 11 right there now cantrip take whatever you want doesn't really matter especially not at this point in the game just take Mage hand or something spells you're going to get another level SP spell slot spell slot to work with once again uh this doesn't matter too much you can even take like a lower level spell that you didn't get before like the tech thoughts or something because for the most part like you you are going going to use one of your spell slots on a concentration spell and then the rest of the time you're going to be divine smiing now magical Secrets this is super huge and I love this because look at all these options we have so many options for what we want to pick now I will say there are a couple different options that I think are really good in terms of like a Min maxing and power standpoint and then there's the fun options right so let's go over the min max options first so when you look at our character we are going to be a Melee character that is going to primarily focus on doing melee damage if you want to Output as much damage as possible naturally you would take haste on your character concentrate on haste more attacks more AC More Everything haste is like going Super Saiyan and you're harder to hit because you get a plus two Armor class so if you want to min max then you can take haste and then for your other spell uh there's a lot of really good options here honestly even like fire Shield's pretty good uh counter spell would be another really good one I'd recommend for Min maxing probably just taking haste and counter spell this is going to allow you to become an absolute dominating force on the battlefield and there's not going to be a lot of options to take you out because you can counter spell uh certain spells and you'll have a really high AC with your blade flourishes and haste so that's really good for in maxing fun options a lot more fun options uh one banishing Smite I love banishing Smite because it's the only way to get it that I know of in the game and it's 5D 10 Force damage and it is a concentration but it's one of the concentration spells that has like a caveat now I this one looks like it's ranged only but it's not it's melee and range it does have both variants and what's really nice about this is that you can just banish another Target to a plane of existence right for two turns so they're completely out of the fight but even if you don't you can just hit them with like a a a metric ton of damage and you don't even have to like maintain concentration on this spell because maybe you just want to bring that Target back right so you don't even have to concentrate on the spell if you don't want to you can literally start off by banishing smiing someone and if you don't want them banish or if they're Health pulls higher they will be banished anyway and you can just come concentrate on another spell anyway and they'll be brought back but they'll still take all that damage so that one's really fun and because it's like one of the only ways to get it I really do like it here and then if you want to have like another really good spell that you can just uh concentrate on as well one of my favorite spells in the game Spirit Gardens Spirit Gardens is also just really good because of the fact that it's just passive AOE damage around you uh I would like to also shout out Darkness um there's a lot of ways to get Darkness or like uh certain equipment that give you Darkness so it's not like the biggest thing but I will shout out Darkness because of the combo that with the ring that I was talking about I like being able to cast Darkness with this character or have another Ally cast darkness and then uh fight inside the darkness with the ring and get those guaranteed Critical Hits smites uh not guaranteed criticals but you know have advantage and everything and just kind of decimate everything but other than that you have so many options here you can really take what you want you don't even have Misty step naturally as a Bard so you can take that if you want but there's plenty of ways to get Missy step in the game so I would kind of recommend uh something else and I know the section is kind of long- winded but you have options so many insane options for spells uh I really like spiritual weapon too so that's like another really good one is you can like first rounded combat you can set up like your concentration spell that you want to concentrate on like greater invisibility or something bonus action spiritual weapon and then the next round of combat and every combat in every round afterwards like you're going to be awesome and it's going to have like super main character energy because you have like this like glowing spiritual sword attacking them and and you're out there just like Divine smiing just swinging your blades around in like a blade flurry and stuff so really cool a lot of options here again I can't even begin to tell you which one would be the absolute best even a high high casted armor of Agatha could be really really insane so once again pick whichever ones sound fun to you and feel free to resp as you wish to try as many of these as you want and you will have an absolutely insanely fun time all right so moving on to the equipment section this section is going to be a little bit shorter because I've already talked talked about uh the type of equipment that you want to look for so once again just as a quick recap look for weapons that have innate extra damage built into them because you want to Output as much damage as possible in a single strike combining that with the blade flourishes and divine Smite so that way you can oneshot fodder enemies and you can one rotation a boss and then uh shout out if you want to use the darkness combo like I talked about then make sure to get that ring from act two there's also a couple different things that you can uh other equipments that can give you like a similar effect but easiest one is the ring in act two and then that will allow you to have like a warlock in your party for example cast darkness and then you can just trivialize an encounter by being this absolute menacing force in the darkness and being almost impossible to hit and on top of that and speaking of being impossible to hit if you are going to abuse that combo or even if you are not going to abuse that combo I would recommend picking up at least one piece of equipment that prevents you from being critically strike because critical strikes don't matter in this game when it comes to you're like your AC right so it doesn't matter how high someone's AC is if you land if you get a critical you are guaranteed to hit them I'm pretty sure like 99% sure that that's how this how it works in this game including uh allies and enemies so if you have that and you like for example because of the fact that we're going to have such a high AC from like our blade flourishes or having disadvantage on us by either being invisible or being in that Darkness the only way you're really going to be able to get hit is with critical strikes so if you have that it's going to make you almost impossible to kill so I would shout those as well but other than that that is the main thing for the equipment section so thank you guys so much for watching this video I really do hope you enjoyed this video I know it's a little bit different format than I've done before always like to try different things and kind of just like switch it up and see what works best for me and what works best for the audience as well let me know down in the comment section down below if you do enjoy this type of video format and if you want a written build guide that you can follow through in like a PDF format essentially for this build as well as any Ballers Gate 3 build that I have done then you can goad head and join either a YouTube channel membership or the patreon and then you'll get access to that full library of the current builds I have and then future builds as well but that is all the time I have for you today make sure to leave a like on the video If you enjoyed and hit the Subscribe button so you can stay up to date with all my Ballers Skate 3 build videos and I will see you in the next one
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Channel: Senpai Ziah
Views: 42,869
Rating: undefined out of 5
Keywords: baldurs gate 3, baldur's gate 3, bg3, bg3 guide, bg3 build guide
Id: oF0EXPrKURc
Channel Id: undefined
Length: 32min 17sec (1937 seconds)
Published: Fri Nov 10 2023
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