*Horst-Wessel-Lied plays* [LT ALDO RAINE]
Once we're in enemy territory, *blasting* we're going to be doing
one thing, and one thing only. *failed wall interaction sound* Killing gnatsees. *blasting* Any and every son of a bitch
we find wearing a gnatsee uniform, *blasting* they're gonna die. Sound good? [B.J.]
Yeah! *TV buzzing* [CIVVIE]
Wolfenstein 3D is the granddaddy
of the first person shooter genre. Calling it a boomer shooter
is almost quaint, since it's the granddad that always talked about
how he shot up those damn gerries in WW2. which makes it
a "greatest generation" shooter, I guess… So, technologically, I'm not sure Wolf3D
was as important as some people think, it's not nearly the step forward
that Doom was, or Quake was, because while
it was being developed, Blue Sky Productions, who would later
become Looking Glass Studios, was working on a little game called Ultima Underworld,
part of Richard Garriot's series of RPG games. And I sometimes wonder
what the world would have been like if I, or most people for that matter,
had played Ultima Underworld and enjoyed it, before ever hearing
about Wolfenstein 3D. I mean, look at all
this adventure game stuff, having to select looking,
touching, attacking, using keys? Like System Shock
which would come later. another game I've barely played,
because up until there was an Enhanced Edition, it was like playing an operating
system rather than a game, not to diminish any of Looking Glass' accomplishments,
they made Thief and System Shock. But it was about the texture mapping. a thing id Software beat Looking Glass
to market with in Catacomb 3D, which itself was an improved version
of a previous id game called Hovertank 3D, so when Catacomb 3D came out, you're looking
at a 3D arms race between these companies. Looking Glass
probably got there first, as the two developers
had talked to each other, with Paul Neurath of Blue Sky
saying that John Romero and resident of the binding in-between space
that holds reality together John Carmack had seen the game's demo in 1990 and according to Neurath, Carmack said
he could make a faster texture-mapped engine, and at the time,
that sounded a bit presumptuous… You know, but then he did. But Catacomb
used ugly EGA graphics, meant 16,
SIXTEEN whole colors. which by 1991 was in the dust
behind VGA's blinding 256 colors! 256 colors! Can you imagine it?! [CIVVIE & TODD HOWARD]
It was 16 times the detail! [CIVVIE]
Somewhere along
the way in development, John Romero suggested that
this 3D action game they were gonna make should be a remake of an old game called
Castle Wolfenstein that he'd played on the Apple II. which was like a stealth-
action-adventure kind of thing, and Wolfenstein 3D was supposed to have elements
of that, but instead of doing the slow thing… So, the thing is, between
Ultima Underworld and Wolfenstein 3D, released about two months apart, where I'm gonna say
that Ultima certainly looks better… but Wolf3D
was a lot more accessible. Allegedly, Romero had the idea
of having a faster, simpler game. Ultima had you
clicking around to move, nah, get the fuck outta here,
we use the keyboard, we hold Shift to sprint
at ludicrous speed, we don't turn, we strafe with
a machine gun like John Friggin' McClane, with blood all over the place,
where you shoot hundreds of Nazis. This software kills fascists! [SS Guard]
Mein leben! [CIVVIE]
Then came Spear of Destiny, then Doom,
then Quake, then Half-Life, then there was a real sequel in 2001
with Return To Castle Wolfenstein, which is, sadly,
the best Wolfenstein game, but only because
this one is so primitive that it's like saying Mario Odyssey
is a better game than Super Mario Brothers, which it is. For now, though, we're taking a trip
through the original Wolfenstein 3D, the first three episodes and
the Nocturnal Missions, the three episode prequel, shut up, I'm already going through
sixty levels here, there's enough to talk about. Although it wouldn't be any fun
if I just played it like normal people. I've played a lot of this game
that people think is "boring" and "outdated" mostly because
I enjoy its simplicity, especially on mobile platforms. So much so that I've played,
and almost fully beaten this game, on the hardest skill, I Am Death Incarnate,
on the Game Boy Advance port. "What's so special about that?" Well… It runs like trash,
there's no music, you can only save your game
at the beginning of levels, it runs like trash, and you can only save your game
at the beginning of levels. The only thing it does better
than the PC version, which I think all future ports
of the game included, was dedicated strafing buttons. Where the original had you
holding down the Alt key, that's right,
circle-strafing was impossible, which is fine because Wolfenstein is not
a game you can really circle-strafe through. It's not a problem,
I'm using ECWolf, an advanced port that lets me have better
mouse control and directional strafing. So... I'm gonna do
something a little different. I'm gonna play it using the archaic
and completely unnecessary lives system. And the manual tells you to save,
just like the Doom and Quake manuals always did, except Wolfenstein 3D
is way harder than Doom or Quake. So, if I lose all my lives,
I start the episode again unless I somehow get
so frustrated that I abandon that rule. I mean, even on the GBA port I got up to Episode 6,
Floor 7 on Death Incarnate before I gave up… *Allégro by Emmit Fenn plays* Why was this the plan? Why did I attempt this? *Allégro by Emmit Fenn continues* Why? *Allégro by Emmit Fenn continues* *Get Them Before They Get You plays* Episode I is about escaping
from Castle Wolfenstein. "You are B.J. Blazkowicz, the allies' "bad boy"
of espionage and a terminal action seeker." It's not enough that you're a spy tasked
with stealing some nazi plans, you gotta have that 90's attitude! But you got captured, and this is
straight up some dark shit from the manual: "For twelve long days you've been
imprisoned beneath the castle fortress." "Just beyond your cell sits
a lone thick-necked Nazi guard." "He assisted an SS dentist/mechanic in an attempt
to jump start your tonsils earlier that morning." B.J. tricks the guard outside into coming in,
kills him, takes his gun, and the game is on. You've got a knife,
a pistol and 8 bullets, and you ain't gonna need
that knife very much. This game's first map
was immortalized in Doom 2… Okay, I guess it was immortalized
in this game first, but everybody knows you go up to
this secret wall here and you get a machine gun. All your weapons share the same
ammo pool, which maxes out at 99. You steal Nazi treasure
because fuck Nazis and fuck their dogs, who are not good boys,
and do not go to doggy heaven. The combat is
almost exclusively hitscans, and on higher skills,
this ain't the Doom hitscanners, these are the "the lowest guard
can kill you with a couple lucky shots". But you can kill him with one. You might think you see
lighting effects, these are a lie. They are actually two different
textures slapped onto the north/south or east-west parts of the tile
that makes up the wall. One is just darker than the other. Secrets in Wolf3d… I don't know where all of them are,
I don't even know where half of them are, I have vague notions of : "oh yeah, that's right,
there's this room," "with this general shape, there's a brick wall here
with a health pickup behind it right?"" Yeah, right. This was before secrets could be hinted at
with subtle design choices like a misaligned texture, so you're wall-humping. *failed wall interaction sound* And maybe you found
the secret level immediately. where the exit elevator
took you to this purple maze and introduced SS Officers,
the heavy guards, just uh… if you want to avoid getting hit,
stay far out of any guard's line of sight and if they're around a corner,
go deeper into cover, because they can still hit you. and if you're behind a door, understand
that as soon as that door is one-pixel open that the game registers it as open
and that they can shoot you. If you've got a ton of Nazis to deal with,
remember that they can hear you, sometimes, depending on whether the game
has set them to ambush you or not. Since they can hear you
and close in on your position, you use that to your advantage
and bottleneck them. There's so many on this difficulty
and you haven't seen anything yet. A lot of the tension that happens in this game is from
hearing a guard wake up somewhere you can't see and running around the level wondering
if they're gonna show up because on this skill, any guard can
instantly knock half of your health off. Meaning "don't get caught
by the SS in a tight corner". Because they've got machine guns
and will murder you. You gotta sit, wait them out,
you'll hear when they're done firing. At least in this source port… It's a little harder in DOS
because the sound just isn't as good. Low on health?
Eat some dog food. *DD Groove by Kevin MacLeod plays* [B.J.]
Dog food. And here I thought those Nazi bastards
would buy the dry stuff, cheap out, but no... they treat those puppers
like razor-toothed royalty. *Wolf3D bark*
they treat those puppers
like razor-toothed royalty. Canned wet food...
only a little bit o' horse... *eating* Delicious. [CIVVIE]
Or medkits, or turkey dinners. Or if you're below 10% health,
you can eat viscera off the floor. *drinking sound?* *drinking sound?* On the 2nd floor of this castle, you can get
the most powerful weapon in the game, the chain gun. the original room-clearing machine. so venerated by the player that when he picks it up,
he gets a big ol' grin on his face. Then the music goes: *chain gun pickup sound* and even though the clips
in this game are bit-crushed to hell, this is the only weapon
that doesn't sound like a peashooter. *death-dealing machine sound* I mean,
listen to the machine gun. *weak-ass sound* You'd think there would be
no reason to go back to it but if you want to conserve ammo,
the machine gun is still a vital tool since it doesn't eat up
two bullets at a time and the lower guards and the dogs
can go down in one shot. You pick up treasures for score,
these crowns are the most valuable, the crosses are the least, and every
40,000 points gets you an extra life, or the extra lives do, along with putting you
back at 100% health and giving you 20 bullets. Your lives max out at 9, and I've done that already
by the beginning of level 2, because the secret map
is full of treasure and it gave me two more lives
on top of the nine I already had. Episode 1 is pretty easy at the moment. I find this game's
simplicity kind of beautiful. It just feels good to run
around gunning down Nazis. It is the FPS game distilled
into its most basic elements. The problem is that it lasts for 60 levels and
most people will get tired of it around Episode 2. Focusing on single levels of
Wolfenstein is usually unnecessary, they're all very similar,
with "some" exceptions. The 4th floor of Episode 1 is where the game
starts to heat up on higher difficulties, whole platoons of guards
flooding in to kill you. Interesting things
scattered throughout levels, like in 1-5, that's how
I'm referring to these now, they're like Mario stages.
1-5 = Episode 1, Floor 5, got it? There's a secret area towards the end
that's like a primitive recreation of finding a vault. Heavily guarded and full
of ammo, health, and treasure. I'm wondering…
does this play better with modern controls? Well, yeah,
with the dedicated strafe buttons. But that's pretty much
grandfathered in. I can't think of a port of Wolf3D
that doesn't have that now, Anyone coming at me in the
comments about the mouse, though, you absolute clowns who still think that
Wolf3D and Doom were always keyboard only, get the fuck out, you're wrong! Here's the DOS version with a mouse,
a thing it always supported. I don't miss the "you have to be looking
at an item to pick it up" bullshit either. So you've cruised through Episode 1
and made it to the boss, Hans Grösse. Take cover when he fires,
shoot at him, find the secret over here
with the ammo and health supply. [B.J.]
Yeah! [CIVVIE]
"You run out of the castle
and hook up with the Underground." "They inform you
that the rumors were true:" "some hideous human experiments
were seen around Castle Hollehammer." "So Operation Eisenfaust is real!" You bet it is! *Enemy Around The Corner plays* First things first, go straight into this room
with the machine gun, you're gonna need it! Because of the fucking mutants! So, when you alert a guard in Wolfenstein,
they shout some German nonsense, you know. And then you're alerted to the fact
that some Nazi is chasing you. The mutants don't make any noise
until they're shooting at you. They shoot you
the instant you alert them. You're gonna want a chain gun,
thankfully here's one, right in the first level, it's in like the second room
you'll go into, cool. You think, maybe wait to get the machine gun
and go straight for the chain gun? No! NO! Anything above the second difficulty level
and it's a guaranteed hit. On Death Incarnate, forget it, they can fire
at you between your own pistol shots. And they're the only enemies in 2-1. Just to get to know them, right? They're bastards. And I torture myself because the secret exit
is in the first level of this episode too. Behind two secret,
moss-covered stone pushwalls. No, not that one…
Or that one… Or that one… and you'd better go out into that level swinging because
there's 6 mutants waiting for you outside the door. And it only takes one. Or, it takes three or four
whittling your health down. A point-blank shot takes
a ton of health away, bullets in Wolf3D
have damage falloff, kinda, since they're hitscans… Here's the first death of the run. I'm really not happy about that because
you remember the 6 mutants at the beginning? Yeah, I'm not pistoling them. So what I do is go through
one of the secret walls. This level basically has four paths accessible through secret walls. And I follow the path until I find an SS
who will drop a machine gun. Otherwise I'd probably have
to start the episode all over again. Now that I have a fighting chance. What you have to remember
when dealing with these mutants is that there's
ALWAYS ONE MORE. I'm looking to get extra lives
and get up to 9, and that room that killed me has a secret
with a chain gun and two extra lives so it's a net gain of one life. I leave the level with 8
and start the episode proper, where you're still suffering with
these goddamned things left and right, checking every corner, jumping into rooms
before jumping back out, hoping to alert them,
before they instantly shoot you. And then lead them into a doorway. Oh what's in this room? And this is it, this is where people stop playing
Wolfenstein, because it gets a little repetitive. It's got limitations
that hold it back like… Blake Stone is a better and more interesting
use of the tech with a lot more to do and even that gets repetitive because
there are SIXTY FUCKING LEVELS. 2-5 is the first of the "levels that
are just shaped like swastikas" "because it's a Nazi fortress
and they're like that apparently." 2-6 is a goddamned nightmare. I don't know what it is about these
purple walls that always messed with me. The unnatural coloration, the fact that they've always seemed a bit weird
because they don't show up very often, and when they do it's either
in a secret level or… here… It's a lot of tight corridors
that connect to bigger murder rooms. This is a murder room. Oh, and I forgot to mention, the enemies
shoot through each other and only hit you. Yeah, id Software games
used to be jank as fuck. 2-7 is a trick. It looks tiny,
like it's just a few rooms, unless you hit a secret wall here
to reveal the rest of the level. Stuffed full of guards. I think the main objective is
to get into this vault full of mutants. I don't have the ammo for this! That's fine, I pick up 8 bullets. Each dead guard drops 4 bullets,
it takes maybe 3 or 4 to kill the mutants so… Yep, that's a restart. With a pistol, so I'll actually
have less ammo than before. Cool. I'M BACK, FUCKERS! And look, 3 extra lives! Okay… 2-8 has that infamous pushwall maze
that I've never, ever properly made it through. It's ridiculous, there was
a contest involved with it, the whole "call apogee
say aardwolf" thing, but they had to discontinue the contest
before even officially announcing it because people already invented level editors
and such so they could see where it was. Here's what it looks like. And because of how pushwalls work in Wolf3D,
you can block yourself off from the goal, you basically can't even begin to 100%
this level because of how it's designed, and I've never actually gotten to the
"call apogee say aardwolf" thing before. I have gotten to Hans Grösse. But how about this, I'll do it I'll come back here
and show it off with the help of this here map. *Super Mario Bros. 3
Sky Land theme plays [HANS GRÖSSE]
Guten tag! *Super Mario Bros. 3
Sky Land theme plays [CIVVIE]
Okay, well, this room is
where it's supposed to be. But it's long since been
removed from the game because people were calling Apogee
and saying Aardwolf, you know? I'm gonna move on. What did I tell you?
THERE'S ALWAYS ONE MORE. FUCK! Fuck this level, I'm out. Every boss level has secret caches of health
and ammo and this one's no different. You know, if Doctor Schabbs
kills you with his flying needles, your face on the HUD
turns into a mutant face. But we won't be seeing that. [SCHABBS]
Mein Gott in Himmel! [SCHABBS]
Mein Gott in Himmel! [CIVVIE]
Awesome! *The March To War plays* Episode 3 is a cakewalk. It is almost exclusively tiny levels
and it introduces the officers, which are like the guards but faster, and not even remotely on
the same threat-level as the mutants. The entire episode
took me 37 minutes and most of that was dicking
around looking for secrets. I got overconfident on 3-6
in a room I didn't even have to go into because there's a secret wall that will bypass
these guards and give you the key. Just sloppy. So you're going through Floor 7 and you come upon a secret with a silver key door in it. But there's no silver key
on this level. There's this secret wall which will take you
into a maze I've navigated so many times that I know which direction to start in, and I know that I'm looking for
one specific place that's a square room, following from there into this area with treasure,
extra lives and one more secret wall. This only took me about a minute.
That's how many times I've done this. I'm so lonely… This elevator takes you
to the secret level of this episode, hell yeah,
it's the Pac-Man level! Awesome. Classic. Let's go kill Hitler. Or the "fake hitlers"
who have flamethrowers? They are dummies on a string with flamethrowers
mounted in the chest and are not magic, "because introducing magic and fantastical
elements like that into Wolfenstein would be ridiculous," he said, before Spear of Destiny,
a prequel to this game, and the Spear of Destiny had
the Spear of Destiny, and the Angel of Death, that's not even getting into the shit in
Return to Castle Wolfenstein or the Raven game… Anyway, they're spongy, and if you fuck up
and have your back turned on one of them… Yeah… Let's kill Mecha-Hitler. Shoot,
look for his attack windup, get out of sight, shoot again,
destroy his mech, then shoot him until
he explodes into a pile of viscera topped with his head
like an anti-Semitic cherry. [HITLER]
Eva, auf wiedersehen! [CIVVIE]
Fuck yes!
Fuck you, Hitler! You just don't get a better game climax
then killing Hitler, it just doesn't happen. *Searching For The Enemy plays* Welcome to The Nocturnal Missions,
the prequel to Wolfenstein 3D, but not the other prequel
to Wolfenstein 3D, which had expansion sequels which
are also prequels to Wolfenstein 3D, but not to Return to Castle Wolfenstein but maybe
to The New Order, Old Blood and New Colosssus. The plot of this whole thing is that you're
trying to uncover plans for a chemical war, led by General Fettgesicht…
…led by General Fettgesicht… *Civvie sucks at pronunciation* General FatFace, because we're really
not taking this very seriously. But that's way off,
he's all the way in Episode 6. There's so much pain ahead of us! Episode 4 starts off innocently enough. 4-2 stands out to me as the level where
they really start playing tricks on you. I wanna get into this secret here,
you can see this room full of goodies… But you can accidentally block it off
by using the pushwalls wrong! [OFFICERS]
Spion! [CIVVIE]
And you get a chain gun
and 5 lives outta that. The next level has the first truly ridiculous horde
of Nazis that you have to deal with in the game. There's just something about
how it feels to mow down all these Nazis that was designed
in the same way that fast food is, it's cheap, it's easy, it's satisfying
if you don't have too much of it, I know the secret exit
is in this map too, I just remember the general layout
and there being a secret wall somewhere in here. Here we go. This takes you to Episode 4's secret level,
which is almost like a puzzle. Because combat is discouraged. See, if you make a noise, fire your gun, or alert a guard
in any way for most of this level, you're fucked. However! I'm gonna do one save
here to show you guys but this wasn't possible in old Wolf3D
because of the sprite limit, where enemies would become invisible
if there were too many of them on screen. We don't have
to worry about that, so… *Super Mario Bros. 3
Sky Land theme plays And I still died 3 times trying this. There are 75 of these officers and every
one of them wakes up when you fire your weapon. But that's now how
you're supposed to do the level. You're supposed to follow the walls
with blood splashed on them, which will lead you
to the exit elevator. See? Easy. 4-5 is one of my least favorite levels. For that, I'm gonna have to point to the manual
under the "Hints and Strategies" section, it says here,
"Necessary items aren't hidden." "The Nazis may be rude hosts, but they would
never hide anything necessary to escaping." "Keys and elevators can be reached
through the normal passages." That's a fucking lie! The gold key in this labyrinthine hellscape
is behind two secret walls! Fuck this level! I'm about to finish the episode,
when I get trapped by a door right the last room of
the penultimate level and take a death. That's not really the worst part,
the worst part is that the level starts like this. And you won't get a machine gun
unless you get it off a dead SS. *grunts in frustration* Okay, back in business although
this is getting a little monotonous. So I have to be very quiet, knife this guy
so it doesn't alert the guards in the next room… Okay, so now I REALLY have
to be quiet cause I have 8 bullets. Fine, you wanna be like that? Oh, this poor bastard brought
a rocket launcher to a hitscan fight. And that's Episode 4 done! *Zero Hour plays* Probably my favorite episode. It's full of Nazis to kill,
it doesn't annoy me too much, it's got lots and lots of treasure! Well that was just
bad luck with RNG. Like I said, my favorite episode,
the levels aren't too big, but not too small, there's new textures so it kinda
feels different, and it's good. Except 5-2,
which has… this. I don't even waste the ammo anymore,
I run through, take the hits, and all for this bit of treasure. Other than that,
secret level exit is on the 5th floor, inside of a secret inside of a secret, both of which are stuffed
to the brim with treasure. The secret level isn't special
but it doesn't need to be. It's fine,
it doesn't break my balls, and they can't pull the Pac-Man
thing again, so whatever. I don't die until the final map. which has not only the boss,
Gretel Grösse, sister of Hans Grösse, but those secrets like in the other
boss maps with ammo and health but also a shitload of treasure. So much treasure. Think of how many Uwe Boll
movies this financed! [UWE BOLL]
You know, there are that rumors out
that my films are financed with Nazi gold. And what should I say?
It's true. [CIVVIE]
"When's the Postal
movie review, Civvie?" Fuck you, that's when! You try uploading
a movie review to YouTube! Especially one with
Dave Foley's penis in it. Gretel Grösse
is very much like Hans Grösse, right down to dropping
a gold key when she dies. And I tell you what, I've never seen
any horny fan art of this giant lady… Oh shut up! It absolutely
doesn't matter that she's a Nazi… Let me go check DeviantArt- Oh, there it is! [B.J.]
Yeah! *P.O.W. plays* Oh boy, Episode 6… Off to a bad start
and it only gets worse. The first level of
Episode 6 is mostly this. Yeah, thrilling, ain't it? You can get a chain gun
in this level in the cave room here. Right near the exit,
there's a secret gold key, and if you backtrack, you can pick up some treasure
and an extra life that I absolutely needed. Floor 2 is pretty short, easy after the first couple rooms of ambushes
and it just kinda spirals in on itself. Floor 3 is a tessellation of swastikas
because of course it is. It's a lot of alerting guards and either rushing in
to shoot them or waiting for them to come to you. Unfortunately,
this requires patience, a thing I ran out of around
the time I had to do this bullshit: So I rush in and die, and then immediately abuse the guard's ability
to open locked doors to resupply my weapons. You're supposed to go across the map
and through four secret walls to find a key for this door because the exit
to the secret level is in here. The secret level, because
I'm not saving my game, is pain. So, there's a few directions you can go in
and each one of them has Hans Grösse. He's back! Four times! Let's see, I start this level
with eight lives and I end it with 1. When you are pistol starting,
well, don't go into this room. Don't even go near the maze with all the vines
because it's full of mutants. That's right,
the mutants are back! You only need to take one of these paths
and kill one Hans Grösse to get out of this level and by god,
that's what I did! I've never had to pistol start it, so my strategy
was running into this room, letting this guard close this door
behind him so nobody hears me when I kill him, take his machine gun,
run through here, into this room, alert everyone, grab the chain gun
and shoot through here to get this extra life. Because after that, if I die,
it doesn't matter, I can pick it up again. I wouldn't say the rest of
the episode is smooth sailing either, a lot of officers to worry about,
no more mutants thank god, but I am playing extra carefully, because you are a second from death
in most of these maps. And then you get to 6-6. One noise, one gunshot
and you alert the entire map. And they come running. Your best bet is to be patient,
bottleneck them in the starting room unless you want to try
and defend two entrances, and wait it out. Then we get to 6-7,
the level that broke me. The one where I started saving
my game because I was done. Fuck it,
what am I trying to prove? I couldn't beat it on
Death Incarnate on the GBA, and at a certain point, I'm showing the game
more respect than it deserves by attempting to do so. This map sucks. This map is a shooting gallery
where you are the target. Followed by a maze where you have
to so carefully proceed through it that the "fast and frantic" gameplay
that's intended by the designers is gone. You wanna know
where I gave up? Right here. When life and death
became a coin toss. And if I had looked the other way
going into that corridor, one of the thousand corridors
in this level, I would have lived. I don't know if John Romero or Tom Hall
made this map but, fuck dude, not cool! You wanted an uplifting story where I finally conquered
the level that fucked me over all those times before? Where do you think you are? I had 5 lives
and I died 8 more times, I let myself die at the beginning of the next level
just because it's easier to get all my health back. This level's way easier at first! I get an extra life
and then immediately lose it! I stop to secret hunt, I die, I get the chain gun in a secret and basically keep
my fire button pressed until the end of the game. Okay. Last level. Actually easier because you wake up
all the guards and wait for them. There's lots! There's a secret right at the beginning
full of ammo and health. Secrets in the metal walls. and then in the actual boss arena,
they're hiding behind corners waiting to ambush you DURING THE BOSS BATTLE! Fuck everything!
That's Wolfenstein 3D. Good in smaller bursts
and abject cruelty later on, when playing on the hardest difficulty
with arbitrarily self-imposed challenges. You know, now that I think about it,
I could have enjoyed this just fine if I'd- *How'd Did I do? plays*
You know, now that I think about it,
I could have enjoyed this just fine if I'd- *How'd I Do? plays* [B.J.]
Damn, what are
we working with here? Mein Alpo…
*breaks into laughter* Damn, let's see
what we got here… Nutra-Reich… Look at me! Now, it's my turn to get the cool guitar behind me while I talk.
Video was re-uploaded to correct an audio issue from the last post.
The original Wolf 3D is probably the only "boomer shooter" that I have never replayed all the way through, and it's for exactly the bullshit Civvie points out in this video.
Its impact can't be overstated, but still, MAN is it a frustrating game in some episodes!
Oof, I can just feel Civvie's pain trying to play this. I know he said he has fun with it casually, but I don't see how.
At least it didn't raise the sewer level count.
The only old school shooter I can't play. Not for lack of skill, but the blank floors and ceilings and ludicrously fast movement speed make me horribly motion sick. Fine literally everywhere else, even in VR (game and headset depending), but Wolf 3D has me in sweats before I've even got the minigun.
Unlike Doom, this game just doesn't hold up today. The gameplay design just isn't refined and varied enough. Amazing that there's only a year between them.
it may have been a tad disliked. but thankfully MODS make it fun with friends :D
https://www.moddb.com/mods/wolfenstein3d-coop-dm