*Western Spaghetti by Chris Haugen* [CIVVIE]
Yeeeeeeeeeeeeeeeehhhhaaaw! We're doing a western today. It's a western, it's a yee-haw, a tale of the American Samurai,
based off of movies made by Italians, from a company that made
sci-fi-fantasy films inspired by 1940's adventure serials, oh, yes, it's LucasArts, one of those exceptionally rare
LucasArts games that has absolutely, positively,
not a goddamn thing to do with Star Wars, so I've got no jokes. [CANCER MOUSE]
Well, howdy partner! [CIVVIE]
Oh my god,
is that a little cowboy hat? Did someone put
a little cowboy hat on you? [CANCER MOUSE]
I put this on myself. I don't appreciate you assuming
that I'm incapable of dressing myself just because
we have some disagreements on- [CIVVIE]
No, it's not like that,
it's cause you don't have thumbs. [CANCER MOUSE]
I have thumbs. [CIVVIE]
What? [CANCER MOUSE]
I have great thumbs! Look. Right here.
I'm putting the hat on. [CIVVIE]
Katie, stop helping him
and get me Star Wars clips! [POE]
Somehow, Palpatine returned. [CIVVIE]
Oh, goddammit! I can't even begin to talk about this game without
mentioning it's absolutely stellar production value. I only played this for the first time last year,
grabbing a copy off of GOG, and having it work
flawlessly under Windows 10, except for the bilinear filtering,
which you can, in fact, turn off, thank god, why did anyone think that looked good? And yes, I have read all of
your comments on the Half-life video and I will definitely be turning it off
when I play Half-Life 2, I promise. When you start the game, bam, cutscenes, crushed nearly to death with compression, and you can still see all the work
that went into them, including professional voice actors. James Marshall, a retired Anderson… wait, no, that's not right… James Marsden, a retired superhero… wait, hold on. James Anderson, a retired U.S. Marshal, played by Jeff Osterhage, himself a veteran TV actor
who did a ton of Westerns. [OSTERHAGE]
I can do anything. [CIVVIE]
This isn't a Build engine game so he doesn't
do much talking outside of cutscene. But those cutscenes… *a train's steam evacuation* 1138, huh? Following a LucasArts logo? The only way to put any more George Lucas
in this is to make the dialogue trash. No, this is just cool. The animation here is like the pixel-y stuff
you saw in earlier LucasArts adventure games, except better, smoother,
and the whole game is kind of in this style so who cares if it's 2D in 1997? [GRAHAM]
Gentlemen, I have seen the future! [CIVVIE]
This is our villain for the game,
"Gentleman" Bob Graham, played by veteran
television actor Richard Moll, who is this guy in Night Court, but he probably
deserves a better connection than that so he was also in Superman
the Animated Series as… Emperor Spooj. Credits to Paul Dini and
DC for writing this cum joke. *splat sound* [GRAHAM]
Where now there are struggling farms,
I see a gleaming city arising from the parched plains. A city that has my name on it! [CIVVIE]
Cool, cool, looks like some Grim Fandango
leaked into this cutscene, but they hide the primitive 3D models
really well most of the time. [GRAHAM]
There's some that has
a problem sharing my vision. They fail to see that selling their land to me
will make this county the wealthiest in the state. Well, their time has finally come.
You will enlighten them. [CIVVIE]
I mean obviously he doesn't mean kill them,
but also, he doesn't mean don't kill anybody. He's hiring cutthroat outlaws to do the work
so I don't know what he expects. Boom, gunshot, credits roll, and they don't remind me so much
of Western movies as much as they do… uh… you know in that movie with the knights
and the British people who do the silly things, and they have the gag credits
that flash a lot and they talk about llamas- [H4MM3R]
No python! [CIVVIE]
FUCK! *shock* [SARAH singing]
My bonnie lies over the ocean… [CIVVIE]
Man I usually don't like cutscenes,
especially in 90's games, but this is Thief levels of quality. [SARAH singing]
My bonnie lies over the sea… [ANNA]
Why, you ain't heard a word I said. [ANDERSON]
She got a voice on her,
almost as pretty as yours, Anna. [CIVVIE]
Here are the rules for a Western, right: if it's an old timey Western,
James' wife Anna is gonna die. If it's a revisionist Western,
everybody's gonna die. If Tarantino made it, everybody's
gonna die and the little girl killed them. [ANNA]
Shall I write a list for you? [ANDERSON]
Nope, got it in my head, Anna. [ANNA]
You better had. [ANDERSON]
Two pound of flour, one ham, salted, one pound of sugar,
fruit if they've got any. Calico, eight yards, and um… if there's any cash left,
some of that flowery water. [ANNA]
Rose water. [ANDERSON]
Yeah, rosewater. I think that just about covers it. [ANNA]
Marshal James Anderson,
buying perfume. This is history. [ANDERSON]
This is marriage. [SARAH]
Bye, pa! [CIVVIE]
That's a quick and fairly clean bit
of character introduction for everyone. Anderson is a family man, who loves
his wife enough to get her perfume, in a time when not smelling like
an unwiped asshole could get you hanged, but oh, no, Doctor Death is here! No, that's what he's called. He's played by yet another
veteran television actor John De Lancie. [DOCTOR DEATH]
Well, well,
the valiant marshal is still holding out. Now, what is it the Bard wrote? "Cowards die many times before their deaths,
but the valiant tastes of death but once!" [CIVVIE]
Yes, of course. [SLIM]
We're setting to buy their land,
to persuade 'em, to enlighten 'em, remember? [DOCTOR DEATH]
Oh, I always enlighten… and then I kill… [CIVVIE]
Cutting to a shot of the cute kid
swinging is pretty manipulative, game, you'd better not… *soothing music* *tense music*
*shoes braking in the dirt* *tense music*
*footsteps* Oh my god, do you see the editing?
Do you hear the music? The sound design? Christ, this is good! [DOCTOR DEATH]
Good afternoon, ma'am. Is the Marshal in? [ANNA]
He ain't a Marshal no more, sir. [DOCTOR DEATH]
Mister Anderson, then. [CIVVIE]
No, I won't do it. [NEO]
I remember this! [DOCTOR DEATH]
Well, we was wondering if your husband
has given any more consideration to the offer that we made on this farm
a couple of weeks back. [ANNA]
You got your answer then, I believe. [DOCTOR DEATH]
What is it the Bible says, Slim? [SLIM]
I don't know, Doctor. [DOCTOR DEATH]
Ah, yes. "You don't never never look
a gift horse in the mouth." [CIVVIE]
I'm starting to think this obviously sadistic
murderer doesn't know anything about the Bible. [KARL]
It was a sad day for the county
when you retired, that's for sure. [ANDERSON]
A man can get too ambitious. [KARL]
Hell, you kill a few men before a jury
gave you permission to and they fire ya! [CIVVIE]
That's bullshit!
Jobs are like that though. [KARL]
Ye ain't a farmer James, yer father weren't a farmer
and you ain't either. [ANDERSON]
My father didn't live long enough
to find out what he could've been. [CIVVIE]
Yeah, uh… his father… [YOUNG ANDERSON]
Stop, or I'll shoot! I will! [ANDERSON]
No… No! [ANDERSON]
Anna! Who did this?! [ANNA]
They've taken Sarah. You gotta sell
or we'll never see her again. [ANDERSON]
Where did they go? [ANNA]
Oh James, please… [ANDERSON]
Where did they take her? [CIVVIE]
This is so effective at conveying why
you have to go and shoot hundreds of people and actually feels like a real western. I know this video is front-loaded
with a lot of cutscenes but it's actually important to the story, and the setup, and the pacing, and all that because that stuff kinda disappears
once you're actually in-game. Okay, but one more
from later cause it's important. [GRAHAM]
I did not mean burn down the property,
kill the wife, and kidnap the child! [DOCTOR DEATH]
Oh, well, I guess things
just got a little out of hand. Oops. [CIVVIE]
Here's an idea, right,
I'm spit-balling here, just off the top of my head, you seem like you're a very smart man, so obviously, I would be honored
if you took my humble critique of your plan to heart, maybe don't send Doctor Death! *Sanctuary* I gotta give Outlaws a lot of credit
for pretty successfully replicating the idea of a Western gunfight as gameplay because it isn't quite as simple as having
yer six gun and being able to fan the hammer. That is awesome though. Even with the really low number
of frames in these weapons. That's really something
they could have done a little better with. Otherwise, great. Feels like LucasArts' answer
to Build engine games, where instead of a quippy protagonist
who quotes old movies, it's a genre pastiche where
the player is silent during gameplay but has actual character
moments in the cutscenes. The enemies talk though, they talk a lot. [ENEMIES]
There he is, get him! Where are you, Marshal? No! Oh, mister- [WYATT EARP]
No! [CIVVIE]
As you can see, reloading. Stinky, right? Well, it's not reloading
for the sake of reloading. Like a lot of games that
first introduced reloading, it helps to build tension
and alter the pacing of the combat, and while it's a hindrance in some games,
in Outlaws it works spectacularly. It's a little different here, see, in your average shooter, when you reload,
you press R and a little animation plays, and then you go right back
into running and gunning. It doesn't work like that in Outlaws. Nah, you got a six shooter,
and no speed-loader. One bullet at a time. Same with the rifle, the shotgun,
and the double-barreled shotgun. You're asking,
"Oh, what difference does that make?" Lots. Yeah, sometimes you'll run out, and you gotta decide
how much time you spend reloading, weigh it against how many cowboys
you're up against, how good you shoot, and a lot of the enemies only take one
or two well-placed shots from your pistol, which also plays into
the western-feeling of this game. Enemies go down quick,
you go down slightly less quick, unless you're playing
on the Ugly difficulty. Yeah, I'm turning the crosshair on. But this reloading mechanic puts you
so directly in control of your ammo supply that every press of the reload button
feels purposeful and has impact more than any game
I think I've ever played. You only want one shell
in your double-barrel? You got it. And it reloads as fast
as you press that button, which is crazy satisfying and
makes you feel like a badass gunslinger. Managing the ammo like this makes it
feel like you're always doing something. There's no getting caught by an enemy
while you're reloading because as soon as
the first round is in, you're ready to go. Your single shotgun holds one, double holds two, your rifle holds TWELVE, and is great! You can pick up a sniper scope
for it that is also great, and is credited as one of the
first sniper scopes in an FPS game. [ENEMY]
Oh mister, I've seen
better shooting at the county fair! [CIVVIE]
It's not exactly what
you'd expect but it works. There's also dynamite,
though it's awkward to use and the projectile you throw is,
for some reason, 3D, and about as dynamite-shaped as most things
that are not even remotely dynamite. Pick up a Sheriff's Badge
to deputize yourself. It increases outgoing damage
and decreases incoming damage, perfect for rampages. And then you hit
the first boss of the game. That's right, full health to nothing, one shot, medium skill,
learn to crouch, kids! [SLIM]
No please…
Don't shoot no more… They took her north, they said something about
picking up the train at Willington… and heading onto Cortez… [CIVVIE]
Marshal doesn't need to shoot him no more,
he's learned his lesson. [SLIM]
Dammit… I told that fool doctor, stealing yer kid
weren't gonna be good for anyone's health. [CIVVIE]
But killing his wife and
burning down his house was fine? [ANDERSON]
It's a shame he didn't listen. [CIVVIE]
Marshal rides off to the next town and we continue to do
awesome Western gun-slinging, which kind of requires
the entire game to be hit-scan hell. Yer quick or yer dead!
Or you're dead quick! And not just death, unlike in a lot of FPS games, Outlaws doesn't even let you take
damage without fucking you over a little. Damage actually stuns you,
throws off your aim, and can prevent you from reloading. But… I love this level,
it fits the western theme perfectly, the shootouts between buildings
where you're shattering glass and clearly blowing away
bad guys from across town is great. Ducking into buildings, popping out,
blasting someone in a window, it all plays really well. Watch out for civilians! [KARL]
But you never shot an innocent man! [ANDERSON]
I never met an innocent man. [CIVVIE]
Go now, you're free! Fine, whatever. You may notice the heart cards on this beautiful,
unintrusive heads-up display that I fucking love. You can replenish those hearts with canteens,
health bottles, or portable med-kits. This thing over here though, that's
another oddity for such an early FPS, a stamina meter. It's a lot more generous that stamina
meters would be in future FPS games, but it still has this really annoying low-bit-rate
panting sound when you're running for too long. Sorry I got distracted by the music,
which is also perfect, no notes. A lot of stuff in here
became the norm for FPS games except I would argue that it was done
worse and for worse reasons afterwards, this game doesn't sacrifice speed. That's right, Outlaws is an immersive sim. Which would explain why people barely remember it
and it has a dedicated cult following. Not really though,
please don't quote me on that. Some things just stop me
in my tracks and make me say… hey, that's weird! Like the swimming. The use of a crowbar
as well as keys to open doors. Sometimes you can't hit things
when you're aiming up. The digging. The boss of the level
getting trapped down there. I like to think some
of the pellets hit his balls. The awkward close-up during his cutscene. [SANCHEZ]
*laughs* Good shooting, mister.
But you're already too late. *train whistle* Oops, you missed the train! Sorry!… [CIVVIE]
How long this cutscene drags out
the train leaving the station even if I'm really impressed
how they blended the 2D and 3D. [SARAH]
Get your stinking hands off of me! *Super Mario Bros. 3
Sky Land Theme* [ANDERSON]
Yah! [CIVVIE]
Oh, did you not think we were going to get a Build
engine vehicle level in this non-Build engine game? Oh, yeah, we are,
which is weird, right? *The Ballad of Dr. Death* Let's just talk about the levels because I feel like if anything
in this game falls short, it's the level design but like…
It's a good train level. Hits all the right notes, it isn't a straight line, you go back and forth
unlocking compartments with keys, I get to show of the punching a little in a game
where not shooting people is usually a death sentence. Ah, it's just like wasting a Kell dragon! The gameplay is affected because the train itself
is subtly shaking and throwing off your aim, but it's fine, it's not too bad, it's not as good as Phantom Express,
but it's a valiant effort. In general, the maps don't quite have
the same level of interactivity as a Build game. They try, I mean here's a wall crack
you can explode with dynamite. But it's just not the same. And in general, everything is
a little more flat and less detailed. And the train has the first boss
where I don't immediately eat shit. Oh god, I forgot to reload the double barrel! Look at this absurd cutscene transition. In-game to cartoon.
Goddamn, bravo LucasArts. Relegating the people who made this
to Star Wars games was a crime against art and may have had a negative
impact on human development. I can't hear myself think
over how hard this game slaps. You wanna know how talented
the people who worked on this are? For one thing, I may be using
the GOG version with nGlide but this game runs on Windows 10. So we certainly have good programmers. How good? Well, one of the lead programmers
was a man named Stephen Ash, and until his untimely death in 2019,
he was a programmer… first at LucasArts…
then at Ion Storm. Then at Double Fine. Then he got hired by a little
company called id Software and is responsible for a lot of
the incredibly important code and mechanics in Doom 2016 and the newer Wolfenstein games
as well as anything on modern id Tech. And Doom Eternal. Doom Eternal is dedicated to his memory. Pour one out for this man. That train level was one of
the only deviations from the formula: enter fortified place, kill bad guys, collect keys and/or a crowbar, find the boss, kill them, and move on, interspersed with beautifully animated
and voice acted cutscenes. Marshal is having bad dreams
about his father being killed until someone shoots at him and before he can
even have his morning piss, he's off to killing. Sniping, mostly, at first,
it's very important here. Falling into a canyon to find
a stash of polygonal dynamite that will be somewhat useful later. And a thing that drove me insane
the first time I played this, this… this air current nonsense… You have to crouch off of this ledge
in order to make it into this cave. It's not intuitive, really, but once
you know it, it isn't a hassle anymore. The boss is hiding in a dark cave, his name is "Rattlesnake" Dick Farmer. No comment. And I promise,
this is the first one I don't fuck up. [RATTLESNAKE]
It's gonna take more than bullets
to get what you want, mister. [CIVVIE]
Oh, we'll fuckin' see about that. Next up, a lumber mill! [HENRY]
Marshal James Anderson… once a lawman, always a lawman. Boys, did I tell you
how much I hate lawmen? [CIVVIE]
And how much you love
proper mustache grooming? *zombie sound* No, this is a lumber mill,
there's no- oh… OH… Yeah, I get it now. I think every LucasArts FPS game
has to have a section where you're being pushed around by
flowing water, swimming, and solving puzzles, it ain't Anoat City,
but I'm still calling it a sewer. It's one of the biggest levels
and it's a little confusing to navigate. This is my least favorite level, and not just
because it's a sewer, it's the other stuff, too. There's only like 10 levels in Outlaws
but it's a quality over quantity issue, and also the other ones released
as an expansion, which are good too. These are found in the menu under the Historical
Missions and there sure are lots of them. So many that if you didn't get sick
of playing Outlaws before, you will! Let me give you a quick rundown. First of all, Civil War is 2 levels, and is fun. Aside from some honestly disappointing
attempts at environmental interaction like blowing up this dam
or using this cannon. It feels so anemic
compared to a Build engine game. Not much to talk about. Shoot this general and leave. Ice Caves. Don't play it. Villa, another fun one. This is still pretty much the same
as the other Outlaws levels except with some new puzzles that aren't
as obtuse as you'd expect from a LucasArts game. Marshal Training, this is 9 maps: a hub, five individual maps that tell the story
of James Anderson becoming a Marshal by capturing these five bosses
you face in the main campaign. This is where I learned you can punch
a boss once and not kill them and that's…
really useful later. I like all these levels. They may be more difficult,
especially Bloody Mary's, good god, this is not cool
to do with hit-scanners. You wanna see the cool stuff you have to capture
your bounties alive and get a good score so you can get promoted to Marshal.
Or, at least, to Deputy, because the Marshall level is a lot of
platforming and Indiana Jones shit, and I like this Deputy level here better
even though I don't understand it. Like here's Max, I love Max. "Max, dearest of all my friends!" One of these levels is a re-purposed mission
from the main campaign, except now it's night time. Wharf Town is the final test of my patience and the last level I played overall. I don't know what's wrong with the water movement
when it's flowing in a certain direction but god is it frustrating. Now, back to our regularly scheduled programming. [GRAHAM]
I did not mean kill the wife, burn down
the property and kidnap the child! [DOCTOR DEATH]
Oh, well, I guess things
just got a little out of hand. Oops! [GRAHAM]
Outta hand?! Now I got a crazed father after me
and his little brat out back! Now you got me into this mess,
you get me out of it! [DOCTOR DEATH]
Well, Mister Graham, all my medical training says that
you can't reason with a crazy man. [CIVVIE]
Oh, well, there you go, we got an expert medical opinion from the guy who
was sawing off people's legs when they kicked a cactus and then gave them some whiskey
to balance their humors. Shut the fuck up, Q! [GRAHAM]
So, kill him! *evil laugh* [DOCTOR DEATH]
That is music to my ears!
Consider it done. [CIVVIE]
Yeah, pretty evil! [BLOODY MARY]
And I'll kill the girl! [CIVVIE]
WOAH!
Jumped right onto the child murder, this is Bloody Mary, she might be
more evil than someone called Doctor Death. [GRAHAM]
No, Mary, I don't murder children. [CIVVIE]
Yeah, he doesn't murder "children". Dr. Death leads
the Marshal into the mines, the darkest level in the game,
not because of all the talk of child murder, because it's actually really dark, and I have to use the lantern a lot. I would really like it if we stopped
talking about child murder, speaking of child murder,
Bloody Mary is here too. [BLOODY MARY]
You're gonna have to hit better
than that, powder monkey! [CIVVIE]
Okay! Doctor Death is guarded
by a lot of guys, and I die, so I take
a more surgical approach… by shooting him right in the ass. Or his hand, yeah, sure.
We'll go with that. [DOCTOR DEATH]
My hat! Dammit! Hey you, Marshal, pull me out
of here! Marshal, you hear me? [ANDERSON]
I hear you, doctor, and I ain't no marshal. Now if you know what's good for ya, you're gonna
start talking and tell me what I need to know. [DOCTOR DEATH]
Well, I'm a mine of information!
A veritable mine! Haha! Get it? [ANDERSON]
Where's my little girl? [DOCTOR DEATH]
She ain't here! [ANDERSON]
I can see that. [DOCTOR DEATH]
Well, praise be to the Lord,
the man can see, now we're talking! You know, I have a proposition.
If I tell you where she is, will you let me go? [ANDERSON]
That depends. [DOCTOR DEATH]
On what? [ANDERSON]
On if you tell the truth. [DOCTOR DEATH]
She's hidden in the cliff dwellings,
ten miles south of Dogsville, that's the gospel truth, I swear
on my mother's grave… if she had one… now pull me up! [ANDERSON]
If you're right, I'll be back. [DOCTOR DEATH]
Hey, hey, you can't leave me down here! Pull me up right now! You son of a bitch… What's your wife's name?
What is it? You know, I kinda liked her,
she smelled sweet, that woman. Like a rose! [CIVVIE]
Whelp, Doctor Death,
nice knowing ya', there's really only one way
for you to live up to your name now. [WORF]
Die. [CIVVIE]
We'll miss you, John De Lancie, even if you're still in a Star Trek show
playing the same character again, because nothing ever really changes anymore,
we'll just do the same shit… [AX3]
CV-11, it is time for
your enhanced interrogation. [CIVVIE]
Hey, I thought maybe
we could switch things up and this time I could put the bamboo
under your fingernails, how about that? *alarms blare*
[AX3]
Code Grey, level 105,
authorizing emotional destabilization. *alarms blare*
*Civvie laughs* [CIVVIE]
That's adorable. [AX3]
Your hairline is rapidly receding. Your consumption of tobacco products
is unlikely to kill you before the interrogations. You are an abrasive, unpleasant person
who is incapable of meaningful connections due to an undiagnosed personality disorder that will cripple your relationships
for the rest of your life. A man you killed was going
to develop an artificial spine *Civvie quietly weeps and begs to stop*
that would give
millions the ability to walk. *Civvie quietly weeps and begs to stop*
-
You get no bitches. *yeah!* *The Ballad of Dr. Death* [CIVVIE]
So the canyon is a trap. Ol' Doctor Death got us one last time. As a penultimate level, this is pretty good. It's big, challenging,
full of cool secrets, plays with the level formula a little bit
by having you collect stones and bring them to a place
and do some minor switch puzzles the game gives you the answer to, fine, cool. Once you've taken care of the boss. [TWO FEATHERS]
The doc set you up. [CIVVIE]
Yeah, I figured. [TWO FEATHERS]
You walked right into our trap. [CIVVIE]
Yeah? You ever get the feeling that
they'd spent their animation budget and now we have these close-ups with
a static background that could be anything? [TWO FEATHERS]
You're lucky, mister. Your kid's alive. [ANDERSON]
Where? [TWO FEATHERS]
Bob Graham…
Big Rock Ranch… [CIVVIE]
Can't even get there without
being knocked out in a cutscene. [COWBOY 1]
I think the boss is going soft.
He should've shot 'em both! [COWBOY 2]
I reckon' the boss
is wanting to run for mayor. Don't want any blood on his hands. [CIVVIE]
I mean… I guess? But I think a politician
can probably get away with that, right? This level takes all your weapons away and oh man will you miss them
for the 30 seconds they're gone. Cool mansion though, fun fights, a little bummed that the basement
you need to get into is a secret, like you have to open a bookcase, and then
pull a thing that does not look like a switch, and then… Wait, a gatling gun? In the Wild Wild West?! *Jim West grunts* Sure, but it's stationary, so it's kinda hard to use the thing. As soon as it's selected,
you're stuck there. Once you get a key to the room
that Gentleman Bob is hiding in… Of course! Right behind the bulletproof
curtains in front of the exposed window! It's genius! But remember what
that farmer of rattlesnake dicks said… [RATTLESNAKE]
It's gonna take more than bullets
to get what you want, mister. [CIVVIE]
Yeah… he's still wrong. And he's still alive
for a final cutscene! I mean, I did only shoot him 79 times. [GRAHAM]
You afraid of dyin'? [CIVVIE]
Oh my god, Gentleman Bob
killed Anderson's father! It's crazy how small
the Wild West truly was, and kid Anderson couldn't shoot him. [GRAHAM]
And now I'm gonna shoot you! [CIVVIE]
Not the snappiest line
to go out on, man… *gunshot* And the cycle of violence… continues! They ride off into the sunset, and after that amazing game
with underwhelming bosses, I think the moral of the story is always
remember to murder the children. Gentleman Bob didn't do it
and he paid the price. Oh god, is that what
I'm ending the episode with? *end credits*
There is a work in progress reverse engineered port of Jedi Engine called The Force Engine, I suggest waiting for that. It will support Outlaws too. I'm personally waiting to finally play Dark Forces at widescreen and HD.
Still one of my favorite games from the 90s. So glad it got a digital/GoG release and Civvie could do a review :)
Oh man, I used to play the hell out of this game.
"Wheeerre arrre you Marshal?"
The callouts would creep me out as a kid.
Outlaws remains my favorite game of all time. When I bought a new PC a while ago the first thing I installed on it was Outlaws to make sure it would still work on the new setup.
I've never actually finished outlaws, but it's still one of my favorite westerns.
Before I even got the full version I replayed the demo over and over... "He-he-he good shootin' mister" is stuck in my brain forever.
I still have the original discs in my cabinet. They also worked in a CD player for hearing the sound track which is great, because the sound track is awesome.
This brings me back. Used to have some discs which where just a collection of doom clones. Must have tried them all, but Outlaws is one of the few i did finish.
I played the demo when I was younger. Damn the main theme on the main menu ... Brings back so many good memories.. discovering this game on a demo cd-rom.. showing it to my grandpa.. shitting myself cause of the end boss.. good times.
They hired a lot surprisingly high profile voice actors for this. You can hear Cam Clarke, Jim Cummings and others