SERIOUS SAM - DEVOLVE OR DIE
Video Statistics and Information
Channel: Civvie 11
Views: 1,556,109
Rating: 4.849278 out of 5
Keywords: CV11, civvie11, civvie, civvie's dungeon, fps, serious sam, sam, bfe, croteam, devolver, franchise autocannibalism, review, let's play, entertainment, retrospective
Id: 3QntpXBjCYQ
Channel Id: undefined
Length: 41min 38sec (2498 seconds)
Published: Tue Mar 26 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Yeah, mostly. I like Sam 3 okay, but it is probably the weakest for me. Second encounter was probably my favorite overall. I think Civvie was right when he said the games gradually got better as they went on by fixing little oversights until they went backwards for Serious Sam 3.
Yeah, I was actually surprised to see Civvie enjoyed SS2 the most out of the series. I'm used to seeing most people dislike 2, but it seems like in recent years post-SS3 more are coming to appreciate some of the changes SS2 did. The game had issues, but I think if Croteam had given it the HD treatment they could've polished it up and made it by far the best of the series.
Even with it's issues, it's the one I come back to the most thanks to the variety in level and enemy designs, how large the maps are, and the vehicles. I'm glad SS4 seems to be bringing back all of those with huge maps and lots of vehicles.
I wish Civvie had played The Next Encounter. I'm curious what he would've thought of that one, I think it bridges the gap between The Second Encounter and SS2 very well, especially with the graphic style. Though it makes sense why he didn't play it, given that it's only on consoles. Here's to hoping one day someone ports it to PC
even though I think Croteam hate the game.I think he had the wrong mindset with the game, he thought that every time the game screws you over it was unfair bullshit and it made the game frustrating rather than fun, but to me, personally, every time something "unfair" happened it only made me more immersed in the role of one hero fighting absurd odds, and I also learned early on to always expect the game to try and screw me over, and soon enough I was always ready for anything, and I loved it.
Folks have varying opinions. Civvie praises Blood head to toe and heavens help you if you attempt a remake of it. I played and finished Blood and it's okay for a build engine game as I enjoyed Shadow Warrior '97 more. Guess I'm more of a Quake 1 fan than anything else.
Serious Sam 3 is an okay game and ditto for SS2 but SS3 feels more classic compared to SS2's over the top style. SS2 has enemy balancing problems which kind of throws out the "double barrel shotty dance" rhythm you do with kleers. The humor is okay as well and the visuals are pretty impressive for a game in 2005.
I've beaten all SS games except Second Encounter and I've only finished SS2 once. I did fire it up again recently and saw how unbalanced the enemies were which made be go back to playing SS Classic and SS3 again.
I think its ironic how he says that serious sam is torture (although he does admit that he likes the games) but then proceeds to play Blood on Well Done. Regardless though, as a Ss2 fan i agree with what he said about its gameplay. Haven't really played Ss3 yet and i hope it isn't as bad as he claims it is.
Kinda
I don't know why he is bitching so much about Croteam being dicks with their game design, to me it is this pushing the players over the limit that is so fun about these games. Oh they know what they're doing , and it is a fun challenge.
I personally like SS3 the most. I treated is as an "origin" story (until SS4 was announced it'll be a prequel to SS3) mainly because Sam wasn't "the chosen one" to enter the timelock, he was just a random soldier who throughout the game turned into the Sam we knew. And the levels themselves communicated that as you moved from a COD-like feel into the regular SS-like feel.
Also, Serious Sam 1 and 2 both have levels you could just rearange randomly or take out entirely and it wouldn't impact the story very much, like a bunch of ideas strung along together. Whereas SS3's design feels more like a puzzle, if you take out one thing, the entire game is altered. You could take out the sand worm in the distance, but then the context of the final level is changed for example.
Serious Sam 2 is the worst imo. It just feels lazy with all the glitches, built in audio crackles and stutters, disgusting character designs, Sam's movement feels extremely floaty.. and the overall flow of the game isn't to my liking personally. Instead of enemies pinning you down in one area and you have to dance around them.. in SS2 you can just run around whenever you want, even go straight towards the enemies and mow through them like it's nothing.
As for the originals (the HD versions), SS3 killed them for me. Or at least until I found mods that made them enjoyable for me. Mainly the weapon viewmodels not having any sway to them as you moved the mouse or not having any screen-shaking when firing weapons.