Prey (2006) - Dodging The Reaper

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I really wish Prey from 1998 got released. It was looking so ridiculously advanced they even had the really fancy portals from 2006 working way back then. https://youtu.be/XT_z5ABei9o?t=180. But the rumor as to why it got delayed is the lead programmer had a breakdown and claimed he was developing his code down the wrong path as he immediately quit and left the studio. When they tried to bring in someone else as the lead programmer it was filled with so much incomprehensible spaghetti code they ended up starting over from scratch. There are lots of old videos out there of them showing off what they had built

👍︎︎ 68 👤︎︎ u/Sleepydave 📅︎︎ Jun 12 2021 đź—«︎ replies

Absolutely one of the best opening sequences in video games. Not many games can match that. The entire thing was perfect.

Come to think of it, Prey 2016 also had a pretty good opening sequence too.

Lots of games nowadays seem to go for a pretty straight forward "Wow cool title drop" type of moment to wow players. Prey did a lot more than that, just a perfectly crafting opening scene.

👍︎︎ 96 👤︎︎ u/Dahorah 📅︎︎ Jun 12 2021 đź—«︎ replies
  • Innovative death mechanic.
  • One of the very few pieces of videogame media that had the balls to comment on colonialism (Aliens invade and devour/assimilate humans like white people did to Native americans).
  • Cool as shit weapons.
  • Multiple innovative mechanics during the peak of the WW2 FPS era (Spirit walk, gravity, portals, resurrection, weapons)
  • Absolute killer atmosphere and storytelling. To this day I am waiting for a continuation of this story.

10/10 game few people ever remember. I really wish there would be a remake/rerelease.

👍︎︎ 197 👤︎︎ u/harrsid 📅︎︎ Jun 12 2021 đź—«︎ replies

I don't have much to add to the discussion as I only briefly played the first Prey but I remember reading one time that at one point in the game a little boy and his sister are lost on the alien ship and the little girl gets possessed by the aliens and kills her brother. That sounded really fucked up and crazy and I remembered it all these years later after hearing about it.

👍︎︎ 15 👤︎︎ u/MM487 📅︎︎ Jun 12 2021 đź—«︎ replies

The intro to this game left a pretty big mark on me when it first released. There are so many unique things to this game that I feel really stood out, and even today haven't been replicated. Glad to see it getting some love. Very few people I know have even heard of it.

👍︎︎ 3 👤︎︎ u/PedanticMouse 📅︎︎ Jun 13 2021 đź—«︎ replies

Man I really need to play this game again some time. I've had it on Steam for years, but have never run it on Steam. Glad I bought it way back when, well before it got yanked off of Steam, now if only I had done the same for Wolfenstein 2009...

👍︎︎ 5 👤︎︎ u/Matren2 📅︎︎ Jun 13 2021 đź—«︎ replies

Where can you buy this? Game preservationists are doing God’s work.

👍︎︎ 2 👤︎︎ u/reverendbimmer 📅︎︎ Jun 13 2021 đź—«︎ replies
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[AX3] CV-11. Because of your continued profitability, the administrator has moved you into the general population. [CIVVIE] Hell yeah, you dumb assholes, I'm just gonna walk out the front door and… Oh!… Okay… *soothing new wave music* In 1995, 3D Realms, before reaching heights of dizzying success by saying, "What if Doom but interactive and has a character and secks?" They were planning another show-stopper of a game, this time with portals?… Even the earliest versions of Prey had this incorporated into the game, whereas Duke3D had a way to trick you into thinking things existed in real 3D space and could play around with non-euclidean geometry, this was a little more sophisticated so it got canned somewhere around 1997 because they couldn't make it work right. This was the game that was worked on post-Rise of the Triad by the Developers of Incredible Power, including one Tom Hall, until he departed from Apogee in 1996 to co-found Ion Storm. Head engineer William Scarboro would comment that, [AX3 reading] [CIVVIE] 1998 brought another attempt to get it off the ground, which also failed. *music* [AD NARRATOR] From the creators of Duke Nukem comes Prey! A first adventure in the saga of Talon Brave. Everything you have ever known about the laws of physics and gameplay is history. You're going to the other side! Enter the portal and you'll find: folded space, impossible geometries, insane interactivity, unbelievable speed. [CIVVIE] In 2001, the project was restarted because they licensed id tech 4, a few years before it would debut in Doom 3, and five years before Prey would actually release. That's right, we're talking about development hell, 11 years of it, still not as long as Duke Nukem Forever, so the game that came out of it must be a disaster. *heavy metal music* Actually, no, Prey is really good! Under-appreciated and unfairly maligned in some places, though it was handed off to Human Head Studios, a company founded by former members of Raven Software. I don't know what the deal is with Raven, did they get some kind of black magic ritual that allows all Raven staffers, past, present and future, to release games from development hell that are, at worst FINE and perfectly enjoyable? Give a Raven employee an engine from programming overlord and nigh-invulnerable Nexus-VII prototype John Carmack and they can turn it into gold, silver if they're using Unreal tech. This game wasn't even a bomb either, it was financially successful. Just like the short list of games that 3D Realms was publishing at the time little titles like Max Payne 1 and 2, which, Prey wasn't as big as those, but Prey also doesn't have a shitty escort mission yeah, who's fucking idea was this? Prey though, the IP got lost in the shuffle, now belonging to Bethesda, and Prey 2 was in development, until it wasn't… and it got scrapped for another game which was then scrapped, and Arkane studios made something completely different and called it Prey because it's an awesome name. I haven't played that one. Let's get into this. If you're looking to buy this game on Steam, you can't! Unless you get a resold key for it. Why? Well, Bethesda owns the IP but 2K games has the publishing rights. That's like a third of this show's rogue's gallery. [IN-GAME CHARACTER(S)] [CIVVIE] I can see why you'd think like that if your game was in development for 11 years. [IN-GAME CHARACTER(S)] [CIVVIE] C'mon! Stop pissing around and get this guy back into action! Remember when there was mirrors in video games? Well anyway, here's another id tech 4 bathroom. [IN-GAME CHARACTER(S)] [CIVVIE] You're lucky there isn't an imp hiding in that stall and that the lights work. [IN-GAME CHARACTER(S)] [CIVVIE] I have to address this at some point, might as well get it out of the way now I'm not exactly the best person to talk about the cultural issues of Native Americans, which is good because this game doesn't discuss them either, like if you squint, you can see some kind of allegory but the designers and writers were consulting the voice actor for Tommy, Michael Greyeyes, they actually got a Native American to do the voice acting for him, and his girlfriend Jen, played by Krystal Lightning, they didn't do the thing where they just got John William Galt to Mickey Rooney up a Chinese ninja speak-e-engrish thing… The grandfather is played by John William Galt… Would Lo Wang jokes be more or less tasteful than normal in this situation? [IN-GAME CHARACTER(S)] [CIVVIE] So Tommy is kind of an asshole. But look here's some video casino games I can play, and lose money in, and mute the sound on the jukebox in the back cause it's playing licensed music. Hold on, lemme fix this… [IN-GAME CHARACTER(S)] *music* [IN-GAME CHARACTER(S)] [CIVVIE] I'd like to introduce our first victims of the night: these dumb crackers! [IN-GAME CHARACTER(S)] [CIVVIE] Yeah, that's uh… your ears have become fused to your hair, grandpa's got the same thing going on and I can't not see it and looks like there's some kind of seam on your human suit right there. *honk honk* and looks like there's some kind of seam on your human suit right there. You guys are lucky that this opening scene and the stuff that's about to go down is so goddamn good… [IN-GAME CHARACTER(S)] [CIVVIE] I just wasn't sure that these two were assholes. [IN-GAME CHARACTER(S)] [CIVVIE] I just wasn't sure that Tommy was an asshole. [IN-GAME CHARACTER(S)] [CIVVIE] You're being pretty loud, I bet she can hear you. [IN-GAME CHARACTER(S)] [CIVVIE] Okay, but what about crushing your enemies, seeing them driven before you and hearing the lamentations of their women, huh? That's pretty sweet too! [IN-GAME CHARACTER(S)] [CIVVIE] As much as I respect what you're trying to do here, I booted up this game to kill things and- [IN-GAME CHARACTER(S)] [CIVVIE] It's 2:00 AM guys, pack it in. I'm sure you've been thrown out of nicer places than this. [IN-GAME CHARACTER(S)] [CIVVIE] Okay. [IN-GAME CHARACTER(S)] [CIVVIE] Girl, did you see how they rag-dolled? Those guys are super dead. [IN-GAME CHARACTER(S)] *TV statics* *TV beep* *Don't Fear The Reaper by Blue Öyster Cult* [CIVVIE] Been holding out on you kids, I didn't mention that this game had one of the best openings to any game I've ever played, where the jukebox starts playing Don't Fear The Reaper so I… CAN'T REALLY PLAY THE AUDIO! Take my word for it, or look up the scene on YouTube for the full effect, this is an amazing way to open a game, grounding the player in the mundane world for a few minutes before throwing everything out the window and doing this? It doesn't drag on too long with the character introductions, gives you a little taste of the combat and how it works, and THEN sucks you in. Yeah, all that fancy id tech 4 stuff wasn't as impressive until they left Earth, but now? Oh yeah, baby, look at this! Beautiful! And you can see it! *some background screaming* [IN-GAME CHARACTER(S)] [CIVVIE] It ain't gonna be good! Now, what's happening here is that these humans are getting strogg-ified, more or less, although the aliens don't do the best job because this one sabotages this machine that's carrying you around, sending you down into the bowels of this massive ship while Jen and your Grandfather get taken. [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] HEY, WAIT A MINUTE, I RECOGNIZE THAT ASSHOLE! [DUKE NUKEM FOREVER] Coochie coochie! [CIVVIE] Yeah, it's like those things in DNF, but without the massive, jarring tonal shifts and sexual assault! [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] Some of the time, Tommy's lines are a little off when it comes to delivery and it really, really strongly contrasts against the nasty body horror elements of nearly every part of this ship, the aliens on it, and… everything. Y'know, id tech 4's ability to makes things look way too shiny actually helps with the atmosphere of this game. [IN-GAME CHARACTER(S)] [CIVVIE] Seems pretty self-explanatory… [IN-GAME CHARACTER(S)] [CIVVIE] Yeah, about that… The game doesn't let you run. Probably my biggest complaint about Prey is the movement speed, you're kinda slow and there's no sprint but it's not really that big of a problem, I guess… [IN-GAME CHARACTER(S)] [CIVVIE] Oh!… That's not good… Holy shit! They spike him, and then take the spikes out, and then spike him again! Jesus Christ, he's like 70, you don't need to double-tap him! *machine sucking sounds* Oh my god, will you listen to that? *machine shutting down* [IN-GAME CHARACTER(S)] [CIVVIE] You're a little late. [IN-GAME CHARACTER(S)] [CIVVIE] In 2006, let's not say it's directly because of Half-Life 2, but you needed some killer set-pieces in your game or else your game wasn't shit. And less than a half-hour into Prey, you get THIS. [IN-GAME CHARACTER(S)] *hunter groans* [CIVVIE] It's not just that you're shrunk in a portal, it's not just that there's a giant version of the most basic alien grunt outside and you get such a good look at them, and then you walk along the surface of this tiny moon and the gravity keeps you on it, oh it's… it's just cool! And even today, you can't say, "Oh, this is outdated!" Because who the fuck does this kind of thing?! So this switch turned off the machine, right? [IN-GAME CHARACTER(S)] [CIVVIE] I can just turn it off like the other guy did, right? Oh!… Oh no… So these portals… *hunter speaking gibberish* [IN-GAME CHARACTER(S)] [CIVVIE] Oh, you have no idea! It's weird that the first gun I get is my favorite one. Most of the weapons in this game are good, but this one?! It's like a submachine gun, but the alt-fire is a sniper rifle, where a little appendage pops out and latches itself onto your eye, and gives you some kind of thermal vision when you're trying to snipe and it is just perfect! The sniping is extremely satisfying and the primary fire is maybe a tiny bit weaker than you'd expect but that's only because the gun sounds so good! *rifle blasting* The animations on the guns, all of which are these alien bio-mechanical… things… are all wonderful. There's no reloading, like this gun spins its cylinders occasionally, but the ammo pool is just this bar over here. No numbers. Except for the grenades, which are these things that are living, that you pick up, that have their own AI. You might recognize this "ball that you have to shoot to open certain things" from Duke Nukem Forever. I did! I did not recognize Art Bell. [IN-GAME CHARACTER(S)] [CIVVIE] Art Bell was a real person, a radio broadcaster who hosted the paranormal themed Coast to Coast AM, and bits of this radio broadcast are scattered throughout the game and are also great. A cool and interesting way to get snippets of what's happening on Earth while this is going on. [IN-GAME CHARACTER(S)] [CIVVIE] Ah, George from Garland, huh? [IN-GAME CHARACTER(S)] [CIVVIE] Art Bell's paranormal radio show got a call from Scott's Mystical Head. You'll stop dead and listen to these, they're cool. I think a lot of it has to do with Art Bell, who sounds totally genuine the entire time. [IN-GAME CHARACTER(S)] [CIVVIE] You're walking along, headshotting an alien hunter while upside down, getting barfed on by the ship, defying gravity on these platforms, barfing on the ship. *Tommy vomits* Gravity changes, man. [IN-GAME CHARACTER(S)] [CIVVIE] Jesus! This game can be a bit bleak, especially since the player character dies in the first hour. *Tommy screams* *hawk screeching* I heard this game was short but goddamn!… [IN-GAME CHARACTER(S)] [CIVVIE] Oh yeah, Talon, we love Talon. Talon will be accompanying you on your adventure from now on and generally being an annoying little shit to the aliens while guiding you towards your objectives. Mostly he distracts them and keeps them from shooting at you. He's like a super-useful passive ability. [IN-GAME CHARACTER(S)] [CIVVIE] Motherfucker, you were abducted by aliens, watched your grandfather die, and now his Force ghost is standing right in front of you, along with your childhood pet, who is a fucking hawk, which is cool as shit, by the way, you listen to Art Bell, and you're calling this superstitious bullshit? [IN-GAME CHARACTER(S)] [CIVVIE] Hey, that's the summary on the back of the DVD, you're cheating! You get taught how to spirit walk, which is used mostly for solving environmental puzzles, though you can still murder aliens with the spirit bow. AND TAKE THEIR SOULS!… [IN-GAME CHARACTER(S)] [CIVVIE] Except doors. You get sent back onto the ship… [IN-GAME CHARACTER(S)] [CIVVIE] You're hearing this voice only now, after your spirit quest, but I suspect you could have heard it before because of this screen effect. All right, back to the spirit walking stuff. [IN-GAME CHARACTER(S)] [CIVVIE] Yeah, but I have grenades. We're only half an hour into this game, and all of this has happened. If you were tired of having an awesome gun, tough shit, here's another awesome gun. This is the Leech Gun. At first, you'll think, "Oh, this is a nice plasma weapon". You get ammo for it by "leeching" off certain objects in the world. So it's not just plasma, it's also a freeze gun, a devastating laser gun late game, and my favorite, a lightning gun, it zaps and it sets things on fire, it's great! I'm having a blast, I don't think anything will bring me down. *banging on glass* *ghost screeching* *children scared* [IN-GAME CHARACTER(S)] [CIVVIE] HOLY SHIT, this game has some balls. [IN-GAME CHARACTER(S)] *child gets impaled* *ghost child laughing* *ghost child screaming like a banshee* [IN-GAME CHARACTER(S)] [CIVVIE] Oh, okay, so it's my fault? Maybe you should childproof your giant spiky death coffins! I'm really not used to having my weapons laid out like this, the 3 key selects my grenades, which I do by accident, leading to my first non-story-enforced death. [IN-GAME CHARACTER(S)] [CIVVIE] You have to try, REALLY HARD, to actually die in this game. See, when you die, the game sends you to this spirit world. You restore your spirit by shooting red and blue flying ghost… things… the red ones restore more of your health and the blue ones restore spirit. When the game decides you have enough health, it sucks you right back into the action. Now, I'm playing this on Normal mode and not Cherokee mode, which removes health pickups from the game, but I suspect not being able to die also drastically decreases the game's difficulty on any mode. *Barracuda by Heart* [HUNTER] Shut it off! *Barracuda by Heart* *Barracuda by Heart* *You've Got Another Thing Comin' by Judas Priest* [CIVVIE] Oh shit! Yeah, you'll find pieces of Earth locations on this ship, and for some reason, I've become supernaturally lucky with these video poker machines. *jackpot* Oh yeah, I'm winning big, I hope nothing ruins- *ghost child laughing* [IN-GAME CHARACTER(S)] [CIVVIE] When you thought Doom 3 was creepy? Prey is here to one-up it! And not just by having monster closets, there are no monster closets. there are monster portals… into closets… You know what, the AI ain't half bad in this game either, the way the enemies move, especially the hunters, who know when you're aiming at them and move out of the way. These hounds too, the way they move and the animations, this is all really well done, and it's super obnoxious to say, "Hey, you remember Prey?" and have people say, "That game from 2017 with all the inanimate objects that can kill you?" I think I saw one of these aliens PICK UP HEALTH at one point! They can basically do everything that you can. This first boss is kind of novel, in that you start fighting it and you think, "There's no way I can take down this giant cyber-abomination with these weapons." *shield activated* *centurion screaming* That. Is cool as hell. AND YOU PICK UP HIS GUN, which is like a heavy machine gun with a grenade launcher, and you take him down with it! It's gross looking but the animations on it are GREAT. Wholly under-appreciated game. And you don't just spend all your time shooting. [IN-GAME CHARACTER(S)] *shuttle materializing* [IN-GAME CHARACTER(S)] [CIVVIE] Well, it's not as good as the on-foot combat but it's fine, and does add some variety. Not only that, but the aliens can do the same thing and chase you. You've got a cannon and a tractor beam, but the tractor beam is mostly used to drag objects around that are blocking you. You have a separate health bar for the vehicle but once that's gone, you're dead. Or… not really. This whole section does an incredible job of showing you just how big this spaceship is when you get glimpses of the outside. And the game starts getting more difficult, introducing laser traps, and turrets, although the turrets can be dealt with quickly with explosives. Can't say the same for these things, which I cannot find a name for anywhere, not in the manual, not in the wiki, They fly and have some incredibly fast missiles. And then there's these things that you have to kill with the spirit bow… but they drain your spirit… they don't show up very often but when they do, I find that they disappear just as quickly. You're following some fires to lead you to the resistance that has formed against the aliens on The Sphere. [IN-GAME CHARACTER(S)] [CIVVIE] That's a shadow, YouTube, I promise. She sends you off to destroy The Keeper, even opens a portal for you, that's nice, even better, she sends you right to the game's shotgun. [IN-GAME CHARACTER(S)] [CIVVIE] It's not a GREAT shotgun, and you have to be really, really close for it to have full effect, but at least, it stuns enemies, with all of this acid, and has a secondary fire like a grenade. And again, the model work and animation is fantastic. *jackpots* You thought I was lucky before, but my ancestors are smiling on me now! That's some luck right there, I'll tell you what. Fuck! [IN-GAME CHARACTER(S)] [CIVVIE] I gotta give 'em this, they made some weirder monsters than Doom 3 did, slimier, more off-putting, and you gotta save Jen before they turn her into one of these… things… [IN-GAME CHARACTER(S)] [CIVVIE] Hell yeah, damsel-un-distressed, babes saved, let's… [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] Man, I would not be letting Jen go first, you went through a lot to break her out, her ass is just gonna get kidnapped again. [IN-GAME CHARACTER(S)] [CIVVIE] Oh god, these videos are starting to run together. Since you just found Jen and she doesn't have any army training like Tommy or whatever, you might not want to leave her alone again- *shhh* you might not want to leave her alone again- Okay, but she's just gonna get kidnapped- *shhh* Okay, but she's just gonna get kidnapped- All I'm saying is- *shhh* All I'm saying is - They're gonna- *shhh* They're gonna- She's gonna di- *long and distorted shhh* She's gonna di- *Super Mario Bros. 3 Sky Land Theme* *banshee scream* [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [JEN] Oh my god! [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] Whoever designed these enemies that toss rockets at you and have a shield thing to deflect your explosives, and they pop in and out of these wall vaginas, I give you an A for effort and creativity, but damn, they get annoying! These rocket spamming bastards are probably responsible for half of my deaths. You also get that weapon they have, which is nice, I guess. It's a standard rocket-launcher / rocket-proof, you know, calling the weapons in this game "standard" does them a disservice, they all have familiar kinds of functions but they're all really stylish and fun to use. One cool set-piece after another. The cube room? Great. A neat puzzle thing that you only see once in the entire game. [IN-GAME CHARACTER(S)] [CIVVIE] He does, though. If you think the game's going to re-hash old ideas with the shuttle, well, you're right, except it's also going to re-hash the thing it did with the tiny moon earlier, with big moons, and when putting these two things together, it actually doesn't feel like it's re-hashing anything! It's awesome! I didn't want to spill the beans on this so early but… this game is only about 5 hours long. However, those 5 hours are basically all-killer-no-filler, like they had this game that was in development for 11 years and they took all the good ideas, filled up a campaign with them, and shipped it. Prey does not waste your time, except maybe this box and gravity puzzle, but that's once. And then there's just cool set-piece after cool set-piece, seemingly getting everything they can out of the game's mechanics. Like this: [IN-GAME CHARACTER(S)] [CIVVIE] Okay, but I feel like I've been doing the heavy lifting on that front, you know? [IN-GAME CHARACTER(S)] *sardonic laugh* [IN-GAME CHARACTER(S)] [CIVVIE] Oh, god, whenever they call them "females", you just know they're dicks. So the, "Mother", not the Keeper, we'll get to the Keeper stuff soon. The Mother makes a deal with you. She'll teleport you a hundred miles up and let you get close to Jen if you do a puzzle. It's not too hard, but I've done it a few times, I remember the first time having some trouble. It's spirit walking and platforms, no killing required. Oh, about that laser upgrade for the Leech Gun. I can see why they made you wait for it. [IN-GAME CHARACTER(S)] [CIVVIE] Oooh… this is awkward. [IN-GAME CHARACTER(S)] [CIVVIE] Oh no, man, don't be making that promise… [IN-GAME CHARACTER(S)] [CIVVIE] Nope! NOPE NOPE NOPE NOPE NOPE NOPE! They put her torso on a… thing… some kind of self-healing explosive-tossing alien monster. I'm not sure if I'm more mad that they turned my girlfriend into a horrible monster or that the horrible monster gets me stuck in a corner and wails on me. Not cool! As you might be able to tell, this is fucking harrowing. Jen is screaming the whole time, and Human Head Studios and 3D Realms had some balls to throw a twist like this in. You do not save her. [IN-GAME CHARACTER(S)] [CIVVIE] UHHHHHMMMMM… [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] *upbeat Hawaiian-like music* [CIVVIE] Wow, that was some heavy stuff, kids, some real gut-wrenching… not wrench… don't say wrench… uhm… let's check in with our upbeat, family-friendly children's entertainment specialist… [CANCER MOUSE] Hey, Civvie. [CIVVIE] You know what, this is probably going to be less scarring than what just happened, so go with it, take me on a journey, Cancer Mouse! [CANCER MOUSE] Today, I'd like to talk about the great wisdom and traditions of the Native Americans. [CIVVIE] Oh boy, is it getting hot in here? I'm sweating like a… [CANCER MOUSE] History tells us of knowledge passed down from the great Anasazi tribe, legends of a race of aliens that visited Earth to harvest humans and use them to create all sorts of mutated- [CIVVIE] I'm gonna stop you right there because you're just going right back into this game. [CANCER MOUSE] Huh? [CIVVIE] That's one of the Art Bell calls that says this. [CANCER MOUSE] But, the aliens abduct people from all over the southwest, and- [CIVVIE] No, that's THIS GAME! [CANCER MOUSE] Have you ever wondered about the aliens among us? What is flying over us in the sky, strange lights? CIVVIE The government confirmed the existence of UFOs. Obama told James Corden that, can you imagine? James Corden is the show where a former president talked about UFOs, this fucking world, I can't deal, man! [CANCER MOUSE] The aliens are actually of ****** descent- [CIVVIE] You know what, get out of here, Cancer Mouse, you're a disappointment. [IN-GAME CHARACTER(S)] [CIVVIE] So, like, immortal, what does that mean? Like I don't have to shoot a couple of spirit arrows around every time I get hurt, it seems like I'm already immortal, with like one extra step. [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] *Super Mario Bros. 3 Sky Land Theme* *upgrade acquired music* [CIVVIE] I don't know, that was pretty easy. [IN-GAME CHARACTER(S)] [CIVVIE] Really, no more training? No carrying you on my back and doing flips and shit? [IN-GAME CHARACTER(S)] [CIVVIE] That's what I been saying! [IN-GAME CHARACTER(S)] *sound is off* [CIVVIE] A'ight. *metal music* [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] Really? Eh, still a better human origin story than Prometheus. Still: [IN-GAME CHARACTER(S)] [CIVVIE] Well, that doesn't really matter, see… This Keeper boss-rushes me, they must know by now that I am practically immortal, like at some point you guys need to pack it in and go home. And then! [IN-GAME CHARACTER(S)] [CIVVIE] Yeah, exactly. A good rampage is never done! After doing… whatever this is, you're in the Mother's chamber, this is who you've been talking to this whole time. Once you get in, the whole story comes out. [IN-GAME CHARACTER(S)] [CIVVIE] So am I listening to this shit. [IN-GAME CHARACTER(S)] [CIVVIE] Wait, but if you're human and you made a deal for it not to kill your people, is it not currently killing your people, y'know, humans? Or are we just counting whatever tribe or nation you came from? Like if the sphere gave control over to a French person, they'd leave France alone but the rest of the world would be fair game? You know what, I don't like the geopolitical implications of harvesting most of the human race, you already killed every person Domasi cared about so… [IN-GAME CHARACTER(S)] *hawk screeching* [IN-GAME CHARACTER(S)] [CIVVIE] Really, Talon too? Talon was awesome! I was disappointed when I first played this because I thought THIS was the final boss. It's not, the actual final fight is fine, I guess, but it does do that thing where it relies on the boss hanging around explosives from conveniently placed dispensers and it's not really very difficult. She got that maniacal laughing down though. *maniacal laugh* *maniacal laugh* [IN-GAME CHARACTER(S)] [CIVVIE] No, bullshit, you guys suck and you make all your stuff outta people meat, and that's fucked up. [IN-GAME CHARACTER(S)] [IN-GAME CHARACTER(S)] [CIVVIE] And what must be done, is throwing this big-ass human harvesting space hulk into the sun. I don't get to see an explosion, but that's pretty cool nonetheless. [IN-GAME CHARACTER(S)] [CIVVIE] "But for real, don't go back to Earth and tell people you did that," "they're not going to believe you, except maybe Art Bell." [IN-GAME CHARACTER(S)] [CIVVIE] "…that I bashed you in the face with a wrench, there was probably a better way to do that." [IN-GAME CHARACTER(S)] [CIVVIE] I dunno, seems like Grandfather here can pull me in whenever he wants, I can just text him, "Get my ass to the spirit world!" Enisi! Help a dude out getting some spirit pussy! It's 2006, so back then we weren't expecting a post-credits scene, especially in a video game. Tommy's back at the bar, which seems to being doing pretty well considering. [IN-GAME CHARACTER(S)] [CIVVIE] Hey girl, did you get a wax? [IN-GAME CHARACTER(S)] [CIVVIE] Oh, this is clearly some G-Man shenanigans, do not go with her. I tried not going into the portal for a while. It's not a choice. *epic music* Yeah, about that… *ratiocination music* The rights were transferred to Zenimax Media and Bethesda. And Bethesda announced that the sequel was being made in 2011, and that you didn't play as Tommy and it was going to be an open world game, which when you put those two things together they sound like vultures circling around a corpse. Bethesda officially canceled the game in 2014. The story sounded interesting, from what I can gather, Tommy was a part of the story, but the player character was a man named Killian Samuels, who was a U.S. Marshall aboard a plane that crashed into the Sphere during the game. So Killian Samuels, after escaping the Sphere, becomes a bounty hunter on Exodus, and every time he dies, he wakes up in a new clone body in his apartment, and so over the course of the game, they find out that the Keepers are still around, and a little unhappy with how the Sphere got destroyed, and so they built another one and they're going to destroy Earth with it. And Samuels teams up with Tommy to take this big Sphere down but during one of these final missions, he runs into a whole shitload of dead clones of himself and realizes that he's done this many, many times, and never gotten any farther than here, so he's fought with Tommy countless times and never gotten any farther, until the end of the game where he destroys the war Sphere, and he get sucked out into space, but before he dies he attaches this teleportation device that he has for catching bounties to himself, puts in some random coordinates, and winds up on Earth where he lives a long, happy life, and then dies… and then wakes up again in his apartment on Exodus. That's some heady shit, that's interesting and fun and actually a ballsy way to end a game. And the game itself looked pretty cool with a lot of fast, movement-based combat people weren't really doing a lot of in 2011. Bethesda says they canceled Prey 2 because it wasn't meeting their quality standards. Bethesda, says it wasn't meeting… Bethesda's quality standards! It wasn't meeting Bethesda's quality standards! As Jason L. Blair, former narrative designer at Human Head Studios, who had worked on the script for Prey (2006), said that Prey 2 was a full game already, not just the demo stuff they'd shown off, [AX3 reading] "What happened to Prey 2, from where I sat, was political. And petty." [CIVVIE] Prey 2 was handed off to Dishonored developer Arkane Studios, who went on to make Prey, which sure is a sentence I had to read. Now why would this happen? Internal politics. Because come the fuck on, Bethesda's quality standards? Do any of you believe that? No, see, Bethesda contracts Human Head to make Prey 2, a mostly complete game in 2011, right, and says they'll give them six months to a year to finish it. But then Bethesda starts rejecting their milestones, trying to get them to change or fix things because they didn't actually have to give them more time, there was nothing in the contract that said they had to do that. So Bethesda was trying to bully Human Head into completing a game that they weren't going to give better time or funding to, before trying to buy the studio outright and when the contract was up and Human Head wasn't able to finish the game because Bethesda wouldn't, you know, provide them with the proper resources to do the things Bethesda was asking them to do, the rights go back to Bethesda and Human Head gets fucked. And Human Head still made the right decision, because if they'd let Bethesda buy them out, who knows where they'd be today. So if you want to know why Prey 2 is dead, there you go, it was Bethesda being petty, useless corporate dicks, what a surprise. But then Human Head ended up making shitty games like The Quiet Man. And then Human Head released Rune 2 in 2019, and that was apparently a disaster and the publisher for that game sued Human Head, or actually not Human Head because Human Head closed its doors the day after releasing Rune II, which was broken, you know… that's a Bethesda thing to do, which is why the entire Human Head studio reformed under the name Roundhouse Games, a studio… OWNED… BY BETHESDA! [THANOS] You could not live with your own failure. Where did that bring you? Back t… to m… me… me… back to me. *How'd I Do?* *radio statics* [IN-GAME CHARACTER(S)] *radio statics* *How'd I Do?*
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Channel: Civvie 11
Views: 647,768
Rating: undefined out of 5
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Id: Ngbwe1amOlk
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Length: 44min 12sec (2652 seconds)
Published: Sat Jun 12 2021
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