How To Be An OVERPOWERED Cleric At EVERY LEVEL In Baldur's Gate 3 (Ultimate Cleric 1-12 Guide)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
cleric is the least popular class in Boulder Skate 3 pair the official numbers released by larian themselves but why why is such a powerful class that has great utility great damage some of the best concentration spells in the game as well as healing which is also better in Bowlers K3 compared to tabletop such an underpaked glass I'm going to be honest with you and say something potentially very shocking so for the faint-hearted close your ears eyes and other holes maybe but cleric is a S Plus tiered class and today I will show you why and how you can become a very powerful cleric whether you're level 2 or level 12. the reality is clerics are very powerful early mid and late game and shadowheart is by the way also a cleric and has some of the most fleshed out story tied to her in the game does that mean that collectively we have decided to dump poor little Shadow Heart Like a pile of garbage the moment we met her and never use her afterwards well according to the charts it might layering themselves even writes out this little sentence trying to influence you to potentially respect shadowheart and drift you away from her origin class but now we will absolutely never act in such a blessing Australia we will stay true to our core identity clerics are the least baked glass but not on the basis of any rational thought though it is because clerics are simply misunderstood and today we will shift public perception starting off with level 1. [Applause] [Music] now honestly a bunch of the domains you can expect into as a cleric are really good the only one I don't like at this moment in time is the trickery domain because compared to the others it seems to not have a lot of views ironically the 33 domain is also at Shadow heart is specialized in and what you get if you never respect her so maybe people don't like clerics just for that reason who knows but now for this video and guide I'm going to go with my personal preference for a cleric so if like any of the other domains go for it they're all good but I'll explain the domain that I have personally picked and that is Tempest there is a variety of reasons why I picked this domain but one you get Marshall weapon proficiency but even better the heavy armor proficiency which adds a lot of value to your build as she progress aside from the proficiencies The Tempest domain is oriented on giving you basically lighting or thunder-based spells as you progress which makes you also a powerful cancer with great damage but also will have great synergies with other aspects of the build that I will get into later on in this video but what is even better is the Wrath of the storm ability that you get as a tempest cleric and it's honestly just too good because you're going to attack anything that attacks you while it's their turn it's a reaction ability so you can in fact attack them while they're attacking you and in the process of doing so deal great damage in retaliation absolutely great reaction before we continue I want to take a moment to talk about today's sponsor red of the storm is good just like omniheroes thanks to Omni Heroes for sponsoring today's video omniheroes is a heroic fancy casual strategy RPG and omniheroes you're an omni Guardian that fights demons to rescue the valkyrie's there are seven Valkyries in the game for example elune which is a rare and elegant Harpy she's been held captive all her life and wonders about the outside world but outside of the valkyrie race there are over a hundred well-made heroes in the game and with all these Heroes you can make many different theme compositions and all with three different types of synergies so there's a ton of variety to the game and how you approach combat and you definitely need to formulate and strategize great team compositions to be victorious omniheroes has then also a unique leveling system that guarantees superb growth with just one tap you get insane Power by just completing daily quests next to Classic Fun PVE there's also PVP in the game so great news for those that want to dominate if you're looking for a game that actually challenges your strategic prowess where every decision matters omnihares is definitely the game for you download omnihurst my link in the description right now or scan the QR code on screen and claim 777 free summons with my link 11 incredible start as in the first week you'll also secure a minimum of 5 legendary heroes for example you want to take a level 1 I would first of all recommend getting sacred flame it's just a good Gantry for Reliable damage that strikes from above so you don't even need to have a clear path towards your target which comes in very clutch sometimes and then also guidance helps out a ton with checks of any type and you can cast it even when you're in the check menu itself really good so even if you forgot about it you can use it in the moment of the heat itself and produce flame for light but this scanner is actually also a multi-purpose tool because it can also be used to deal damage now for your starting abilities I would recommend to start out with like 60 miss them 16 strength and 15 Constitution wisdom is our most important ability as it scales are spell casting Constitution is then going to be our second most important ability as it's going to be great for maintaining our concentration spells which we're definitely going to utilize as a cleric as we get very powerful ones and constriction also gives us HP we start off with it at 15 but we will get it to 16 really soon more on that in a second and strength is then also going to be relevant because we are going to hit things with our weapons and we're going to utilize pretty powerful weapons for this build so these three are the most important abilities at level 2 you get insights into your Spellbook and you get to prepare your cleric spells and I'm going to take guiding both right away right here guiding vault is a really hard hitting level one spell it is probably one of the strongest early game spells just in terms of damage but it also grants you Advantage for whoever in your team attacks set Target after you have done so with guidingbold which is really nice because in turn that means they will have a higher chance to hit and especially early game when you obtain the spell that is really nice because she will miss more often than later on in your adventure just because you are not as proficient in your abilities yet then I take healing word as our healing spell healing words is better than cure wounds for sure as one it's a ranged ability and two more important leads actually a bonus action so you can always use it to heal in addition to whatever your main action was for that turn so you can remove cure wounds here and take something like inflect wounds instead which rolls 3D 10 damage and that is a nuts number for a level 1 spell you can use it to complement guiding bolt as this one is meant to be used when your enemies are in made Adventure then I'm definitely taking blast right here for our starting spells one of the best Buffs in the game can grant your entire party a bonus to attack rules as well as saving throws so you're more likely to hit your enemies as well as prevent getting annoying effects on you from enemies for your entire team amazing ability and finally I'm taking create water which is especially nice as a tempest cleric because the combo is basically allows is you using Create water first which will make the targets wet and the wet debuff that is then applied doubles the damage of all your lighting spells accordingly thus you can see why that's a really good combo the very millisecond you hit Level 3 you're going to stop any activity that you're doing whether it's playing the game watching Netflix masturbating anything because you're going to go to the level up screen right away you get one of the best possible spells in the game at level 3. spiritual weapon this thing is an absolute especially so early on it thanks for you meaning you can even get Advantage from it if anyone else in the party attacks a Target that the spiritual weapon is threatening it distracts enemies in the sense that it draws aggro while your team is chilling in the distance and killing off your enemies and it then also has the ability to hit your enemies with both a normal attack and a special attack that is typical for the type of spiritual weapon that you decide to summon yes you can choose between a variety of different spiritual weapons as well so if you know the enemy is say immune bleed you don't pick the special weapons like a great sword or a helper that have listed on them for example but one of the other weapons that have a more useful effect for that type of enemy so even on a very micro level you can determine the strategy there spiritual weapon is then also a bonus action so you don't even need to sacrifice your turn to make it making it even better all in all it is an insane power Spike for you early on and you definitely want to get a leveled fee as soon as possible eight is a really good spell to get to level four it heals but it also gives your entire team a plus 5 boost to your HP and that stays applied till the next long rest so that can be quite some time for your camera at level 4 I recommend getting blade War just a nice Gantry for defensive purposes that also lasts two turns we also get a feat at level 4 and we're going to get resilient for constitution right here which makes us reach 16 constitutions giving us benefits from a higher even Constitution level and Proficiency in Constitution saving throws meaning it's going to be much easier to maintain our concentration spells like bless for example now as well this is a really good fee to get at this level when also considering the starting ability points that I recommended at level 5 we get something so good that you know I might as well just say stay at level 5 don't level up D6 and higher beat the game as a level 5 cleric to keep it fair for all the enemies that you're going to face because we get this Bellator 5 and if you know you know this thing is more powerful than the universe itself Spirit Guardian surrounds you with Spirit Guardians that obliterate everything they touch and you can move while the spirit Guardian skill everything while you're moving Spirit Guardians is a concentration spell so he casts one turn and it just stays on you and with the recently acquired resilient feat the likelihood of it staying on you has now become much higher and better as well making the feat we got at level 4 an absolute golf tier pickup spared Guardian also halves the movement of your enemies so aside from the amazing damage it does every single turn it also has some actual useful CC so you're also quite late in the combat cycle and you're out of spell slots what is really nice with Spirit guarding is to then just use Dash and then accordingly get more this is in in which you can hit more things with your spirit Guardians we get this spell at level 5 but you definitely want to keep using Spirit Guardians for the entirety of your playthrough and also up level that when you unlock level 4 5 and 6 spell slots it's going to stay amazing at any point in the game also to really optimize the usage of the spelled make sure to check if your enemies are either resistant to necrotic or radiant damage and then accordingly pick the spirit Guardians version that they are malt resistant at level 6 I'm going to recommend a spell that is highly situational but can come in very clutch you'll become Withers himself with a spell and it's revive if I if anything in your party dies you bring them back to life can be the difference between a lost battle and a one battle especially on tactician mode and in my opinion this is just a really useful spell at level 7 I recommend getting death Ward you can cast it preemptively to make sure a party member doesn't die the next time you enter combat it's like a nice little Guardian Angel basically and I also strongly recommend to swap out something like inflect wounds for example as in-flight wounds is not necessary anymore with how much sources of damage we have at this point and get Mass healing word in now which is exactly like healing word but the AOE version of it at the expense of it requiring a level 3 spell slot instead of 8 level 1 spell but healing your entire party is just a really nice thing to have I'm going to group level 8 to 10 together because I would say it's up to preference in which order you take these spells but I would recommend guardian of Fate greater restoration and mask your wounds Massacre wounds is another great source of feeling great restoration is a great tool for moving some of the most annoying CC effects on your party members and guardian of faith is a good summon especially if you position it tactically like in joke points so enemies can't ignore it but guardian of faith is a level 4 spell while the orders are Level 5 spells so you probably want to take guardian of Fate at level 8 at level 8 you also get another feat and you want to use your feet to get ability Improvement and put two points in wisdom the counterp you want to take at level 10 is going to be resistance it's just better than the Alternatives at level 11 and 12 you unlock your first level 6 spell slot and in my opinion out of the level 6 spells so you definitely want to get Hero's Feast right away as your first level 6 spell it is an absolutely amazing spell that you can cast after any long rest that immediately gives your entire party a HP buff a pretty significant HP buff at that as well and it negates various status effects on you and gives you advantage to wisdom saving throws also it conjures his container that gives you a bunch of Gap supplies that you can use for your next long rests which is actually very useful for helping you out getting your needed Gap supplies in the late game especially on tactician mode where long wrestling requires 80 instead of 40 camp supplies on other level 6 spell that I then would recommend is planner Ally this bill gives you the choice to summon one out of three different summons that supports you in combat and the summons actually quite strong and has a really good HP pool as well finally I would also recommend heel additionally as well if you can swap something out 70 HP of healing on a spell is actually really good you get another feat at level 12 as well and again I will take another ability Improvement right here and get two more points in wisdom and with that you will now have reached 20 in our most important ability wisdom and 16 Constitution as well just through our feet as you level you also get a bunch of guaranteed spells that are determined by your domain in the case of a tempest cleric it's all these lighting spells some of them are used for melee combat While others for ranged combat and you get a lot of damage to these spells especially if you combine it with the earlier mentioned combo with the create water spell so it's definitely not a bad idea to focus on healing utility summons defensive spells in the spell selections that you get from leveling up I do want to highlight them one guaranteed spell in particular though and that's insect plague that you get at level 9 it's a really good spell especially if you deployed at choke points as it covers a big area and just destroys the movement of what's inside of it while dealing really good damage as well now if you don't want to use Shadow heart Azure cleric I would probably still go high elf as a starting race as it gives you a bunch of useful benefits like dark vision and Fey ancestry which gives you advantage against being Charmed as well as prevents you being put to sleep through magic it also gives you the useful perception proficiency and either sub race whether you go high half L for an extra cantrip or a wood half L for extra movement and stealth proficiency you will have made a great choice now for gear and items I'm going to go of what I think you should aim towards to and get because these items will synergize very well with being a cleric and our spells early on you don't have to worry too much about gear as a cleric since you have so much power anyways with things like spiritual weapon and spirit guardians but you definitely want to start working towards my recommendations ultimately and you can definitely get some of these quite early on as well the nice thing about gear for a cleric in the game is that there is a variety of gear effects that make your healing extra good in the sense that they provide you some additional benefits to Healing your party members for example the whispering promise ring which I highly recommend you to get because it will essentially bless whatever you heal that is a huge effect considering bus is usually a concentration spell but now you get it for free and it lasts for two turns every time you heal someone in body insane ring then it also opens up inner slot in your spells as you can remove the blast spell logically as well when you get it and in that case I would probably replace with command or something like that for your other ring I would recommend putting on the callus glow ring as it will deal two extra radiant damage every time you damage your enemies when they're illuminated which is most of the time for your ammoth I would then recommend to get the Amulet of The Devout which gives you a plus due to spell safety c as well as an extra Channel Divinity so this amulet is practically just made for clerics and insanely good for them for your helmet I would recommend getting the helmet of balduran which is a really good Helm that heals you at the start of every turn makes you a tanky monster as well by negating critical hits on you they're getting stuns on you as well as give you plus one to Armor class and saving throws for your gloves we're going to go with gloves with a similar effect like our first ring and go with the Reviving hands these are absolutely monstrous gloves for a cleric they essentially give you everything you heal blade Ward so another very big buff to our heels in addition to our Whispering prom spring and it also gives everything we revive to our revivalify spell death Ward so we can swap out that word as well potentially for a different spell when using these gloves you get the Reviving hands in XP however but you have a really good gloves that can be considered as the little brother of these gloves that you can actually get in act 1 and those are the hell Rider gloves which have the apply blade wart on heel effect for boots then we're going to go with the boots of 8 and comfort which grants everything we heal another 3 hit point so that is another buff to our heels which is now the third item in our gear that actually synergizes with all our healing for chest we're going to go with the Luminous armor we apply a raid and Shockwave with this chest piece every time we damage things with R-rated damage which synergizes very well with our spirit Guardians in their radiant form for example as with that we will apply Radiant damage to multiple targets at once all the time for our clock we're going to go with the cloak of displacement which essentially will make it so that every turn the first enemy that tries to hit us will have a disadvantage in doing so really good defensive cloak then let's move on to our weapons first for our Shield we're going to go with vigonias walking Fortress for extra armor class but the Shield's passive grants you a bunch of different really good things as well including a powerful reaction that knocks your enemies prone spell attack rules against you have disadvantage you have advantage on saving throws against spells and you get several spells as well a really good Shield to have then for our main weapon we're going to go with the blood of lathander which is a plus 3 maze so it hits quite hard but it also grants you great effects like when you get down you instantly revive yourself and heal everything around you and you can activate this effect every long rest this also then Stacks with all the Buffs we have to our heels from our other gear making it an even better option for this build it also grants you the tender slide and the crazy Sunbeam spell that blinds everything in its path as well as just deal really great damage and with that you now know every single thing you need to know to be an overpowered cleric early to late game make sure you like the video subscribe for more don't forget to do that and let me know your thoughts in the comments [Music] foreign
Info
Channel: Nizar GG
Views: 185,665
Rating: undefined out of 5
Keywords:
Id: IBODRtBmx_U
Channel Id: undefined
Length: 17min 33sec (1053 seconds)
Published: Wed Aug 30 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.