What are your best uses for a bag of holding? (r/DnD)
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Channel: MrRipper
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Length: 12min 41sec (761 seconds)
Published: Tue Jul 21 2020
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In our current session, the bag of holding is used to store our dead bodies. We ended up using a couple bodies as food and it ended up saving us. We also made it so that if you swing a dead body it does 1d6.
A trick we've used a few times.
Party: We have _________ for you. It's in this bag, take it.
Character who is about to have a bad day: Okay, I'll just take a look in there...
First session I ever played we had the prison break beginning to our quest. A war broke out outside the castle and a huge boulder smashed out prison walls freeing us. Our Wizard, also first time player, was really eager for combat and asked the GM if there were any weapons for him to pick up. GM: no, there are no weapons kept near the dungeons. Wiz: but what about the wall? Arenโt there rocks? GM: (trying time control our access to weapons for at least the first half hour of the first session) yes, but the blast shattered it to bits. There are no rocks larger than your fist. Wizard gets disappointed until our rogue jimmied open a closet and stumbled on a bag of holding (there was a treasure room the GM was going to lead us to to get our start and he wanted to make sure we could get out of there with whatever loot we earned) Wiz: thatโs perfect! GM: ...why? Wiz: I pick up ALL the rocks and put them in the bag.
This may not seem like much but for the next year and a half of playing whenever the Wizard got board heโd reach into the bag of holding and tell the GM โI throw a rockโ. Seeming never running out of them. This one gag started so many additional plot threads that it took us forever to complete the main campaign. But man weโre those tangents fun. :)
A necromancer I play with uses them to store skeleton hoards with all but one equipped with clubs while one holds another bag and repeats the loop two more times the dm nerfed it and said he had to roll a d20 for each skeleton with a bag saying something like "to make this more fair roll to instruct the skeletons with bags " so if the first succeeds but the other two fail there would be a skeleton hitting enemies with a bag if bag 1 and bag 3 succeed but bag 2 fails then bag 2 basically explodes a bunch of bones
Our halfling druid used one as a pillbox that his Gorilla carried around. He'd just chill in there with a crossbow and rave sticks drawing everyone's attention and generally being a nuisance while the paladin questioned his life choices, our ranger took potshots at people, and I (the Arcane Trickster Drow) slunk around being a lethal kleptomaniac... Our DM was not amused.
One of the campaigns i was playing, we were nearing the pre-final boss and then the bbeg, The king of the city and the lich controling him. Me, to DM: are there any shops nearby? Dm: yeah, a weaponsmith, a tavern, and a magical shop. Me: Can i buy 2 bags of holding? DM, confused: okay sure whatever. You know where this is going. Yep, i put a bag of holding into a different bag of holding. In the middle of the bossfight with the king( a mighty wizard) the lich shows up. I tell the dm i run at them and put one bag into the another. The dm is more confused. He googles what would happen, and, after reading a bit, turns the phone off. The table is quiet. DM, as a last resort: make a dex check. Me: i got 18, is that a pass? DM, internal suffering: You create a black hole in the middle of the room. It instantly kills the bbeg, the king and your character. The campaign is over. Goodbye.
This was a good game
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After a tavern brawl, we had a few PCs that ended up in a local jail, with all their items locked away. Our rogue breaks in and scoops everything into his Bag of Holding. Including another PCโs Bag of Holding.
A black hole opened up and the campaign world was destroyed on the first night.
Late, but whatever.
It wasn't the Bag of Holding, but the Handy Haversack. My Bardic Rogue Elf and the Roguish Monk Gnome were trying to break into a house to steal something that we needed and time was of the essence apparently. We had barely stealthed onto the roof across from where we needed to go and RM had just failed a skill check to get to the other side.
I had a brilliant idea and told the RM to hold his breath. I "shoved" the gnome into the haversack and used my feat to Misty Step to the other roof after confirming the distance with the DM. It was an automatic success. I reasoned that since I can only teleport myself with Misty Step, I would make sure the Gnome wasn't technically with me since the Handy Haversack had a different plane of existence inside the pouches. I used it again when we set off the alarm and had to get out.