These 4 Builds are Completely Overpowered in Baldur's Gate 3

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first up is the tavern brawler thrower this build is easily one of the strongest in the game thanks to Tavern brawler which adds twice your strength modifier to the damage and attack rolles when you throw the extra damage being treated as a separate damage Source leads to incredibly High damaging throws especially when combined with the right equipment and a good throwing weapon balers Gate 3 has four weapons that are perfect for throwing those are the returning Pike because it has homing weapon it returns to the owner when thrown which allow ows it to be used by a Berserker Barbarian for up to three throws a turn while berserking the lightning jabber deals an extra 1 D4 lightning damage when thrown at a Target which is considered yet another separate damage source and then Dwarven thrower which has homing weapon returning when thrown and dealing an extra 1d8 bludgeoning damage up to 2 d8 if the target is large huge or gargantuan which is a separate damage source and last nula which deals 3 D4 Thunder damage and explosion when thrown it also has glowing which shines a light in a radius of 6 M which pairs perfectly with the callous glow ring and the Thunder damage is considered a separate damage source as well now other than the weapons other items you're going to want to look out for when putting together this build include the Ring of flinging the callous glow ring gloves of uninhibited kushiga and anything else that can increase your odds to get Critical Hits like spoiler alert serox horned helmet and knife of the undermountain king the Grimes Helm is another great addition granting Hunter Mark and cannot be critically hit for Feats you want to get Tavern brawler first and once you get a good off-hand weapon to pair with your throwing weapon like knife of the undermountain king then you can pick up the dual wield feet and then later ability Improvement into strength to Max that out now for your class I like to start out as a Berserker Barbarian because you can get enrage throw for an extra throw at level three but once you get the lightning jabber in act two at around level five or six it's a good time to switch to eldrich Knight because you can ritually bind your throwing weapon to return to you when thrown since the lightning jabber doesn't do that automatically and you'll also get action surge along with extra attack which means four throws in a single turn which could end in an encounter outright and you can even stay eldrich Knight all the way to level 11 to pick up improved extra attack for three throws followed by an action surge for another three meaning six throws on your first turn and the last level in war cleric to gain three additional attacks as bonus actions per long rest this means six throws your first turn followed by four throws the following turn your enemies will be decimated and overall this build is really one of the most powerful in balers Gate 3 and will certainly make tactician difficulty seem easy and if you like that build don't forget to smash that like button and subscribe for more balers Gate 3 videos next up is the Gloom stalker Sharpshooter dual hand crossbow build this build attacks many times per turn and can end entire fights before enemies even get a turn the reason this build is so strong is because of the Sharpshooter feet it makes your ranged weapon attacks deal an additional 10 damage but have a minus five penalty to their attack role and with three plus attacks per turn you can deal 30 plus damage per action and even more when paired with the right multiclass combinations the multiclass build that I like to play goes Rogue 4 for thief's fast hands which grants an additional bonus action Ranger five for gloomstalker which grants bonus to initiative and Dread ambusher which is an extra attack that deals extra physical damage along with extra attack at level five and the archery fighting style at level two for a plus two bonus to attack rolles with ranged weapons and you also get lesser restoration at level five in case you get blinded which can be very annoying for a ranged class so you can cure that yourself and then Fighter 3 grants action surge for extra attacks and defense fighting style along with battle Maneuvers from Battle Master such as disarming attack pushing attack and trip attack now this build is great great because you can use two stat sticks as your melee weapons such as raps City and knife of the under Mountain King for their respective bonuses and for hand crossbows there aren't really a lot of good options but the narrow misser can be bought in act two and the Hellfire hand crossbow can be found on your gear in act two but simply getting any hand crossbows to dual wield as fast as you possibly can is the priority since Sharpshooter adds plus 10 damage to both the main hand and offhand attacks we really just need to dual wield as soon as we get that feat for all that bonus damage and with the high initiative from maxing out dexterity and gloomstalker you'll get your turn first and slay multiple enemies before they even have a turn making this build one of the strongest in balers Gate 3 next up is the Tempest cleric storm sorcerer build this build deals massive lightning damage through making enemies wet and following up with a lightning damage spell which deals double damage to wet enemies and using destructive wrath to deal the maximum damage possible this build really takes off once you get quickened spells so you can create water and lightning bolts or chain lightning in the same turn I was already dealing 600 plus damage in act two per turn which was absolutely jaw-dropping you'll want to get storm sorcerer to level three and Tempest cleric to level two as fast as possible this unlocks the two keys of this build which is create water quickened spell and a lightning spell you'll also want level one into wizard to learn powerful spells like lightning bolt and chain lightning from the Scrolls you find these spells will be based on your intelligence if learned from Scrolls so I like to equip the Warped headband of intellect to give it a boost you can also use chromatic orb early on before you get lightning bolt now for gear the spell Crux amulet provides spell slot restoration which is strong with sorcerer and wizards create sorcery points and Arcane recovery allowing you to flexibly restore sorcery points or spell slots as needed to cast your combo more often and per long rest once you use the spell Crux amulet you can take it off and put on the blast pendant instead for lightning blast to strengthen your next lightning spell the spell sparkler helps generate lightning charges and the jolty vest causes attackers to be shocked when you have lightning charges the water sparklers cause the water you stand in to become electrified and if you start your turn on electrified surface you gain three lightning charges so the Synergy is really nice there and you can top it all off with the spark swall which makes you resistant to lightning damage and immune to electrocution and you've got an awesome lightning themed build that can absolutely Crush both hordes of monsters and single Targets in upcast level six witch bolts on a single wet Target with destructive wrath will deal nearly 300 damage on a Critical Strike if there are more than one target a twin casted chain lightning on wet targets will deal even more for your Feats you'll want Elemental adapt lightning to prevent rolling a one when dealing lightninging damage and ignore resistance to lightning damage alert is always a great feat to take two since you can likely take out the enemy before they even get a turn when you choose this feat and with tempestuous magic you can easily fly around repositioning without provoking opportunity attacks overall it's an incredibly fun spellcaster build that will crush your enemies with unlimited power and next up is the Smite Paladin probably not a surprise that this build makes the list the Smite Paladin can do an incredible amount of damage each turn and it can be built in a vast number of different ways previously the Warlock Paladin multiclass was the strongest because of the extra attack from pack to the blade warlock could be stacked with the extra attack from Paladin but that has been fixed now although warlock Paladin is still a great multiclass combination if you want to also use eldrich blast and max out your charisma since with packed weapon your attack and damage rules switched to your spell casting ability modifier which is charisma so you can deal good damage from melee or range and you'll also get your warlock spell slots back on short rest which is nice for more smites however I prefer the sorcadin getting oath of Vengeance Paladin up to level six for the extra attack Ora of protection heavy armor proficiency and most importantly hold person once you get banned of the Mystic scoundrel from The Jungle of cholt in act three you can attack and then use hold person as a bonus action hold person makes attacks from within 3 m always Critical Hits which means automatic critical smites are on the menu repeatedly the six levels of sorcerer gives you plenty of spell slots to work with for Smite and hold person you can even even mix in some meta magic to make hold person either last longer or ideally twin spell it for your Feats you'll want great weapon master and Savage attacker this means of course you'll want to use a high damage two-handed weapon something like a great sword but the best in slot here is the Diva mask for its high maximum damage for all these builds maxing out your damage sources and damage Riders will make a huge difference F Alo is a great addition the dark fire short bow is incredibly strong too granting haste and cold and fire resistance which I like to carry on my Smite Paladin and last make sure to use elixirs each long rest especially elixir of blood lust and you'll take down tactician difficulty with no problem so I hope this was helpful and this hopefully can serve as a guide to take it on thanks so much for watching and I'll see you in the next video
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Channel: Toyhouze
Views: 94,691
Rating: undefined out of 5
Keywords: toyhouze, tavern brawler, tavern brawler thrower, returning pike, lightning jabber, bg3, baldurs gate 3, nyrulna, berserker, barbarian, ring of flinging, callous glow ring, gloves of uninhibited kushigo, sarevok's horned helmet, knife of the undermountain king, dual wield, eldritch knight, war cleric, enraged throw, bind weapon, extra attack, improved extra attack, action surge, tempest cleric, sorcerer, metamagic, gloomstalker, sharpshooter, storm, smite paladin, sorcadin, wet
Id: b1UUPdY9ItM
Channel Id: undefined
Length: 9min 18sec (558 seconds)
Published: Mon Nov 27 2023
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