Every Legendary Item In Baldur's Gate 3 Identified

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all right I've got some legendary items here that I totally got by playing the game properly and I didn't use cheat engine to spawn them in or anything like that anyway so the first one's called hell dusk armor and it comes in a set although the armor itself is the only legendary one for some reason but whatever this arm has got automatic proficiency when you're wearing it so you can put it on anybody regardless of their proficiencies so that's pretty cool it's got this effect which happens when you succeed at saving through and no one cares about that it's got resistance to fire damage and you can't be set on fire while you're wearing it and then you take three less damage from all sources which isn't much by itself but it can be combined with abilities like heavy armor master and um Arcane Ward that the adjuration wizard gets so if you start to stack up these damage resistance or they're not really resistance but damage reduction sources then it can be quite powerful I think and then the thing other thing that you've got is you've got this spell built into it for the ten turns you get Fly and it recharges on a long rest so pretty nice armor probably best to put on somebody who doesn't have heavy armor proficiency and then there's it's a set so you get three other items that go with it that's what it looks like yeah it's pretty cool like nice evil looking armor particularly like that shoulder pad it's pretty cool it's a shame that my tiefling horns clip through it and the tail doesn't look great either but whatever okay so just very quickly the other items the helmet gives you some vision and darkness and you can't be blinded uh can't be critted and the same for a bonus the gloves give you plus one to your spell attack rolls and spell save DC and they also give you one to six fire damage on all your attacks or necrotic if it's unarmed and then a strengths over throw of plus one so it's pretty nice and then the boots just give you the ability not to be moved and when you throw the same throw you can use your reaction to succeed instead overpowered and it gives you a Teleport as well because why not bonus action short rest recharge teleport yeah so pretty good um set all in all looks pretty cool all right so next item is the Helm of balduron so this helmet heals you for some hit points at the beginning of each turn that's pretty rubbish you get plus one to armor plus seven throws you can't be stunned and you get protection from crits that's what it looks like it's pretty good put down on somebody that needs the armor it's a pretty nice helmet next one is Scarab of protection gives you advantage on same throws against spells and you can use your reaction to succeed against spells that are cast by Undead or if it's a necromancy spell so it's pretty good last one is just this mask of the shapeshifter you can get this pretty early and it means that taking the sky itself is basically a waste of time you only get this if you've got the digital deluxe edition I think okay uh so those are the armors next is you get this viconias walking Fortress it's a plus one Shield which gives you plus three to your armor class and you get a couple of abilities with it so first one is if you get hit you can do some damage back to them and knock them prone if the fail is saved that's a reaction that's pretty good you get advantage on saving throws I got spells and spell attack rolls against you have disadvantage you get this buff that you can use for two turns on a bonus action which makes all projectiles reflect back to that point of origin so that's pretty good and you get warding bond for free which could be useful maybe on a class that doesn't get it I was thinking maybe you could put this on a duration wizard I don't know how the damage that you receive from wooden Bond interacts with Arcane Ward but it could be interesting to try out so that's a pretty good Shield pretty nice bonuses there all right this one is devotees Mace so you get some radiant damage and you get this aura that heals your party start of each turn that's all right I guess plus three so it's fine this one's pretty good so these are Globus you can equip them on a monk and they'll do one to ten Force damage per hit so that's pretty good and then you get this ability once per turn to regain some hit points so you can get some advantage or whatever and you get plus two Constitution so that's that's a pretty big bonus that's not bad at all really that's one for some reason this has got a different color I don't really know why maybe some of you know why uh you get advantage on saving throws against spells it's all right and you can Smite a creature no wait you can Smite the magical bonds keeping a creature restrained paralyze and started freeing it but it costs an action it's kind of expensive yeah it could be useful all right next one now this is pretty interesting so any Rogues out there can be interested in this one I think so it does necrotic damage it's a plus three weapon I don't know oh plus two weapon and it gives you better critical so your crit range gets increased by one and I've seen this improve critical ability on quite a few items so there's potential here to get your crit range reduced or increased I should say by quite a lot you get free true strike on a bonus action that's interesting probably a bit useless but uh Chris is hit by this weapon received vulnerability so on top of all this then how vulnerable to your piercing damage as well and then it's got some off-hand thing could be interesting it says you may they're not giving the percentages on these so debatable whether it's any good really so that is a pretty stacked weapon right there right and then we've got oh I'm not showing you what the weapons look like correct so that's that's that one that's the mace and then well of course I mean it's a Parables what do you want they look pretty cool actually that's actually pretty cool pretty cool orphic hammer pretty cool all right this is the one we want all right that was pretty cool isn't it okay a goofy looking I guess but that's all right all right so where were we um go away all right there we go so this one sheds light which is pretty cool unless you've got dark vision but anyway there seems to be some debate as to whether dark vision actually does anything in a way but whatever okay so it's pretty cool um this one does thunder damage um which is pretty nice pretty that's a damage type that's not resisted very much so it's pretty cool and this weapon will return to your handmade Throne so it's pretty good for throwing builds I guess when thrown the weapon creates an explosion okay geez that's pretty good um you're getting plus three meters bonus to movement speed and jump distance and Immunity to form damage that's pretty good and as I say it shines some light so that's pretty good but pretty cool looking weapon more than anything it just looks really cool so that's probably the coolest looking one so far all right next one is God knows how you pronounce this control mile um so it's a plus three Longbow and on here possibly inflict guiding bolt now what is the percentage to hit we don't know Larry in those they have deemed fit to tell us that's nice of them but it could be really good or if the percentage is like really low low on a one percent then it's probably rubbish but Garden ball hits pretty hot hard so yeah that could be really good and it also sheds light like the other weapon and it's got this free haste on it which is pretty good but you need your concentration free so if you've got free concentration then it's a free haste spell so that's pretty good next one now casters you're going to want to look at this one this is stacked right so first of all you get plus one to spell save DC and spur Tech rolls that's great then you alleviate the Arcane burden of spell casting you get a free spell basically so if you've got like level six spells you can cast one without using a spell slot and that is it's a toggle so it doesn't even use your reaction or anything it reactivates on a long rest so that's pretty good but it gets better favor and bring yourself with elemental energy so let's look at that well that is it's here somewhere here we go right so if we do the fire ones look at the fire one there we go so you activate this and it lasts until you rest Until you long rest so you bet it's like a permanent buff basically and it gives you resistance and all your fire spells deal additional damage to your proficiency bonus and you get a couple of free spells like whatever so it gives you like up to plus four damage on all your spells and resistance on top of everything else that it goes on top of the spell save and the free spell slot so it's pretty good for casters I did that one I'll do that one later all right Crimson mischief what this one looks like that's pretty cool little blade so this one gives you Prey Upon the weak additional damage against that's pretty rubbish and then when you make an attack with Advantage target takes additional piercing damage that's pretty nice this one would combine really well with blade of the first Blood that would be pretty cool to dual wield those yeah that'd be pretty cool so yeah it's pretty nice when you make an attack with the offhand you can add your ability modifier to the damage of the attack I guess that's good for people who haven't already got that I think dual wielding does that doesn't it it's okay it's not too bad not as good as this one but still pretty good all right so this one gives you necrotic damage and when you're offhanders M2 you score a critical kit when wronging 19. presumably it means 19 as well as 20. I don't know how this combines with improved critical improved critical seems better this doesn't seem as good but I guess it's still an increase if you've got no other critical increases I guess this is good an additional reaction per turn that's really interesting that might be really good on some builds withering cut on a hit with a Malay weapon use your reaction to do additional necrotic that okay so you can deal plus four up to plus four and Aquatic damage it's okay and you get a free challenge to dual bonus action three turns that's all right if you're not not dual willing you can make an additional melee attack with the Dual oh okay so you get an extra attack as a bonus action that's really good so that yeah so you're getting the same ability that wall clerics get but for free that is pretty good actually yeah so that's a pretty nice one and it's a finesse weapon obviously okay so save the best to last the two great swords these ones are absolute beasts all right so first one Baldwin's Giant Slayer it has an extra plus two slashing damage it's a plus three weapon on a hit double the damage from your strength modifier so that's up to plus five damage right because your strength caps out at 20 except it doesn't does it because if you equip the gauntlets of frost giant strength you have 23 strength which is a plus six modifier to damage so that makes this even better now we're doing plus six damage and that gets modified like it's doubled I'm sorry that doubled by the Giant Slayer ability so that's pretty sick that damage is really starting to stack up on this once you get that going and then you get advantage on fatties I mean that could be good it depends who you're attacking now it doesn't stop there there's also giant form for 10 turns on it unfortunately it takes an action to activate it which is kind of bad but whatever so you grow to a fearsome size your weapons dealer additional 1d6 damage and you're getting some temporary hit points and advantage on stuff no one cares about so pretty cool pretty cool I will check that out in a minute let's just have a look at this one and check out both these let's check out this one that this weapon looks cool as hell that is awesome I hope you're a gif for this one all right silver sword of the astral plane 1d6 psychic damage if you're a gif Yankee so that's your reward for putting up with that horrendous nose a gift Yankee holding this weapon has advantage on those saving throws so intelligence wisdom and Charisma resistance to psychic damage kind of sounds useless and cannot be Charmed so that's pretty good I think it's quite as good as the Baldwin's Giant Slayer but it's pretty good I guess if you need advantage on those same throws then this is a good weapon but it just looks really cool that is awesome looking all right so let's have a look at what this was yeah yeah look at that that is a beast look at that I think that's awesome all right okay so those are all the legendaries I've been able to find and some of them are good some of them are pretty good some of them are just okay um I've got no idea where you find them though because I haven't started playing the game yet so there you go I hope you found that useful catch you later
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Channel: Yosharian's Builds
Views: 37,556
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Keywords: Baldur's Gate 3, BG3, Legendary, Legendary Items
Id: OIpbBRWpkgs
Channel Id: undefined
Length: 17min 16sec (1036 seconds)
Published: Mon Aug 07 2023
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