Expert Trade Guide - Mount and Blade II: Bannerlord

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economy the lifeblood of the civilized world mostly civilized many people choose to ignore it in bannerlord and i don't blame them because let's face it trading can get boring just an endless grind of finding a supply town buying cheap wares and selling them for profit and for what 50 000 dnr stops screw that it's much easier to hunt bandits or minor factions or even lords if you have the balls for it and loot their fallen soldiers to sell their gear on the black market or you can do smithing buy a few cheap daggers and a bit of wood where you find some charcoal smell the daggers into iron and steel and forge until you unlock a javelin design or a pointed falcion then craft those weapons endlessly and sell each of them for a hundred thousand each earning millions in the fraction of the time it takes you to do one trade that would pay 50k but my question to that whole mindset is what do you do with all that money you see the biggest misconception people have about trade is that it's done for the sole purpose of profit and you know i take a share of the blame for causing that misunderstanding my basic trade guide has the title how to make lots of money and my advanced trade guide has this thumbnail which suggests there's a lot of money involved in trading there is but you don't get to keep all of it you gotta constantly spend that gold on cheap goods to sell them for profit or you have to invest into businesses such as workshops or caravans to boost your daily income by several thousand dinars when compared to combat trading isn't as fun and when compared to smithing it's not as profitable so why do we trade this will be the first of the many questions i will answer today welcome to my expert trade guide i am your host halsey lyon and i hope the knowledge i share today brings you a new perspective on how you can play this amazing game let's begin by answering the first question the sole reason we trade is to obtain this perk everything has a price there's a myriad better ways to earn coin in cal radio but nothing compares to the ability to just buy a town from a friendly lord or sell him a castle you just besieged i needed this ability 10 years ago back when i was playing warband and i am not about to let 225 levels of trade stand between me and the key to the empire if you haven't watched my trader stories series i've extensively demonstrated the many applications of this perk but don't you worry i'll tell you everything about it towards the end of the video for now i want to share my knowledge of commerce so that you too may enjoy this great ability but do you need that perk do you have to trade no you don't have to do anything this is a sandbox game and in case you don't know what that means it's basically a game that allows you to play any way you want before we proceed i would like to have a few words about my previous trade guides the first one is an instance of the blind leading the blind because i was new at the game and i just shared as much as i learned at a time which wasn't much and in the second i mostly taught you how the trade system works instead of giving you a list of tips and tricks after today you will never need another trade guide for bannerlord unless the system is greatly changed throughout the updates now let us revisit some of the concepts explained previously and fill in the gaps the most crucial tenet a merchant has to abide to is the law of supply and demand this means that in order to make a profit you have to buy cheap wares from a place that supplies them and sell them to a place that demands them that is something every single one of you already knows but if you know where to find the suppliers and the demanders it will be easier to make profit and get the skill points so let's make everything absolutely clear first there's the static components of the trading system the settlements villages are suppliers of raw resources iron wood food and horses to name a few and they are the only constant in the world of calradia what i mean by that is that everything can change but a village has always supplied the same resource throughout the game's many patches in a way villages are the only truly static elements of the economy the goods produced in the village are then taken by the peasants to their bound town and supply its markets with no regard for personal profit they just dump whatever they brought when they do this the local prices of those goods will decrease since the supply increased any food brought into town will then be consumed by the townsmen and the local garrison and if the cities bound villages don't produce any then you can safely assume that this town will always demand food and will pay a good price for it but the townsmen required a varied diet and if the town's villages produce only one type of food you can expect to get a decent price if you import some other meals as for the other resources such as clay iron and flax they are demanded by the workshops built in town who also happen to be suppliers of intermediate trade goods such as pottery tools and linen basically workshops will turn raw resources into advanced wares armors and weapons but unlike villages workshops are not a completely static component for all intents and purposes they are random they may not be randomly generated for each individual place room although they should but throughout the updates they've always been adjusted this is why i usually avoid giving specific trade routes in my videos the information can quickly become outdated but you can change these workshops yourself if you so desire and doing so will greatly affect the economy since the town's supply and demand just shifted and this can be used to your advantage through a method i call shop switching which i will discuss later so in a nutshell villages produce raw resources towns consume food and their workshops require materials to craft various wares those are the static elements but the trade system also has dynamic components because the world is inhabited by warring factions marauding clans gangs of bandits and the worst of all competing caravans all of these have a role to play in the trading system factions lay waste to each other's settlements marauders raid caravans bandits can ambush peasants and rival caravans will arrive in your targeted town to sell the same thing you are selling driving down the prices stealing your profits and leaving you like that's why they're the worst i hate them and these caravans aren't only a problem when they snatch a profitable deal you've been looking forward to they are an ongoing issue because they're constantly keeping the towns well stocked with all manner of goods and there's almost no chance for you to make profit because there's no demand for anything most of the time unless you know how to play the free market to come out on top to be fair the overabundance issue has somewhat been mitigated in beta 143 and trade is back to normal but i'll still share my dirty tricks with you the same tricks that helped me reach my goals during the worst period for trade so now we've refreshed our memory about how the trade system works most of you already knew this but i wanted to make everything absolutely clear because every little tip and trick i'm about to teach you is tied to the central system and if you're among the one percent who doesn't know how commerce works in bannerlord you'll just be dazed and confused by the torrent of information i'm about to unleash upon you if some things are still unclear watch my other two guides before i share my arcane knowledge however there's another issue we need to discuss taxation more specifically the little mechanic named trade penalty have you ever wondered why in this instance grain is shown to be 21 dinars but you can only sell it for 16. well technically you sell it for 21 dollars but the state gets a fat cut out of your profits 23.8 percent in this case and you're left with just 16. if the character had a trade skill of zero that cut would have been bigger but there are ways to diminish this trade penalty the first one is to keep trading and increase the skill the second is to take the first perk which will also mark your profits once patch 143 fixes the bug speaking of marked profits the third perk marks the profitability of items on the left side as well in case you are wondering what the colored numbers mean but we were talking about tax evasion and it would seem the asserai are naturals when it comes to that if you want to maximize your profits early on you should roll an asserai character i personally prefer the movement bonus of the battanians it's more consistent than the sturgeons or kuzet since unlike snow forests are everywhere and i prefer infantry instead of cavalry but i digress so taxes and competition those are your greatest enemies as you try to develop your trade skill and bandits if you're solo so let's start by fixing this issue since it's the most urgent early on when you're dirt poor you cannot afford to pay elite mercenaries to guard your convoy you don't even have a convoy so your first priority is to hire 20 imperial recruits into your party and obtain some beasts of burden to carry your goods from town to town you can buy mules or sumter horses but those are currently way over budget your best bet is to wait for a group of villagers to arrive in town sell their produce and approach them on their return trip if you offer to buy whatever they carry you can get some cheap workhorses for 10 to 50 dinars each depending on the region and then you can start trading using the knowledge i've already given you in the previous two guides but wouldn't trade go much better if you had more money here's another trick i use when i just start a new campaign to get a leg up i access my civilian outfit and i sell my weapon and my shoes some extra 500 deutsche marks are pretty good early on and if the local weapons dealer has a speeder or lance in stock i buy it and sell my starter weapon i also purchase myself a faster horse because mobility is the key to survival in low level encounters and then i trade for a while until i get a nice 10 000 dinars this is what i consider to be a healthy balance once you're a 10k never go below 1 000 and once you get more money try to maintain your finances above this line doing so will save you a lot of grief anyway selling the axe and the boots quite a hustler move in it what if i told you i have more these next trade tricks are what i call hustles and they will not earn you any skill points but they will help you get a nice amount of money so that you may establish your convoy faster hustling becomes obsolete by mid game but early on i've personally found it invaluable the first of these hustles involves buying a lot of workhorses from villagers paying no more than 20 dinners for each beast once you have a few you can slaughter them for 2 batches of meat per animal meat can be sold for about 25 dinars each so you spent 20 rupees and got 50 back this works exceptionally well if you buy the workhorses from aserai villagers because they tend to sell them for 10 to 15 rubles each and you can take this hustle one step further and identify a town that pays a good price for the meat so you can get an even greater return this does take some time because you have to wait for villagers to move so camp for them outside the town of your choice kias sanala or asgar are the best but this works even in the southern empire around lycaron or poros and if peta asks you didn't learn this from me the second hustle will take a small time investment and also a bit of smithing skill which will be quite developed if you're using my character build you'll basically go to a town that sells cheap hardwood buy some of the stock and then go to the forge then you refine two units of wood into one charcoal and you will notice that your smitting scale will increase and when it reaches level 25 stop go to the skill page and select the efficient charcoal maker perk now you're able to make three units of coal from the same amount of wood and the best part is that one unit of carbon sells for double the price of wood then you go to a town that demands wood and sell them your charcoal instead for triple profit if you combine these two hustles together you can get to the 10 000 dinar mark in no time but as i've said this doesn't earn you any skill points so you will have to engage in legitimate trading to climb the corporate ladder but i have one more hustle to share with you and this one can also level up your trade skill talk to villagers before they arrive in their bound town if you have the money you can offer to bulk buy everything they carry which usually has a low price depending on the economic climate of the region then you can sell whatever you bought to a town that pays well and you'll be getting the profit and the skill points quests you take from villagers and townsmen may also qualify as hustles but i just call them quests they have been fixed in patch 143 and they offer a good alternative to getting some starter money now that you've done a bit of hustling and you have about 10 000 pesos in your pocket it's time to assemble a ragtag convoy to do some good trades and make profits first the escort early on you're poor and it's best to cut costs in my opinion the most effective approach is to train your 20 recruits into basic tier 2 imperial archers don't upgrade them any further than that because the daily wage will increase from 60 to 100 euros per day if you want to hire more soldiers or upgrade the ones you already have try to keep the daily wage below 100 until you feel you're no longer struggling financially at the start the soldiers are only there to intimidate bandits away from your convoy nothing more but if you find your way into the crusade step i highly recommend you ditch your imperials and hire nomads instead at tier 2 they can be upgraded into horse archers which will drastically increase your map movement speed with one caveat you also need to purchase horses that they can ride on as the mules are not combat mounts you can find lots of cheap step horses around here and if you're more of an infantry guy and don't want to bother with cavalry your footmen still benefit from any riding horses you have in your inventory i personally recommend the battalion pony since they are the most affordable you can get some insane on for about 100 pennies each don't carry too many horses because if animals outnumber your men you will suffer a movement speed penalty basically my starter convoy has 20 nomads 20 workhorses and 20 botanian ponies if you fight looters and get experience the nomads will permanently be given the ponies as they are upgraded into horse archers with this setup i'm able to do a lot of trades and get loads of money so how do you trade in a nutshell you respect the rule of buying low and selling high but there's a lot more factors to consider first and foremost you only make profit when you sell your goods into a city used to be you could also sell to villages or travel in caravans but that's been patched now if you sell your goods anywhere other than a town you're gonna be losing money but buying well it can be more profitable albeit inconvenient to buy directly from the source now the prices in the village are directly correlated to their bound town meaning if legeta cells aren't for 25 crowns then the village of hertogia will sell it for 27 but if you buy directly from the village that price remains constant whereas in town the price increases the more you deplete their stock but there is something strange with the example i've given hertogea is not bound to lageta but to a castle however the castle has no marketplace so the peasants have no choice but to sell their goods to the nearest town provided it hasn't been conquered by enemies of their faction if you came to this village to buy iron but the price is rather high you need to wait for the peasants to take their goods in town to drive down the local price be nice of you to clear any threats on their path before the villagers are chased into another town i've seen it happen so you bought some iron from the village what next well you take it to another ten and if this town has an iron monger workshop you're guaranteed to get a good price but what if it has three smithies well then the price will be even better since there's a greater demand for it don't you think but you won't ever find three workshops of the same type built into a single town no that requires your special intervention i call this next trade tactic shop switching but to explain it i'm gonna need to paint a bigger picture let us return to lagata for a moment and use it as an example its surrounding villages produce iron wood olives and sheep and let's say for argument's sake that the workshops built in this town are a wool weavery an oil press and a smithy all of those are profitable workshops that offer a very balanced economy for the city of legeta but a balanced economy is not a merchant's friend those workshops demand olives wool and iron but because these materials are produced locally you won't make a profit by bringing them from somewhere else that's not something you can change but because the workshops consume olives wool and iron you cannot expect to buy them for a cheap price the law of supply and demand is a bit chain it on the bright side you'll be able to get a decent price when buying oil and tools but what if you could actually eliminate the demand for those three locally produced materials and instead create a demand for something else that you can import for a large profit that is where shop switching comes in in order to perform this maneuver you will need to have at least twenty thousand pounds in your bank account and initially you will waste about seven thousand i consider that seven thousand to be a worthy investment for my trade skill the first thing to consider before you do shop switching is what raw materials are not produced locally none of the nearby villages produce any flax grapes or clay which means i could change the local workshops into linen weaveries wine presses or pottery shops pick only one of those now go to the oil press talk to the shop worker purchase the workshop change it into a linen weavery and then finalize the deal immediately after tell the worker to sell then go to the wool weavery and repeat this move and finally walk to the smithy and turn it into the third linen weavery the key is to build three workshops of the same type in the town you're trying to destabilize remember to sell these workshops they're not actually profitable because there's three of them in the same town they are competing for resources and customers now you've taken the law of supply and demand and made it your [ __ ] this same town that once had a stable economy now supplies cheap olives wool iron and linen and demands a lot of flex which can be bought from down south and then sold for a large profit is this good for the people of the town [ __ ] no but it's good for your wallet you've made them dependent on the [ __ ] you're selling and this is all that matters this is not much different from what all these foreign investors are doing to my country's economy but i'll leave the social commentary for another time again the important thing to understand about shop switching is that you have to build three identical workshops into a town whose villages don't produce the materials needed by them as an example a smithy needs to be supplied with iron and hardwood and it will produce tools but i'm not here to tell you things you can find out on your own just ask the artisans which resources are required by each workshop with that said however i have noticed that some workshops also require manufactured goods now i may be completely wrong here but i think wineries require pottery velvet weaveries need oil and the carpenter must be supplied with tools this is just an observation not a fact use it with caution also i don't recommend you do shop switching into every single town choose one zone to destabilize and leave the rest of the cities alone you need some stability in the world and there's no telling what happens if you destabilize the entire continent by now you should have full understanding about how each of the trading mechanics works but we're not done yet i still have some tips to share so let's start by revisiting some of the concepts explored in my previous tutorials local trading target trading trail trading money printer mode and so on out of all of these money printer mode also called global trading is the most consistent way to increase your skill but it only becomes accessible to you once you have a large convoy and over 100 000 shekels ideally you also have workshops and caravans earning you a passive income because running the money printer takes a long time you also need a trade level of 75 and these two perks unlocked otherwise global trading is a chore as you would have to remember the exact price you paid for each of the 30 goods you're transporting to make sure you're not losing any profit but the problem is until patch 143 the profits were not marked on our side of the trading interface and i needed to find workarounds to still make the money printer work and in some cases i even had to abandon it for an even better alternative getting the trade skill to level 225 took a fair amount of effort so here's what i've done before the third perk none of my profits were marked not on my side not on the trader's side so i used what i referred to as the golden rule to quickly identify viable trade goods if you watched my previous guide you already know what the golden rule is but a few things have changed since then and i would like to make them clear to put it simply the golden rule was to buy an item marked by a green color which would indicate a below average price and only sell it when it's red which indicates it's above the average price this average price used to be a fixed value but since patch 1.4 or 1.3 i don't know exactly doesn't matter the average price fluctuates with the market which makes it easier for you to make profits as long as you follow the golden rule but the golden rule is not infallible there was a point when you couldn't rely on it because of a bug so i had to develop myself another rule so i examined the markets and tried to determine the average price for each item all by myself then i made a little notebook and i wrote down each value 10 deniers for grain 35 for iron 74 oil and so on as i walked into each town i would buy any goods that were below my marked price and i would sell whichever was above it this way i always made a profit however small but if your memory is good you don't need to write anything down making a mental list will suffice i will not give you my list because prices are always subject to change but once i got a third perk to mark the profits on the trader's side i used that to my advantage i would buy whatever was indicated by a bright green color until that color changed to faded green i would then navigate the traders list and click on the orange colored wares and if i had any in stock i'd sell them until the color turned yellow but the local market has a greater demand for something it does not possess at all so i'd also check my own list of wares for something i haven't sold and get me a nice chunk of profit both of these trade rules will become obsolete once patch 143 fixes the first perk and profits get marked on both sides of the trader interface at which point you can use the green rule and fully activate money printer mode which allows you to go from town to town and easily buy and sell whatever makes you profit those were the workarounds and even though you may never need to use them it's still good to be aware of their presence now i was about to go into an in-depth discussion about my preferred trade routes but the video is long enough as it is so i'll be doing something else i've cobbled together a map of calradia where i've written down what each city produces through its villages and i've also drawn the path i take when i turn on the money printer if you want to follow in my footsteps so as i've said global trading is the most consistent way of making profit and skill points but consistent does not necessarily mean effective i've also said i had to find alternatives because the constant grind of global trading was getting stale and i needed an even faster way of getting my skill points so as i was doing global trading i would make a mental note of the most effective goods to trade the towns where i could buy them cheapest and the cities that would pay the most then i would engage in target trading with those goods to give an example i would buy mules desert horses and aserai mounts from asgar and i would sell them in marunath rovalt and austin that doesn't mean my money printer shenanigans were completely ignored because in between ascar and ostekan there's a lot of towns so i'd also stock up on everything that was cheap and i would pass through every town in between buying and selling for profit this is what i've previously called trail trading under normal circumstances this is the fastest method of developing your trade skill and you can be even more efficient once you identify what i like to call supply towns and consumer towns those styles are quite self-explanatory but i don't want any misunderstanding so let me detail what they are a supply town is one that produces a lot of cheap goods through its villages and workshops some notable examples include ceonon which is my favorite asgar which is objectively the best and tial you walk into any of these you can expect to spend at least 20 000 on super cheap wares which will bring you a large profit as for consumer towns well these usually pay top dollar for a large amount of goods in a way most towns are consumer towns and i won't give any specific examples because you can never predict what a town will buy you only know what a town produces locally and you'll have to deduce what it needs imported you can even influence its demand through shop switching consumer towns may also manufacture a few goods but their production isn't even comparable to that of supply towns obviously but the best consumer towns will always be the ones that were just under siege the longer the siege the better when i was talking about alternatives to global trading this is what i was referring to so let me go in deep war is a nasty business one that you can profit from when nations go to war villages get raided their production pauses supplies dwindle and prices soar but the best event you can hope for is arriving in a town that is under siege you can try to predict where sieges are going to happen with the help of your encyclopedia look at each faction and if one of them is at war with another visit the towns on their borders if large armies pass near then they are most likely planning a siege so follow them around when the siege begins if you already have a full inventory all you have to do is wait and if the siege drags on the city will run out of supplies because neither villagers nor caravans can pass through the siege lines to sell their goods but you are patient you will wait and as soon as the siege is over you head in the city with a caravan full of goodies that the townsmen will gladly purchase at an exorbitant price because you arrived before any other supplier soros of meter was the first through the breach during the siege of pike and you will be the first through the gates of a town after the siege concludes sir davos but on land if you've emptied a city's treasury and you still have a lot of goods to sell you can take this one step further and wait in a town for a couple of days because the town has no money other caravans won't stop by to sell their goods here which leaves you the sole supplier of this town until you either run out of wares or the supply stabilizes but what if you want to take this even further than that you can but you'll need to either lead an army or assemble an elite war party that can lay siege all by itself you can do this independently but it's faster to join another faction as a vassal gain influence and then summon other lords into your army assuming you've already stocked up on goods from your favorite supply town you can take this army and lay siege to an enemy town you should drag the siege on for a few days and when you're ready begin the assault storm the walls seize the town and sell everything you've brought for an immense profit enjoy the skill points but if you are the king of your own faction you probably already have your trade skill at 225 but you can still use this tactic to gain skill points and work towards mercenary trader for an extra 15 men in your war band and because you have the anti-penultimate perk you should order some militia to be trained leave behind a skeleton crew in the town's garrison and sell your newly captured city to a friendly lord for over a million dinners see trade still has the largest payouts but what i've just described is an advanced corporate tactic and i'm not done sharing the simple things yet so let's go back to the part where we're just a simple merchant who is trying his hardest to develop the trade skill to 225 you cannot siege a town just yet you don't have the mean so you have to find towns that are being attacked by the bigger lords you can wander on the borders of warring factions and follow their armies around you can keep an eye out for this icon and rush towards it or you can pay attention to the event log as you do regular trading and when you see that the city is being attacked drop everything you are doing and go there immediately if it's not too far but sometimes the nobles of the land refuse to do their sacred duty and instead make peace with each other so you can't always rely on unstable economies and besieged towns to turn a profit which is where my other tips come in if you feel global trading is too slow you need to establish some trade routes targeted trading is nice but it's even better when you know what cities to target so if you're going to fully immerse yourself in a merchant lifestyle grab a notebook and a pen and start writing start writing what you may ask trade rumors not just any trade rumors but the ones specifically given to you by other caravans so wait in town for a few days and when you see a caravan about to enter ask it about the markets the caravan master will usually tell you about one item the town where he's bought it from the price he paid the city where he's selling it and the expected sale price if you start writing down this information you will quickly develop some trade routes that are guaranteed to make you profits but if you're not a fan of long-term planning and you prefer to live in the moment you can obtain trade rumors through other means you can talk to townsmen about what local goods you can buy and which neighboring town will bring you the most profit you can mark rumors yourself by visiting each town and if you have one of these two perks your businesses will automatically gather trade rumors to aid in your efforts don't rely on them however because rumors are temporary semi-accurate bits of information but if you're buying something in town a with the expectation to get a certain price in town b and that price happens to be lower than you expected there is something you can still do to make a profit you can wait in town until you see a caravan approaching before the competition passes through the gate and snatches your deals check the market logically the price of the item you're trying to sell should have increased because nobody else sold it in the meantime waiting like this can be a bit time consuming and not as effective as other trade tactics but it could serve you well i personally just move on to the next down alright these were pretty much all the trade tips i have learned in my 400 hours of playing this game maybe there is something i'm missing but that is improbable so why did we go through all this trouble for this perk now if trading worked as advertised you would not need to go through all this effort because you're supposed to earn skill points as your caravans are traveling the world making you profits and logically if you have five caravans trading in your stead the skill points should roll in constantly but that part of the skill is currently bugged and in order to obtain the perk you have to grind the skill point yourself it takes a lot of patience and perseverance to see it through but once you obtain this perk you will basically have the red carpet to the throne of calradia rolled before you i will tell you about all the wonderful applications of this perk but before we do let's wrap up the few trade tricks i forgot to share throughout my previous guides i kept advertising caravans as the best passive money maker in calradia and i've even stated that your companions are more useful making you money than marching in your war band and that cannot be further from the truth don't get me wrong investing into caravans can be a good way to supplement your daily income but once you reach clan tier 4 most of your companions should be recalled engineers scouts and surgeons should be given appropriate roles within your party to increase your effectiveness while leaders tacticians and stewards should be sent to lead their own warbands in fact as soon as your clan reaches tier 2 you should send one of your companions to lead his own war band as his party eliminates bandits your relation with the locals will increase for some unknown reason that does not happen when you kill the bandits yourself in my trader stories playthrough i regret choosing the perks to improve the effectiveness of my caravans because by late game i was forced to recall all of my companions to give them other jobs so those perks are now wasted i should have focused on workshops which are a more stable investment albeit with a lower return who knows maybe as the game progresses the caravans will be more effective and the perks will be worth it but in the game's current state they're only useful during the mid game but don't do everything i tell you to if you like running caravans do it they can earn you anywhere from 200 to 2000 denards per day each so they're not too shabby the 22 000 i've invested into each of my caravans eventually paid off but i was forced to recall my companion so that they would help me craft overpriced swords because this is not a smithing tutorial i will not teach you anything about it but if you want to see it in action along with my other trading tips tricks and tactics you can visit my trader stories playthrough it's 11 episodes long and it shows you my journey from lowly goods peddler to corporate overlord although that part is coming in the second chapter of my playthrough which i've named corporate reports in these corporate reports i will showcase my journey towards total global domination and all my advanced corporate tactics will be put on display for all of you to see but you won't have to watch those videos to get my knowledge because i'll be sharing it with you right now so you've gone through a lot of pain to get a perk that allows you to put a price on everything even real estate so how do you use it why is it such a game changer and what are its applications basically this perk allows you to trade settlements when bartering with noblemen ideally you've also obtained this first parking charm to get better prices so you talked to a nobleman and barter with him and now you can exchange your hard-earned gold with his town once you do you will have a place to station your troops swap your party composition and amass a huge army the town also has a stash where you can stockpile your gear resources and excess mounts and you can even buy out all the workshops for yourself because if you go to war with another faction they will seize any workshop you've built in their towns you can even manage projects to increase your garrison capacity train militia and even increase the town's prosperity which results in more money as your citizens dutifully pay their taxes and because you own this town in its bound villages notables are required by law to send more people into your army allowing you to quickly replenish the troops you lose after a battle in my opinion a town is necessary to plan your global conquest but you can obtain towns through good old-fashioned sieging so what do you need the perk as i've said you don't need anything you can play this game however you want but i consider property redistribution the best super power in this game and it has even more applications besides buying thieves as i've briefly touched on earlier you can also sell the towns and castles you have conquered if they're too far away from your territory and don't want to bother with them i recommend you to sell all of your thieves to the same person assuming he's got the money the usual rates are 500k for a castle and about 1 million for a town although the prices may vary through this perk alone trade is the best moneymaker in the game if you disregard the highly unbalanced and soon to be patched smithing profession i don't want to trash talk smithing it's become my main way of maintaining my finances in the late game and the money i get from swords fuels my thief buying addiction and even when smithing gets nerfed i'll still do it because i like the idea of having custom made weapons for my character and heroes but my favorite application of the perk is quick recruitment you see when you buy a castle or town you don't just get an empty fortification the people inside are also part of the deal the citizens the militia and most importantly the garrison so here's how quick recruitment works first of all you will need to be in possession of a town or at least a castle and delegate it as your headquarters then take a second to think what troops you want in your army i personally prefer the botanian theons because they're the best archers in calradia but not every battalion commoner can become a fianna that's reserved for the highborne so it's pretty difficult to obtain these fellas the regular way so what i do instead is leave half my army in the garrison of my headquarters and i start visiting each battalion town to inspect its garrison if a town has a lot of botanian highborne's heroes and theons i right-click the town's banner to see the owner i chase after him and i purchase his town then i write to it take the archers and other elite soldiers with me and i transport them to the garrison of my headquarters once the elites have been secured i try to find another lord with a lot of money preferably the ruler of the faction and sell him the town i only get about 70 percent of my money back but that 30 is more than worth it for an army of elite warriors but this method cannot be used at infinitum at some point you will need a more sustainable method of replacing your elite troops which is where the disciplinarian perk comes in but until you get to that point you will be able to make use of an army of 300 battanian theons on paper the applications of this perk may not sound like much but once you see them in action you won't want to play the game any other way in my opinion it's worth spending a few hours to grind the trade skill and with the knowledge i shared you'll be doing it even more efficiently and without the shame of using exploits because all my tactics are legit before we conclude i want to revisit another concept i've shared in my advanced guide and build upon it in that video i broke down your trading journey into three stages depending on your wealth when you start a game you're just a humble trader at this stage your only job is to grow your convoy to a decent size and reach the 10 000 dnr mark this is what i consider a healthy balance in the early game once that is achieved you got to make more trades earn more money upgrade your convoy and invest into caravans and workshops it's also a good idea to invest into some armor for yourself when your soldiers are better equipped and you're no longer worried about the next trade you should also take the time to chase after bandits and wipe them for a nice chunk of renown to advance your clan level if fighting them is tedious you can auto resolve these battles as long as the balance of power is heavily in your favor as your clan develops you can hire more companions send more caravans and invest into more workshops once your clan is past tier 1 and you have over 100 000 eddies in your account it's time for stage 2 wealthy merchant hire as many soldiers as you can increase your convoy to a humongous size and keep trading you can use money printer mode or any of the other trade tactics you've learned about you have two goals at this stage reaching trade level 225 and developing your clan through combat in a nutshell you need to earn money skill points and a renown those are the three currencies you must work for and since gold is easier to obtain than anything else invest it to raise the balance of the other two i don't care what you do at this stage i've already given you plenty of options use them at your discretion but there is one thing i constantly overlook at this stage buying enough horses for all of my men so don't make the same mistake the speed is worth the investment in your hunt for renown you may be forced to declare war on larger factions and if you find yourself winning the battles it's in your best interest to release the enemy lords afterwards doing so increases your charm and makes other clans more willing to join your kingdom once your clan reaches tier 4 but you'll probably unlock the perk way before you can found your kingdom and when your skill is 225 you've arrived at the corporate stage which is your end game as a corporate you're less concerned with trading and more concerned with expansion buy yourself a town with the money you've earned hire soldiers by buying out the towns they're stationed at expand your army and get ready when you feel prepared it's time to get more renown by starting a war with a faction you think you can handle as soon as you've reached tier 4 it's time to upgrade to a mega corporation create your own kingdom and make sure the policies you select include royal guard and noble retinues both of those greatly increase your party size and you'll finally be able to have your dream army of 300 battanian fianna well that's my dream army your dream army probably consists of khan's guards or imperial cataphracts whatever it is you'll already have the soldiers because you've used my tactics once you're here you buy more towns hire lords into your kingdom or rather megacorp and you send your skilled companions with their own warbands once you're in a kingdom you can form an army without spending any influence by calling your companions to you if other clans have joined your kingdom they can make your army even larger for a bit of influence forming an army is a good way of developing your leadership skill and unlocking the disciplinarian perk which will allow you to upgrade forest bandits you have forcefully recruited into battanian fiance most bandits can be trained into elite troops with this perk which allows you to quickly field the deadliest army to ever march across calradia as the chairman of omega corporation your only job is to keep making fat stacks of gold expand your territory recruit more clans into your kingdom and step by step take over the world either through peaceful negotiation or my favorite hostile takeover but what i've given you so far is just a blueprint and some strategies you can incorporate into your playthrough you don't have to do everything as i've described use as much of this information as you need trade is not the only way to conquer the world tyranny is just as viable but anyway this was all i had for today i hope you learned something and if it did consider investing a like into this video to raise its value on the stunk market but to our corporate overlords at youtube a channel's worth is measured in number of subscribers and if you think this channel is worthy you can do your part and press the red button if you haven't already and hey if you don't want to be spammed by notifications i don't blame you for turning them off i personally do it too but enough with a sales pitch it's time to take my lead thank you for watching till the end i want you to know that you are among the top 20 who have the grit and determination to get the job done you now possess the knowledge and insight to qualify as an officially licensed member of the hangaruber clan good profits to you and farewell
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Channel: Halcylion
Views: 159,855
Rating: 4.944962 out of 5
Keywords: bannerlord trade, bannerlord gameplay, bannerlord 1.5, bannerlord update, bannerlord trade guide, advanced trade guide, bannerlord, trade, guide, Mount and Blade II: Bannerlord, Mount and blade bannerlord, Guide, Tutorial, How To, Make Money, Lords, Kings, Calradia, Kingdom Come Deliverance, Kingdom Come, Cyberpunk, Rich, Combat, Siege, Conqueror, Blade, Horse, Warhorse, Mount, Crafting, Smithing, Bandit, Hunter, Soldier, Army, Halcylion, Taleworlds, Denars, Denrs
Id: w1F7JP37VM0
Channel Id: undefined
Length: 41min 6sec (2466 seconds)
Published: Sat Aug 22 2020
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