Baldur's Gate 3: Bard Build YOU NEED (Valour)

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hail and Manchester today shows welcome to the world of wildlife games free it's me spot King and today I present you my new Bart build it will be College of weather Bart build so for our race We Begin L class to have nice racial speed but most importantly Elven weapon training so will be will be proficient with longsword short word short bow and long ball so we can use different types of balls most of the time we got dark vision up to 12 meters it's okay but most importantly you'll be protected from charm and we can't be put into sleep so that's nice as supportive class too our sub race is good health because we use a fleet of wood for additional movement speed and we're picking our can chips so for our kinships we use visual smokery as damaging kinship it's pretty low damage but a very nice future it gives disadvantage to Target on his next attack roll and minor illusion to destruct enemies and for other stop so for our spells we're using verifier in our first build and sleep it's our second spell So This spells will give you and your body Edge in early levels just in case a party will need some help you have healing words to heal them up or heal yourself even and in case you are in the trouble use a gender wave for 2 d8 damage and this will push targets away it's like middle spell if targets come close to you and you don't want to stay close to them so just use this spell and basically College of Valor is the kind of magic semi-supportive class so I was starting instrumenting doesn't matter pick whatever you like our background is Criminal for deception and stealth checks and our ability distribution so we go all in on dexterity Constitution and Charisma we fully dumped down wisdom intelligence and strange so we don't need the strange because we will use finance and long orange weapons and because we got a lot of important abilities like the mixtures our main dimensional ability carries my our main spell casting ability and Constitution we are pretty squishy guy and we need this constitution to be not squishy guy we need to give up on other abilities that's why wisdom is one of them of course so our main attribute of course especially for early game will be Charisma as our magic Caster stuff and dexterity for our damage with our weapons for our skill proficiency we will just go for classic part stuff intimidation performance and persuasion all charismatic proficiencies and just like that Albert is ready to become College of weather Bard so first of all let's level up a little bit on level 2 but gets additional future jack of all trades and when you are and when you are not proficient in some ability checks you will get this proficiency you get song of rest which is basically a short rest but using only song and it can be used to use if you got some monks in your party or warlock will actually like to use short Thruster again a special spell Slots of human energy and to gain in one more spell for this spell you can pick whatever you like but actually fun spell is long Strider to increase your movement speed or movement speed of your Ally and just like that we go into our level 3 so on Level 3 we finally can pick up our college and we today make in College of Valor Bart so you wander to the land of to witness and relate the Deeds of the mighty keeping alive the memory of Heroes of the past and inspiring Heroes of the future you got your action combat inspiration and you may ask yourself every bird got this combat inspiration and you're not 100 correct so every part got party conspiration and itso adds 1d6 to bonus to attackroll Ability check or saving throw so basically it will help you hit your attack I mean your teammates because it can be casted only on your teammate but combat inspiration from College of Valor can be added to weapon damage or Armor class and that's big so basically you can increase Armor class of any person and it lasts until long rest and trolling 26 is crazy in internet game if you add 6 to Armor class of any person he is like become invisible so for our spells we're getting some spells from Level 2 right now and as like backline inspiration guy we use a shatter just in case we need it and just like that let's go and let me show you this part in action first of all for those of you who are not familiar with how bad works you basically got all spells they always prepared but you need to use spell slots to use them so for example you got can chip like wishes mockery and you can use the scan chip as much as you want because it's kanchip but other spells uses spell slots for example shutter uses level 2 spell slot and this will leave us without this spell slot spell slots regain on Long arrest and that means you need to be a little bit smarter when you're using them so first of all you can use long Striker long Strider and if you use it as level 2 spell slot you can use it on two persons at at time but we now only one person so we will use it on ourself and until long Quest we will get additional moment speed that's like really nice addition to our class and our bot and when you go into the battle you basically want to use your combat inspiration before the battle most of the time because it lasts until one Quest anyway and you pick your Ally and basically Inspire your light so that's why you want to use this before the battle in the battle it causes bonus section but before the battle you can inspire all your three allies and they will stop battle with additional weapon damage Armor class or attack rolls depending on what they need maybe some guy like Rogue likes really attack Rose to never miss some tank likes Armor class etc etc and they basically choose by themselves so you will choose for them of course just like that we start our fight and we got already 13 meters movement speed test recipe can travel large distances and what we want to do in the fights we basically want to use fairly fire to cast its own enemies and this will give us advantage or not across it will increase our chances to hit so right now we'll get 95 percent and when we hit this very far we will get like 99 to hit in other stuff that you can do actually you can put Targets in the sleep for Combined 24 HP against this very useful in early game so sleep before Target got really high HP it's nice they always will get around 24 HP but you can upcast it for higher levels and when your opposite you will use higher level spell slot and can put more HPA of creatures into sleep if you're not understanding how this works basically sleep says that you can use with a slip on creatures up to 24 hit points every Goblin got every imp got six hit points so 6 plus 6 is 12 plus 6 is 18 and we can find one more question quiz six hit points this like must for you if you can't really count and we can put everyone into sleep or we can press OK and put every imp into sleep they can't survive this if they don't have protection from sleep just like that we start the tower fight as Bart and our like allies can go and attack these guys with 100 chance because they are sleeping that's like easiest so fight of your life and you can Again cast this verify but make sure not to cast it on yourself because it will cost on your allies while you're concentrating your allies will be affected by fairy fire too but we end our turn and basically when you cast it all your spells as you need you can start attacking and you will attack from your crossbow the weapon that you want to choose is actually hand crossbow double hand crossbow one in each hand so two hand crossbows at the same time so and last but not least shatter just use it on your enemies and they will be shattered just like that so very cool style class for your little game and let's see how this will look in the late game so level 4 each level will get additional spell slots and right now we get an additional spell slots from Level 2 so we can get some spells from Level 2. nice spells is enhance ability so you gain you give an advantage on ability checks with chosen abilities that's nice for exploration sometimes it's nice for fights basically really good stuff so you can use it next up can chip we don't care about kinships too much so you can use whatever you like example like if you need to light up anything and right now we can pick our feet for first feed We Begin ability Improvement and rounding up our Constitution and coverisma because only even numbers can give out bonuses so let's continue to level five our level 5 board will have improved bartic inspiration bonus gained from party inspiration increases to 1 d8 dice instead of one D6 additionally we're regaining our body Inspirations after a short rest so basically you can use these Inspirations after every fight and regain in our new spell slots from Level 3 and as College of weather we want to be like supportive disabler class so we picking hypnotic pattern right now this will hypnotize creatures in a larger regions and they won't be able to move or take actions bonus actions or reactions so basically if you succeed in this stuff you will totally disable many enemies at the same time and that's like more useful way to put enemies into sleep the problem with sleep because when you're leveling up your enemies have higher HP and you can't like paralyze or hypnotize many creatures at the same time while with this stuff if there is failures wisdom save and strong you will hypnotize many creatures at the same time so we're going to level 6. on level 6 we're getting one action contrary so a section we can have advantage on saving throws against being Charmed of frightened pretty usable in some bytes and to gain access to one more spell from Level 3 and again we need to continue to be like supportive controlling stuff and we begin fear enemies affected by fear will have disadvantage and ability checks and other girl and they must run from the source of fear so basically they will run from you and most importantly they can be disarmed in this like funniest part so they can just drop their weapons and you can pick up them so pretty like useful spell in some situations and let's continue to level seven our bolt at level 7 will gain one more spell but now from Level 4 and on level 4 just really safe and cool spell is greater invisibility so you can turn creature invisible and this creature can even attack from invisibility and if this creature succeed on stealth's checks it continue to be invisible so that's very useful on yourself to just survive some fights if you need it or it can it can be used on your rock in your party and rock got really nice stealth checks in his disposals so Rook can be like really invisible for all 10 turns while still keeping making attacks so on level 8 we're getting one more spell and we want to pick dimension door the spell will help you to teleport with your ally so again you can just use invisibility on your Rogue he go invisible by himself and to you and your Mage for example another long Grinch character can go into dimension door and teleport with you to like nice area and the battlefield for our feet we just go with simple and effective 20 into Charisma on level 8 and let's continue to level 9 so on level 9 we gain one more spell but you don't have a lot of spell slots so from Level 5 spells I recommend to pick hold monster just in case you need it so it will be super situational but maybe you will need it sometime and you can hold this a small chart at the one place so let's continue level 10 we get one more candy we don't care about the scan trips and from our spells we can pick polymorph it's nice disabled spell too and we get access to magical secrets and a supportive character that's really like to stay behind we want to pick this Misty step to be able to teleport as ourselves for level 2 spell slot for just a little to spell thought and bonus section and for another guy we want to pick Contour Elemental it will summon really strong cool Elemental so we can use at least some damage as supportive character and we can replace some spells finally you can do it a little bit earlier but for now we can replace sleep because sleep really fall off in the late game so we can replace it now or a little bit before but actually just in case you need some more healing I like to replace sleep on around level 10 for muskier wounds just like Zed and yeah most importantly you get a additional body conspiration I mean improved party inspiration and this will add 1 to 10 dice instead and you will get additional skill proficiency so I recommend going into perception and into stealth so just like this we continue to level 11 and we can pick one more spell right now it doesn't matter pick whatever you like you can pick some exploration stuff like feather fall for example and we are level 12 Bart finally we're getting additional spell from Level 5 Max and TI totally for code actually on level 11 you want to pick Auto's irresistible dance and that's like our main disabled late game spell so we're picking this for sure and now we can pick our feet so for our feet I recommend to go with crossbow expert or visibility Improvement into decks for 18 points total just like that whatever you like because maybe you are going with a nice bow if you're going with ball on the last levels then definitely go with ability Improvement if you like your crossbow go with crossbow expert and just like that our build is finished so as this late game part you want to start your game with a custom long strike it a long Strider on yourself and of course on the Allies tool so basically cast links Rider on all of you then next stuff you want to use is combat inspiration to inspire your life before the combat use enhance ability and some abilities give additional stuff so for example pools strange will give advantage on strange checks and carrying capacity will be doubled at and it can be upcasted so you can buff wall party and before the fight you won't conjure Elemental and you can nap cast it to level 6 spell but to use your level 5 spell and pick whatever Elemental you like I already showed them in my previous videos so basically they doing like different damage types that's like main reason when you want to summon them so for example we are like now facing many fire are enemies they got protection from fire so don't go for fire element better go for water element or either element depending on what you want so we go for water element right now and we can Inspire him too easily and just like that let's go to the fight so your late game fight starts for example and you can start it with Mr step by relocating yourself in the best position possible and most protected position because you are like squishy supportive person anyway but I will teleport in the middle of the fight because I don't care right now we're in the early levels and what you can do you can use hypnotic pattern and it's like super large pattern and as you can see we can capture almost every person to aim the stuff you can press all button and with all button you can see like everything from The High Ground and we can aim almost on every person I guess so let's try to do it and just like that some guys was get hypnotized so they won't be able to take turns so now as our Elementals most of them have ability to teleport Elemental warp and its uses on the bone section so you can teleport to whatever Target you wish and just go and attack him just like that so you can use fear to induce fear in a cone and it will fear many enemies as you can see very large radius you can use polymorph but polymorph require wisdom savings also this target got high wisdom it's hard to hit him only 25 percent while this target is easy to hit it will be 75 percent to hit and basically you will transform targets into a ship you will need to concentrate on it but you just disable one target from the fight don't forget you can just steal your spade a fire it still gives advantage on attack rolls against Target so there's like very nice spell but you need to keep concentration on it too and another cool stuff that you can do you can disable other guys with for example hold monster and hold monster request wisdom save and throw two so let's cast it on this bro and he is now hold it call that person is really really strong stuff and this basically means that Target is paralyzed every attack against this target will be critical hit and just like that we can use Mr step as our bonus section with second level spell slot to reposition ourselves again and that's actually one of the reasons why we not using a lot of level 2 spells in this build to use the Misty step a lot in the late game so let's end our turn and sadly this dude just saved from the call and don't forget you have different Magics from your Elementals for example winter brass and after you've done all your disables basically you can just attack with your crossbow you still do some damage at least and that's totally nice and reasonable stuff too most importantly you got some bonus packs so you can attack few times in a turn and don't forget Auto's irresistible dance and while you cast and hold monster for example it can fail on the first turn auto-resistible dance will have 100 success rate on the first turn then he can of course resist the stuff with 7 throws but just right now every Target will have advantage against this brawl so we can attack with advantage and just like that doing crazy damage and we can do it with every party member that's why Auto resistible dance is really nice spell to have and most importantly this target can't move or take actions so it's like not only Advantage given but also like complete disable of this target really one of the best disables in the game in my opinion so we just really killing this Commander result just super easy and he can't even move he don't make any turn very good for bosses very good like read a spell and just like that I'll build finished I hope this will help you get this awesome bar gameplay in your baldos gate 3 playstro which other cool but we'll get three videos on the skin right now and see you in the next videos guys
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Channel: Spud The King
Views: 43,911
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Length: 19min 11sec (1151 seconds)
Published: Mon Aug 14 2023
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