Baldur's Gate 3 - The Weapons That BREAK THE GAME - 10 Best MOST POWERFUL Weapon Gear Build Guide!

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ladies gentlemen and adventurers of all ages when it comes to balers Gate 3 there is no end to the Glorious times to be had from the incredible story to the intense density of just general activities to take part in around the map and a lot of those activities in one way or another will lead you directly to equipment of all kinds and the type of equipment that tends to get people the most excited are the ones that you hold in your hands the weapons so today I thought it would be fun to just get on in and go over 10 of the current strongest weapons in all of balers Gate 3 with the idea of hey if you're looking for something to work your next playthrough or even just build around and you care more about power than uniqueness maybe you're doing a tactician Run for the first time something like that these 10 weapons will be about the best that you can get of course different classes interact with weapons in different ways but in the least biased way possible I believe these to be the 10 best for the reasons that I will dive into with that said we'll go on in chronological order starting off with any that you can get in act one and the first ones of note are a trio the Lightning Charge weapons you can only get one out of the three of them on any given playthrough but you have a stabby stick that gives lightning charges on hits a bow that gives lightning charges on hits and a quarter staff that gives lightning charges on canri or spell attack hits that said it's specifically what lightning charges do that makes them so nasty which is that for every turn of Lightning Charge you have you gain a plus one bonus to your attack roles and every attack that you make has a bonus one lightning damage per turn remaining and when you reach five turns of the buff you do a bonus 1d8 of lightning damage on hit you can easily make entire builds around this concept and the fact that you can do it with a melee weapon with a ranged weapon or with a Quarter Staff that makes it work with spells makes the concept here extremely versatile as far as how to get it you get to choose one of the three Lightning Charge weapons as the reward for completing the quest that you find right at the entry to walking's rest the in inact one our second entry today is going to be hammercraft the very difficult to pronounce Hammer what is really special about this one is that while it is responsible for pretty much just the most damage per turn physically possible in the entire game none of it actually involves swinging the hammer itself so much as it just becomes a thing because of the bonus effect on the weapon itself called shock wave when the wearer jumps they deal 1 D4 of Thunder damage in a 3 m radius upon landing at first they may sound just a little bit unassuming but consider the fact that that works with flying as well which doesn't cost bonus actions and then the fact this technically counts as an attack when you land and Dres all kinds of other equipment effects as a result and then you can see how this could get extremely out of hand ridiculously quickly as for how to get this one it is actually right beside our first entry also walking rest in act one but this one is locked in a chest in one of the rooms that is on fire third up then we have a fan favorite faar Alo and you may be wondering why I'm showing the same combat clip here and that's because faar Alo is also involved in that insane jumping build just as it is for a lot of powerful builds because the weapon is insanely good and a little bit bugged too a cool feature of the weapon is that it is a long sword with finesse which is unique to this thing alone but the thing that this makes it just as powerful as it is is the bonus weapon action that it gives you faar Alo Melody this lets you once per short rest make the sword either sing or shriek in a radius around you for five turns the effect says that it will disappear if the weapon is unequipped but that doesn't actually happen so you can stuff it in your bag after activating it and it still just actually functions and that's the bug as for why this effect is so potent in the first place the debuff version of this effect the streak makes it so anytime an enemy takes damage in the radius of it they take 1 D4 of Thunder damage as a bonus and there are a lot of ways to make enemies take multiple instances of damage all of which proc this effect which makes it super strong as for how to get it faar Alo is simply waiting in this exact spot down in the underd dark area of Act One stuck inside of a rock so succeed at interacting with it and it will be yours easy peasy fourth today is going to be the blood of Leander most people's first found legendary weapon by the time that you reach proper endgame this weapon won't hold up quite as well as some of the other contenders but I thought it did deserve a spot on this list just because of how good it is for how early you can get it it is still technically in act one where this is and it literally has a sixth level spell that you can use on it in Sunbeam which is just ridiculously strong for that point in the game and will honestly get you through a hell of a lot even though it's only one use per long rest on top of that it also gives you essentially a cheat death which is just a nice bonus and aside from that it's just a really solid mace with plus three weapon enchantment that also has bonuses against Undead to get this one travel to the rosy mour Monastery in act one there's a puzzle that you'll start up on the second floor that you can follow through with to get this relatively easily or you can just straight up steal it and blow up the entire area in an act of spite your choice really fifth then we move on to act two and this one is a little bit special the Drake throat glaive I don't know you look at it and it just seems okay right bonuses to dragon born breath weapon is all right pretty specific weapon enchantment plus two is okay but then it has draconic Elemental weapon and this is the neat part this lets you give a weapon plus one to attack rolles and also give it a bonus 1 D4 of your choice of Elemental damage until long rest which may as well be permanent as you can repeatedly apply this you would expect that for this weapon you would just want to use that on the weapon itself but the reason this effect is so strong is that you can just throw the weapon that you actually want to be using on the floor that counts as an object in the world then put on the Drake throat glaive you draconic Elemental weapon to Target the weapon that you've thrown on the floor and now you've just given a different weapon a sizable power Spike that is what makes the Drake throat glaive incredible you would probably never really want to use it as your actual main weapon but the fact that it can buff whatever you do want to use as your main weapon is crazy just permanently to get this for yourself simply pick it up from the vendor right here located inside of moonrise Towers six today we're going to move on to act three then and right near the start you can pick up Nile Runa which is just without a doubt ridiculously powerful plus three weapon in enchantment to make it strong as a base a bonus 1d6 of Thunder damage on every hit which is quite a lot then this also has a special effect where if you throw the weapon it will immediately return to your hands so you can throw it on repeats and use it as both your melee and ranged weapon as a result but also when thrown it will do 3D four of Thunder damage in a 6m blast radius around its Landing location which give this weapon quite a bit of AOE damage as well on top of that you get immunity to Falling damage just straight up 3 m of bonus move speed which is great and you get special weapon attacks for use once per short rest two different ones one of them is a charging attack with 12 M of movement that does a whopping 68 Thunder damage and has possibility of inflicting bleed to the other one doing 66 of th damage and a bit of an AOE while also pushing anything hit 5 m away from you that is just such a long list of absolutely glowing positives this impossible not to call this weapon one of the strongest around as for getting it the circus in Rivington at the start of the ACT there is a Jin running a wheel game you can pickpocket the ring that he uses to cheat at the Wheel game and then you play the wheel game again and you'll be sent off to the Jungle because you won how dare you right beside the portal that will bring you back is a locked chest and inside of the chest is NY Runa seventh then we have the diva mace and this one is just so simple but so obviously powerful no bonus effects no weapon enchantment no special spells or anything hell this is a gray item but it is 1 D6 of pleasing damage base with 4 d8 of radiant damage on top of that that is essentially like having a free Paladin Smite on top of every swing of the weapon that you do for free and and that's before even considering that you could put a Smite on top of that on the same weapon you can even dual wield them with the right feet if you want to there's not really much to talk about with this one honestly it just has massive numbers and that makes it good for quite obvious reasons as for how to get it as of the recent patch this only drops in one way which is to go to the storm Shore Tabernacle location in the lower City enter the basement steal something from one of their chests and then clear the curse that you are given for doing so after you clear it it will spawn in a diva and you can either disarm the diva and steal its weapon there or if you kill the diva and then come back after taking a long rest you will find a pouch on the floor that holds the weapon waiting to be picked up eighth up is the Duelist prerogative legendary Rapier and even a brief look shows you this has so many effects on it 1d8 piercing with a bonus 1 D4 of necrotic damage plus three weapon enchantment critical hits when rolling a 19 if you aren't using an offhand weapon and also this gives you a bonus reaction per turn which normally is just all right but then you have withering cut which let you use a reaction to add necrotic damage every time you hit with the weapon so having a second reaction is just having more damage stick this on a b and every reaction is suddenly worth six bonus damage so especially if you aren't planning on triggering attacks of opportunity this is a very valuable use of your reaction then it also comes with challenge to duel which is okay more importantly duelers enthusiasm while you aren't dual wielding you can make an additional attack with this weapon per turn as a bonus action which is essentially like entering a barbarian rage but without you know being a barbarian as for how to get it that comes from the quest to say VRA in act three which is started in the bassil escap barracks right near where you enter the lower City ninth today is the staff of cheris necromancy which is strong but for a bit of an unusual reason the weapon damage is irrelevant as this is just for spellcasters giving enemies disadvantage on saving throws against your necromancy spells is good and then the big one which is when you kill an enemy with any spell you absorb their life Essence until long rest which lets you cast one necromancy spell for free of any spell level the thing is there's actually a bug with this right now at least we assume it's a bug because it's just way too strong and that's because this effect doesn't have a limit and you can essentially just chain level six necromancy spells back back to back to back as long as you have enemies which for obvious reasons is absolutely disgustingly strong to get the weapon for yourself then head to fil graes mansion in the lower City and once you get in you will have to kill someone who otherwise is a vendor which is the Mystic Caren a mummy type fellow who just hangs around in the basement then our final weapon of the day is Marco hesar which I probably pronounced wrong the legendary staff plus one to spell save DC and spell attacks as well which is great the Arcane battery feature which lets you activate it to remove the spell slot cost of your next cast once prong rest basically a bonus six level spell if you use it right which does seem slightly anticlimactic compared to the last one but not only are you not locked to using necromancy spells for this but this one is also not a bug but an intended feature on top of that it also has even more to give though with Cara's favor which lets you once per short rest andb yourself with a specific element giving you resistance to that damage type but also giving you bonus damage when you hit others with the damage type there equal to your proficiency bonus and also giving you access to a couple of bonus spells depending on which one you choose as for how to get the weapon then start off at the Sorceress sundry's shop in the lower city do the whole portal Shenanigans to get yourself into ramith Tower and then on the side of the room there is floating furniture that you can slowly jump down to reach the lower level around the room there are unmarked buttons use the spell see invisibility to see the labels on each one and find the one that says below because you already have C invisibility active as well once you get down there you will see that there are levers in front of the bubbles use the lever to get rid of the unpassable force field pass the check to pick it up and then you'll have the staff for yourself and That Just About Does it for today then everyone a nice big collection of 10 of the best weapons in the entire game let me know what you think of course as well I chose some that I think are the best for a variety of play Styles and classes there will be some way more specific combos that result in some absolute nastiness too so let me know if there are any weapons you think should have been on this list that aren't here and maybe we'll do a follow-up to it in the future like if you like the video subscribe hit the notification Bell for more and most importantly ladies and gentlemen until next time stay sweet Josh cotton and Hollow with the videos dropping the humor like a hammer on your tippy toes bringing entertainment on a daily arrangement to take our insanity and turn it into entertainment yes I said entertainment twice to reiterate that it is nice to look into your faces on a mostly daily basis when you let us in your homes to make the whole world our stage is uh goodbye
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Keywords: baldurs gate 3 markoheshkir, baldurs gate 3 deva mace, deva mace, spellsparkler, best build, baldurs gate 3, baldurs gate 3 best weapon, baldurs gate 3 best armor, best weapon, best armor, weapon, magic item, rare magic item, baldurs gate 3 combat guide, best class, build guide, baldurs gate 3 gear, baldur's gate 3, gameplay, guide, best, paladin, sorcerer, subclasses, baldurs gate 3 act 3, act 3 guide, act 3, bg3, secrets, best weapons, build, class, legendary weapon, ragegamingvideos
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Length: 11min 19sec (679 seconds)
Published: Tue Oct 03 2023
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