Good morning, everybody, and welcome back
to VG Myths: the online internet video game TV show that likes what ludonarrative dissonance
is doing, but figures it could use a few pointers. Uncharted: Drake's Fortune is a cinematic
platforming third-person shooter in which our ostensibly likeable protagonist guns down
hundreds of mercenaries who could clearly use a break. Which is why tonight we'll be trading in our
guns and much more politely punching and exploding them. Can You Beat The Uncharted Minimum Gun Challenge? But first... it's Pop Computer Unboxing Time! Ironside Computers, in exchange for this sponsorship,
offered me this masterpiece based on my original character Bron Tonne. Iconic suit on the front, head sillouette
on the side, stylish GPU plate, and complete with matching cable colors. And I wouldn't expect you to believe this,
but it also has a computer inside! With an Intel i9 processor, 32 gigs of DDR4
ram, 1 TB solid state drive, and an RTX 3070 graphics card. My prior PC had been lagging behind for a
few years, and I'd basically been putting the entire concept of PC gaming on hold until
I got a replacement. The age was very much felt during any editing
of 1080 video, or even 720 video with some minor effects added, basically requiring I
re-render a preview every time I made any changes. The video you're currently watching is 1080,
was edited entirely on the new PC, and has comparatively been far smoother without any
extra rendering yet required. I also accidentally wasted an entire week
playing video games in a very explicitly non-business related capacity, and can safely confirm the
graphics were big and the framerates were a lot. This will, of course, also accidentally, be
very important for actual business purposes. I'll finally be able to accurately represent
a few PC games I may or may not have videos planned for, including newer games like Immortals:
Fenyx Rising, VR games like Half-Life Alyx, and famed beast of PC gaming, Rockman 3. Disclaimer: These videos will only actually
finally be made if I am good at video games, which I am not. Special thanks to Ironside Computers for the
much-needed, much-appreciated upgrade. With contractual obligations sorted, we can
get to the rules. We'll be playing the PS4 port of Uncharted:
Drake's Fortune, attempting to reach the end credits while firing as few shots as possible. What counts as a "shot" is as simple as we
could ask for: the game includes a "Total Shots Fired" statistic which counts everything
the game considers to be a shot, so of course we'll be using this statistic as our shot
counter. No amount of semantics can possibly change
what is officially, legally a shot. Additionally, to make the run as interesting
as possible, we're adding on a secondary scoring criteria: the number of chapters beaten on
Crushing: the highest available difficulty on a fresh save file. Lower shot count still takes priority, but
if we can clear a chapter on Crushing without making any more shots, we have to. It's worth noting there does exist an even
higher difficulty, Brutal, but in order to unlock it we need to have already beaten every
chapter on Crushing. On a fresh save file with fresh Statistics,
Crushing is the hardest we can hope for. And, a couple final notes: Explorer difficulty
refuses to save statistics entirely, and thus is banned out of necessity. All the non-cosmetic in-game cheats are also
banned for obvious reasons, though feel free to play as the correct character if you somehow
manage to get 60 treasures by the end of this thing. With the rules set, let's get this run started! Unless otherwise noted, the difficulty will
be set to Crushing. Chapter 1 immediately begins with a group
of enemies on boats in the distance, and grenades are still a few chapters away. You might try to play smart and jump into
the water to climb their boat, but the devs thought of that and included a zombie pirate
who will drag you down to the depths. But as you might have noticed, our AI-controlled
partner Elena is fully capable of gunning them down herself, albeit a bit apprehensively. After that first wave, every other enemy boards
your boat, officially giving you permission to punch them in the face. Even on Crushing they tend to be pretty bad
at defending themselves, letting us easily move on to Chapter 2. This chapter doesn't feature any enemies whatsoever,
but nonetheless still includes moments where the developers explicitly intend on the player
firing shots, first with this explosive barrel that must be shot to lower a bridge. But I didn't get where I am today by listening
to the devs. I got where I am by stealing from speedrunners. Uncharted features one incredibly easy, incredibly
exploitable trick, which we'll be exploiting as shamelessly as possible. If you rapidly aim and lower your gun over
and over in just the right way while moving towards a wall in just the right way, Nate
will follow the laws of physics in exactly the incorrect way, phasing straight through. This is easier on some walls than others and
doesn't necessarily let us clip into literally every wall, but it will at least let us clip
through a good 95% of them. Instead of shooting the explosive barrel,
clip into the right wall where you'll see there's a thin slope leading to the upper
area. Carefully follow it and jump up, where you
can continue the level. You might feel bad about leaving Sully behind,
but don't worry, he's apparently capable of phasing through solid matter too. There are several more dev-intended required
shots along the way, but all of them can be skipped. We finish Chapter 2 shotless, and move into
Chapter 3. After a lengthy interactive cutscene, we'll
head into the game's first traditional combat encounters. These groups are pretty small and have weak
weaponry, but charging head-on is still gonna get you killed if you're in the line of sight
of even a couple enemies. In the interests of saving time, punch out
any enemies when a safe opportunity presents itself, but otherwise hang back and Elena
can shoot them out for you after a few minutes of blatantly missing on purpose. In the final encounter, there isn't any completely
safe cover to camp behind, so instead hide *inside* the cover. Enemy bullets are incapable of travelling
through walls, so if you put the controller down Elena will eventually win the battle
single-handedly, clearing Chapter 3. As you can probably tell by now, letting the
game play itself is going to be a recurring strategy. Chapter 4 begins with a padlocked gate that
requires one bullet to open, so obviously we phase through it instead. But unlike the last couple times, this isn't
just to skip firing the bullet. Enemy spawns are often scripted based on the
player doing certain required actions, one such action being the shooting of this padlock. If the player doesn't shoot the padlock, the
enemies in the next couple sections don't appear at all, allowing us to walk through
this suspiciously long stretch of waist-high cover that will never learn of its purpose. Along the way, you'll finally be able to grab
your first grenades. In this area the way up this wall normally
becomes available after killing every enemy, but speedrunners already found an alternative
way up. Roll into this corner to get some extra height
and jump up to grab the upper ledge. After a bit more wall clipping you'll eventually
get back on the game's intended script when a truck ambushes you. Rather than shooting the explosive barrel,
throwing a grenade is just as effective. Up ahead two enemies will shoot at you from
above and there isn't a safe path around them, but while hanging on the ledge you're close
enough to get a grenade up. For obvious reasons, grenades are incredibly
important in this run, and you can only hold up to four at a time, so restock whenever
you get the opportunity. At the next firefight, clip into the jungle
and you can walk past all the enemies out-of-bounds while all their bullets fruitlessly bounce
off the vague concept of a wall of vines. The rest of the chapter will be completely
free of enemies, allowing you to ascend into Chapter 5. After a couple more safe clips, kill this
turret with a grenade, climb up and face the next room, then reverse and jump back down. By jumping up there we triggered a checkpoint,
which will be very useful since we're about to start an unavoidable combat encounter. This encounter can be momentarily avoided
if you clip in a decent distance from the intended entrance. Winning the battle here makes the winch at
the other side of the room usable, and while that winch is supposedly just for opening
a gate it also activates the winches in the next room which raise the water level. Luckily, if we go up to the gate the combat
encounter will trigger, and if we go through the gate, the game assumes we must have won
and automatically declares the battle over. Since the encounter is officially over, enemies
will stop spawning in, just leaving you to deal with the one guy who spawned in too fast
to get the memo. Punish him for his punctuality and use the
winch to finish the level as intended. As Chapter 6 begins, we follow the speedrun
route to skip through the walls without encountering enemies until reaching this courtyard. If we clip our way through from here, we can
reach the end of the level without triggering any checkpoints or encountering a single enemy,
but upon doing so the end cutscene will refuse to play. That cutscene is our only ticket out of the
chapter. In order to make that cutscene playable, we
must trigger the start of the courtyard fight. Step back into the prior room and grab the
grenades on the table, which for whatever reason ticks your checkpoint to the right
spot. This has all been on the speedrun route so
far, but get ready for some VG Myths Original shenanigans. After walking a short distance into the courtyard,
a gigantic wave of enemies will spawn in complete with turret. We need to reach this room and clip past the
door within to walk up the stairs, at which point the next checkpoint will trigger. Running straight there is technically a workable
strategy, but a terribly stupid one, and actually winning the fight is also obviously a terrible
idea. We'll instead be taking a safer, much less
direct route. This wall is slightly before the trigger point
for the battle, letting us clip in without activating it. Our path forward from here is blocked, but
not the path backward. Hang onto the edge of the ground itself, and
start shimmying back. This ledge floor functions mostly the same
as any dev-intended ledge, and in fact functions even better than the devs intended, allowing
Nate to sidle along in ways only slightly more physics-breaking than the usual. Eventually you'll be blocked from going any
further, which ever coincidentally happens almost directly across from our destination. You can now climb up and officially begin
the courtyard battle with a huge headstart. Nobody will have the time to stop you from
clipping through the wall to the next checkpoint. There will be a couple more required battles,
but they're both relatively small-scale and you'll have four grenades to work with to
beat both of them, which should be plenty. But unfortunately, our shotless run will now
have to officially become a minimalist run. There's a forced sequence after the cutscene
in which we're automatically entered into aim mode and completely incapable of exiting
it, moving, or tossing grenades. If we never take the shot, we'll be locked
into an infinite game over time loop as Elena endlessly ragdolls to her death. With one required shot taken, we head into
Chapter 7, which, as you can see, is a rail shooter. No no no no no god no! With the difficulty set to Easy, we can now
survive without actually having to play the game. While you are inevitably going to die if you
don't do anything, you'll usually reach a checkpoint before it happens, allowing you
to shuffle off and back onto this mortal coil over and over and make progress each time. There are, however, a few exceptions. In this checkpoint, someone who is extremely
dedicated to his job will attempt to drive directly into you, guaranteeing a death unless
you shoot him. The turret thankfully has a grenade launcher,
which does legally count as a shot, but it's at least preferable to the machine gun. The very next checkpoint isn't much better;
I left the game to play itself for well over an hour but never managed to even get close
to the end. While I expect it might be possible to get
by shotless through sheer brute force, the amount of time necessary seems to be ludicrously
astronomically high, and I was kind of hoping to get this video out before the heat death
of the universe. Instead, I chose to make one very precise
sacrifice. Twiddle your thumbs until entering the cave. When the jeep and bike reach the archway,
fire a single grenade shot then sit back and drink a latte while waiting to find out if
you're a dead corpse. If it turns out you are a dead corpse, immediately
exit to the home menu, quit the game, and relaunch it. This will prevent that singular shot from
saving in the statistics, allowing you to try again with no consequence. I do recommend backing up your save files
just in case, but I personally never failed to roll the clock back in my attempts. With shot 3 officially fired, don't get too
comfy, because the end of this checkpoint contains a wall of boulders which Elena is
not quite capable of phasing through. Thus we are immediately required to fire Shot
#4. With the final checkpoint banked, the rest
of the level can be completed shotless. After reaching Chapter 8, head back into the
main menu and re-enter through chapter select with the difficulty set to Crushing, ensuring
we'll get the credit for it. After quote unquote "winning" the first firefight,
you can safely board the jet-like water propulsion device. We now have two options. The first is to drive straight through the
upcoming firefights, weaving through a hail of bullets and explosive barrels in the hopes
of making it to safety just by the skin of our teeth. This is incredibly dumb. Instead, just use the easier strategy of shooting
everybody. After safely murdering our way to the far
dock, we've got a long series of difficult firefights ahead of us, and Elena will unfortunately
be staying behind, leaving us entirely alone. The trigger for the next battle is through
this corner, which we can cut by clipping into and out of the adjacent building. This isn't actually to help us continue the
chapter, though, we're just making a quick stop to grab some grenades. Walk back to and clip inside this building
again. We'd normally zipline into this building at
the very end of Chapter 9. Unfortunately, since we got here early, they
haven't quite finished building the floor. But there's a workaround. Jump down, enter Photo Mode, move the camera
back through the lower doorway, then exit Photo Mode. Uh... er... hm. Jump down, enter Photo Mode, move the camera
back through the lower doorway, then exit Photo Mode. If done fast enough, the floor will temporarily
exist, albeit invisibly, giving you a short window of time to walk into the next room,
technically beating both Chapter 8 and Chapter 9 simultaneously. Follow the path and clip into this upper gate,
successfully ensuring the guard standing immediately in front of it will lose his job. Rather than shooting the padlock on the next
door, you can, of course, just clip through it, but the same cannot be done to get past
the next padlocked door located past a gap. Rather than shooting it, you can blow off
the lock by lobbing a grenade above it, which will drop down and explode in midair. Entering the next room completes Chapter 10
and enters Chapter 11, but this room is one of the most dangerous in the game: the clip
glitch has little practical use except at the far wall, which is protected by a ridiculous
number of enemies plus mounted turret. Jump down, hide in cover, and wait for your
opportunity to punch out the magnum guy. Keep going along the right side of the room
with the ultimate goal of reaching this cover. The enemies on the opposite side of the room
will usually try to circle around and flank you, so you'll have to act fast. Take out the turret with a grenade, advance,
and take out the next two enemies with grenades as well. Immediately make a run past the stairs and
start clipping. You'll probably be one bullet away from death,
but you can safely jump down into the next room where you'll face no more resistance
before the next checkpoint. One short and easy encounter later, we'll
complete Chapter 11 and enter Chapter 12, riding another ski-like water propulsion device. Of course, just like last time, the solution
is to pull the trigger on your gun as fast as possible, blindly shooting thousands of
bullets and making quick progress in our minimum gun challenge-- okay, uh, um... hold on one
second. Why are you making that face? Oh-oooh, oh wow! Um, I should probably explain! Remember, we're basing this run entirely on
the game's own shots fired statistic, since arguing against the game itself over whether
or not the game's mechanics are actually the game's mechanics would be pretty silly. Equally silly are the game's mechanics, because,
for whatever reason, neither Elena's grenade launcher nor her pistol increment the Total
Shots Fired counter. Interestingly, though we aren't legally firing
any shots, we *are* legally hitting things with our shots, so according to the game,
for every bullet I've fired, 34 of them hit a target. I should note that we could probably drive
through both of these sections without using the guns with a ton of luck and skill, but
personally, I think the idea of beating a chapter gunless by doing *this* is too stupid
an idea to turn down. We finish chapter 12 and head into Chapter
13. After some minor clipping to skip an encounter,
we reach the top of this hill. As you can tell, it's extremely open and dangerous
down there, but there's a safer way to jump down than going directly. Clip into the trees on the left, walk that
direction a little bit and you'll drop to a floor just below the courtyard. If you angle and time it right, you can jump
from here up onto the courtyard floor. If you were to jump down the normal way more
enemies would spawn in to ambush you, but this way you can let Elena kill the two guys
currently hanging around then run straight for the next checkpoint unimpeded. In the next area, we can do another photo
mode skip, officially beginning Chapter 15, and thus beating Chapters 13 and 14 simultaneously. And just as cool, Chapter 15 itself largely
has the player going around in one giant circle, eventually arriving on the other side of the
gate at the start. That gate is physically incapable of stopping
us, letting us very quickly clip to the end of Chapter 15. Fill me with the power of darkness! Kuh-! Light? Within Chapter 16 we'll encounter the absolute
hardest battle in the entire minimum gun run, starting us suspended in the center of a room
with no safe clipping path whatsoever, plus we aren't even allowed to make a run for it
or else Elena will spontaneously ragdoll. No shenanigans this time: we have to kill
absolutely everybody before continuing. But rather than doing that now: shenanigans! Exit to the main menu, head to chapter select,
and boot up Chapter 14 in Easy mode. Since we already beat this chapter on Crushing
by way of skipping over it entirely, there's nothing stopping us from returning to it on
a lower difficulty. With the enemies offering almost no resistance,
we can grab a few grenades, reach the chapter's last checkpoint, and switch the difficulty
back to Crushing, our grenades still intact. Do the same clips as before and make your
way back to the battle. It's still going to be ridiculously tough,
but with these grenades you can take out a big chunk of enemies for free. With a bit of a path cleared you can head
forward to better cover, where Elenda will follow. From there she should be able to take everybody
else out herself. The next checkpoint is thankfully much easier:
ignore everybody and run straight through, finishing Chapter 16 and entering Chapter
17 where we team up with Eddy Raja against a new enemy type: the Descendants. The first checkpoint will only pass after
15 Descendants die, and Descendants are completely immune to melee attacks. We have no choice but to run and cower in
a corner and let Eddy's AI do everything for you until he's inevitably overwhelmed cursing
your name with his final breath. With Eddy gone we pass a checkpoint and very
thankfully no longer have to kill anything. Just run around in circles for a few seconds
and Elena will lower the escape rope, letting us run into Chapter 18. Personally, I'm done with the survival horror,
and there luckily just so happens to be a super simple and incredibly lucrative skip
in the very first room. Congratulations, you have now entered Chapter
20, completing both Chapter 18 and 19. The largest firefight in the entire game is
in the courtyard here, but there's no sense helping out Sully since as far as I'm aware
he died 15 chapters ago. A few clips later, we enter Chapter 21, where
once again there's no reason to bother engaging with anything. Run past the Descendants, punch out the guards
on the stairs, and jump onto El Dorado to enter the finale: Chapter 22. This is explicitly a gunfight, where firing
shots is required, so politely give Navarro a raincheck and phase out of existence. You can safely skip all the way to the end
of the ship and up the walkway, at which point Navarro will teleport and punish us for our
unsporstsmanlike conduct by taking away our shotgun, forcing us to win the battle using
only our fists. Oh no. With El Dorado and friend thoroughly thrown
in the trash, the Uncharted: Drake's Fortune Minimum Gun run officially ends with 4 total
shots, and 21 out of 22 chapters completed on Crushing. Before heading out, very special thanks to
Uncharted speedrunner Rockki, whose beginner speedrunning tutorial I referenced heavily
throughout the run. And finally, special thanks to all Patreon
backers, including: All the bugs Yugi has killed
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Whats that noise Have you ever considered not being bad at
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If you download the video then it will be an offline Internet TV show
Gamechamp madam ya heckin idiot, it's not Anchaateddo Eru Dorado no Hihou, it's Uncharted
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Let me know how much this video sucks and how to improve in the comments below. An ancient Mesopotamian thank you for watching,
and get out of my house!