Only 0.1% of Players Unlocked These! Baldur's Gate 3 Strongest Legendary Weapons

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so let's take a look at even more incredible Legendary Weapons you can really miss out in Baldur's Gate 3. we have even more unique effects powerful damage boosts and insane mechanics to look at obviously a big spoiler warning ahead because many of these are required through very specific knees though I'm going to try to keep the spoilers at a bare minimum the first weapon is actually one of the possible legendaries given to you through a special mission for shadow heart it's called the Sharks Spear of evening and this is insanely good for characters that want to play stealthy permanently blind enemies and get powerful necrotic Boons so to get this you need to follow the story in Act 2 until you reach the Temple of char and complete the three Shadow puzzles for shadow heart but you'll also need the Spear of Knight rare variant before proceeding to turn this into a legendary so for this we'll need to head over to the Silent Library on the bottom floor of the temple because there's going to be a secret chamber to unlock inside but to get that open we're gonna have to take the teachings of lost the night singer from one of these first couple of bookshelves on to the right side once done bring this to the riddle of the night puzzle further down in the library and this is going to let you open up the secret area ahead and inside you will find the Spear of night as well as the dark justicial armor set that you can grab right away and from this point on you can just continue with the story further down into the temple until you reach back inside of the Relic I will not spoil what happens here but let's just say you can either choose a good or an evil conclusion either of which provides a different legendary however picking the evil option here provides the charge Spear of evening which in my opinion is much much stronger so this gives you the Sharks blessing you can gain advantage on saving throws while lightly or heavily obscured this weapon also deals an additional bonus damage to creatures that are lightly or heavily obscured but it just so happens the this synergizes perfectly with that Darkness ability you get on the weapon which creates a large dark circle that heavily obscures everything inside and even blinds all creatures in it however the wielder of the spear cannot be blinded but does get all the other benefits including the extra damage now this works really well on pretty much animelea class it doesn't have to be just Shadow heart or a rogue a fighter can work just as well maybe even better due to the multiple hits per turn you also get Edge of Darkness as a proficiency unlock that further unleashes a cloud of Darkness similar to that one but it's just of a smaller size and also provides some extra necrotic damage on top the Synergy here is really insane with the dark just this year says that you got since you also get better chances at Critical Hits from the helmet advantage on stealth checks even extra necrotic damage and the powerful Darkness occurs from the other pieces you can also place the beckoning Darkness as a first move which makes enemies take necrotic damage at the start of the turn and if it's also obscured in any way which is going to be all the time so I really like the play style that this set provides now if you choose the good ending you're going to get instead of this the saloon's Spear of Knight which is more aimed towards clerics slash kind of like buff play style but it does have an interesting damage component so you also gain the moon beam attack a level 3 irrigation spell that casts down a beam of light that deals continuous radiant damage for 10 turns in the effect it's false however you might want to hold a person or a monster inside of that area or provide other sources to immobilize it to keep it in place while the damage is in effect plus you also gain advantage on wisdom saving throws and on perception checks which can be very helpful during exploration but the next item is nirul na this is a legendary Trident with a few very powerful effects to turn your Melee character into an almost to ranged one as well so this has the Zephyrs connection when you throw the Trident it causes a thunder damage explosion in a 6 meter area around the main target and it also Auto returns to your hand right after in fact you don't even have to fear losing or retrieving this nor can you be forced to drop it as it provides you immunity against disarm abilities there are a few more skills that you get from the Trident including an extra movement speed and jump distance plus complete immunity to fall damage it also has an auto light toggle so that you can better see enemies in dark areas and the following two very cool abilities one is called zephyr's flash this lets you dash forward creating an air Vortex that blasts enemies and possibly even inflicts bleeding and then you have a fierce break you cast a gust of wind in a line that sends enemies back and inflicts the off balance debuff now to get this you need to win akabi's first prize in the circus of the last as soon as you reach that part of the city of balder's gate however you can only win that if you steal a special Genie ring from him that provides you the only way to guarantee get the best possible Spinning Wheel roll so simply use invisibility and try passing the sleight of hands check once you steal that item and then spin his wheel once again to ensure your win now something will happen after this which will transport you to a secret jungle area now you might want to sneak around here to avoid any trouble however once you make your way at the end before going through the portal make sure that you also grab the legendary from inside of this chest right here though you will need some lock picks so make sure they have a few ready moving on to number three we have a pair of gloves called the gloves of the Soul catching and despite being an armor piece this is a great way to gain some extra damage when using unarmed combat such as shape-shift Druids or monks plus once paternity also led to regain 10 HP when using unarmed hits or gain an advantage on attack rolls and saving throws until the end of the next turn and it also adds plus 2 Constitution up to a Max of 20 so a really great legendary piece to have now to get this you need to also save hope before leaving the house of hope the same one where we got the orphic legendary Warhammer as well as the legendary held ask armor so if you want to see how to get those check the video that I posted before this but before the final encounter you can take an adjacent path by following hope in order to rescue her real body down in the prison area you will need to defeat a number of enemies inside over here and then destroy the binding crystals on each side using the orphic hammer to get her out she's also going to become your ally in combat and will make things easier from this point on so she is a powerful Paladin cleric to have but once you can make your way out of House of Hope she's also going to give you this awesome reward right here so this is going to now turn your attacks to deal extra ones 10 bludgeoning damage on top of everything else they deal so it's going to be great on dreads that use the shape-shift spell or even more so on something like the monks that also use an armed combat very often plus the extra heal will keep you alive for way way longer since it can stack up quite a bit on each turn but while you're still in Baldur's Gate the next legendary is called the Marco Hesh gear staff I think I pronounced it wrong but just like bear with me and you also get the free robe of The Weave on top from the same area so that area is going to be this secret middle section inside of the sorcerer's Sundries in the lower City here you can meet a Roland again as well as his master by taking the left portal upstairs so once you reach that area upstairs there's a bunch of stuff happening there too but simply make your way to the lower level below using one of these outside balconies either of these could work just use either featherfall fly or other similar sources to reach that second place below from here simply go inside however be careful because there's gonna be some traps here your goal is to reach the weave button towards the northern part of the building and then use the teleport function to head over to this kind of like middle ring inside of it with the two protected barriers now once here there are two routes to deactivate the barriers and get the items inside either use C invisibility which is going to reveal a hidden lever that you can activate to turn down these shields or just use lightning damage and take the dice roll to destroy the barriers inside in this case it can be anything like lightning strike even which bolt or even lightning arrows all of these can work just fine now the staff is clearly aimed towards Sorcerers but it can also work on Wizards and warlocks just as well it gives you bonus to spell attack rolls and saves but you also gain Arcane battery which is going to let you spell cast without consuming a spell slot but you will have to manually activate this when you use it kind of like the meta magic for the sorcerers and you also gain caresca's favor this is similar to the dragon deity Buffs to gain a buff to a certain type of spell damage like fire lightning ice and so on and also resistance to that type at the same time this will however make the staff glow not your character which I think is a nice attention to detail but otherwise it's very useful for not having to waste one spell slot which can be incredible as we already saw how strong Sorcerers really are for example plus the robe is a pretty decent one to have providing even more bonus to spell attack rolls and whenever you succeed a saving throw against the spell you gain some extra hit points and there's also a plus 2 to the armor class so actually this is better than just pretty decent it's actually a really good one to have on spellcasters and this brings us to number five to probably the strongest melee weapon in the entire game and it's called the balduran's Giant Slayer it's freaking insane how strong this is possibly one of the highest damage rolls of all the weapons I've seen up until now it also comes with a giant slayer passive which on hit it doubles the damage from your strength modifier and not just that it also grants advantage on attack rolls against large huge organ cancer and enemies however these Buffs are two separate components so one of them is the double modifier and the other one is the advantage against large however the strength modifier applies against all enemies as we can see from the tooltip so whatever you attack with this sword it's going to always get an extra extra bonus damage on top so with this you're going to absolutely destroy everything with a paladin but there's one more thing that makes this even more insane and that is the giant form action so this led to Growing size it provides an additional bonus damage 27 more hit points and advantage on strength checks and strength saving throws for 10 whole turns this is absolutely crazy but to get it it's a bit more complicated so you will need to actually head over to the secret dragon passage below worms Rock Fortress which is going to have you head over right here into the prison area this is going to also be filled with some enemies that you might need to avoid or defeat but the hidden entrance is going to be to the left side of the prison between the two dragon head torches however to activate these two you will need to use a source of electricity so again which bolt lightning strike even lining arrows can turn the fire into the color blue which instead is also going to open up the secret area and passage ahead now further down the line you're going to get into this place with 4 statues that need to be activated so that you can open the locked door ahead of you so each one of these will correspond to a room with a bunch of challenges that you need to pass the first one is the Chamber of Justice to the far left this is going to provide you with three paintings that depict different seams however you will need to use something like remove curse to see what they show the short version here is that you will need to place the first one on the pedestal onto the other side to finish the puzzle here on the right side of the main gate we have the Chamber of strategy now this is just a simple chat match that you need to cause a Checkmate in just two or three turns Max I believe the chess board will be different for each player or at the very least there are at least a few variations but beating it should not be hard and this is going to finish the second challenge then there's the Chamber of Courage this is just a simple four turn fight against a bunch of enemies so if you survive this you can just move on to the next the final fourth one is accessed via the invisible Bridge onto the left side of the major locked door there are some Clues here that will advise you which advisor to pick but basically just take down the one onto the far left and you should be done with all of them once you're done you can progress through the major door however there's not gonna be any spoilers in this video any longer just go ahead there's gonna be some really major cool stuff happening ahead but at the end of it you're going to get the awesome great sword you're also going to get the ball durians helmet at the opposite side of the last room so make sure you also pick that up this is going to give you a small heel on every turn the plus one to AC and saving throws and also gives you stun immunity and Immunity to Critical Hits plus it's legendary and it looks really awesome now there's a sixth bonus free Legendary that I wanted to mention and this is actually something that you can otherwise completely miss out on this is called devotees Maze and only clerics can get it but you have to pick a very specific spell choice so at about level 10 I believe you should get divine intervention which lets you call upon your deity to choose between a handful of powerful effects so it could be a full party wide heel and long rest another can provide a massive AOE cataclysm damage some camp supplies however you will want to pick arm thy servant because this is going to call your deity to give you a legendary weapon forged in the fires of your holy Bond now that Holy bond is probably not that strong because all you get is a healing Aura for 10 turns that only heals for about 1 to 4 8 P for the affected targets but I mean that's between 10 to 40 healing for each of your party mates if you affect all of them so maybe it's not that bad however there are much stronger options that you can pick between or you can at the very least just add this to your collection anyway this is pretty much it for now in the meantime I recommend checking out some of my other videos including this one in which I broken down some of the best Feats to get or a full-on guide on how to choose your starting race if you want to like mix and match and maximize your potential with these items that I just showed you thanks so much for watching and until the next one
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Channel: KhrazeGaming
Views: 433,706
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Keywords: khrazegaming, baldurs gate 3, baldurs gate 3 magic items, baldurs gate, baldurs gate 3 guide, baldurs gate 3 tips, baldurs gate 3 best class, legendary weapons baldurs gate 3, baldurs gate 3 combat guide, baldurs gate 3 magic items list, baldurs gate 3 early magic items, baldurs gate 3 best legendary, baldurs gate 3 legendary items, baldurs gate 3 legendary weapons, baldurs gate 3 balduran's giantslayer, baldurs gate 3 nyrulna, bg3 tips and tricks, baldurs gate 3 secrets
Id: Lq5TDZIqUmo
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Length: 15min 2sec (902 seconds)
Published: Mon Aug 14 2023
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