I made entering hell x1000 more dangerous...

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hello fellow engineers and welcome to the pits of hell but we're playing heretic's Fork now we've been tasked with finding an employee to defend hell so let's go with her the intern Ruby then basically this is like the center of hell we need to protect this from all the Sinners that are attacking us and we get these cards that give us different towers and things so start off there's holy damage there's Unholy damage and there is a third type as well there are these cards that have tower on them are literally Towers so if I if I take this one and shove it there you can see we now have a minigun in the middle so you can see that's shooting enemies way off in the distance so that is good and in the top left this is where our towers are so that is the sin spotter you can see it does holy damage yeah we can upgrade this you can see the damage and attack will go up all right so in the meantime at the bottom there's also these other types of cards called garrisons they essentially send out like a little army of people so they're not a tower as such um but I probably want to get some unhooly damage I think to be honest I might just stick with the town hour rather than garrisons so we'll do that and now our tower has like little little arms oh they're spinning these maces around okay that's good anyway we'll end our turn and then time speeds back up again and we get to watch our Tower defend itself in the top left that is our health so we have 500 start with we've already lost like 50. basically every time someone gets close on this island in the middle vibrates that's us losing health so we need to upgrade fast this video is sponsored by Ridge wallet you probably already know that Ridge made great wallets but did you know they also make a range of other products like this Snapback which is great for not doing a face reveal while also showing off your drumming skills but also the red beveled ring sets these rings come in a variety of Premium materials that match the wallet here I have the Alpine Navy tungsten design the ring has an outer beveled Edge and an inner convex shape for a comfortable no pinch fit and each ring comes with a dual band silicon ring ooh squishy for when you want to be more comfortable or casual head torich.com forward slash engineer and use code engineer for 10 off that's ridge.com forward slash engineer thanks to Ridge for supporting the channel but let's get back to today's video now you can see up the top each card has these little green diamond things that's how that's like the cost of each card bottom left that's how many we can play each turn so we can only play six um and the color of card the the better is basically so blue one is the best that basically gives us a special power that we can activate at any time but I think for now I'm gonna I'm gonna grab these two I don't really like any of those three so what I can do I can literally just shove them into this thing on here on the left and when we have two of them we can upgrade them and they turn into a green of our choice that's what it might be worth doing if I take the guns of God one which is a Garrison you can see I don't actually have any Tower slots but I can get rid of my my judgment Tower because that's the Unholy damage so get rid of that and then shove this down and then look this is our little Garrison so these little creatures they will come out and help us defend okay so in the meantime we've got three currency left so do we go with increase the damage by five percent or this rarer card which is the the skill thing yeah let's go for that so you can see up the top now we have this skull so if we enter and we can click on that at any point and then we can just lay this down and it just does like damage over time meanwhile check out the little garrisons so these guys run around yeah they go up to enemies and they they shoot them with a bit of purple all right so what have we got down here increased damage increase speed or prayer of duplication draw three cards from your deck and choose one to clone okay let's have a go with that so we'll play that in the middle so we get to clone one of these oh I should probably go with the sin spotter because that's the tower that we've already got that's the minigun thing so if I clone that we now have two of them in our deck which means I should be able to upgrade this fairly quickly uh in the meantime I think I'll probably merge these two together then upgrade to see what we get oh look it's another guns of God and it's green so if we take that we can now play this and you can see the lineup there it means our current guns of God card will be upgraded so our Garrison units these little guys here they're they are upgraded they're even better now if you hover over here you can see the spawn rate is now times four which essentially means four times the damage nice we've only got one card remaining the sharp Rock increased Tower damage by two percent and Garrison damage by two percent so yeah may as well play that because it literally costs nothing so we'll end our turn and then we'll see how our new Garrison units get on I need to remember to keep playing this thing as well okay so there's one of the sin spots cards that we cloned last time so if I play that you can see that goes up there that will upgrade it into a greeny if I want to upgrade that again I'm gonna need another green one not just the the standard tier one great so I'll probably grab should I put two sharp rocks in there and then up upgrade them because that gives me a green and unfortunately one of them isn't the sin spotter Tower but oh they are quite good increasing damage by 10 critical hits by 10 but I think what I'm gonna do instead is just take any old one because then I can play this over here and if I combine two greens we can upgrade them into a Bluey so these are the rarest cards we've come across so far so draw the next card from your deck and it will be free not bad this one the Snapper transforms all rock cards currently in the deck or discard pile to slap cards so this final one hot potato draw a card every time you use a rock card but Rock cards will cost one currency but you get a free card I'd say what that could actually work out let's do hot potato and then I can't actually play that because can you see it's got a three above it and we've only got two things so if I shove it over in this corner I can literally save that for next time so it will end our turn we'll defend the tower a few times look how many of these little guys are flying out by the way minigun just just shoot it in circles I'm sure it knows what it's doing yeah right okay so we've got the The Hot Rock cards we need to actually play the Hot Potato card first so let's do that so boost there we go then we've got the hot rock card so if we play one of these did you see that we got an extra card down here nice so we'd play another one there's another card oh it's another rock Rod as well so the question is do I play that and get another card or is it worth since we're not using these two towers I should probably shove them over here and combine those oh look we got guns of God Garrison card and remember that's the ones that we use at the moment they're currently blue so if I take that yeah I can't actually play it so I think I'll leave it down here I basically need another green one so I can get another blue and then I can merge that with this one to get the times five multiplayer so I guess let's play the sharp Rock to see what we get oh we got a sniper tower all right I guess for now we'll end our turn we'll see how we get on and I need to play this thing more often so this as you can see there recovers one percent HP on the death of a cursed enemy so I if I shove this in like a big group of enemies like back there every enemy we kill look we're getting more Health we're up to 400 now okay so I need to keep playing that yes we got it the guns of God greedy so if I shove that over here we can combine that I mean to be honest I could have done any green one I've just realized but still let's upgrade those and yes there it is the guns of God Bluey so if we take that and then play can you see there's a purple line going up to there that what grade are Garrison to a purple which if we hover over is five times the damage love to see it uh next up I should probably upgrade those two together since you can't play them and see oh we didn't really get anything good I was hoping for a sin spotter in green because then we could upgrade that to a Bluey I've also only got two currency left so I can't actually play any of these I might just take the 10 holy damage because that'll increase our sin spotter damage and then I may as well play The Hot Rock card because that gives us an extra card do the same play that one and then all we got fat Rock increases air of damage of all Tower projectiles by two percent okay don't really care about that so we'll end our turn and then I hope we keep defending everything okay I mean things are actually going pretty well health is actually going up and I know how to use this thing so I want to shove it on a big pile of enemies so I think we'll go there so that should get loads of enemies yeah they get like a little skull above their head I think when we kill them that's when we get the HP very nice right so I think since we're not going to use the sniper let's combine those two I'm gonna shove that in my hand so I can merge those two yes there's a thin spotter that we needed and then we can upgrade that because we've already got the green thin spotter so that goes up to Blue and as you can see there the damage is times four and the attack speed is times two so our mini guns are gonna be absolutely ripping now in the meantime do I play the holy damage or do I just keep going with rocks I mean I can actually see what's going to be in my card there's only rocks in there so if I play both of them I will have all my cards which I guess means all of these go back in but they're all just rocks so let's be honest might be better just playing the holy damage that is 10 damage increase on our new miniguns then maybe I'll shove these two rocks over there so I can combine them we got more holy damage so yeah I'll just keep that there for now we'll end our turn and then we'll see how he gets on yes getting loads of HP for killing those ones now things nearly recharged there we go I'm just gonna wait because that is the boss yes okay we've killed the boss so now we get to add three new cards to Our Deck so I think we'll do every other card it's a nice we've got another rock we don't we don't really want rocks so we've got Hellfire damage in green and Unholy damaging green nice I guess we'll take the hell if I want and then we get to pick a roon this is because we killed the boss remember so I can double the damage of my garrisons could be good I give myself 20 luck or we can add a tower slot I think we're definitely going Tower slot then we can add a third Tower to our defense all right in the meantime I uh I need to play some of these let's go over that way because we're actually losing HP now everyone's getting pretty close oh God oh God okay these two Greenies I'm gonna combine them together let's get a blue let's make it a good one all right so we got another dark matter without a grade my current dark matter it might do we can get another Garrison but that does Hellfire damage which I already have I think I want the third type because we're only doing two types of damage at the moment and the further we go on we're gonna need all those types of damage and then cat eye increases Tower range by 25 and damage by 15. oh I think I'm gonna go with the dark matter and see oh look we get two times recharge speed okay because we're probably gonna rely on that to actually have some decent health I'm in the meantime as they're just rocked is it worth playing them or do I just I might just merge two of them and see what we get so you upgrade those oh there we go we've got a judgment Tower which gives us Unholy damage which I don't think we have at the moment oh no we do I'm an idiot so I need Hellfire I need a Hellfire Tower well I guess for now we'll we may as well play that oh yeah that's the Macy's one that I had earlier fair enough I'm gonna shove a hot rock over there just because why not all right and then I'm just gonna keep remembering to play this skull thing because that will regen our health which we're going need quite massively take them down take them down look at the little crew of people okay nice let's combine two hot rocks Bruce oh another judgment Tower I could do that because if I play that that will upgrade that one to a blue so then we've got we've got four times damage on the mesas could be very useful to be honest now then I guess I may as well combine these rocks together to get a green oh look there's that there's a Hellfire Tower there was Hellfire damage in a straight line oh I feel like I probably want that though and I okay we got that I'll probably get rid of the Judgment Tower do I do it now or do I gamble I could Gamble and merge these two into a blue and maybe it'll be a Hellfire Tower in blue yeah I'm gonna gamble I'm gonna gamble oh no there's no Hope Oh No but there is a sin spotter Tower in blue and our current one is blue right so if I take that we'll be able to upgrade it next time into a purple but I don't have I don't have enough currency so for now it stays down there we go on to our next turn reactivate that so we get some stuff right the bats are coming in the bat's pretty much always end my go when I played this in the in the past take him out take him out take it yes okay we're doing way better than I usually do and we got to keep that going okay right now so now we can play the sin spotter card so that upgrades that to eight times damage so our mini guns are gonna be going absolutely mental eight times damage and then in order to get that to time 16 we're gonna need two purples so this is gonna be a lot of upgrading so for now let's combine those two so that gives us a greeny so we'll take that and then I guess we'll combine these two Greenies into a Bluey then I guess it doesn't really matter what one we play because I'm not planning on playing one of these so I'll just take it and store it there since I've got some currency remaining I may as well play this which will give me that card I guess because that's the only one in my in my deck remaining yes that's on to zero now so we'll play that as well and then look it's been reached shuffled so we have the chance to get two judgment Towers if we go through this entire deck again so I think for now I should probably just store that Ender turn and we'll just keep this going we got two purples and a Bluey but we're doing no Hellfire damage which I'm a little bit concerned about but yeah I think for now short-term plan just keep playing this thing so we get loads and loads of HP back all right so I want to try and get another Bluey so I'm going to shove that into my into my hand down here then I can just merge all these rocks together so that we get a green so then do the same again so you merge two of those together to get a green then we can merge these two greens like that so that gives us a blue now these are pretty good increased damage by 30 and then that one which does 25 and 15 damage and range but I don't actually want to use these I think I want to create a purple so if I just take one of them and then merge it with this this will give us a purple so upgrade what do we oh cheetah reveal one extra card Max five before picking a card or we could make a sniper Tower or we could do the holy beam which I think is one of the one of the things up the top I feel like cheetah is probably the best thing right I don't know for now I think we'll leave it there and then with my remaining currency we'll just play these Hot Rocks right there's the Judgment that we wanted so we'll shove that over there end or turn and then see how we're getting on the health is going back up a little bit here we're back up to 400 health so that's good hopefully you can get back up to like really good health and but for now there's the other judgment one so if I grab both of those shove this over that way then I can upgrade I'm not sure if having the same type of car God means you guaranteed to get that one hopefully because that's why one up here to upgrade to a purple yeah look there it is there it is so it will take the judgment and then we will play it boosh and then we have another purple then in the meantime we've only got one currency so I think we'll combine those two into whatever that's gonna be so we got that we'll shove the purple over there so I don't lose it and then we'll play this one so we get one more fat rock may as well shove that over there then we'll end our turn and then oh we're taking some damage we took some damage there oh man they're getting close there's a lot of enemies on screen right now there's a lot of enemies on screen am I trying to save up for two purples I think that's what I'm gonna do this time I'm gonna merge two purples and see what we get if I combine two rocks we get a green then if I combine two greens we get a blue then if I do the same like that we can upgrade those into a green oh and then I can't no no I've messed that up because I can't get another green can I I say what I might need I might actually need to play this card the cheetah I've got the exact currency to do it yeah let's do it let's play the cheetah card and then I'll store these two then n dot turn right power actually taking damage although Health going up massively uh are they bosses on the right they might be bosses go on Garrison's yes they're eating that boss oh it's getting so close it's getting so close oh I think we killed it I think we killed it okay we're on to the next stage we get four cards so Hellfire Tower and green let's do every other again sort of work last time okay two greens then for our final one left or right think I'll use the the classic engineering thing of Eeny meeny miny mo catch an architect by it so if it bites let it go eenie meenie miney mate oh they're both the same it literally didn't matter we may as well add a green to Our Deck then we get a rune oh do we go for another Tower slot or do we double our damage like I don't know if that's 100 off base rate or 100 of what we have so does it double or does it just add like a small percent I feel like adding an extra Tower is probably the sensible thing to do here because then I can get that Hellfire damage which I'm pretty sure I need but yeah right in the meantime let's just cover everyone in these so we can gain some health okay good right it's the end of the turn let's let's get another purple so we merge those two together upgrade like give us a Bluey so we got two Blues do I do I merge them into a purple or do I start merging these two oh I don't know because I could actually play this one this gives us a bomber Garrison and it's the health side damage as well and it's blue oh I don't know what to do I don't know what to do in Our Deck it's literally just rocks so no point playing these cards may as well just merge them together yeah I think I'm going to gamble I'm going to gamble we're gonna merge them into a purple come on good purple I mean it's not ideal it's not ideal we could go with a sniper that's more holy damage probably better than the other things yeah okay we've got that before I play it I may as well just merge these and see what we get so we've got a green I can't actually afford to play the sniper oh that was stupid that was stupid do I just play the sin spotter do I just leave it there I think I might just leave it there because I'm better off getting a blue next time yeah let's end our turn and hope we we survive this round because enemies coming in thick and fast I'm gonna try and get some HP battles big group of enemies on the left Let's uh let's make them all walk through that that is going to be some fat hit points oh man they got some health they actually have some health all right so in the meantime let's start merging all these rocks together so two rocks that gives us a green and then two greens that gives us a blue so then I think we merge those two I'm just gonna play the sniper one I think I mean it's a purple it'd be silly not to so if we look down here we now have another Tower so if we end our turn can you see these guys here they come out there's loads of people in there all with their snipers oh that's a lot of enemies oh look at our health no oh that was the end that was the end the sniper did not help us in the slightest here you can see our damage distribution we had no Hellfire damage I think we're probably at the point where we had to like split them up look at my old high school so I absolutely smashed it that time but yeah very fun little Tower Defense deck building game and it's always good popping into hell and seeing how my old architect colleagues are doing yeah for now I'll say peace love and Heretics Fork bye guys
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Channel: Real Civil Engineer
Views: 112,878
Rating: undefined out of 5
Keywords: heretics fork, heretics fork game, tower defense hell, rce, real civil engineer, roguelike games, roguelikes, card game, tower defense
Id: mtQb6l59wRU
Channel Id: undefined
Length: 19min 16sec (1156 seconds)
Published: Fri Jun 16 2023
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