Sword Sage BARD Class Guide For Baldur's Gate 3! - (Baldurs Gate 3 Bard Build Guide)

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master of skills music and insults The Bard is a versatile Caster martial class and just about all-rounder skill check master and one of the best classes in the game for an indecisive player who wants to do a little bit of everything so let's break it all down let me know in the comments how you're building out your Bard and these class guides are designed to teach you the mechanics of a class and everything you need to know is to succeed the playlist will be right here so playing as a bud you have a whole lot of things available to you like I sort of touched on in the intro so not only are you a versatile Caster in that you gain a ton of spell slots and a pretty decent like breadth of different spells that you can use both offensive and defensive support spells you also have a really high Charisma as that's your spellcasting modifier so they are great Talkers in combat say if you're playing a bad as your player character you're talking a lot you can pass a lot of Charisma checks and there are heaps of Charisma checks in this game but even outside of that they also gained access to jack of all trades which allows them to add half their proficiency bonus to any ability check in the game that they're not proficient with and on top of that they also gain more skills than basically any other class in the game and they gain expertise in some skills which allows them to double their proficiency bonus in certain skills so you've got a bunch of spells and skills available to you and then also to depending on your subclass choice you can either specialize in say like a paladin-esque sort of subclass using say a sword at a shield or something like that or you can go sort of a bit more of a flexible Millie fighter range with like a some sort of a finesse weapon in one hand or you could just play as a spellcaster from range like the law subclass there's a lot of flexibility with The Bard and I think that they are a really solid class if you're not exactly sure what you want to do in Baldur's Gate 3 like if you just know that you want to pass a lot of checks like you don't like to see that dice roll saying it failed and you actually just sort of want to succeed in different ways then you're going to have a bunch of success with the bud so let's create a bar now we're going to start with the best races now obviously role play considerations here you can pick whatever you like but considering in terms of like a min max perspective you almost need to think about what subclass you're going as a bud because they are relevant when it comes to the proficiencies that you gain from your races so if you're going to say maybe play something like a college of law bird which doesn't gain medium armor proficiency or something then maybe the gith is helpful for that also the gifts gain Misty step is a racial spell as well so you can then use Misty stuff without actually having to consume one of your spells that you are actually learning because you do have a limited amount of spells as a bad as an elf you get bow proficiency which is maybe a good backup if say you're looking to be some sort of a ranged caster and you run out of spell slots you can use a bow plus it also comes with dark vision if you're going the more Milly route like the school of Valor or School of Swords the half orc is always a great option for Milli classes because of the Relentless endurance and Savage attacks but you also won't have to worry about say going a gift for those races because you get medium armor proficiency just via that subclass so you're sort of doubling up a little bit there but you can maybe think about something like a half elf or a human or a dwarf or just different proficiencies as well but you've there's a lot of flexibility in terms of picking a race for the bar it just depends on what you're necessarily looking for but if you just want to pick based on role-playing choices you really won't go wrong best skills for The Bard now the Charisma skills here are definitely the main ones so deception intimidation performance and persuasion agent you want to make sure you specialize in these for your background I would actually pick something that gives you dexterity based skills because it's a bad you will have good dexterity so you could go something like charlatan criminal Entertainer or urchin to gain some of those dexterity skills but also keep in mind that if you're going to go the school of or subclass you'll gain Arcana intimidation and sleight of hand proficiencies so don't actually pick those up in character creation and on top of that you also gain jack of all trades at level 2 which we talked about earlier to add half of your proficiency bonus to any ability check you're not proficient in and later on you'll get some expertisers as well so you can specialize even further in some of the Charisma skills but skills are very important for a Bard and you're going to have a lot of them and you're going to pass a huge amount of them for your ability points here you want to get your charisma to 16 and get your decks to 16 or 15 and then your Constitution to 14 as well you could get your Constitution up a little bit further if say you're going like the school of Valor for like that sort of tanky subclass you can maybe switch your decks and con around here to get that little bit of extra HP it's also good for constitution saving throws if you're concentrating on something as well but getting around that sort of Mark for those stats is probably the main thing I would focus on all right so subclasses now there is three of them for The Bard there is the School of Law the school of Valor and the school of Swords each of these will change your bardic inspiration to sort of specialize in something specific so biotic inspiration which I think we forgot to touch on earlier so that's my bad but essentially what buttocks inspiration does is it will allow you to add a 1d6 or actually get higher levels that dice actually increases to a allies next attack roll ability check or saving throw now depending on the subclass you pick here your bardic inspiration will change in different ways and you'll use it in potentially different ways but for the most part the subclass that you pick at level three you sort of know everything you need to know about what's going to happen with that line so as a school of law you're focusing on the spell casting elements of The Bard now your game proficiencies in Arcana intimidation and sleight of hand you also get the cutting words reaction so you can give a target a 1d6 pen penalty to their next attack role or ability checks or damage dealt which is also a valuable way to use your reactions you also gain additional magical Secrets when you level up so you can learn more spells from other classes which is absolutely beneficial very bad with their limited pool of spells available the school of Valor is a tanky subclass similar to a paladin sort of a style you gain medium armor proficiency Shield proficiency and martial weapon proficiency plus your biotic inspiration will become combat inspiration so on top of being able to add that dice roll to attack rolls ability checks and saving throws it can now also be added to weapon damage or Armor class plus at level 6 you'll gain an extra attack as well so if you use your first attack as a melee attack you or or a range to be able to attack again in that same turn and that's the same for the school of Swords you'll also gain that extra attack except in this subclass you're more focused on a offensive Billy fighter so you'll still gain that Medium arm proficiency you also get Scimitar proficiency as well as blade flourish so you can use that to knock enemies off balance but but you also get the flourish attacks now these are special attacks that will consume your body inspiration to deal additional damage or additional effects one of them being a Teleport so you can teleport to the enemies one of them allowing you to attack two enemies that are next to each other is dependent on the different elements that you want to focus on and you also pick a fighting style here between dueling so wielding a one-handed weapon and gaining extra damage because of that or two weapon fighting so essentially dual wielding two weapons so how do you pick between these three it's dependent on what you want to do so if you want to be more of a spellcaster staying at range and casting spells then School of Law is the way you want to go if you want to get into the thick of things potentially take some damage and deal extra martial attacks with your extra attack then the school of Valor is for you and if you want to get fancy with swords and sort of focus more on dealing damage in Milly range and then casting spells secondarily then the school of Swords probably the option to go for for the best Feats here I think for the most part you're probably just going to go ability Improvement to get your charisma up especially for all of these skill checks that will help with but also for any of your spell casting especially if you'll go on School of Law it's absolutely beneficial if you've gone the school of Valor or School of Swords then warcast isn't a bad option to give you an extra shopping grasp opportunity attack if something moves out of your melee range you also get an advantage on saving throws when you're concentrating on a spell which a lot of the time you probably will be concentrating on a spell so it's also a good option but you could maybe go the magic initiates to grab either warlock or sorcerer spells here and can trips because you do share a Charisma modifier with them so you could grab something like Eldritch blast in the Warlock line or something like that but I think for probably the most part unless you are desperate to get more spells which in that case you would have gone on School of Law and you'll get those anyway as you level up so you'll probably just go ability Improvement here to get your charisma up unless you've found a better option here which we did touch on best spells and can trips here vicious mockery is an amazing can trip that does a tiny little bit of damage but you're mainly using it to give an enemy disadvantage on their neck as attack roll so if there's a big major threat in potentially a boss encounter using vicious mockery to give them disadvantage on their attacks is absolutely huge I also am a fan of cloud of daggers as it's a great area of control spell that deals slashing damage to enemies in an area heat metal is also great because it'll deal damage and actually have them drop their weapon as well a lot of the time Tasha's hideous laughter is great to get an enemy out of an encounter for a period of time also if you're looking for more spells check out my spells video which goes through a bunch of some of the best spells in the game so you can help you make that decision some class tips for The Bard to finish off so when you're using Bardock inspiration on an ally make sure you've gone into their spell book and ticked their reaction options so that you don't waste that inspiration on something unnecessary especially if you want to save it for a certain type of role like whether it's be an attack roll or a damage roll if your school of Valor or something like that so just make sure that you've ticked those options all bards will also get song of rest which is a essentially it's a free short rest so after certain encounters you can use it once per long rest so you essentially have three short rests before you need to Long rest as having a bad in your party and this is really beneficial for classes that gain things back on short press so you've got that option as well and as you level up you will gain magical Secrets as a bud which allows you to grab different spells from different classes I reckon you should take hex here because hex is a fantastic spell that you can cast as a bonus action which is sometimes difficult to use as a band you could use that to cast on an enemy just to deal extra necrotic damage when you hit them this is great for any of the subclasses whether using martial weapons or spells or deal damage also fantastic and because of The Bard's flexibility they are one of the best classes for multi-classing Ryan I'll have a full video coming out about multi-classing as well but I just wanted to touch on it here that they are fantastic because they've got a Charisma modifier which is shared with a warlock and a sorcerer and some other classes as well plus they're a class that doesn't gain a heap of like class features or subclass features across their levels it's mostly at level 3 or level six so you've got the ability to say hit level three and then multi-class into something else or same at like level six you can then multi-class into something else I just wanted to call that out here but let me know your thoughts on The Bard and thank you guys for watching this video till the end thank you to our members for supporting the channel my name is norza and I hope you have a great day
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Channel: NorZZa
Views: 67,644
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Keywords: baldurs gate 3 bard class guide, baldurs gate 3 bard guide, baldurs gate 3 bard, baldurs gate 3 bard build, baldurs gate 3 bard class, baldur's gate 3 bard, baldur's gate 3 bard build, baldurs gate 3 bard build guide, baldurs gate 3 builds, baldurs gate 3 build, baldur's gate 3 bard guide, bg3 bard guide, baldur's gate 3 bard best school, baldurs gate 3 bard subclasses, bg3, baldurs gate 3 valour bard, baldurs gate 3 swords bard, baldurs gate 3 lore bard
Id: ek1s6B-Lvbk
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Length: 10min 26sec (626 seconds)
Published: Thu Aug 17 2023
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