Live Modeling The Mandalorian's Helmet for 3D Printing in SketchUp

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how do you guys getting ready to roll I like it I think this is a great way to spend your lunchtime fortunately usually end up eating lunch early so I can spend my afternoon this way all right give everybody just a couple more minutes login and oh center- is saying that it's sketchup live or free pizza I understand that that's that's a rough one I guess that's where that's where my I'm a little in a different spot because I've missed out on chilli and baking competitions I guess it's not competitions but free baked foods because of this i casey is gonna hang out with us today dave's wondering who's hanging out with us hello it is that is rough I don't know if you watch it on mobile you could probably eat your pizza while you watch so maybe that's it there's solving problems here that's what we do best of both worlds so everybody where's everybody coming in from our Rd let's see we're already over a hundred people on here mac and cheese loaded with bacon see that's I mean anything bacon can't fix Carlos is calling in from Brazil all right Bruce BD has tasked you with keeping me on the straight and narrow so you got something to do today KC yeah I'll do my best Bruce is also calling in from Canada Southern California where the free pizzas at Charles from British Columbia Christopher Moore is in Connecticut I didn't know that Christopher it's good to know and you will see hopefully you did catch that last week's recorded video did eventually work it took it took some time but we did eventually YouTube got the problem fixed Lithuania Zeeland no vacant that bacon mac and cheese just keeps giving with sour cream and green onions welcome Mike glad you're looking forward to this Norbert's coming in from Serbia wow we're all over the place again we're a worldwide thing once again hello everybody and welcome to Friday afternoons we're gonna do some live modeling and Sketch up thank you so much for joining us I mentioned it earlier but official introduction on the other side of the mano today casey is back with us so say hi again hello I'm glad to be back yeah last week we did the Space Needle and some people caught it gets watched rewatched a lot on YouTube and there was a problem where our three hour and 20 minute video when you hit play it started and played a two-hour chunk in the middle and you couldn't watch either end so I did we we called talked to YouTube and they admitted there was something wrong and they fixed it so we're good now Dave Richards is in snowy Minnesota it's a good time to just sit back and watch live modeling that Dave in the perfect situation the tally has a question before we get started about preparing a model for upload in vector format without further work in Illustrator I would say my one thing would be make sure you're going through layout to do that because layout you can very easily control your much better way to get your vector output than it is exporting line work from just Sketchup then you're doing basically a DXF in 2d and if you're doing that then you should have less cleanup issues yeah unfortunately center- than the is he's saying that talking about last week's one of the coolest parts was those three legs because there's nothing in playing there's a section in the middle that's flat other than that they kind of curved both directions both planes so it was it was a cool one but now if you go watch that video from last week you can actually see that happen okay so we are gonna make something so it's kind of a big deal right now the mandalorian know how many people out there watching it I am Casey hasn't seen it yet so but try to respect that only talk about the stuff that everybody's already seen on social media you can't avoid it completely no matter how hard you try yeah I'm looking forward to watching it though it's on my watch list over Christmas there you go that's will be a perfect Christmas present to yourself yeah that's what I'm thinking so when we say Mandalorian helmet I do what I'm gonna draw from is the helmet that the main character wears them they don't not again train that for anything but they don't say his name at least in the first episodes that we've seen he just they just call him the Mandalorian or mando which I kind of feels like supposed to be slurry but this is the way so I don't know so we're going to I mean I got some reference images of that picture we did this once before I did iron man's helmet which I don't think I was fully prepared for doing iron man's helmet because it got done but it wasn't really a very good solid I kind of printed it as a model it as a shell and then tried to choose joint push-pull to add thickness and that didn't work perfectly so I want to model this one planning ahead to make this 3d printable so we're gonna model this as a solid from the start we're also gonna do play a little trick with scale to make sure that we don't have any problem I do want to model this as smooth as possible so that means mean high poly so we will model it at scale larger than normal so we don't have any issues with small face creation but yeah so yeah we will stay away Alexander's saying no spoilers absolutely not no we'll just talk about how cool the armor is which is safe I think maybe a comment here and there about how cute baby Yoda is because come on I mean honestly I think I got Disney Plus like the week after it released something like that and I didn't even realize at the time I had seen pictures of baby Yoda on social media before I ever even saw an episode it just it's there it's like it's like this guy being blue baby Yoda's on the Internet so so we're gonna we're gonna do that I'm just gonna hop right in I did just so you guys know I did create a forum thread so there is a live modeling the Mandalorians helmet forum a forum thread on forums sketch up calm if you do have anything you need to pass to me that's the place that's actually on the monitor up here that I'm looking at that's not my normal monitor so if something comes up I'll see it if you want to pass me a file then putting it here means I can actually just download it directly so not that I think we'll need a whole lot but here we may we may get into needing some details at some point but we'll get into that all right so I'm gonna start with I'm gonna go import all right I just hold on I want to take a mental picture of this nobody's telling me to save my file on the comment stream right now it's the only time that'll look like this all right moving on desktop so I downloaded I think this is a picture of like from a website where they're selling replicant replicas of the helmet but it's very good straight on inside images so I'm going to import a bunch of these I'm going to import the front one just going to double click to lay it on the ground import the nice thing about the Mandalorians helmet is unlike Boba Fett Boba Fett was actually asymmetrical this to the ear pieces are actually different on both sides one of them had the antenna rangefinder thing but they are actually both different the Mandalorians are actually it's the exact same thing whatever this ear thingy is it's the same on both sides so it's kind of good because we don't really even have to bring in a left and right we can just bring in one side and then I'm going to import also from the desktop the back there we go so there are our three views that were primarily going to model from so I want to do a couple things right here just before we even get started so one of things I was thinking about I I gotta admit I told you guys this before that I try not to think too much well in general I try to make that just a little something I do but I try not to think ahead too much on how to design stuff because I think the design process is part of what's fun about this is we get to figure out how would use it what tool is best for this or that that's where you guys get to kind of weigh in and help me out with those decisions this time I did just because of the for two reasons one is I really do want to 3d print this my goal is to get a 3d printable a set of 3d printable solids out of this model today that I can print over the next week and then next Friday actually show you guys a finished helmet or at least the pieces of it and I'll be able to actually finish it and make it shiny all that but at least get it printed because of that and because it kind of bit myself a little bit last time I did think ahead on this a little bit I didn't model anything but I did kind of play around with some things to make sure that I can really actually get this thing done the way we're looking at Center negatives said if I've ever been talking too long I should save so one of the things I was thinking about doing was using photoshop to set up my images first but that kind of felt like cheating too so I actually want to use Sketchup to scale and line up my drawings right now so first thing I want to do is I'm going to take my three images here and I'm going to make them into a group no I'm going to take my three images I'm gonna make them into a component and we'll see why that that's an intentional move all right so first thing I'm going to go into my component and I'm going to start by scaling the front the head-on view so I don't have exact dimensions upstairs we have a hard hat it's not it's not a real big hard hat it's actually a little bit slimmer than a normal hard hat and I measured that and at the temple right about here it's right about 8 inches so I figured that might be a good dimension so what I want to do is I want to say from here straight across to here I want that to be 8 inches so I'm going to start by scaling that so that line click here to here I want that to be exactly 8 inches enter don't resize the whole thing yes all right so that's scale this image one of the things you may have noticed when I drew that mine it was not on axis so if I come in here just to reiterate that what I'm talking about here's my red axes and you see the difference between the blue line and the red line I tried to pick about the same spot so if I want to get this back to straight what I can do is I can grab just that image in the line and then I'll use rotate to grab that line and pull it on axes like that so not perfect but this way if I pull the left side versus the right side I'll hopefully get about the same image all right I'm gonna take those because I want that to stay in a group I want to make that a group right now just so I don't end up losing that line or bumping it or anything like that I'm gonna take this this picture right now and bring it over here because what I want to do is I want to make sure that my two images are the same size so obviously I got some z-fighting here right away z-fighting is when I have Q flat planes in the same spot and as I move around the drawing it flickers because they fight Z fighting to see who will be on top and the z-axis I'm gonna get rid of that by hitting X ray because I'm actually gonna use Sketchup right now to properly scale my drawings so over here I'm gonna take this one and I'm aligned right up with the bottom of the chin so they're my two lines are about the same there and now I'm going to stick a line right here and I'm gonna draw another line right here I take these two what I want to do here sure I think how to best scale this up now so I want to scale it to that go that's good enough for reference imagery actually let me keep that line there I want to create start creating some some reference lines one at the bottom across here like this too out of curiosity how tall does that make that helmet then around 11 inches tall so just under a foot I don't know how big that is yeah I'm kind of thinking the same thing somebody's coat people have mentioned Eden just seems small I agree and I think I'm gonna change it but I'm not gonna change it yet because I am going to come in here and get all of my images scaled first then making a change the overall helmet size is gonna be super simple because I can just change one dimension and the whole thing will scale alright so there we are right here this is a little bit different because it shows the bottom here someone draw another line here to here scale that down just a touch so something like that is is where I want my reference imagery I should be able to pull this across that should go right across the brow there it's just slightly off I'm gonna take this one scale it up just a bit just like 1.01 that looks better okay so that looks all right I agree yeah yeah I got your asterisk replate eight replaced by asterisk I'm wondering how big that should go to get padding in there because like I said 112 inches seems 11 it just seems a little small here what do you guys thinks the outside of a helmet like that human heads would 6 inches 7 inches no yeah it's here are things I do need to well that's not too far off of vertical I think so let's see what 9 inches looks like so again I'm in the group right now I should be in the group so this is saying it's really easy to just come in here anytime and go make this 9 inches whoops wrong ah I was drawing reference on your head and scaling nine inches if I bring that up to nine inches ten and a half inches that's just over a foot tall so it's eight to nine inches long I feel okay about that I'm gonna go with that and we'll come back and take a look at it as the helmet starts to come together and we can like I said it's super easy to change so as long as I do all of my modeling inside this component I can take the whole thing the whole component and resize the entire thing just off of this line at any point so as long as I remember which I won't remember I promised you guys I will forget at some point and start modeling something out of context but as long as I do all my modeling inside this component then I should be able to resize everything at any time speaking of which like I said I really want to make this high-resolution I want to make this very much as much as I can smooth so I know 3d printers don't have 3d print lines to smooth out but I would like to not have facets in the helmet I don't want this to look low poly so I do want to bottle it fairly big yeah Richard over on Facebook says that a large head is seven inches wide so I left at the at the smaller point I left hey Marconi that means an inch on either side for material so I do want to print this I don't print it thick I want to be light so maybe an eighth inch thick a little over an eighth inch and then have some room for padding so we'll see we'll see how 9:9 works so one thing I'm going to do right now is I'm going to take this and make a copy of it I'm gonna set this copy over here to the side of hey we should check hey Mark hold still for a sec I'm gonna explode mark I'm exploding him because I want him to stay flat I don't want him to spin around we'll put him on axes take this so let's see if mark is truly drawn to scale right that works Marc's head fits in there I guess it's better to have it a little bit too big and add extra foam for padding than have it be way too small and you know have to remove your ears or something like that okay you work all right we'll throw this back on the ground and I'm going to take this one and I'm just gonna scale it up by 100 so we'll model in this one but we'll maintain scale with this copy down here that's right Mark's the mandalorian I should also point out I don't know if anybody here is picked this out but I do have a new Mouse today you guys know I'm a die-hard dedicated Logitech master and actually have my old Mouse is still here for moral support right here but after I bought this when I first started Sketchup so over four years ago and I started to have some lag in the buttons like I push a button it doesn't always respond I've to tap it once or twice the thumb button makes a squeak noise never I push it so I got a new one but the new one is also an MX master this is the MX master 3 so it's in I got it in mandalorian silver this is the best car version no I'm just kidding it's just silver it's great or whatever I don't know so I'm gonna see how this works it is a little bit smaller than the old MX master this one's a little bit bigger so this one my pinkie kind of feels all on its own over here but I mean overall a lot of works very similar the thumb layouts a little bit different on the old MX master the front back button and the scroll wheel were all in line on this one they're actually separated the front backs down here and so we'll see I'll let you guys know what I think of it this is my first at length modelling I've done with this I just got it this week and really haven't been in Sketchup very much so I'll let you know what I think of it as we move along okay so looking at this helmet the one thing that I have noticed that I'm wondering about is because the way it's shaped there's not a straight somebody pointed out it doesn't sit flat on the table because it curves down at the bottom so what I'm kind of wondering about is is this actually to scale because if I tip it I need to make it a bigger smaller scale the one thing that I can see that's almost so this this Ridge right here in the brow is on axes here close to so if I do come here to the top here and I don't know because it starts to starts to angle down because of the curvature of the thing so I kind of feel like it needs to be rotated just a little bit to be square but I'm gonna leave it we'll just see what happens all right I'm going to I need two dimensions so might here's my thought on this one of the things I did with the Iron Man helmet was I modeled it in a lot of fairly small pieces I would draw some wire work and then I would use fredo extension to go in and skin that space or that that that wire outline and that worked fairly well but I did end up with disconnected pieces that I had to go in and kind of join up so I'm trying to think if there's ways that I can kind of cut down the number of pieces so I think what I want to try to do is grab a half sphere fairly high poly half sphere put that right here and then just use scale the whole thing not as a half not a left and right half do the whole thing as one the whole dome is one piece and then I'm thinking I can use push/pull to pull it down and then have this from here back have that be just one piece that kind of comes down and then maybe use scale here and cut it at the angle go in and make the cut for this and then do some sort of a follow me to put the Mohawk II shape there so I think I can get all of this saved for this panel right here the ears and the mask I think I could get all of that as one solid piece to start with ambitious yes but I think it's going to be easier to do that than to try to model this is a bunch of pieces and hook them all together the other thing I have to keep in mind like I said the goal of this is to printed so one of the things I want to make sure I do is keep all of my pieces that I create printable so I'm going to come into my scale drawing down here and I'm gonna draw a little box that box is gonna be 280 millimeters by 280 millimeters that was a rectangle not outline 280 comma 280 and that is 250 tall this is the size of our lulzbot taz print bed so I'm going to take that and I'm going to I was going to fill out with some translucent materials I think we got our first question of the day from Facebook a couple minutes ago but I didn't want to interrupt we've got a question about the controller you're using for your camera so only matter time so this straight capable and it'll happen again this right here is a 3d mouse specifically the space Mouse Enterprise from 3d connection Casey we'll grab a link and throw it into the chat - this is how I animate in 3d it's how I orbit move around zoom not a requirement for Sketchup by any means most people use a sketchup without that I do like it for Sketchup because I show Sketchup a lot like this and what this lets me do is have these nice smooth animations as opposed to you know the middle mouse and zooming orbitting which we all do and we're all fine with this just doesn't translate quite as well to a recording as something like this alright go ahead and post that link in chat so if anyone wants to take a look at their page you can go for it but as always it's not a requirement for sketchup great something weird happened for some reason this right here nine thirteen sixteen so I look at my copy up here it's not fruit it's it's oh I didn't skate i scaled wrong okay hold up I scaled this when it was a 2d drawing so I deformed my copy of this only on the X and the y so now that I'm coming in adding Z dimensions it's not scaling the Z properly because the Z scale is one-to-one so what I'm gonna do is get rid of my big copy take this copy with my printer outline let me get copy that again and scale that up by 100 got confused there for a minute I'm back I understand what's going on now I know where I am and what I'm doing okay hey let's save how about that who's up for that who's up for some saving it's a very good idea there we go all right less talky more drawing all right so I'm gonna get aligned here so what I want now is I'm gonna take this line copy it up here and I'm gonna put a circle on there again like I saying I'm gonna go fairly high polygons for this cuz it's gonna be pretty big it's gonna be the whole dome I mean this there's not a whole lot of places to hide what's going on here I don't know this is gonna work but I'm gonna make something like a ninety six sided circle put it right here another one right here I'll grab this do a follow me and there's there's my dome I'm a Templar temporarily that's helmet Heuer temple you know and yeah moving on I'm going to make that into a group temporarily and I'm gonna grab it by the endpoint and bring it right here I believe what that looks like how are you doing a lot of this in x-ray mode all right so I can see if that's lined up with the front in the back you can see obviously it's not a perfect half circle so I'll start by scaling in this direction down I come inside that Mohawk shape too [Music] yeah it's really not front definitely tilts back this way more let's see I'm not giving up on this yet but I don't have a good feeling about this right now and take that from the middle put it in the middle of this this line right here scale and I'm going to scale about the middle and pull that in to my edge well scale it back a little bit more like that doesn't quite match that curb though well I thought I thought I had an easy fix but I think I'm gonna have to actually model that with a little more accuracy that I could get away with there oh well easy come easy go all right so what I'm gonna do instead because this isn't yeah you can see it if you look at it there's definitely more the front goes back this way it's for you guys it's like it's this this way yeah see that arc of the the front is far more this is almost vertical by the time it comes back here but here definitely swoops straight back or swoops back so what I'm going to do instead is draw some curves so I'll come say from here to here that look back I'm trying to stay inside that Mohawk II line too so that's a closer I'm going to take these lines too I didn't alright let's try again what's going on apparently I can't talk and draw Bezier curves oh if you guys picked up on that things just got real quiet in here in all fairness it is rather difficult to think and do things like that at the same time I'm having trouble with words today as well that's good that's good that's it's good that we were doing this together then solid Aries indeed all right so that's gonna be my dome over here I only want to draw half of it so I'm gonna take this line straight up I'm going to draw my bezzie eight on this side I'm gonna come down just a little bit because again just the curves can come something more like here Oh actually what I should do is this line in no nevermind I shouldn't do anything all right so I would draw something like that ah I'm just drawing lines day right that's okay so I think that clothes what they do alright so I'm going to take these two over here rotate loose I'll take that up my degrees now the question is where does this go because I come across like that I think this should probably scaled up to the tallest point on here making lots of things up to date here guys I need an intersection line so I'll do that scale that up so I can snap up to that line all right so now this should be 36 feet I forgot about scale I'll double-check and see wait a minute what's going on where's my ha ha ha told you I told you I'd do it alright gotta cut that go in context and edit paste in place alright cuz I want to double check to make sure oh man so quick I thought I'd have a little more time alright so that's right close to four and a half inches so we're still close to our nine inches for the whole whole thing alright so the other thing I want to do is I'm gonna have to get some more Bezier curve curviness right here to here to get that and I'm going out to the red and then I'm finishing on the vertical whoa or so I thought red green it was a color taxis alright so this is actually fairly important beyond the red this way and the blue not the green this way oh my gosh I just did it wrong again the green not the red oh boy thank you very much good night all right where to come read this way and then we're gonna go on the blue axes blue axes there we go no that looks too blocky I don't like that one more time six tries to charm come on - red axes this way I think we're getting there that's it's something that's that's what I will say about that alright so now I'm gonna try to grab the in context paste in place I know really making an argument for the power base in place today alright so I'm gonna take these three sides go to tool palettes and I'm going to turn on curve aloft because we're gonna be using it a lot and I'm gonna skin that alright that looks good for right now do the same thing here grab one two three whoops free curve aloft it okay and when I grabbed both of these I'm gonna use kirik mirror to make a copy down below all that make it a group before I I do have why is that oh no cuz I didn't copy this so take this we'll do this first we'll grab this stick it right here okie doke like that and grab that vertical drop that right here give me my PMS that point turn x-ray I'll get my snap point easier alright I accept this this is going to be acceptable this is gonna work for what I want to do I think looks likes a little bit tall so maybe I'll just scale that down ever so slightly so I get it like that cool all right I do want to make this ratha bat into a solid so I'm gonna come in here and I'm gonna grab all this and explode it because when you use a curve ball off to make a mesh it puts that mesh into its own group immediately so you have to bring it out if you wanted to meld with other pieces all right so if I get go into this and get rid of these lines I like it I'm gonna try I'm gonna okay let's hey that's a good sign if you hit orient faces and it does what you're expecting that's awesome smooth this part out I'm not selecting all and just hitting soft and smooth and that is on purpose I don't want to lose this line down the middle we do have to add that that little Ridge down the middle the runs down there and I think the easy things gonna do is going to be to use follow me but I can't follow me if I don't keep that line so all right oh let's let's solid it up it didn't work vertically hmm something's not perfect I don't like that so I'm guessing we're slightly out of plane here so what I'm gonna do is turn this to 90 degrees draw a plane on the ground like that I'm gonna push that put that on the plane so you can see see that little bit of white that's coming out it was just just so one of my curves was just slightly out of plane I don't know if fredo scale when it made the mesh if it pulled that up or if when I drew the curve I was just off really it doesn't doesn't matter but that's what's happening so I think what I can do I'm trying some new stuff here guys I'm gonna try to grab a dbo push line and just pull that line straight down hey I think it's not it's not pretty it's not terrible but it's not pretty actually this is the direction I want to go anyhow so it's not a ridiculous step so that's an extension a dbo push line allows you to take lines and deal with them the way you would do push-pull on a regular surface really handy for things like that cuz now what I should be able to do I think oops this line is still off axes so let's take this and put it somewhere I don't really care where it intersects but what I wanna do is I want to grab this surface right here say intersect face with model that's gonna break it horizontally and now if I get rid of this chunk down here I should be able to just draw a line across here and have it close up beautiful all right I'm gonna make this into a component and then we call this the dome I don't know my helmet terminology I'll totally admit that all right I want to make it a component because here's what I want to do can you can you look for a a DB oh push line a DB e o KC and throw a link up to it it's a great extension it's really helpful I used to do all the time if I had a single line I want it to be pushed pulled he'll I going to grab draw a line down over back up and hope everything wasn't playing the nice thing about a DB oh push lines you can grab lines that aren't in plane and just pull them in a direction very very cool KC will find a link for that there got a link for it and posting it now all right I'm going to from this point right here make a copy stick that point right here rotate it this way nine degrees rotated this way 90 degrees and what I'm thinking about is pulling this down pretty much all the way like that now I'm gonna take the bottom and use the bottom to scale because it does have a little bit of a tilt on the back there something kind of like that the Front's can be cut out so I'm okay with that it is pretty close to being vertical but I think it kind of flares the other way too so I will do this I will take a copy of this exact same this exact same solid as long as I keep copying it I'm just copying the same same geometry over and over again that point vertical up to my drawing and there I can see it does kind of flare out a little bit so I can come in here grab this scale this time about the middle pull it out there so it covers up any tip better I can't I'm covering up immediately my reference imagery so I can't actually tell how my to go there you go so just enough so it covers up that that chunk of know what every call that the cheek or the jowl the helmet jowl alright this feels like a good start let's print that we'll go from there no I'm just kidding alright so now what I need to do now is um this guy over here I'm thinking I will do a couple things one is I'm going to cut it I'm going to come this way and then come down my thought is so I do have to think about how I'm gonna break this up to print our print beds not big enough to print this whole thing in one piece I'll be really easy actually but Casey was pointing out a good reason not to do that this obviously is gonna be hours and hours and hours of printing one of the downsides to printing a huge print is if you get to like 95% and something goes wrong you potentially lose like days of printing so there's definitely a practical reason to printing in smaller pieces if need be of course when you print in a smaller piece that does have the disadvantage of having to assemble everything later and that leaves you with that gaps in the modern word and then you have to do some work to get it to look right definitely pluses and minuses here so we have to break it up for our printer anyhow this whole helm will fit but I think I measured and I think we can get this dome on here we'll drop it in just a second and I'm kind of thinking like what I would call the cowl the piece comes in the back maybe can make that one piece and then maybe the front will be one or two pieces but I'm thinking about where I want to split it so the first one the horizontal break is pretty obvious right here at the rim so this this dome will just be the geometry we have right here plus that Mohawk chunk run down the middle that'll be piece 1 the cowl I want to break and I'm thinking the best way to do it is going to be to break it right here under the ear because I'm gonna have a seam but if I can have the front that face the mask and the cowl come together underneath the seam then I can actually break it right there and then model this ear as a separate piece that can just then lay on top so that's what I'm thinking we'll see sometimes thoughts in reality they don't always line up they don't always agree with me but I think that's gonna work out okay so what I want to do now is I want to take this bucket that we have now and I want to put two cuts on it one cut is going to be this it's not it's not a straight cut either it's kind of a little bit of a curve got a little bit of a curve to it so I'm gonna make a solid here that I can take a snip out of this bucket with and then the other piece I will cut right now is just at the ear we'll just cut straight down and lose this front front piece off the Front's gonna have to be kind of sculpted anyhow so I'm not too worried about starting from scratch for the face but I think that's what I'm doing that that if I do that correctly that will finish not finished but will be pretty close to finish with the dome we just had to have add the Mohawk and the cowl piece the cowl piece we do have to go make a cut in two to get this piece which will I'll probably print separately laying flat and then set it in and then ears so have the dome the cowl this back of Cowell thing two ears and then one or two pieces for the face mask so I don't know how I was counting right there just making fingers move every time I said a word the dome the cowl that cowl piece at the back one two ears and then one or two pieces depending on the face mask if we if I can find a good way to print it as one piece I'll do it as one but I'm kind of thinking might end up being two pieces but that will be six to seven pieces to print that's not too bad especially and some of those can be printed to gather the ears in this piece they'd all be laid flat and print at once okay that was a lot of talking so first thing we're next thing I'm going to do is I'm going to I am still working inside context that's a plus but temporarily hide this and I've had a couple people call me out for hiding so much they say that you really shouldn't hide you should you know put things on a layer and hide them and I don't argue with that that's that's probably the best way to do it the only time I ever actually hide things is like this where I'm going to turn it off and then turn it back on before the next save because then I know I'm not the loose stuff am I gonna have a bunch of junk floating out there in Heidi land that's the place I just made up all right I'm gonna come here draw Bezier curve from here down to a little bit of fine-tuning but I'm gonna go - I'm gonna go past where I want to actually cut maybe right here and pull my first curves kind of mellow like that my second curve gets a little bit more like that just line it away you are the way just breaking these lines and getting them out of my way temporarily that way I can take this make that a solid make it a big solid because I'll use that to subtract that bottom chunk off the helmet this piece right here is broken because I have I start horizontal I actually want to keep that horizontal because I'd like a square cut for where I put this plate in so that was intentional that break actually should be there all right so with that I'm gonna go edit unhide last now I have this which is a solid component have this which whoops make that a group is now a solid group so if something's about to happen when I use solid tools because I still haven't gone and got the Interop extension when I break this when I hit intersect this is going to no longer be a component so it's gonna lose its connection to this piece and this piece and become a whole new piece as long as you know this it's not too big of a deal big of a piece to have to deal with so I'm just gonna go ahead and actually I'll leave those to where they are and I'll take this and I'll turn on solid tools and Dave I think Dave is the one who told me this the way to remember this I never know which one to choose first which piece and it's always do this to this so subtract we're going to subtract so I want to cut this from this so I'm going to select my cutter first then I'm going to choose subtract as opposed to trim I don't really care about keeping my cutter so I'm just going to subtract rather than trim from this and there we go all right beautifully done home it's coming together like I said these two pieces now are different see they don't have the cut but I'm not I'm not panicking yet I'm not too worried yet and I'll tell you why in just a minute I have a little more work I want to do on this because I do want to break it at the ear to pull the face mask off so I'm gonna do that first and then I'll come back and tell you how we're gonna fix our disconnect all right so looking where the ear is I'm gonna pick this point right here go straight down I'm gonna go straight down like this whoops I didn't stupid x-ray I want to come down to that point I'm out of context again command X double click and it pasted in place there we go I'm going to drag that vertical all the way through the model and on the other side I'm going to bring that point at that point in line just to verify yep right it's good actually I do want to do that I want to draw that line across there all right so now I'm going to turn off couple things get rid of that your that and I can I should be able to delete this piece this piece this piece why I did not get do you think that didn't close up let's see do some testing real quick I'm guessing using error user error how about you guys yep that wasn't me that was all be I did that made sure you were in line nature you were straight hmm curious yeah sometimes when you start getting into weird curvy stuff like this this tkachuk needs to be reminded that things are in plane I don't understand I don't know what's going on I can't say that I got this sorted just yet no well here's what I'm gonna do I'm gonna get rid of these mines whoops too much dope stop I just did something wrong and then I did it they did it again my own worst enemy sometimes that and as was pointed out math those are my two enemies well what's going on here uncool I must have deleted something again huh there we go that was weird I'm fairly certain that was a that was probably still I mean we're getting there that's right all right so we got a start of a thing still not quite sure tests test a thing or two here my Arc wasn't quite this is really weird hmm oh well I will get it hey you do a little hand stitching it's therapeutic it's like knitting but now I'm wondering if I earase know so there's a little bit of an arc going on here yeah something oh oh I do what have I done oh my gosh okay I'm not sure what's I could probably just lock this altogether is probably the smarter more time efficient way to do this I'll just do that real quick hold up okay let's grab that lock that no please okay yeah some of weird is happening okay well let's see let's well if we just do this what if I was to just grab oh there we go that's a problem no let's skin it now I've made something I made more problems alright I'm done with this I'm gonna go in a vertical rectangle like that yeah so this somehow came just off axes I'm just going to push line this thing again I'm not really sure what happened there but I'll just take all of that we've got someone in chat recommending turning on hidden geometry to see if we can see anything that's causing it I got a priest I got a pretty sweet mesh right here um you know what actually it's coming it is just coming up you know what I'm doing a good idea I have an idea I'm going to come over here to the midpoint grab at this point and bring it down on surface right I should have in there either turn off hidden grab this you know what I need to do is I need to just weld this because this is this is killing me just get my arc turned on weld that so two pieces come in here rotate that there we go I'm not sure again I don't know if I'm Dave for EM you guys have ever hit an issue like that we're not hard percent sure what happens when you use that tool curve aloft it seemed like someone was just slightly off but anyhow okay so we're there I'm gonna push this actually that's not work either I can't push it straight up because it's on a curve but I do need to take this chunk out so I'm gonna draw turn on my hidden Oh back sitting on this end this near that here it's going to give me cut plains so I can cut on surface yeah alright so I had the rest you can make this into a solid so I can cut it out I'm making a lot of stuff up right now at that point back to that point the bottom this into notch their base is being a block so I can 24 that's a whole bunch of geometry I think there's a problem at the top one as well with this up here on the top up here oh yeah yeah I'm just just off the edge which i think is okay except green this is this is what I want to cut out oh cool I think we're okay we'll see let's see what happens I'm just gonna grab all of that grab all that intersect face with selection all right and then the erasing can begin that back out of the way way got a box in there something like this I think is going to work I have a feeling this this design is going to change as we move forward but right now that puts a little square boxing back so I think that's kind of where I want to get to with these two pieces yeah Christopher Moore in saying what the easier way to do would have been to draw that box and extend it just all the way through and that would have been good I got excited I started doing stuff you know thinking and doing aren't always the same thing all right so this now is still a group I'm gonna take this now and make it a component I'm gonna call this my I'm gonna call it like since I might be do this more than once but I called dome dome 2.0 and I create that now by come over here to components look at my in-house components I got my dome right here and I got dome 2.0 so what I can do is I can actually select these two standard domes right click over here and say replace selected and those will update so since you can't use solid tools to manipulate components sometimes you got to take that extra step to put that geometry back in afterwards so fortunately it's not a big deal it's not it doesn't that it's not too painful or anything like that all right this is looking good just because it's bugging me I want to put on real quick the there's kind of a rim here and then our mohawk that goes up the top I think best way to tackle that so I'm gonna hide this and look this rim is really just like have a squashed circle so I'm gonna do that real quick when I come over here I'm going to at this point I'm just gonna draw out so I just want a work plain right there cuz I think if I come in here just as a real super quick mock-up it's about the size of the rectangle that I want to put on there come over here rotate that vertical right so that's what I want you could probably ask why didn't I just do that to begin with and the answer is cuz I didn't think of it till I started doing it I probably should have got that rectangle first now I can just take that put that right here that's what I want to do so but I do want to put an arc on it like that all right I'm gonna go into the helmet now with so I'm doing some no-look modeling right now but that is the shape I want I want to take that all the way around this rim so I'm gonna grab this a triple click and make that a group I'm gonna cut it then go in context into my component helmet helmet component and I'm going to paste in place I'm gonna grab this line and this line and I'm gonna say follow me right click Edit group and click right here and that's gonna pull that all the way around now I want to look at it and this was this was why I did this I did it separate because I was wondering about this right here because of the angle of this my piece right here actually comes away from the helmet a little too much so I'm gonna undo a couple times and I'm gonna grab this line and I'm just gonna pull it in like way more than I actually need it's better to have too much than not enough all right now I'm gonna grab that line and that line and I'm gonna say follow me again right click edit group click on it now there's a little more meat right there that's that's better there we go so now I got a good rim all the way around okay now here's the real test can we get all that joined together when I look at yeah so this is going to disappear under the ear it ties into it they're cool so that is really that's what I need I'm gonna go in here I'm gonna grab all this explode and I'm gonna grab everything right click intersect face with selection oh if that's gonna work let's see what happens that left a gap like that Oh little tiny okay push pull this up I can't okay easier to fix I was expecting I peek inside now see if I can see how easy this cleanup ends up actually being lead delete tiny lip right here something's still out of square right here but I'm okay fixing that afterwards it's really easy I want to not try cut corners but be honest about some things the geometry we're currently looking at the work they were having to heal is very small right we're looking at fractions of fractions of inches fractions of millimeters so sometimes when I get to this point I just general by nature I try to make things perfect and I have to kind of sometimes remind myself that I don't have to make this perfect because it's I'm drawing something that's smaller than my filament I'm actually printing with so if you're like that too but sometimes I have to let things be imperfect so that they ever get done this for example somewhere in here I have something's a little bit off I don't know what it is where it is but something's not see something's really wrong here because I just did this selection I got 14 12 entities that ain't right look at just this line this one this should be a line there's nine lines there something wacky is going on but you know what I don't really want to chase that right now what I want to do sorry I just saw that there's a problem up here and then I use delete and made it bigger so I want to mess with that so I'm just going to get rid of this rim and then just close up the whole thing again all right there we go take that around awesome now the question is what's the easiest way to close this draw a single line apparently and run saw inspector real quick all right and at that point we got to saw or a big solid piece very cool so we have the cutout here the other piece we need is I'm gonna model the ears real quick because I want to put an indent in here that the ears will go in to cut that out and then I'll proceed to hollowing these out and making those pieces and setting them apart we're doing good I had to tell myself I do want to get this modeled like today so I'm going to hide this piece so I can model right here right I'm holding on to these lines I'm not sure why should I just group them but I haven't so I'm gonna draw a rough shape first I'm assuming these pieces are parallel yep it looks like that comes up this right here is one piece that looks like it was a little bit wider I'm drawn black on black so I'm gonna go in here two styles no I'm just gonna this is only take a second so I can invested my style I'm just gonna turn on x-ray so there is some I got a foreshortening thing going on here because I have depth here and you can see it's not quite looking straight out it's kind of at an angle looks I can see the top of the ear here but not here so I'm gonna model half of this as though I was looking straight down on it so it's gonna come out it a little bit of an angle like this it's gonna come over like that it's gonna go up that's not quite clover far enough Chico over this far right wait hold on hold on let me argue it myself for a second oh that's Mike some off a band just slightly off axes right now there we go okay so there's my outline of the entire earpiece oh man this is gonna this is gonna kill me because I'm everything's off axes right now bring all this over here and let's get it all straightened out go make that piece this piece want to make thinking before you act what's that about take this now flip it over look that was good cool all right so there's an outline I'm just gonna model the rest of it just from looking at this instead of I'm not gonna really try to trace it cuz like so it's so far off so the first thing that looks like it happens it does have a little bit of depth this way and then I must save is a good call they catch anybody out on that no no nobody nobody cares anymore all right gonna make this into a group near this so I can say okay looks like what I got is like that but it looks like it comes down just a little bit something like that I think and then this part goes up to here that turn off x-ray because I'm snapping to the back of my piece there it comes across to here down here yeah all right and then that comes up taller and then this piece right here actually looks like a little bit of a ridge it's kind of softened like it's it's worn down or something but I have something like it looks like this and this is gonna get a little weird because pull that up that's not folding the way I want to fold though because of these pieces right here draw a line back here now move that vertically that's better there we go so I'm not too worried about wrecking this gem trade here because I'm really just gonna project this straight back so there's gonna come back like this it actually do this with push-pull - that would actually be the not dumb way to do this is come here come everybody that's like that's got some plains in my face all right if I just come in here lie across and just push pull this up to the edge there and then I could push pull and intersect but really it's just this line is the only thing that I'm creating there so that's that's pretty simple this so in order to make this plane happen there is a slight break here I'm fine with that it's not going to be perfect that's I'm okay because that does actually the way those planes meet that's all good okay with that now slap this back up here and make this thing so it kind of looks like what I what I think I'm seeing is it looks like right down here we have piece that goes whoops did again I'm a big fan of paste in place because I forget to model in context all the time I'm just going to draw a new mark across here and it looks like a little bit of a gap there so something like that maybe Jim that comes up to the same height here and then this piece over here comes down to here the piece comes down here unless that comes up not quite as high and then [Music] temporarily draw not temporarily actually firmly drawing like that because this line and this line move vertically down and actually do have that's hard it's really hard to tell it happens here I'm gonna say it's something like this this follow me with this clever yeah again this is a spot where my in inside my brain starts to scream oh that's not perfect but then I also remember it's gonna be about this big on the helmet and suddenly I worry less worried care whatever no I'm of course I care I always care I really do I'm a careful guy oh yeah sometimes you can just beat your brain up try and get stuff perfect that really once I get small same with your racing lines like this I know that in the final product that's not going to matter at all but I just do it anyhow but just out of out of habit alright I'm gonna take this whole thing off set it in so until my scales not quite perfect something I'm just a little bit off with some of my son my lines but I'm gonna let that go all right at that not oh that's odd it's very odd so we had a little bit askew somewhere it's moving there's change that one Oh cuz that's not the same plate oh there we go I'm going kind of quick now because I don't have to do so I assume that this oh I didn't erase my line no problem alright that's a little too deep like that right okay so there is my earpiece that is all you know if there's these cool little events that really feel like I need to have know you know those are just gonna create other cuts on the print I'm gonna mess alright so this is my earpiece and I'm gonna make it a component and I call it my ear I'm going to edit unhide all oh I exited context before he hit on high when you hit unhide you were telling it to unhide everything that is in context so I wasn't or that that wasn't that was those yeah but before we go any further we should probably save that's what seems yeah yeah you're right save okay that was good thinking thank you for saving me for myself alright so we already determined this wasn't quite I wasn't straight up and down it was a little bit of a curve so I'm gonna a little bit of a little bit turn slightly so I'm gonna go ahead and get that same turn back in here lining up with the drawing alright and I'm gonna grab this put it right here it's probably also got a tilt back because we did put a little bit of a our helmet came out a little bit according to the drawing so I'm gonna do the same thing here come up here pull this down to the face of the drawing cool well alright this is we model this as a flat piece but it's sitting into a curved piece so I'm gonna come in here and give it just a little bit more depth so I gave it where they say so it's well it's an inch and a quarter at 100% scale so according to some quick math in my head I can tell you that the actual measurement of that to scale would be you know about an eighth inch so I'm gonna go ahead and grab this and I'm gonna pull it down just a little bit more so I can actually put a little bit of a notch into this this piece right here actually you know what I'm gonna offset it down what looks like a the full amount so I actually wanted to cut all the way in there give me a good chunk out of there to work with whoops I didn't really I had some breaks in the geometry back here all right there we go clean up clean up awesome we're gonna get moving we gotta get to that iconic mask as soon as possible all right so that looks good I want to mirror that this helmet is right flat on the picture so I should be able to grab this use kirik mirror to option click right here and that should flip around perfectly to the other side beauty all right so I want to look at something real quick I am a little bit concerned with how small my even at scale no that's three inches I'm good I'm gonna take this solid eight is it a solid it's not a solid so I'm gonna grab come in here and I'm gonna do solid inspector I got some internal faces there you go no it's solid nope still not so that's problem looks like everything is working but it's not coming up a solid sometimes this happens I've seen this where solid inspector will say it's solid but then for whatever reason Sketchup doesn't agree nine times out of ten here's how I fix that I take this explode it make a new component let's see no still still no love hmm well the next step I want to do is solid areas solid tool so I need to figure this one out let's see I have tools I have something else here solid solver let's run solid solver on it there's five coplanar edges let's see what happens if I just let solid what happens now still not solid I think I stopped solid solver yes yes mine a loop I think so because some internal partitions remain or perhaps two or more all right so here's something else I want to try to do just look at hidden geometry this is pretty well modeled just got saying whoever made this the other thing I'm going to do get run over here and clean up our faces [Music] you're a straight geometry still no love yeah I'm actually trying to tell it to take this and intersect it with this right now it's not right now it should be its own piece and it should be solid I'm not sure why I don't have oh I do know why all right so here's the problem this is this is a great example I'm actually I gotta say I'm glad this happens cuz I feel kind of dumb but I'm glad it happened see this line right here this line is created by two solid pieces coming together meeting at the edge this becomes an inside and an outside basically and Sketchup won't recognize that or isn't okay with that so again weird thing about so when I when I print this real size it's gonna be about you know that big so this little piece it's just not a thing it's not a thing I've to worry about so what I'll do is I'll come in here and I'll come over I want to make the same on both sides I'm going to come over one inch at scale draw a line vertically and I'll pull that up like that so what that does is that gets rid of that piece being two faces I said it's so small I'm never even going to see it anywhere having said that I'll be sure to clean it out what's it prints alright there we go little spots Berg computers are a little bit too exact sometimes alright so if I come out now solid component hooray which that's that's solid all right let's save all right now I'm going to take this I want to cut out the piece behind it and I'm not going to do that with trim but or not with subtract but trim oh and I was telling my helmets that's all seriously what's your problem all right let's run let's try I'll run over to a solid solver again exit I guess like that solid solver sketch you put away it does happen mostly to me whilst baking helmets all right let's check I'm not sure what happened I think there's something weird going on with this rim up here still cuz look at this see that black line how it gets darker and lighter I think there's still something weird going on up here but let's see I'm just gonna select it and run solid solver again from scratch and see if it if it takes yeah that's bad thing I'm not gonna do that again I feel like I have sufficiently tested what's going on there alright so there's a thing happening yeah I caught that so what I'm thinking is actually there's two things I want to do right now I want to actually take my bucket here and I want to make it I want to make it a shell right now for it go any further anyhow so I'm gonna come delete some pieces no actually no yes I do I do it now I'm gonna delete some pieces because I want to take just this shell portion like that I probably actually should dump before I put this rim on but we're past dealing with that right now there's definitely something weird going on here because that says that's three edges so better that's your thing is it's even at scale it's so small it's hard to see okay so I'm gonna take all of this I'm gonna grab all of it I'm gonna try to thicken it with joint push-pull Casey I'll throw up a link for that joint push pulls awesome because what I will let you do is push pull takes one surface and pushes it normal to its own face outward joint push pull let you take any amount of geometry and push-pull it this is a little concern about this this is what I probably should have put that lip on afterwards because it's going to cause issues with this all right so well I'm just gonna take it off get rid of this he's cleanup to get rid of my extra straight edges technical problem with the extension warehouse right now it's not loading drunk push-pull so we will get that link out there as soon as we can but right now you're just gonna have to sit tight okay sounds fair all right so I'll to come back and I'll put that on afterwards right now I should be able take that this this section the back might cause issues too but let's find out let's let's just thicken this thing what was it was it 1.25 feet is that what gave me an eighth of an inch all right let's see at scale how to do the problem so the problem I generally run into here is I end up with these weird gaps at corners and stuff like that sometimes this is my own doing sometimes is because of scale so I'm gonna undo this corners doing weird things so I want to come in here and look oh I do have a little teeny tiny edge right there I wanna try scaling it up again take this copy scale this copy another hundred times now take that and see if jerk push-pull behaves better of course now I don't have no health far to offset because no that's worse I do undo all right that didn't where you guys are well so that big deal I'm still I said I'm still trying to figure out how exactly to make all these things I think what I'll do I'm going to come back to that I'm gonna actually break this into pieces I want to come in here I'm gonna grab this piece right here X I'm not finding the joint push-pull on the extension warehouse for some reason you may have to get that that may be on schedule yeah but at least the warehouse is loading now so progress is being made there we go take what you can get cowl and then up here we'll take our domes separately see if this makes a difference I don't know if this is going to do it or not but I also want to grab that's vertex I think that's thickener that's also going to educational ink perfect yeah Fredo Fredo has I think just about everything he has on sketch Acacia I don't know that he has everything on 3d warehouse or extension warehouse yeah let's try that alright that worked out okay I call it good not great got some weirdness happening right here easy enough fix just start to get real dense geometry you can get some weird things happening but I think this may be because of my my earlier goal which was to make this a really dense mesh so it's super smooth there's obviously downside of that okay so sorry bear with me just one second I got it did weird things man not quite sure what happened here again we're looking at fractions of fractions as far as how big this base actually or this piece actually is so I could probably grab it all delete it and draw one circle to fill all this space in and it would work just fine I think I'm actually gonna go that direction this is cross over itself right there that was the problem but I'll just go ahead and fix that real quick I'll be back in modeling business well you know part of me the logical part that thinks smart things was kind of telling me to make that dome solid a long time ago I told that piece to shut up and hold on and yeah this is what happens a little bit of a same thing it just took some geometry that was just slightly off and it just gets exaggerated a little bit I'll just I'm taking all of you out all right I'm a mess with this anymore I'm gonna it's time to make this thing work whether it wants to or not I'm in charge I'll leave that Sears a little tiny little teeny taste up there I do like joint push-pull but I do also find like I spent a lot of time cleaning up when I use a ton complex shape complex shapes this is probably where I should turn on hidden - and then I can see galaxies nice ordered mashed nice ordered mesh and then because of this little hiccup right here I need a big hiccup a teeny tiny hiccup I ended up with this weirdness that I gotta come stitched together all right anyhow okay once those finish this dome off you know I'm not gonna mess with any more because I'm going to create some geometry now it's gonna take a chunk out of that hopefully anyways now let's do this real quick to take all of this joy push pull this one point to five feet yeah this is what I was worried about this not playing well with joint push-pull but I what I'm gonna do is I'm going to just get rid of these pieces right here just take that piece one point two five feet okay so that looks good this is looking good what I want to do now I want to select that I want to just get this line right here and copy it so what I'm going to do is I double click this surface double click this surface and now I'll shift - select everything that is not that arc sometimes easier to select stuff and then unselect it rather than trying to go in there and select all little chunks that make up that line all right so with that line selected I'm going to ctrl C exit out edit paste in place so now I have this line right here and actually don't have some extra lines there I'm going to weld it right now before I do anything else reach that point where Aaron starts mumbling to himself pretty regularly must be two o'clock not far off all right come in here with a circle then take this line now follow me with this circle give me that that bead all the way around this is actually a lot cleaner than what I had in the last model too overall I think that's gonna work pretty nice let's make that a solid if you can no it's that that weird this thing right here is causing problems sometimes what ends up happening is your arc is too small to make turns so the geometry ends up overlapping itself what we can do to fix if we look at from the inside and kind of see the pieces that are crossing over each other generally speaking if I select it all intersect face with selection you'll find where those those faces overlap each other cut them and then it's pretty easy to clean up the overlapping geometry that's the theory anyhow I'm getting some really dense and ugly meshes at this point though no that is not what happened that means what happened instead was instead of them overlapping they're actually just short of each other they're not quite touching so there's two ways of fixing this one is a rather painful way of trying to get each of these are pieces to line up and cross over each other what you can do you have to move it move lines one at a time to cross over each other the other option which I'm totally making up as I do is let's force this thing to cross over it I'll teach you I'll teach you to be in my model all right so I'm gonna grab that and I'm just gonna use push/pull to just push it into itself I don't really didn't care I was not really the direction was just killed back up let's go back into this line why is it having a problem at that point on the line let's see let's if I follow me around here look at this line something to do with that little line right there I'm just curious I know I know I'm messing the stuff right now but just curious if by fixing that one little tiny edge right there where's it over here up there is a little piece if I just delete that piece and then use move to move that endpoint back in line triple click follow me with this oops I didn't get on that side oh there is that little tiny one that is so crazy all right anyhow so yeah fixed soft and smooth that okay so now I can actually take hopefully is this oh man come on this message it's so close yet so far right so I've had this happen before where Sketchup makes these redundant edges or redundant faces on top of itself and it prevents jam tree being solid I don't know why it does it I don't know how it does it oh my gosh there all right what about now something else getting closer man there's a little wedge come on you kidding me delete delete delete oops wrong one undo so I undo still my favorite all right what about now what do you think now assault inspector still got issues oh right here at the ears yeah or that I had a feeling this is gonna be a problem it's cuz stuffs overlapping itself like crazy here I have some not good geometry that's what's happening like this see fortunately again it's trying to make teeny-tiny geometry where I really just do big clunky geometry is perfectly fine that's gonna work that's Quebec over here you know this is something that I a lot of times I don't thing buddy else out there ever downloads STL files but a lot of times you download an STL file you get a lot of geometry and I find it this is the kind of stuff that I end up cleaning up in STL files even after I go through like merge phases and that kind of thing there's still just so much redundant geometry geometry it doesn't need to be there like this I know this is this is all because of my joint push-pull fiasco that I created for myself early Christmas present from me to me Wow nothing coming into this corner was good all right let's try that again let's get this thing so the good part the nice part about this if you guys are actually interested in this file when you get it this will all be done won't that be nice for you something still right so I'm guessing I have extra lines there's a teeny edge right there this so I'll be honest with you guys again because I do that at this point I've made and I realized I've done this all to myself I have no one else to blame but I'm probably at the point where were you not all watching I would be doing some deleting and probably just start over I would probably not try to save all of this because I wasn't really paying attention why I was doing I actually said at the beginning I'm not gonna try to just model and then come add thickness later I was talking about making it modeling the thickest in the beginning and then I forgot that I was going to do that and here we are so I did the same thing wrong that I did with Ironman basically but we still have time we can still we can make this work just on the topic of someone in chat mentioning that you might be able to do this differently in another program that yeah you could probably do it in a different program of course but that kind of defeats the purpose of the exercise here we're trying to push Sketchup as far as it will go before it breaks down and causes incredible problems that are unfixable that's the whole point to the exercise today that's right we can do it I think we can do it probably we might be able to do it that's why it's exciting yes if we knew we'd come away with a usable product every time then it wouldn't be as fun to watch that's right who doesn't like watching it cry a little how's that we're getting closer that's right I had a hidden edge right here oh we're so close now man we've got someone asking where's the other chat we stream live on three different platforms twitch Facebook and YouTube so we have a program that sort of correlates all these chats together so let me check where the other person was it looks like they were on Facebook what are we looking at now just another little line somewhere just now you're just messing with me yeah all right we did it it is a solid Hannah solid okay no problem all right I'm gonna take these two now I'm gonna save all right and I'm just gonna merge those together solid tools union them and again I'm using solid tools so it is gonna break my component connectivity so I will have to once it's done there we go that says it's not solid anymore I will fight you what are you talking about well I'm so lost what is the problem here that's an easy fix so it didn't whatever reason it didn't remove all of my faces that's very curious but I know how to fix that no nope too much too much too much deleting oh boy here we go wait all right oh that's not a face someone wants a link to twitch I'm gonna go ahead and get that to them one moment I'm sorry I didn't see your request at first okay so now now I know somebody's messing with me I have new holes in my helmet so I may despite being have despite having scaled up I may actually at this point it may benefit me to scale up again so here's the link to twitch just here you go all right all right so there's my two pieces all right I lost I lost my Ridge after all that I did that in a specific way because I was trying not to lose this geometry I think I can I think I can salvage that unhhhh sock and smooth that alright I want to draw my Mohawk on here and then call this thing done because I'm upset with it right now that I'm gonna actually exaggerate this just a little bit for the sake of making this readable once it's done so I'm gonna kind of do something like this I don't know how that's gonna print but we'll go with that so there is my profile copy of that over here I'm gonna have to that'll be deep enough take this and make it choose to touch deeper nah she's twice shouldn't I yes take this this here here so on this point on this section we can grab this line and say follow me with this surface okay join those two together now I can grab actually can take this oops nope hold up hold up grab all of that follow me edit group tell me with this shape sweet I'm gonna go in here and push just use regular push-pull to make it a little bit longer so that dies into here and there's actually another piece of geometry right there cuz the end comes in so actually gonna make that a little bit different see how to do that that's the question quickly look at my reference photo again so I got the middle cut goes like that and then all right good good to go I can do that I'm just gonna do something like this knock the edges off just ever so slightly push that back so again we're working in a flat right now and what will end up being kind of a round surface but again we're dealing with something fairly small so it should work out okay should something like that and then see all right cool those are break here there is a break here okay this this so in a go around this is where the segment is actually it's actually changing is where that it worked around the follow me and I'm gonna get rid didn't I didn't trace that - trace money Valley there that cool that's fine because this actually comes up that should be flat like that anyhow that's just that was that me this didn't didn't click where I suppose click thank goodness it was something simple yeah speaking of things possibly going wrong chat some dresses we save that's probably good idea I agree I I think you guys oh yeah move it out to that line and then that cuts back just slightly on the corners as well actually how does that go back here's our angle that's about there okay come back that way that straight across there we go and just delete that off there and because I got I got that whole double angle thing miter deal going there so I'm again oops backsies there so is the same because that's slightly off angle I do have to do this again we're having not a flat face but again not worth fixing for this because that's that's gonna go going to show there's my model grab that piece just a bit I'm cheating this a little bit to make it all line up like I think it should oops - forward I'm just constraining my movements on the axes to get that out there I want to get it laughing on ever so slightly Mike my dimensions aren't quite beautiful as I would like with this a little bit off but I'm kind of I'm sculpting again as I tend to do when all else fails not that anything failed didn't hit enough all right that was pretty cool whoops I did something very bad back here huh it's a cool shape but not what I want my my helmet to look like it's not quite what we're looking for oh man honestly don't even know how I did that one that is weird I'm gonna do a little sanding of that once it comes out all right so little cleanup there let's get the face on this thing whoo all right this is the coolest part this is the part that I'm actually like excited to do all the other stuff was garbage and I hated it no really let's clean this up real quick here's our line so this mask I'm gonna do the same thing this is going to be very Iron Man II it's gonna come to middle I only want to model this once if I can help it and I'm gonna draw a Bezier curve here and come from here to here come up and then it's gonna come there's even a point in the Iron Man mask where I said this kind of feels like Boba Fett who knew that it was only a matter of time before I know the Boba Fett and the Mandalorian or two different people that you get my you get my drift there it's really coming full circle for us here that's right okay so there's one piece here is another piece there's a piece okay so I love it all right I need to make a copy of this forgive me if my modeling process is haphazard I don't know what I'm doing all right so if we knew what we were doing it wouldn't be as fun that's right see watching Aaron injure himself it's like that you know watching America's place home video because those just basically dudes getting hit in the crotch with stuff same concept here right so that is I'm looking at that helmet from the front so now I got a model that same thing off of that same geometry so grab this line pull it straight out because I want I want those to line up I'm gonna grab this and pull it out drop flat here so this is where I'm starting to make my my cage for my because because I want to line up properly with these lines to all connect correctly so I'm kind of ignoring the exact dimensions and using these as just sort of references but I think it's all gonna work out just fine eventually that's that side this actually goes up a little bit and then I'm gonna have to this is two curves one straight across like this we're good this way they'll pick up another curve from that point a little bit of depth right here so we'll just go on the purple or magenta axes and then gosh that's quite the curve Genta axe user pull out a little too far lesser I think there we go Connect there we go and that piece actually this is nice that piece actually goes back because this is this is the piece that we only have to type this piece into the helmet I have to worry about these curves over here connecting to the helmet also that's a little bit of a relief all right and now regular arc they're single line there and then one more one last probably not last Bezier curve okay get rid of these lines that connect everything together I don't need those anymore now I'll take this guy let's work on this in a vertical fashion really again not really sure I'm doing still stuff consistent okay so this this piece go right here this piece goes alright so looking from the front that's what I need to create this is kind of cool because I'll end up with a little bit of play here in the front two to make the two halves connect that's nice and this piece right here go right here and then I'll have to rotate it nope wrong guy wrong wrong piece there this piece come back in that to cut that like that alright super now we've got a quick question in chat if you have a minute let's do that the Bezier curve tool is that an extension yes it is and I can get you a link to it if you want absolutely if bezzie is a great tool it's actually from the sketchup team so it's it's one of those we'd call a native extension it's a very neat tool but takes a little practice to get it right though it does and it's probably the easiest of the bezzie a tools out there there's actually a handful of them some of the other ones actually a little more powerful because you can actually you can create things like Bezier curves you can come back and edit later which is pretty helpful that's pretty nice option to have where as this Bezier curve is pretty simple it gives you control basically two handles that you can pick like this just draw your two lines and that's it it is simple though simple is it can be very nice it doesn't look like it was flat I'm going to go to this point draw draw me a rectangle to work off of just a quick work plane so not what I want it to be let's find the bottom of this little arc here this round thing there's the middle so I'm going to draw a rectangle based off of give me the intersection back there we go that point right there oh um hi guys you're supposed to pay attention when I'm doing I'm in context this weird thing that's my nothing's lying about but nothing's flat fine take responsibility for my own actions yeah well at least we made Alexander's day by getting him the extension so we got that going for us that's awesome I also apologize if I got your name wrong I tend to do that a lot it happens when you're when you're dealing with the Internet can't be too too upset about people mispronouncing your name you know alright so I'm just gonna get a new Bezier curve in here top of my helmet this okay so there's my lines okay now let's start I'm gonna start just piecemealing this thing together I'm gonna I'm going to vertically add EPO that little piece there and then I'm gonna grab just these two pieces this piece and push pull that one straight down also all right and now I'm gonna grab this take that and drop that down to here here whoops I could have gone better go back to the DB Oh it's the first part of my visor right there now I have to hold this down not sure how to do the same thing right now I'm just gonna fold this piece nope wrong button this guy straight down to its lowest point just blocking things in right now okay that looks cool this will have to come out that I'm gonna bring this out so start to use this what I really need is I need to come in here push pull this through like this so I can get my arc here sorry I know I'm making a huge mess right now I promise to pick up as soon as I'm done playing all right so I'm gonna take all of that push it straight down well I guess all the way down as well so that gives me a plane that I can cut maybe okay I ordered that it's gonna take this or break that plane looks I don't want to break the whole thing take that and say intersect that with model back oops needs me so what I really want to get here is I want to get this line right here this line right here but I feel like I'm doing something dumb right now it's back we have a second question about the device that's on the left side of the keyboard this right here is my 3d mouse it is a space boss Enterprise from 3d connection allows me to move nice and smooth in 3d space I'm gonna go ahead and post a link to that again he's got the link it's a great product but as always not necessary for Sketchup yeah but if you're looking to up your game wouldn't say not to get one absolutely that's a great way to plate alright I got to reboot here because I feel like I'm doing something stupid right so if I look at this is what I want to create is the where these two come together so I should be able to we'll start by rotating this piece this piece to here to so what am I still missing the cheek piece this goes in its backwards but that shouldn't matter alright so I'm gonna try to and pull this point over to here take this point over here think that gets me what I want it doesn't look right for some reason though still not I want to skin it and just see what happens I don't think this is right though I don't feel like I've nailed that left hmm that doesn't look like that piece if I rotate it it still doesn't nope nope nope nope nope nope hey back up back up oops I feel like I need to go back and watch the Ironman video because this is basically what we did again and again and again but for whatever reason I'm just not first thing I do is I gather this was multiple pieces so I need to weld that together put this point in - they're not to worry about the surfaces but I do want to make sure you get my lines in correct this one right here is gonna move along this axes to where that is that's getting better all right now this arc right here it's coming back to me guys oh thankful we got someone in chat saying wow this looks really hard and I can agree with you 100% this does look really hard I apologize I totally have like forgot about what I was even doing I'm I feel like I've lost my mind a little bit here we're ending up with something that's really cool though maybe don't be promising something for every case because I might just drop the ball I said ending up with oh I never said when we would end up that's true man yeah this was actually a lot easier I just don't quite remember how I did what I did there we go I think that's it man I'm embarrassed by me yeah you're doing fine we're getting there we're gonna end up with something cool at the end here whether or not it's done is something cool either way something is going to happen okay so that's what we've got a little bit of fixing to happen there wow man you know you ever just have one of those things where you're like I don't even I don't even know how to describe what just happened I forgot everything how everything works I don't know all right we get some arcs in here I'm gonna connect them together they're not going the right spot to begin with but once all my job she's connected I think I can start to move some things around maybe not maybe I'm making an even bigger mess but man yeah that is getting closer oops this line right here push that straight down again ah yes someone in chat just suggested a reason why we're having this sort of difficulty today it's Friday the 13th of course no I don't subscribe to superstition but there was a point where I was like hmm maybe should do that it makes perfect sense now we've also got someone in chat asking if we have any recommendations for doing roof tiles I would say get a good texture that is some pretty good advice you can save a lot of time using good textures right the problem with not using a texture which of course is totally doable you can do it but what you will often end up with is a mess too much geometry if you model every tile especially beginning like a Spanish tile or something like that you can end up with just thousands of faces millions of faces so if possible it's nice to be able to do that with just a texture and not have to mess with all right we're getting towards something something is happening right now this is a part that I was excited about all right it's coming together believe it or not guys it's actually coming together Casey has faith that it's gonna be cool in the end though so oh it's already been cool watching this whole process it's just a question of whether or not we're gonna end up with something printable before the before the session is done that's true something will get printed like that that's definitely gonna happen all right cool cool okay cool this actually get rid of no because that was not getting closer to the peace whoa that twist obviously isn't supposed to be there that's not cool that's not Mandalorian all right that's okay this I see something's that right down here go do something kind of like he's pointing it back there that's perfect don't need this line here I don't need anymore feel like there's a light the end of this tunnel you guys so know I got to get this I want to get this line actually I just redraw this line no I'm gonna try to save it well that backup we've got another question in chat is it true that you can polish your Sketchup models forever always finding little things you can correct I have always found that to be the case me too so I'm here and say yes we'll verify verified as fact right here Friday afternoon yes never stop polishing okay we're getting there the only thing I really want to clean up right here is this I think if I can just this is all vertical right now so I think I could actually just come in here kind of hand sketch this thing back to where I belong cool like this use this brakes a little too abrupt so I'm gonna do come in here do something all right that's okay I hit a button I don't know what that button was I hit clean this up a little bit more try and get a nice soft smooth arc on this plate there we go all right with that let's stop mess with this I'm gonna go put some new curzon here the other thing I do need to do is I'm gonna have to redo this because one things I did I lost was my little it goes straight down instead of coming out so I think if I just grab this jump tree at the bottom this and this and this I think I could move that forward Oh got a thing going on there don't let's do some quick welding this and get rid of all that man stupid fry I'm gonna I like that I'm totally blaming for I had 13th on everything that didn't go well next time I'm an opportunity to model on Friday 13th I'll say no weld that that's one there's troublemaker weld that now we got one piece this is one piece this needs to be well did this is a vertical Pete oh that's not even well that's well that right so now I should really grab these pieces and take them forward cool all right that's good so no do some last Watts grab this line for this one here and this laughs that looks good oops it looks good looks good okay there we go now we're good this one this one this one laughs that also good this one this one whoops Chuck missing there this one this little piece there hmm something tells me something's not right with this thing will underbaked something oh here's what's wrong when do a couple times this line right here is supposed to go right here draw a line to break it they can move at this point move it sometimes a good geometry that doesn't want to move exactly where you want to put it when that happens to me I move it piecemeal so I I will get moving the X moving the Y moving the Z just constraint it and then get it to where I want to be or that brute force modeling we talked about sometimes all right so now these four edges all right that was good back together this piece this piece this piece this piece in this piece I look better still looks a little weird let me see hmm doing some weirdness I don't like that um as with iron man sometimes we ended up having to get some kind of control pieces in here let's see if that does it for us I grabbed these three pieces and I say loft that that looks good I know there's ways with Kerrville off to to go through and fine-tune your lofting surfaces but I've never spent enough time with it to really get good at making that happen I don't like that it goes in flat on the inside there I don't like that to make that come out all right so I look at this piece right here I don't want it flat actually want a little bit of a bulge on so what if I just use an arc to go here to here just pluck yeah we're so slightly I wonder if that's enough no that went vertically that might work let's try it I have no idea that's going to work okay these lines oh there we go that's the stuff I turned out way better than I was expecting who did not want to well let's see if that works as well we are in business look at that that was all meant all kinds of mandalorian he looks incredible okay Casey was right I was doubting I was Delphi totally I did not have a faith Casey kept all right so this this loft is going the wrong way poking out rather than going in but I think we can fix that we've got a question again about the device in your left hand this right here is my 3d mouse it is a space Mouse enterprise from a company called 3d connection it is as we keep as we tend to say not a requirement for running Sketchup by any means you can run Sketchup all day long and most people do using just normal three button Mouse what this allows me to do is move smoothly in 3d space which is great for things like software demonstrations or if you really want to up your game and take your your 3d model it's next level it's it's a nice option to consider if you're interested in getting one I'm gonna go ahead and post a link in the chat so you can check out their website I need to get a vendor link all people I sent over there I still feel like this is bulging out rather than going in it see what I'm talking about there I think I might be able to fix that with this this was a single surface it was alright so I think if I put a teeny bit just a bit of around this here I think if I do that I think that will push my arc in where it needs to go let's try that that's not it let's try one more time there we go that's better we got it guess I'm still not perfect I know perfection I know I know but I want to just I want try if I put a little bit around is there too I think that oh that's okay so there's something all right I believe all right I think the thing that's happening it's this arc right here this arc is coming way out rather than laying back inside which was supposed to I'm sure once again you guys probably already spotted it you knew what's happening and said something like see how long it takes him to figure that one out see see if this is the way huh all right that look oh yeah I'm much happier that I think yeah cool alright let's let's do some exploding look at all those edges every edge came together I mean and every edge came together totally knew I was gonna happen let's orient faces let's erase that one cuz that should be there all right and now I do need I do need coffee you know what I'm I agree I should totally have that but I didn't I don't let's snap those together that feels better I'm gonna make these two actually I don't know if I make these two group alright so now I know I need to put depth onto these are these components I want to convert these into components let's do a real quick add add some depth to it real quick joy push pull it 1.25 feet that figures alright I will come back and I will make that I'll get that don't don't stress about that I'll make get that get that in there what I'm curious about right now is what I'm gonna have to do to make this 3d printable so I have all the pieces that I need I have the dome I have the Mohawk I have the cowl I have the mask now mask is in two separate pieces but that's okay I think cuz I think I need to break it up anyhow and I have the ears so what I want to look at is come over here and put this into my print bed and see if it's gonna fit okay so my dome tight well just fit that's awesome all right let's actually don't need faces on here the cowl let's see grab this what I'm thinking for this what I'll probably do is print it upside down like that so there's my flat on the bed all right no problem that'll print good I could probably print that without support I think that's a that's definitely gradual enough shape there that I think that will work just fine the mask this is this is the part that I'm not sure about because I would want to do the same thing here I print it upside down like this let's see if it'll fit on is oh man no problem okay so I can make that one piece rather than to the ears are no problem I got to model up this little thing in the back plate real quick no problem let's see what happens if I explode all right and if I take all of that suppose we've got a question in chat from someone who says they're new to our live streaming's and do we have any suggestions for where a beginner should start absolutely so on our website we have a thing that we call Sketchup campus if you go go on to our website if you go to the learn tab or just type in learn Sketchup comm you can get to what we call the Sketchup campus and what Sketchup campus is is a way to it's a great way to learn Sketchup from scratch it is an online set of tutorials that will walk you through the process of modeling and Sketchup so from from absolutely I've never even used it before all the way up to you know now you know what all the tools aren't you ready for your intermediate training it's it really is it's it's a hard it's probably the best way to learn Sketchup if you're starting from scratch we do have a getting started set of videos and if you've seen those before very very very basic I think it's on our YouTube and you can go go look at the getting started videos it's like an hour and that's super high level that's like I don't know I guess you just installed and you want to know what this thing you just installed is that's a great way to learn - but campus is actually nice because you can take courses you can take one class at a time it'll focus on one thing and you run that along it's it's kind of paced with you so you actually work alongside the video that's playing so really good can't can't recommend using campus enough and I'm not saying that is mine it's actually not my project it's not my product a couple guys here Eric and Tyson who make that and like I said this just it is a great way it's a great introduction to Sketchup they also wanted to say that they really enjoy our work which is great even today opf edit if you say usually enjoy your work whoops yeah they say they really enjoy it so it's Thanks so thank you we enjoy having you in the audience I think little cheek parts I could do it's having a problem with the visor for some reason so let's see if I do it as two separate pieces and just overlap them if I can get that to work one point 0.25 feet nope just not like the visor I'll keep those part thick and I'll come in and break this portion into smaller pieces alright so let's try just this piece that worked okay so like that I'll do a piecemeal I don't care I'm not proud okay you weren't okay let's try this whole thing just for fun okay well wait definitely got it an issue there's a hole here it's doing something weird but I don't care anymore so I will make this thing work whether it wants to or not yeah that's closed but it's unfortunately it's nuts so something was wrong over there I don't know what that was right but anyhow I have a 3d mesh so this will likely come out of the printer explode last piece this piece right here yeah the the extension I'm using to push pull is called joint push pull wah-wah right I need to draw up real quick my little little piece it's gonna go back here we've got a couple questions in chat first off they say this is fascinating work so thank you for the compliment will we see the 3d printed version of it today too the answer to that is probably not given that we're almost at our end of our time today and it does take a while for these things to print but we might be able to see it in the future right I hope that I mean yes you the first part was absolutely correct this won't happen today but I am hoping that we can get this printed by next week and that would be fantastic it in here and let you guys see how it turned out well actually I'll probably depending on how you guys feel about me by the end of this you may not want to take part in this but I will probably spend some time on my own getting this thing printed out so if you do want to see any of that my Instagram is Erin making stuff so if you do want to come see what this looks like as it comes off the printer and maybe some how it gets glued together that kind of thing you can head over there and and I'll I'll show what I'm what I'm doing there if you guys want to see that we've also got a request for a link to the joint push-pull extension the extension warehouse is having a little trouble right now so I'm just gonna link you on sketch ocation should be the exact same files and it should just work the exact same way so here you go all right so we're tracing this this thing right here come over here make this a group and bring this in and I'm gonna scale it wow there's a solid ballpark right there like that I mean as I expected right unfortunately everything is out of plane on this helmet so I might call us a Finn I don't know what this thing is but slide it up this line do we have your Instagram one more time it's yeah I'm making sure and making stuff but you never guess what I do on there how many things are there 1 2 3 4 5 and then one disappears up in the top so we have a question is it possible to print using a CNC machine well it's not printing it's cutting but yes that is a thing you can do for sure yeah it's a slightly different process with a 3d printer but some of the knowledge required to operate one is similar absolutely it's kind of hard to explain all the time we've got left 3d printing works on what's called additive manufacturing yeah CNC kind of works on the opposite if I recall correctly I think it's called subtractive yes a 3d printing you're cutting you're pulling material out in weight and CNC and CNC you're pulling material out in 3d printing you're actually building material up so very similar to actually uses the same code called g code so a lot of it is very very similar but at the end of the day it is a slightly different process though so you are gonna need some expert knowledge if you've never 3d printed something before there are a lot of great tutorials on a whole lot of different websites I like YouTube personally you can learn just about anything there you kids awesome oh yeah it's really lowered the barrier to entry for so many complicated difficult to learn processes all right so I'm just trying to make these this whole thin array into one solid once again that done we've got a couple more questions Kant is it okay if I link your Instagram account in chat sure that's five min yeah all right and the second question is is the next project it's gonna be the Millennium Falcon haha well funny you should ask so the actually the very first thing we ever did on this channel was the Millennium Falcon and we did it over a period of three sessions I don't think I don't remember if there were three hour sessions on if anybody's around from back then but we did do them and they were rough they were long they were I mean that's a big model it's a tough one to to do so we did kind of do and we made something but it likes it it took a long time and eventually after three sessions everybody went let's do something else which is cool and then since then we have really tried to focus on models that we could finish in one session hold up I got a basque for just a second yeah I think we've got something here I was doubtful for a little while there but I think stuff get out my way I think I just made the Mandalorians helmet I think we're at that spot all right there is it's not dun dun dun dun dun there is some pieces that aren't 100% but I think this is enough to be printed so a lot of times so when I get to this point I kind of this is where I have to ask myself how much post-work am i okay with doing I find that question is directly proportional to how much Hobby equipment you have at home that's true so how much stuff do I want to go through and sand and file versus how much do I want to be just perfect right off the bat and that's really that like like Casey just said that depends on the person that's I don't love sanding don't anybody love sanding but I'm just curious how close this could be team oh so close just a little too tall probably turn it so it almost fits on the bed whoops I grab some lines here this has been fun make this a group I'm just curious I know I not gonna print this you ever seen that guy at the channel of 3d printing nerd no I'm not familiar I'll have to look it up he I don't know what printer he has but he prints full-size helmets on a regular basis that's awesome and he does his prints take you know days but this is actually pretty close to fitting we've got a comment in chat model looks great a lot of respect so Nate thank you I just sat here and watched the chat log it's all Aaron who's doing this also important don't sell yourself short well thank you very much yeah it's thank you guys we'll all agree it's it's definitely better to have Casey here I'm happy to be here wait for me too yeah okay so that's not gonna happen I was just curious but we do have most of this will be so this is our giant version so I'm going to slide that over because right down here as we zoom in this is our scale version so this is actually what will get sent in pieces over to the printer for one sec mark whoa works looks pretty good and we just need some armor to go with it that's right and according to the rules of the mandalorian you can now never take this off work sorry buddy yeah we've got a question what kind of printer are we going to be using so for this we have a couple of printers the the biggest one we have is the lulzbot Tazz it is I believe it's the ten six Tazz six yes it is a big it's got a big bed that's why that's why I was checking this it's almost one foot by one foot so lots of room to print this so that will be it will be spending some time though this is definitely not gonna be a quick print these these three pieces the top the cowl and the face mask are going to take some hours those are going to be printing for you know those of you overnight prints we have a recommendation from Chad I wonder if you can guess what it is command s good guess you are correct I'm gonna post a link to the little spot site in case you were curious about the printer that we're gonna be using yeah it's very morning they're they're high-end for consumer models so they do have a high end price tag but they are getting cheaper all the time so do keep an eye on will spot they're going places yeah it's definitely a cool cool company they do make some some good products that we like to use their manufacturing process is amazing this they just 3d print certain parts so they have a whole Bay of their printers just going printing more printers they actually in today today still they based off of the riprap the they used to have their plans on the line right yeah I know yourself a Lowe's Bufferin they used to have an open source design I don't know if they still do but I'm sure you can find the schematics for one of the earlier open source designs somewhere if you're willing to do a little searching around yeah so look for that software is open source still yeah you can get cura for or no yeah it's secure there's yeah he's Kara so they distribute their printer profiles for Kira you just grab one of those and any any copy of Kira to use but yeah it's it's a neat definitely a neat piece of hardware the fact that anybody could use it anybody could build it pretty cool all right well honestly I got a little bit of cleanup to do here because I am going to try to intersect so that this ear will actually drop into these pieces but that may happen after this weekend that maybe like maybe tomorrow morning all I'll have my coffee and spend time on that I generally feel three three and a half hours is about the most amount of time I want to spend on mom it's time to step away a little bit it's also Friday afternoon it's Friday evening or maybe even Saturday morning in some some places but yeah so that is that so I I got through this out too so we have a big break coming up we won't be because the way the holidays fall I'm not gonna be in here the Friday after Christmas or the Friday after New Year's so two weeks of no live hopefully you guys can can handle that maybe can go back and watch some recorded video or something the next thing I was thinking about that the version we did of the Millennium Falcon that was actually done streamed on Twitch and Twitch only saves the video for a little while I think I Lauren Scott just called me a wimp until they keep going oh yeah it's Friday afternoon actually if you look at our YouTube channel we may have recorded and posted that so if you are interested in seeing the Millennium Falcon you'd see it there the other thing I just want to throw that out too I did kind of as a fun side project I went through and modeled all the LEGO pieces in the big Millennium Falcon and actually shared that file on 3d warehouse if you go look for Lego Millennium Falcon on 3d warehouse it's too big to post by itself it was posted as four separate files on the warehouse but you can download them all import them into the same model and you could actually have the seven hundred and seven thousand six hundred and something piece Lego Millennium Falcon in Lego so that's an option it's kind of ironic that some assembly is required for a lego file but we will be back here next week at least I will I don't know we'll see you know when you have a long long vacation coming up people tend to duck out early get a jump on that vacation I have a feeling that's gonna happen there may not be a whole lot people in the office come Friday afternoon but I'll be here I don't specifically have something to model at this point I have a couple of ideas I actually have a couple spots where people have have kind of challenged me with smaller models so I may actually pull together a couple of those and model those just kind of be fun loose enjoyable I don't know how many people are gonna be on vacation there I know we're not the only ones who duck out a little early so I'm not sure how many people will be even have available to watch us model whatever it is me model but as always love to hear your ideas your thoughts I will get this further cleaned up like I said and this will sooner or later end up on the 3d warehouse before it goes the 3d warehouse it's going to go to our printer I'd like to work out any printing problems if possible before I do that but yeah that's kind of what we got going so as always thank you guys for hanging out with us thanks for watching me stuff my brain multiple times I don't know what happened seriously like I I totally blanked on this was the part that I was so excited to do because this is the cool part of the helmet if you've seen the show you know that because it's that kind of reflective gunmetal silver it just it's it's beautiful it's a it's just a cool-looking piece of cool-looking prop I was so stoked about that but it came time to go I uh-huh I'm sorry I'm so sorry I'm so disappointed myself but yeah hey thanks for hanging out with us and watching me why should we do that to us hopefully you guys get to go now be done with whatever you have to do have an awesome safe weekend we'll come back next week Leigh said I will have yeah lawrence pointed out sometimes you get a brain fart while you're working for CH hopefully for most of you your brain farts are isolated and you get to keep your fart to yourself only a fool would publicly brain fart and invite people to come watch it but this is where we got to turn out good it's it's awesome so hopefully you guys have a great weekend and thank you like I said for hanging out with us watching this happen hopefully we'll see you next weekend hopefully you're able to come back by next Friday and keep an eye out like I said I will try to as I spend time printing and finishing this I'll share those images we won't we will clog up the main Sketchup social but I'm happy to throw them up on my social so keep an eye on that and yeah other than that I think we're done I think we're there we're three and a half hours so thank you for swinging by and hopefully we will see you next week so thank you Casey thanks for having me I'm always happy to be here yeah I'm glad glad glad you were able to be here all right see you guys you
Info
Channel: SketchUp
Views: 30,731
Rating: 4.8717947 out of 5
Keywords: SketchUp, 3D modeling, live model, mandalorian, 3D printing
Id: yY0AkXUX8RE
Channel Id: undefined
Length: 230min 54sec (13854 seconds)
Published: Fri Dec 13 2019
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