INSANE SPELL COMBINATIONS in Baldur's Gate 3

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what's up Kingdom did you know you can use chromatic orb to create electrified water and then evapor this water with fire spell to make electrified steam at the same time your enemy will be wet so when you're attacking him with water Elemental this enemy will be shielded and when enemy Shield they are vulnerable to call damage but why use cold when you we can do a little bit more water to make our enemy Frozen and we able to force damage to basically disintegrate to ashes that's pretty big combination but I show you today a lot of cool combinations that is more easy to use and will make your BDO Gat re walk through a lot more fun let's go and we will start with C trips first of all how to actually combine your spells main stuff that you need to know is initiative that's initiative tracker and if any enemy between you and your teammate you your party member you need to destroy them first this will combine your party members together and you can make this combination on the same turn so most basic can trip is fire bolt and the best combinations of course will be with something that can utilize fire for example in another level one spell grease that will make grease surface beneath your enemies they will possibly will fall prone and let make them easy targets for our Firebolt but when we attack enemies with fire bolt this g surface will blow up creating fire and doing additional damage and also making enemies burning so they will take more damage next turn but if a lot of enemies still alive you can use create or destroy water on this enemies This Will Destroy fire but make Steam Cloud steam cloud makes enemies wet and vulnerable to lightning so any other Lightning Spell or even can trip like shock and grasp will do additional damage with your next party member or on next turn but also you can just touch steam Cloud to create electrified steam int electrified steam will do more damage lightning damage on the next turn to your enemies also don't forget next can trip Ray Frost can create some slippery surface on water this will possibly make enemies prone and when they line in the electrified surface they won't be happy because they will take double damage from this let's go to the next combination and let's not forget about best can trip in the game Eldridge blast it's super easy to use and you need to know that with the right Elder invocations it can push enemies away that's why ELD blast is very nicely combined with some dangerous area spells like cloud of ders Spike grow Cloud kill wall of thorns wall of fire and other dangerous area spells you just need to align yourself so your enemy is between you and your danger area and push him with alridge blast that's [Music] simple and same goes for another can trip turn whip while it's not doing really a crazy amount of damage if you got some dangerous aor like cloud of diggers and maybe enemy run away from it you can use turn whip to pull enemy right into this cloud of daggers and destroy him easily all these K trips doing damage on their own but there are some krips that doing no damage like minor illusion still they can be very useful if you want to do some combinations especially before combat even starts by doing this minor illusion it will make all enemies stti up in one area and possibly right in the area where you need them to be so look they going in and basically you can combine it with a lot of stuff first they all standing together right now so we can combine it easily with basic spells like burning hands to utilize them and do all damage to All Enemies at once to make first instance of damage with Cloud Duggers or other spells that's basically why Minar illusion is one of the best can trips in the game or with the right circumstances you can easily push all these enemies off the cliff or just lure them to difficult area where you can cost I grow so it will be really hard for them to get away next spell that I really like to combine with something is basic level one warlock spell hellish reuk it uses your reaction and spell slot to inflict damage to your attacker damage is really nice and best combination in my opinion with armor of agus because they doing kind of same stuff you just need to go nearby your Target and then get away for opportunity attack if targets hits you you'll do really nice amount of of damage to him with armor of aatos and also with h shuk at the same time effectively doubling your damage without even using action or bonus action and next great warlock spell that you can make combinations with is hex of course hex use an only bonus action and spell slot and you cast it on your enemy to inflict additional damage with any damage s you're doing to him that requires attack R and you know what requires a lot of Artic rolls Eldridge Blast Of course with high level warlock you can do three Eldridge blasts in one turn and this will make three instances of damage from hex but you can go even further if you want to use another spell slot with scorching Ray high level scorching Ray fires a lot of scorching rays and you will do a lot of instances to the same Target a lot of instances of hex damage of course next spells that you can combine in early game for a lot of success is magic Missile while it's one of the greatest spell in my opinion on its own there's another really good spell that fall off into the late game and even in the mid game and that's sleep you can put creatures into magical Slumber but uh up to combined 24 hit points from level one upcast it to level two it will be 32 hit points so most of the time when you get the Spells level two creatures already will have a lot more hit points points and you won't be able to put a lot of creatures into sleep but instead of killing lots of creatures you can cast magic Missile to do little amount of damage and that will be enough to put them into sleep and now we're going to Juicy part level two spells let's start with en large reduce you can't directly combine it with other spells for good results but you can combine it with small races like dwarfs or gnomes or other small guys CET will reduce and they will be a lot more smaller now when reduced they can go into small holes and difficult areas where you otherwise won't be able to get but also when you enlarge creatures they starting to do additional damage with each attack and you of course can combine it with strong guys who is doing large amount of damage and a lot of attacks in one turn like monk for example enlarged monk will do lots of damage with your favorite a fly of blows even on low levels it's super difficult to resist and you know monk doing lots of attacks in one turn so a little bit underrated level two spells that can be really nicely combined with cool stuff cloud of ders and moon beam it's easy for enemies to run away from these spells because area of effect is not too big but there is another really underrated spell gust of V pushes enemy five M away but most importantly got really large range with this spell you can push enemies through moon beam and uh cloud of daggers for them to take damage also it's very nice to create choke points for example cast cloud of ders on the door and this door will be almost unaccessible if enemies try to run through this door and going inside this building you just cting Gast of wind and pushing enemies a from this building but coolest part unlike Thunder Wave gust of wind working on all area on The High Ground And even on the low ground so now I will push Goblin that is on high ground into cloud of tigers and Goblin on the low ground will be pushed into the moon beam and will take additional damage look at this beautiful combination also most of the time enemies don't run away too much from this Moon beams areas so don't forget you can use stor whip as action to pull them through moon beam but this will use your action so never forget you got completely free bonus action shove and just shove enemies into the moon beam or cloud of daggers also you can push and pull enemies into Spike grow really powerful dur it spell so again combine it with something like Thunder Wave to push enemies into the middle of these spikes and they will take large amount of damage but there is one more secret level two combination that can win you a lot of fights completely free just open the door and cut spy grow inside of the building most buildings is a lot smaller and spy grow will cover all area inside and now all you need to do is to close this door and cast Arcane lock this will effectively lock this door and make it unaccessible and unbreakable basically your characters by way can unlock this door but most enemies won't even try they will be locked inside and won't understand what they can do now to survive next level two combination is really rare but if you manage to pull this off it's doing crazy amount of damage very useful against bosses basically against enemies you got large amount of Health points first of all you need to make enemies wet which create or destroy water now our enemies is vulnerable to cold damage because they are wet and and also don't forget that you vulnerable to cold and lightning damage but instead of doing this type of damage first of all you want to do another underrated spell fantasmal Force it's doing psychic damage every turn while you're concentrating on it damage is not really big just one D6 that's why this spell is pretty underrated but if you successfully inflict this condition fantasmal force can switch from Psychic to cold or lightning damage all you need to do is to inflict some type of cold or lightning damage to your enemy and because they R they will take double damage from this cold damage and now we'll take double damage from fantasmal Force cold damage that's really useful combination especially because after making enemies wet they will probably will be fult prone although this requires three py members or really big setup still very nice combination against bosses because damage is pretty cool and almost free and yeah don't forget about this create or Destro watch spell it can be combined almost with anything any cold or Lightning Spell you just make enemy sweat create some water beneath of them and if you're doing cold damage this will be slippery surface if you doing lightning damage it will be electrified water and the enemies will take double damage also it's very nice to know that you can C create o water as spell slot this will make larger radius of water water you can even upcast it to basically flute large amount of area with water or you can cast it as cantrip Rus is a lot smaller but again you don't need a lot of water most of the time and we're going to level three spells so again next spell can be very nicely combined with create or destroy water just make some enemies wet and now all you need is warlock with Hunger of hater because hunger of hater do large amount of cold damage and you will basically double it with making enemies rat enemies will take damage when entering into hunger of haer and also when ending turn inside of this dark area that's why it's nice to combine with Arcane lock if enemies inside of some building with gust of V if you want to just push them inside of this dark area or with whole person if your target is humanoids damage is really nice and that's nice combination also pretty basic combination when enemies in sight of water surface and hunger of haer all you need to do most of the time is to just use some type of cold magic so basically Ray Frost will work to create slippery surface and will make enemies prone inside of this danger zone but make sure to cast slippery surface before hunger of haer another very strong level three spell is call lightning of course it's no brainer to combine it with create or destroy water to inflict double damage to your enemies and damage is really impressive but also it can be very nicely combined with something like gust of V you just push enemies into the wall they will stay together and now you can easily use C lightning to inflict large amount of damage to these enemies and next combination for my favorite cleric of course with Spirit Guardians no brainer very good spell you just cast it with your action and spell slow lot and now you can run around and inflict damage to your enemies but sometimes enemies is too far away one from each other that's where you can combine them with Misty step to teleport and even ignore opportunity attacks this teleportation uses no movement speed so you can effectively do damage to All Enemies around on Battlefield the problem that when you useing Spirit Guardians if enemies attack you you probably will lose concentration on this spell so my next combination will take care of this Stu all you need to do is to cast stinking Cloud This Cloud prevents enemies from taking actions and that's very useful in Mele range and while they can't take actions it's really easy to keep concentration on your spirit guardians or you can use something like Darkness to protect you from your range spells I mean from enemy range spells of course not yours but sometime you want to set up really cool combos like I showed you in the beginning there that's where it comes banishment level for spells that's where we start you can banish enemy for two turns this effectively gives you six spell to make some combinations just banish your enemy outside of this existence and now you can easily do a lot of setup with your other teammates you can come close with your cleric with Spirit Guardians drop some area of damage spells like Cloud kill and even do some crazy stuff like hunger of haer and other spells this will make crazy set up and when enemy comes back this enemy will be instantly damaged by all these setup spells maybe we be fall prone on ice or whatever you will make with your imagination so next spell is really not so popular Evers black tentacle it's not doing nice damage for level four spell but there is cool and nice uses of the spell this spell will make hard terrain for your enemies it will be really hard to get away from this 's black tentacles and when an enemies taken by black tentacles you will have advantage on not a Ross against them that's why it's really easy to combine with something like ELD blast or scorching Ray basically any spell that uses ATT a coll and fires large amount of rays so yeah it's caution Ray or ELD blast another good level for spell is fire shield and we will be using cold version you just cast it and then choosing fire Shield Chi whenever someone hits you you doing C damage to attacker pretty easy and Basic Spell but if you combine it with armor of a gatus your character will be almost unkillable and will inflict around 40 damage on heat I mean when enemy hits you and to increase damage that enemy will take you can use create water on this enemy to make him wet now enemies is in real danger one of the most broken spell combos in this game is using greater invisibility level for spell to make yourself invisible then with your lie you want to cast pass without trace this will help you doing stealth checks and now every time you're attacking with your spells or weapons you will succeed on Ste checks most of the time so you can keep invisibility and doing damage at the same time even destroying armors with fireballs and SC Fortune race I told you that sleep fall off really fast and even on early levels you already can't use sleep level one to put into sleep a basic enemies on hard difficulty but if you use level four polymorph you can convert enemy into the ship ship will have three hit points and now you can easily put this ship into sleep mode easier than take candy from a baby sleep shiy slip and we going to end and level five spells Cloud kill really powerful damaging spell and of course you can combine it with already known pushing spells like Thunder Wave to push enemies inside of this Cloud kill so they taking damage inside or gust of V or even ELD blast because you can switch and pick targets separately with eldri blast and push multiple targets into this area easily with just a can trip most of LEL six spells will be the same if you want to combine them you basically combine in wall of turns and other stuff with pushing spells chain lightning level six spell you can combine it with twin spell metam magic and now you can cast two chain Lightnings at the same time for a really large amount of damage but if you want some cool and interactive ways in the end game instead of just doing damage you can make some cool combinations with Arcane gate you're just creating one gate one place and far Far Far Away second gate now we can easily go back and forth between these two locations and everyone can use this Arcane Gates all you need to do right now is to just run away from enemies through Arcane gate because enemies can use Arcane gate too and all you need to do right now make it impossible for enemies to engage you with difficult terrain spells like spy grow block areas with cloud of daggers and other area spells push them away from Easy Pass with something like Cloud kill and now just hold the line that's my favorite Bal gate three spell combinations I hope you enjoy this video and see you in the next videos guys
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Channel: Spud The King
Views: 4,101
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Length: 19min 44sec (1184 seconds)
Published: Wed Feb 14 2024
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