REJECT CLOAKER. RETURN TO MONKE. | Payday 2 Sociopath Perk Deck
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Channel: TheRussianBadger
Views: 7,639,388
Rating: 4.9502025 out of 5
Keywords: payday 2, payday 2 gameplay, payday 2 funny moments, payday, payday 2 game, payday 2 funny, payday 2 cloaker, dlc, walkthrough, shenanigans, update, death wish, pd2, cloaker, bulldozer, cloaker quotes, payday 2 2020, payday 2 bulldozer, hotline miami, hotline miami jacket, payday 2 jacket, payday 2 sociopath, sociopath buff, sociopath, payday 2 glitch, best skills payday 2, best payday 2 builds, payday 2 lets play, payday 2 money, payday 2 voice lines, payday2, payday 2020, tactic
Id: WmsFBjQxED4
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Length: 22min 50sec (1370 seconds)
Published: Fri Aug 28 2020
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Eventually, as you get better at the game in general and individual heists, the difficulties blur together a little, but the higher difficulties remain rather distinct.
In my opinion (coming from a reasonably experienced, but not particularly good player) , the difficulties go something like this:
Normal: You want this really specific achievement, so you contracted Mallcrasher. Downs on this difficulty are exclusively due to fall damage.
Hard: You want to screw around, but your weapon is incapable of killing Bulldozers. Alternatively, you're learning a stealth heist. The only time you go down on this difficulty is due to tasers you can't seem to find in time.
Very Hard: You're introducing a friend to the game, playing a mission for the first time, or fiddling with builds and guns to see how they play. Cloakers, Dozers, and suprisingly bulky Shields cause downs aplenty, but full party wipes are rare. Don't be ashamed to play on this difficulty, as newer or lower level players might run into consistent trouble on OVERKILL without the experience.
Overkill: The highest difficulty you can do while keeping your brain firmly switched off. Stealth heists start to become tricky, and the occasional heist's design flaws start to crack through. [e.g monstrous amounts of enemies in Big Oil, lack of cover in Goat Sim, snipers on Big Bank and Slaughterhouse] Lack of game or heist knowledge will have started to become detrimental to your team, but any decent player will be more than able to compensate. You will be employing tricks here and there to make your ride smoother. This is the quintessential PAYDAY 2 difficulty.
Mayhem: Good players will still find this difficulty relatively easy, but underpowered builds and weapons will start tripping up underprepared players. General gamesense should still help you in the long run, but tougher enemies and overhauled objectives starting at Mayhem will mean more consistent failures. This is the difficulty for when you want to challenge yourself a little. If you host randoms, you may want to consider asking for specific roles or equipment to help the process along.
Death Wish: The second hardest difficulty isn't quite as significant a step up as Mayhem is from Overkill, but Minigun Dozers will shatter the comfortable atmosphere immediately. This is the last difficulty you can expect to be able to do with random team members, and even good communication, map knowledge, and decent builds will only save you so much trouble. Some heists will be particularly brutal, but never once will you get the feeling that they're impossible. Until...
Death Sentence: The most drastic increase in difficulty, and it really shows. Near-instant death at every turn and a crushing lack of breathing room will turn Payday from a mass-murder simulator into a survival horror game. Success is not impossible, but your build and the heist you choose are critical. Lab Rats will make you cry and give you PTSD trying to watch Honey, I Shrunk The Kids. Goat Simulator will never let you within five miles of a petting zoo. Stealth heists will be done once for the mask and never again. Some builds will not work. Some guns will not succeed. Some players will not survive. Death is not a release, it is a contract. Bring friends and antidepressants.
Depends on your point of view. Some things are more difficult for others. I suck at DSOD but I know there are people out there who eat it for breakfast and consider it too easy. But I also know that there are people out there who would tell me I'm wrong when saying that Deathwish is easy.
Mayhem feels like a challenge when you take the game as seriously as Badger does. Nothing is actually hard up until DSOD, maybe DW if you're like me and shit at this game.
As a inexperienced sociopath-player, like Badger, that could be true. I had problems on Mayhem while getting into the game.
It's accurate since he's an entertainer who isn't 100% focused on the game most likely.
For me, mayhem is where you have to try a little to make things stay good but still have plenty of variety with some pressure on you. Past mayhem though, the worse decks/loadouts struggle much more and most likely just fade away unless you start making actually good builds.
Like I would run my tag team, ICTV, minigun/Commando with bulletstorm aced loadout pretty fine. But I do not see that bullshit working above mayhem.
Here are my ratings:
Normal = Baby's First FPS
Hard = Very Easy
Very Hard = Easy
Overkill = Normal
Mayhem = Hard
Death Wish = Very Hard
Death Sentence = Overkill
Death Sentence One Down = OVERKILL 145+
< Overkill -> People inexperienced in fps or casual players, new people learning game mechanics
Overkill -> When you have a decent build and a decent gun and two brain cells you can relax and play a fun shooting gallery game with your friends.
Mayhem -> Like overkill, except bullets hurt you and if you act like a jackass you'll get punished.. it's basically the first time that you may need to thin out mobs instead of running straight into them.
Deathwish -> Like mayhem except enemies bullets hurt you even more and you hurt them less, dozers are now scary instead of a joke. Solo no down runs are a decent challenge... but if you're an experienced fps player and willing to learn/metagame it'll get manageable pretty fast.
Death Sentence -> A single cop that you don't react to in time can down you, you will need to move from cover to cover and have reliable methods for dealing with every situation. This is really the difficulty where your fps skills and map knowledge come into play - if you can kill cops before they kill you then great. If you step out of line you will get downed, and sometimes you'll get downed regardless.
One Down -> Why not do this if you're doing death sentence anyway? In most heists you usually can avoid getting downed that much. If you can get good kills on DS then do one down, believe in yourself.