Chibi-Robo! Zip Lash | The Darkest Age of Nintendo - Scott The Woz

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Holy shit, Scott put so much effort into this video. It was fucking awesome!

๐Ÿ‘๏ธŽ︎ 612 ๐Ÿ‘ค๏ธŽ︎ u/AlexxLopaztico02 ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

This one is going to stick out big time when someone makes the inevitable 200 episodes of scott the woz synchronized on the "Hey all, Scott here".

๐Ÿ‘๏ธŽ︎ 524 ๐Ÿ‘ค๏ธŽ︎ u/danktonium ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

IT'S THE ANTI-GEX

-someone certified as a therapist maybe

๐Ÿ‘๏ธŽ︎ 318 ๐Ÿ‘ค๏ธŽ︎ u/ThyPrasiolite ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

Scott the woz is legitimately one of the brightest parts of YouTube right now.

I get a lot of fan bases for YouTubers have memes and inside jokes but this guy knows it, he captures what everybody likes about him so reliable in pretty much every video. Like seriously the half story half documentary video type is of his own creation and he should be proud of it. It's a masterpiece of a format perfectly captured here.

๐Ÿ‘๏ธŽ︎ 267 ๐Ÿ‘ค๏ธŽ︎ u/broji04 ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

That was one of the best videos he's made and this was my favorite of the multipart series, can't wait to see what he comes up with in the future but he definitely deserves a break after that masterpiece

๐Ÿ‘๏ธŽ︎ 158 ๐Ÿ‘ค๏ธŽ︎ u/BestGirlPieck ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

The anti-gex still has gex in it.

๐Ÿ‘๏ธŽ︎ 150 ๐Ÿ‘ค๏ธŽ︎ u/marioparty9000 ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

That was so, so, SO good. I hope Scott enjoys his break. He has more than deserved it considering how quality all of his videos are. He's just been setting the bar higher and higher, again and again, and he still constantly topples it like it's nothing.

๐Ÿ‘๏ธŽ︎ 153 ๐Ÿ‘ค๏ธŽ︎ u/OfficialTMWTP ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

We need an actual "Year of Gex"

๐Ÿ‘๏ธŽ︎ 104 ๐Ÿ‘ค๏ธŽ︎ u/Ryan-RyGuyLV ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies

Ever since Scott started making his friends more regular on the show the series just makes me miss hanging out with my friends from home in the best possible way. What a great episode he really deserves that break.

๐Ÿ‘๏ธŽ︎ 88 ๐Ÿ‘ค๏ธŽ︎ u/OppositeMushroom ๐Ÿ“…๏ธŽ︎ Jul 16 2020 ๐Ÿ—ซ︎ replies
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[Scott] So, tell me where it all began. [Therapist] *sighs* All right... So, tell me where it all began. [Scott] *sighs* All right... [Therapist] Oh! Oh, you're THAT guy! [Scott] The one and only! [Therapist] ๐—œ ๐—ช๐—”๐—ฆ ๐—ฌ๐—ข๐—จ๐—ฅ ๐—ง๐—›๐—˜๐—ฅ๐—”๐—ฃ๐—œ๐—ฆ๐—ง! [Scott] You're more delusional than I thought! [Therapist] You were my patient that wouldn't stop talking about VIRGINITY! [Scott] AAAND not being your patient. [Therapist] Youuu've played that mammal game with the toys? [Scott] I would remember if that happened. It's on my bucket list. [Therapist] The tennis thing with Big Luigi!? [Scott] That game doesn't exist, it would be on the news. [Therapist] And you're about to talk about something else, THAT'S WHERE I CALLED IT! [Scott] See, this is where your story falls flat, it's really unlike me to talk about three things. [Therapist] You freaked me out, man! The fact you gave a sh*t about three different games, it scared me! Who knows what you're capable of giving a sh*t about? [Scott] Let me get this straight. You believe I, who answered a want ad in the paper for a therapist, used to have YOU as a therapist and YOU went INSANE after therapy sessions with YOU about THREE games caused YOU to question faith? [Therapist] That's my obituary! [Scott] OK, well, I can't help you until I know what the third game is gonna be. [Therapist] Why? [Scott] It sounds like a good thing to end my book, ๐˜”๐˜บ ๐˜—๐˜ข๐˜ต๐˜ช๐˜ฆ๐˜ฏ๐˜ต'๐˜ด ๐˜—๐˜ฆ๐˜ณ๐˜ด๐˜ฐ๐˜ฏ๐˜ข๐˜ญ ๐˜š๐˜ต๐˜ฐ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜. [Therapist] I don't know. You didn't talk about it. It was a game! [Scott] Wait. Yeah, I remember a game. *tense music builds up* *dramatic sting* ๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”๐—”- You WERE a therapist! [Therapist] I tried to be a news anchor, but I wasn't cut out. So I became a therapist, yeah. [Scott] And I was your patient, and I had to go to you because I played 3 Nintendo games from 2015 that were so bad I had to seek therapy! [Therapist] Well, what was the third game!? What happened when you played the third game? [Scott] -AAAAAHHHH! *door slams* After I get therapy for playing all 3 of these games, I'm gonna suppress everything, forget who I am, and become a therapist. And here we are today! [Therapist] So it's just a 2D game about a robot! [Scott] A BAD 2D game about a robot! [Therapist] Those exist? [Scott] Not until 2015 they didnโ€™t! [Therapist] Listen, can you just get over this trauma so I can enjoy my therapy in peace? [Scott] No, you need to get over YOUR trauma. [Therapist] I need therapy alright, and youโ€™re gonna give me advice on how to improve my mental health, ๐—”๐—ก๐—— ๐—ฌ๐—ข๐—จ'๐—ฅ๐—˜ ๐—š๐—ข๐—ก๐—ก๐—” ๐—Ÿ๐—œ๐—ž๐—˜ ๐—œ๐—ง! [Scott] You were a therapist! Don't you give yourself therapy? [Therapist] ๐— ๐—ฌ ๐— ๐—œ๐—ฅ๐—ฅ๐—ข๐—ฅ'๐—ฆ ๐—œ๐—ก ๐—ง๐—›๐—˜ ๐—ฆ๐—›๐—ข๐—ฃ!! [Scott] You don't know what I go through every day. How do you expect me to give you secret therapy when we didnโ€™t even finish our original session? [Therapist] You know, I'll tell you what. If I finish your session, will we do my therapy? [Scott] You know there are millions of customer support websites that would love to hear your personal problems? [Therapist] You need to finish what you started, we need to end this now, I have dinner tonight with my family, and I gotta finish this before then, so I don't show up insane! [Scott] OK, fine. Let's go to where it all began. [Therapist] Nice place. This your couch? [Scott] Yeah. OK, this place, so... *sighs* You ever take a sh*t? [Therapist] Oh-oh yeah. Been a big fan. [Scott] Cool, so you know what this place is. This is the bathroom. [Therapist] Those always there? [Scott] Well, in the off-chance I need to restock, no, but I keep these here as a hobby. I like to curate them. This game blows, uh, this GAME blows, [Therapist] Oh, oh my god! It's worse than I thought! [Scott] This game BLOWS, This game *blows.* *alarms ring* [Scott] I really should've reconsidered installing that. *Scott struggling* [Therapist] Y'know, I may've left the force a while ago, but when it comes to makeshift therapy offices, I still got it! [Scott] I've seen better. [Therapist] So, tell me where it all went wrong. [Scott] Well, *flashbacks* [Therapist] This game is worse than I thought! [Scott] Chibi-Robo! Zip Lash is a stupid f*cking-f*ck-sh*t-f*ck-f*ck-sh*t! [Therapist] Y'know, that sounds about right. But something just doesn't seem right. [Scott] Oh. Hey all, Scott here. [Therapist] NOW THIS IS ๐—ง๐—›๐—˜๐—ฅ๐—”๐—ฃ๐—ฌ! [Scott] Back in 275 B.C., Euclid did all of us a solid and discovered the third dimension and it only took until 2015 for Chibi-Robo to piss all over that. Chibi-Robo! Zip Lash. Over the years, I've been harsh to this game, calling it such names as: bad. You may say, โ€œScott, thatโ€™s just an opinion,โ€ Iโ€™ll respond with, โ€œI donโ€™t know, the fact detector says otherwise.โ€ I donโ€™t like this game. If it came to my funeral, Iโ€™d be pissed I died in the first place. Of course, what makes it so bad? Satan. Well, we should go all the way back to the early 2000โ€™s, a great time, this didnโ€™t exist yet. The developer known as Skip Ltd. were widely known for being unknown, theyโ€™ve made quite a few titles in their day, but none of them particularly did all too well. Most people have never even heard of any of the games theyโ€™ve worked on, but they still have a devoted fanbase. Thereโ€™s truly nothing else like a Skip game. They have such distinct art styles and humor, itโ€™s hard not to appreciate their creativity. Games like Giftpia on the GameCube, Captain Rainbow on the Wii, only Skip could have made these. And itโ€™s a shame barely anybody outside of Japan could experience them, as they werenโ€™t localized. They created the Art Style games on WiiWare and DSiWare, the game LOL for the DS, their LinkedIn is doing just fine donโ€™t worry. But the thing theyโ€™re most well known for, undoubtedly, is Chibi-Robo, and people still donโ€™t know what this f*cking thing is. Here we have a developer who works with Nintendo pretty much exclusively, theyโ€™ve published all of their games except LOL. Take a chance for once! And most of their biggest games never left Japan, didnโ€™t even do well in Japan to begin with, and their mascot franchise, which got 6 releases, still isnโ€™t actively known by anybody outside of this room. [Therapist] Wait, do I know what it is? [Scott] Are you lonely? [Therapist] No. [Scott] Then no. Isnโ€™t that weird? A developer that makes this many games with Nintendo, the biggest name in all of words, and if I called the police saying, โ€œI was robbed, they took my Nintendo game developed by Skip!โ€, they'd go, โ€œWho?โ€. Well, Skip is most known for Chibi-Robo, announced in 2003 it was initially far different from the final product. It was a point-and-click adventure game to be published by Bandai. You had to tell that Chibi-Robo where to go and what to do. He was a tiny little robot exploring the home of an inventor, and like all good games with this premise, it was shelved. However Shigeru Miyamoto of Nintendo got a good look at this game and expressed fondness of the character of Chibi-Robo, this is where the company stepped in and decided to publish the game instead of Bandai. Miyamoto joined as a producer and helped shape the game into the final product we have today, which released for the Nintendo GameCube in 2005 for Japan, and 2006 for the rest of the world. Chibi-Robo! Plug Into Adventure! transformed from a point-and-click into a flat out adventure game. You directly controlled Chibi-Robo exploring a familyโ€™s house instead of an inventorโ€™s. The family bought their own Chibi-Robo helper robot. Thatโ€™s ME! Roaming around a standard house as a normal sized human? Boo! As a robot the size of a quarter? Itโ€™s a dream come true! Itโ€™s really cool to run around a typical family home but from the perspective of a rat. Just climbing up furniture is like climbing up a mountain in a regular video game. Itโ€™s a fun concept, and thatโ€™s not the only thing Chibi-Robo had going for it. This game is weird and different and thatโ€™s what I like about it. The humor and style is so, IT. You meet so many crazy characters, and the gameplay mechanics of having to find an outlet to plug in to recharge, and trying to make the humans who bought you happy by accomplishing tasks and gaining happy points, this is a solid game that has that Nintendo charmโ€” it sold horribly! I mean this released pretty late in the GameCubeโ€™s life, by the time Chibi-Robo came out I donโ€™t think many people were interested on taking a risk on a character thatโ€™s plug based on a system nobody had. Itโ€™s a shame because Chibi-Robo as a character has a similar level of charm as any of the other cutesie Nintendo mascots. If they just gave him a chance to succeed, he can live on for quite a long time. Want to know what happened? [Therapist] I already got tickets to the funeral! [Scott] E3 2006, Chibi-Robo! Park Patrol was announced for the Nintendo DSโ€” how the hell did that happen? How do you make a GameCube game that does poorly and Nintendo goes, "F*ck it, hereโ€™s 5 more games." A sequel this soon, and on the DS, it was surprising, but hey! This game was coming out pretty early on in the DSโ€™s life, it was on a much more popular system, I think Chibi-Robo may have a chance to do well here. Side note, I love how I hold this box, I always hold it like this, but my other hand deserves some spotlight, WELP! Here in North America, Park Patrol was only available at Walmart. See, thatโ€™s great, I couldnโ€™t think of a better store to sell a Chibi-Robo game. There are two types of Americans, people who shop at Walmart, and Chibi-Robo fans, thereโ€™s not much overlap. This seemed like a last minute decision Nintendo of America made, as just about a month before the game released, GameStop was still taking preorders. I feel they just immediately had a bad feeling about this game, and made a deal with Walmart and they probably jumped at the idea of having the exclusive rights to a Nintendo published DS game, the hottest console out there, and then they found out it was Chibi-Robo. Great. I think GameStop would have made more sense, many believe Walmart was chosen due to Park Patrolโ€™s themes of environmental conservation, and how the store was aiming to not kill as MANY dolphins that year. No. Do you really think Nintendo decided to specifically limit this gameโ€™s release just because Walmartโ€™s views somewhat align with the slight theme of a Chibi-Robo game? No! They didnโ€™t believe this game was going to be a success and didnโ€™t want a warehouse full of unsold copies. Park Patrol released one day after The Legend of Zelda: Phantom Hourglass, it got NO marketing here, you could only buy it at a store that keeps their games behind a glass door, youโ€™d have to say, โ€œOne Chibi-Robo please,โ€ and I donโ€™t have it in my heart to say that to an underpaid cashier. This game ALSO didnโ€™t do well. It did better in Japan, I mean I can actually find commercials they released for it there. But here in North America, itโ€™s pretty obvious why it didnโ€™t sell. Itโ€™s unfortunate because itโ€™s an OK-enough game, youโ€™re Chibi-Robo planting flowers in a park, a bit of a different take from the original, and the DS just isnโ€™t as good of a platform for a 3D adventure game like this, but itโ€™s still a charming wacky little game, it still feels like Chibi-Robo, though not the same as the original. And Nintendo specifically requested that, they wanted this game to be a new spin on Chibi-Robo, they apparently thought the original didnโ€™t sell well because right when everybody on the planet was about to buy it, they looked up the genre. AAAARRGGHH! That makes no sense. Well in 2009, the original Chibi-Robo had a shot at redemption. Nintendo was rereleasing old GameCube games on the Wii at budget prices with motion controls now, dubbed the "New Play Control!" line. Among games like, Pikmin, Donkey Kong Jungle Beat, and Mario Power Tennis, the original Chibi-Robo was set to release on the Wii. This may be a great chance for the game to find a new audienceโ€” it was the only New Play Control! game that didnโ€™t release outside of Japan- are you f*cking kidding me? There would be no WORK required to bring this game over! Itโ€™s just the original GameCube game, the translation work's already been ๐——๐—ข๐—ก๐—˜! You could've released this game on a far more popular platform during the height of its popularity here in North America, but, NO, the last two games didnโ€™t do well over here! Well, of COURSE they didnโ€™t! You only released one at Walmart and the other one for a failed console, and you marketed ๐—ก๐—˜๐—œ๐—ง๐—›๐—˜๐—ฅ ๐—ข๐—™ '๐—˜๐— ! Sorry, Iโ€™ve been holding that in for 23 years. [Therapist] Didnโ€™t this happen in 2009? [Scott] So, whatโ€™s next for Chibi-Robo? How about a true sequel to the original? Park Patrol was more of a different take on Chibi-Robo, while this next game puts Chibi-Robo right back in a house helping a family out, same gameplay, same style. This is Chibi-Robo in its purest formโ€” how did they f*ck it up? WELP! Often called Chibi-Robo! Clean Sweep by fans, this Nintendo DS game was a full on continuation of the first game and was really quite good. But with this and the Wii re-release of the original could have brought new life to the series and introduced it to so many more people if they actually marketed and released them outside of Japan. But, no. Instead we had to 4 more years for more Chibi-Robo action. Imagine the world without Chibi-Robo games. In 2013, we got Chibi-Robo! Photo Finder for the Nintendo 3DS in Japan and one year later everywhere else. It was downloadable only and is more of a Park Patrol-like Chibi-Robo game, by that I mean, it was similar to the original style, but with a fair amount of differences. This game focused on taking pictures with the 3DS camera to transport real-world objects into the gameโ€™s world. I think this was a totally decent little title. It looked quite good for being just a downloadable 3DS game, too. Though, its more realistic looking art style, while obviously done due to the photo taking mechanic, isnโ€™t nearly as charming as the typical Chibi-Robo style. Taking photos with the 3DS camera, though, I think thatโ€™s what killed a lot of interest in this game. If it came out in 2011 when the 3DS just launched, sure, but the novelty of augmented reality-type stuff with the 3DS died off considerably by this point. Nobody really wanted to take pictures with their 3DS anymore, so building an entire game around it, starring a character nobody knew, what do you mean weโ€™re going out of business? I mean if playing a photo-based adventure game was your New Year's resolution in 2014, f*ck it, the game released early January here in North America, it was perfect for that. [Therapist] Oh come on, you need to be more accepting of different resolutions. For example, my New Year's resolution is to drink more. [Scott] Itโ€™s July. *bottle crushing* [Therapist] ๐—ฌ๐—˜๐—”๐—›๐—›! [Scott] It didnโ€™t help that this game was announced at a Nintendo Direct with dozens of other announcements that easily overshadowed it. Like, people had more to say about Dr. Luigi. While Iโ€™ll give Nintendo credit that they truly kept trying with Chibi-Robo, far more than other franchises that sold even more, they just kept mishandling the series. It felt like they never wanted to blame themselves for the seriesโ€™ low sales, and instead chucked it up to, โ€œOh, people just donโ€™t GET Chibi-Robo.โ€ Whatโ€™s there to get, heโ€™s a tiny robot! I personally believe you can take any character and make him a success with the right type of marketing. Is there any reason why a fat pink circle does well but a tiny robot doesnโ€™t? Nintendo believed that if we donโ€™t spend any advertising on Chibi-Robo and it still doesnโ€™t do well, we probably have to add some gimmick or change the game for the next entry to make it more appealing. HOW DOES A COMPANY DO SO WELL BUT GOES F*CKING ASININE WHEN IT COMES TO CHIBI-ROBO!? WHATโ€™S SO DIFFICULT ABOUT UNDERSTANDING THAT, HMM, IF I DONโ€™T MARKET A GAME, OR, IF I RELEASE IT AT THE END OF A FAILED CONSOLEโ€™S LIFESPAN, OR, I ONLY RELEASE IT AT A STORE THAT SELLS F*CKING HOSES AT, OR, MAYBE IF I TAKE THE ONLY TWO GAMES THAT MAY HAVE HAD A CHANCE IN NORTH AMERICA AND ONLY RELEASE IT IN JAPAN, THEN IT MAY BE ๐— ๐—ฌ FAULT THE GAMEโ€™S NOT DOING WELL, ๐—œ๐—ก๐—ฆ๐—ง๐—˜๐—”๐—— ๐—ข๐—™ ๐—ง๐—›๐—˜ ๐—š๐—”๐— ๐—˜๐—ฆ ๐—ง๐—›๐—˜๐— ๐—ฆ๐—˜๐—Ÿ๐—ฉ๐—˜๐—ฆ! [Therapist] Moments like this make me really proud I was voted most likely to be therapist in high school. [Scott] Nice, I was voted most likely to go to therapy. Iโ€™m not saying Chibi-Robo could be the next โ€œairโ€, I donโ€™t think it appeals to everybody, but thereโ€™s no reason why so many other games that are weirder and more complicated sell better. Itโ€™s not rocket science. Nintendo just doesnโ€™t understand THEYโ€™RE why the series fails to do at least a little bit better, not the series itself. But see, thatโ€™s when we enter 2015, and Nintendoโ€™s had enough of the series not doing well, they thought, โ€œYou know what the problem with Chibi-Robo is?โ€ [Therapist] His lack of empathy? [Scott] No. [Therapist] Overqualification? [Scott] Barely. [Therapist] Tax evasion? [Scott] Thatโ€™s me. Nope, itโ€™s the fact Chibi-Robo isnโ€™t a 2D platformer! [Therapist] Thatโ€™s my parentsโ€™ problem with me, too! Chibi-Robo! Zip Laโ€” Zipโ€” Sh*t game. Iโ€™ve always just had a bit of a problem with this one. โ€œOh hi Scott, itโ€™s your mom, you're adopted!โ€ โ€œWell thatโ€™s understandable I appreciate your transparency.โ€ โ€œOh, and Chibi-Robo! Zip Lash exists!โ€ โ€œNOOOOO!โ€ This was announced at a Japan-exclusive Nintendo Direct, on May 31st, 2015, starting things off showing what Chibi-Roboโ€™s all about, exploring 3D environments as a miniature robot, now hereโ€™s the game you're actually getting, you dumb bitch. So why did they take Chibi-Robo and turn it into a 2D platformer? Well, 2D games are easier to develop, are more accessible, and generally sold much better for Nintendo at the time. After New Super Mario Bros.' success, Nintendo went a bit 2D crazy, and it felt like pretty much all they were making on the Wii U and 3DS at the time were 2D games. Even their 3D games like Super Mario 3D World were pretty much inspired by 2D games. It was pretty much a 2D Mario game, but with an extra axis. So they probably thought, โ€œOh, letโ€™s turn Chibi-Robo into a 2D platformer so itโ€™ll sell better!โ€ Hereโ€™s the thing. The genre wasnโ€™t the problem with Chibi-Robo, you canโ€™t just take this character and put him in a kart racer and expect it to sell well. Consumers wonโ€™t go up to a game called Chibi-Robo! Super Gas and go, โ€œOh, finally a genre I care about that Chibi-Roboโ€™s in. Iโ€™m gonna buy this.โ€ No, theyโ€™re still gonna go, โ€œWhat the f*ck is a Chibi-Robo?โ€ Just putting him in a 2D platformer's not gonna do anything except make him blend into the crowd more rather than stick out. Listen, I love 2D platformers, but Nintendo made too many of them on 3DS and Wii U. It just felt cheap and lazy to do nothing but 2D games, instead of making a more in-depth 3D one. I think that was one of the problems with Nintendo this generation. Like, no wonder people didnโ€™t buy the Wii U. 2D games are fun and more people can play them, but they just arenโ€™t as exciting to look at like 3D games are. Youโ€™re not gonna buy an entire console for one. The WiiU had a bunch of great 2D games, but thatโ€™s kind of all it had for a while. 2D platformers are games you donโ€™t want to take a risk on, many of them, especially Nintendo ones, are more so comfort food for people. So tell me, why would you go wild with a game called Chibi-Robo! Zip Lash if you want a 2D platformer when you could just buy New Super Mario Bros. 2 on the 3DS, or Donkey Kong Country Returns 3D, or Kirby: Triple Deluxe, or Yoshiโ€™s New Island, or Shovel Knight, or Sonic, or later on, after Zip Lash released, Kirby: Planet Robobot, Poochy and Yoshiโ€™s Wooly World, Super Mario Maker, like, sure! Making this game a 2D platformer makes it more accessible, yes! But it set it up to compete against so many of Nintendoโ€™s other properties, like do you really think Chibi-Robo! Zip Lash stands a chance next to Poochy and Yoshiโ€™s Wooly World? Of f*cking COURSE not! [Therapist] So you didnโ€™t like that they turned the small robot into Poochy town? [Scott] No, I personally feel there was a lot of potential for Chibi-Robo to work fine in 2D. [Therapist] ...You're mental. [Scott] Lemme finish- [Therapist] ๐—ก๐—ข! ๐—ฌ๐—ข๐—จ'๐—ฅ๐—˜ ๐—œ๐—ก๐—ฆ๐—”๐—ก๐—˜! And I don't work with people who have mental problems! [Scott] ...You're a therapist. It's not that they turned Chibi-Robo 2D. I mean, if they did it right, it could be a cute little time! My issue is WHY they did it, HOW they did it, and WHEN they did it! They did this because Chibi-Robo never sold well, so turn him into a 2D platformer! That makes the whole game feel oddly patronizing. Like, "Oh, you didn't get this! So here's the most basic, by-the-numbers game we could possibly make! If this makes no sense to you, here ya go you dumb bitch! You like it now?" The game looked... fine initially, but nothing stuck out about it. It was just "Oh, here's a 2D game, with a whip!" Everything's made out of blocks, there's nothing that takes advantage of the fact that Chibi-Robo is a small robot, You could've taken him out of the game and made him any character and given them a whip, and it would've been the exact. Same. Thing. And they did this when the 3DS was FAR from lacking in 2D platformers! Like I said, this doesn't make the game more appealing, it just makes it blend in with the crowd. But hey, here's a Chibi-Robo amiibo that comes with the game, you should buy it! Oh man, now people who collect amiibo HAVE to buy this. I mean, they just HAVE TO, you get the figure and it barely does anything when you scan it into the game, you HAVE TO HAVE IT. The game was announced for North America one day later on June 1st, in a Nintendo Direct Micro, playing around with the small size of Chibi-Robo. The game was announced for an October release. They showcased it at E3 later that month, not in their big Nintendo Digital Event, no, but at things like the Treehouse Live show! It's really weird to me that they didn't just wait to reveal this game at E3 2015, and instead opted to talk about it in the Direct Micro. I mean, they padded out their digital event with stuff like talking about Yoshi's Wooly World for the 20th time like four days before it came out it Europe. Why not show off Zip Lash during their big event? If they went through all the trouble of turning Chibi-Robo into a 2D platformer for the sake of making him more widely recognizable and accesable, why not showcase the game in your big E3 show? Instead all you do is announce it in a video many people didn't even know existed and proceed to not talk about it for four months until it comes out in October. Again, you like to act like you want this franchise to succeed, but you just give up on it immediately after revealing a new game. [Therapist] So what you're saying is, it's a sh*tty game. Chibi-Robo! Zip Lash was released on October 9th, 2015 here in North America and the developers basically guilted fans into buying it saying how "Oh, this may be our last chance for Chibi Robo!" Oh please, you know what else was potentially the last chance for a franchise? Fire Emblem Awakening. That ALSO released for the 3DS and it was pretty much the ultimate Fire Emblem at the time. Fans loved it, and it created new fans. Chibi-Robo! Zip Lash is nothing like a Chibi-Robo game. It wasn't what fans wanted, but they better buy it if they want more games! What does that tell Nintendo, if I buy this game, that's telling them I want more 2D Chibi-Robo. I don't. Or it also says I'll buy anything Nintendo releases. I did. So for $29.99 you could buy this game by itself, for $10 more you could get the amiibo bundle. This was originally the only way you could nab the Chibi-Robo amiibo here in the states, though later on Amazon exclusively sold it seperately. I mean I like this amiibo quite a bit. The plug is neat, it's too big to fit into an actual outlet. Curses. But this is a nice figure, and I like the box, I guess. The new Chibi-Robo logo looks better than the original in my opinion, though, the name, I found it odd that from October 2015 to October 2016 Nintendo has a tendency to name games that were either polarizing, or negatively received with an "ash" at the end of their subtitles. Well at least here, Zip Lash is a fun play on words referencing a medical condition. I'd assume if this game got a sequel it would be called Chibi-Robo! Melanoma-Roma. [Therapist] Oh come on, I think Zip Lash is a great name. If they replaced the word "Good" with the word "Chibi-Robo! Zip Lash," ๐—œ'๐—— ๐—›๐—”๐—ฉ๐—˜ ๐—ก๐—ข ๐—ฃ๐—ฅ๐—ข๐—•๐—Ÿ๐—˜๐—  ๐—ช๐—œ๐—ง๐—› ๐—œ๐—ง! [Scott] You'd be okay with replacing a word just like that? [Therapist] Oh I would, and that's saying something. Words mean a lot to me. Words have been in my family for generations. I'm a word buff. Go ahead, name a word. Any word. [Scott] What? [Therapist] LOVE THAT ONE! [Scott] Upon release, Zip Lash received... a price drop. Yes, this did not do well commercially or critically. Sitting at a ripe 59 on Metacritic, was that deserved? No, even 0's too high. I bought this game at launch because I wanted to support the Chibi-Robo franchise, I wanted to see more games, I wanted the series to not have to worry about casket shopping after every entry. Plus, the amiibo was neat, And I was in that "buy every Nintendo release you can" phase of my life. I popped this game in, played it for 58 minutes, and... And I... I couldn't do it. [Therapist] So you've barely played this game, and yet you hate it this much? [Scott] No, I hate it way more than this much. [Therapist] You can't form an opinion on a game you've barely played! It's unethical! That's why we have HR. [Scott] So I should play 10 hours of a game I already know I don't like just to have an opinion on it? [Therapist] Well if you don't like it, don't play it! [Scott] But how would I know I don't like it if I don't play it? [Therapist] ๐—ช๐—˜๐—Ÿ๐—Ÿ ๐—๐—จ๐—ฆ๐—ง ๐—ฆ๐—ง๐—ข๐—ฃ ๐——๐—ข๐—œ๐—ก๐—š ๐—ฆ๐—ง๐—จ๐—™๐—™! [Scott] This game has spent enough time soaking, it's time to play through it and give it a fair shot because, who knows? Maybe 60 hours in I'll start to see its worth. I will not put this down until I beat this game, so let me do a little bit of this, little bit of that, there. F*ck. Can you put the game in for me? [Therapist] NO! That goes against my family's tradition, they'd never ask me to pop in Chibi-Robo! Zip Lash, and I will ALWAYS NEVER DO THAT TO HONOR THEM! [Scott] Well, we're gonna need help with this. Can you at least get this off of me? [Therapist] NOW THAT, ME AND MY FAMILY DID ALL THE TIME! [Scott] I am forwarding this message to everybody in my contacts list, if you stop by tonight we'll play... [Therapist] Don't lie. I've lied before and it's too fun. [Scott] Chibi-Robo! Zip Lash. *doorbell rings* *heavy breathing* Did not take you as a Zip Lash fan. [Rex] I'm not. I knew you were lying, and I'm finally willing to give Gex a shot. [Scott] Oh no... [Jeb] It's the Gex f*cks! Anyone up for a round of Gex? [Jeb] What if I told you I didn't even own Gex, and I wasn't lying about Zip Lash? [Jeb] That's ridiculous, we played Gex that one timeโ€” [Scott] That was amiibo Festival. [Jeb] Well thenโ€” [Scott] That was Ultra Smash. [Jeb] Bu- [Scott] That was a car wash we went through together. [Jeb] Hey, I heard you didn't own Gex. [Scott] From myself? [Rex] Yeah, word gets around. [Scott] You keep these on you? I thought you hated Gex. [Rex] Hey, I cross-reference that copy whenever I need to be reminded how much I hate Gex. Yeah.....Yeah f*ck that lizard. [Scott] Alright, let's play Gex. [Jeb] You know what I like about Gex? Consistency. [Scott] Okay, can somebody pop in the game for me? I-I can't do it myself. *hammer smash* [Rex] You knew that was gonna end up happening anyways. [Scott] I was worried that 3DS wasn't hammer resistant. [Rex] You're welcome. [Scott] Alright! Chibi-Robo! Zip Lash! "Swing into action with your Chibi-Plug and help Chibi-Robo save the world!" I think I'm gonna be sick. [Everyone] AHHH! [Therapist] IT'S A F*CKING CHEEZ-IT! [Scott] Let's get this over with. Chibi-Robo! Zip Lash opens up on a 40 second long CGI cutscene where Chibi-Robo swings his plug... And that's it, here's the title screen, this looks disgusting. First off, oh great! A farm! That's the first and only thing I think of when the act of Chibi-Robo comes up. Everything is really blocky and unappealing. To me, this feels like they were cutting corners and made really low-polygon models and tried to act like, "Oh, that's just the game's art style." Like, REALLY? Is this REALLY an artistic decision? So the story starts, Chibi-Robo is cleaning a space shuttle. I DON'T GIVE A SH*T! Our assistant Telly appears asking if we want a kick and watch some TV, and the news comes on and it's apparent that aliens have stolen natural resources from Earth. WE GOTTA STOP THEM! So here we go, we control Chibi-Robo, who woulda guessed? You jump with A and swing your plug with X, which is called a "Whip Lash," this game is a big "F*ck you" to WebMD. We can angle it in the air and that's all we can do. Swing it to the side, swing it one angle in the air, nothing else is possible, stop dreaming. That is, unless, we hold the Y button! That's when the Zip Lash comes into play! Oh! Oh thank God yes. Finally, a good f*cking use for this button. The Zip-Lash is a more powerful Whip Lash you have to charge up and then you can angle anywhere. You collect orbs throughout the level to increase the length of your Zip Lash and you can get it going farther places but the length resets after every level so it might be a good idea to just give up. So, yeah. The Zip Lash can go pretty far, look at that. Somebody should name a game after it. Hey can you imagine a game with an Ultra Smash AND a Zip Lash? The Zip Lash needs to be charged, though, and it's painstakingly long. It takes a couple of seconds and then you have to aim and if I aim incorrectly, I have to charge it up again. Aiming the thing is way too finicky with the Circle Pad, you can move it more precisely with the D-Pad, but now aiming is ridiculously SLOW. So that means, "Well, just use the Whip Lash!" but it's so damn limited! You can't increase its length like the Zip Lash and you can only aim it in like two directions! So your options are either annoyingly limited or annoyingly slow. This isn't fun. It feels like they were making the game and Chibi-Robo's moveset was actually pretty interesting and well developed, and, y-know, fun. And they said, "You know what? This is TOO fun. Let's split Chibi-Robo's plug attack across two moves that gives them annoying elements that forces the player to use both." That's not fun! I don't jump at the chance to use a Whip Lash! I don't jump at the chance to use a Zip Lash! I begrudgingly use them to progress. I mean, alright. The Whip Lash is good for up close combat and the Zip Lash is good for far away stuff. I get they wanted to have a reason for you to use the Whip Lash and the Zip Lash, but come on. Out of ALL GAMES that have coherent DESIGN DECISIONS, I'd personally design Chibi-Robo's moveset to be a bit more FUN to use because the Whip Lash is too limited and the Zip Lash is too much of a hassle. I think charging the Zip Lash is unnecessary. Charging it doesn't make it go longer or anything. I think just holding the button and it immediately lets you aim and then you can let 'er rip? Maybe the downside will be the fact that once you let 'er rip, you have to watch it do its thing afterwards. There's still that slowness element but it'll be a lot less cumbersome. And then you could've given the Whip Lash more angles to work with here while still being short in its reach. I think doing that and eliminating the Zip Lash charge up would still give you reasons to use both moves. Of course you may say, "Scott! You're not a developer. You don't know the first thing about designing a game." See that's the thing, I don't know the first thing about game development, but that makes it even more fun to tell game developers what I would do differently! [Therapist] You know, this game doesn't seem too bad so far. It has graphics, and it exists. [Rex] Yeah! You know me. I'm a sucker for existence. [Jeb] Me too! That's why I love Gex. [Scott] Guys, like the game works but the movement is more annoying than fun. Like just gliding in the air: you have to hold X while falling, like it just doesn't feel good, it feels awkward! It feels like a tacked on move more than anything. And then there's rolling in the game: like you have to hold R and it's only used in like, 4 levels throughout the entire thing. Like, it's WORTHLESS! [Therapist] Wait, there's a roll in the game? [Everyone but Scott] ๐—ช๐—ข๐—ข๐—ข๐—ข ๐—ฌ๐—˜๐—”๐—›๐—›๐—›๐—›! [Everyone but Scott] ๐—ช๐—ข๐—ข๐—ข๐—ข ๐—ฌ๐—˜๐—”๐—›๐—›๐—›๐—›! [Therapist] Rolls baby! [Jeb] THAT'S F*CKING GEX! [Scott] Look, controlling the game works, but I don't find it fun. Your moveset is more so a means to get you to the end of the game rather than something I actively want to use because it's enjoyable. I mean the game itself, it's just Chibi-Robo going from point A to point B in the level. Use your plug to do all kinds of things! Kill enemies, latch onto areas, I can't believe this game didn't do well! You have plugs throughout the levels to recharge your health, which gradually decreases throughout the level since you're just on battery power. So, you plug in here, but then you can attach to these ORANGE things to fly up to higher ground. Why are they just orange things? What are orange things? Why aren't they outlets? That's one thing I just don't get about this game, the art design context of everything and what the hell they were going for. So Chibi-Robo's going on a journey throughout the world, we travel to Oceania, then North Africa, then the Caribbean, Europe, North America, the South Pole, real life places. So WHY are all levels so generic? Why are they made out of BLOCKS? Why is everything going for a low polygon art style? And where exactly AM I in relation to these places? Chibi-Robo's a tiny robot, but I never feel that perspective in these stages. Sure, there might be a big hat or something in the background, but most of the time, his size never amounts to anything in here. The fact I'm in Europe doesn't matter, these are just bland looking stages that are just made up of f*cking TILES. Like, why do these levels look like they were made in a level creator? Just everything's made up of blocks, and if that's REALLY the artstyle they were going for, why wasn't Chibi-Robo redesigned to look more blocky to go along with the rest of the style? Why can I collect real world candies in the game, that are designed realistically, but then the rest of the game looks. LIKE. THIS?! But then the worlds I'm travelling through are real life locations, I'm supposed to actually believe this is Europe? But then when we're about to fight a boss, Telly says, "Oh, we're about to fight World 1's boss." Like, who says that outside of a video game? That just feels lazy! Why couldn't he just say, "Oh man, this guy's looking pretty tough?" No! "You're about to fight the World 3 boss fight sir, you are in a video game made of blocks even though we also like to act like you're in real life Europe, here's a realistic looking bag of Funyuns." [Rex] I personally ENJOY how inconsistent the art style is. [Jeb] Yeah, inconsistency is a fun quirk of Gex. [Therapist] I think it really keeps you on your toes. Like a mouse. [Rex and Jeb] Oh yeah yeah. Alright I got it OK. Yeah yeah. [Therapist] ...yeeeeeeeah. [Scott] How about, I think it's confusing. None of this references the fact that Chibi-Robo is a tiny robot which is his entire character, the plot-based level design is putrid, and this game just doesn't know what it wants to be at all! [Therapist] So, tell me where it all began. [Jeb] Oh, don't even get me started. [Rex] I'm gonna need a priest. [Scott] So we've got 6 worlds with 6 levels each in them, that doesn't seem like a lot, but when we enter these levels they really got around the lack of content here by making the levels never f*cking end. These stages take a good 10 to 20 minutes to finish, and with how there's absolutely nothing interesting going on in them and how slow Chibi-Robo is, how slow the Zip Lash is to charge up, how limited the Whip Lash is, they feel a hell of a lot longer. They're beyond tedious. And it doesn't help that this game just has a TON of collectibles hidden throughout the levels. They're pointless! You have Chibi-Tots: They're children. Big Coins: All these do is increase your score at the end of the level, and there are so many of these things per stage I almost feel inclined to collect them, but then I remember: These give you nothing. Stop wasting your time. Your time is valuable. And then I continue to play 10 hours of Chibi-Robo! Zip Lash. Now, you do have those collectible snacks throughout the levels, too, the really realistic looking ones. You can nab these and then if you find a talking toy and give them all the snacks they want, you'll unlock a costume. These talking toys are some of the only form of resemblance this game has to actual Chibi-Robo games, those titles had you meet up with wacky looking characters. And the toys are sort of that, but they just look completely out of place here. Like, it made sense when you'd see these things in the original game: They're toys, you're in a family's house. Do the math. Here I'm just dicking around in the Caribbean and some toys randomly just hanging out in a portal. There's no context to the place they're sitting in. It's just... a place. There's nothing going on here. Why are you here? Why theme this entire game around a trip around the world when you aren't actually going to make the stages look like they're a part of that world and have random toys ask for snacks in them? Why not make this a 2D platformer taking place in a house or a school or something? That would force the developers to think outside the box and try to design unique platforming stages around places like a kid's room, a bathroom, a kitchen. Instead, they decided to go for a worldwide trip theme so they could just lazily use generic themes like grasslands, desert. They just went, "Water level? We're in the Caribbean!" ANYWAYS, The snacks you give to these toys are real world snacks, and you get a giant advertisement told to you when you give them the food. Yes, this is blatant product placement, and it's even weirder based on how the rest of the game looks like this... ...And then you find Utz Cheese Curls and they look like that. To be fair, the snacks are from around the world and it doesn't feel like advertising when it's a foreign food. It's more so kind of just a fun fact thing. But no matter what, this is obviously product placement at its worst, there's no reason for this to be here, it doesn't fit! At least in a game like Pikmin 2, where there ARE real world objects in the game, 1, it fits more because Pikmin 2's environments are supposed to look like the real world. It's more realistic. And 2, they don't openly advertise the products to you. They go, "Oh, what's this thing?" And they try to make sense of it themselves. It doesn't feel like product placement in Pikmin 2 because the product placement adds to the experience. It makes it more realistic. Zip Lash pissed me off and makes me want Dots. So, I hate how the game looks, the levels are incredibly boring and they go on forever, the product placement is completely out of place, the moveset is more cumbersome than fun, I don't like it. [Therapist] Well, that sounds like somebody that hasn't played enough of this game. Why don't you play another 5 hours and come back to us? [Rex] Yeah, it's a fine game. It's not like the level progression is locked behind one of the stupidest f*cking game mechanics you've EVER seen. [Scott] ๐—ข๐—›!!! After you beat a stage you have to spin the Destination Wheel. That sounds like fun, what does it DO?! Oh, it decides what stage you're doing next! If you land on 1, you go to the next stage. If you land on 2, you go to the stage after the next. Now you'll still have to beat the stage you skipped over to progress. So what the f*ck is the point of jumping ALL AROUND LIKE THIS? The 6 stages per world are set up like most 2D platformers; they gradually get harder the farther you go, so why make players play them out of order if that's the case? And also while the stages are deliberately called World 1-1, 1-2, 1-3, there's an obvious order to follow here! Why do I have to spin this wheel? The wheel isn't meant to be fun. It's meant to be a roadblock, much like how the Whip Lash is limited and the Zip Lash is slow. Why wouldn't I want to go 1 stage at a time? I can't see what any future stages are gonna contain! There's no reason why I'd wanna play Level 5 before Level 3, so why would I wanna skip around like this? Obviously, the game wants you to progress normally. The end of a level is symbolized by three UFOs, hitting the gold one gives you 3 Destination Wheel spins, silver gets you 2, bronze gives you 1. Obviously, you want the gold so you can guarantee you can keep spinning the wheel to get the stage you want, as in... The next one in line. Because if you spin the wheel and it lands on a 3, and, uh oh! You land on a stage you've already cleared, You have to PLAY. THROUGH IT. AGAIN. The game knows this isn't fun. Why else would they reward you with extra chances to spin by hitting the gold UFO? Why else would you be able to purchase wheel slots so you can get the exact number you want? ... ...Wait. WHAT THE F*CK IS THE POINT OF THIS THEN? If I can just buy slots with the exact numbers I want with the coins I collect, that just defeats any and all purpose of the wheel! It's just an annoying thing they added for the sake of being annoying. It doesn't even make sense in the context of the GAME! At least things like the news broadcast you're forced to watch in Splatoon, that may be annoying, but makes sense in the context of the game's world. A f*cking wheel DOESN'T. It's even stupider that once you clear all the levels in the world and the boss appears, you still have to spin the wheel even when all the slots take you to the bossโ€” What is ๐—ช๐—ฅ๐—ข๐—ก๐—š WITH THIS GAME?! [Rex] Not much. [Scott] Well I might as well go through all the worlds, I mean, what else is there to talk about? World 1 is Oceania and we got boring grassland stages, a stage where we're on balloons and swinging back and forth brings it down, staying still brings it up. [Therapist] That saves the game right there. [Scott] World 1's boss is a robot kangaroo thing, fun. World 2 is North Africa. Basically the desert world of this game. We have a skateboard stage in here, I died twice and gave up. When you die twice or more, you can just clear stages with coins, I have no shame. This game is far from difficult, it's incredibly easy, but if you happen to fall down a pit or something, starting back at the last checkpoint is grueling due to how slow everything is. I hate the idea of having to do everything in this game all over again. And if you lose all your energy, you have to restart the level. And for these vehicle gimmick stages, it's really easy to get a game over because either your robot energy is being used by the vehicles or just 1 screw up is an immediate failure. And you have to start the whole level over again. F*ck thumbs and anything that's played this game. The boss of this world is a snake pharaoh thing, grab bombs and throw it in its mouth. Just getting these bombs over here takes a while and waiting for the snake to open up its mouth takes a while, this boss took 15 minutes to complete and I didn't die at all, it just took a long time, I was considering giving up here. I considered giving up as soon as I left the womb but alas, here I am, World 3. The Caribbean! The ocean stage, where Chibi-Robo pulls a Moses and parts the Red Sea. There's an Ice Chibi-Robo power-up where we get to turn water into ice for a second, then there's also a Fire Chibi-Robo power-up where we get to turn things on fire. But both of these pretty much equate to, "Hold right, you'll demolish anything in your path." There's a jet ski thing and then the submarine... is one of the worst controlling things humanity has ever created. It is so slow, and delayed. It is a submarine. It should feel slightly slow and delayed. But this is SO slow and delayed. It's just not fun. Like 90% of what this game does, they force these little irritations in there. They could have made this game at the very least, fun to control, but for some reason they think adding an annoying thing to every controllable aspect of this game is good game design. And then the boss of this world, you use the damn SUBMARINE again! World 4 is Europe, or the forest where it's just the same 2D platforming again. The return of the stupid balloon thing, I skipped this one, The boss is bats. World 5 is North America. All right, home field advantage. This is an industrial world, a lot of factories! Another skateboard level, I skipped this one. The boss is... this. And World 6 is the South Pole. The South Pole. It's really weird the final levels are snow-themed. It's even weirder half of them are lava-themed. So I guess the idea is that the aliens have done so much damage to the world that the South Pole is on fire. Maybe. Or MAYBE they just decided to slap real world places on the names of these worlds at the last minute. The controls in this world... Oh Christ God. I actually usually like ice worlds in games; the physics are generally tolerable to me and I enjoy the winter aesthetic, but HERE, the controls are terrible! It's not only slippery, but everything is so delayed and slower than ever beforeโ€” this is UNBEARABLE. There's another jet ski stage, skipped it, I kept running out battery power and got 2 game overs and didn't have the energy myself to figure out what I was doing wrong. The world randomly throws you a lava stage halfway through. It goes back to an ice theme and then another lava theme. The final boss. Oh my God, I don't know if I'm happy I've finally finished this game and can actually call it a piece of sh*t or if I'm sad I stooped to the level of beating Chibi-Robo! Zip Lash. The boss is a giant alien ship, we grab the tiny alien UFOs, they become laser guns and we have to shoot all the bright spots on the ship in the background. Honestly the best fight in the game. It's a decent fight. Not hard at all, but I think it was a neat little change of pace. But of course. This wasn't the final boss. There's a FINAL final boss. We have to build a giant Chibi-Robo robot to fight it, and now... we have to buy the pieces to make the robot. This money I've collected has had no use outside of skipping levels, buying number panels, and buying items throughout the stage if you needed them. I did not. But right before the final boss, you're telling me I had to be grinding for coins this ENTIRE TIME. Why not make it so that every boss fight you have to purchase things so it gets in my Chibi Robo! Zip Lash-beating head that I might need to save up coins for the FINAL ๐—•๐—ข๐—ฆ๐—ฆ?! I only had enough coins for the head. Now I have to go back through the game. And grind for 20,000 coins to buy body parts to beat the final boss. I. Am f*cking. Done. [Therapist] YOU should probably get on that. I mean, I can use the amiibo, Chibi-Robo's still partially owned by Bandai, I'm still not happy. We can get World 7: Asia with it by scanning it in, it's a bonus world, and... oh my God, why didn't the rest of the game look like this? I mean there are still blocks, but this looks so much more appealing than the rest of the game. We can level up our Chibi-Robo amiibo and become SUPER Chibi-Robo which is just a slightly powered up Chibi-Robo. I... I-I-I don't know what else to say, man. I don't want to play through hours more of this game just to get coins for a final boss I'm not gonna like. So... Well, I can see where the budget went. [Therapist] You know, it all comes together in the end. [Rex] I mean I liked the game, but now I really like it. [Jeb] Gex. [Scott] Chibi-Robo! Zip Lash is not a good game. It's a painfully generic 2D platformer, it spits in the face of what the original Chibi-Robo represented, and showcases my problems with some modern Nintendo games. It felt like it was talking down to the consumers. "Oh, people don't like this, but they'll like this: a boring, annoying 2D platformer with terrible art design and no idea what it wants to be." The levels are designed alright, the game functions, but is that really enough to call a game OK? No! There's no reason to play this game, and it annoys me that they held the series hostage over this thing's success. I don't think Skip developed much of this game. The developer Vanpool is in the credits, and looking at their history with games like Wii Play Motion and the minigames in Mario & Luigi: Superstar Saga, I feel like they primarily developed this game and Skip kinda just oversaw it. Comparing these three games is tough, but I easily dislike Zip Lash the most. They're all terrible, but amiibo Festival has some dumb sarcastic fun to be had in it, and Ultra Smash, at its core, is a fine base for a Mario Tennis game. Zip Lash? Every element of it, I have problems with. And as I progressed through the game, it just irritated me more and more. It was painful to play through, this game slogs on and on. It's not fun. Every aspect of the gameplay they added an annoying element for seemingly no reason other than to just... BE. ANNOYING. I have no idea why they did any of this, considering they wanted Chibi-Robo to be a success. "Throw in a Destination Wheel! Chibi-Robo's future is on the line." It's been 5 years since I bought this. And even though I'm 97% finished, I'm done. And I think I've played enough to consider this my least favorite game of ALL TIME. IT. BLOWS. [Therapist] Seems a little harsh, acting like you hate the game or something. [Scott] I do! [Rex] But you said the level design's all right. You must love the game then! [Scott] Just because a game doesn't inherently have terrible level design or any major bugs or glitches, that doesn't mean it's fine! It just means it works! Just because a game works doesn't mean it's good. I don't like playing this game! I hate what it stands for! I don't like that they made fans of Chibi-Robo buy this with the hope of Chibi-Robo having a future! I don't like that they thought so low of people and consumers, thinking that they'll LOVE this generic, TERRIBLE, 2D platformer! I. Don't. Like this game! [Rex] You know, when you put it that way, I kinda like the idea of this game being terrible. [Therapist] Yeah, and as a therapist, therapy generally moves the quickest when I agree with everything the patient has to say. [Jeb] Gex will be Gex! [Scott] You know, I've had a ritual for the past 3 years or so. This game blows! This game blows! This game blows! This game blows! As much as I like that, I think I want to end this now. How can we take each and every one of the Chibi-Robo! Zip Lash games in existence and eliminate each and every one of them? We're swimming with rats! [Rex] Can't swim, love rats. I'm in. [Jeb] I'm more of a lizard guy. [Therapist] I'm DEATHLY afraid of circles. [Scott] Come on, guys. I have thrown 95% of Zip Lash's population down the toilet over the past 3 years. If we go down there right now we can finish them off before they ever resurface! [Therapist] I have as much confidence in this as I have facial hair. [Scott] You have facial hair. [Therapist] WHERE?! [Jeb] Well, I'm in. You know what they say: WWGD? [Scott] What Would Gex Do? [Jeb] The G stands for Jesus. [Scott] All right, Rex. Well, the revolution isn't for everybody. [Therapist] Oh, I dropped something down the toilet last week. Remind me to look for it. Oh! There are my jeans! [Scott] OK, so keep an eye out for these games. [Jeb] What does it look like again? [Scott] Uh, hard to describe. Shapes, 4 sides, colors... [Therapist] Does it have, "Chibi-Robo! Zip Lash" on it? [Scott] Yes! [Therapist] There they are. [Scott] I just thought that's what water looked like now! [Jeb] Weird name for Gex. Why are the copies circling around? [Therapist] I F*CKING ๐—›๐—”๐—ง๐—˜ ๐—–๐—œ๐—ฅ๐—–๐—Ÿ๐—˜๐—ฆ! All the copies you've thrown down the toilet over the past three years have become sentient? [Scott] That's why my plumber f*cking hated me. [Jeb] Guys, come on! Gex wouldn't do this, right Gex? [Therapist] ๐—œ๐—ง'๐—ฆ ๐—ง๐—›๐—˜ ๐—”๐—ก๐—ง๐—œ-๐—š๐—˜๐—ซ! [Scott] NO, IT'S JUST A SEWER MONSTER COMPRISED ENTIRELY OF COPIES OF ZIP LASH! [Therapist] I'm going with the Anti-Gex. [Jeb] Even the Anti-Gex has the word "Gex" in it. [Therapist] Now that's what I call a good point. [Scott] I'm tired of this! You're a terrible game! But that doesn't mean I won't overcome you. I'm better than that! You're back? [Rex] I needed energy. And ammo. So what's the game plan here? [Scott] What the hell IS the game plan here?! [Rex] What's the exact opposite of this thing? [Jeb] Not Gex, that's for sure. No, no, I think it's Gex. [Rex] You know, I've always wondered what trauma felt like. [Scott] Thanks. Thanks for sticking it out with me. I... I got it all out of my system. Nintendo had a BAD 2015, but that doesn't mean I should let that affect my mental health. And so what if somebody likes a game I dislike? It doesn't matter! They're wrong anyways! [Therapist] It's been an honor serving you. I can finally tell you why you're so messed up in the head. After playing a game as good as Chibi-Robo! Zip Lash, it'll definitely make you feel inadequate. [Scott] Sure. [Therapist] You can rip up that rain check for therapy I had with you. I'm good on my own now. I think I'm going to start my own therapy business, call it The Think Barrel. [Rex] Ah, good on you. I love seeing therapists start their own business. [Scott] Yeah, uh... What was your name? [Therapist] Dr. Atrics. But you can call me Jerry. [Scott] Well, thank you, Dr. Jerry Atrics. You know, I still have this on me. [Jeb] Oh my God, for real? Oh yes! We're turning this Gex night into a Gex YEAR! What the f*ck is this? [Ending theme remix by Garrett Williamson] S SU SUB SUBT SUBTI SUBTIT SUBTITL SUBTITLE SUBTITLES SUBTITLES B SUBTITLES BY SUBTITLES BY: Lucas7yoshi Ken489/482 [หขแถœแต’แต—แต— สฐแต‰สณแต‰] Brett Whitney Ionic Beaky LamChyD
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Channel: Scott The Woz
Views: 2,131,878
Rating: 4.9529929 out of 5
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Id: Pi6LM1EASMg
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Length: 46min 40sec (2800 seconds)
Published: Wed Jul 15 2020
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