BALDURS GATE 3 Shadowheart Build to DESTROY HONOR MODE

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hell and mercies welcome to the world of balos Gate 3 it's me the SP King and in today's video I will show you super cool build for shadow heart yeah this lady is everybody's favorite and I got nice build for here to rock through Hunter mode easily I used it on my good guy play through and recommend to everyone who want to have a fun with really powerful cleric in a party Shad heart is cleric and when you're playing cleric most of the time you want as much cleric levels as possible and actually in the early game I recommend starting as cleric and getting cleric levels but on level six you want to respect your character and change your starting class instead of going cleric we starting with fighter that's really important by picking fighter we getting Constitution having through all proficiency and now we can use concentration spells without breaking concentration too much so fighting style defense ability Point distribution wisdom and Constitution are main important stats so we getting wisdom to6 and Constitution 26 as stats is not too important but sometime you want to hit enemies with your maze that's why getting something like 12 or or even 14 in strength is nice idea dexterity won't affect our armor class when we using heavy armor and that's one more reason why we picking fighter because fighter getting heavy armor per efficiency from the first level when you picking him but dexterity affects our initiative and we don't want to act last most of the time so getting 12 dexterity is nice idea cleric created let's get first levels instantly we're switching from fighter into cleric and and Shadow heart is tricky doine ceric we don't want it we want like really stable powerful ceric that we can rely on that's why we're going with light demain cleric in my opinion most powerful supportive cleric that can do Insane amount of damage at the same time just by leveling you will gain access to a lot of cool light spells that will use fire damage first level burning hands three to six fire damage in Middle range really insane Fair fire is not nice too you can use it to break invisibility of your enemies and give advantage and attack roll against them to your party but most importantly we're getting warding flare you can use your reaction to impose disadvantage on attacker even when they attacking your allies and coolest part you will see what enemy roll so if enemy rolling critical hit just use this future and they probably will miss or just not make critical heat really powerful stuff for our early game cleric spell I would go with my favorite long range spell guiding bolt Mill range spell inflict wounds and it's radiant and necrotic damage so we got two damage types depending on what enemies we're fighting we can pick right spell to cast most important stuff healing wart your most usable spell as cleric on all levels you use an only bonus action and by using this spell you can help your teammates get up so you don't need to count and use action to pick them up just heal them a little bit and they healed another useful stuff is blast just to give additional one4 to attack Ross of your LI or Shield of face two Armor class in early game is really nice ability to have it uses concentration but there's nothing more to concentrate on so let's now rush through levels of cleric basically level three we're getting our another bread and butter channel divin to spell Radiance of dawn to to 10 radiant damage in radius you will cast it every fight that's crazy how effective this spell is while you get an additional spell slots every level I w't stop on them too much so just pick whatever you like this is like most important spells we already taken them third level we're getting scorching Ray best far spell possible and access to a lot of level two spells from cleric from level two I would go instantly with eight and hold person a lot of players like spiritual weapon I don't like it it uses bonus section it creates additional body in the fight this body can attack this first damage least resistant damage in the game but in my experience it's pretty slow so in most cases not usable I just prefer to have hold person just in case level five we getting can trip produce flame in case you need some flame and we getting fit it will be ability Improvement wisdom to increase chances of our spells to hit and basically that's it level five that's uh where we unlocking our most favorite spell that's why we're going to level five first and then we're switching to fighter we want to unlock Spirit guardians from this point of the game you will never use another spell so now just pick every spells that require no concentration I would go with M's healing wart in case you need to heal all your and rify in case you need to revive them if you failed to heal them sometimes it happens in honor mode another useful spells for next levels is remove curse you will need it occasionally in this game and animate dead just in case you need to Reliable body in a fight that can tank some damage level seven nothing special just improved Waring flare level eight that's where we're getting level seven cleric we're getting access to level four spells and honestly we don't need any of those but if you want some I would suggest picking Dash word that's nice buff sometime you need it level eight that's where your can trips become stronger you're adding your wisdom modifier to damage of can trips but most importantly we're getting Feit over here while it's smart idea to get 20 in wisdom I would suggest going into warcaster feet instead it will give you advantage on saving throws to maintain concentration so now not only you getting this constitution having throw proficiency from fighter level one you're rolling two dices instead of one and now it's just impossible to break your concentration and you will gain nice reaction that will use your shocking grasp at moving targets that's trying to run away from you and targets will try to run away from you a lot level 9 cleric we're getting level five spells and now we just don't need any of those we're just leveling up level 10 we're getting divine intervention Z that's really powerful level and you want to get your divine intervention at exactly level 10 so I recommend to respect at level 10 get divine intervention and then respect again or just wait until Level 11 you can use this once and you will use it to gain weapon and we're finishing at level 12 with level 11 cleric that unlocks level six spells so what we want to pick here here you want to pick planner Li and heroes feast two level six spells most of the time no one picks two spells from level six because you don't have a lot of spell slots but I will show you how to buff your wo party and make it unbeatable so for light domain you will get variety of fire spells I won't show them here right now I guess you know how they Works Fireball looks like full of fire that's doing 86 fire damage just in case you need fire damage you can use the Spells most of them don't require any concentration like flame strike for example it's doing fire and rant damage fire ball scorching Ray so I'm just removing them from my hot bar lyri get this turn Undead future that can make all undeads run away from you but again it doesn't matter too much for our build that's actually all we need to play this cleric but to understand how it works let me show you final endgame build there's a lot of synergy in it so that's why every item is pretty important Helm of balron you're getting bonus to Armor class and saving throw to keep your concentration and every turn you're being healed by two hit points for cloak slot I will go with vious cloak you're gaining temporary hit points when you casting spells while in melee it's very nice for your survivability now for armor slot there's two armors that I recommend in early game from AR two you can get this dant spint mail really powerful St stuff it's heavy armor with 19 Armor class and plus two to Constitution Constitution affects our concentration so no brainer and additionally we'll have more hit points but in the late end game I would suggest armor of persistence all incoming damage is reduced by two and additionally you gain in resistance and blade work resistance adding plus one D4 to your s throws again to keep your concentration and blade W you're getting resist to bling piercing and slashing damage to all basic damage types nonmagical damage types and this will have all damage you take super powerful and game armor for our glove slot it will be Reviving hands when you heal creature it gains effect of Blade wart so same effect resistance to bling ping and slashing damage and if you revive creature it gains effect of of Dash work so next time someone kills this entity it will be revived automatically to one hit point and you gain a free rify spell basically once per long rest so in case someone of your party dies you cast this spell it uses no spell slot and it will automatically cast level four spell on your light very powerful stuff for boot slot it doesn't matter too much I like something like disintegrating night Walkers that gives you Misty step nice for Ability for like low Mobility cleric for bow slot uh just use any bows that give you maybe advantage to your initiative there is one bow that gives plus one initiative in early game and this is a three bow with plus plus three to initiative again you don't want to act last in most battles but bow slot is not so important as your gerly Amulet of devote very powerful amulet gives plus two to spell save DC it will be harder for enemies to resist your spells and save from your spells and you can use additional Channel Divinity charge chel Divinity is your Radiance of don't spell so it will be 2 to 10 plus 12 radiant damage in a really large radius as you can see crazy large radius another am that you want for this build is spell crack amulet this will give you restoration of any chosen spell slot for second ring slot in early game just pick any saving ring like rink of Mind shielding just to have advantage to not being Charmed sleeped or other bad conditions but in the end game you want ring of regeneration again it's the beginning of your turn it will heal you for one to4 hit points you can get it early in act three and it will help you doing same job as Helm of balron because it's super late game helmet it will heal you every turn basically and ring that you can get from the like first minutes of the game Whispering promise when you heal creature it gains one4 bonus to aut rolls basically it's G getting bless and saving throw for two turns so again it's getting bless for free when someone is healed and with this combination as you can see you being healed every turn so you're getting this additional one4 to S throws each turn now our weapon and shield so for shield I like uh Suarez sled board it's giving you force conduit each turn which will block some damage and for our weapon it will of course blood of lunder super powerful cleic mace once per long rest when you die you're regaining hit points instead and healing all your Alles around so again really powerful if someone focusing you it's plus three enchantment it's easier to hit even when you got really low strength so really nice weapon and it getting Sunbeam level six spell so really powerful stuff but when you don't need this Sunbeam and other effects from your maze switch to devotes maze that's maze you're getting from your devotion from Level 10 cleric special ability and this weapon will wrap up our build to make it crazy broken so how you want to play in the end game at this cic you start with planner life my favorite is gennie he helps so much in the end game so feel free to summon him now you don't have any level six spell slots but you just switch to spell Crocs amulet using spell slot restoration and restore level spell slot now can get back to your Amulet of devote for example and cast Heroes Feast it will increase your party Health points and give you additional Feast supplies so you don't need to find them or to buy them just getting this for free for level six SP slot actually then cast eight level five and just look at Health points of your party even on hunor mode you will be stronger than bosses your genie will have almost two 100 other party members will be 150 weak party members will be 120 it's really nice and Powerful Health pool there is actually a way how you can cast all these spells and keep all your spell slots more that later most of the time your party members will start a fight but thanks to our build we will still have really high initiative and most of the time act in the First turns in combat and that's where broken part of this build starts from the start we already getting this BL on us from the ring and of course we will get Blade word and resistance so it's really hard to hit us but on first turn we want to use bonus action to cast healing incense hour this will heal one4 to all nearby teammates and make sure to stay nearby on the first turn depending on where enemies is located you can try one of the two things you can be like full support and get your concentration on something like hold person or FY fire it's already pretty hard to resist your hold person and it's only level two spell slot when you succeed every lii attack will be critical heat for really big damage numbers and when someone attacks your teammates you will be offered to use improved Waring flare to make enemy attack with disadvantage use it especially if they rolling for critical heat and you can hover your Mouse to see exact roles so they need 16 to hit they get in 10 bonus really high bonus so maybe it's not worse to react when it's not critical hit do not react but when enemies don't have really high bonuses you can always use it to improve disadvantage on their attack and probably they will miss so that's nice idea to do and now broken stuff so from the second turn and so on every turn you will heal your allies this means you will give blade word resistant to all physical damage type to your Li and blast additional one4 to attack cross and seven throws each turn for two turns so basically for full fight while you staying somewhat close in case you wanted earlyer just use Mass healing wart from level three spell and instead of using hold person from first turn I recommend using Spirit Guardians that's only level three spell and you can choose one of the two versions radiant or necrotic damage make sure to press examine on your enemies and see do they have necrotic or radiant resistance no they don't so we can use the spirit guardians but now we can upcast them up to level six we don't have level six spell slots so upcasting to level five and we're doing 5 d8 every time we're attacking someone with this spell so this is basically quance they stand nearby doing some damage and how to use them is really easy now enemies already grouped up especially on second turn now we can use M step if you got same build and same items as me and just teleport to inflict damage on them they already getting damaged and now we just run around in the circles nearby of enemies doing this damage to everyone basically here try to stay close to your enemies because when they will try to run away they will probably provoke opportunity attack and you can use your shocking grasp with Genie just use shifting sense it's same as Misty step and your main idea with your summon to group enemies so just position yourself and use Thunder Wave to pull enemies closer to your cleric and of course do some damage at the same time and then comes coolest part if enemies still surviving when Spirit Guardians active you can use your bonus section to heal your teammates yourself give blade W bless and other stuff with this bonus action just in case you need but coolest part now you can do damage with Spirit Guardians just by running around just come close to your enemies and this will damage them as you can see everyone is damaged to Safe movement speed I recommend using jump with bonus action in case you don't need this bonus action for other stuff and as you can see it's really hard to hit you everyone just missed yeah we got 24 I it's really hard to hit us and B basically just jump to next enemies and do even more damage and after you did damage to a lot of enemies make sure to finish your turn somewhere where you can hit a lot of them and just use your channel Divinity Radiance of dome for additional 2 to 10 plus 12 damage basically every turn we doing to all nearby enemies 5 d8 and 2D 10 plus 12 damage that's insane amount of damage for supportive class while keeping our HP as high as possible giving blast blade War to our teammates having really high Health points that's really insane and super powerful cleric I hope you enjoyed this build and it will help you beat honor mod easily see you in the next videos guys
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Channel: Spud The King
Views: 68,343
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Length: 19min 15sec (1155 seconds)
Published: Thu Jan 11 2024
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