A Thorough Look At Half-Life [Revised/Expanded/HD]
Video Statistics and Information
Channel: Noah Caldwell-Gervais
Views: 303,155
Rating: 4.9415603 out of 5
Keywords: Half-Life, Alyx, Steam, Valve, MINERVA, Portal, Gordon Freeman, They Hunger
Id: _bsIXA8lNZc
Channel Id: undefined
Length: 140min 9sec (8409 seconds)
Published: Sun Jan 31 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
The Alyx section is an excellent explanation of the appeal of Virtual Reality in general. Even as someone who's been using VR for almost a year now I found he found the words to express concepts that are extremely difficult to understand if you only know traditional flatscreen gaming.
This guy does some fantastic, super-comprehensive video essays. I highly recommend giving his videos a watch.
One of the best gaming essayists on YouTube imo, glad he's making another half life video! I love how he explains why Gordon Freeman works as a silent protagonist, I recommend anyone to watch this if you have the time and interest for it.
Watching this video made me appreciate how Valve has changed and adapted their form of conveying to the player the feeling of a long, continuous journey. In the first game, thereβs the On a Rail chapter, which had to feel kind of cramped due to hardware limitations. In Half-Life 2 and Episode 2, the vehicle-centric chapters let Valve spread encounters out and more successfully give the player the sensation of traveling a long distance, even if occasionally too long. Then in Alyx, the entire journey encompass just a few blocks, but due to how vulnerable the player is, you explore those environments much more methodically and you really feel distance more strongly than you did in the other games.
Noah is the most insightful games writer on youtube in my opinion, and his travel content is incredibly good too. He seems like a super honest guy based on his Patreon updates. I would love to have a beer with the guy, I can't imagine you could have a dull conversation.
Excellent essay as always - really glad he did a new version of this.
I was shocked however that he didn't think the Jeff chapter worked. I honestly feel like its gonna go down in levels history as one of the best.
As always, incredible analysis and full of eye openers. Noah's always had a way with words. Was not expecting to watch the whole thing in one sitting when I started it two hours ago. Wasn't expecting it to encompass titles like Portal or Counter-Strike either.
The shadowy scientist character in Alyx was confirmed to be a new character... not Mossman. Presumably Valve will reuse her in a future title, probably where Alyx will meet her and not realize she's a foe. I think this is a subtle confirmation Valve has future titles planned for Alyx... I wouldn't be surprised if she becomes their go-to for Half-Life VR titles while Gordon is traditional desktop gaming.
Also based in some things said it sounds like the author may assume HL3 will be a VR title. Valve has said they intend to do VR and traditional titles going forward. My guess is HL3 would be one of the traditional ones to maximize the accessibility of the title. But of course there's nothing official announced yet. Just that Valve is eager to continue doing HL titles going forward, IIRC, and of course Alyx's ending providing a huge suggestion that things are back on track.
Probably a good move to not try and explain how Alyx fits into the timeline. That still isn't really clear, other than HL3 would definitely continue with Eli alive.
I hope Noah ultimately realizes that the love for him out there is much stronger than the hate. Every time he posts a video now there's an inevitable and sad twitter post a few hours later where he says the whole thing was worthless and a failure because a few internet randos leave hateful/nitpicking comments on his work. I'm sure it's much harder to be on the receiving end of that than I can imagine, but I wish he'd learn that it's okay to disregard some of the hate, instead of taking it all to heart as some form of "customer responsibility."